Files under /pub/cbm/vic20

ALLFILES
Index of all files under this area, text version.
ALLFILES.html
Index of all files under this area, HTML version.
Cartlist-1.9m.txt
List of (almost) all VIC-20 cartridges ever produced, version 1.9m (June 6, 1998). Composed by Ward F. Shrake and Paul A. Le Brasse.
Cartlist-2.10.txt
List of (almost) all VIC-20 cartridges ever produced, version 2.10 (July 29, 2001). Composed by Ward F. Shrake and Paul A. Le Brasse.
Cartzilla.html
Reviews of (almost) all VIC-20 game cartridges ever produced. Composed by Ward F. Shrake. HTML version by Marko Mäkelä.
Cartzilla.old.txt
Reviews of (almost) all VIC-20 game cartridges ever produced. Composed by Ward F. Shrake. Initial release.
Cartzilla.txt
Reviews of (almost) all VIC-20 game cartridges ever produced. Composed by Ward F. Shrake. Proofread by Marko Mäkelä.
FAQ.txt
Frequently Asked Questions about the VIC-20 Classic Game & Home Computing System, Release 2b (Ver 1.3) July 1997. © 1997 Ward Shrake http://classicgaming.com/vic20/.
Tapelist.txt
A list of VIC-20 tape games. Composed by Ward F. Shrake.
VIC-Tech.zip
Information how to archive VIC-20 game cartridges. Written by Ward F. Shrake.
memorytest.zip
A simple memory tester written by Timo Raita. Documentation, source code and binary included.
assembler/
Here you will find some tools that might be helpful when coding machine language on the Vic. But you'd be much better off using some sort of a cross-development system. Most programs here require an 8-kilobyte memory expansion.
6502 Assembler.prg
A simple 6502 assembler written in BASIC.
Assam 20.prg
An assembler written in machine language.
Basmon.prg
A simple hex-dec conversion tool with some features.
Dis Assembler.prg
A 6502 disassembler written in BASIC.
MLX 2.02.prg@ (link)
A utility for entering machine language programs (enter bytes in decimal notation, with checksums over 6 byte groups).
MLtracer.prg@ (link)
A 6502 simulator (single-stepper) written in BASIC.
Mach.taal Les 1.prg
Mach.taal Les 2.prg
Mach.taal Les 3.prg
Mach.taal Les 4.prg
Mach.taal Les 5.prg
Mach.taal Les 6.prg
Mach.taal Les 7.prg
Mach.taal Les 8.prg
Mach.taal Les 9.prg
Mach.taal Les 10.prg
Mach.taal Les 11.prg
Mach.taal Les 12.prg
A machine language course in Dutch.
Sammon ($2000).prg
A machine language monitor of some sort.
Source (40t).prg
A disassembler that writes the output into a disk file.
vicdebug98-sys40960.prg
vicdebug98.txt
A machine language monitor with some advanced features, such as a symbol table for VIC-20 KERNAL jump table entries. Uploaded by the author, kevinsayler@hotmail.com or ksayler1@dtgnet.com.
audio/
Audio software for the Commodore VIC-20
fisichella.lnx
Fisichella v1.2, a music editor by Aleksi Eeben (aleksi@cncd.fi), http://www.cncd.fi/aeeben/.
loop arranger.lnx
Loop Arranger, a music pattern editor by Aleksi Eeben (aleksi@cncd.fi), http://www.cncd.fi/aeeben/. Requires 3k or 8k expansion.
victracker-1.0.tar.gz
VIC-TRACKER is a full-featured tracker-style music editor. A song compressor/compiler is included which runs on any Unix system and produces Vic-20 assembly source files. This file contains the source code, released under the BSD license.
victracker-2.0-vic20.zip
VIC-20 binaries and several demo songs of VIC-TRACKER 2.0. Also the source code package for Unix is included.
victracker-2.0.d64.gz
VIC-20 binaries and several demo songs of VIC-TRACKER 2.0 as a 1541 disk image. Also the source code package for Unix is included.
victracker-2.0.tar.gz
VIC-TRACKER is a full-featured tracker-style music editor for the Commodore VIC-20. A song compressor/compiler is included which runs on any Unix system and produces Vic-20 assembly source files. This file contains the source code, released under the BSD license. See also Daniel Kahlin's VIC-TRACKER page at http://www.kahlin.net/daniel/victracker/.
victracker-20041023.zip
VIC-Tracker beta version with tape support. The archive includes: 1541 disk image, .tap-tape image, source code and vic-20 binaries in a zip archive. http://www.kahlin.net/daniel/victracker/
victracker-vic20.zip
VIC-20 binaries and a demo song of VIC-TRACKER 1.0. Also the source code package for Unix is included. See also Daniel Kahlin's VIC-TRACKER page at http://www.kahlin.net/daniel/victracker/.
carts/
This directory contains freely distributable game cartridges for the Commodore VIC-20, mostly published between 1981 and 1985.
The cartridges are sorted by ROM size, usually 4, 8 or 16 kilobytes.
8k/
IFR (Flight Simulator).prg
An instrumental flight simulator by Ron Wanttaja http://www.wanttaja.com, published by Academy Software.
IFR-copying.txt
Ron Wanttaja's declaration that his IFR game can be copied for personal or non-profit use.
IFR.txt
Ron Wanttaja's writing 'DEVELOPMENT OF "IFR FLIGHT SIMULATOR"'
csbruce/
These games have been written by Craig Bruce.
All games in this directory run on the unexpanded Vic, except superventure, which requires at least 8 kilobytes of expansion memory.
CB Invaders.b.prg
CB Invaders.f.prg
CB Invaders for the unexpanded Vic only. Load and run the cb invaders.b file first. It'll try to load the second part from the tape. Break the program and change the cursor color from white if needed. Then load and run the second part. Very slow screen update, almost unplayable.
CB Slot-6.prg
CB Slot-8.prg
Two different versions of a slot game for an unexpanded Vic.
Death House.prg
A text adventure game. Runs on an unexpanded Vic.
House.prg
Displays a house with print commands.
Potholes I.prg
A simple vertical car-drive game. The car doesn't steer right in this version
Potholes II.prg
A better version of the above.
Superventure.prg
A text adventure. Requires at least 8 kB memory expansion.
Typing.prg
Typing rate measurement program.
Unex.prg
VIC unexpander. Sets the Vic to an unexpanded memory configuration.
demos.basic/
Here you will find demos and other programs that require little interaction. All of these programs have been written in BASIC.
3k/
Bach Menuett 1.prg
Plays Bach's Menuett Nr. 1. Requires at least 3k of expanded memory.
Birdface.superexpander.prg
Draws a bird face. Requires at least a 3k memory expansion and the Super Expander ROM.
8k/
Andromeda.prg
An animation about an alien coming to a town.
printer/
These programs print pictures on a 80-column printer.
Dame 1.prg
Prints a picture of a woman, left half. Requires a 16k expansion.
Dame 2.prg
Prints a picture of a woman, right half.
Dragon 1.prg
Prints a dragon, left half. Requires an 8k expansion.
Dragon 2.prg
Prints a dragon, right half.
Enterprise1.prg
Prints the U.S.S. Enterprise, left half. Requires a 24k expansion.
Enterprise2.prg
Prints the U.S.S. Enterprise, right half.
Guust.prg
Prints a ghost. Requires an 8k expansion.
Leeuw.prg
Prints a tiger. Requires an 8k expansion.
Liefde Is.prg
Prints a picture on two pages, 40 columns each.
Monalisa 1.prg
Prints the Mona Lisa, left half. Requires an 8k expansion.
Monalisa 2.prg
Prints the Mona Lisa, right half.
Pin-up.prg
Prints a pin-up girl.
Spock.prg
Prints a 40-column picture of Mr. Spock.
unexpanded/
Allegro.prg
Plays Johann Sebastian Bach's Allegro.
Big 2.prg
Writes some text on a 25x30 screen. PAL (6561) only.
Big Chars.prg
Defines 8x16 characters and 8x8 characters simultaneously and demonstrates their use.
Big One (s).prg
A "commercial" for Big 2.
Birds Demo.prg
Demonstrates user-defined characters and sound effects.
Boogie1.prg
Plays a terrible melody and shows a clumsy animation.
Bounce.prg
Bounces the text window around the screen.
Bumblebee.prg
Plays the Bumble Bee music piece.
Cirkel.prg
Draws a circle on the screen.
Crazybeat.prg
Plays a nice music piece.
Dobbelsteen.prg
Throws dice.
Dragon Demo.prg
Draws a dragon and plays very annoying sounds.
E.T. Demo.prg
This extremely slow program draws a picture of the E.T.
Frere Jacques.prg
Plays the kanon song "Meister Jakob", or "Frere Jacques".
Kaleidoscope.prg
Draws a changing colourful graphics.
Keyboard Demo.prg
Draws a picture of the VIC-20 keyboard.
Liner.prg
Draws lines on the screen.
Lintjes.prg
Draws random horizontal lines on the screen.
Lotus.prg
Draws a picture of a Lotus Esprit.
Merry Vic-mas.prg
Draws a christmas tree and plays a christmas song.
Mork & Mindy.prg
Plays a song.
Multicolour Magic.prg
Teaches and demonstrates the use of multicolour graphics.
Penny Lane.prg
Plays the Penny Lane song by the Beatles.
Pno2.prg
Creates various sound effects when you press the keys.
Raket.prg
Animation of a rocket that is taking off.
Robots.prg
Draws robots on the screen.
Screen Demo.prg
Features some sort of morphing in BASIC.
Silent Night.prg
Plays the Christmas song "silent night".
Smallfont.prg
Defines a small (4x6) font.
Snoopy Hires.prg
A picture of the Snoopy comic character.
Solitair.prg
Plays the game of Solitaire. The texts are in Dutch.
Sound Library.prg
20 different sound effects written in BASIC.
Sound Shaper.prg
A sound effect program.
Star Wars IRQ.prg
Installs an interrupt routine that plays the Star Wars theme.
Stillenacht.prg
Plays the famous Christmas song with three voices. The initializations take quite long.
Vic Cirkeldemo.prg
Draws two circles on the screen.
Vic Demo 1.prg
Vic Demo 2.prg
Vic Demo 3.prg
Very poor demos of the VIC-20. Some of them are by Commodore.
Vic Hires Plot.prg
Plots points on the screen.
Vic Miauw.prg
Draws a cat.
Vic Mosaic.prg
No, this is not a web browser for your VIC. It draws some sort of mosaic on the screen.
World Map.prg
Draws a small world map in high resolution graphics.
demos/
Bouncing Ball II.d64.gz
Bouncing Ball II (for unexpanded Vic-20). The winner of the Alternative Party '98 demo competition.
Bouncing Ball II.zip
This packet contains source code, binaries in separate files and some information. Uploaded by Viznut/Ocsa (vheikkil@hytti.uku.fi), http://www.hytti.uku.fi/%7Evheikkil/ocsa/.
Cuckoo-clock-source.zip
Source code of the cuckoo clock program in DASM format
Cuckoo-clock.prg
A cuckoo clock for the VIC-20 written by Timo Raita <vic@iki.fi>. This interrupt-driven program reads the system time (TI$) and plays cuckoo samples at half and full hours. Requires at least an 8k expansion.
Fine scroll.prg
A scroller demo. The scroll is not too fine on PAL-B systems. SYS8192 to start. Requires an 8k expansion.
VIC20-AR89-1.prg
VIC20-AR89-1.readme
A simple demo for the unexpanded PAL Vic-20, featuring a horizontal one-line text scroll and some music. Written in June 1994.
VVV-NTSC.sfx
Veni vidi Vic!, 6560 (NTSC-M) version. Some parts of this demo are available separately, so that they can be loaded on an unexpanded VIC-20. The demo itself requires an 8k memory expansion and a 1540/1541/1570/1571 disk drive. This self-extracting archive can be loaded and started on a Commodore 64 or 128.
VVV-NTSC.zip
Veni vidi Vic!, 6560 (NTSC-M) version, with added support for the Commodore 1581 disk drive (in addition to the originally supported 1540, 1541, 1570 and 1571). Full source code is in VVV-src-GPL.tar.gz.
VVV-PAL.sfx
Veni vidi Vic!, 6561 (PAL-B) version. Some parts of this demo are available separately, so that they can be loaded on an unexpanded VIC-20. The demo itself requires an 8k memory expansion and a 1540/1541/1570/1571 disk drive. This self-extracting archive can be loaded and started on a Commodore 64 or 128.
VVV-PAL.zip
Veni vidi Vic!, 6561 (PAL-B) version, with added support for the Commodore 1581 disk drive (in addition to the originally supported 1540, 1541, 1570 and 1571). Full source code is in VVV-src-GPL.tar.gz.
VVV-src-GPL.tar.gz
Full source code of Veni vidi Vic!, including the originally closed-source music written by Jonas Hultén, and including 1581 patches by Albert/Pu-239 a.k.a. Pasi Ojala.
VVV-src.tar.gz
Source code of Veni vidi Vic!, World's first known trackmo (multipart demo that loads from disk while running) for the VIC-20, developed in 1996 and published on The Party '96 in Denmark. For more information, see http://www.funet.fi/~msmakela/vvv.html.
demodisk1.d64.gz
Collected demos for the unexpanded VIC-20, composed by Aleksi Eeben
demodisk1.txt
Directory listing of demodisk1.d64, composed by Marko Mäkelä
demodisk2.d64.gz
Collected demos for the unexpanded VIC-20, composed by Aleksi Eeben
demodisk3.zip
Collected demos for the unexpanded VIC-20, composed by Aleksi Eeben
AD/
These demos require at least an 8-kilobyte expansion and were produced by Andreas Dietmair (Andi.Diaet@t-online.de). Note that the phone number listed in the demos is no longer valid.
Animierte Grafiken.lnx.gz
Animated vector graphics 1 to 3. Requires 24k RAM expansion at BLK1-BLK3 and 4k at the top half of BLK5 ($bf00-$bfff).
Fantasmagoria.prg
Released in September 1991. Requires a 16-kilobyte expansion. Push the fire button to start. Bitmapped animated graphics.
Hiresstars 40960.prg
Released in 1989. Requires RAM at least at BLK1, BLK2 and BLK5. SYS40960 to start. No music, and a non-smooth one-line scroll.
Intro 2.prg
1991: an intro. Displays colourful graphics and a bitmapped scroll. The background melody appears to be from the TV series 'Dallas'. Requires an 8-kilobyte memory expansion.
Intro.prg
1990: A non-graphics intro for with no sound. Requires an 8-kilobyte memory expansion. Compressed with PuCrunch to eliminate the need for typing a SYS call.
Number One.prg
Released in June 1990. Features a soft bitmap scroll and a simple melody. Compressed with PuCrunch to eliminate a loader part.
Samples.lnx.gz
Digitized audio samples from May 1990; speech and music. Requires RAM at BLK1-BLK3 and BLK5.
Scroll-Animation.lnx.gz
1989: 8×8 character scroll and animated characters. No sound. Requires expansion memory at BLK1 and BLK5.
Scrutinized.prg
October 27, 1991: vertical scroll and zooming horizontal scroll. No sound. Requires an 8-kilobyte expansion. Compressed with PuCrunch to eliminate a loader part.
Sleepless Nights.prg
1990: A four-picture animation. Requires 16 kilobytes of expansion memory.
Upscroll.lnx.gz
December 1989: Vertical high-resolution scroller; no sound. The actual demo requires RAM at BLK5, and it starts with SYS40960.
Vic-Art sys40960.prg
Released in 1989. Requires RAM at least at BLK1 and BLK5. SYS40960 to start. Plotted graphics.
Bonzai/
These files were uploaded by Walt/Bonzai (Anders Fogh).
Demopart.prg
A smooth scroll and a tech-tech effect. Runs on an unexpanded PAL VIC-20.
Demopart.txt
Release notes for Bonzai's first demopart for the unexpanded VIC-20.
Pu-239/
Pu-239 is a Finnish Commodore demo group, see http://www.cs.tut.fi/~albert/Pu-239/
Birthday.prg
Birthday_n.prg
A vic-20 demo released 11.8.1990 by Secundus of Pu-239. 16k extra memory required. Load and run. Separate PAL and NTSC versions. Re-sourced, NTSC-fixed, compressed and uploaded by Albert of Pu-239 (albert@cs.tut.fi)
PU-239 in Lahti.prg
PU-239 in Lahti_n.prg
A vic-20 demo from 1989 by Secundus of Pu-239. 8k extra memory required. No sound included. Load and run. Separate PAL and NTSC versions. Re-sourced, NTSC-fixed, compressed and uploaded by Albert of Pu-239 (albert@cs.tut.fi)
PU-239-demo.prg
PU-239-demo_n.prg
The very first vic-20 demo by Secundus of Pu-239 (15.2.1989). 3k memory expansion required. Load and run. Separate PAL and NTSC versions. Re-sourced, NTSC-fixed, compressed and uploaded by Albert of Pu-239 (albert@cs.tut.fi)
Pacman.prg
Pacman_n.prg
A vic-20 demo from 1989 by Secundus of Pu-239. 8k extra memory required. Load and run. Separate PAL and NTSC versions. Re-sourced, NTSC-fixed, compressed and uploaded by Albert of Pu-239 (albert@cs.tut.fi)
Pu239-1990-src.lha
"Re-sourced" source codes for Pu-239 VIC20 demos from 1989 and 1990. (Pu-239 in Lahti, Pu-239-demo, Pacman, and Birthday) The sources are compilable with at least DASM 2.12.
vimm-src.lha
The source code for VIMM. For more information, see http://www.cs.tut.fi/~albert/Pu-239/vimm/
vimm.d64.gz
vimm.zip
VICI Iterum MM - 29.12.2000, Autodetecting PAL/NTSC multi-part demo for 16k mem expansion by Pasi Ojala and Anders Carlsson - Supports 1540/41,1570/71,1581. Some of the parts can be loaded & run in a machine with 8k expansion. For more information, see http://www.cs.tut.fi/~albert/Pu-239/vimm/
vimmii-2002-src.lha
The source code for VIMMII. For more information, see http://www.cs.tut.fi/~albert/Pu-239/vimmii/
vimmii.d64.gz
vimmii.zip
VICI Iterum MMII - 9.6.2002, PAL multi-part demo for unexpaded vic20 by Pasi Ojala and Anders Carlsson - Supports 1540/41,1570/71,1581. For more information, see http://www.cs.tut.fi/~albert/Pu-239/vimmii/
aeeben/
These programs are © Aleksi Eeben (aleksi@cncd.fi), http://www.cncd.fi/aeeben/.
big time [cncd].prg
CNCD's entry at Assembly 2001. A huge scroller and a number of smaller scrollers.
dragonwing.prg
A fast-scrolling game. Collect fuel cells (marked with 'F') and avoid colliding with the walls.
frozen.prg
Frozen time, a full-screen sinus effect plus one-line smooth scroller.
happyhour.prg
Eight vertical raster splits plus one-line smooth scroller. Improved from rasterbar.prg.
plotter.prg
Shaded double sine dots/blocks plus one-line coarse scroller.
rasterbar.prg
Five vertical raster splits. plus one-line smooth scroller. See happyhour.prg.
firmware@ (link)
games.basic/
Welcome to the VIC-20 game collection! The games are sorted by the memory expansions that they require.
16k/
The games in this directory require at least 16 kilobytes of extra memory. They are written in BASIC and require no joystick, unless otherwise specified.
