Csabo's 1K Memory ---------------- A game in 1024 bytes for the Commodore C16 or Plus/4. Written by Csaba Pankaczy aka Csabo/LOD. Finished 2002.09.15 - submitted for the 2002 1K GameCompo. Description: ------------ The computer plays a sequence of lights and sounds for you. You have to repeat each sequence as it was played. There are 4 distinct sounds and colors. The length of the sequence increases each time you successfully repeat it. Controls: --------- (in the "menu") Return to play, or ESC to exit. (in the game) 1-2-3-4 for each light/sound. Requirements: ------------- Any Commodore C16 or Plus/4 (or an emulator of course). The game works with both PAL and NTSC systems! This software runs fine on all known Plus/4 emulators. Technical details: ------------------ This was a very easy game to write. I remembered the idea from the time when I was living in the United States. There was a pizza place where they had a game machine like this. You could play for a quarter. For repeating 15 sounds, you got a free pop. For 21, you got a free pizza... I could never go up to 21. I saw that someone has also submitted a similar game for the C64, referring to it as 'Simon'. I guess it existed with that name as well. Writing this game was my "break" of coding. My other 3 games are highly optimised, in this one I had lots of free space. I used it to make the game look snazzy (e.g. raster bars). The development time was one afternoon! Cheats/etc: ----------- Use "POKE 4878, " to adjust to speed of the game before staring (e.g. if you find it too fast). The default speed is 7. Lower values mean a faster game. Use "POKE 4386, " to start the game from a longer sequence. The default starting length is 1. Higher numbers mean a more difficult game. Type "SYS 4127" to restart the game after Reset.