Files under /pub/cbm

Welcome to the Commodore 8-bit file area at nic.funet.fi!
See the FTP site list in the faq/ directory for more sites.
This file archive is no longer actively updated. You may find more documents and software at http://www.zimmers.net/anonftp/pub/cbm/.
ALLDIRS
Index of all directories under the /pub/cbm tree, text version.
ALLDIRS.html
Index of all directories under the /pub/cbm tree, HTML version.
ALLFILES
Index of all files under the /pub/cbm tree, text version.
ALLFILES.html
Index of all files under the /pub/cbm tree, HTML version.
CD-R.tar.gz
Scripts for producing a CD-R image of the archive contents on GNU/Linux and similar systems.
FILETYPES.html
Information about archiving formats used on this area.
MIRRORS.html
List of public mirrors of this archive.
README.html
General information. READ THIS FIRST!
index2html.tar.gz
Perl scripts for generating the HTML navigation files used in this archive.
archiving@ (link)
b/
The Commodore Model B computer was designed for serious business use, but it didn't do very well on the market.
See also http://www.insectria.org/b128.html.
cbm2-burnin.d80.gz
cbm2-burnin.readme
Commodore Factory Burn In Diagnostics for B Series. All but three files have been deleted from the disk.
cbmtermv2.d80.gz
cbmtermv2.readme
Commodore Terminal Version 2.0 for B Series, an unreleased title by Commodore.
kernal610-new.zip
A modified kernal (version 3) for handling a 1541 connected to the Cassette port. The source code is in ca65 format, and the schematic diagram of the cable is included as a GIF file. Uploaded by the author, Ullrich von Bassewitz (uz@musoftware.de).
kernal610-orig.zip
A disassembly (in ca65 format) of the kernal version 3 with German comments. Uploaded by the author, Ullrich von Bassewitz (uz@musoftware.de).
moni610.zip
A small machine language monitor (with assembler and disassembler) and 1541 routines. Source code for ca65 and binaries included. Uploaded by the author, Ullrich von Bassewitz (uz@musoftware.de).
p500-burnin.d80.gz
p500-burnin.readme
Commodore Factory Burn In Diagnostics for P500, maybe for -01 ROMs or PAL models.
ukb700-demo.d80.gz
ukb700-demo.readme
Commodore UK B700 Demo for in-store displays.
vt52emu.bin
vt52emu.readme
Firmware of a Digital VT 52 terminal emulator cartridge.
CBUG/
This section contains gzipped 8050 disk images of the original Chicago B128 Users Group (CBUG) software library collection. The files are named using the original diskette numbering scheme as published in their Escape newsletters.
These images were produced from the original master diskettes by Edward Shockley in memory of Norman Deletzke, founder of the CBUG, with permission. For more information on the CBUG visit the Commodore B Series site at http://www.insectria.org/b128.html.
cbug05.d80.gz
CBUG #5 (Order #12908)
Financial Utility
Shift-Run for instructions
cbug07.d80.gz
CBUG #7 (Order #12932)
Superbase Applications #1
Commercial Use Prohibited
Various small business applications
cbug08.d80.gz
CBUG #8 (Order #12946)
Sermons #1
Superscript Format Files
cbug09.d80.gz
CBUG #9 (Order #12951)
CABS GL Proforma
Commodore ABS General Ledger Application
Preloaded ledger categories
cbug10.d80.gz
CBUG #10 (Order #12965)
CBUG Print Files
All files in Superscript format
cbug11a.d80.gz
CBUG #11a (Order #12261)
Terminal Programs & Info
Same as #11 but without copyright licensed Teleterm 80
cbug15.d80.gz
CBUG #15 (Order #12716)
FriendFam
Superbase Application
(C) Copyright Mickey Crittenden
Personal Address Book
cbug19.d80.gz
CBUG #19 (Order #12805)
Marlin/BUG et al
Shift-Run for loader
Various utilities and files from defunct West German 610 Users Group
cbug21.d80.gz
CBUG #21 (Order #12699)
Retail News Distribution
Shift-Run for loader
Business Application
cbug22.d80.gz
CBUG #22 (Order #12701)
Math Education Programs
Read last file on disk with Superscript
cbug24.d80.gz
CBUG #24 (Order #12720)
8432 Disassembled
See CBUG #66 for latest version of 8432 Emulator
cbug25.d80.gz
CBUG #25 (Order #12665)
Print Files #3
Superscript Format Files
cbug26.d80.gz
CBUG #26 (Order #12651)
Print Files #2
Superscript Format Files
cbug28.d80.gz
CBUG #28 (Order #12504)
Casey's Scrubber
Removes physical copy protection from Precision Software titles Superbase 7.0 and Superscript 2.0
cbug30.d80.gz
CBUG #30 (Order #12523)
Harrison's Assembler
cbug31.d80.gz
CBUG #31 (Order #12538)
Superbase Corner & Hints
Courtesy of ICPUG & Precision Software
cbug36.d80.gz
CBUG #36 (Order #12561)
London Sampler
(C) Copyright Commodore Business Machines, Ltd
Commodore UK Marketing Demonstrations for B700
Shift-Run to load menu
cbug37.d80.gz
CBUG #37 (Order #12576)
Superprint
cbug38.d80.gz
CBUG #38 (Order #12580)
Summer 1986 print files #1
All files in Superscript format
cbug39.d80.gz
CBUG #39 (Order #12595)
Summer 1986 print files #2
All files in Superscript format
cbug40.d80.gz
CBUG #40 (Order #11771)
Public Domain Math A
cbug41.d80.gz
CBUG #41 (Order #11785)
Public Domain English A
cbug42.d80.gz
CBUG #42 (Order #11790)
Public Domain GHBT
cbug43.d80.gz
CBUG #43 (Order #11803)
Public Domain Science A
cbug44.d80.gz
CBUG #44 (Order #11818)
Public Domain Science B
cbug49.d80.gz
CBUG #49 (Order #11875)
Medical Finance #2
Superbase Application
cbug50.d80.gz
CBUG #50 (Order #11889)
Educational Records
Superbase Application
cbug51i.d80.gz
CBUG #51.i (Order #11894.i)
JCL Workshop Instructions
Superscript Format files
JCL Software Assembler Package
cbug52.d80.gz
CBUG #52 (Order #11906.i)
Summer 1986 Part 2
Superscript Format Files
cbug53.d80.gz
CBUG #53 (Order #11911)
Fall 1986 print files
All files in superscript format
cbug54.d80.gz
CBUG #54 (Order #11930)
CBUG #M54 Misc.
Various utilities and helper programs
cbug55.d80.gz
CBUG #55 (Order #11944)
ML Programming Information
Read with Superscript
cbug59.d80.gz
CBUG #59 (Order #11978)
W/S 1987 Print Files
Superscript Format Files
cbug61.d80.gz
CBUG #61 (Order #11682)
Super Teacher
Upgrade of CBUG #50
Superbase Application
cbug63a.d80.gz
CBUG #63a (Order #11709a)
The King James New Testament
Read with Superscript
Disk 1 of 2
cbug63b.d80.gz
CBUG #63b (Order #11709b)
The King James New Testament
Read with Superscript
Disk 2 of 2
cbug64.d80.gz
CBUG #64 (Order #11714)
Sermons #2
Read with Superscript
cbug65.d80.gz
CBUG #65 (Order #11728)
Sermons #3
Read with Superscript
cbug66.d80.gz
CBUG #66 (Order #11733)
The New 8432 Emulator & More
8032 Emulator (can handle 4 machines) from W. German 610 Group
cbug70.d80.gz
CBUG #70 (Order #11606)
Print Files, Summer 1987
Superscript Format
cbug73.d80.gz
CBUG #73 (Order #11997)
The Escape Index
Superbase Application
cbug74.d80.gz
CBUG #74 (Order #12007)
Superoffice Scrubber
Superbase Application
Removes physical copy protection from Precision Software SuperOffice
cbug75.d80.gz
CBUG #75 (Order #12012)
Machine Language Index
cbug76.1.d80.gz
CBUG #76.1 (Order #12026.1)
The King James Bible
Genesis to Leviticus 23
Read using Superscript
Disk 1 of 9
cbug76.2.d80.gz
CBUG #76.2 (Order #12026.2)
The King James Bible
Leviticus 24 to Judges 6
Read using Superscript
Disk 2 of 9
cbug76.3.d80.gz
CBUG #76.3 (Order #12026.3)
The King James Bible
Judges 7 to 2 Kings 5
Read using Superscript
Disk 3 of 9
cbug76.4.d80.gz
CBUG #76.4 (Order #12026.4)
The King James Bible
2 King 6 to Esther 9
Read using Superscript
Disk 4 of 9
cbug76.5.d80.gz
CBUG #76.5 (Order #12026.5)
The King James Bible
Esther 10 to Proverbs 31
Read using Superscript
Disk 5 of 9
cbug76.6.d80.gz
CBUG #76.6 (Order #12026.6)
The King James Bible
Ecolesiastes 1 to Lamentations 2
Read using Superscript
Disk 6 of 9
cbug76.7.d80.gz
CBUG #76.7 (Order #12026.7)
The King James Bible
Lamentations 3 to Mathew 10
Read using Superscript
Disk 7 of 9
cbug76.8.d80.gz
CBUG #76.8 (Order #12026.8)
The King James Bible
Matthew 11 to Acts 15
Read using Superscript
Disk 8 of 9
cbug76.9.d80.gz
CBUG #76.9 (Order #12026.9)
The King James Bible
Acts 16 to Revelations 22
Read using Superscript
Disk 9 of 9
cbug77.1.d80.gz
CBUG #77.1 (Order #12031.1)
Super Teacher
Superbase Application
Education Title (upgrade of CBUG #67)
Disk 1 of 4
cbug77.2.d80.gz
CBUG #77.2 (Order #12031.2)
Super Teacher
Superbase Student Data Disk
Education Title (upgrade of CBUG #67)
Disk 2 of 4
cbug77.3.d80.gz
CBUG #77.3 (Order #12031.3)
Super Teacher
Superbase Data Disk
Education Title (upgrade of CBUG #67)
Disk 3 of 4
cbug77.4.d80.gz
CBUG #77.4 (Order #12031.4)
Super Teacher
Superbase Quiz Data Disk
Education Title (upgrade of CBUG #67)
Disk 4 of 4
cbug78.d80.gz
CBUG #78 (Order #12045)
Gold Coast Instructional
BASIC Beginners Help
cbug79.d80.gz
CBUG #79 (Order #12168)
Escape Print Files Fall 1987
cbugM45.d80.gz
CBUG #M45 (Order #11837)
CBUG Utilities & Misc
Various utilities and ported programs
cbugM80.d80.gz
CBUG #M80 (Order #12064)
CBUG Misc. 12-87
Various utilities and ported programs
cbugPR01.d80.gz
CBUG #PR1 Pre Release #1 03Aug85 Various BASIC programs including some games, copies of other disk items This diskette contains user submissions before review and can have errors
cbugPR02.d80.gz
CBUG #PR2 Pre Release #2 30Aug85 Various freeware programs and utilities This diskette contains user submissions before review and can have errors
cbugPR03.d80.gz
CBUG #PR3 (Order #12843) Pre Release #3 Various BASIC programs, articles, utilties This diskette contains user submissions before review and can have errors
cbugPR04.d80.gz
CBUG #PR4 (Order #12749) Pre Release #4 Various articles, utilities, BASIC programs This diskette contains user submissions before review and can have errors
cbugPR05.d80.gz
CBUG #PR5 (Order #12749) Pre Release #5 Various articles, utilities, BASIC programs This diskette contains user submissions before review and can have errors
cbugPR06p.d80.gz
CBUG #PR6p (Order #12557) Pre-Release #6 Partial Disk menu maker, business utilities This diskette contains user submissions before review and can have errors
cbugPR08.d80.gz
CBUG #PR8 (Order #11611) Pre-Release #8 CP/M-86 info & ported PD apps #1
cbugPR09.d80.gz
CBUG #PR9 (Order #11625) Pre-Release #9 CP/M-86 info & ported PD apps #2
cbugPR10.d80.gz
CBUG #PR10 (Order #11630) Pre-Release #10 CP/M-86 info & ported PD apps #3
cbugPR11.d80.gz
CBUG #PR11 (Order # illegible) Pre-Release #11 CP/M-86 info & ported PD apps #4
documents/
keymap-us.gif
de/
600.txt
Die Systemfamilie COMMODORE 600. Technical information in German.
keyboard-layout.gif
German keyboard layout of the CBM 600/700.
keyboard-matrix.gif
Keyboard matrix of the CBM 600/700.
memory-bank-1.txt
Layout of the memory banks 1 through 4.
memory-bank-f.txt
Layout of the memory bank 15.
memory-io.txt
Layout of the I/O area (in memory bank 15).
firmware@ (link)
schematics@ (link)
c128/
ALLFILES
Index of all files under this area, text version.
ALLFILES.html
Index of all files under this area, HTML version.
archivers/
Library128-1.3a.prg
Library (.lbr) creator/dissolver for 128, version 1.3a
Ult.Lynx-XII-128.prg
Lynx (.lnx) creator/dissolver for 128, version XII. Use load"...",8 to start (no ,8,1); This corrected version was uploaded by zyga64@kki.net.pl.
crc32.prg
Calculates 32-bit CCITT checksums. C64/C128 executable. Look also in the /pub/cbm/archiving subdirectory.
d64-copy-v1.sfx
Reads D64-files from MS-DOS on a CMD FD-2000 or FD-4000 and writes them to 1541 disks on a 1541 or 1571.
nzp128-1.readme
nzp12811.sfx
PK-ZIP dissolver for the C128. Extracts PK-ZIP 1.10 style archives.
pcrc.prg
Calculates checksums for files. Older version of CRC32 to be phased out.
sda128.sda
sda128.txt
Makes your .arc files selfextracting.
audio/
musicsys.lzh
SIDplayer, SID editor and some example SID files.
powersid.sda80
Sid player for the 80 column screen by Aaron Peromsik. Run the file with the 80 column screen activated.
zounds.sda
ZOUNDS! is a digital audio recording/playback system for the C128. This archive includes software for playing digital sounds with a stock C128 and for digitizing sounds using special additional hardware. Plans for building the hardware (an A/D conversion board that plugs into the User port) are also included.
zstartrek.sda
Three digitized sounds for use with ZOUNDS!. These sounds come from the original Star Trek series. You need Zounds! to play these.
comm/
cyphterm.sfx
Files that describe how to add Zmodem to Commodore Terminal programs and BBS's. Uploaded by Tom Hoot <thoot@neosoft.com>.
des-302.da0.bin
des-302.da1.bin
des-302.da2.bin
des-302.da3.bin
des-302.da4.bin
DesTerm 3.02, downloaded from the author's home page, http://www.ionline.net/%7Emdesmond/desterm.html. You will need the program undar128.prg to unpack these files.
des200-1.sfx
des200-2.sfx
des200-3.sfx
des200-4.sfx
DesTerm 2.00 distribution package.
des201-1.sfx
des201-2.sfx
This is the newest release of DesTerm by Steve Cuthbert. Uploaded by Tom Hoot (thoot@neosoft.com). This release does not contain many scripts or documents, check the release for version 2.00 to get them.
dlg128.lzh
Dialogue 128, requires 80 column screen.
dlg128sl.lzh
Dialogue 128 for SwiftLink, requires 80 column screen.
dlgexts.sfx
Two extensions for Dialogue 128: a screen saver and an extension that will automatically send space characters to the line on a regular interval. Uploaded by the author, Adam Vardy <avardy@morgan.ucs.mun.ca>.
dlgring.sfx
Extensions for Dialogue 128 to make the computer ring like a telephone or to make a sound after completing a download. Uploaded by the author, Adam Vardy <avardy@morgan.ucs.mun.ca>.
qwkrr35.readme
qwkrr35a.sfx
qwkrr35b.sfx
QWK message packet offline reader for the 128. Requires 80 column screen.
undar128.prg
Unpacks the DesTerm 3.02 distribution files.
cpm@ (link)
demodisks@ (link)
demos/
DEBUT-c-.prg
A VDC demo by a German group. This demo seems to run in C64 mode, but it must be started in the C128 mode.
higherlevel.lzh
7-part demo. Most parts work in all C64s. Only one part makes use of C128's VDC, and the detection does not work on all C128s.
vdcdemo.readme
vdcdemo.txt
vdcdemo1.sfx
vdcdemo2.sfx
vdcdemo3.sfx
vdcdemo4.sfx
vdcdemo5.sfx
19 Feb. 1995 A special demo for the Commodore 128 VDC-chip. The VDC demo contains five SelF-eXtracting-LZH-files (.SFX) . All files need to be extracted on one disk. A single-sided 1541 or 1570 disk is too small. Also the programming uses burst-routines, which makes the 1541 unusable anyway. It's also a little to slow for loading the special pictures. (Replies to the address zimmer@xs4all.nl)
diskutil/
boot/
1581-auto-dev.prg
1581-auto-dev.readme
Autoloader to change 1581 device number.
autoboot.sfx
Autoboot disk creator.
directory/
1581partition.prg@ (link)
1581partition.txt@ (link)
1581 subdirectory creator. Runs on C64/C128.