Apshai-1.csm.gz
Apshai-2.csm.gz
Original tape images of Temple of Apshai (© 1983 Epyx / Automated Simulations), two cassette sides. The game is controlled with keyboard.
Apshai-doc.zip
The manual of Temple of Apshai, copied from http://www.cstone.net/~rich/Temple/temple_of_apshai.html.
Apshai.d64.gz
Temple of Apshai, modified from the original tape version, to use the disk drive. No bugs have been corrected. For instance, entering a level greater than 4 will trigger an error. The file "level1" includes all data from "bothteens4" and "set1", and also the other level files contain common data.
Atlantis (40t).prg
Find the Atlantis in this text adventure.
Baldor's Castle.sys20182.prg
A quite unplayable graphical adventure.
Castle Dark.prg
A semi-graphical text adventure.
Castlemaze.prg
A text adventure.
Colonel's House-doc.prg
Instructions for the Colonel's House.
Colonel's House.csm.gz
Original tape data for the Colonel's House.
Colonel's House.prg
The Colonel's House - a text adventure - "the first of the seven knives of eternity" by Robert Davis.
Crush Crumble and Chomp.csm.gz
Original tape data for Crush Crumble and Chomp.
Crush Crumble and Chomp.prg
Crush, Crumble & Chomp - the movie monster game by Epyx 1982. See also http://home.arcor.de/cybergoth/epyx/crushcrumblechomp.html.
Dark-dungeons.prg
A role-playing adventure by Anirog.
Encounter-2.prg
A version of Encounter by Pixel productions that is not LIST protected.
Encounter.prg
This Pixel game has a very long initial demo. The 'b' key has some control over the game.
Flightpath-737.prg
A flight simulator by Anirog. Controls: f1, f3, f5, f7: speed; a, z, f, v, r, e: other things; and the joystick. To take off, center the plane with the runway (HDG = RH), accelerate to ASI = 200, drop the flaps (v) and pull the nose up.
Football Manager.prg
In this game you manage a football team. Produced by Addictive Games.
Lost Dutchman's Gold.prg
A very big text adventure. The game state can be saved.
Miser House.prg
A text adventure.
Monopoly.prg
A german Monopoly game with one computer player and up to 7 human players. No graphics.
Morloc House.prg
A text adventure.
Myst. Island.prg
Mystery Island.prg
A joystick-controlled adventure. Not very playable.
Odyssee 2000.prg
A German multi-player space game.
Orb.prg
A Dutch text adventure by Impact.
Rescue at Rigel.csm.gz
Original tape image of Rescue at Rigel.
Rescue at Rigel.prg
Rescue at Rigel © 1982 Automated Simulations; © 1980 according to the printed documentation. Movement commands: 1 to 9: move forward 1 to 9 feet; shift+1 to shift+9: dodge and move forward 1 to 9 feet; r=turn right, l=turn left, v=turn around. Combat commands: B=fire blaster; F=fire powergun; P=set powergun level (1 to 9); S=force shield on/off; A=amble system on/off; M=melee (hand-to-hand combat). Special commands: H=heal wounds; T=activate transporter beam; D=determine current depth; C=count the number of captives released; ?=negotiate with alien creature.
Star Quest.prg
Some sort of a space game.
Star Trek.prg
Become Captain Kirk of USS Enterprise.
Star Trek.printer.prg
A Star Trek game with printer output.
Starship-escape.prg
In this game by Sumlock Micros you will have to escape from a star ship, which consists of several rooms.
Stoneville Manor.prg
A text adventure.
Submarine.prg
A submarine game by Himer Datenservice.
Subspace Striker.prg
A keyboard-controlled shoot-em-up.
Sword of Fargoal-2.prg
A slightly different version of Sword of Fargoal.
Sword of Fargoal.csm.gz
Tape image of Sword of Fargoal.
Sword of Fargoal.prg
Epyx presents: The Sword of Fargoal by Jeff McCord © 1983. A Nethack-like adventure game. This version has been converted from the tape image.
The Lair.prg
A graphical dungeon adventure with save-game option.
The Valley.prg
A role playing game.
Thriller.prg
A 2D maze game by Bernd Wiebelt. The instructions are in German.
Tomb of Drewan-2.prg
A slightly different version of Tomb of Drewan, with a "loading picture".
Tomb of Drewan.prg
A graphical adventure written in BASIC. Programmed by Trevor Pitts.
Toptrainer.prg
A football manager game with German texts.
Trivia Hangman-doc.prg
Instructions for Trivia Hangman.
Trivia Hangman-game.prg
The familiar "Hangman" game with a twist - you have to answer trivia questions as well as guess letters of the word. If your man gets hanged, it's pretty gruesome. Young children may require therapy.
Zor.prg
ZOR - der Schlacht der Roboter (partially German texts). Fight against an enemy robot - ZOR. Programmed by Pixel Productions.
32k/
O. Dorf.prg
Oldorf.prg
This role playing game "Oldorfs Castle" requires the Vic Super Expander at BLK5 and 24 kilobytes of RAM expansion at BLK1, BLK2 and BLK3. The third part of the game appears to be missing.
3k/
The games in this directory are written in BASIC and require a 3-kilobyte memory expansion, like the Superexpander. Some of them work also with a bigger expansion.
3D Doolhof.prg
A 3D maze game in Dutch.
3D Tic Tac Toe.prg
A 3-dimensional tic-tac-toe game against the computer. The texts are in German. Works also with 8k or more.
3D Tic-Tac-Toe.prg
A two-player tic-tac-toe with a 3x3x3 matrix. Requires at least 3 kilobytes of expansion memory.
Alien Plague.csm.gz
Tape image of Alien Plague. Works in both 3k and 8k computers.
Alien Plague.prg
Alien Plague resembles Space Invaders. This version is linked for a 3-kilobyte memory expansion.
Auto-Simulator-1.prg
First part of the actual game. This part initializes the graphics and loads the second part.
Auto-Simulator-2.prg
Second part of the actual game.
Auto-Simulator.csm.gz
Tape image of Auto-Simulator, also called Fahr-Simulator.
Auto-Simulator.prg
© 1982 Commodore Electronics Ltd., A.A. Scherff und H.G. Nowacki, Essen, April 1982. This part shows the instructions and loads the game from the tape. The game works also with an 8k expansion.
Avaruuspeli.prg
A space game in Finnish. Controls: W, P, S, D, C, R.
Biorhythmus.cas.gz
Tape image of Biorhythmus.
Biorhythmus.prg
This German program displays your biorhythmus curves. The date of birth and the date of the curves must be in the same century.
Bomber.prg
Bomb two targets from a fast flying plane. This game is very fast for being written in BASIC. Works also with 8k or more.
Catacombs.prg
A Pac-Man clone.
Caves of Ice.prg
A three-dimensional maze game in a 5x5x5 room maze. Requires at least 3 kilobytes of expansion memory.
Cremlin.prg
Eliminate all enemy objects on the screen in 100 seconds. The instructions and other texts are in Dutch. Works also with 8k or more.
Domino.prg
The game of domino. The texts are in Dutch, but the game is quite simple anyway. Works also with 8k or more.
Droids.prg
Some sort of a game for 1-4 players. Works also with 8k or more.
Duikboten.prg
Sink the enemy submarines or boats. No graphics; you have to imagine the 8x8 matrix yourself. All texts are in Dutch. Works also with 8k or more.
Flightsimulator.prg
A very primitive and irrealistic simulation of a landing plane. The instructions are in German. Works also with 8k or more.
Frog.prg
In this game, you are a frog and must catch bugs for your living. Very fast for a BASIC game. Works also with 8k or more.
Geluiden.prg
Sound effects. The menu is in Dutch.
Gobang.cas.gz
Tape image of Gobang.
Gobang.prg
Gobang, © 1982 Commodore Electronics Ltd. Gomoku against the computer. Use the function keys to move the cursor and RETURN to place your move. The objective is to place five pieces in a row vertically, horizontally or diagonally. Works also with 8k or more.
Hebbes.prg
A dice game for 4 players. The texts are in Dutch.
Insluit Spel.prg
Capture the VIC by building a wall around it. The instructions are in Dutch. Works also with 8k or more.
Kanonen-loader.prg
Needed for loading Kanonen on a computer that has at least an 8k expansion.
Kanonen.csm.gz
Tape image of Kanonen.
Kanonen.prg
Kanonen, © 1982 Commodore Electronics Ltd. Artillery duel in German. In the game, each player has to specify two numeric quantities in each round, separated by a comma.
Lighthouse.csm.gz
Tape image of Lighthouse. The loader and the actual game are EOR protected.
Lighthouse.prg
This game tests addition and subtraction skills.
Mastermind.prg
The classic memorizing game. There is a very long delay loop in the beginning. The texts are in Dutch.
Owerri.cas.gz
Tape image of Owerri.
Owerri.prg
Owerri, © 1982 Commodore Electronics Ltd. In this German game, you have to move pieces around. One player can be steered by the computer.
Quatrainment.prg
Some sort of a logical game. Works also with 8k or more.
Rail.prg
A rail road game that only works with an 3kB expansion.
Road Rally.csm.gz
Tape image of Road Rally.
Road Rally.prg
"A game for one against the clock." Avoid hitting the walls. Programmed by Commodore Germany in 1982.
Safe.prg
Open a money safe (Dutch). Works also with 8k or more.
Slang.prg
Slang2.prg
Control a snake and eat numbers. Controls: T U Y H.
Space Division.prg
This UMI game teaches you division. You will have to answer 20 problems before the space shuttle can take off.
Therapy.prg
Dr. Rom, a therapist program. Requires at least 3kB of extra memory.
Wakken&Ijsbeeren.prg
Some sort of a dice game. You must know some Dutch to play this one. Works also with 8k or more.
Yahtzee.prg
The game of Yahtzee for 1 or 2 players, in Dutch. Works also with 8k or more.
Zeeslag 2 Vic's.prg
Ditto, but you can also place your own ships. Works also with 8k or more.
Zeeslag.prg
Sink the enemy float. The texts are in Dutch. Works also with 8k or more.
8k/
Unless otherwise stated, all games in this directory require at least 8 kilobytes of expansion memory and are written in BASIC.
3D Labyrinth.prg
A threedimensional labyrinth game by Jeff Minter / Llamasoft http://www.llamasoft.co.uk/. Might contain some machine-language routines, but the game is very slow anyway.
4 op een rij.prg
Four in the row, or Vier gewinnt, or Vier op een rij. A variant of tic-tac-toe with gravity. The texts are in Dutch.
Adventure.prg
A maze game that is controlled by joystick. Boosted by a small machine-language subroutine.
Alien Demon-pic.prg
The loading picture of Alien Demon.
Alien Demon.csm.gz
Tape image of Alien Demon.
Alien Demon.prg
"In space no one can hear you cry for help!" Published by K-tel International [UK] Ltd. The game uses two machine language subroutines.
Alien Plague.csm.gz@ (link)
Tape image of Alien Plague. Works in both 3k and 8k computers.
Alien Plague.prg
Alien Plague resembles Space Invaders. This version is linked for at least 8 kilobytes of expansion memory.
Balloon Blitz.b.prg
Balloon Blitz.f.prg
An air balloon game. Destroy enemy tanks in your sector with a hot air balloon.
Cabby.b.prg
Cabby.f.prg
Some sort of maze game.
Car Crash.prg
A simple Pac-Man like game. Controls: (.) and (,). Includes a LIST protection; otherwise fully BASIC.
Cavern Runner 1.prg
Cavern Runner 2.prg
A vertically scrolling slalom game. Supports keyboard and joystick. The texts are in Dutch.
Caves of Silver.prg
A text adventure.
Chess 1.0-b.prg
Chess 1.0-f.prg
A chess game.
China Clan-2.prg
A different version of China Clan.
China Clan.csm.gz
Tape image of China Clan.
China Clan.prg
The instructions for this board game are in German: "CHINA-CLAN können Sie gegen einen Partner sowie auch gegen den Computer spielen. Es wird abwechselnd gewürfelt und gezogen (bei einer 6 zweimal). Trifft der Chinese auf ein Hindernis" zieht er die restlichen Felder zurück. ZIEL DES SPIELES: Sie neutralisieren den Gegner indem Sie seine Figuren einkreisen. Wer drei Chinesen unschädlich gemacht hat, siegt." Programmed by Frank Bentler, Köln, © 1982 Commodore Electronics Ltd.
Citadel.prg
An adventure with a text interface.
Crazy Eights.prg
A card game. Contains some bugs. Use the cursor up and down keys to select the card to play and press RETURN. It won't let you play a card you just drew. It does incorporate the 2's and Jacks rules. It doesn't ask you what suit you want for a crazy eight.
Crazy Kong.b.prg
Crazy Kong.f.prg
A Crazy Kong clone by Udo Gertz. Not very playable.
Crazy Kong1.prg
Crazy Kong2.prg
A Donkey Kong clone. Requires joystick.
Death Serpent.prg
The Serpent of Death. Help King Tut-Ankh-Amon to jump from a pyramid to another.
Death Ship.prg
A text adventure.
Earthquake.cas.gz
Tape image of Earthquake.
Earthquake.prg
A text adventure by Aardvark. Rescue people after an earthquake has occurred.
Ench Journey.prg
A graphical adventure game.
Escape from Mount Drash.d64.gz
Ultima: Escape from Mount Drash, whose loader was converted from tape to disk in 2002. This is not the original file, but it is more original than the single-file version below.
Escape from Mount Drash.prg
Ultima: Escape from Mount Drash by Keith Zabalaoui. Copyright 1983 Sierra On-Line, Inc. Ultima (tm) Lord British. The game uses some machine language subroutines.
Fantasia Land.prg
A text adventure.
Football Manager.cas.gz
Tape image of Football Manager.
Football Manager.prg
Manage a British football team by buying, selling and choosing players. There are 32 teams and 4 leagues.
Frank.prg
Rescue all parachute jumpers into your boat. Controls: L and ;. The texts are in German.
Galaxy.1.prg
A space game of some sort. The texts are in Dutch. Controls in
the actual game: space, period (.) and comma (,).
Gator Beach.prg
Eliminate crocodiles (green and red things) by putting sticks in their mouths. This game is boosted by several machine language routines. Requires joystick.
Golf.prg
A Dutch golf training game.
Hangman.prg
Hangman game featuring some machine language subroutines.
K&K.prg
A two-player strategic game. The texts are in Dutch.
Ladders1.prg
Ladders2.prg
A Fast Eddie clone. Uses a machine language subroutine. First load and run the first part, then the second part.
Laivanupotus.prg
The boat-sinking game in Finnish.
Laser Barrage.prg
The object of this game is to defend 10 fuel pods from 16 robots.
Marple Manor.prg
A text adventure game.
Maze.prg
A 3-dimensional maze game. Choose your heading with N, S, E or W and use the space bar to go forward.
Night Forest.prg
A sort of maze game without graphics.
Olympiad.prg
I couldn't figure out what this game is about.
Oper. Ganymed.prg
Rescue the people of the planet Ganymed. The instructions are in German. This is yet another vertically scrolling slalom game.
Pests.prg
Some sort of an item collecting game.
Pyramid.prg
A text adventure.
Quest.prg
An adventure in Dutch.
Rat Man.csm.gz
Original tape image of Rat Man. Use a hammer to squash rats. Joystick or keyboard control. Copyright © 1982 Jeff Minter / Llamasoft http://www.llamasoft.co.uk/. The game is mostly BASIC (relocated to $2401), with some machine language subroutines.
Rat Man.jpg
Image of the tape inlay of Rat Man.
Rat Man.prg
Single-file version of Rat Man.
Rox III.prg
An asteroid game by Jeff Minter / Llamasoft http://www.llamasoft.co.uk/. This game is pure BASIC, with the BASIC text relocated to $2401.
Samsara.prg
A logical game against the computer. The instructions are in Dutch.
Simpelpac.prg
A kind of a Pac-Man clone. The instructions are in Dutch. The game asks you to define the keys.
Skymath.prg
Addition and subtraction training.
Space Math.prg
This program teaches you mathematics and wrong spelling of English words.
Star Trek.prg
A Star Trek simulation game. The texts are in Dutch.
Super Frog.prg
A very poor Frogger clone with German texts.
Tankslag.prg
Shoot stars on the screen with your tank. Requires joystick.
Tik Tak Tor.prg
The classic 3x3 tic tac toe game in Dutch. For 1 or 2 players.
Treasure Hunt.prg
A 2D item collecting game.
Twonkie.prg
A monster killing game. Uses a text interface.
Ultimate Tank.prg
A tank duel. Includes some machine-language subroutines. Requires joystick.
Wallet Walker.cas.gz
Tape image of Wallet Walker.
Wallet Walker.prg
© 1982 Commodore Electronics Ltd. In this joystick-controlled game, the objective is to fetch the green wallet from the right side of the screen, avoiding deadly rain. The game is fast, thanks to some machine-language subroutines. The game only works in PAL systems.
Word Find.ex.prg
A word puzzle of 10 words. Requires at least an 8 kB memory expansion.
Word Hunt.prg
Hunt words from a 10x10 matrix. The instructions are in English, but the default words are in Dutch.
Worm of Bemer.prg
Eat mushrooms with a growing worm and avoid collisions to the walls and to yourself.
Wumpus.prg
Some sort of a geometrical game. The instructions are very long, and they are in Dutch.
Zig Zago.prg
A puzzle game against the Vic. The texts are in Dutch.
Zorgon's Kingdom.lnx
A five-part multi-load climb & run adventure.
tb/
This directory contains games that require Turtle BASIC, another BASIC expansion that requires a memory expansion of at least 8 kilobytes.
Artillery II.prg
An artillery game. Requires Turtle BASIC.
MG Slot IV.prg
A "one-handed robber" game.
Picture Maker.prg
A drawing program. Requires joystick.
Potholes VII.prg
Another vertically scrolling car-drive game.
Turtle Basic.prg
The BASIC expansion.
unexpanded/
Unless otherwise stated, all games in this directory are designed for single player, are written in BASIC and work in an unexpanded Vic.
17+4.cas.gz
Tape image of 17+4.
17+4.prg
Black Jack in German. The game works in all memory configurations.
3D Maze.csm.gz
Tape image of 3D Maze.
3D Maze.prg
3D Maze, copyright © 1984 Mastertronic. "By pressing the keys 1 to 8 you can select a maze to explore in 3 dimensions. When the second part has loaded try to reach the centre '*' of the 3-d maze before you run out of air! You are displayed as the [red dot] on the map." Use Z to turn left, C to turn right, M to move forward and F1 to see the map. You may also move by using the joystick. The game says "press A key to start", but the "A" key does not work. Try the space bar instead.
Aardvark.prg
Improve your reaction time and typing skills.
Aavelabyrintti.prg
Ghost labyrinth. A simple game in Finnish. Controls: G, J, Y, B.
Acrobat.prg
A horizontally scrolling run&jump game by Anne Onimous, fixed up by Dr. B. Use J to jump, S to slide, F to flip. The objective is to avoid hitting obstacles on a horizontally scrolling track. The game uses some machine language subroutines.
Add 'em up.prg
Collect as big numbers as possible. One or two players. Controls: Z, X and space.
African Escape.prg
A textual adventure written in 1982 by Bruce Robinson.
Airdefence.prg
Shoot falling bombs before they hit the ground.
Airplane.prg
In this game, you land an airplane on a runway.
