/pub/cbm/c128/games/40/

All games in this directory are for the 40-column screen of the Commodore 128 and have been written in BASIC, unless otherwise specified.

Files

128Crush.prg 2002-07-22 25577
Breakout clone, compiled with Abacus Software's BASIC 128 v1.00, joystick port 2.
Cluecastle.prg 2002-07-22 25079
Solve a murder in this graphic mystery game. Use joystick in port 2. Graphics and parser by L. K. Snyder, original program by Jim Butterfield.
Demon Dungeon.prg 2002-07-22 4713
Explore a dark dungeon with only a small torch, retrieve 10 treasure chests before your time runs out. Avoid goblins. Use joystick in port 2.
Eggsaway.prg 2002-07-22 15033
Catch the eggs in the basket. Eggs speed up every 60 eggs. The game might require North American firmware. Compiled with Abacus Software's BASIC 128 v1.00. Use joystick in port 2.
Hungry Hawk.prg 2002-07-22 3834
All Harry Hawk wants to do is catch rabbits, but his is not an easy life. In the sky killer eagles and balloons make flying hazardous. In the grass below is a hidden electric fence. Also if he misses 5 rabbits in a row, he will starve. Press the fire button of joystick in port 2 to go up, release to fall.
Java Jail.lnx 2004-01-03 74407
A large run-and-jump game © 1990 L. K. Snyder. Use joystick in port 2. Compiled with Abacus Software's Basic 128 v1.00. Although the release note says that the source code is included, it isn't. The fire button uses spell to frighten ghost. Press the joystick up at angle to jump.
Jman.lnx 2004-01-03 21850
Janet Pack(s) them away Man, a Pac-Man clone. © 1998 Nightstalker Software / L. K. Snyder. Compiled with Abacus Software's BASIC 128 v1.00. Use joystick in port 2.
Mah-Jongg.sfx 1993-01-25 16101
Mah-Jongg v2.0, July 29, 1989 by Kurt Tappe. A tile matching game. Includes online help. Controlled by a 1351 mouse in port 1 or a joystick in port 2.
Mikes-maze-v2.prg 1996-09-10 3048
Mikes Maze v2 is an all ml game that runs in the 40 column mode of the 128. The concept is very simple, just get through the maze with out touching the sides. Nothing chases you, no time limit, but with each level the walls are thicker. If you touch the walls you get sent back to the start. Programmed by m.deming@genie.com.
Millifoot.prg 2004-01-03 17125
Centipede clone by L. K. Snyder/Nightstalker Software. Make a snake disappear by shooting it before it reaches the bottom of the screen. Compiled with Abacus Software's Basic 128 v1.00. Use joystick in port 2.
Sea Hunt 128.prg 2002-07-22 2906
Joystick port 2. Pick up the diamonds at the bottom of the sea, return them to the boat ladder, watch the sharks. Compiled with Abacus Software's Basic 128 v1.00.
Sea Wolf 128.prg 2002-07-22 19886
Sink as many ships as you can before you run out of time. Joystick port 2. Compiled with Abacus Software's Basic 128 v1.00.
Snapsnake.lnx 2004-01-03 4578
Eat the bugs, avoid the weasels. Press fire to retract snake. Use joystick in port 2.
Taxman.prg 2002-07-22 4498
Gather as much of the money as you can without being caught by the tax collector. The value of the $ rise with each round completed. Use joystick in port 2.
Zeeslag.lnx 2002-03-25 13214
A boat-sinking game in Dutch. Controlled by the keyboard.

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