Filetype 128.prg
File type editor.
diskcopy/
1571backup-v1.0.prg
1571backup.readme
Slow 80 column disk copier for the 1571.
editors/
128disked.readme
128disked.sfx
80 Column Diskeditor.
lpruner80.sfx
A C128 based duplicate file eliminator that is compatible with all
Commodore drives. Never again have to wonder if you have found the right
file or not. The documentation is included with the archive. Uploaded by warren@home.dmv.com.
phantomV1.lzh
Directory and partition editors for different drives.
filecopy/
Der Hexer v1.4al.prg
A German file and disk copier for the 80 column mode of the C128. Programmed by Luz Vieweg in 1988, modified by Teickner in 1994.
Unicopy-1.0.prg
Unicopy v1.0, a file copier programmed in 1986 by Jim Butterfield.
transfer/
C64-PC Copier.prg
This utility copies C64-disks to PC disks. You need a C128 and a 1571 or 1570 (or a C128 D) to use it! You don't need any other special hardware!
(Maybe a PC with a normal 5 1/4" drive to get the copied
software into a PC.) Uploaded by: 677094@rz.fht-esslingen.de
CrossLink21b.sfx
Crosslink allows you to copy a maximum of 43 kilobytes long files between Commodore, MS-DOS and various CP/M disk formats.
firmware@ (link)
games/
elite128-1.0.zip
A version of Elite adapted for the 128. Starts from the C64 mode.
40/
All games in this directory are for the 40-column screen of the Commodore 128 and have been written in BASIC, unless otherwise specified.
128Crush.prg
Breakout clone, compiled with Abacus Software's BASIC 128 v1.00, joystick port 2.
Cluecastle.prg
Solve a murder in this graphic mystery game. Use joystick in port 2. Graphics and parser by L. K. Snyder, original program by Jim Butterfield.
Demon Dungeon.prg
Explore a dark dungeon with only a small torch, retrieve 10 treasure chests before your time runs out. Avoid goblins. Use joystick in port 2.
Eggsaway.prg
Catch the eggs in the basket. Eggs speed up every 60 eggs. The game might require North American firmware. Compiled with Abacus Software's BASIC 128 v1.00. Use joystick in port 2.
Hungry Hawk.prg
All Harry Hawk wants to do is catch rabbits, but his is not an easy life. In the sky killer eagles and balloons make flying hazardous. In the grass below is a hidden electric fence. Also if he misses 5 rabbits in a row, he will starve. Press the fire button of joystick in port 2 to go up, release to fall.
Java Jail.lnx
A large run-and-jump game © 1990 L. K. Snyder. Use joystick in port 2. Compiled with Abacus Software's Basic 128 v1.00. Although the release note says that the source code is included, it isn't. The fire button uses spell to frighten ghost. Press the joystick up at angle to jump.
Jman.lnx
Janet Pack(s) them away Man, a Pac-Man clone. © 1998 Nightstalker Software / L. K. Snyder. Compiled with Abacus Software's BASIC 128 v1.00. Use joystick in port 2.
Mah-Jongg.sfx
Mah-Jongg v2.0, July 29, 1989 by Kurt Tappe. A tile matching game. Includes online help. Controlled by a 1351 mouse in port 1 or a joystick in port 2.
Mikes-maze-v2.prg
Mikes Maze v2 is an all ml game that runs in the 40 column mode of the 128. The concept is very simple, just get through the maze with out touching the sides. Nothing chases you, no time limit, but with each level the walls are thicker. If you touch the walls you get sent back to the start. Programmed by m.deming@genie.com.
Millifoot.prg
Centipede clone by L. K. Snyder/Nightstalker Software. Make a snake disappear by shooting it before it reaches the bottom of the screen. Compiled with Abacus Software's Basic 128 v1.00. Use joystick in port 2.
Sea Hunt 128.prg
Joystick port 2. Pick up the diamonds at the bottom of the sea, return them to the boat ladder, watch the sharks. Compiled with Abacus Software's Basic 128 v1.00.
Sea Wolf 128.prg
Sink as many ships as you can before you run out of time. Joystick port 2. Compiled with Abacus Software's Basic 128 v1.00.
Snapsnake.lnx
Eat the bugs, avoid the weasels. Press fire to retract snake. Use joystick in port 2.
Taxman.prg
Gather as much of the money as you can without being caught by the tax collector. The value of the $ rise with each round completed. Use joystick in port 2.
Zeeslag.lnx
A boat-sinking game in Dutch. Controlled by the keyboard.
80/
All games in this directory are for the 80-column screen of the Commodore 128 and have been written in BASIC, unless otherwise specified.
Crypt.prg
Enter the monster infested rooms, retrieve the treasure, and escape. Joystick port 2.
Landslide.prg
A financial game. Created by Tim. P von Pein and converted to 80 columns by Tim C. Dotson. Switch to the 80 column screen first by pressing ESC and X or by issuing the statement GRAPHIC 5.
Millifoot.lnx
Centipede clone by L. K. Snyder/Nightstalker Software. Make a snake disappear by shooting it before it reaches the bottom of the screen. Compiled with Abacus Software's Basic 128 v1.00. Use joystick in port 2.
Smash.prg
A simple Breakout game, joystick port 2.
Solitaire.sfx
An implementation of Solitaire by Aaron Peromsik. Supports both keyboard and mouse input. Switch to the 80 column screen first by pressing ESC and X or by issuing the statement GRAPHIC 5.
Wormquest.prg
Guide the ever-growing worm through various rooms. Joystick port 2.
graphics/
Draw Pro 128.prg
40 column art program written in BASIC by L. K. Snyder. Use joystick in port 2, and press F5 to view the help menu.
FaceBender.readme
FaceBender.sfx
A funny program that bends faces.
Globe.prg
Globe.readme
Draws a spinning globe on the VIC-II screen.
Watchmaker.prg
Watchmaker.readme
Simple evolution illustrator.
v128.ship80.sfx
Sample animation for the video128 animator.
vdc-pics.lzh
Pictures for the VDC.
video128.a.sfx
video128.b.sfx
video128.c.sfx
video128.readme
Video128, a shareware demo of an animator for the C128.
Ipaint/
bw_ipics.lzh
Black&white Ipaint pictures
ippics00.sfx
ippics01.sfx
ippics02.sfx
ippics03.sfx
Ipaint pictures
ivs1p1.readme
ivs1p1.sfx
Ipaint picture viewer
r&s-ipics.lzh
r&s-ipics.readme
Ren and Stimpy Ipaint pictures
fractals/
Mandelzoom128-4.1.prg
Mandelzoom128-4.1.readme
Mandelbrot & Julia fractal plotter
ifs128.readme
ifs128.sfx
Iterative Function Systems generator
viewers/
FlickerMac-v5.0.prg
MacView-80col.prg
b8vs.readme
b8vs.sfx
Basic 8 picture viewer
gds.readme
gds.sfx
GIF Display System. 64 kB VDC RAM necessary.
vbm/
VBM is a bitmap viewer for use with a 64k VDC, programmed by Craig Bruce.
bm.c
Converts X Windows .xbm files to .bm format for use with vbm.
team.bm.bin
Example bitmap for vbm.
toucan.bm.bin
Example bitmap for vbm.
vbm-1.10.prg
vbm-1.10.readme
640x492 point bitmap viewer for the VDC screen. This is just a loader; you will also need vbmlib.bin.
vbmlib.bin
VBM library routines.
vbmlib.ntsc+pal.readme
VBM library routines improved by Nicolas Welte.
vbmlib.ntsc.bin
VBM library routines for NTSC-M timing
vbmlib.pal.bin
VBM library routines for PAL-B timing
vbmlib.s
Source code of the VBM library routines.
warbird.bm.bin
Example bitmap for vbm.
os/
Here are the various alternative operating systems for the C128.
ace/
ACE is an operating system for the C64 and C128 that provides a Unix-like command-shell environment.
The ace16*.sfx archives were created by Ismael Cordeiro (ismael@cam.org) from the original files which are now available at ftp://ftp.jbrain.com/pub/cbm/os/ace/. More files can be found on that site.
ace16a.sfx
ace16b.sfx
ace16c.sfx
ace16d.sfx
ace16e.sfx
Advanced Computing Environment, Revision 16
ace16prg.sfx
ACE 16 Programmer's Reference Guide
cpm@ (link)
cs-dos/
CS-DOS is an MS-DOS like operating environment for the Commodore 128. This directory contains the CS-DOS distribution and miscellanous programs designed for it.
cs-batch.for
A note about cs-batch.sfx.
cs-batch.sfx
Batch files (scripts) for the CS-DOS.
cs-doc15.sfx
Documentation for CS-DOS v1.5.
cs-dos15.sfx
Binary distribution for CS-DOS v1.5.
cs-grep.sfx
cs-grep.txt
Grep (a text searching facility) for the CS-DOS.
cs_asst1.sfx
cs_asst2.sfx
CS-ASST packs are assorted small programs for the CS-DOS environment on the C-128. Phonebook, Guitar tuner!, etc... fun stuff!
csdos-licensing.txt
Information on licensing CS-DOS.
csdos.noreu.sfx
RAM disk program and an autoexec file for use without an REU.
csdos.reu.sfx
RAM disk program and an autoexec file for use with an REU.
csxtra42.lzh
csxtra42.readme
Modules for CS-DOS programmed by Bruce Vrieling.
lhav12.arc
LHARC for CS-DOS. Contains source code for the self-extracting LHarchive header (sfx.ml).
make.title.sfx
A program for making the colorful title pages of SFX archives. Loads of fun! :)
mon.sfx
A machine language monitor extension for cs-dos, which allows some monitor functions to work on expansion RAM!
setram-new.prg
Bug fixed "setram" command to be used with REU's.
sfx.ml.bin
Self-extracting LHarchive header. Prepend this to any old-style LHarc archive shorter than 46080 bytes, and there you have a self-extracting file that can be extracted on a C64 or a C128.
squsq.sfx
A couple of CS-DOS modules which handle CP/M archives.
uncr.sfx
Actually useful in your own work! SQueeze that file! :)
geos@ (link)
nt-dos/
Here are versions of an OS by Nicolas Tormo <nicolas.tormo@wanadoo.fr>. All texts are in French, and there is no documentation. But you might still want to take a look at the windowing versions.
dos4.d64.gz
NT-DOS 4, a text-based OS. Programmed in 1987. 1541 disk image.
dos4.sfx
NT-DOS 4, a text-based OS. Programmed in 1987. Self-extracting archive.
win-nt5.zip
NT-DOS 5, some source code and documentation and the binary.
win4.d64.gz
NT-DOS 4, a graphical interface, 1987. 1541 disk image.
win4.sfx
NT-DOS 4, a graphical interface, 1987. Self-extracting archive.
win5.d64.gz
NT-DOS 5, still under development since 1991. 1541 disk image.
win5.sfx
NT-DOS 5, still under development since 1991. Self-extracting archive.
unix128v3/
This is a Unix-like environment for the C128.
README
Unix 128 v3.11 release notes
unix311a.sfx
unix311b.sfx
unix311c.sfx
unix311d.sfx
Unix 128 v3.11 distribution files, four self-extracting archives.
packetradio/
This directory contains packet radio stuff for the C128. See modem.gif for a schematic diagram. The software is packed using PK-Zip on MS-DOS. Unpack it before transfering the files to your C128. These files were uploaded by ecrew@Alpha1.curtin.edu.au.
dc128v50.zip
The packet radio software.
dc5doc_p.zip
Documentation for the packet radio software (Digicom v5.00).
digicom-5.00.txt.gz
Documentation for Digicom v5.00 in another format.
modem.gif
The schematic diagram for a packet radio interface.
programming/
d-ass.d64.gz
1541 disk image of Double-Ass, a 6502 and Z80 assembler that uses the Commodore BASIC editor. Written by Rene van Belzen and published in the 128er Sonderheft 22 by Markt & Technik Verlag, Germany.
d-ass.txt
Instructions for Double-Ass. This document is included on the disk image in PETSCII format.
mightymon.uua@ (link)
Machine language monitor.
weehack128.lnx
An extension for the built-in machine language monitor. The commands include b (set a breakpoint) and dp (disassemble from the program counter). Author: Adam Vardy <avardy@morgan.ucs.mun.ca>.
work.prg
work.readme
A utility for loading a file to the built-in machine language monitor. Redefines the function keys. Uploaded by Adam Vardy <avardy@morgan.ucs.mun.ca>.
cpm@ (link)
documents/
Here you will find some Commodore 128 related programming information. Most of these documents were downloaded from Herne Data System's CP/M page http://www.herne.com/cpm.htm.
1571-dos.info.gz
Basic information about the disk operating system in the 1571 drive
1571-formatting-mfm.gz
Tells how to format MFM disks on the 1571.
640x480-vdc.gz
Examples of programming 640x480 graphics and 80x50 text with the VDC in the C128. The graphics requires 64 kB of VDC RAM.
basic-diskcommands.gz
Using disk commands from BASIC
batch-programming.gz
Batch programming on the C128 (and C64 and VIC-20). (Read data from a disk file as if it was typed in from the keyboard.)
burstmode-basic.gz
How to use the 1571 Burst mode from BASIC
burstmode-intro.gz
Introduction to the Burst mode
burstmode-read.gz
Burst mode documentation, Read protocol
burstmode-write.gz
Burst mode documentation, Write protocol
c128-autobooting.gz
Auto Booting on C-128
intro.1571-1581.gz
Introduction to the 1571 and 1581 drives
tuning-vdc-performance.gz
Tuning the performance of the VDC chip.
using-files.gz
Effective use of files
geos@ (link)
schematics@ (link)
utilities/
c64emulator2.readme
c64emulator2.sfx
This program makes it possible to port C64 programs to the C128 mode with just a few changes.
lotto-v34-1.sfx
lotto-v34-2.sfx
lotto-v34.readme
Assists you in playing Lotto game.
lrr270.sfx
Little Red Reader v2.70 [February 16, 1998]. MS-DOS file reader/writer for the C128 and 1571/81/FD drives.
menu128v200.sfx
menu128v200.txt
PowerMenu 128. Requires JiffyDOS and supports RAMLink, SCPU128 and CMD HD. This menu program loads programs in both 64 and 128 modes. It operates in 80-column mode.
pet-emu.prg
This program makes it possible to run CBM 8032 BASIC programs on the 80-column screen. Written and uploaded by Marco van den Heuvel.
pet-emu.txt
qe128.prg
80 column Quick Texteditor.
ramdos2+1.sfx
A patched version of the Commodore RAMDOS BASIC loader that avoids a bug with JiffyDOS when used on the Commodore 128.
ramdosii.readme
ramdosii.sfx
A modified version of the Commodore RAMDOS that can make use of expanded REUs up to 2 megabytes.
reu2disk.readme
reu2disk.sfx
Back up the contents of a REU to disk.
serendipity.readme
serendipity.sfx
An utility to start C64 mode programs from C128 mode, and a C64 mode menu program.
simfile128.uua@ (link)
A data file management program.
stan-printer.sfx
Standard documentation printer. Prints sequential files to a dot matrix printer. No file size limit. Define bin=1 in the beginning of the program to get hexadecimal dumps.
svnt128.doc
svnt128a.sfx
svnt128b.sfx
svnt128c.sfx
svnt128d.sfx
Servant 128, a ROM-based resident utility in four self-extracting files. Two 1541 diskettes or one larger diskette will be needed for the unpacked files. Start Servant by executing the program "run me". When Servant is active, you have the option of creating an EPROM image on a blank disk. This image will contain two extraneous bytes in the beginning. Remove these two bytes, and burn the rest (32768) on a 27256 or 27C256 EPROM that can be installed in the Function ROM socket.
twscanbj.sfx
This is an upgrade to The Write Stuff 128 and 64 to allow full use of Canon Bubble Jet printers In Black and White and Epson 24 pin printers.
video80v6-1.sfx
video80v6-2.sfx
This is a versatile video tape cataloger written by Scot Cullen. Modified for cmd hard drives and overlays by Charles Kirby.
zed077.uua@ (link)
An unfinished text editor by Craig Bruce. 80 column screen only.
c64/
The Commodore 64 is perhaps the most popular 8-bit home computer system. It was released in 1982, and some units were manufactured as late as the 1990s. See http://www.c64.sk/ for Commodore 64 related news.