Alien Raiders.prg
A vertical shoot-em-up.
Alien Wars.prg
Shoot as many enemies as possible in limited time.
Alien Waster.prg
Another shooting game.
Amok.prg
Amok is a 2-dimensional Doom clone. :-) Shoot robots and move between different rooms.
Ampumapeli.prg
A shooting game in Finnish.
Anagrams.prg
Input a word. The computer will mix the letters, and another player will have to guess the word.
Another Pacman.prg
The name says it. This game works with keyboard only, and it is written in BASIC.
Arrow.prg
Control a snake and eat boxes. Avoid collisions with yourself.
Artillery.prg
A two-player-game. Destroy your opponent's cannon with your cannon by setting the shooting angle and velocity. Use the function keys and Return.
Asteroids.prg
The classical game, written in BASIC. Quite unplayable.
Astro Fighter.prg
In this two-player game, you have to shoot your opponent's space ship before he catches you. The game is very playable thanks to its machine language subroutines.
Attack.1.prg
Attack.2.prg
Defend your space station against enemy forces. The first part contains the instructions (in German). The actual game is in the second part. The colours are initially wrong.
Auto Race.prg
A car maze game. Collect points on the screen and avoid the enemy car. This is a Dutch translation of Car Chase.
Auto Rallye.cas.gz
Tape image of Auto Rallye.
Auto Rallye.prg
Control the cyan car on the right of the screen, avoid hitting the enemy car and pick up the points in the maze. Controls: A=accelerate, D=decelerate, and J,K to change tracks.
Autobahn.cas.gz
Tape image of Autobahn.
Autobahn.prg
© 1982 Commodore Electronics Ltd. In this simple game, you must remain in the track. Controls: f1=left, f7=right. First, specify the minimum and maximum width of the track. The game uses a machine language subroutine, presumably to scroll the screen.
Avoid Meteorites.prg
Avoid hitting meteorites with your space shuttle. Controls: 4 and 6. The texts are in Finnish.
Baja 1000.prg
Drive a truck, jump over objects with Space, and confuse heat-seeking bombs with f7.
Barricade.prg
Stop the ball by surrounding it with walls, which can be laid with the space bar.
Barrier Battle.prg
A two-player-game. Both players move around, building a wall. The game ends when one of the players hits a wall.
Beekeeper.prg
A shoot-em-up written in BASIC.
Big Bad Wolf.prg
A simple text adventure.
Bioritme.prg
Shows biorhythm values for a given day.
Bioritmes.prg
A simple biorhythm program in Dutch.
Bioritmiek.prg
A biorhythm program in Dutch.
Bird Hunt.prg
Hunt birds. Requires joystick. The texts are in Dutch.
Bke.prg
Tic-tac-toe.
Blackjack 2.prg
A Black Jack game. The texts are in Dutch.
Blackjack.prg
A card playing game (should be self-explanatory).
Blam!.prg
Neutralize bombs on the screen by walking to them. The correct answer to the question "blam no?" is the difference of the value at top right and the value at bottom left. A good game for learning subtraction, but otherwise very boring. Written in BASIC.
Blue Meanies from Outer Space.prg
A shooting game by Duane Later and © 1981 Commodore Business Machines. Defend a space colony by shooting aliens with fixed cannons. Keys (to fire): Q, A, Z, E, D and C.
Bomb Scare.prg
A textual adventure written in 1982 by Bruce Robinson.
Bomber.prg
Bomb a city with an aeroplane before you hit the buildings. Only one bomb may be in the air at a time. Press F to release bombs. The instructions are in German.
Bombing.prg
Drop bombs and avoid enemy anti-air activities. This is a very poor game. Keys: F3, F5 and F7.
Bommenwerper.prg
Bomb a city with an aeroplane before you hit the buildings. Only one bomb may be in the air at a time. Press F1 to release bombs. The instructions are in Dutch.
Bonking Barrels.prg
Avoid falling barrels while climbing up. The game is controlled with the keyboard. Written in BASIC.
Bowling Champ.prg
A simple bowling game. Hit space to toss the ball.
Break Out 1.prg
The name says it. A Break Out clone. Quite playable for being a BASIC game.
Break Out 2.prg
The classic. Requires a paddle controller.
Break Out 3.prg
A Breakout game. Seems to require paddles.
Break Out 4.prg
A keyboard controlled Break Out clone.
Breakaway.prg
A logical game. Controls: numbers 678 for color selection, letters YUIHJ for moving.
Bunny Hop.prg
Move around the screen by jumping to moving levels and eat carrots. Written mostly in BASIC.
Burning Building.prg
Put out the fire with your helicopter. Written mostly in BASIC.
CB Slot VI.prg
A slot game simulation written in BASIC.
CB Slot VIII.prg
A slot game simulation written in BASIC.
Canyon Runner.prg
Another vertically scrolling slalom game.
Car Chase.prg
A one-player car maze game by Andy Finkel and © 1981 Commodore Business Machines. Resembles Pac-man distantly.
Car Drive.prg
Yet another car driving slalom game. Controls: z and c, f1 and f7.
Car Race.prg
Race against the Vic on a 2-dimensional track. This game is quite playable. The instructions are in Dutch.
Castle Dungeon.prg
A maze game, the loader. The actual program is in the file "d".
Caves.prg
An adventure game.
Centipod.prg
The familiar "Centipede" game. Good-speed action. Uses joystick. Custom- character graphics. With machine language subroutines.
Checkers 1.0.prg
The game of Checkers written in BASIC.
Checkers 2.prg
This is the game of Checkers. The instructions are in German. The pieces are moved by entering their coordinates (x,y).
Checkers.prg
The game of checkers. Contains some bugs.
Chopper.prg
Bomb cars and tanks with your helicopter and avoid anti-air activity. The game uses machine-language subroutines.
Christmas Tree.prg
Draws a Christmas tree and plays the Christmas song "Tannenbaum". Written in BASIC.
Circus-doc.prg
Instructions and original loader for Circus.
Circus.prg
A plagiate of the "Clowns" cartridge game. The loader is not needed for loading the game.
City Bomber.prg
Bomb buildings in order to create a landing way for your aeroplane. Press space to drop bombs. © 1982 Creative Software.
City Crusher 2.prg
City Crusher.prg
Destroy a city before your bomber lands on the ground. The game contains some machine-language subroutines. "City Crusher.prg" is the loader part.
Cobra.cas.gz
Tape image of Cobra.
Cobra.prg
Chase randomly appearing objects on the screen with a snake. The instructions are in German.
Code Breaker.prg
A Mastermind-like game © 1981 Creative Software. Use the number keys to place the stones.
Code Maker.prg
A Mastermind-like game © 1981 Creative Software. Use the number keys to place the stones.
Colorbot.b.prg
Colorbot.f.prg
Some kind of a shoot-em-up.
Componeren.prg
A better version of the "Vic as Piano" program.
Computer Adventure.prg
A textual adventure written in 1982 by Bruce Robinson.
Cosmiads.prg
A shoot-em-up by Bug-Byte. Includes machine-language routines. Requires joystick.
Cosmic Combat.b.prg
Cosmic Combat.f.prg
A shoot-em-up written in BASIC. Stationary screen, but still very slow.
Cosmic Crusader.prg
Some sort of a board game (?)
Craps.prg
The Game of Craps, a die game.
Crazy Climber.b.prg
Crazy Climber.p2.prg
Climb up the wall and avoid windows. This game requires joystick. Contains some machine-language subroutines.
Crazy Song.prg
Plays a multi-voice song.
Critical Mass.prg
In this two-player logical game, you place buttons on the playing field on squares that do not contain your opponent's buttons. If the amount of buttons in a square equals the amount of its neighboring squares, the square will explode, i.e. the buttons in it will move to the neighboring squares, and any buttons in them will change to your colour. The game will end when you destroy the opponent's all buttons or when the playing field reaches the "critical mass", i.e. it keeps exploding forever.
D.prg
A maze game. Loaded by "castle dungeon".
Dam Buster.prg
Drop bombs at a dam.
Death House.prg
A text adventure.
Death Maze.prg
Find your way from left to right through the changing maze. Very easy and boring.
Deathtrap.prg
Collect items from the screen before the time runs out, and avoid getting trapped.
Defend 'em.prg
A horizontal shoot-em-up.
Deflection.prg
Steer a ball with reflector plates.
Deflex.prg
Place reflectors to control a ball on the screen. This game is by Jeff Minter / Llamasoft http://www.llamasoft.co.uk/.
Depthcharge.prg
Sink submarines with depth charges.
Devastator.b.prg
Devastator.f.prg
A shoot-em-up written in BASIC.
Diamond Drop.2.prg
Collect falling diamonds before they hit the ground. Utilizes a machine-language subroutine.
Diamond Drop.prg
Dodgems.prg
Avoid hitting the enemy (a cross). You can jump to outer or inner ring by hitting a key when you are next to a door.
Doolhof.prg
A maze game. Move all four balls to the target position.
Dots.prg
Colourize squares by surrounding them with lines. Try to get more squares than your opponent, the VIC.
Downhill.prg
In this game you are a downhill skier. Sounds like that you have a vacuum cleaner with you.
Drag Strip.prg
Another vertically scrolling "slalom" car game.
Dragon Master.b.prg
Dragon Master.f.prg
Zap all dragons, go to the castle and marry the princess.
Dragon Maze.prg
Find your way through a maze and avoid the dragon.
Dungeon.prg
Another text adventure.
Earth Defense.cas.gz
Tape image of Earth Defense.
Earth Defense.prg
© 1982 Commodore Electronics Ltd. "Sie müssen die Erde vor fremden Angreifern beschützen. Schiessen Sie diese ab, bevor sie die Erdoberflaeche erreichen!" Shoot enemy attackers before they reach the surface of the Earth. The game uses machine language subroutines.
Earth Invaders.prg
A maze game. Controls: I, P, O, L.
Einsiedler.prg
The game of Solitaire. The instructions for this game are in German.
Elektrisch Hek.prg
Some sort of a game against computer-controlled robots. The instructions are in Dutch.
Explorer.prg
Collect green items and fuel in a maze until you run out of fuel.
Fast Add.prg
This game trains your addition skills.
Fire Fighter II.prg
Extinguish forest fires in this game by Luna Software and Walter W. Alldredge.
Fly Snatcher-3.0.cas.gz
Tape image of Fly Snatcher 3.0.
Fly Snatcher-3.0.prg
A 2D game by Stuart Hall, published in 1982 by PR Software. The keyboard controls are: W, A, D, X.
Fly Snatcher-4.0.prg
Collect flies, avoid a moving enemy. Produced by Abrasco.
Frantic Fisher.b.prg
Frantic Fisher.f.prg
Protect yourself from fishes and water drops. This one is a very difficult and boring game.
Freeze Factory.prg
This is a bit like the C64 game Pongo. Throw each monster with an ice cube to advance to the next level.
Frog Chase.prg
An ugly Frogger clone.
Frogger.prg
A poor Frogger clone. Controls: ZX;/
Froggy.prg
A Froggie clone. Written in BASIC, very unplayable.
Frogrun.prg
Another Frogger clone.
Fruitautomaat.prg
A slot game. The texts are in Dutch.
Galactica.prg
A shooting game with Dutch texts.
Geh-Panzer.prg
Defend your base from the Imperial walkers, as known from Star Wars. The texts are in German. This game is not too playable.
Geisterschloss.1.prg
Geisterschloss.2.prg
A 2D shooting game. Shoot the ghosts and the vampire in the center of the screen. The first part contains the instructions in German, and the second part is the actual game in English.
Ghost Attack.prg
A buggy game. Controls: IJKM
Ghosthunt.prg
Avoid a ghost. You get points every time it hits an object while trying to catch you. Controls: Z, X, f1 and f3.
Goblin.orig.prg
Move the goblin around the obsticles to eat the sad faces. Custom-character graphics. This is the ancestor of Goblin.prg.
Goblin.prg
Move the goblin around the obsticles to eat the sad faces. Uses joystick. Custom-character graphics.
Golf.prg
A golf game with graphical display.
Goodbye Charlie.prg
A kind of a maze game.
Gotcha.prg
Collect money and avoid a monster.
Grand Prix.prg
Another vertically scrolling "slalom" car game.
Grasmaaier.prg
Mow the lawn as fast as possible. The instructions are in Dutch.
Guess.prg
A hangman game.
Hangman.prg
A hangman game.
Hangmath.prg
A math-based Hangman game © 1981 Creative Software. Guess digits in a multiply operation.
Hanover Downs.prg
A horse race betting game.
Hardhat Climber.prg
A platform game that distantly resembles Donkey Kong.
Helikopter.prg
Shoot tanks with your helicopter.
Hell Driver-loader.prg
A loader for Hell Driver. Only needed when at least 8 kilobytes of expansion memory is installed.
Hell Driver.csm.gz
Tape image of Hell Driver.
Hell Driver.prg
An upwards-scrolling car-slalom game © 1982 Commodore Electronics Ltd. The texts are in German.
Hoger-Lager.prg
Guess if the next card will be higher or lower than the current one.
Hopper.csm.gz
Original tape image of Hopper.
Hopper.prg
Hopper by Thomas Kim © July 1982 from D.E.S., 8315 E. Firstone Blvd, Downey, CA 90241, (213) 923-9361.
Avoid parked cars, rushing traffic, wild dragsters, buildings, and logs to bring the frog safely home in time.
Use your joy stick to maneuver the frog. Hit fire to start game.
Scoring: 10 for each tic left in the timer, 25 for bringing a frog home, 200 for bringing 5 frogs home. Extra frog at every 1000 points.
This Frogger clone makes use of some machine language code.
Hospital Adventure.prg
A textual adventure written in 1982 by Bruce Robinson.
Huerdenlauf.prg
Jump over hurdles by pressing J. A quite dull game.
Hunt 1.prg
The Hunt. Shoot randomly moving enemies in limited time. The first part prints out the instructions and loads the actual game.
Hunt.prg
Icbm Basic V8.prg
A joke program that looks much like CBM BASIC V2.
Invade.prg
A rather unplayable Invaders clone. Controls: [, ] and space.
Invader Fall.prg
Shoot falling enemies in this UMI game. With machine-language routines.
Invasion aus dem All.cas.gz
Tape image of Invasion aus dem All.
Invasion aus dem All.prg
Shoot randomly falling enemy objects with six fixed cannons. Controls: ZAQ to fire the left column of cannons, CDE to fire the right column, and PL/; to move the guy on the bottom of the screen.
Jackpot.prg
A jackpot game.
Juggler.prg
Juggle two or three balls by moving the hands with a joystick.
Jump.b.prg
Jump.f.prg
Jump.p2.prg
Avoid bombs and jump over the holes on the bridge and bring back the money. I couldn't figure out how you are supposed to control this game.
Jupiter Defender.prg
A horizontally scrolling shoot-em-up.
Jupiter Lander.prg
A vertically scrolling shoot-em-up by Interceptor Micros. Includes machine-language subroutines. Requires joystick.
Kaartspel.prg
A card game. The instructions are in Dutch.
Kaylon.prg
In this Frogger-style game you land on a planet with a space shuttle.
Kiddie Checkers.prg
A checkers game by Frank la Franco.
Killer Comet 2.prg
Shoot down a meteor before it hits the ground. This game is very slow.
Killer Comet.prg
A boring game.
King Tut-doc.prg
Instructions for King Tut.
King Tut.csm.gz
Tape image of King Tut.
King Tut.prg
A graphical adventure by J Ferrari of Ferrasoft. "The object of the game is to search the tomb of Tut until you find the sacred golden death mask. At the start of the game the mask can be seen at the top left of the screen. Joystick or z=left,c=right,f1=up,f7=down guide Archie through the corridors of doom. Collect gold on the way around but avoid the guardians. Hurry back to the exit before your lamp dims. Should you die on the way around, you and your gold will stay buried with Tut." The game makes heavy use of machine language subroutines.
Kleurenprobleem.prg
Arrange a 5*5 matrix to 5 lines of 5 colours. This is like a 2-dimensional Rubik's cube.
Krazy Kong.prg
A Donkey Kong clone with machine language subroutines.
Labyrintti.prg
A labyrinth adventure in Finnish.
Letterpuzzel.prg
Character puzzle game/demo.
Little Kong.prg
A Donkey Kong clone. The texts are in German.
Looper Part 2.prg
This is a weird 2-D fly&shoot game.
Looper.prg
Lucifer Spel.prg
A thinking game against the computer. The texts are in Dutch.
Lucy Lizard.prg
A game of skill. "Lucy" moves along the bottom of the screen and bugs move across the top. Press the RETURN key to "unleash the hungry lizard's tongue" to catch the bugs. Custom-character graphics.
Lunar Lander.prg
Like Jupiter Lander, but simpler.
Lunarcommand.prg
Land a lunar module by inputting the rocket burn rate every 10 seconds.
Maanlanding.prg
A text-based lunar landing game in Dutch.
Mancala 2.prg
Two different versions of a two-player thinking game. The instructions are in Dutch.
Mancala.prg
Marble Hunt.prg
Collect points and avoid the monster.
Mastermind 2.prg
The classic memorizing game. Use numbers on the keyboard for the colours. The instructions are in Dutch.
Mastermind.prg
Mastermind guessing game.
Math Quiz.prg
Train your addition, subtraction and multiplication skills. Written in BASIC.
Memory.prg
A memorizing game with 1-4 players. The texts are in Dutch.
Meteor Maze.prg
A maze game.
Microzodiac.prg
This program tells your fortune. Written in BASIC.
Minefield.prg
Creative Software/Vic-Soft 1982. A predecessor of the infamous Minesweeper.
Minenraumkommando.prg
Minesweeper command. Neutralize mines on the screen. Controls: E, S, D, X and f7. The instructions are in German.
Mini Golf.prg
Mini golf. Control the game by inputting direction and strength numbers.
Minotaur.prg
A 2D maze game.
Missile Attack.prg
Defend your planet from missiles by shooting them. Not very playable. Controls: W, A, D, X and S.
Missile Panic.prg
Collect crosses (X) and avoid the moving enemy. Controls: A, D, P and period (.).
Missing Maze.prg
Find your way out from a maze using a joystick. Very easy.
Missionarissen.prg
Get 3 missionaires and 3 cannibals over a river with a boat that holds 2 people. The texts are in Dutch.
Moneysnake.prg
Eat obstacles with a snake before they turn into dollar signs, and avoid hitting the walls.
Moon Base alpha.prg
A textual adventure written in 1982 by Bruce Robinson.
Moonlander 2.prg
A more real-time moon lander game.
Moonlander.prg
A command-line based moon lander game.
Morse Code Prog.prg
Teaches you the morse code.
Mosquito-doc.prg
Instructions for Mosquito, copyright © 1984 Atlantis Software. "Travel around the maze avoiding the swarms of mosquitos and escape through the door at the other end to proceed to the next screen. Easy? Well not quite because to go through the door you need a set of keys to open it. To help you survive you are equipped with an aerosol can with a limited number of 'squirts'. Also there are trap doors dotted around the maze and if you tread on one you are instantly transported to any one of the trap doors present. You will not appear until you move again. There are 4 screens, each different and more difficult than the last. When you succeed completing the 4th screen you are given a bonus of 2000 extra points. You have a total of 3 lives to survive as long as you can." This part loads the actual game from tape.
Mosquito.csm.gz
Tape image of Mosquito.
