/pub/cbm/c128/games/80/

All games in this directory are for the 80-column screen of the Commodore 128 and have been written in BASIC, unless otherwise specified.

Files

Crypt.prg 2002-07-22 5969
Enter the monster infested rooms, retrieve the treasure, and escape. Joystick port 2.
Landslide.prg 1993-01-18 15055
A financial game. Created by Tim. P von Pein and converted to 80 columns by Tim C. Dotson. Switch to the 80 column screen first by pressing ESC and X or by issuing the statement GRAPHIC 5.
Millifoot.lnx 2004-01-03 22829
Centipede clone by L. K. Snyder/Nightstalker Software. Make a snake disappear by shooting it before it reaches the bottom of the screen. Compiled with Abacus Software's Basic 128 v1.00. Use joystick in port 2.
Smash.prg 2002-07-22 3875
A simple Breakout game, joystick port 2.
Solitaire.sfx 1992-09-19 17101
An implementation of Solitaire by Aaron Peromsik. Supports both keyboard and mouse input. Switch to the 80 column screen first by pressing ESC and X or by issuing the statement GRAPHIC 5.
Wormquest.prg 2002-07-22 3144
Guide the ever-growing worm through various rooms. Joystick port 2.

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