ALLFILES
Index of all files under this area, text version.
ALLFILES.html
Index of all files under this area, HTML version.
amusements/
LifeExpectancy.prg
Estimates how long you will live.
Stat.sfx
Baseball statistics program written by Troy Rutter <techy@iastate.edu>. Requires disk drive and printer.
TrgYouthPoemMkr.prg
Tool for generating youth poetry.
UpsideDown.prg
Turns the screen upside down. Works only in PAL machines.
runemal.doc
Describes runemal.c64.
runemal.prg
Cast and read rune stones effectively.
archivers/
UltimateLynx3.prg
Archiver for .lnx files, no compression. No speed-up routines; works also with other disk drives than the 1541.
Wraptor-3.0.prg
Wraptor-3.0.readme
Archiver for PRG, SEQ, USR and GEOS files by Bill Lucier. Copyright © 1997 by J & F Publishing. Published by Loadstar.
arc250.sda
ARC 2.50 for .arc files
arkive-v1.0.prg
Arkive v1.0 for .ark files
arkive-v2.0.prg
Arkive v2.0
crc32.prg
Calculates 32-bit CCITT checksums. C64/C128 executable. Look also in the /pub/cbm/archiving subdirectory.
csx01.readme
csx01.sfx
Generic .ARChive dissolver.
dsk2file.prg@ (link)
A BASIC/ML program to convert any CBM disk to a dump file (like VC1541 disk to .d64) for a PET or C64.
The dump file should be written to a device larger than the dumped disk (although the program can be tailored to split an image).
See also file2dsk.prg. Programmed and uploaded by André Fachat.
emutil.prg@ (link)
emutil.readme@ (link)
EMUTIL is a disk image archiver for the Commodore 64 and 16K+ CBM/PET computers. It supports all known Commodore disk drives, of all capacities. It also supports all CMD HD and RL Native partitions. Programmed by Bo Zimmerman and André Fachat.
file2dsk.prg@ (link)
A BASIC/ML program to restore any CBM disk from a fitting disk image (like .d64 restore to a VC1541).
See also dsk2file.prg. Programmed and uploaded by André Fachat.
lhx64-0.9.readme
lhx64-0.9.sfx
Very primitive old-style LZH/SFX dissolver.
library.v7.prg
Library (.LBR) creater/dissolver. Programmed in 1986. This format is obsolete. You'd better use Lynx or ZipCode for new archives.
lynx17.prg
Lynx 17 for .lnx files, no compression
lzhtosfx.sfx
lzhtosfx.txt
A utility that converts an old-style .lzh file (created with LHA or LHARC) to a self-extracting .sfx file.
pcrc.prg
Calculates checksums for files. Older version of CRC32 to be phased out.
unzip.sfx
Dissolves files zipped with MS-DOS PKZIP 1.10
unzip64v2.txt
User's manual for Errol Smith's unzip 2.0 program.
unzp6420.prg
Unzip 2.0 dissolves files created by PK-ZIP 2.0 using the Deflate method. See the author's home page http://www.ros.com.au/%7Eerrol/64.html for further information.
uucoder2.prg
FAST UUencoder/decoder for the C64
uuxfer.prg
uuxfer.readme
UUencode and UUdecode for Commodore 64.
disk@ (link)
audio/
Vibrants/
READ-ME
README
Information about this collection.
3x-player/
Unlike other tunes, the 3x tunes start at $4000.
3xplayer.prg
A simple 3x-player routine written by Laxity
mcoolkaf.prg
meastend.prg
msyncopa.prg
mwasteii.prg
myieldpo.prg
mzimxusa.prg
soap1440.prg
sweet144.prg
Accept/
$1000/$1003 tunes by Accept
14greenl.prg
14hgdgac.prg
14noiseh.prg
14plinga.prg
14stadve.prg
Deek/
$1000/$1003 tunes by Deek
14buttsl.prg
14deek01.prg
14infini.prg
14introd.prg
14quasar.prg
14specco.prg
14thecit.prg
14toccat.prg
14treasu.prg
There's a bug in the init code of this tune. You must explicitly set the volume level after calling the player initialization routine.
15deadtu.prg
15endseq.prg
15follow.prg
15jingle.prg
15kwik41.prg
15level2.prg
15loadji.prg
15mainji.prg
15memori.prg
15ranxde.prg
15titled.prg
15tribut.prg
17coldia.prg
17milkin.prg
18buildi.prg
18endhis.prg
18itsove.prg
18pigsha.prg
18poolga.prg
20coldit.prg
Drax/
$1000/$1003 tunes by Drax
09draxit.prg
10snicke.prg
10thawdr.prg
11gurlik.prg
11warrio.prg
11zammis.prg
12drax01.prg
12drax02.prg
12drax03.prg
12drax04.prg
12drax05.prg
13church.prg
13classi.prg
13housem.prg
13influe.prg
13ingame.prg
13introi.prg
13magicf.prg
13oldzax.prg
13osteri.prg
13pianor.prg
13shithe.prg
13shorti.prg
14axelmi.prg
14bonele.prg
14busyno.prg
14crying.prg
14deligh.prg
14discoz.prg
14drax01.prg
14drax02.prg
14drax03.prg
14drax04.prg
14drax05.prg
14highsc.prg
14hippop.prg
14introz.prg
14jesusc.prg
14jydefu.prg
14lethal.prg
14liverc.prg
14middel.prg
14overla.prg
14silenc.prg
14unknow.prg
14xfacto.prg
15botani.prg
15destin.prg
15drizzl.prg
15feelit.prg
15fluffd.prg
15getfun.prg
15guffer.prg
15jazzie.prg
15pianoo.prg
15timmyb.prg
15wendyd.prg
15wrinkl.prg
17pingam.prg
17skinfl.prg
JCH+HJ/
11hacktr.prg
13forevc.prg
Jens Christian Huus/
06mcr1ln.prg
06moosak.prg
06needyo.prg
06pheric.prg
06xrayjc.prg
06xsintr.prg
09hallow.prg
09introz.prg
09rutigj.prg
10decisi.prg
10demoga.prg
10glider.prg
10hitson.prg
10oswald.prg
10popcor.prg
10sandra.prg
10secret.prg
10showti.prg
10skull8.prg
11hardon.prg
11michel.prg
12craptu.prg
12jch01j.prg
12jch02j.prg
12jch03j.prg
12jch04j.prg
12jch05j.prg
12jch06j.prg
12jch07j.prg
12jch08j.prg
12jch09j.prg
12jch10j.prg
12jch11j.prg
12jch14j.prg
12louisi.prg
12narrow.prg
12spacep.prg
134thjch.prg
13duches.prg
13garfie.prg
13george.prg
13mist01.prg
13nomore.prg
13spacep.prg
13stopfo.prg
14cooltu.prg
14infono.prg
14jch01j.prg
14jchaga.prg
15chordi.prg
15hawaii.prg
15hollyw.prg
15hugojc.prg
15reveng.prg
15strike.prg
15unkno1.prg
15unkno2.prg
15unkno3.prg
17ninjac.prg
18chimer.prg
18hurric.prg
Link/
08loader.prg
08titlez.prg
10hitsou.prg
10riffsm.prg
10skyway.prg
117jingl.prg
12scenep.prg
13action.prg
13jazzma.prg
13justan.prg
13pcicln.prg
13ultima.prg
14ballju.prg
14razore.prg
14visage.prg
15americ.prg
15bether.prg
15roadfu.prg
15runnin.prg
15victor.prg
Metal/
13bonzai.prg
14leth10.prg
14leth11.prg
14leth12.prg
14letha1.prg
14letha2.prg
14letha3.prg
14letha5.prg
14letha6.prg
14letha7.prg
14letha8.prg
17dianem.prg
17jensem.prg
Scortia/
14terani.prg
utils/
Deluxe Driver-2.0.prg
Deluxe Driver - Version 2.0 (for playing and relocating JCH tunes)
Deluxe Driver-3.0.prg
Deluxe Driver - Version 3.0 (for playing and relocating JCH tunes)
Deluxe Driver-4.0.prg
Deluxe Driver - Version 4.0 (for playing and relocating JCH tunes)
Deluxe Driver-5.0.prg
Deluxe Driver - Version 5.0 (for playing and relocating JCH tunes)
JCH Coder v1.prg
JCH encrypter 1.0 for passwording files.
JCH Split v1.1.prg
Splits JCH tunes.
Relocate JCH.prg
Relocates JCH tunes.
Relocate Laxity.prg
Relocates Laxity tunes.
VibRip50.00.prg
A music ripper utility.
editor/
Example Tune.prg
An example tune for the JCH editor
JCH Editor-1.4G.prg
JCH editor v1.4G
JCH Editor-docs.prg
Documentation for the JCH editor.
editors/
CyberTracker-1.00.d64.gz
CyberTracker-1.01.d64.gz
CyberTracker is a new tracker for the C64 that is similar to the PC/AMIGA-trackers (like FastTrackerII). See the producers' home page at http://noname.c64.org.
DMC-v4.0.prg
Digieditor-v1.3.sfx
Editor for digitized music written by Brian of Graffity.
JCHeditor14.prg
Jens-Christian Huus's soundeditor Version 14.
Jays_Editor_1.5.prg
Jays Music Routine v1.5. Includes an editor.
Megasound.lnx.gz
Megasound.txt
Megasound Music Editor by Jori Olkkonen (Yip/Purebyte) and some tunes by Sami 'Nutcase' Saarnio.
MusicMixer6.prg
OdinTracker113.zip
OdinTracker113src.zip
Odin Tracker and its source code. Programmed and uploaded by Zed (zed@kempelen.iit.bme.hu). Released 17 Apr 2001.
PD-editor.prg
ProDrum-v2.sfx
Equinoxe's drum sound generator
Rob_Hubbard_Editor.prg
Rob Hubbard editor by Predator
SIDwinder_V0123_C64.d64.gz
SIDWinder v1.23
SIDwinder_V0123_src.zip
Source code of SIDwinder v1.23.
Soft_Tune_Composer.prg
A music editor by The Joker Crew.
Soundscape.prg
Soundscape music editor by F.Blom
Soundstudio.prg
Preview of Cyberlogic Sound Studio by Trance '92
Ubiks_Music_Collection.prg
An editor, a relocator and some sample music by Ubik. Includes a very poor Space Invaders game. There are no instructions available for the editor.
demo_music_creator_v2.1db.prg
demo_music_creator_v2.1qd.prg
demo_music_creator_v4.0qu.prg
demo_music_creator_v4.0sx.prg
dmc4.0.prg
DemoMusicComposer Version 4.0.Great thing.
equaleditor_v1.prg
fc4.0.prg
Syndicate of Dynamix, Future Composer v4.0 with instructions and demo tracks
future-composer-2.sfx
Future Composer v2, a player and some sample music.
future-composer-4.prg
Nice Editor with 3 demo sounds built-in.
gb-comp.v26.prg
It's future composer V1.
mastercomposer.prg
Editor for Huelsbeck's tunes like Katakis.
rockmonitor-2.prg
Successor of soundmonitor with digiplayer.
rockmonitor-3.prg
Version 3 of rockmonitor.
rockmonitor-4.prg
Version 4 of rockmonitor.
soundmaker.doc
Simple sound editor.
soundmaker.prg
soundtracker.doc.prg
Might work with Amiga trackermodules.
soundtracker.prg
voicetracker2.6.prg
Voicetracker version 2.6 (not soundtracker !).
voicetracker4.2.prg
Voicetracker v4.2
players/
Midislave-1.1.lnx
Midislave-1.1.lnx.readme
Turns your C64 to a MIDI device.
RealSIDPlay.doc
RealSIDPlay.prg
RealSIDPlay_v2.20.prg
PlaySID/Sidplay player for the C64. Works with about 90% of the tunes.
digiplayer31.sfx
musicsys-64.lzh
Compute's Sidplayer disk with the player, some utilities and some musics.
sidpic.sda
Kermit R. Woodall's version of Sidplayer that is capable of displaying pictures while playing the music.
stereopl10-3.sfx
Stereo Sidplayer v10.3.
samples/
A-Man1.sfx
A-Man2.sfx
A-Man3.sfx
Game and demo music composed by A-man of Arcade
Always on My Mind.prg
Always on my mind (rockmonitor).SYS 40912.
Amorphis-pack5.d64.gz
A collection of music from the Polish group Amorphis.
Axel F.prg
Plays the Beverly Hills Cop (Axel F) theme very badly.
BZ Ultimate Galway-1.d64.gz
BZ Ultimate Galway-2.d64.gz
BZ Ultimate Galway.txt
A Martin Galway music collection put together by Binary Zone. PAL only. Uploaded by Jason (T.M.R/Cosine).
Big in Japan.prg
This little music program works on both PAL and NTSC.
Bmx.prg
Bmx Kids (rockmonitor).Start with sys 49152.
ChristmasCarols.sfx
These are several Christmas carols I entered using Master Composer many years ago (1984). I hope you enjoy them; they are still fun to play at Christmastime. -- Jim MacKenzie <PhotoJim@usa.net>
Compo-musix.antic.prg
Compo Musix for the TCC pardy in Sweden, musix by Zyron/Antic PAL - works on NTSC Uploaded by Chief/Padua <tonyc@compnews.co.uk>
Concluded Cuts.d64.gz
A music collection by Oxsid Planetary. Released at LCP in 2000. Uploaded by zyron@algonet.se.
CraziDigis-1.lnx
Some digital samples created by William Jhun (ec ind03@oswego.edu)
Crocket-theme.prg
Crocket Theme (rockmonitor).SYS 40912.
Digital Acid.prg
A demo that flashes the screen and plays some disco style music.
Dmusic.prg
Dirty cash music by Patrick Peters. Use a $1000/$1003 player to play this.
EVS Zaks.sfx
Some music by 20th Century Composers / EVS prod.
Effect-sample.prg
Effect-sample.readme
Plays simple sound effects.
Enigma Intro.EVS.prg
Enigma Intro by 20cc EVS. The musix to the revolution demo by EVS - original tune before reduced to run at 4 raster lines. PAL - works on NTSC Uploaded by Chief/Padua <tonyc@compnews.co.uk>
Experience1.Fatum.prg@ (link)
Experience2.Fatum.prg@ (link)
Experience3.Fatum.prg@ (link)
Collections of Bax/Fatum's musics. Released in 1993-1995.
Future-C.prg
Music from Agemixer/Astral.
Für Elise.prg
Installs an interrupt routine that plays Für Elise on the background rather poorly.
IRQ Music 10.d64.gz
Digitized music made in 1985.
IRQ Music 10.readme
Jeroen Tel music.prg
Jeroen Tel music collection. 9 tunes.
Jukebox 2.sfx
Jukebox-p1.sfx
Jukebox-p2.sfx
Menu-driven music collections. The musics are probably converted from Sidplayer files.
Led Zeppelin.prg
This (quite old) C64 program plays Stairway to Heaven by Led Zeppelin.
MON music.lzh
Music of several games composed by the Maniacs of Noise
Madness Sound.prg
A demo with two tunes
Maple Leaf Rag.prg
This executable file plays the Maple Leaf Rag.
Music.d64.gz
Digitized music
MusicCollection14.antic.prg
Music Collection 14 by Zyron of Antic
Pump Up the Jam.prg
Digimix by Zod/Orion (slow decruncher)
Sabrina.prg
1989 Plays a mix of the "boys, boys, boys" song by Sabrina. Very slow decruncher.
Shogoon.sfx
Some music by Shogoon of Taboo
Smusic.FHI.prg
Shade Music Collection 2 by Flash Inc. A collection of 8 music pieces. Nice player with an ability to extract the sounds.
Somebody's Tunes.prg
Two tunes by T.M.C./Flash Industries.
Sonic Anarchy 2.Crescent.prg
October 1994. Music demo by Crescent. Musics © Wisdom/Crescent.
Sonic Anarchy 3.Crescent.prg
March 1996. Music demo by Crescent. Musics © Wisdom/Crescent.
Uploaded by Wisdom/Crescent - kilich@doruk.com.tr
Sonic Anarchy.Crescent.prg
June 1994. Music demo by Crescent. Musics © Wisdom/Crescent.
Sonic Boom.Ideal.d64.gz
A music collection by Ideal, a Hungarian group. Coded by Bacsy, musics by Con, and the main logo drawn by Csezso, intro gfx by Flash... Uploaded by Gcs/Ideal (Boszormenyi Laszlo,jr., qgegcs@gold.uni-miskolc.hu).