Mosquito.prg
A maze game controlled by the joystick or the keys PL.; and A. Copyright © 1984 Atlantis Software. Thanks to machine language subroutines, the game is fast. Kill the mosquitos in a maze with spray. You can only use the spray while you are moving horizontally.
Motorcross.prg
A 2-dimensional motocross game. Requires joystick.
Motorway.prg
Drive with a motorcycle on a motorway, avoid cars.
Mouse Maze.prg
This program creates a maze and then moves around it with a ball. Not much of a game. Written in BASIC.
Mozart Machine.prg
Composes Mozart-like music. Not particularly good, as it is BASIC and uses only 2 voices.
Mukade.prg
Eat "Q" letters with a worm and avoid collisions with squares.
Muncher.prg
A shoot-em-up. Protect your eggs against an intruder.
Nevets.prg
A weird shooting game.
New York Blitz-pic.prg
The loading screen of New York Blitz.
New York Blitz.csm.gz
Tape image of New York Blitz.
New York Blitz.prg
Bomb skyscrapers to create a runway for a landing bomber aircraft. Published by Mastertronic. The game uses a machine language subroutine.
Nibblers.1.prg
Nibblers.2.prg
Bomb enemies before they eat their way through to the center of the screen. Use <- and f1 to release the bombers and to drop the bombs.
Nibblers.prg
Defend a dam from enemies by bombing them.
Nightdriver.prg
Another car driving game, with some machine language routines.
Obstakel.prg
Steer the player through a maze. Not very playable.
Oil-panic.prg
Collect oil drops. Use Z and / to move the container.
Old Shurehand.prg
Shoot bottles by pressing F. The instructions are in German.
Omnitron.b.prg
Omnitron.f.prg
Avoid robots and try to survive to the end of the current level.
Othello 2.prg
Another version of Othello.
Othello 3.prg
Another version of Othello.
Othello.prg
The name says it. This version is written in BASIC.
Outpost.prg
Strategic-type game. Use your main and secondary guns and torpedoes to destroy light, medium, and heavy enemy ships that come onto your radar. A supply ship comes along every so often to replenish your limited weapons. Your Computer controls shooting accuracy, so don't let its rating go down too far. Run out of energy and you're dead in the water.
Pelmanism.prg
A memorizing game for one or two players.
Piano 2.prg
Turns your VIC into a piano. Keys: QWER... and number keys.
Piano.prg
An one-channel piano with decay.
Pinball.prg
Pinball Wizard. Well, this is more like Breakout than a flipper.
Pistolenpaultje.prg
Measures your reacting speed. The texts are in Dutch.
Poker.prg
The name says it. Poker against the VIC-20.
Pool.prg
A quite unrealistic pool game written in BASIC.
Potholes I.prg
Potholes II.prg
Potholes III.prg
Potholes IV.prg
Potholes V.prg
Variations of the same theme. Some are in machine language.
Potholes.prg
Another vertically scrolling car-driving game. Collect happy faces, avoid all other things. Requires joystick. This game is written in machine language.
Problems.prg
The world's most useless psychiatry program.
Puckman.prg
A Pac Man clone that looks like Atari Pac Man.
Quest.prg
Pick up gold pieces and shoot monsters using a joystick.
Quirk.prg
Collect the treasures on top of the screen. Use joystick to jump and run.
Quizard.prg
A "Simon"-alike game by yours truly [Craig Bruce]. Repeat the pattern of lights in the sequence that the computer displays them. Six lights, variable speed.
Raadspel.prg
Some sort of a guessing game. The texts are in Dutch.
Rabbit Chaser.b.prg
Rabbit Chaser.f.prg
Move around on the screen with your rabbit and avoid the cars that chase you. The game is controlled by the keyboard and is written mostly in BASIC.
Rabbitblitz.prg
Another game where you must bomb the city down before your bomber lands. Press space to drop the bombs.
Race.prg
Go trough a maze and avoid collisions.
Racer.prg
Another down-to-top car drive slalom game.
Raiders.prg
A very easy shooting game.
Raket Kommando.prg
This is a Dutch version of Rocket Command.
Rattenvanger.prg
Chase rats. Use f3 and f5 to move and f7 to hit.
Red Alert.prg
This game looks like a poor Scramble clone. It is probably controlled with the joystick, but not all directions seem to work.
Rescue.b.prg
Rescue.f.prg
Rescue people (C characters) with your angel (D character). Written in BASIC.
Reversi.prg
The game of Reversi. Play against the Vic. One skill level. Very slow. Does not seem to work properly.
Rhino.prg
Go to home base, avoiding rhinos. Use function keys to move.
Rijtest.prg
A slalom game.
Road Driver.prg
A car-drive game written in BASIC.
Roader.prg
Another vertically scrolling slalom car game.
Rocket Command 2.prg
Shoot < and > characters with rockets. Press any key to launch a rocket.
Rocket Command.prg
Shoot horizontally flying things with vertically moving rockets.
Rotation.prg
Arrange a 4*4 matrix of characters by rotating 2*2 blocks on it. The instructions are in German.
Rubik's Cube.prg
Displays a Rubik's on the screen and lets you to rotate the colours on it.
Rugby.prg
Rugby. Start with Fire, move your player with the joystick.
Ruimtemonsters.prg
Monsters uit de Ruimte, © 1981 Handic Benelux bv. This seems to be the same as Blue Meanies from Outer Space, but with Dutch text.
SK Shooting Gallery-singlepart.zip
Source files for the single-file version of Siva R. Krishna's "Shooting Gallery", made by Marko Mäkelä.
SK Shooting Gallery.prg
"Shooting Gallery" by Siva R. Krishna, published in "Compute's Second book of Vic-20 Games" in 1984. Single-file version made by Marko Mäkelä.
SK Shooting Gallery.zip
"Shooting Gallery" by Siva R. Krishna, published in "Compute's Second book of Vic-20 Games" in 1984. Uploaded by the author, http://www.sivakrishnaprogram.com/.
Saucer Shooter.prg
Shoot flying saucers and look out for their mines.
Scare City.prg
A motel game by Commodore. Find the optimum room rate, which seems to be constant for one game (10 turns). Written in BASIC.
Schuifspel.prg
Arrange a 4*4 matrix of 15 numbers.
Scrambler.prg
A Defender clone (horizontal shoot-em-up). Use I, J, K and M to control your ship.
Shooting Gal.f.prg
Shooting Gallery.prg
Shoot moving objects with your fixed cannon by hitting the space bar. Written in BASIC.
Shuttle 1.prg
Shuttle 2.prg
A space shuttle game. Controls: U, H, J and N.
Simon.prg
The Simon tone memorizing game. In this variant, all numbers are new on each round. The texts are in Dutch.
Skippingball.prg
Place reflectors with N and M to control a ball on the screen. This is like Deflex by Llamasoft.
Sky Diver.prg
Jump from an aeroplane and try to land on landing surfaces.
Smash.prg
A Breakout clone. Destroy bricks with a ball. Use J and K to move your racket.
Snake-byte.joystick.prg
A joystick version of Snake-byte.
Snake-byte.prg
Eat flies and avoid poisonous mushrooms.
Snake.prg
Like "barrier battle", but with 0 to 2 human players. Both players move around, building a wall. The game ends when one of the players hits a wall.
Snipers.prg
Shoot as many enemies as possible before they get you. Controls: ZX/; and space.
Sno-cat.b.prg
Sno-cat.f.prg
Another vertically scrolling slalom game. Scrolls downwards, thanks to its machine-language subroutine.
Sokkelo.prg
A labyrinth game. The texts are in Finnish.
Space Dock.prg
Dock your ship to the docking station using a joystick.
Space Docking.prg
Dock your space shuttle to the docking space by rotating it.
Space Panic.prg
A Lode Runner clone. Requires joystick.
Space Patrol.b.prg
Space Patrol.f.prg
Shoot yellow things, load your cannon from the platforms on the ground. Use joystick to control the shuttle.
Space Scramble.prg
A Scramble clone by Database Software. Boosted with machine language. Requires joystick. Move the joystick diagonally to throw bombs.
Space Shooter.prg
A shoot-em-up. Controls: I, J, K, M and Space.
Space Storm 2.prg
Shoot meteors before they reach your space ship.
Space Storm.prg
Space Travel.prg
Rescue people from a planet's surface with your space shuttle, and avoid hitting the meteor storm. The game contains machine-language subroutines.
Space Zap-Intro.prg
Instructions for Space Zap.
Space Zap-box.jpg
Tape inlay of Space Zap. It is dated 1981, although the game itself says 1982.
Space Zap.csm.gz
Original tape image of Space Zap.
Space Zap.prg
Blast the invading ships. Controls: N=rotate left, M=rotate right, SHIFT=fire, CTRL=super zapper. Programmed by Jeff C. Minter. Released in 1982 by Vicsoft Software, P.O. Box 251, Gosnells, Western Australia 6110. At http://www.yakyak.org/viewtopic.php?t=13391, Jeff Minter a.k.a. Yak of Llamasoft confirms that he wrote this game: "It *IS* my game, something I did as part of the set of games sold by DK'Tronics. Knowing just how, ah, *scrupulous* the DK'Tronics bloke was I am not surprised to find it apparently sold on to someone else in the US to sell."
Spacerunner.prg
Avoid ufos and their droppings with your shuttle. Controls: T U Y H.
Speed Boat.prg
A vertically scrolling slalom game written in BASIC.
Speedski.prg
A downhill skiing game.
Star Chaser.prg
Eat as many stars on the screen as possible in 60 seconds.
Star Wars II.prg
A rather poor shooting game. Use joystick to move the enemy ship to the middle of the screen and press the fire button.
Star Wars.prg
Shoot possibly many X-wing fighters in 60 seconds.
Starwars.prg
A very poor shoot-em-up by UMI.
Stock.prg
A stock buying/selling game.
Super Cobra.cas.gz
Tape image of Super Cobra.
Super Cobra.prg
Chase randomly appearing objects on the screen with a snake. The instructions are in German. This seems to be an improved version of Cobra.prg.
Super Kong.b.prg
Super Kong.f.prg
A very poor Donkey Kong clone.
Super Slither.prg
Eat numbers with a worm. Programmed by Jim Butterfield and © 1981 Commodore Business Machines.
Superknight.prg
Try to drive 2 kilometres as fast as possible with Knight Rider's car.
Swarm.prg
A shoot-em-up. Controls: I, J, K, M and Space.
Tank Gunner.prg
Shoot stars with your vessel.
Tank vs Ufo 2.prg
Another tank versus ufo game.
Tank vs Ufo.joystick.prg
A joystick version of Tank vs Ufo.
Tank vs Ufo.prg
Shoot ufos with a tank.
Texasjack.prg
A kind of a Hangman game in Dutch.
The Tomb.prg
Guide the player (on top left) to the treasure (on bottom right) and avoid the monsters.
Thinking.prg
Thinking Harder, a kind of memorizing game.
Thunderbird.prg
A Breakout clone.
Tic-Tac-Toe.prg
The classic 3*3 tic-tac-toe game.
Time Bomb.prg
Go through a maze, try to find a time bomb (a red star) in it.
Topo2.prg
Topo3.prg
Topografie.prg
A map-based game.
Traffic Jam.prg
Steering your vessel (a hash mark "#"), try to reach a ball at the low right corner without hitting other objects that appear on the screen. The controls are I, J, K and M.
Tram Line.prg
A maze game.
Trap-man.prg
A maze game. Collect items and avoid a monster. Requires joystick.
Trap.prg
A two-player-game. Like "barrier battle" and "snake", but the walls are actually snakes.
Turtle Races.prg
Bet for one of four turtles. The race is animated.
Typing.prg
Measures your typematic rate.
Typo Invaders.prg
This game requires good typing skills.
U-boat.b.prg
U-boat.f.prg
A submarine game written in BASIC.
Ufo.prg
Shoot ufos with your movable cannon.
Ufo2.cas.gz
Tape image of Ufo2.
Ufo2.prg
Shoot ufo rays before they hit your cannons. Use the keys @:;/ to aim and the keys 1, 2 or 3 to fire. The game works with at most 3k expansion. The game is annoyingly slow.
Ultra Breakout.prg
Another Breakout clone. Move your racket with J and L. Based on "smash" or vice versa.
Venäläinen ruletti.prg
Russian roulette in Finnish.
Vic Asteroids.prg
An Asteroids clone by Bug-Byte. Includes machine-language routines.
Vic Biorhythms.prg
A biorhythm program by Andy Finkel and © 1981 Commodore Business Machines.
Vic Biorhythms2.prg
Another version of Vic Biorhythms. The BASIC line numbers differ.
Vic Blitz.prg
Bomb a city with your aeroplane to make a runway for it.
Vic Downs.b.prg
Vic Downs.f.prg
A horse race gambling game.
Vic Dragon.prg
Catch as many bugs as possible in a minute.
Vic Flip.prg
An Othello game.
Vic Jungle.prg
A platform game. The texts are in Dutch.
Vic Kong.prg
A poor Donkey Kong clone. Seems to be a better version of "super kong".
Vic Shuffle.prg
Rearrange 15 numbers in a 4x4 grid so that they are in correct order. Written in BASIC.
Vic Slang.prg
The classical snake game. Eat points on the screen and avoid hitting the walls or yourself.
Vic Trap.prg
Creative Software 1981. Build a wall and avoid hitting the wall built by yourself or by the Vic.
Vic Viper.prg
Eat stars with your snake.
Vic as Piano.prg
Turns your VIC into a piano. Keys: 1-8, any other key to quit.
Vic-tac-toe.prg
Tic-tac-toe (Gomoku on a 3x3 matrix).
Wall Street.prg
A stock dealing game by Mark Finkelstein 1981
Word Game.prg
A useless word game written in BASIC.
Word Match.prg
A memorizing game. Find pairs of short English words. Can be played against the computer.
Yahtzee.prg
Yahtzee in Dutch.
Zac-man.prg
Collect items and avoid enemies in a maze. Plays simple music on the background.
Zap.prg
Collect some objects on the screen, avoid some objects.
games/
Welcome to the VIC-20 game collection! The games are sorted by the memory expansions that they require.
16k/
The machine language games in this directory require at least 16 kilobytes of extra memory, unless otherwise specified.
Bongo.prg
A jump&climb&run adventure game by Kingsoft. Requires joystick.
Death Zone.prg
A multi-level game written by Andreas Dietmair (andi.diaet@t-online.de) in March 1991. Requires joystick. Collect all hearts and avoid colliding with red objects.
Fire Galaxy.prg
A Scramble clone by Kingsoft. Requires joystick.
Fourth Encounter.prg
A shoot-em-up by Thorn EMI. Requires joystick. Should also work with an 8-kilobyte expansion.
Galactic Abductors.prg
A shoot-em-up by Anirog. Requires joystick.
Gunslinger.prg
A Western game by Omega Software. The game itself says "High Noon (C) by Anirog", and the file says "(c) 1984 by anirog" and "Andreas & Gerhard N.bel" where . is some non-ASCII character (code 213).
Gunslinger.tap.gz
Original low-level tape image of Gunslinger. The game uses the same fastloader as Tom; only the file name of the loader is "GUNSLINGER" instead of "T".
Krazy Kong.prg
Donkey Kong clone by Anirog. Requires joystick.
Metallicus.lnx.gz
A game that resembles Boulder Dash. Programmed by Andreas Dietmair (andi.diaet@t-online.de) in 1989-1990. Requires RAM also at BLK5, and a joystick.
Outworld.prg
Defend a city from space aliens in this Tensor Technology game. Requires joystick. Should also work with an 8-kilobyte expansion.
Perilous Cavern.lnx.gz
Perilous Cavern.txt
A multi-screen platform game and a level editor. Programmed by Andreas Dietmair (andi.diaet@t-online.de) in 1990. The intro requires 24 kilobytes of expansion memory.
Perils of Willy.prg
Manic Miner clone by Software Projects. Requires joystick. Crunched with PuCrunch; this won't work with an 8k expansion.
Platform Game.prg
"Stehle den Bauarbeitern ihr Werkzeug & entwische durch das 'schwarze Loch'... Nimm Dich in Acht vor dem Dich verfolgenden Bauarbeiter." Resembles Donkey Kong. Programmed by Andreas Dietmair (andi.diaet@t-online.de) in 1988. The game requires a 32k RAM expansion.
Seawolfe.prg
This Mogul game is like Centipede, but with submarines. Requires joystick.
Skramble.prg
In this Anirog game you shoot and bomb enemy targets with your plane. Requires joystick.
Star Defence.prg
A Defender clone by Kingsoft. Defend the humans against the attack of landers, mutants, ufos or space-hums. To start the game, press f1 or the fire button.
Submarine Commander.csm.gz
Tape image of Submarine Commander.
Submarine Commander.prg
A submarine simulator by Thorn EMI. Requires joystick. The Morse code in the start-up screen tries to say: "Programmed by Gary York EJIIM".
Tom-loader.txt
Disassembly of the Kingsoft fastloader.
Tom.cas.gz
The Kingsoft fastloader used in Tom.
Tom.prg
A climb-and-run game by Uwe Gertz, published by Kingsoft. This file is stored on the tape in fastloader format; the file has not been modified. According to Wolfgang Schließ who contacted Kingsoft regarding the copyright, Kingsoft does not have any more interest in Vic-20 software. The game requires joystick.
Tom.tap.gz
Reconstructed tape image of Tom, including the data from Tom.cas.gz and Tom.prg. The cassette was physically broken when Sören Gust attempted to archive the C64 version of the same game from the back side of the cassette.
Tronatic.lnx.gz
A Tron-like game by Andreas Dietmair (andi.diaet@t-online.de) in August 1990. Requires joystick.
Underworld.lnx.gz
A maze game by Andreas Dietmair (andi.diaet@t-online.de) in September 1990. Requires joystick.
Vic Chess.prg
A chess game by Bug Byte. Should also work with an 8-kilobyte expansion.
Xeno II-2.prg
A slightly different version of Xeno II (appears to be slightly modified from the tape game).
Xeno II.csm.gz
Tape image of Xeno II
Xeno II.prg
Xeno II by Jeff © 1982 Anirog Computers. In the first screen, you have to land a space probe like in Jupiter Lander, avoiding horizontal meteor rain. In the second level, the objective is to eliminate three screenfuls of hostile spacecraft by shooting them. The third screen is a slow-paced Space Invaders clone. The game requires joystick.
Scott Adams/
This directory contains text adventure games by Scott Adams http://www.msadams.com. They require 16 kilobytes of memory at blocks 2 and 3, so you will need either a configurable 16k expansion, or a 24k expansion to play these.
00README
Information about the Scott Adams adventures.
1.Adventure Land.prg
2.Pirate's Cove.prg
3.Mission Impossible.prg
4.Voodoo Castle.prg
5.The Count.prg
3k/
Arcadia.csm.gz
Tape image of Arcadia.
Arcadia.prg
"Imagine Software present Arcadia by D.H.L. © code, audio, visual copyright © 1982 by Imagine." A shooting game.
Luftkampf.cas.gz
Tape image of Luftkampf.
Luftkampf.prg
Air battle. A shoot-em-up in a two-dimensional grid. The enemies do not shoot, and the player can only fire one missile at a time.
8k/
Unless otherwise stated, all machine language games in this directory require at least 8 kilobytes of expansion memory.