Speech.demo.prg
Commodore speech demo v1.0
Speech2.demo.prg
Electronic speech demos of Berkeley,CA vol.8
Synth Sample II.prg
A jukebox program with game songs ripped by ABC Crackings
Synth Sample.prg
A jukebox program with some music tunes
Thrust Concert.prg
This program plays the Thrust game music by Rob Hubbard. The animation was created by Stoat & Tim.
Top.lnx
27 different music titles with a nice player designed for PAL systems. Uploaded by the author, Joe/Steel <smol0075@rz.uni-hildesheim.de>.
Zardax.music.prg
Music from Zardax/Origo Dreamline
Compod/
These tunes are in PSID v2 format. To load them on a real Commodore 64, strip the first 124 bytes. All tunes except Coldiarus are initialised by jsr $1000 and played by calling jsr $1003 once per frame.
A View to a Kill.sid
Composed by Roman Majewski (Compod)
Copyright 1994 Agony
Abduction Feelings.sid
Composed by Roman Majewski (Compod)
Copyright 1994 Charged/Fatum
All Saints' Day.sid
Composed by Roman Majewski (Compod)
Copyright 1993 Charged
Amazing Story.sid
Composed by Roman Majewski (Compod)
Copyright 1994 Agony
Another Day In Paradise.sid
Composed by Roman Majewski (Compod)
Copyright 1994 Compod
Another Time.sid
Composed by Roman Majewski (Compod)
Copyright 1993 Charged/Fatum
Anxiety.sid
Composed by Roman Majewski (Compod)
Copyright 1993 Charged/Fatum
Apache.sid
Composed by Roman Majewski (Compod)
Copyright 1993 Charged
As If Nothing Had Happened.sid
Composed by Roman Majewski (Compod)
Copyright 1993 Charged
Bielyje Rozy.sid
Composed by Roman Majewski (Compod)
Copyright 1993 Charged
Brainchild.sid
Composed by Roman Majewski (Compod)
Copyright 1997 Amorphis
Calypso Part 1.sid
Composed by Roman Majewski (Compod)
Copyright 1994 Compod
Chopin.sid
Composed by Roman Majewski (Compod)
Copyright 1994 Charged/Fatum
Clear As Crystal.sid
Composed by Roman Majewski (Compod)
Copyright 1993 Charged
Clever Man.sid
Composed by Roman Majewski (Compod)
Copyright 1994 Charged/Fatum
Coldiarus.sid
Composed by Roman Majewski (Compod)
Copyright 1995 Bad Bytes. Init=$4f71, play=$4fc0.
Coma Light VIII.sid
Composed by Roman Majewski (Compod)
Copyright 1993 Oxyron
Competition's Tune Part 1.sid
Composed by Roman Majewski (Compod)
Copyright 1993 Charged
Competition's Tune Part 2.sid
Composed by Roman Majewski (Compod)
Copyright 1993 Charged
Confusion.sid
Composed by Roman Majewski (Compod)
Copyright 19?? Compod
Cronor 2.sid
Composed by Roman Majewski (Compod)
Copyright 1993 Charged
Crystal Sheep III Intro.sid
Composed by Roman Majewski (Compod)
Copyright 1994 Charged/Fatum
Cudowne Dziecko.sid
Composed by Roman Majewski (Compod)
Copyright 1993 Charged
Daybreak.sid
Composed by Roman Majewski (Compod)
Copyright 1993 Charged
Disco Mix.sid
Composed by Roman Majewski (Compod)
Copyright 1993 Charged
Disco One.sid
Composed by Roman Majewski (Compod)
Copyright 1993 Charged
Disco Remixes.sid
Composed by Roman Majewski (Compod)
Copyright 1994 Charged/Fatum
Disco Two.sid
Composed by Roman Majewski (Compod)
Copyright 1993 Charged
Dreamland.sid
Composed by Roman Majewski (Compod)
Copyright 1994 Charged
Dreamscape.sid
Composed by Roman Majewski (Compod)
Copyright 1994 Charged/Fatum
Dubble.sid
Composed by Roman Majewski (Compod)
Copyright 19?? Compod
Dzieci.sid
Composed by Roman Majewski (Compod)
Copyright 1994 Charged/Fatum
Eleni.sid
Composed by Roman Majewski (Compod)
Copyright 1993 Charged
Emotional Exchange.sid
Composed by Roman Majewski (Compod)
Copyright 1995 Amorphis Group
Enola Gay.sid
Composed by Roman Majewski (Compod)
Copyright 1994 Charged/Fatum
Erotic Sleep.sid
Composed by Roman Majewski (Compod)
Copyright 1994 Charged
Faint.sid
Composed by Roman Majewski (Compod)
Copyright 1994 Charged/Fatum
Fancy!.sid
Composed by Roman Majewski (Compod)
Copyright 1993 Charged
Fantasies.sid
Composed by Roman Majewski (Compod)
Copyright 1994 Compod
Farewell.sid
Composed by Roman Majewski (Compod)
Copyright 1993 Charged
Fatal Attraction.sid
Composed by Roman Majewski (Compod)
Copyright 1994 Charged/Fatum
Fateful Sleep.sid
Composed by Roman Majewski (Compod)
Copyright 1993 Charged
Ferro.sid
Composed by Roman Majewski (Compod)
Copyright 19?? Compod
Fields (game).sid
Composed by Roman Majewski (Compod)
Copyright 1995 Amorphis Group
Fields (intro).sid
Composed by Roman Majewski (Compod)
Copyright 1995 Amorphis Group
Fighter.sid
Composed by Roman Majewski (Compod)
Copyright 1994 Charged/Fatum
Four Time.sid
Composed by Roman Majewski (Compod)
Copyright 1993 Charged
Future.sid
Composed by Roman Majewski (Compod)
Copyright 19?? Compod
Keep Of Dancing.sid
Composed by Roman Majewski (Compod)
Copyright 1994 Charged/Fatum
Keeper.sid
Composed by Roman Majewski (Compod)
Copyright 1993 Charged
Kolorowe Kredki!.sid
Composed by Roman Majewski (Compod)
Copyright 1994 Agony
Koreks.sid
Composed by Roman Majewski (Compod)
Copyright 19?? Compod
L'Amour Braque.sid
Composed by Roman Majewski (Compod)
Copyright 1994 Charged/Fatum
Laxity Intro.sid
Composed by Roman Majewski (Compod)
Copyright 199? <?>
The Big Blue.sid
Composed by Roman Majewski (Compod)
Copyright 1995 Amorphis Group
The Door Was Ajar.sid
Composed by Roman Majewski (Compod)
Copyright 1993 Charged/Fatum
sfx/
Files for the Commodore SFX Sound Expander
%%Beethoven.prg
The first movement of a Beethoven sonata entered by Richard Atkinson
fmcmpsed.d64.gz
FM Composer and Sound Editor disk. The copy protection (looking for 22,READ ERROR,18,18) has been removed by changing the two bytes in block 24,4 at offsets $23 and $2A from $AC to $AE.
demodisks@ (link)
schematics@ (link)
sidplayer/
In order to play these musics, you will need Compute's Sidplayer or any compatible player. These can be found in the /pub/cbm/c64/audio/players or /pub/cbm/c128/audio directories.
2112-6v.sfx
Rush 2112 Sidplayer music collection by DCSTAR & CPR.
Christmas 64.sfx
A stand alone Christmas SID.
Christmas Album 1.sfx
This is an album of 29 Christmas SIDs for your holiday enjoyment.
Christmas Album 2.sfx
This is an album of 27 Christmas SIDs for your holiday enjoyment.
Christmas Album 3.sfx
This is an album of 20 Christmas SIDs for your holiday enjoyment.
Christmas Album 4.sfx
This is an album of 17 Christmas SIDs for your holiday enjoyment.
Christmas Album 5.lzh
This is an album of 5 stand alone Christmas SIDs for your holiday enjoyment.
Christmas Album.prg
Christmas Album. Poor graphics and christmas songs created in the Sidplayer editor.
Christmas Music.sfx
A stand alone Christmas SID.
SingAlongSID01.lzh
SingAlongSID02.lzh
SingAlongSID03.lzh
SingAlongSID04.lzh
SingAlongSID05.lzh
SingAlongSID06.lzh
SingAlongSID07.lzh
SingAlongSID08.lzh
SingAlongSID09.lzh
SingAlongSID10.lzh
SingAlongSID11.lzh
SingAlongSID12.lzh
Sing Along Sidplayer music collection. Includes the words. Archived by Carl Springer in 1991.
Stereo10.lzh
classical-1.lzh
classical-2.lzh
classical-3.lzh
Classical music in Sidplayer format.
coyote-sids1.lzh
SIDplayer music by Coyote.
dontlookback.msw
This self-extracting file contains the Sidplayer music Don't look back.
elton_john.sda
Some Elton John music converted to Sidplayer format.
empirestrik.sda
The Empire strikes back by Mark A. Dickenson. Requires stereo Sidplayer v10.1 or later.
eternalflame.msw
This self-extracting file contains the Sidplayer music Eternalflame.
faith-6v.sda
Faith Sidplayer music collection by DCSTAR & CPR.
monosids1.lzh
monosids2.lzh
monosids3.lzh
monosids4.lzh
monosids5.lzh
monosids6.lzh
Monaural music sids.
mozart-mus.sfx
Mozart's Sonata in C Major for Stereo Sidplayer, and SANCTUS.MUS by Michael Haydn, a good friend of Mozart
no_jacket-6v.sda
"No Jacket Required"/Phil Collins. Converted to Stereo Sidplayer files by DCSTAR & CPR.
pop-80s.sfx
Pop music from the 1980s in mono Sidplayer format
shake_me.msw
This self-extracting archive contains the Stereo Sidplayer song Shake Me.
shotgun.msw
This self-extracting archive contains the Stereo Sidplayer song Shotgun.
sids-3.lzh
sids-4.lzh
sids-5.lzh
sids-6.lzh
sids-7.lzh
sids-a.lzh
sids-a.sfx
sids-b.lzh
sids-b.sfx
sids-c.lzh
sids-c.sfx
sids-d.lzh
Stereo + mono sids.
sids.Rag_Jazz.A-L.lzh
sids.Rag_Jazz.M-R.lzh
sids.Rag_Jazz.S-Z.lzh
SIDplayer ragtime/jazz music collection uploaded to ccosun.caltech.edu by William R. Ward <hermit@bayview.com> on 9/21/92 See the Index files inside the archives for information about the musics.
star_wars.sda
Star Wars theme for Stereo Sidplayer
startrek-tng.sda
Star Trek - The Next Generation theme for Stereo Sidplayer
stereo1.lzh
stereo2.lzh
stereo3.lzh
stereo4.lzh
stereo5.lzh
stereo6.lzh
stereo7.lzh
stereo8.lzh
stereo9.lzh
Stereo Sidplayer music
sweetchild.msw
Sweet child tune for Stereo Sidplayer
takethisjob.msw
Take this job tune for Stereo Sidplayer
the_doctor.msw
The Doctor tune for Stereo Sidplayer
tv+moviesids.sfx
Famous TV and movie tunes in Sidplayer format
varmusic.lzh
Stereo + mono sids.
vegasst1.sda
vegasst2.sda
vegasst3.sda
Stereo music sids from 1990 Las Vegas Sidfest
yougotit.msw
You Got It tune in Stereo Sidplayer format
utilities/
Advanced Music Search v5.0.lnx
Searches for music in other programs
Airwolf-fixer.prg
Converts any tune to Airwolf format.
Composer.sfx
This program performs various calculations used in the composition of serial music.
Digiripper-1.0.prg
Assists in ripping digitized effects from other programs
FC-Relocator.prg
Future Composer soundrelocator.
JCH-Relocator.prg
Relocates JCH sounds.
JCH-inst-rip.prg
MusicAnalyzer3.sfx
Version 3.0, allows play of IRQ musics + more.
MusicRipper.prg
Assists in ripping music from other programs
Musicwizard.prg
Tool to examine sounds.
Relocate.prg
Tool to relocate different sounds.
SM-Relocator.prg
Soundmonitor soundrelocator.
Sid Organizer-3.0.doc
Sid Organizer-3.0.sda
Sid Organizer 3.0 by Jerry Roth. This program makes a catalog of your Sidplayer files.
SidWriter II.doc
SidWriter II.sda
Sidplayer music editor by Steve Emsley
VTR-Relocator.prg
Voicetracker soundrelocator.
comm/
RS-232 terminal programs and data communication software
2400bps.asm
Source for 2400bps RS232 routine.
Cipherterm.sfx
Files that describe how to add Zmodem to Commodore Terminal programs and BBS's. Uploaded by Tom Hoot <thoot@neosoft.com>.
Handyterm.prg
A relatively new terminal prg, better than ccgms.
QuantumLink.d64.gz
This is a copy of the original QuantumLink sign on disk. QuantumLink was an on-line service for the Commodore 64. QuantumLink and its successor, America On Line, co-existed for some years, until the QLink was closed on October 31, 1994. On this disk, there is a demo on it that goes through the features of the online service. Pretty cool actually. After trying to sign on with this software the demo is bypassed and is no longer available. This is the complete original version of the software. It should bring back fond memories to anyone that used to be on the service and give hints to what it was like to those of us that weren't. Uploaded by Dan Amborn <dca@digicron.com>. See also the Q-Link nostalgia page http://www2.ari.net/home/jpurkey/qlink.html.
Terminals.d64.gz
A collection of terminal programs: CCGM'S 6.01, MULTITERM 5.2, TOUCHTERM 3.9, RACIKS TERM, AUTODIAL, and data transfer software: BIG GULP.
blue-box.prg
A "blue box" utility for the C64.
ccgms5.5.prg
The most used cbm terminal program.PAL+NTSC.
em020926.d64.gz
An e-mail user agent for the unexpanded Commodore 64 and a modem. This software should be considered as an early version. The 1541 fastloader of the included Kwik-Write editor may cause problems. The Internet access is accomplished via PPP and PAP. Written by Jochen Adler/Near Letter Quantity (nlq@gmx.de).
uuxfer.prg
UUencode and UUdecode for Commodore 64.
uuxfer.readme
Documentation for uuxfer.
z-term.prg
Example program to use z-modem receive.
zmodc64.zip
Source for zmodem receive (zipped).
zmodem.zip
Source code for zmodem by Daniel Fandrich for 6502 cross assembler
Novaterm/
Novaterm is one of the best terminal programs for the Commodore 64. Some of these files are also available from ftp://ftp.exitlight.com/Novaterm/.
novaterm-source.tgz
Source code of Novaterm
v10/
nova10beta-1.sfx
nova10beta-2.sfx
nova10beta-3.sfx
nova10beta-4.sfx
Beta version of Novaterm 10
v9.4/
nova-ymodem.sfx
The Y-Modem Batch transfer protocol with Novaterm 9.4 had a bug in it, this file comes from version 9.3 and does work.
nova9_4-1.sfx
Package 1 of novaterm 9.4 self extracting.
nova9_4-2.sfx
Package 2 of novaterm 9.4 self extracting.
nova9_4-3.sfx
Docs for novaterm 9.4 self extracting.
v9.5/
nova9.5-.sfx
nova9.5-1.sfx
nova9.5-2.sfx
nova9.5-3.sfx
Novaterm 9.5
nova9.5-german.readme
nova9.5ger1.sfx
nova9.5ger2.sfx
nova9.5ger3.sfx
German version of Novaterm
v9.6/
nova96-1.sfx
nova96-2.sfx
nova96-3.sfx
Full version of Novaterm 9.6
novalite.sfx
LITE (demo) version of Novaterm 9.6
ram.SuperCPU
SuperCPU buffer driver
database/
ChequeBook.sfx
Cheque Book Organiser by Peter Weighill.
Contact Dealer v3.1.Flash Inc.prg
A database for contact information. Kind of like an address book.
Contact Dealer-v2.CD.prg
A database for contact information. Kind of like an address book. This version by Censor Design, released 1990.
Handy-filer64.prg
This is a nice database program which lets you to define the fields and their lengths. The database is kept in memory, and you can load from or save it to disk.
Practifile.d64.gz
This is a database program for your C= 64 and is very useful to store lists of contacts, records, etc.
formel1-500.sfx
Keep track of Formula One statistics with this German program.
formel1-dat.sfx
Formula One statistics from 1991 to 1997.
formel1.readme
Information about the formel1 program.
demodisks@ (link)
demos/
You may find more recent demos at ftp://utopia.hacktic.nl/pub/c64/. Also see the SCS*TRC home page at http://www.scs-trc.net/, and the Commodore 64 demoscene Hall of Fame http://www.c64-hof.com/.
generic/
Blackice3.prg
1992 Eclipse filled vector demo, NTSC, ok in PAL
Bubbles.prg
1988 The 'original' Juggler ;).
Demos.lzh
Demos.readme
Miscellanous demos by Mark Rejhon.
Drivemusic.prg
Sing Song Serenade C64 1541 2031 by Cristopher C. Capon / Clockwork Computing. Plays a tune with the disk drive.
Flash80-demo.prg
A flickering but efficient 80 column routine by Powdered Toast Man.
Magic Colors.prg
A demo by Soedesoft featuring nice color effects.
MusiCalc.d64.gz
MusiCalc.readme
1983 MusiCalc Christmas Hits by the Waveform Corporation. Press ^ to change tunes.
Necrofile.prg
1987 A demo by an American group TST. Only the first part seems to work.
Outspace.prg@ (link)
Outspace by Orion 1988. Slow decruncher. This demo plays samples of some games and has two pictures and a few sprite scrolls.
Swishsynth.prg
1985 Nice drawing demo with sound.
TCCMusic.d64.gz
1993 TCC party music compo winners.
Universe.prg
1987
poor/
C64 Sprite Demo.prg
A German BASIC program trying to demonstrate the C64. Very poor, so you can laugh at it. Made in 1982.
Christmas Album.d64.gz
Disk image of Christmas Album.
Christmas Album.lnx
A similar demo that even seems to contain ML routines. Written for the Christmas 1982.
Christmas Album.prg
Christmas Album, linked and crunched to a single part.
Commodore 64 demo.prg
Another German demo written in BASIC.
ntsc/
9th Hell/
KallIt.prg
1995
Maleficio.prg
1995
Abyss/
Aftershock.prg
Multi-page demo
Apostasy/
Animus.prg
FruityPebbles.prg
Arson/
Flammable.prg
1990
N.F.D.prg
1991
Pressure.d64.gz
Pyromania.prg
1990
Touch.prg
1990 "U Cant Touch This"
Ballistics/
Paradise Lost.prg
Spotlight.prg
Carcass/
Carcass http://www.carcass.c64.org
A Little Bit of Carcass.prg
Released 1997. Features a 4x4 graphics mode in NTSC.
Bloodmerry.prg
Carnivorous.prg
September 30, 1996.
Cutting Edge.prg
Decay.prg
1994
Dragon's Den.prg
This demo doesn't run on PAL machines at all.
Draz-Lace-1.0.prg
A picture editor originally made by devil of noice, NTSC fixed on 2nd October of 1997 by Fungus/Carcass.
Fresh Air.Style+Carcass.lnx
January 1st, 1992 at 12:01 AM. A Style+Carcass Production.
Inferno.sda
1995
Insomnia.prg
April 9, 1993.
Jingle Hells.prg
Dec 25, 1997 Jingle Hells a.k.a. Satan Claws II. Works on PAL as well.
Kiss My Carcass.prg
National Cavader #1.prg
January 1994. A Carcass news letter.
National Cavader #2.prg
March 1, 1994. A Carcass news letter.
Oldcool.Necrophobic.prg
Oldcool, a tune for the 1998 Driven 4k music compo by Necrophobic.
Rei.Pwizard.prg
Rei, a pic for the 1998 Driven 4k art compo by Pwizard.
Sadisfaction-1.sfx
1994
Sadisfaction-2.sfx
1994
Satan Claws.prg
December 25, 1996, a christmas demo.
Seduction.prg
Shine on!.Style+Carcass.prg@ (link)
November 1, 1991, a Style+Carcass coproduction with vector graphics.
Skull Drudgery.prg
Multipart demos.
Sourceflux.Hoffman.prg
Sourceflux, a tune for the Driven 4k music compo by Hoffman.
Sword.Wide Load.prg
Sword, a picture for the 1998 Driven 4k art compo by Wide Load.
To Hell and Back.lnx
15th December 1992.
Untitled13.prg
1994 An intro by Asnodeus/Carcass.
Cheyens/
Pieces of Light.prg
1989 Pieces of Light
Co-op/
Party.Style+RPG.prg
1994 co-op demo by Style and Renegade Programmers Group
DNA/
Never Die.prg
Tracked.prg
Demonix/
4YearsDemonix.prg
4 years demo by Demonix, released in 1994
Brotherhood.prg
1994 Birthday demo for Kyle & Dungeon BBS ad
Dungeon.prg
1994 Dungeon BBS ad
Dream/
Dreamland.prg
BBS ad
Moldy Pie.prg
One part demo
Party.prg
One part demo
Eclipse/
Decade.prg
Eclipse & Morrissey '90
Purple Haze.d64.gz
1992 A multi-part demo
Spherical.prg
One page "multi-effect" demo
Whoa.prg
One part demo
Electron/
Adios.prg
1994 Multi-page demo, Electron's farewell demo.
Aphasia.prg
1991 Multi-page demo
Casino.prg
Casino BBS ad
Jungle.prg
Patience.prg
Multi-page demo
Perplex.prg
1992 Multi-page demo
Saturn.prg
1991 Multi-page demo
Elixir/
Gore Demo.prg
Entity/
90125.prg
Aixelsyd.prg
Brain Damage.prg
Perdition.prg
Multipart demo
Evil/
BrainDead.prg
Deception.prg
Hellchild.prg
One page demo by Wanderer/Evil.
Incest.prg
Lunacy.prg
Puke-p1.prg
SummerRain.prg
TopsyTurvy.prg
Twilight.prg
Fatal/
AON-Tribute.prg
Cancerous.prg
Forces of Evil/
GrndsFInsty1.sfx
GrndsFInsty2.sfx
1994
Memberdrive.prg
1994
Morbid1.sfx
Morbid2.sfx
Morbid3.sfx
1995
Redrum.prg
A single file multi-part demo. Released in 1996 (?).
Shadow.d64.gz
1992 Shadow. Two of the pages were corrupted and so were removed (Pages 6 & 9). A small little patch was made so that the demo would end with some honor (instead of a hung machine showing a READY prompt). This patch will black out the screen and force a cold boot on your behalf...! Heh.. If someone has this demo with those two pages intact...please upload it!! Uploaded by MAG.
Wasted.sfx
1994
Havok/
Axis.prg
Conspiracy.prg
Phase One.prg
Powerdrome.prg
Pages of an unfinished demo, Powerdrome.
Stage One.prg
Suicide.prg
Short demo
IMP/
Arise.prg
Longshot/
Coming Soon.prg
1995
Lords/
Birkenhead.prg
Multipart demo by Lords.
Casa Pablo.prg
Multipart demo by Lords.
Devil's Dream.prg
One part demo with digimusic by Lords.
Flex.prg
One part demo with flex routine by Lords.
Sellout.prg
One part(?) farewell demo by Reverb/Lords.
Woga Woga.prg
One part demo by Lords.
Mystique/
Samhain2.prg
1994
Omni/
Shock.lnx
1995
Vision.sfx
Opal/
Sacrilege.prg
1988
PSW/
Here are PSW's first 5 demos... In order from oldest to newest they are: Wevealed, Spin, Test Pattern, DYCP and 12th Day.
12th Day.prg
DYCP.prg
Spin.prg
Test Pattern.prg
Wevealed.prg
Plague/
Grand Posse.d64.gz
Reign of Terror/
Brain Child.prg
1990
Deep Freeze.prg
1990
Renegade Programmers Group/
Armageddon.prg
Multipart demo
Assembled.prg
1995
Impact.d64.gz
Multipart demo
Merry Xmas.prg
1994
Oops.prg
Short demo
We're Board-note.prg
July 22, 1992 - a demo by Warnock/RPG, spread by Firedrake/RPG.
We're Board.prg
Retro 64/
These are all the files that Retro 64 has released up to date. All are NTSC/PAL compatible. The file "scd-r64" was removed, as it doesn't load at all.
Antiquetech.lnx
A six-part demo compressed in one file
Easter.prg
Easter 1999 demo
Logoland.prg
This demo appears to crash after the intro (broken copy?)
Peach.prg
An intro by Fuzz
Revenge/
Bonestripper's Return.prg
Comeback demo by Bonestripper/Revenge, released on 1st January 1996.
Retaliation.lnx
Demo by Bonestripper/Revenge.
Roy Batty/
BMT.prg
1995
Tears95.lnx
1995
SSC/
Paragon.prg
Thanks+Spook.prg
Second Dimension/
Chemistry.prg
Last Call.prg
Tragedy Change.prg
Uncensored.prg
Shade/
Chime This.prg
The Return.prg
Wizard of Odd.prg
Sinister/
Contact.prg
1994
Storm/
Been Done.prg
Been done mix by Megmyx/Storm
Canadian Bacon.sfx
1995
CoC Back.prg
1995
Forecast.prg
Mispelt.prg
Negspect Debut.prg
Pearl.prg
1994
Untitled.prg
1994
Style/
Alive.prg
1994
Chaos101.prg
An older demo from summer 1991... still worth getting... some simple yet attractive chaos algorithms on screen.
Circleplot.prg
Demo showing off circle plotting. This appeared in an old issue of Expose. Just a bunch of circles although still kinda cool... nice music (note it's in two speeds!).
D.C.S.prg
Dendrite Construction Set demo/utility. Lets you run the Diffusion Limited Aggregation algorithm on a hires screen on your 64. Lots of cool options...
Fresh Air.Style+Carcass.lnx@ (link)
January 1st, 1992 at 12:01 AM. A Style+Carcass Production. Fresh Air megademo. Style's first disk demo... about 9-10 pages of cool screen effects and great music... good art too...
Gold.prg
Gold 1.4.1995
Greener Pastures.prg
1994
Kicken Back.lnx
Multi file demo, Style's 1st ever demo, March 91.
Life.prg
Demo based on John Conway's game of LIFE. Another old but great (IMHO) demo from my summer of coding 1991. This is a 'demoish' implementation of John Conway's LIFE automata. Lots and lots of features in this one... if you enjoy LIFE or mathish things you could play for days (I did). 26 Built in patterns, an editor, features for controlling the LIFE environment... has docs in the demo. I'd be REAL interested to hear your opinions of this one... probably the demo I'm proudest of...
New.prg
Demo w/ sideborder DYCP.
Our Own.prg
Style's second ever demo. Three pages with assorted effects.
Shine On.prg
November 1, 1991, a Style+Carcass coproduction with big vector graphics.
Spirographics.prg
Another of my mathematical-ish demos. Real interesting effects that remind me of my old spirograph toy (thus the name). Some built in patterns but also a nifty patterns editor so you too can play with this toy. I'd REALLY like your comments on this demo!
TCC Music.d64.gz
TCC Music Compo Winners - a compilation by Elwix/Style
This disk contains the 16 winners from the music competition at The Computer Crossroads party held somewhere in Europe. A player is included to listen to most of the musics.
Unity note.prg
A note for the above, also a program.
Unity.prg
Big multi-page April Fool's joke demo.
Suicide/
Max Trash.prg
Reality.prg
Slash.prg
Sunlight.prg
Suppliers/
The Big Bang.prg
1988
Welcome Guys.prg
1988
The Wanted/
Big Bang.d64.gz
Dead or Alive 1.d64.gz
Dead or Alive 2.d64.gz
Focus.d64.gz
Intros.prg
Irone.d64.gz
Silicate Omen.d64.gz
Squeltch.d64.gz
Summer Party 1.d64.gz
Summer Party 2.d64.gz
Sunshine.prg
Union.d64.gz
Time/
Insense.prg
1995
Martyr.prg
A multi-part demo published on January 24, 1995.
Venom/
Living Again.prg
Premiere.prg
TSA Winner.prg
Waterlogged.prg
Vile/
Preferred.prg
Multipart demo
S.U.A.P.prg
"Starting up a Posse" - multipart demo by Vile.
Vortex/
Flipped.prg
1991 Multipart demo
Icky Eek.prg
1991 One part demo
Insomnia.prg
1991 Multipart demo
Prism.prg
1991 One part demo
Wanderer/
After Forever.prg
Multipart demo "After Forever II" by Wanderer, released under The Survivors.
Envy Intro.prg
Intro made by Wanderer.
Fantasy Intro Editor.prg
NEC Intro Editor.prg
Power Drive 2.prg
Multipart demo by Wanderer, released under Rampar.
Power Drive.prg
Relentless.d64.gz
full disk demo from January 20, 1990.
Robocop.prg
Santa Claws.prg
Christmas demo.
Santa Claws3.prg
Christmas demo.
Serenity.prg
Show And Tell.prg
Stormbringer.prg
Wanderful.prg
Wildfire/
Rebirth-2.prg
Subliminal Reality.prg
misc/
Battydemo.prg
1994 CBM stock prices fall... A demo with intro digi speech
C.O.C.prg
Paradox BBS ad
CloseEncounter.Meg.prg
ContactDeathy.prg
CrapnoTune.Meg.prg
DarkBeauty.Meg.prg
Deranged.prg
DigitalLSD.Meg.prg
DragonsDen.prg
Effects Unlimited.Light.prg
1995
Equalizer.prg
A single-page demo. Imported (NTSC-fixed?) on 1 December 1987 by The Undergroundrail Road. Very lame visual effects.
FlexIt.prg
Flexing Phantasm logo..
Gfx-Zone.XmikeX.sfx
1995
Guilty.Arcane.sfx
1995
Hardcore.prg
Jerki Insane.prg
Jogging.prg
"A late jog by H." A skeleton animation.
Juggler.prg
Animation demo by DW (similar to the Amiga Juggler).
Just an Demo.prg
1989 ISS/The Fanatic Duo: Just an demo.
Lame.Anarchy.prg
1995
M.A.D.-TheReturn.prg
MAD - the Return by Warped Minds, May 1994
MOF TelephoneAnarchy.prg
Musicpack.sfx
1995
NSP.Chill.prg
1995
OriginDemo.Mirage.prg
PSIDemo.prg
Pacer demo.prg
This one-part demo by The Star Frontiers displays a running man on a scrolling 3D checkerboard pattern. Released in 1993 or earlier.
Plasma.prg
QBudMorph.Pro.readme
A simple demo with precalculated morping pictures.
QBudmorph.Pro.prg
RFOShow.RFO.prg
Rastertron.HAWK.prg
Rawhide.prg
Rebirth.prg
Serenity.TS.prg
Sizzln.prg
Skulls+Skunkbud.DLOC.prg
A short demo by Dark Lords of Chaos.
Stoned.FH.prg
'support the legalization of marijuana' (NTSC?)
Summahtime.prg
Template Tutorial.FTA.prg
Template Tutorial.FTA.readme
Explains how to use big character blocks, e.g. 5x5 characters, in scrolltexts.
ThreeTimes.prg
TideOfTime.prg
Tiger-1.Meg.prg
TisLife.prg
Track36.d64.gz
Track36.readme
A bunch of demos released on April 19, 1994.
TrueLord.prg
VideoDeluge.prg
Virtuafetti.Pegasus.prg
1995
Void.prg
Waveness-1.prg
Waveness-2.prg
1995
WelcomeToHell.prg
Wildside-1.prg
Wildside-1.readme
Rider/Wildside's a.k.a. Leonard Bailey's first demo.
Wildside-2.prg
Wildside-2.readme
Rider/Wildside's a.k.a. Leonard Bailey's second demo, "Da Babe", advertising the Wildside BBS.
Wow.prg
Y'All Ready.Meg.prg
Zone4 PEII.prg
ntsc-fixed/
Note: All files in this directory are 'NTSC fixes' of European or Australian demos. This just means they have been fixed to work on NTSC c-64's, rather than the PAL c-64's the demos were originally created on.
Betrayal.prg
Betrayal by Majic-12.
Chaos One.prg
Chaos One, a multi-part demo by Visual, released on March 3, 1994. NTSC fixed by Destiny/Style, released on June 9, 1994.
CleveMusic-1.sfx
CleveMusic-2.sfx
CleveMusic-3.sfx
ComaLight.lnx
ComaLight by Oxyron. Oxyron's first demo.
ComaLight6.d64.gz
ComaLight 6 by Oxyron.
Cruise-gfx.d64.gz
Cruise's Graphics Show - a demo by Elysium, NTSC fixed by Elwix of Style
A European graphics slideshow. Simply amazing FLI art (11 FLI pictures). Interesting to note that Elysium is a Polish group. This demo should run ok on both NTSC and PAL computers.
D-lite.prg
Deep Star.d64.gz
'Deep Star' gfx collection by Cosmic, NTSC fixed by Style 1994 (NTSC/PAL-1541)
Dreams of Darkness.sfx
Dreams of Darkness by Creators - NTSC fixed by Decomp/Style.
Exor'n'Divine.sfx
ExtraPart-Shazam.prg
Flotsam.prg
LastTraktor3.lnx
Horizon's 'The Last Traktor 3' demo.
MorbidArt3fx.lha
Morbid Art by Extend, NTSC fixed by Count Zero of TRC * SCS.