3-deep Space.prg
A shoot-em-up by Postern. Control your ship with a joystick. This game requires 3D glasses (red/blue). Then you will see the game in stereoscopic view. The spaceship seems to float in front of the screen. Without the glasses you just see two different (red and green) images. This information was provided by Joachim Tesch.
Andes Attack.prg
A Defender clone (shoot-em-up) by Jeff Minter / LLamasoft http://www.llamasoft.co.uk.
Arrow of Death.prg
A text adventure by Brian Howarth / Leisure Software.
Bonzo.prg
Climb ladders, collect treasures and avoid monsters. Produced by Kavan.
Bonzo1.prg
Collect treasure and avoid two enemy men. The instructions are in Dutch, but the game is very simple.
Bonzo2.prg
Second version of Bonzo.
Boss Chess 1.1.prg
A chess game. The moves must be input from the keyboard. There is only one skill level.
Chariot Race.prg
A two-player car-driving game by Microantics.
Computer War.prg
Prevent the World War 3, like in the War Games movie. Requires joystick. Produced by Thorn EMI.
Cosmic Firebirds.prg
A shoot-em-up by Solar Software. Requires joystick.
Country Garden.prg
A shoot-em-up by Audiogenic. Keep your garden tidy. Requires joystick.
Crazy Thief.prg
A jump&run game. The instructions are in German, but the game is simple.
Critters.prg
Defend your berries from birds in this Rabbit game. Requires joystick.
Cyclons.b.prg
Cyclons.f.prg
A horizontally scrolling shoot-em-up game. Requires joystick. Hires graphics.
Deathrace.prg
A 3-dimensional car-driving game by Atlantis. Requires joystick.
Defenda.prg
A Defender clone by Jeff Minter / Llamasoft http://www.llamasoft.co.uk.
Donkey Kong.prg
A German clone of the classic game. A part of the game is written in BASIC, and the graphics is cell-orientated.
Flowers of Evil.prg
A multi-level action game written by Andreas Dietmair (andi.diaet@t-online.de) in 1990. Requires a joystick. Collect all flowers and avoid enemies. The fire button appears to be used only for starting the game.
Grandmaster.prg
Grand Master chess by Kingsoft.
Hellgate.prg
A shoot-em-up by Jeff Minter / LLamasoft http://www.llamasoft.co.uk. Requires joystick.
Jetpac.prg
In this game by Ultimate you must escape from an enemy planet. Build a shuttle and collect fuel for it. Then take off.
Kaktus.prg
A shoot-em-up by Audiogenic. Requires joystick.
Kosmic Kamikaze.prg
A non-scrolling shooting game by UMI.
Lazerzone.prg
A shoot-em-up by Jeff Minter / LLamasoft http://www.llamasoft.co.uk. Requires joystick. A bit like Hellgate.
Matrix.prg
A shoot-em-up by Jeff Minter / LLamasoft http://www.llamasoft.co.uk. Requires joystick.
Meteor Run.prg
A horizontal shoot-em-up by UMI. Also available as a ROM cartridge. Requires joystick.
Mobile Attack.prg
A shoot-em-up maze game. Does not seem to initialize all variables properly.
Mondgesicht.lnx.gz
Mondgesicht (Moonface) by Andreas Dietmair (andi.diaet@t-online.de) in 1989-1990. Requires RAM also at BLK5, and a joystick.
Moon Patrol.prg
A horizontally scrolling shooting and jumping game. The scrolling is somewhat coarse and flaky. Requires joystick.
Moons of Jupiter.prg
An Asteroids clone by Romik. Very smooth gpaphics.
Mower Mania.csm.gz
Tape image of Mower Mania.
Mower Mania.prg
In this Acme production you must mow the lawn, like in Hovver Bovver.
Myriad.prg
A shoot-em-up by Rabbit. Requires joystick.
Othello II.prg
The familiar "Othello" board game, by yours truly [Craig Bruce]. Can use joystick or keyboard. Zero to two players. It's not extremely smart, but it can defeat me. "PAK" means "Press Any Key". Press "Q" on the title screen to quit.
Pool.prg
A quite realistic pool game by Commodore.
Potholes VIII.prg
A vertically scrolling 2D car-driving game.
Psycho Shopper-pic.prg
The loading screen of Psycho Shopper. Originally, the image was built up gradually as the actual game was loaded.
Psycho Shopper.csm.gz
Tape image of Psycho Shopper.
Psycho Shopper.prg
"Mastertronic presents Shopper © 1984. Press space or fire to start. Use joystick or keys A/S/P/L. Change level via F5. Halt and restart game with F1 and F3. Beware of the roaming grannies. Good luck!" A Frogger-like game. Requires joystick.
Q-warrior.prg
A 2D shoot-em-up by Bug Byte. Requires joystick.
River Rescue.prg
A horizontal shoot-em-up by Thorn EMI. Requires joystick.
Sidewinder.prg
A horizontal shoot-em-up by Tronix. Looks like Fort Apocalypse.
Skyhawk.prg
This game resembles Fort Apocalypse very closely. A very nice shooting game.
Sub Chase.prg
Bomb submarines and avoid their torpedos. Produced by UMI Inc. Also available as a ROM cartridge.
Sword of Hrakel-pic.prg
The loading screen of Sword of Hrakel.
Sword of Hrakel.csm.gz
Tape image of Sword of Hrakel.
Sword of Hrakel.prg
A textual adventure by Dave Angier and Andrew Baillie, published in May 1983 by Romik Software.
Tank Commander.prg
In this Thorn EMI game you control a tank and shoot other tanks. Requires joystick.
The Golden Baton.prg
A text adventure by Brian Howarth / Leisure Software.
The Pit.prg
Collect jewels. A bit like Dig-Dug or Boulder Dash. Produced by Interceptor Micros. Requires joystick.
The Time Machine.prg
A text adventure by Brian Howarth / Leisure Software.
Time Destroyers.prg
A horizontal shoot-em-up by Romik. Requires joystick.
Tower of Evil.prg
A shoot-em-up in a maze by Thorn EMI. Requires joystick.
Traxx-2.prg
A different copy of Traxx, possibly made of a memory dump after resetting the computer.
Traxx.prg
Colourize squares and avoid enemies in this Jeff Minter / Llamasoft http://www.llamasoft.co.uk game.
Tron.prg
Build a wall and avoid hitting the enemy wall. This is like the game in the movie Tron.
Vicherman.prg
Pacman for VIC by Herman Hirsch.
multipart.8k/
Here are some multi-part VIC-20 games. All of them consist of a loader and the actual program, which begins with "zz". All programs require at least 8 kilobytes of memory expansion. The loaders require disk device #8, unless otherwise specified.
Alien Demon.prg
A maze game by K-tel.
Hektik-1.prg
Instructions for the game.
Hektik-2.prg
The game, written in machine language.
Hektik.csm.gz
Tape image of Hektik.
Hektik.prg
A Lode Runner like tape game distributed by Mastertronic. The comment in this part says "VIC Panic by Kelvin Hepburn, © Hepburn Soft." This part installs a machine language routine that is called by the instructions part of the game.
Lunar Rescue.prg
In this game you must rescue people from lunar surface with a lunar module.
Trader.prg
Trader2.prg
Trader3.prg
A space trader in three parts. Written in BASIC = very slow.
Zorgons Kingdom.prg
A multi-screen level adventure by Romik software
zz1.prg
zz2.prg
zz3.prg
zz4.prg
zz5.prg
zz6.prg
Parts of Zorgons Kingdom
zzald1.prg
A machine-language extension for Alien Demon.
zzlr1.prg
zzlr2.prg
zzlr3.prg
Code loaded by Lunar Rescue.
multipart.unexpanded/
Here are some multi-part VIC-20 games. All of them consist of a loader and the actual program, which begins with "zz". All programs work without any memory expansion. The loaders require disk device #8, unless otherwise specified. Gradually, these files will be converted to stand-alone programs in ../unexpanded.
Alien Hunter.prg
A shoot-em-up by Abrasco Ltd. This part contains the instructions.
Android Attack.prg
A shooting game by Abrasco Ltd.
Arcadia.prg
A shoot-em-up by Imagine software.
Asteroids.prg
The classical shooting game cloned by Arcadia. Very coarse resolution.
Atom Smasher.prg
A shoot-em-up by Romik software. This part contains the instructions.
Bomber Run.prg
A Scramble-like game by K-tel International (UK) Ltd.
Bugsy.prg
Instructions for Bugsy, a logical game by Mr.Chip software.
Cavern Fighter.prg
A Scramble clone by Anirog.
Cosmic Battle.prg
Instructions for a very poor shoot-em-up written in BASIC.
Dotman.prg
A Pac-Man clone by Anirog. This part prints out the instructions and defines the characters.
Escape.prg
A maze game. Solve the maze and avoid the enemy, which can go through walls.
Frog R1.prg
Frogger.prg
A poor Frogger clone by Anirog. The actual game is in "frog r1".
Galaxia.prg
A shoot-em-up by Romik software.
Galaxions.prg
A shoot-em-up by J.P.Shay.
Hunch Back.prg
A jump&run game.
Kwazy Kwaks.prg
Instructions for a shooting gallery game by Mr.Chip software.
Meter Mania.prg
A Pac-Man like game.
Mini Kong.prg
A Donkey Kong clone by Anirog.
Minitron.prg
Shoot droids and protect humans.
Mission Mercury.prg
Save humans from a planet surface with a shuttle. Produced by Virgin games.
Plague.prg
A shooting game by K-tel.
Power Blaster.prg
A maze game by Romik software.
Quadrant.prg
A horizontally scrolling shooting game by Romik.
zzalienh.prg
The actual code of Alien Hunter. This is a BASIC program (with machine language subroutines) that you can load and run normally.
zzandroi.prg
The actual code of Android Attack. Code start: $1000. Depends on some initializations done by the loader part.
zzarcadi.prg
The actual code of Arcadia. Code start: $1003.
zzastero.prg
The actual code of Asteroids. Code start: $14ea.
zzatomsm.prg
The actual code of Atom Smasher. This is a BASIC program (with machine language subroutines) that you can load and run normally.
zzbomber.prg
The actual code of Bomber Run. Controls: I, N, F and space. Code start: $100f.
zzbugsy.prg
The actual code of Bugsy. Written entirely in BASIC, but still very entertaining.
zzcavfig.prg
The actual code of Cavern Fighter. Code start: $1874.
zzcosmic.prg
The actual code of Cosmic Battle, a very poor shooting game written in BASIC.
zzdotman.prg
The actual code of Dotman. Code start: $1000.
zzescape.prg
The actual code of Escape. Code start: $1033.
zzgalaxi.prg
The actual code of Galaxia. Code start: $1a26.
zzgalsol.prg
The actual code of Galaxions. Code start: $1005.
zzhunchb.prg
The actual code of Hunchback. Code start: $11a0.
zzkwazy.prg
The actual code of Kwazy Kwaks. Starts normally with RUN.
zzmeter.prg
The actual code of Meter Mania.
zzminiko.prg
The actual code of Mini Kong. Code start: $1000.
zzminitr.prg
The actual code of Minitron. Code start: $1000. Depends on a routine installed by the loader.
zzmis.prg
The actual code of Mission Mercury. Code start: $15a4.
zzplague.prg
The actual code of Plague. Code start: $1db0.
zzpowerb.prg
The actual code of Power Blaster. This is a BASIC program (with machine language subroutines) that you can load and run normally.
zzquad1.prg
Copies the colours for Quadrant. Code start: $1000.
zzquad2.prg
The actual code of Quadrant. Code start: $1c10.
unexpanded/
Unless otherwise stated, all machine-language games in this directory are designed for single player. All programs work without any memory expansion.
3D Silicon Fish.csm.gz
Tape image of 3D Silicon Fish.
3D Silicon Fish.prg
Thor Software presents: 3D Silicon Fish, programmed in 1984 by Chris Stamp. Steer a car in a maze with a joystick, avoid exploding bombs and collect green moving rectangles by pressing fire+up.
4 op een rij.prg
Four in the row, or Vier gewinnt, or Vier op een rij. A variant of tic-tac-toe with gravity. The texts are in Dutch.
Abductor-pic.prg
The loading picture of Abductor.
Abductor.csm.gz
Tape image of Abductor.
Abductor.prg
A non-scrolling shoot-em-up by Jeff Minter / Llamasoft http://www.llamasoft.co.uk/ that resembles Defender.
Alien Armada.b.prg
Alien Armada.f.prg
An Invaders-like game.
Alien Attack.csm.gz
Tape image of Alien Attack.
Alien Attack.prg
Simple shoot-em-up in space. © 1982 Interceptor software.
Alien Blitz.NTSC.prg
An Invaders clone by Tensor Technology. NTSC screen position.
Alien Blitz.PAL.prg
An Invaders clone by Tensor Technology. PAL screen position.
Alien Blitz2.PAL.prg
Another version of Tensor Technology's Invaders clone. In black/white.
Alien Soccer.csm.gz
Tape image of Alien Soccer.
Alien Soccer.prg
"Play the weirdest game of soccer you shall ever play in your life." Programmed in 1982 by Jeff Shyshka, published by Rabbit Software. The keyboard controls for the goalkeepers on the left side are "," and ".".
Alien Vortex-pic.prg
The loading picture of Alien Vortex.
Alien Vortex.prg
A shooting game by Temptation Software Ltd, a UK based company that existed from 1983 to 1987. The author, Andrew Haisley, has given permission to distribute the game.
Alpha Blaster.csm.gz
Tape image of Alpha Blaster.
Alpha Blaster.prg
© Livewire 1983. A vertical shooting game with 3 screens, the first of which resembles Space Invaders. After going through the 3 screens, the graphics changes and the game becomes a little faster. Requires joystick.
Alphoids.prg
Another shoot-em-up game. Plays the Star Wars theme song.
Amok.prg
Simplified version of Super Amok by Roger Merrit 1981.
Annihilator.prg
A horizontal, randomly scrolling shoot-em-up game by Rabbit Software. Very coarse graphics.
Another Vic in the Wall.csm.gz
Tape image of Another Vic in the Wall.
Another Vic in the Wall.prg
A Breakout-like game, © 1982 Bug-Byte. Keep the ball on the screen with your racket, and hit bricks with the ball.
Antimatter Splatter.prg
Shoot falling barrels to protect your people.
Arcadia-pic.prg
Arcadia.prg
A shooting game by Imagine.
Astro Panic.prg
A simple high-speed shoot-'em-up game. Seven ring-type enemies bounce around overhead your base that moves horizontally on the bottom of the screen. Don't let them hit you. The game uses a joystick. You have a rapid-fire cannon.
The initial waves of aliens move around slowly enough, but the pase picks up rapidly. A techincal problem is that the aliens are hard to see as they zip around in the higher-waves. The highest I have ever gotten is wave 15. The SHIFT key pauses the action. Hires graphics.
Bagdad-doc.prg
Instructions for Bagdad.
Bagdad.prg
Eliminate enemy wizards with your flying carpet. Very good game, similar to the C64 game Pegasus. The melody at the end of each level resembles the one of the game Serpentine. POKE0,0 should select black and white output, but that does not seem to work.
Battlefield.prg
A shoot-em-up by Kingsoft. Shoot the enemies on the left, until they explode.
Bewitched.prg
A maze game by Imagine. Open locks with keys, and avoid ghosts.
Blockbuster-pic.prg
The loading picture of Blockbuster.
Blockbuster.prg
Destroy monsters by moving tiles. Like Poing on the C64. Programmed by Dave Angier and Andrew Baillie, © 1983 Romik Software.
Blondell.prg
In this weird game you're supposed to rescue a princess with a flying carpet from the very right side of the playing area to the very left, avoiding birds.
Bomber.prg
Fly over terrain and shoot things up. Use the joystick fire button to drop bombs and press SHIFT LOCK to activate the automatic guns. Watch out for the rockets and shoot fuel tanks to refuel. Custom-character graphics.
Bounce Out.prg
A Break Out clone © 1981 Creative Software. Use joystick to move the paddle.
Catcha Troopa-doc.prg
Instructions for Catcha Troopa.
Catcha Troopa.csm.gz
Tape image of Catcha Troopa.
Catcha Troopa.prg
"Use your joystick and row the boat to catch the paratroopers as they fall. If you miss a 'trooper position the front of the boat over the man and pull your joystick back to lower a ladderfor him to climb up. If you're too slow then the shark will be well fed! You win 2 points for catching each man and 1 point for saving him with the ladder. The game starts by pressing the fire button and ends when the shark has eaten 5 men." Copyright © 1983 Abrasco Ltd.
Caterpilla.prg
A shooting game by Ocean that seems like a Country Garden clone. Requires joystick.
Cavern Raider.prg
An upwards-scrolling shoot-em-up by Solar Software. Requires joystick.
Chomper Man.prg
A Pac-Man clone by Bruce Robinson. Most action is driven by machine-language routines.
Chomper.prg
A very nice-looking Pac-Man clone.
Cosmonaut.prg
A jump&run game by Melbourne House. Requires joystick.
Crawler.prg
A Caterpilla or Country Garden clone by Anirog. Requires joystick.
Crazey Cavey-pic.prg
The loading picture of Crazey Cavey.
Crazey Cavey.csm.gz
Tape image of Crazey Cavey.
Crazey Cavey.prg
A climb&run game by Mastertronic.
Crazy Kong.prg
A climb&jump&run game by Interceptor software.
Demons of Osiris.prg
A shoot-em-up. Controls: T, U and Shift.
Destroyer.prg
Simple but entertaining submarine.
Digger.prg
A Dig Dug clone written in machine language. Inflate the rabbits (with fire and f7) or crunch them under the rocks. Very difficult.
Doodle Bug.prg
A pac-man like game by Mastertronic. Eat all white things, and you'll get one enemy more on the screen.
Duck Shoot.prg
The bonus game in Lotus II/Amiga.
Exterminator.prg
Another Caterpilla, Centipod or Country Garden clone by Bubble Bus.
Fantasia.prg
A clumsy shooting game by Interceptor Software 1983.
Fantazia.prg
A very slow shoot-em-up by Interceptor Software. Requires joystick.
Flipper-1.0-pic.prg
The loading picture of Flipper1.0.
Flipper-1.0.csm.gz
Tape image of a flipper by Micro Digital. Start the game with F1 (one player) or F3 (two players). Add launching power with F5 and shoot the ball with F7. Move all slaps with the Commodore key. The flipper can be pushed with the space bar.
Flipper-1.0.prg
Crunched version of Flipper1.0. As the game does not use any interrupts, the graphics at $218-$257 is relocated at $300-$3ff.
Frantic.prg
A radar game in space by Imagine.
Froggee.prg
A Frogger clone.
Froggie.prg
The familiar "Frogger" game. Uses joystick. Hires graphics.
Galactic Blitz.prg
Another vertical shoot-em-up, very coarse graphics.
Galactic Crossfire.prg
Cross rugged terrain and face the sligons as they ambush you from desert bushes. Produced by Rabbit software/MIS.
Galaxzions-pic.prg
The loading screen of Galaxzions.
Galaxzions.csm.gz
Tape image of Galaxzions.
Galaxzions.prg
Interceptor Software presents: Galaxzions by A. Barton. Another rather unplayable shoot-em-up. Requires joystick.
Game of Life.prg
The Game of Life. The instructions are in German.
Gridder.prg
Colourize squares on the screen by coloring their edges and avoid collisions with the enemy object.
Gridrunner.prg
A Matrix clone by JCM. Requires joystick.