NewStyleOfMusic.prg
Potpourri.FH.prg
1995
SIDRape-main.prg
SIDRape-zak1.sfx
SIDRape-zak2.sfx
Summerdemo94.prg
TheUnbits.prg
Triad's The Unbits demo
WiredArts.(B)-ntsc.d64.gz
Wired Arts by Byterapers, NTSC fixed by Decomp/Style. This is a demo consisting of 8 IFLI pictures. It uses a fastloader, and therefore will only work with 1541's or compatible drives.
pal/
20th Century Composers/
Enigma Intro.prg
Enigma Intro - 20cc EVS (PAL) The musix to the revolution demo by EVS - original tune before reduced to run at 4 raster lines. Uploaded: Chief/Padua (tonyc@compnews.co.uk)
Revolution.prg
Revolution - 20cc EVS (PAL) Demo of musix which runs at 4 rasterlines. Nice effects. Credits go to EVS. Uploaded: Chief/Padua (tonyc@compnews.co.uk)
Abnormal/
Abnormal (Norway). The demo "Little shit" is missing.
The Unicorn.prg
Accuracy/
Flabbergarsted.d64.gz
Acrise/
WonderWimp.lnx
A multipart demo released in 1992. Uploaded by Riddler/Active (riddler@ludd.luth.se)
Active/
123Active.prg
1992 Active: 1 2 3 (Three years of the Swedish demo group Active.) Put up by Riddler/Active (s94a-ekl@amanda.ies.luth.se)
Game Over.prg
O-Tech People.d64.gz
O-Tech People.readme
2nd place in Assembly '97 demo compo
Agony/
Agony Warez#9-1.d64.gz
Agony Warez#9-2.d64.gz
Agony Warez Issue #9. A two-sided disk magazine.
Utopia.prg
A single-file demo.
Alcoholics/
1990.Alcoholics.prg
Antic/
Beyond Imagination 2.d64.gz
Compo-Musix.prg
Compo-Musix - Antic (PAL) Compo Musix for the TCC pardy in Sweden, musix by Zyron/Antic Uploaded: Chief/Padua (tonyc@compnews.co.uk)
Compopic.JOE.prg
Joecomppic/Antic - Antic (PAL) Double FLI Compo Pic from the TCC pardy in Sweden, pic by Joe/Antic Uploaded: Chief/Padua (tonyc@compnews.co.uk)
Compopic.prg
Compo Pic - Antic (PAL) Double FLI Compo Pic from the TCC pardy, pic by Creeper/Antic Uploaded: Chief/Padua (tonyc@compnews.co.uk)
Dein Zycrex.lnx
1994
Ethic.d64.gz
Forgotten Beats.prg
Galway-Tunes.d64.gz
Galway Tunes - Antic (PAL) The best demo I have seen in ages - no magic routines but just a nice collection of tunes by the infamous Martin Galway. Uploaded: Chief/Padua (tonyc@compnews.co.uk)
Lunacy 6.d64.gz@ (link)
Lunacy 6 - The lost sequel. Published at Assembly '94.
Lunacy 7-1.d64.gz
Lunacy 7-2.d64.gz
Lunacy 7
Opera Omnia1.prg
Opera Omnia2.prg
Opera Omnia3.lnx
Opera Omnia4.prg
Music demos
Symptom from Afghanistan.prg
A music demo for Swemix
The Coloured Fields.prg
A music demo for Swemix
Zyron-Collection#01.lnx
Zyron-Collection#02.lnx
Zyron-Collection#03.lnx
Zyron-Collection#04.lnx
Zyron-Collection#05.lnx
Zyron-Collection#06.lnx
Zyron-Collection#07.lnx
Zyron-Collection#08.lnx
Zyron-Collection#09.lnx
Zyron-Collection#10.lnx
Zyron-Collection#11.lnx
Zyron-Collection#12.lnx
Zyron-Collection#13.lnx
Zyron-Collection#14.prg
Zyron-Collection#15.lnx
Zyron-Collection#16.prg
Zyron-Collection#17.lnx
Music collections
Array/
Array is Born.prg
Arson/
Blizzard.sda
Artline Designs/
Music-Pack!.prg
Ash&Dave/
Dual Cassette II.prg
A music collection with a dual tape deck as an user interface.
Smooth Criminal.prg
A 3D intro.
Asphyxia/
ASPHYXIA is the oldest active c64 Polish demogroup.
Asphyxia.README
Some information about the group
From Beyond-1.d64.gz
From Beyond-2.d64.gz
The 5th megademo by ASPHYXIA. Released on 28.-30.12.1994 at the party in Tarnow.
Gasping for Air.d64.gz
The 1st megademo by ASPHYXIA
Grave Story.d64.gz
The 4th megademo by ASPHYXIA
Music-collection.d64.gz
A music collection by Extern and Jane. Released at 09.10.1992.
Assembly94/
Content of this directory was updated 18-jan-95 (All releases should be final now) -Mysdee
ASM94-Invitation.prg
Official invitation intro to Assembly'94 by Deadbeat/The Sharks (executable)
ASM94-Results.txt
Official and final result text file by c64 organisers
Attack of the Stupidos 3.Beyond Force.d64.gz
Attack of the Stupidos 3 by Beyond Force, 1st place at Asm'94
Best of Trinomic.d64.gz
Best of Trinomic by Trinomic, 3rd place at Asm'94
Graphics and Music.d64.gz
Graphics and music competition entries at Asm'94
Lunacy 6.Antic.d64.gz
Lunacy 6 / The Lost Sequel, Antic
World of Code 2.Byterapers.d64.gz@ (link)
World of Code 2 by Byterapers Inc., 2nd place at Asm'94
Assembly95/
00RESULTS
C64 results from Assembly 1995
7 Years.Beyond Force.d64.gz
Got the 3rd place in the demo compo
ASM95Invitation.The Sharks.prg
ASM95Note.The Sharks.prg
ASM95Pre-Invitation.The Sharks.prg
Invitations to the party
Bizarre.Symptom.prg
Got the 5th place in the demo compo
Break Through 2.Panic.d64.gz
Got the 2nd place in the demo compo
Extremes.Byterapers.d64.gz
Got the 1st place in the demo compo
Graphics and Musics.d64.gz
Graphics and music entries
It's Coming.Crest.prg
Got the 4th place in the demo compo
Tribute To A.H..Chaos.prg
Got the 6th place in the demo compo
Assembly96/
Here are the Commodore 64 productions from Assembly '96.
ASM96-Results.txt
Results and general information
Drug Sixtyfour.Reflex.d64.gz
Drug Sixtyfour, Reflex. Got the 5th place.
Follow the Sign 3.Byterapers-1.d64.gz@ (link)
Follow the Sign 3.Byterapers-2.d64.gz@ (link)
Follow the Sign 3, Byterapers. The winning demo.
Fruits.Panic.d64.gz
Fruits, Panic. Got the 3rd place.
Graphics and Music.d64.gz
Entries for the graphics and music competitions.
Nothing But Code.Beyond.d64.gz
Nothing but Code, Beyond Force. Got the 2nd place.
Stupidity 3.Wrath Designs.d64.gz
Stupidity III, Wrath Designs. Got the 4th place.
Assembly97/
Assembly '97 was held in August 1997 in Helsinki, Finland.
3D Highlights.d64.gz@ (link)
3D Highlights by Lepsi Developments, 3rd place in demo compo
Bailando.prg@ (link)
A party note by Dual Crew Shining.
Graphics.d64.gz
1. "Scissors" Electric / Extend
2. "Leon" Tyrant / Therapy
3. "Astral Princess" Debris / Panic
Music.d64.gz
1. "Fugue in D-Minor" Trident / Active
2. "Old Skool" Cube / Trauma
3. "Space Dreams" Alien / WOW
O-Tech People.d64.gz@ (link)
O-Tech People.readme@ (link)
O-Tech People by Active, 2nd place in demo compo
Speedway.d64.gz@ (link)
Speedway by Panic Creations, 1st place in demo compo
Astral/
Future CT.prg
A tune by Agemixer/Astral for Assembly '93.
Mr.Giga&Agemixer.prg
Co-operation tune by Mr.Giga and Agemixer/Astral
Atrix/
Exor'n'Divine.Atrix.d64.gz
Avenger Electronics/
Platoon-demo.prg
1988 Avenger Electronix: Platoon music and picture.
Babygang/
Hexagone-1.d64.gz
Hexagone-2.d64.gz
Hexagone, a two-sided demo
Hexagone2.d64.gz
Hexagone 2
Battery/
Assault&Battery.d64.gz
Green Man Story.prg
The Didgery Demo.prg
Beyond Force/
7 Years.d64.gz@ (link)
Got the 3rd place in Assembly 1995
Anal Intruder-1.d64.gz
Anal Intruder-2.d64.gz
Attack of Stubidos II.d64.gz
Attack of Stubidos III.d64.gz
Attack of Stubidos.d64.gz
Charlatan.prg
Morphosis.prg
Release note: I just noticed one bug in 'morphosis' but i can't change it anymore since I have destroyed the parts. You might not see it though. Sorry about this but i hope you still enjoy the demo. I was too anxios to get rid of the demo. (naturally i have the calculation routines left but it doesn't help. the same goes with spelling mistakes.) contacting: call 358-54-67310 (ask for Mika) No game swapping!! (boring...) -Solomon of Beyond Force-
Note from Hazor : I am sorry that the demo is freezed but it didn't work without freezing! Solomon told me to send a forgotten hello from him to Level 99 ind.
Nothing But Code.d64.gz@ (link)
Got the 2nd place in Assembly 1996.
One Year.prg
Partytrap.d64.gz
Poor.lzh
Beyond Force party-demo released in 1989
Splitter.prg
Stubido.d64.gz
Stubido2.d64.gz
Black Mail/
Dutch Breeze-1.d64.gz
Dutch Breeze-2.d64.gz
Bonzai/
3rd Dimension.prg
Amiga Works II.d64.gz
Amiga Works.lnx
Bonzieed!!.prg
Lethal Display 3.d64.gz
Lethal Display 4.d64.gz
Booze Design/
Totally Stoned 2-1.d64.gz
Totally Stoned 2-2.d64.gz
Borderzone/
Borderzone had 3 members: Psy, Mat and Demon.
Future Shock.prg
An intro with a scroller and a picture of an Amiga, released 1986.
Metal bar 2.prg
Metal bar.prg
These intros feature a multicolour picture together with a sprite scroller in the bottom border area.
Brave/
Brave was an Austrian group, formed by two Members (Jacky and Aacon) after the splitting of The Wild Boys in 1989. To contact them, write to Sascha Bamschoria <sascha.bamschoria@gmx.net>
Dieseltime 1.d64.gz
The first Brave-Demo, coded by Jacky and Aacon/Brave. After this demo Jacky left the scene.
Dieseltime 2.d64.gz
Brave-Demo Nr. 2, released on the Chaos-Party 1990 in Weiz/Austria. Made by the only member left, Aacon/Brave.
Dieseltime 3.prg
1994 Aacon/Brave. Spriteplotter over FLI graphics and a scrolltext.
Breeze/
Bastard-1.d64.gz
Bastard-2.d64.gz
A trackmo by Bigfoot/Breeze. The first side contains just the loader.
Byterapers Inc/
Byterapers http://www.byterapers.scene.org is a Finnish and North European group that is still active and producing state-of-art demos. Descriptions, screenshots and demo backgrounds can be found by linking directly to http://www.byterapers.scene.org/ware-c64.htm (B)
C-64 warepage.
!Omed-note.prg
!Omed readme note.
!Omed.prg
!Omed, demo released 11.09.1988. Coded by CSA of (B) Sweden.
B-Party-1988-invitation.Academy.prg
(b)-party [a]+(b), demo released in summer 1988. Byterapers' copyparty invitation demo coded by Denithor/Academy.
Bytesinus-1.2.prg
Bytesinus v1.2. Sinus creator by SCS AKA PCS/(B).
CSA Intro 2.prg
CSA Intro 2, intro coded by CSA of (B) Sweden. The 5 blk miracle intro.
CSA-IntroCruncher.prg
CSA Intro Cruncher. Utility to add the CSA Intro V2.2/V2.3 into productions.
Carillo!!!.prg
Carillo, demo released in 1988. Coded by The Action Force / (B).
Deja Vu.prg
Deja Vu, demo released in early 1988. Coded by CSA of (B) Sweden.
Don't Forget.prg
Don't Forget, demo released 07.10.1988. Coded by Devil /
The Action Force / (B).
Don't Miss.prg
Don't Miss, note belonging to Rapid Application Product demo.
Double Dragon Musics.prg
Double Dragon Game Musics, music pack released in 1988. Coded by Rockstar, musics by Maniacs of Noise.
Drive Logo.prg
Drive Logo, demo released 16.11.1988. Coded by Devil / The Action Force / (B).
Egg-note.prg
Egg note.
Egg.prg
Egg, released in 1988. Basic made shit game where you guide a penis into most interesting holes.
Extremes.d64.gz@ (link)
Extremes, 1st place at Assembly 1995. Coded by Mr. Sex. Possibly visually the most attractive (B) demo ever.
First Kiss.prg
First Kiss, demo released in 1988. Coded by Servant.
Fixed Intro.Action Force.prg
Fixed Intro, released 16.11.1988. Coded by Devil / The Action Force / (B).
Follow the Sign 3-1.d64.gz
Follow the Sign 3-2.d64.gz
Follow the Sign 3: Unsound Minds. 1st place at Assembly 1996 Coded by Mr. Sex. Party version.
Follow the Sign-greetings.prg
Follow The Sign - updated greetings.
Follow the Sign.prg
Follow The Sign, demo released 04.10.1988. Coded by JTP. One of the best early (B) demos.
Giga Mosh!!!.lnx
Giga Mosh, demo released in 1988. Coded by Python & Rockstar.
Grappo.prg
Grappo, demo released in early/middle 1988.
Coded by CSA of (B) Sweden.
Grendel is Back.prg
Grendel Is Back, demo released in middle/late 1989. Coded by Servant.
HotRipp02.prg
HotRipp03.prg
HotRipp04.prg
HotRipp05.prg
HotRipp09.prg
HotRipp10.prg
HotRipp11.prg
HotRipp13.prg
Hotripp #xx. Released during middle 1988. Music rip series done by Apollyon & Devil / The Action Force / (B).
In Action!!.prg
In Action, demo released in august 1988.
Coded by The Action Force / (B). Participated in Byterapers Inc.'s Grendelparty demo competition.
Incest.Byterapers&Bloodsuckers.prg
Incest, demo released in 1988. Cooperation demo by Byterapers & Bloodsuckers. Bad jokes and unbelievable crap. Coded by Python/(B) & Monster/BSK.
Intro Collection.lnx
Intro Collection, demo released in 1989. A collection of (B) intros between 1987-1989. Coded by JTP.
Jopottaa!-note.prg
Jopottaa demo readme note.
Jopottaa!.prg
Jopottaa, demo released in spring 1989 at Alvesta party. Coded by JTP.
Kasper Intro.prg
Kasper Waste Power/Raster Intro, intro released in early 1988. Kasper's finest product of code, intro that was used in all (B) productions for half a year.
LOMPE.prg
Lords Of Midnight Picture Editor. A never released editor/utility for creating pictures from Lords of Midnight's graphics.
Master Music3.prg
Master Music III, music collection/demo released in early 1988. Coded by JTP. Musics by Rob Hubbard.
Master Music4.prg
Master Music IV, music collection/demo released in early 1988. Coded by JTP. Includes musics from games Nemesis The Warlock,
Nomad, Risk and Overkill.
Master Music5.prg
Master Music V, music collection/demo released in early 1988. Coded by JTP. Includes 10 musics from games Mag Max,
Future Knight, Shockwave Rider, International Karate+ and Thundercats.
Master Music6.prg
Master Music VI, music collection/demo released 06.02.1988. Coded by JTP. Musics from game Driller.
Master Music7.prg
Master Music VI, music collection/demo released in early 1988. Coded by JTP. Includes music from game Zynaps from Hewson,
from game Thundercats, from game Thrust II, from game Stratton
Piccy by Jugi Perfect.prg
Piccy by Jugi Perfect, demo released in early 1988. Coded by CSA of (B) Sweden.
RAP.prg
Rapid Application product, demo released in early 1988. Coded by CSA, Python & Rockstar.
Rape 1.prg
Rape 1, demo released in march 1988. Made for the Silents/Stage3 party in Alvesta. Coded by JTP, musics by Professor Fate.
Shortwriter-1.0.prg
Shortwriter v1.0, utility released in may 1989 at Horizon party. Coded by New Age of (B) Sweden.
Sodomy.Byterapers&Browbeat.prg
Incest 2 - The Sodomy, demo released in early 1989. Created during the totally failed, catastriphic Lahti-party to express a few feelings. Coded by Python, Monster & someone from Browbeat.
Still Strong.d64.gz
Megademo / Still Strong, demo (this version) released in 01.06.1989. Original version released in may 1989 at Horizon party at Eskilstuna. A huge multiload production containing code from:
DXC, Hero, Xadrix, King Fisher, Zag, Tron, Frazze, Alfatech, Python
Sword.prg
Sword, demo released in early 1988.
Coded by SCS, Music by Rock/FIG, gfx Jugi Perfect.
Technoshit 2.prg
Technoshit II, demo released in late 1989 at Rockstar's 18th
birthday party. Crazy stuff inside. Coded by Python.
Technoshit-note.prg
Technoshit demo note.
Technoshit.prg
Technoshit, demo released 04.05.1988. Coded by The Damage Inc. / (B).
The New Intro.Hero.prg
The New Intro, released in winter/spring 1989.
Coded by Hero / The Zaints / (B) Sweden.
Tomten är Röd.prg
Tomten Är Röd, released 20.11.1989. Small info by Hero & GoldenChild.
Trip.prg
Trip, demo released in late 1989 at "Furuland" party.
Multi-part demo by Dr. Star & King Fisher.
Ult. Creation!.prg
Ultimate Creation, released in middle/late 1989. Coded by CSA of (B) Sweden. His last and technically finest C-64 demo.
What A X-Mas.prg
What A X-Mas, released in 29.12.1989. Coded by Hero / The Zaints / (B) Sweden.
Wired Arts.d64.gz
Wired Arts, demo/slideshow released in 1994. Shows Mr. Sex's excellent graphics routines using hundreds of colours.
Coded by Mr. Sex.
World of Code 2.d64.gz
World of Code 2, 2nd place at Assembly 1994. Coded by Mr. Sex & Dr. Dick
World of Code 3.d64.gz
World of Code 3, 1st place at Tribute 1994 party in Sweden. Coded by Mr. Sex
World of Code.d64.gz
World of Code, released in early 1994.
The comeback demo from Byterapers on C-64 scene. Coded by Mr. Sex
Cage/
Cage is a small English group. It was previously known as G-Tech.
G-Tech Utilities.d64.gz
G-Tech Utilities.readme
This is a simple utility disk with a wide variety of tools for the C64/128. The utilities haven't been tested on NTSC systems.
Simpsons-1.d64.gz
Simpsons-2.d64.gz
1998 The Simpsons sing the blues - a two-sided Simpsons picture demo by Cage Development, with seventy pictures. There is a note on the second disk side. Uploaded by Danny Tod (dtod@hotmail.com).
Camelot/
Produkthandler Komm Her.d64.gz
Tower Power-1.d64.gz
Tower Power-2.d64.gz
Caution/
Booker's MSX-Pack.lnx
Censor Design/
64-Bidrag.prg
A tune by Danko, player by JCH
Boozed!.d64.gz
Contact Dealer V2.prg
Contact Dealer 2.0 - Censor Design (PAL) A database that stores information about address of contacts, phone numbers, dealer information and generates a greetings output list to disk.
Dragon.fli.prg
FLI pic of two women
FatalNews#01.prg
FatalNews#02.prg
FatalNews#03.prg
FatalNews#04.prg
FatalNews#05.prg
FatalNews#06.d64.gz
FatalNews#07.d64.gz
FatalNews#09.d64.gz
FatalNews#10.d64.gz
Issues of a scene magazine put out by Censor Design in late 1980s and early 1990s.
For Your Eyes Only.d64.gz
One Year in Wonderland.d64.gz
Rasterblast II.prg
1990 ? Censor Design, "Rasterblast II"
Spasmolytic-1.d64.gz
Spasmolytic-2.d64.gz
Wonderland 5.d64.gz
Wonderland 6.d64.gz
Wonderland 8.d64.gz
Wonderland 9-1.d64.gz
Wonderland 9-2.d64.gz
Wonderland.lzh
1990 Censor, "Wonderland"
Wonderland10-1.d64.gz
Wonderland10-2.d64.gz
Chromance/
This directory contains the productions of Chromance, a Hungarian group.
The LZH files contain whole disksides (ZipCode format), and the LNX files contain multiple files.
Uploaded by Jean/Chromance (jean@labor.obuda.kando.hu).
00README
A listing of the Chromance productions.
A Bad Habit.prg
Burning Chrome.d64.gz
1990 Chromance Party V1/1st
Duplo Land.lnx
Duplo Land/Vision+Chromance
Fantasy!.d64.gz
1995 Fantasy!
In Kuwait.prg
In Kuwait!/Vision+Chromance
Louie's Music Pack V1.prg
Magic Intro Preview.prg
1992 Magic Intro Preview
Music1.prg
Music2.prg
Music #001 and #002, released in 1990.
Shining Chrome.lnx
other/
Chromance Update 4 96.note.prg
1996 Note
E.C.I. Graphics Editor.prg
1993 Graphics editor
Foris.Party3.gfx.prg
1993 Party III gfx entry
Hammering 94.note.prg
1994 Hammering Party info
Let's Party.TRSI.prg
1992 TRSI-M12 Party info
LightVoices-v1.0.prg
1992 Magic Disk Utility v1.0, single file version
LightVoices.d64.gz
1990 Magic Disk Utility
Paarty Faces.prg
1993 Faces CHR Party info
Collision/
2ny-Heavy-Beat.prg
A digi-tune called Heavy-Beat by 2ny/Collision+Electric Boyz (PAL) Compo tune for the ASM'93 compo in Finland. Uploaded: Chief/Padua (tonyc@compnews.co.uk)
Cuba Libre.d64.gz
Expanded.d64.gz
Happy.d64.gz
Liberty.d64.gz
Megaends+Samples.prg
A digi-tune called MegaEnd+Samples by Bart/Collision+Electric Boyz (PAL) Just a entry for the ASM '93 Compo. Uploaded: Chief/Padua (tonyc@compnews.co.uk)
Paladin-pic.prg
Paladin/Cli'92 - Collision '92 (PAL) Compo Piccy for the ASM'93 compo in Finland. This picture came second. Uploaded: Chief/Padua (tonyc@compnews.co.uk)
Party-demo.lnx
Party Demo/Cli+Boyz - Collision and Electric Boyz (PAL) 1.8.1993 Party Demo, this came 3rd at the ASM'93 show in Finland.
Commodore Clan/
These demos were procuded by Commodore Clan, a Swedish group, before it joined The Vicious Circle, which was based in Germany.
CC Collection.prg
Computer I.prg
Spread Our Name.prg
Sweden Music1.prg
Sweden Music2.prg
Sweden Music3.prg
Thiz Iz Scroll.prg
Contex/
Anal-Probe.d64.gz
Back Home.prg
Sampled music.
Batmusic.prg
Here's the last CONTEX demo in 1990 called BATMUSIC II. It's a big remix of the famous Batdance from Prince. Hope you'll like it. Uploaded by Louis Egger <MBEGGER@CNEDCU51.bitnet>.
Graphical Excess.lnx
Handjob Lotion.lnx
Look Sharp!.prg
Top Priority.d64.gz
Youthquake.lnx
Cosine/
Contraflow.d64.gz
Lethargy.d64.gz
Lethargy by TMR/Cosine, 1993
Cosmos Designs/
Cosmail.Cosmos&Blackmail-1.d64.gz
Cosmail.Cosmos&Blackmail-2.d64.gz
Cosmos Designs.lzh
1990 Cosmos Designs, megademo
Einstein 4.prg
Just 4 Parts.d64.gz
Living Chips.d64.gz
Crazy/
That's Design.d64.gz
Creators/
Creators home page: http://www.tihlde.org/%7Ejans/ctr/
These demos were uploaded by Kranix/Creators
a.k.a. Ola Jacob Mjøen Iversen <olajacob@pvv.ntnu.no>.
asm93.lnx
(NOT assembly in Finland)
ctrdemos.lnx
Some Creators demos
smultring.lnx
The Smultring series, lotsa graphics
Crest/
Crest is a German group. You can reach it over Internet via its member Roland Tögel (toegelrd@tick.informatik.uni-stuttgart.de).
Avantgarde.d64.gz
Hires-FLI-editor.prg
Hires-FLI editor
Ice Cream Castle-1.d64.gz
Ice Cream Castle-2.d64.gz
It's Coming.prg@ (link)
Krestage2-fixed.d64.gz
Due to a little bug in the first released version of Krestage 2 the endpart from the syndrom may crash on some computers. But hopefully it will work with this new bugfixed version!!! Uploaded by Laszlo Boszormenyi <qgegcs@golde.uni-miskolc.hu>.
Mc Donald's Restaurant-1.d64.gz
Mc Donald's Restaurant-2.d64.gz
Nutra Sweet.d64.gz
One Year.d64.gz
Red Hot Chilli Peppers.d64.gz
Syndrom.TIA.Crest.prg
A tune by Matthias Hartung (The Syndrom/TIA/Crest)
The Bubble Tale.d64.gz
Trust Your Eyes.Crest&GP.d64.gz
Trust Your Eyes! / Crest & Genesis*Project
Two Years.d64.gz
Why I Like Demos.d64.gz
Why I Like Demos was coded by Maduplec/Crest a.k.a. Martin Arentoft (martin.arentoft@gmx.ch).
Xayne's Birthday.d64.gz
Cross/
Bedlam.d64.gz
Hulter til Bulter.d64.gz
Danelaw/
Radical!.prg
Daniax/
Daniax was a Danish group that used the acronym DNX.
Piece of Dope.d64.gz
A mega-demo from 1990
Danish Design/
Faction.prg
Faction music editor by Walt/Faction
Skull Tour.prg
Skull Tour 1989 - Danish Design (PAL) Demo from a copy pardy compo in the oldie days.
Death Sector/
Animated Act.d64.gz
Heineken 2.d64.gz
Heineken.d64.gz
Defiance/
Jester.d64.gz
Jester Kyd's graphics collection, released on April 2, 1995. Also contains HIV-Expert v1.00, a virus killer.
DemoBit95/
DemoBit95 was the first big party organized in Slovakia. All participiants were from Slovakia and the Chech Republic.
Graphics&Musics.d64.gz
Graphics and musics from the party
Kolaps99%.Cult.d64.gz
Kolaps99%, the 3rd demo
NOTE
A note from the uploader
Plazmolytic!.React.d64.gz
Plazmolytic, the 2nd demo
RESULTS
Competition results
We Can't Code.Studio Style.d64.gz
We Can't Code, the 1st demo
Diffusion/
Creation.lzh
The first C64 demo of Diffusion, a Finnish group.
Digital Designs/
Digital Designs was based in Norway. These demos were uploaded by Glenn/Shape & Blues Muz'.
Jerkland II-1.d64.gz
Jerkland II-2.d64.gz
Released 1994 (TCC 1994, Sweden)
Jerkland.d64.gz
Released 1993 (The Computer Crossroads, Sweden)
Komagutt.d64.gz
Released 1993 (Nedenes party, Norway)
Midnight Coffee Break.prg
Released 1992 (Aasane party, Norway)
Ninja II.prg
Music from The Last Ninja II, released 1993
Quaternion.d64.gz
Released 1992 (Aasane party, Norway)
Technochaos.d64.gz
Released 1992 (Light+Phenomena party, Sweden)
Digitize Design Group/
Breakdance.prg
Byterapers Chorus.prg
Radio City.prg
Sabrina.prg
Digivision/
Charlie Chaplin.prg
Dual Crew/
Dual Crew Shining http://www.dc-s.com/ is a Swedish group that started in 1985.
Bailando.prg
Assembly '97 party note
Russin-Demo.prg
Eastenders/
Talking Heads.prg
1987 Dirty Den / Eastenders: Talking heads.
Eltronic/
2 PM News.Eltronic.prg
2 PM News, released in Spring of 1989 by Eltronic (not at a party)
Elysium/
Dentro.prg
World's first dentro by Elysium
Entropy/
Alchemy.d64.gz
Alchemy by Entropy Released at the Entropy party in Rotterdam 26-27.6.1993
Equinoxe/
Equinoxe is based in Germany. Antifan/EQX can be reached at <christian.gruen@extern.uni-regensburg.de>.
Audial Session #1.d64.gz
A SID music collection.
B&B Dentro.lnx
B&B dentro.
digis.lnx
A digitized music collection.
mags/
IB#1.d64.gz
IB#2.d64.gz
IB#3.d64.gz
IB#4.d64.gz
IB#5-1.d64.gz
IB#5-2.d64.gz
Ingenious Brain disk magazine.
Passion1.lnx
Passion issue #1, a disk magazine released 26.08.1995.
Eternity/
Dreams.d64.gz
Readme.txt
Extend/
Agony Tears.fli.prg
A Great FLI pic
Mercenario.fli.prg
Double FLI pic "Mercenario" - Electric Of Extend (PAL) Compo piccy for the ASM'93 compo in Finland.
FBI Crew/
This directory contains the productions of FBI Crew, a Hungarian group that later formed Chromance. The LZH files contain whole disksides (ZipCode format), and the LNX files contain multiple files.
Uploaded by Jean/Chromance (jean@labor.obuda.kando.hu).
00README
A list of FBI Crew's productions.
Agronom.Jean.prg
1988, 121 blocks
Channel 42 Intro.prg
1990, 37 blocks
Cityline.prg
1988, 120 blocks
Hitzax.d64.gz
1989, 1 diskside
IO&Corporation.prg
1989, 65 blocks
Ikari Intro v2.0.prg
Merry X-Mas.prg
1990, 136 blocks
Music Box 1.Jean.prg
1988, 93 blocks
New Intro.FBI+Quality.prg
Co-op demo with Quality
No Commies.lnx
1989, 129 blocks
Rasterix.Jean.prg
1988, 174 blocks
Silly Coop Demo.FBI+Trays.d64.gz
1989, 166 blocks
Skyspace.prg
1988, 44 blocks
Sun For Fun.d64.gz
1990, 1 disksides
Time Operator.lnx
1989, 190 blocks
Traxess!.HIC+FBI.prg
1988, 127 blocks
logos1.lnx
Hotline, FCG, Falcon and Ikari logos. Released 1989.
logos2.lnx
Fairlight, Quality, Warriors of Time logo 2, Legend, Culture and Contex logos. Released 1990.
other/
Compunet.lnx
1989 Game released by FBI Crew, cracked by GP
FLI Designer 100%.lnx
1990, FLI designer
FLI Designer-v2.0.lnx
1990, improved version of the FLI designer
Font Editor+.prg
1989 Front's editor improved
FairLight/
Algot's Revenge!.lnx
Devil Tracks 2.d64.gz
Eagle.fli.prg
FLI pic of an eagle by Ogami/Fairlight
Legoland 2.d64.gz
Legoland 3-1.d64.gz
Legoland 3-2.d64.gz
Legoland.d64.gz
Rutig Banan.lnx
Skaaneland-1.d64.gz
Skaaneland-2.d64.gz
Sumpan Kixx.Flash+Fairlight.prg@ (link)
This small demo was made in autumn 1991 when Tron of Fairlight visited Creeper of Flash Inc.
Vir Optimus.prg
Fantasy/
A new decade.prg
1990 Fantasy "A new decade"
Fashion/
Party Image.lzh
1988 Fashion: A nice multi-part demo.
Fatum/
Fatum is a Polish group. GrABBA/Fatum, or Robert Grabowski <grabba@mat.uni.torun.pl> uploaded these files.
Abbads.d64.gz
A Super Hires Interlace graphics collection.
Compod-100.d64.gz
A music collection by Compod/Fatum.
Experience1.prg
Experience2.prg
Experience3.prg
Collections of Bax/Fatum's musics. Released in 1993-1995. All of these contain 18-32 tunes by Bax.
Intro collection.prg
Collection of Fatum intros.
Melography.d64.gz
Graphics (logo) collection by Talbot/Fatum.
MiNdriot.d64.gz
Graphics collection, released 09.05.1997. The pictures were drawn by the best graphician on the polish C64 scene.
Old style.prg
Collection of older Fatum intros.
Prawda-edytor3.0.prg
Prawda7-1.d64.gz
Prawda7-2.d64.gz
A two-sided disk magazine in Polish, and an editor used to write it.
Finnish Gold/
Contest-Demo.prg
The Deadline.prg
Vertigo.prg
1988 FCS/Finnish Gold. Very impressive overscan parallax scroll.
Flash Inc/
Flash Incorporated was formed in Sweden in 1989. Visit their homepage at http://home5.swipnet.se/%7Ew-55678/flashinc/ for more information.
Attraction 3.lnx
Released on spring 1990 (not at a party).
Attraction.lnx
Released on autumn 1989 at the Light/Triad party. #3 in compo.