Guardian.prg
A horizontally scrolling shoot-em-up by Tom Griner.
Gunfight.prg
A two-player game.
Hopper.prg
A Frogger clone by Rabbit. Requires joystick.
Jackpot.prg
A jackpot game by Mr.Chip software.
Jupiter Defender.prg
A horizontally scrolling shoot-em-up.
Kongo Kong.prg
A Donkey Kong clone by Bruce Robinson 1982. Most action is driven by machine-language subroutines.
Krell.prg
An Invaders-like shoot-em-up by Rabbit Software.
Ludwig's Lemon Lasers.prg
A simple one- or two-player shooting game by Alan Stankiewicz.
Mangrove Root.prg
Protect your species by eating the enemies.
Martian Raider 2.prg
A vertically scrolling shoot-em-up by C. Ramshaw/Romik Software. Bomb targets on the ground and avoid missiles and other flying objects.
Martian Raider.prg
Skim the surface of the planet blasting alien cities and ammunition dumps. Beware rockets, ufos and meteorites! Hit green ammo dumps to increase your flying time. Controls: A=slow down, D=speed up, f7=fire photons, space=drop bombs. The joystick can also be used.
Max.prg
Colourize all boxes on the level by jumping on them, and avoid the enemy. This game was produced by Kingsoft.
Metagalactic Llamas.prg
Kill spiders with your spitting llama. By Jeff Minter / Llamasoft http://www.llamasoft.co.uk/.
Metamorphosis.prg
A shooting game programmed by Mike Wacker in 1982. Shoot enemy droids and avoid they and their bullets.
Meteor Blaster.prg
A shooting game by Terminal.
Meteors.prg
Shoot meteors with your space ship before they hit you. Programmed by Tom Griner.
Motor Mouse.cas.gz
Original tape image of Motor Mouse.
Motor Mouse.prg
A maze game © 1982 by Commercial Data Systems Limited (CDSL), 730 Eastview Ave., Regina, Sask., Canada S4N 0A2. Controlling a mouse on the screen, collect cheese pieces from the green containers and bring them to the top right corner of the screen. Avoid all moving objects.
Multitron.prg
A multi-level shooting game by T R Flanders.
Munchman.prg
A Pac-Man clone by Solar Software.
Neutron Zapper.prg
A shooting game by Galactic Software. Requires joystick.
Night Crawler.prg
Another Caterpilla or Country Garden clone by Interesting Software. Requires joystick.
Orbis.prg
Protect your uranium fuel dumps against the zylons by laying a space-minefield. Produced by Rabbit Software.
Pakacuda.prg
A Pac-man clone.
Paratrooper-inst.prg
Instructions for Paratrooper. This part copies some game-over graphics to the area $9400-$95ff and lets you select the game speed.
Paratrooper.prg
Fire helicopters and parachute soldiers with a fixed cannon. Use the cursor keys and the space bar or the joystick. G starts the game with guided bullets, N with normal bullets. RESTORE aborts the game.
Pit.prg
Get a bag from the right side of the screen to the left side and avoid the rain drops. Produced by Kavan.
Pollywog.prg
A rather poor Frogger clone by Alan Stankiewicz 1983.
Punch.prg
A Breakout clone.
Race Fun.prg
Another vertically scrolling car game. The opponent cars seem to be parked all over the road.
Richthofen.prg
Another horizontal shoot-em-up, with little action.
Road Racer.prg
Collect some things on the road and avoid some others. Another vertically scrolling car-drive game.
Road Toad.prg
A Frogger clone by Nibbles & Bits.
Scram20-pic.prg
Loading picture of Scram20.
Scram20.csm.gz
Tape image of Scram20.
Scram20.prg
A Scramble clone by Nalin Sharma. Press f1 or f3 to start the game.
Sea Hunt.prg
A shooting game by Creative Software 1981. Sink as many boats as possible in one minute.
Sea Invasion-pic.prg
Loading picture of Sea Invasion.
Sea Invasion.prg
An Invaders clone by Clifford Ramshaw/Romik software.
Shadow Fox.prg
Shoot the enemy riders before they hit you. The aiming must be 100% perfect. Press S to restart the game.
Shadowfax-pic.prg
Loading picture of Shadowfax.
Shadowfax.prg
A horizontally scrolling shooting game by Mike Singleton. Press S to restart the game.
Shark Attack-pic.prg
The loading picture of Shark Attack has apparently been modified from the one used in Martian Raider.
Shark Attack.prg
Trap sharks in a net in this game by Clifford Ramshaw/Romik software.
Siege.prg
Defend your castle against climbing attackers by throwing balls at them. Programmed by Mike Singleton.
Skramble.prg
Another scramble clone by Rabbit Software.
Slap Dab-pic.prg
Loading picture and instructions for Slap Dab.
Slap Dab.prg
A painting game by Darrell Etherington. Copyright © 1983 Anirog Software.
Snake Bite.prg
In this Firebird game, the objective is to eat anything else on the screen but the mushrooms.
Snake Pit.prg
Eat circular objects on the screen and avoid snakes. Restart the game with 'S'. Programmed by Mike Singleton. Requires joystick.
Space Attack-pic.prg
Loading picture of Space Attack.
Space Attack.prg
A vertically scrolling Star Wars inspired shoot-em-up by Clifford Ramshaw. Very nice explosions. Copyright © 1982 Romik software.
Space Fighter.prg
A 2D scrolling shooting game.
Space Invaders.prg
The classic.
Space Phreaks-pic.prg
Space Phreaks.prg
A Galaxions clone by Jimmy Huey. Copyright © 1982 Interesting Software.
Supavaders-pic.prg
Loading picture of Supavaders.
Supavaders.prg
Protect your city from invaders. Controls: < > 3 D W R. Produced by K-tel.
Super Breakout.prg
A Breakout clone by Solar Software.
Swarm-pic.prg
Loading picture of Swarm.
Swarm.prg
A Matrix clone by Temptation Software Ltd, a UK based company that existed from 1983 to 1987. The author, Andrew Haisley, has given permission to distribute the game.
Tank War.prg
A tank duel against the computer by Rabbit Software. The game crashes if left in the demo mode for a long time.
Terminal Invaders.prg
A very slow Invaders clone by Terminal.
The Catch.prg
Catch the green drops in your shield before they destroy the cities under you. Produced by Bubble Bus.
The Defenders.prg
A horizontal shoot-em-up with a very coarse scroll. Control your ship with the function keys; the space bar will drop a bomb.
The Slicker Puzzle.prg
A kind of a puzzle by DK'Tronics. PAL only.
Thunder Flash-pic.prg
Loading picture of Thunder Flash.
Thunder Flash.prg
A shooting game. Copyright © 1983 Temptation Software Ltd, a UK based company that existed from 1983 to 1987. The author, Andrew Haisley, has given permission to distribute the game.
Trench Fire.prg
A 3D shooting game on text screen.
Vic Panic.csm.gz
Tape image of Vic Panic.
Vic Panic.prg
A Lode Runner like game. Copyright © 1982 Bug-Byte.
Vic Scramble.prg
Another Scramble clone by S. Munnery. Copyright © 1982 Bug-Byte.
Vic-Man.prg
The familiar "Pac-Man" game. Uses joystick, high-speed action, custom- character graphics.
Vicmen.prg
A very poor Pac-Man clone. Copyright © 1982 Bug-Byte.
Wacky Waiters.csm.gz
Tape image of Wacky Waiters.
Wacky Waiters.prg
Serve food to unpatient customers. Written by Eugene Evans, © 1982 Imagine Software. Controls: left and right shift keys.
graphics/
editors/
Best Paint.lnx.gz
Best Paint.txt
A drawing program by Andreas Dietmair (andi.diaet@t-online.de) in September 1990, and a number of demo pictures. Requires 16 kilobytes of expansion memory.
Charsetdreher.prg
Charsetdreher.txt
A utility for rotating character sets by multiples of 90 degrees. Written by Andreas Dietmair (andi.diaet@t-online.de) in January 1991. Relocate the BASIC to at least $2201 (poke44,34) before loading.
FCD Anleitung.prg
Instructions to Future Characterset Designer. Before loading, type poke44,28:poke7168,0:new.
FCD.prg
Future Characterset Designer by Andreas Dietmair (andi.diaet@t-online.de) in 1989. Before loading, type poke44,28:poke7168,0:new. Requires RAM at BLK1 and BLK5.
Joypaint+.prg
A joystick-controlled painting program by Andreas Dietmair (andi.diaet@t-online.de) in 1989. Requires RAM at BLK1 and BLK5. The program is autostarting, so remember to write load"Joypaint+",8,1.
JoypaintBasic.prg
A joystick-controlled painting program BASIC by Andreas Dietmair (andi.diaet@t-online.de) in 1989. Slow, since it is entirely in BASIC. Type poke44,32:poke8192,0:new before loading. Requires 8k expansion.
MCCharsetEdit.prg
Multicolor charset editor v2.0 by Andreas Dietmair (andi.diaet@t-online.de) in 1989. Requires 8k expansion.
picasso.lnx
Picasso v1.2, a bitmap graphics editor by Aleksi Eeben (aleksi@cncd.fi), http://www.cncd.fi/aeeben/. Requires 3k or 8k expansion.
pictures/
These pictures were constructed around 1989 by Andreas Dietmair (Andi.Diaet@t-online.de). They require an 8-kilobyte memory expansion.
Bad Cat.prg
A cat
Masters Erse.prg
A skeleton, inspired by the TV series "Masters of the Universe"
Masters Univ.prg
A skeleton and a castle, inspired by the TV series "Masters of the Universe"
Max Headroom.prg
A picture of an Amiga monitor containing Max Headroom
Naked Girl.prg
A naked girl
Naked Girl2.prg
Another naked girl
Robot.prg
A robot
Space Pilot.prg
A space pilot
Tutanchamun.prg
A picture of the pharaoh Tutankhamon's mask. Resembles the Deluxe Paint demo picture.
viewers/
Artist.lnx.gz
Artist.txt
A picture loader for Commodore Artist files by Andreas Dietmair. Requires an 8-kilobyte expansion.
magazines/
Rockford FD/
Rockford FD is a German disk magazine, apparently published in the 1990s.
33.1a.d64.gz
33.1b.d64.gz
33.2a.d64.gz
33.2b.d64.gz
33.3a.d64.gz
33.3b.d64.gz
33.4a.d64.gz
33.4b.d64.gz
33.5a.d64.gz
33.5b.d64.gz
manuals/
VIC-20 related documentation
vic20-programmers-reference-guide-1.1.txt.gz
Commodore VIC 20 Programmer's Reference Guide. Converted to etext by Asbjørn Djupdal (djupdal@stud.ntnu.no) et al. Etext version 1.1; some errors corrected.
super-expander/
Commodore VIC-20 Super Expander cartridge (3k RAM and extended BASIC)
music.prg
paint.prg
prog1.prg
prog2.prg
prog3.prg
rjoy.prg
rpot.prg
Sample programs
super-expander.pdf
The user manual, scanned and converted to Adobe Portable Document Format
super-expander.txt
The user manual, converted to ASCII text
programming/
Programming examples, tools and documentation
Basic-Kurs-1von2.csm.gz
Basic-Kurs-2von2.csm.gz
A BASIC programming course in German, two cassette sides.
bitmapping.prg
A SYS-based BASIC extension for drawing bitmapped graphics. Written by Andreas Dietmair in 1989. Press the fire button to exit the intro screen. Requires 8 kilobytes of expansion memory.
blockgrafikhilfe.lnx.gz
blockgrafikhilfe.txt
A text-mode graphics library for BASIC programs by Andreas Dietmair in 1989. The library resides in BLK5 area. Three demos and a simple game are included.
cmon.lnx
C'mon v1.0, a machine language monitor by Aleksi Eeben (aleksi@cncd.fi), http://www.cncd.fi/aeeben/. The archive includes several precompiled versions, loadable at different addresses.
cmon.txt
Instructions for C'mon v1.0.
flipper.zip
Source code for the crunched version of Flipper 1.0 by Micro Digital. Based on the stand-alone pucrunch decompressor by Pasi Ojala. The game code has been slightly modified to make it crunch better.
interlace.prg
Shows how to use interlaced text screen on the unexpanded NTSC VIC-20. The documentation is included in the source code distribution.
interlace.tar.gz
Shows how to use interlaced text screen on NTSC VIC-20s. Source code and binaries included.
ramdisk.asm
A very simple ramdisk driver for PuCrunched files. Adapt this to link multi-part programs to a single file.
vasm_v1beta.zip
VASM is a VIC-20 assembly language environment featuring a full-screen editor, TASM-like error-notification and a two pass assembler. It is key-compatible with TASM for the subset of commands it supports to avoid brainfarts. The only requirement is that you have at least a 16k RAM expansion. Source code included (under the GNU General Public License). See http://hem.bredband.net/b129764/Siders/ for the Siders homepage.
vic20frontiers.txt
A writing by Viznut, discussing a new video mode and other video tricks.
VIC-Forth/
Manual.txt
User notes for Datatronic VIC-FORTH and C64-FORTH.
ed-asm.cas.gz
Tape image of compiled VIC-FORTH editor/assembler
ed-asm.d64.gz
VIC-FORTH editor/assembler source code, 1541 disk image
ed-asm.prg
Compiled VIC-FORTH editor/assembler. In the tape image, the file is called "#".
forth-1.1.bin
Datatronic VIC-FORTH 1.1 firmware, mapped to $a000.
sed.com
MS-DOS program to edit VIC-FORTH .d64 screen files
sed.txt
Instructions for SED.COM
roms/
This collection was originally downloaded from ftp.hrz.uni-kassel.de, but it has been extended since then. Should you have any VIC-20 cartridges that are not listed here, please let us know.
The files are in PRG format, i.e. the first two bytes contain the starting address. You can use the VIC-20's LOAD command to load these files, provided you have a RAM expansion in the appropriate memory area.
16k/
AE-6000.prg
AE-a000.prg
A shoot-em-up by Brøderbund Software. Very fine graphics.
Alphabet Zoo-6000-orig.prg
Alphabet Zoo-6000.prg
Alphabet Zoo-a000.prg
This game teaches English alphabet to children. You have to guess what a picture represents and to write the word by picking letters from the screen. This game does not seem to run properly when memory is initialized in a particular way. The patched $6000 ROM shortens the annoyingly long delays in the game.
Arachnoid-6000.prg
Arachnoid-a000.prg
Arachnoid.
Artillery Duel-6000.prg
Artillery Duel-a000.prg
A tank duel game by Xonox.
Battlezone-6000.prg
Battlezone-a000.prg
A translation of the coin-op "Battlezone" by Atarisoft.
Buck Rogers-6000.prg
Buck Rogers-a000.prg
A 3D space game.
Cannonball Blitz-2000.prg
Cannonball Blitz-a000.prg
A Donkey Kong clone by Sierra On-line. This is a 12k cartridge.
Centipede-2000.prg
Centipede-a000.prg
A very commonly cloned shoot-em-up game by Atarisoft.
Dancing Bear-2000.prg
Dancing Bear-a000.prg
A weird game or demo by Audio Light / Koala Technology. The screen is fixed at NTSC position.
Defender-6000.prg
Defender-a000.prg
Defender, the famous 2D space arcade game by Atari.
Dig Dug-2000.prg
Dig Dug-a000.prg
The classic by Atarisoft.
Donkey Kong-2000.prg
Donkey Kong-a000.prg
The classic by Atarisoft.
In the Chips-6000.prg
In the Chips-a000.prg
A money making game by Creative Software. The screen is fixed at NTSC position.
Jungle Hunt-6000.prg
Jungle Hunt-a000.prg
A jungle game by Atarisoft.
K-Razy Antiks-6000.prg
K-Razy Antiks-a000.prg
A maze game released by CBS Software. PAL version.
K-Razy Antiks.NTSC-6000.prg
K-Razy Antiks.NTSC-a000.prg
A maze game released by CBS Software. NTSC version.
K-Star Patrol-6000.prg
K-Star Patrol-a000.prg
A horizontally scrolling space shooter released by CBS Software.
Kindercomp-6000.prg
Kindercomp-a000.prg
A babysitting program by HES.
Lode Runner-6000.prg
Lode Runner-a000.prg
Lode Runner, another famous game.
Lunar Leeper-2000.prg
Lunar Leeper-a000.prg
Rescue people with a spacecraft and avoid enemies.
Mastertype-6000.prg
Mastertype-a000.prg
Improve your typing skills. By Brøderbund.
Moon Patrol-6000.prg
Moon Patrol-a000.prg
A horizontally scrolling jump&shoot game by Atarisoft. Requires hard reset to start.
Mountain King-6000.prg
Mountain King-a000.prg
A jump&run game. NTSC only.
Ms. Pac-Man-6000.prg
Ms. Pac-Man-a000.prg
A second Pac-Man version by Atarisoft. Requires hard reset to start.
Pharaoh's Curse-6000-orig.prg
Pharaoh's Curse-6000.prg
Pharaoh's Curse-a000-orig.prg
Pharaoh's Curse-a000.prg
A very good-looking multi-screen platform game.
Pinball-2-6000.prg
Pinball-2-a000.prg
Another version of Commodore's Pinball.
Pinball-6000.prg
Pinball-a000.prg
A sort of flipper game and Breakout clone by Commodore. Requires paddles.
Pole Position-6000.prg
Pole Position-a000.prg
The classic by Atarisoft. This is really good, being a VIC-20 game. You will need to do a hardware reset in order to start this game. The VIAs probably won't get reset properly by the program.
Robotron-6000.prg
Robotron-a000.prg
Robotron.
Seafox-6000.prg
Seafox-a000.prg
A submarine shoot-em-up by Ed Hobbs / Brøderbund Software 1983.
Skyblazer-6000.prg
Skyblazer-a000.prg
A horizontally scrolling shoot-em-up by Brøderbund.
Springer-6000.prg
Springer-a000.prg
A platform game by Tigervision in 1983.
Squishem-6000.prg
Squishem-a000.prg
Squish'Em by Tony Ngo and Jim Ward © 1983 Sirius. This was archived from a prototype Romox cartridge. Only 88 bytes of the 8-kilobyte bank at $6000 seem to be used. The game requires joystick, and the video timings are for NTSC-M systems only.
Story Machine-6000-orig.prg
Story Machine-6000.prg
Story Machine-a000.prg
This program presents animations of English stories you type on the keyboard. The vocabulary is very limited.
Submarine Commander-6000.prg
Submarine Commander-a000.prg
Submarine Commander. The Morse part at the beginning tries to say something like "Programmed by Gary York OSI". This is a 12k cartridge.
4k/
All these files are 4k cartridge images, located at $a000-$afff.
Alien Blitz.prg
An Invaders clone by Tensor Technology.
Alien Sidestep.prg
Shoot aliens before they land on the ground.
Amazing Maze-orig.prg
Amazing Maze.prg
Escape a maze faster than your opponent. The original version writes a nasty little message when run in RAM.
Amok!.prg
Defend yourself by shooting robots.
Astroblitz.NTSC.prg
Astroblitz.PAL.prg
A horizontally scrolling shooting game by Tom Griner / Creative Software.
Atlantis.NTSC.prg
NTSC version of the legendary Atari VCS 2600 game. One of the few games that feature true raster effects on the VIC-20. By Imagic.
Atlantis.PAL.prg
PAL version of the legendary Atari VCS 2600 game. One of the few games that feature true raster effects on the VIC-20. By Imagic.
Bewitched.prg
A maze game by Imagine. Open locks with keys, and avoid ghosts.
Black Hole.NTSC.prg
Shoot enemies and avoid a black hole. Programmed by Tom Griner, Creative Software.
Black Hole.PAL.prg
PAL version of the above. Only the screen position is different.
Bug Crusher-orig.prg
Bug Crusher.prg
Crush bugs and avoid collisions with enemies. A very fast-paced game. The original version does not run in RAM.
Cloudburst.prg
A shoot-em-up that resembles Paratroopers. Produced by Tensor Technology.
Commodore Artist.prg
A painting program. Supports keyboard, joystick and light pen. The pictures can even be saved to tape.
Crater Raider.prg
A horizontally scrolling space game.
Deadly Skies.prg
A shooting game by Tronix.
Demon Attack.NTSC.prg
NTSC version of Demon Attack.
Demon Attack.PAL.prg
A quite colourful shooting game by Imagic.
Dot Gobbler-orig.prg
Dot Gobbler.prg
A Pac Man clone. To start the game, press 1-9 to select the speed and 1-2 to select the number of players. The game is controlled with the joystick. The screen is fixed in the NTSC position.
Gold Fever.prg
Gold Fever, a 2D game similar to Dig Dug
Gridrunner.prg
A Matrix clone by HES. Requires joystick.
Mosquito Infestation.prg
In this HES game, you have to spray mosquitos before they sting you.
Satellite Patrol.prg
Satellite Patrol.
Scram20.prg
A scramble clone.
Screen Master.prg
"Master VIC=20 Micro Application" by Handic. This looks like a BASIC expansion. Many of the commands have not been implemented. The added keywords are: IREAD IOPEN ICLOSE IDELETE IUPDATE IEXIST IWRITE ISTART INEXT IRESET IUPGRADE ONERROR CREATST PUTST GETST OUT CLEAR TLINE TCOL DECZ INZ REQZ SSET SEXCH SSAVE SLOAD SCOPY SCROLL MADD MSUB MMUL MDIV REV SCLEAR PCREATE POPEN PCLOSE PERASE POUT PCLEAR PDECZ PPRINT ONKEY KEYSET KEYCLR CLRKEY INBLOCM TAKBUF PUTBUF PUTBLOCK HUNT DATEPACK DATEUNPACK SRESET NOLIST IRESTORE IDATA IADD IVALIDATE UPLOW UTI SCREEN. Does anyone have a user's guide?
Skibbereen.NTSC.prg
NTSC version of Skibbereen.
Skibbereen.PAL.prg
UMI / Tensor Technology. Some sort of a two-player Breakout. Requires paddles.
Snake Byte.prg
Eat apples with your worm and avoid the bouncing enemy plums. Published by Sirius.
Space Ric-O-Shay.prg
A static-screen vertical shooting game for one or two players that resembles Space Invaders.
Spider City.NTSC.prg
A horizontally scrolling shoot-em-up. Does not work in PAL.
Sub Chase.prg
Bomb the submarines. Produced by Umi Inc.
Tank Wars.prg
A two-player video game by Don Tinsley for Machine Language Games (misprinted as "langauge" on the start screen).
Terraguard.prg
A shoot-em-up by Tom Griner / Creative Software.
Videomania.prg
Videomania by Tom Griner. A very nice 4k shooting game.
8k/
Here you will find 8k and 4k+4k cartridges.
A World at War-en.txt
English translation of the Swedish instructions for A World at War.
A World at War-se.txt
Swedish instructions for the Cold War game.
A World at War.prg
A strategy game by Handic Software AB. The screen is initialized for PAL.
Aggressor-2.prg
Another version of AGGRESSOR. Only 2 bytes differ.
Aggressor.prg
A Defender clone by HES.
Alien.prg
A maze game. Catch aliens before they catch you. Start with F1. Set traps by pushing up/down+fire. Wait until an alien walks to the trap, and neutralize the trap by pushing fire and up or down towards the trap.
Amidar.prg
Colourize the playfield and avoid enemy bugs. Programmed by F. Janke.
Ape Escape.prg
Ape Escape, similar to Cosmic Jailbreak
Apple Panic-6000.prg
Apple Panic-a000.prg
A climb&run game by Creative Software.
Apple Panic.prg
Single ROM version of Apple Panic, a climb&run game by Creative Software. NTSC screen position.
Arcadia.prg
A stationary-screen shoot-em-up. PAL only.
Attack of the Mutant Camels.prg
This Llamasoft game seems to be a renamed version of Matrix.
Avenger.prg
A Space Invaders clone. Use joystick or keyboard.
Bandits.prg
A shooting game by Sirius. NTSC only!
Bank Robber.prg
An earlier version of Raid on Fort Knox.
Capture the Flag-orig.prg
Capture the Flag.prg
A duel game in a 3D maze. Requires 6560-101 (NTSC-M) video timing.
Car Race.prg
A variant of Radar Rat Race with different images. Produced by Commodore.
Catch a Snatch.prg
Catch a Snatch.
Cave-in.prg
Dig in a cave and avoid monsters. Programmed by Gregory Carbonaro, published by Spectravision in 1982.
Choplifter-orig.prg
Choplifter.prg
Rescue people with a helicopter from their houses in a military front area.
Chuck Norris Superkicks.prg
An adventure where you have to kick or hit the enemies.
Clowns-paddle.prg
A paddle version of Clowns by Commodore.
Clowns.prg
Clowns, a game where you have to break balloons with two clowns.
Computer War-orig.prg
Computer War.prg
Prevent the World War 3, like in the War Games movie. Produced by Thorn EMI. Also available as a loadable program.
Congo Bongo.prg
Congo Bongo by Sega. A nice jungle game.
Cosmic Cruncher-2.prg
A Pac-Man clone with a C= sign as the Pac-Man.
The TRAINED version was patched so that you cannot dead. The 2nd version uses $bd fill byte at the end instead of the $aa byte. (Both are from original cartridges.)
Cosmic Cruncher-fixed.prg
The original Cosmic Cruncher does not initialize a memory variable it uses, and fails to work properly in some cases. This version fixes the problem.
Cosmic Cruncher-trained.prg
A trained version of Cosmic Cruncher where you cannot die.
Cosmic Cruncher.prg
Cosmic Jailbreak.prg
Cosmic Jailbreak. You have to shoot creatures that remove stones from a prison in order to free their fellows.
Creepy Corridors.prg
A shooting game by Sierra On-Line. Collect treasures in a maze and shoot enemy monsters.
Crossfire.NTSC.prg
Crossfire with NTSC screen position.
Crossfire.PAL.prg
A shooting game published by Sierra On-Line.
Cyclon.prg
A 2D shooting game. Shoot alien space ships that come from four directions. The game is too easy in the beginning.
D'Fuse.prg
This climbing game was programmed by Neil Chriss and published in 1983 by Microware.
Deadly Duck.prg
A shooting game by Sirius.
Dragonfire.prg
A very nice jump&run game by Imagic. The game has two screens, and the game becomes faster after completing one round.
Droids.prg
"T.G. Software presents Droids - copyright 1983 by Solitare group". Shoot droids by pushing the fire button and moving the joystick to the desired direction. Turn the red objects to yellow and then to green by touching them in the proper order. Whenever a droid touches an object, it resets to red. To complete the game, all objects must be green simultaneously.
ET.prg
The Extra Terrestrial. Doesn't work if the VIAs are reset.
Face Maker-orig.prg
Face Maker.prg
A memorizing game for kids (like Simon). By Spinnaker Software Corporation.
Fast Eddie.prg
Fast Eddie, a jump & climb game.
Final Orbit & Bumper Bash-orig.prg
Final Orbit & Bumper Bash.prg
A radar-based 2D shooting game. The screen flickers horribly on PAL machines; it is OK on NTSC.
Flipper-1.0.prg
A flipper by Micro Digital. Start the game with F1 (one player) or F3 (two players). Add launching power with F5 and shoot the ball with F7. Move all slaps with the Commodore key. The flipper can be pushed with the space bar.
Fourth Encounter.prg
A clumsy shoot-em-up by Thorn EMI.
Frantic.prg
A radar game in space by Imagine.
Frogger.prg
Frogger, the classic where you must guide the frogs to the nests. This rather poor version was made by Parker Brothers.
Fun with Music.prg
Compose melodies with this Epyx cartridge, or play a game (jump on the horizontally scrolling notes by using the paddle).
Galaxian.prg
A very well-done shoot-em-up. This classic is a bit improved Space Invaders.
Garden Wars.prg
A maze shoot-em-up by Commodore.
Ghost Manors.prg
A shoot&run game by Xonox.
Gorf.prg
A boring shoot-em-up.
Home Babysitter.prg
Home Babysitter by Commodore.
IFR (Flight Simulator).prg
This game trains your instrumental flying skills, or maybe not.
Jawbreaker II.NTSC.prg
Some sort of a Pac-Man clone by Sierra On-line.
Jawbreaker II.PAL.prg
PAL version of the above. Only the screen position is different.
Jelly Monsters-fixed.prg
A rather good-looking Pac-Man clone. The fixed version fixes a memory initialization problem.
Jelly Monsters-v2-fixed.prg
A slightly improved version of Jelly Monsters, the Pac-Man clone. The fixed version fixes a memory initialization problem.
Jelly Monsters-v2.prg
Jelly Monsters.prg
Jupiter Lander.prg
Jupiter Lander, a 2D game that simulates the landing on a planet. Very realistic.
Kids on Keys.prg
A children's game by HES.
Lazerzone.prg
A shoot-em-up by LLamasoft. Requires joystick. A bit like Hellgate. This game is also available as a loadable program for computers equipped with an 8k expansion.
Maze.prg
Maze.
Medieval Joust-orig.prg
Medieval Joust.prg
A very slow jousting game. Press F1 to start, and be patient.
Menagerie.prg
A Frogger clone by D W Johnson / Cimarron.
Meteor Run.prg
A shoot-em-up by Umi.
Mine Madness.prg
A mining game by Thorn EMI.
Miner 2049'er.prg
A jump&run game, a bit like Donkey Kong. This seems to be PAL only.
Mole Attack.prg
Hit moles when they raise their head, and avoid hitting bombs.
Money Wars.prg
Money Wars.
Monster Maze.prg
A three-dimensional maze game by Epyx. Use the joystick to move, and the fire button to take a look at the map.
Motocross Racer.prg
Drive against the clock in three screens: desert time trial, hill climbing and beach race. ©1983 Xonox.
Mutant Herd.prg
Prevent enemy mutants from getting into the screen middle. Produced by Thorn EMI.
Number Crunch.prg
Spectravideo's Number Crunch © 1982 Gregory Carbonaro. Control a snake and eat digits and operators to form the assigned numbers.
Number Nabber & Shape Grabber.prg
Two games by Commodore that are suitable for small children.
Omega Race-orig.prg
Original version of Omega Race. Does not run in RAM.
Omega Race-trained.prg
A trained (immortal) and patched version of the above. Runs also in RAM.
Omega Race.prg
The famous 2D space game Omega Race. Patched so that it works in RAM.
Outworld-6000.prg
Outworld-a000.prg
Outworld in two 4k ROMs.
Outworld.prg
Defend a city from space aliens in this Tensor Technology game. Requires joystick.
Pac-Man.prg
The original Atari version of Pac-Man.
Paratrooper.prg
Shoot helicopters and invading parachutist with a fixed cannon.
Pipes.prg
Build a pipeline. By Creative Software.
Poker-2.prg
A slightly different version of VIC Poker.
Poker.prg
Loose your virtual money in this poker game. Produced by Commodore.
Polaris.prg
A quite well-made submarine game.
Predator.prg
Predator, a bird game.
Princess and Frog.prg
A Frogger clone.
Protector.prg
Evacuate people from a city.
Q-Bert.prg
Paint the screen by jumping to each level an odd amount of times. Programmed by Parker Brothers.
Quackers.prg
Quackers.
Radar Rat Race-2.prg
A slightly different version of Radar Rat Race. Only two bytes in the data differ.
Radar Rat Race.prg
A classic just like Omega Race. You steer a mechanic mouse, eat cheese and avoid cats and rats. The rats and the cheese pieces are displayed on radar.
Raid on Fort Knox.prg
Steal gold bars and bring them to your base. Avoid confrontations with the guards. Published by Commodore.
Rally-X.prg
A variation of Radar Rat Race, similar to Car Race. It appears that this game was first modified to Car Race, then to Radar Rat Race to avoid a lawsuit.
Rat Hotel-orig.prg
Rat Hotel.prg
Creative Software / Tensor Technology. Collect the blinking stuff and avoid the human. The original version doesn't work in RAM.
Renaissance-6000.prg
Renaissance-a000.prg
Othello in two 4k ROMs.
Renaissance.prg
The game of Othello by UMI.
River Rescue-orig.prg
River Rescue.prg
A horizontal shoot-em-up by Thorn EMI. The original version doesn't work in RAM.
Road Race.prg
Road Race, a 3-dimensional car game where you compete against the clock.
Robin Hood.prg
Shoot enemies in the Sherwood Forest. By Xonox.
Robot Panic.prg
Robot Panic, a 2D shoot-em-up game.
Sargon II Chess.prg
A plain chess game with several difficulty levels.
Satellites and Meteorites-6000.prg
Satellites and Meteorites-a000.prg
An Asteroids clone by RLM/UMI. The screen is fixed at NTSC position.
Satellites and Meteorites.PAL.prg
A single file and PAL version of the above.
Scorpion.prg
Scorpion.
Sea Wolf.prg
A shooting game by Commodore. Requires paddles.
Serpentine.NTSC.prg
Serpentine.PAL.prg
Serpentine is a labyrinth game where you are a snake who eats up stuff in order to become bigger. There are other snakes who try to eat you, and you can eat them from the back side.
Shamus-orig.prg
Shamus I, a graphical labyrinth adventure game. The original game does not run in RAM, but the patched version does.
Shamus.prg
Sir Lancelot.prg
A middle-age game by Xonox.
Solar System.prg
Planetary data. Produced by Commodore.
Space Snake.prg
A slalom game by Handic Benelux B.V.
Speed Math & Bingo Math.prg
A speed math training game by Commodore.
Spiders of Mars-6000.prg
Spiders of Mars-a000.prg
A two-ROM version of Spiders of Mars.
Spiders of Mars.prg
A horizontally scrolling shoot-em-up by Peter Fokos / UMI.
Spike's Peak.prg
A mountain climbing game by Xonox.
Spills and Fills.prg
This weird game was programmed by Creative Software.
Star Battle.prg
Star battle, another shoot-em-up game.
Star Post.prg
Star Trek - S.O.S-orig.prg
Star Trek - S.O.S.prg
Shoot enemy spacecrafts with the Enterprise. This is a very good 2D game, published by Sega.
Super Amok.prg
Super Slot-2.prg
A slightly different version of Super Slot.
Super Slot.prg
A slot game simulation by Commodore.
Super Smash-2.prg
A slightly different version of Super Smash.
Super Smash.prg
A Breakout clone by Commodore. Requires paddles.
Tank Atak-6000.prg
Tank Atak-a000.prg
Destroy tanks before they destroy you. By Audiogenic. This is the older two-ROM version. Does not fully work.
Tank Atak.prg
Destroy tanks before they destroy you. By Audiogenic. After aligning the screen, press Return and not Restore, otherwise the game won't work. This seems to be a newer, bug-fixed version.
The Sky is Falling-2.prg
A slightly different version of The sky is falling.
The Sky is Falling.prg
Collect water drops before they hit the ground. Published by Commodore. Requires paddles.
Threshold.prg
A shooting game by Sierra On-line.
Titan.prg
A very nice maze shooting game by Commodore.
Tomarc the Barbarian.prg
A climb&run game. Not very playable.
Tooth Invaders.prg
Clean teeth and the space between them. By Commodore.
Topper.NTSC.prg
A Q-Bert clone. Use diagonal joystick directions to move the player.
Trashman-6000.prg
Trashman-a000.prg
Creative Software's Pac-Man clone in two 4-kilobyte ROMs.
Trashman.prg
Trashman, a Pac-Man clone by Creative Software. Not the same as the C64 game where you collect trash bins and avoid dogs and cars.
Turmoil.prg
Turmoil.
Tutankham.prg
A 2D Doom clone. :-) Shoot the enemies, collect items and keys and open doors to get to the next level.
Type Attack.prg
This game improves your typing skills. By Sirius.
Typo.prg
This Romox game improves your typing skills. The game does not initialize memory properly, so it might not work at the first try.
Vic Music Composer-orig.prg
Vic Music Composer.prg
A note writing program by Thorn EMI. The original doesn't work in RAM.
Vic Super Lander.prg
The same as Jupiter Lander by Commodore, but with different colours.
Video Vermin.prg
Another Caterpilla or Country Garden clone by Umi.
Visible Solar System-2.prg
A slightly different version of Visible Solar System.
Visible Solar System.prg
Visible Solar System, another space simulation.
Wacky Waiters-sys48896.prg
Cartridge version of Wacky Waiters. This game was also published on tape for the unexpanded VIC-20.
other/
Color Test.prg
Creates a picture that should help in tuning the TV. Exit with "X".
Inventions.prg
Contains a BASIC program that plays some classic music. By Holger Gehrmann.
Synthesong.prg
Contains a BASIC program that plays "The Synthe-Song". By Holger Gehrmann.
The Mad Boogy-2.prg
A version of "The Mad Boogy", with a different RESET vector.
The Mad Boogy.prg
Contains a BASIC program that plays "Mad Boogy". By Holger Gehrmann.
tools/
4k/
These tools are 4kB or smaller cartridges. Instructions for these tools are welcome.
Basic-v4.prg
Commodore BASIC 4 for the VIC-20. Extends the normal BASIC with disk handling commands and a very primitive machine language monitor (invoked with the MONITOR command).
Buti Toolkit.prg
A 4kB BASIC utility cartridge. Commands: APPEND, AUTO, DELETE, DUMP, EDIT, FIND, HELP, KILL, OFF, RENUMBER, REPEAT, STEP, TRACE, UNNEW, VIC.
Cassette Turbo.prg
A tape speeder. Commands: HELP, AUTO, TRACE, RENUMBER, DELETE, FIND, DUMP, CMERGE, CLOAD, CVERIFY, CSAVE, RESET and KILL.
Combasic.prg
Combasic © 1982 by S. Klandt. A 4kB language expansion. SYS45056 to start. Keywords: SUB, PUT, HEX, COPY, DEZ, SET, CURS, CLINE, REST, INIT, INSTR, LIM, LINE, SRT, OFF, PRT, STAY, SIM, MOVE, SEI, CLI, USER, WR, NOSTP, GTSTR, EXEC, SAV, FLINE, AINST, STACK, ERR, IRQCL, HELP, MEM, :, LOD.
HesMon-orig.prg
HesMon.prg
A machine language monitor by HES.
Hires Toolkit.prg
Another 4kB BASIC expansion. SYS45056 to start. Keywords: AU$, DEH, DUMP, FIND, HELP, OFF, RENUMBER, TRACE, DRAW, LINE, PUT, FILL, SET, RESET, INVERT, POT, CLEAR, TEXT, GRAPHICS, CIRCLE.
Monitor-sys24576.prg
Machine language monitor, SYS 24576 to start. No instructions either, but has the usual monitor commands.
Programmer's Aid-sys28681.prg
A utility cartridge for BASIC programmers. Defines some BASIC commands on the function keys. AUTO, RENUMBER and other goodies. The cartridge does not work if it is copied to RAM and the BASIC interpreter is using the $7000-$7FFF area.
Rabbit-sys38912.prg
A tape fastloader. The ROM is mapped to an uncommon area, $9800-$9fff. After SYS38912, the commands *L (load) and *S (save) work in direct mode, in the beginning of the command line.
Rabbit.txt
A description of the Rabbit tape format.
Screenmaster.prg
Another basic extension.
Super Expander.prg
Vic 20 Super Expander (without the extra 3 kB RAM, of course). A BASIC extension with graphics and sound commands. May need the 3kB expansion to run. Supports also 8kB or more expansion memory. Autostart, starting address $A000. Only 4 kilobytes.
VicTool.prg
A 2kB BASIC utility cartridge. SYS45056 to start. Keywords: AU$, AUTO, DE?, DUMP, FIND, HELP, OFF, RENUMBER, TRACE.
Vicmon-2-6000.prg
Vicmon, a machine language monitor. SYS24576 to start. A slightly different version.
Vicmon-2-b000.prg
Vicmon, a machine language monitor. SYS45056 to start. A quite different version.
Vicmon-2000.prg
Vicmon, a machine language monitor. SYS8192 to start.
Vicmon-6000.prg
Vicmon, a machine language monitor. SYS24576 to start.
Vicmon-b000.prg
Vicmon, a machine language monitor. SYS45056 to start. Can be used simultaneously with the Super Expander ROM.
Victerm 40.prg
A prototype of a terminal program cartridge for the VIC-20. The cartridge label and the EPROM window sticker call it the "latest Victerm 40". The copyright message in the code says 1982.
8k/
All these are 8kB cartridges. Instructions for these tools are welcome.
Assam.prg
An assembler. SYS700 to start.
BASIC V5.prg
A simple BASIC extension with some disk commands and a machine language monitor. Type COMMANDS to get a command list.
ExBASIC L2.prg
A BASIC extension. Type HELP for a command list.
Handy Toolkit.prg
A BASIC extension or BASIC programming aid.
HesWriter.prg
A very primitive text editor by HES.
Household Finance.prg
Plan your personal finances. By Creative Software. This is essentially the same as Personal Finance.
LADS-be01.prg
LADS assembler, SYS 48641 to start. No instructions.
Mikro Assembler-6000.prg
Mikro Assembler-a000.prg
An assembler cartridge for the VIC-20.
Mikro Assembler-pics.zip
Pictures of the manual cover page, cartridge case and the circuit board.
Mikro Assembler.readme
Notes on Mikro Assembler
Mikro Assembler.txt.gz
The manual of Mikro Assembler. Vic Pack VP078 © 1982 Supersoft Ltd. Manufactured and distributed in UK by Audiogenic, P.O. Box 88, Reading, Berks.
PET Loader.prg
A PET emulator (40 column screen). Requires at least a 8 kilobyte memory expansion.
Personal Finance.prg
Plan your personal finances. By Creative Software.
Quick Brown Fox-sys32692.prg
This cartridge does not seem to work properly.
Synthesound.prg
A sound program by HES.
Turtle Graphics-2.prg
A slightly different version of above.
Turtle Graphics.prg
A Logo interpreter written in BASIC.
VC-Extra.prg
Some sort of expansion that might have something to do with machine language. Autostart, starting address $A000.
Vic Forth 1.00.prg
VIC Forth by Peter Bengtson.
Vic Forth 1.10.prg
A newer version of VIC Forth.
Vic Graph.prg
Plots diagrams of given functions. Written in BASIC to a big extent!
Vic Stat.prg
A statistics and graphics orientated cartridge by Datatronic, Sweden. The demo on the cartridge has been written using the extended BASIC syntax supplied by the cartridge.
Wordcraft 20-6000.prg
Wordcraft 20-a000.prg
A word-processing cartridge. Requires at least an 8kB memory expansion.
Wordcraft-6000.prg
Wordcraft-a000.prg
Wordcraft-orig-6000.prg
Wordcraft-orig-a000.prg
A word-processing cartridge by UMI. Press F3 to do a normal RESET, F1 to start the cartridge. The original version does not run in RAM.
Write Now-sys41000.prg
A word-processing cartridge.
schematics@ (link)
utilities/
Here is the VIC-20 utility collection.
unexp3k.prg
Disables a 3k memory expansion. Written by Aleksi Eeben.
unexp8-32k.prg
Disables 8k, 16k, 24k and 32k memory expansions.
Written by Aleksi Eeben.
16k/
Practicalc.csm.gz
Tape image of Practicalc.
Practicalc.prg
Practicalc 1.6, a spreadsheet program. The program is copyrighted 1982 by Computer Software Associated, 50 Teed Drive, Randolph, MA 02368. Program by Sandy Ruby, manual by Kathleen F. Nolan. This software REQUIRES a 16Kbyte expansion, 24K is recommended.
Schreibmaschinenkurs.csm.gz
Tape image of Schreibmaschinenkurs.
Schreibmaschinenkurs.prg
A touch typing course by Commodore Germany, January 1983. The exercise texts are accessed from tape.
Schreibmaschinenkurs.seq
An exercise text file for Schreibmaschinenkurs. Write this to an unnamed data tape file with OPEN1,1,1,"":...:CLOSE1, or use the tape image.
3k/
13k Hrg Doodle.prg
A primitive drawing program for the 3k Super Expander.
Diskdoc.prg
Displays the contents of a disk sector on screen or printer. Written in BASIC. Works also with a bigger memory expansion.
Disklock.prg
Write protect a disk by writing a wrong DOS version byte to the directory sector, or remove the protection. Written in BASIC. Works also with a bigger memory expansion.
Inhoud Maker.prg
Creates a menu of the disk directory. At least a 3k memory expansion required.
Magazine Index.prg
An article database written in BASIC. Works also with bigger memory expansions.
Vic Doodle.prg
A simple hi-res drawing program.
Vic Wedge.prg
The wedge program from the 1540/1541 test/demo disk, modified so that it asks for the device number.
Weerstanden.prg
Converts resistance values to colours and vice versa. The texts are in Dutch.
8k/
1540.41 Backup.prg
Single drive disk backup program.
3D-Drawing I.prg
3D-Drawing II.prg
A 3D drawing program. The first part merely moves the start of BASIC to $2001 and loads the second part.
Aangifte 83&84.prg
Calculates the taxation or something for 1983 and 1984. The program texts are in Dutch. Requires at least a 24k memory expansion, and the texts are formatted for a 40 column screen.
Assembler.prg
A non-symbolic assembler written in BASIC.
Assembler2.prg
A machine language monitor written in BASIC.
Austro-Compiler.prg
A BASIC compiler. Requires at least a 16kB expansion. The compiled programs will run with an 8kB expansion or bigger.
Basic Scanner.prg
A BASIC "disassembler" written in BASIC.
Bio-Vision 20.prg
A biorythm program.
Copymaker.prg
Tape back-up program.
Copymaker2.prg
Copies normally saved files from tape to tape.
Cremona.prg
Programma voor het bereknen van de staafkrachten in een inwendig- statisch bepaald vakwerk m.b.v. het cremona-diagram principe. Written in BASIC.
Database Cw.prg
A database program in Dutch. Requires a tape drive. Written in BASIC.
Database Menu.prg
A database program in Dutch. Quite many functions. Written in BASIC.
Dataopslag.prg
A quite comprehensive Dutch database program. Written in BASIC.
Drawing Master.b.prg
Drawing Master.f.prg
A primitive CAD program.
Easy Basic.b.prg
Easy Basic.f.prg
Easy Basic.p2.prg
A BASIC expansion.
Easy Mon 1.0.prg
A machine language monitor written in BASIC.
Fat 40.prg
Fat40 Demo.prg
40 column emulators for the VIC-20. The latter is with NTSC screen position.
Gegevensverwerking.prg
A database program in Dutch. Written in BASIC.
Gleitschrift.prg
This German program produces a bit jumpy scroll text. 6561 only.
Info Writer.prg
A page-based textual note writer by Andreas Dietmair (andi.diaet@t-online.de) in 1990. Requires 16 kilobytes of expansion memory.
Kp Word Pro.prg
This "word processor" is written in BASIC.
Lettex.lnx.gz
A letter editor by Andreas Dietmair (andi.diaet@t-online.de) in August/September 1991. Requires RAM also at BLK5 ($a000-$bfff).
MLX 2.02.prg
A utility for entering machine language programs (enter bytes in decimal notation, with checksums over 6 byte groups).
MLtracer.prg
A 6502 simulator (single-stepper) written in BASIC.
Magic Draw.b.prg
Magic Draw.p2.prg
This is a poor drawing program. Controls: cursor keys, clr/home, d, e, x, z, l, s, q, F2, F4 etc.
Memory View Exp.prg
RAM or ROM contents viewer by Andreas Dietmair (andi.diaet@t-online.de).
Mighty Basic.prg
Another BASIC expansion.
Mighty Mon 1.0-b.prg
Mighty Mon 1.0-f.prg
A machine language monitor written in BASIC and ML.
Mighty Mon 3.0.prg
A machine language monitor written in pure ML.
Mighty Term8192.prg
A terminal program. SYS8192 to start. Features a 40-column bitmapped display and VT-100 emulation. The program was never finished, but it is complete enough to use. Press CTRL-1 to bring up the configuration menu. Not all of my defaults will be convenient for you. For example, it defaults to PST-100 emulation since that is the type of terminal the university computer liked when I was developing this program.
You can also specify an "80/2" screen width. In this mode, the screen will be split into two 40-column halves. Press the F7 key to toggle between the two halves. Ignore the "Good day, Craig" at the start (unless your name happens to be Craig). Press the Backarrow key to quit.
Pilot.prg
A Pilot language interpreter written in BASIC. Very slow.
Plus.term.prg
A terminal program partially written in BASIC. Seems to use the standard RS-232 routines, so speeds from 50 to 2400bps are possible. Normal 22-column screen.
Printer Pal I.prg
Printer Pal II.prg
These programs print something.
Prog Char 4.8-HB.prg
Prog Char MLV1.0.prg
Character editors.
Program Ledger.b.prg
Program Ledger.f.prg
Makes a database of your programs.
Quick-20 (rel).prg
Some sort of a tape loader or tape copier.
Screen-40.prg
Gives you a 40-column screen display for using BASIC. It uses bitmapped 4*8 pixel characters and gives 24 rows. It will work with all programs that use the standard kernel input and output calls.
Soundmaker-0.1.prg
A simple music composing aid written in BASIC.
Soundmaker.prg
A sound editor written in BASIC.
Speedscript 1.0.prg
Speedscript 3.0.prg
COMPUTE!'s Speedscript program for the VIC. The function keys move the cursor around and the F7 and F8 keys are for Load and Save. It features a number of embedded formatting commands. To access them, press CTRL-£ (the British pound symbol) and then type the letter of the command and it will appear in reverse. Follow most commands with a number and then a RETURN. The following embedded commands are supported: T=Top margin, B=Bottom margin, L=Left margin, R=Right margin, S=Spacing, and many more. A number of editing commands are available by pressing CTRL and a letter. CTRL-P is Print.
Spreadsheet.prg
A spreadsheet program. Requires a 40 column screen driver.
Tekstverwerker 1.prg
Tekstverwerker 2.prg
Tekstverwerker 3.prg
Tekstverwerker 4.prg
These are Dutch word processors for the VIC. All are written in BASIC and are more or less line orientated.
Telex-morse.prg
A RTTY / CW decoder for the VIC-20 by Radio V/D Galien.
Vic 40 Scherm.prg
Another 40 column emulator.
Vic Compiler.prg
Some sort of BASIC to Assembler source compiler.
Vic Pilot.b.prg
Vic Pilot.f.prg
Some sort of drawing program.
Vic Writer.prg
A word processor written in machine language.
Viditel Uitleg.prg
Instructions for Vidivic.
Vidivic.prg
A Viditel terminal program for some on-line services in The Netherlands.
Voorraad beheer.prg
A warehouse database in Dutch. Written in BASIC.
unexpanded/
Unless otherwise notified, the programs here are written in BASIC.
2.char.prg
A 4*8 character set.
ASCII Screen Put.prg
Shows the PETSCII and screen codes of the characters you type. Written in machine language.
Address Book.prg
A simple address book program.
Auto Turbo.prg
A tape speeder. The files created with this tape speeder can be loaded with normal LOAD. Works with all memory configurations.
Blinker.prg
This program installs an interrupt routine that will blink the screen if you type a shifted space at the top left screen corner.
Calendar II.prg
Seems to print some sort of a calendar to device 4.
Calendar III.prg
Prints out a calendar of the months you specify.
Cass. Bestand.prg
A very simple database where you can store data of your tape collection.
Char Gener (3.5).prg
A simple character editor written in BASIC.
Clock.prg
Installs a clock at the top left screen corner.
Color Bars.prg
Draws a test picture for tuning the TV.
Color-cursor.prg
This program installs an interrupt routine that randomly changes the cursor color.
Computer.char.prg
A nice computer-like 8x8 font.
Converter.numbers.prg
Number system converter.
Converter.units.prg
Converts values between different measuring units.
Data Maker.prg
Memory dump data statement maker.
Data Manager.prg
A simple tape-based data base.
Date to Day.prg
Tells the weekday of a date.
Delux File Case.prg
A data file management program.
Dir. Reader (t).prg
Reads tape directories (file names and starting addresses)
Directory Sort.prg
Sorts the disk directory. Written in BASIC.
Disk Defaulter.prg
Installs a wedge that defaults the LOAD and SAVE routines to device 8.
Disk Exerciser.prg
Moves the read/write head around.
Disk Header.prg
Edit the disk title and the ID. Written in BASIC. The texts are in Dutch.
Disk Merge.prg
Merges two files on a disk. (You could do the same with the C command.)
Disk Purge.prg
Purges a disk (deletes files permanently)
Disk Repair.prg
Undoes the "N0:DISKNAME" command by writing a link to sector 18,4 from sector 18,1.
Diskmonitor.sys6690.prg
A disk monitor from "Das große Floppy Buch". Commands: W (write sector), R (read sector), M (examine sector), @ (disk command), X (exit). Assumes device number 8.
Dual Copy.prg
Copies files from drive 8 to drive 9. The files are buffered in the VIC memory, so this program is very limited.
Edit Disk Name.prg
Edit disk title. Written in BASIC.
Edit Load Addr..prg
Edit the load address (the first two bytes) of a file on a disk. Written in BASIC.
Errorrouter.prg
Installs customized BASIC error messages. May not work with a 8kB memory expansion or bigger.
F-key.prg
Define macros for function keys.
Filelock.prg
Locks a file or removes the lock (bit 6 of filetype)
Fisichella.zip
A machine-language music editor with instructions and an example tune. v1.1 (30.5.2001) Source code and a bonus demo included. Programmed by Aleksi Eeben.
Functiondraw.prg
This BASIC program plots a 2-dimensional function on the screen.
Functionkeys.prg
Installs function key macros.
Functionkeys2.prg
Installs function key macros.
Handy Basic.b.prg
Handy Basic.f.prg
A BASIC expansion.
Home Inventory (part 1).prg
Home Inventory, Part 1: Purchases & Current Value. Creative Software 1981.
Home Inventory (part 2).prg
Home Inventory, Part 2: Inventory Analysis. Creative Software 1981.
Kalendar.prg
This BASIC program tells (in Dutch) which weekday a given date is.
Karnaugh.prg
Draws Karnaugh's diagrams of four-variable logic functions.
Label Maker.prg
Prints labels on a printer device #4.
Lightning Sort.prg
Generates a sorting routine in machine language.
Loan Calculator.prg
Loan Calculator2.prg
Calculates the real costs of a loan.
Maanfase.prg
Calculates the phase of moon. The output is in Dutch.
Memo Writer.prg
With this program you can write short notes that can be printed. The texts cannot be stored in a file.
Modem.upload.prg
Some sort of script for the above.
Mult 1.0.prg
A multiplicator program. Input two numbers, separated by RETURN, and the program will print out the product.
Name Pro.prg
This program stores data in sequential tape files.
Object Loader.prg
Some sort of a utility for "Tiny VIC-20 BASIC compiler".
One-touch.prg
This machine-language routine lets you enter BASIC keywords with the Commodore key combined with a letter. Might not work with 8kB or more expansion memory.
Paaszondag.prg
Calculates the date of Easter.
Phoneme Editor.t.prg
Phoneme editor.
Phoneme Speak.t.prg
A playback program for the above. Seems to require some hardware expansion at $9800.
Posteriser.prg
Prints a customizable banner message.
Print Buzz.prg
No idea what this one is supposed to do.
Print Sound.prg
A machine-language driver that plays any notes sent to device 2.
Prog Char 1.1-un.prg
A character set editor.
Program Printer.prg
Prints a BASIC program listing.
Programmable Char.prg
A character editor.
Puny Mon 1.0-b.prg
Puny Mon 1.0-f.prg
Another machine language monitor.
Quick-20($1600).prg
Some sort of a tape loader or tape copier.
Reactoid.prg
Measures your reaction time.
Resistor Decoder.prg
Helps you in decoding resistor color codes.
Rpn.prg
Converts "normal" arithmetic expression to Reverse Polish Notation.
Save Tape->disk.prg
This program can be used to save all non-turbo non-autostarting games from tape to disk.
Schaakklok.prg
Draws a chess clock on the screen.
Scrcode.str Make.prg
Character translation configuration program for Mighty Term.
Screendump-info.prg
Screendump.prg
Generates a screen dump on the printer. Documentation and the actual program.
Sector 20 Error.prg
Generates a sector error on the disk.
SidMon.prg
SidMon.readme
A simple machine language monitor written by HackZ0id/SIDERS a.k.a. Mattias Hansson <hackzoid@alfa.telenordia.se>.
Sorteren.prg
Demonstrates different sorting algorithms. The texts are in Dutch.
Super Directory.prg
Displays the disk directory.
Superlog 20.prg
Displays disk statistics.
Tape Dir 2.prg
Tape Directory.prg
These programs maintain directories of your tapes.
Tape Toon.prg
Plays music from the datassette. Use SYS7424 and TAPE to start.
Telefoon+sort.prg
Sorts a telephone database.
Telefoon-disk.prg
A disk version of Telefoon.prg, a phone book database.
Telefoon.prg
Phone book database.
Telefoon.relais.prg
Another phone database.
Tinymon 1.0.prg
Tiny relocatable machine language monitor.
Track 21 Error.prg
Generates a track error on the disk.
Turbo Tape.prg
COMPUTE!'s tape drive accelerator. It makes it so you can load programs from tape at the speed of a 1541 disk drive (400 bytes/second). It gives instructions when it is run. You do not need Turbo Tape installed to load a turbo-saved program.
Un.prg
Character set editor.
Validate a Disk.prg
Validates a disk more thoroughly than the built-in validate command.
Variable Dump.prg
Prints all BASIC variables on the screen. Works in all memory configurations.
Vic Tiny Aid.prg
Defines some useful BASIC commands.
Vic-20 Wedge.prg
An improved version of the utility that can be found on the 1540/1541 test/demo disk. In this version, the device number of the disk drive can be specified.
Virtual Dir.prg
Displays the disk directory.
Yearer.prg
Prints out the calendar for a given year. Requires a printer device #4.

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