Avenza Demo 1991.FHI+Force.prg
Released in Summer of 1991 by Flash Inc and The Force
Channel 64.d64.gz
Released in November 1990 on Censor's party in Gothenburg. #1 in compo!
FHI Classics side A.lnx
FHI Classics side B.lnx
Two side greatest-hits collection, put together by The Spy, released late in 1992. Collects many of Flash Inc's best demo parts from 1989 to 1991.
Fatal Attraction.lnx
Multi-part demo released early in 1990, not at a party.
No IQ.prg
Released in Summer of 1990 (Wisch wanted to finish this part in time for "Summer Code 4", but he didn't)
Novation.lnx
Novation, released in Spring of 1990
A solo demo by Nova of Flash Inc. Not released at a party.
Party Attraction-1.d64.gz
Party Attraction-2.d64.gz
Released in Easter of 1990 at the Horizon party in Stockholm. #3 in compo.
Prometheus Unbound-1.d64.gz
Prometheus Unbound-2.d64.gz
Released in October 1992, not at a party. There are lots of Swedish flags everywhere to celebrate the Swedish ice-hockey team's recent victory..
Quartz.d64.gz
Released in Autumn 1989, not at a party.
Return of the Megadildo.lnx
Return Of The Megadildo, released in Summer of 1990
A solo demo by Kwon of Flash Inc (later a Bonzai member). Got to 2nd place in the demo compo at the Daniax party.
Shade Music Collection 2.prg
Shade Music Collection 2, released in Autumn 1992 (not at a party). Uploaded by one of the authors, Ulf.Harnhammar@abc.se.
Still Crusin.note.prg
Still Crusin.prg
A new demo from Flash Inc., released in 1995.
Summer Code 1.lnx
Summer Code 2.lnx
Summer Code 3.lnx
Summer Code 1 - 3, released in Summer of 1989
These are Flash Inc's first three demos ever.
Summer Code 4.d64.gz
Released at Panoramic summer party 1990. #2 in compo!
Sumpan Kixx.Flash+Fairlight.prg
This small demo was made in autumn 1991 when Tron of Fairlight visited Creeper of Flash Inc.
The Legacy-1.d64.gz
The Legacy-2.d64.gz
Released on Easter 1991 at the Horizon party. #2 in compo!
The Legacy2-1.d64.gz
The Legacy2-2.d64.gz
Released in autumn 1991, not at a party.
Tour De Europe.prg
Released in Summer of 1991. A demo with lots of stories about Morpheus' and The Spy's travels all over Europe during the summer.
Uxorious 2.lnx
Uxorious 2, released in Spring of 1991
A solo demo by Unifier of Flash Inc.
Uxorious.lnx
Uxorious, released in Summer of 1990
A solo demo by Unifier of Flash Inc. Not released at a party. Features the first ever sideborder zoomer.
We love Olav.prg
1991 Flash Inc. Released at the Aarhus party, Denmark. Quite bad idea, and no new effects.
Weird Bytes.sfx
Released late in 1990, not at a party. A two-file demo with many multiplexed sprites.
Flood/
Flood is a German demo group. Its home page is at http://flood.home.pages.de/. This demo was uploaded by Vultan/Flood <vultan@w-4.de>.
In Your Memory.d64.gz
1997 A graphics demo. From the scroll text: This is Device of Flood introducing our first demo. Its completion took several years, because of pure laziness. The code had already been finished in 1994. Credits: code by Freeman/Flood, graphics by Device/Flood, music by Dolphin/Flood, brought to you on the Internet by Vultan/Flood.
Focus/
Beyond Reality.lnx
Doolittle.lnx
Dutch Gold.lnx
Get A Life.lnx
Innersatisfaction.lnx
No 13 Baby.lnx
Not Worthy.lnx
On Our Own.lnx
Revenge.lnx
Too Wicked.lnx
Untouchable.lnx
Untouchable2.lnx
Visual Delight-1.d64.gz
Visual Delight-2.d64.gz
Year of the Ankh.lnx
Forces of Evil/
Smoke Exploration Tool.prg
Smoke exploration tool by Forces of Evil.
Galicya/
Galicya Warez 1.d64.gz
Genesis_Project/
Europes-No1.prg
1995 The farewell demo of Genesis Project
Scrapsin.prg
Genesis Project "low-budget" intro
The Bat Cave.d64.gz
Violator II.d64.gz
intro019.prg
Genesis Project intro(maker) v3, 1990
intro118.prg
Genesis Project intro(maker) v1.1
intro138.prg
Genesis Project intro(maker) v1.0 11/89
Graffity/
Justincase.Graffity.d64.gz
High Tec Crew/
Digi A.prg
Digi B.prg
Hoaxers/
Hoaxers has about 10 members, and is located in Norway.. As the demos are in PAL, I guess some of you guys out there calling from the States will have problems with some of the parts.. But it is still worth getting them..
Yours: Rune of Hoaxers (aga@nvg.unit.no).
Breathless.d64.gz
1989 Hoaxers, "Breathless"
Conquerer.d64.gz
1990 Hoaxers, "Conquerer"
Fragments.prg
Single filer demo
Frantic.d64.gz
1989 Hoaxers, "Frantic"
Frantic2-1.d64.gz
Frantic2-2.d64.gz
1991 Hoaxers, "Frantic 2", 2 sides
Ready.d64.gz
1989 Hoaxers, "Ready for destruction"
Horizon/
Horizon is/was a Swedish group.
Here is an almost complete collection of Horizon's C64 demos. (Two demos are missing: "Code Is An Art" and "Dolly Party".)
A.L.O.O.S.d64.gz
A Load Of Old Shit. Released 90-10-03 as a compilation of all the demo ideas that never made it into HZ's other demos. 7 files, 9 parts.
Beatable.prg
Beatable. Released 88-12-12. Horizon's contribution to the "Demo of The Year" competition. 2 parts, of which the second one evolves by itself. Just wait!
BilTandborste.lnx
Biltandborste. Released 91-03-29, featuring among other things a LAAARGE FLI picture which is scrolling in all directions. Released at HZ's mini party in Huddinge, Stockholm. 3 parts.
Bonanza.lha
Bonanza. Released 88-11-06. MDT:s contribution to the competition at the third. MDT joined Horizon shortly after.
BountyHunter.lha
Bounty Hunter. Released 89-02-15 at a mini party at Bagder & Zagor's house. 5 files, 19 demo parts.
Code is Art.lnx
Dolly Party.d64.gz
HZ's Soede.prg
Hackermon V1.prg
Let's Disco-1.d64.gz
Let's Disco-2.d64.gz
Let's Disco! Released 88-09-14 just after Horizon's party in Enkoping, Sweden. 14 files, 40 demo parts!
Looking Good.d64.gz
Looking Good. Released 89-04-03 at Ikari's scandalous party in Slagelse, Denmark. 5 files, 11 demo parts.
LoveThisNow.lha
Love This Now. Released 88-11-06. Horizon's contribution to the competition at the third Alvesta party in Sweden. 6 files, 19 demo parts.
Newsweek 11-14.prg
Snake or Die.d64.gz
Snake Or Die. Released 90-04-16 at Horizon's large party in Varby, Stockholm. 5 files, 7 parts.
Split.Triad&HZ.prg
Split. Released 88-10-10. A cooperation demo between Triad and Horizon. Raster line $10 to $9B belong to Triad, and $9C to $FF to Horizon...
TCC 93 Invitation.prg
The Last Traktor III.d64.gz
The Last Traktor III. Released 93-12-02. Horizon's last C64 demo, featuring filled vectors and other neato stuff.
Xpertelligence.prg
Xpertelligence. Released 92-03-06. 2 parts.
Hype/
Bullrock.d64.gz
IPC/
Increasing Popularity Crew (IPC) was formed by Morpheus/Flash Inc. and his friends.
Just For Fun.prg
A multi-part demo. Released at Party Remedy in October 1995, got 3rd place.
Max Headroom.prg
Displays a picture of Max Headroom and plays 6 different tunes.
Ideal/
Ideal is a Hungarian demo group. These demos were uploaded by GCS/Ideal a.k.a. Laszlo Boszormenyi <qgegcs@gold.uni-miskolc.hu>.
AntiQ 97.prg
A "fake" demo, released on the AntiQ'97 party held in Pecs, Hungary.
Crystal.d64.gz
A logoshow by Jonny, released in 1997.
Infinity.d64.gz
A logoshow. Shows graphics on the "whole" screen, while an 1X1 scroll comments them. Uses a custom fastloader and a custom file format.
Sacred.prg
A single file music collection by Flash, released in 1997.
Ikari/
Max. Overdrive2.Ikari&Unic.lnx
Total Overdrive.lnx
Ikon Visual/
Sucker D.J.Mix.lnx
Interfox/
This directory contains demos of Interfox. The demos are written from about 1985 to 1989.
Interfox for ACC.prg
Interfox and Active Cracking Crew intro
ifox1.d64.gz
Part 1 of the demo collection. Mostly intros.
ifox2.d64.gz
Part 2 of the demo collection. Game music.
ifox3.d64.gz
Part 3 of the demo collection. Some music, Interfox for ACC intros and more.
Knickers/
Crime.d64.gz
Leader/
Leader is a Hungarian legal demogroup, with its homepage at http://c64.rulez.org/%7Econ/leader/. The members are:
- Qcy ........ code, lead
- Satyr ...... code, edit
- Victory .... code
- Flash ...... gfx, music
- CopAss ..... code, gfx
- Con ........ music
- McLoad ..... ex-swap
Anoxia.d64.gz
Anoxia.readme
January 12th, 1998. CoN's 3rd music collection. Uploaded by CoN <con@c64.rulez.org>.
Infinity II.d64.gz
The second logo collection from Flash.
MiniBook.d64.gz
MiniBook.
Noter Collection 1.d64.gz
A noter collection.
Toolbook 2 Beta.d64.gz
Lepsi/
3D Highlights.d64.gz
3rd place in the Assembly '97 demo compo
Light/
Brutal 2.d64.gz
Brutal 3.d64.gz
Brutal Vector.prg
Brutal.d64.gz
Brutality.d64.gz
Jenny Nr.1.d64.gz
My, Oh My!.d64.gz
Rubicon.prg
1990 Light, "Rubicon"
Maniax/
Future Vision.d64.gz
Masters' Design Group/
Bring Me Edelgas.prg
Vectormania.prg
Megastyle Inc/
Brainstorm 3.d64.gz
Kalle Kloakk-1.d64.gz
Kalle Kloakk-2.d64.gz
Piece of Cake 3.d64.gz
Seal of Focalor-1.d64.gz
Seal of Focalor-2.d64.gz
1993 Megastyle
Megaunit/
Conscious.prg
"Conscious" by Sandman of Megaunit
Puke and Die 2.lnx
Puke and Die 2 by Megaunit released in week 25 of 1995.
Sandman Music Collection.lnx
Sandman music collection by Megaunit. Released on 15th August 1993.
Modern Arts/
Graphixmania 2.d64.gz
Motion/
Ingen Pant.d64.gz
1990 Browbeat+Motion party-demo
Mr.Cursor/
Double Density.prg
Mute 101/
Be Original!.d64.gz
Nato/
In the period summer 1989 to summer 1992 the BUDS (Brain Using Demo section) produced 8 demos for NATO. Starting with Wraxirmer 5, later came Twister, Catcher, Wriggler, Tripler, Matcher, Dodger and finally the BUDS demo.
BUDS started with Overall and Maduplec as members, but after the first demo "Wraxirmer 5", Overall stopped his activities. Maduplec then coded the rest of the demos with graphics from friends and exclusive sound-tracks supplied by the Vibrants. However, in the last couple of demos, all graphics and music was made by Maduplec.
NATO and BUDS stopped producing demos when Maduplec and the other remaining danish members joined Crest in 1992 when NATO was dissolved.
Nato can be reached via Maduplec/Crest a.k.a. Martin Arentoft (mail@martinarentoft.com), http://www.martinarentoft.com.
Catcher.lnx
Catcher / Nato
Dodger.lnx
Dodger / TheBrainUsingDemoSection / Nato
Matcher.lnx
Matcher / TheBrainUsingDemoSection / Nato
Tripler.lnx
Tripler / TheBrainUsingDemoSection / Nato
Twister.lnx
Twister / TheBrainUsingDemoSection / Nato
Wriggler.lnx
Wriggler / Nato
Neoplasia/
Felony.d64.gz
The newest NEOPLASIA Trackmo, this one is really hot and the Spreaddate was set to around 21.07.1996 ! Viscid of Neoplasia
Nipson Product/
Defiance.d64.gz
NoName/
Voodoo People.d64.gz
No Name's techno rave demo for The Party 95.
Noice/
Goat-land.d64.gz
Goat-land by Noice, Released at Christmas-party in Denmark 1992
Music.Ratpoison.prg
A tune by Ratpoison/Noice. 1993
North Party 1997/
North Party 1997 was held at Bartoszyce, Poland in 7-9th February 1997 by Fatum Band and Kraciki Design. This was the first North Party, and 150 people attended to it.
Graphics/
1.valsary.prg
2.notrue.prg
3.jester.kyd.prg
Intros/
1.realtimeINTRO.prg
This winning intro uses the 1541 as a vector calculation coprocessor.
3.6502intro.prg
Music/
1.kordiaukis.prg
2.wacek.prg
3.praiser.prg
Nostalgia/
101-Depeche Mode Tribute.d64.gz
101 - A Tribute to Depeche Mode, released 1998. A music collection by Nostalgia. Uploaded by zyron@aristotle.algonet.se.
Sidburners#05.d64.gz
Uploaded by Mr.Alpha of Nostalgia, released August 21, 1999.
Offence/
Offence was lively in early 90's, and it is making a comeback.
Emotional Breakdown-1.d64.gz
Emotional Breakdown-2.d64.gz
A two-sided demo.
Flexible.d64.gz
1997 (?) Flexible, a demo containing some old parts.
Oneway/
Goatbeard.prg
1990 Oneway, "Goatbeard" megademo
Origo Dreamline/
Abortion.lzh
1989 Origo
Biascrusher.sfx
1989 Origo
Coitus.prg
Eldorado.lnx
Elysion.d64.gz
Four Years.prg
Iisibiisi.prg
SID/digi tune "iisibiisi" by Mixer of Origo (?) (PAL)
Tour De Force.prg
Orion/
Outspace.prg
1988 Outspace. Slow decruncher. This demo plays samples of some games and has two pictures and a few sprite scrolls.
Run for Cover.prg
Oxyron/
Coma Light 10.d64.gz
Coma Light 11-1.d64.gz
Coma Light 11-2.d64.gz
Coma Light 12.d64.gz
Coma Light 2.d64.gz
Coma Light 3.d64.gz
Coma Light 4-1.d64.gz
Coma Light 4.5.lnx
Coma Light 5-1.d64.gz
Coma Light 5-2.d64.gz
Coma Light 6.d64.gz
Coma Light 7.d64.gz
Coma Light 8-1.d64.gz
Coma Light 8-2.d64.gz
Coma Light 9-1.d64.gz
Coma Light 9-2.d64.gz
Coma Light.d64.gz
Dawnfall-1.1.prg
NTSC fixed version of Dawnfall uploaded by Graham/Oxyron. Originally presented in 1995 at The Party 5 in Denmark.
Fantasia.d64.gz
Lameness Rules.d64.gz
The Masque.d64.gz
Padua/
The Final Torture.Padua.lha
Torture 5 - The Final Torture / Padua
TheRoad.prg
Panic/
Break Through 2.d64.gz@ (link)
Got the 2nd place in Assembly 1995
Fruits.d64.gz@ (link)
Got the 3rd place in Assembly 1996
Speedway.d64.gz
Got the 1st place in Assembly 1997
Panoramic Designs/
Panoramic Design (Norway) (former Rawhead and The Shadows).
These demos were uploaded by Glenn/Shape.
Destination'91.d64.gz
Digital Delight.d64.gz
Released at Bergen party 1990
Mentallic.d64.gz
Parapsykolog.d64.gz
Pez in my brain.prg
Pezed Bars.prg
Pixel Magic.lha
Psykolog.lha
That's the Wave.prg
With love.prg
(Hello Flash Inc!)
Paradize/
Wet Dreams II.Paradize.lha
Wet Dreams.Paradize.lha
Paragon/
Fuck A Duck.Paragon&Zaints.prg
Surrender II.prg
1989 Paragon
Taboo.lzh
1990 Paragon, "Taboo"
Plush/
Go64!demo.plush.prg
Pretzel Logic/
Pretzel Logic (Sweden).
Uploaded by Glenn/Shape & Blues Muz'.
Batmania.prg
Gaucho.prg
Ignacio.prg
Phaedra.d64.gz
Sanforized.prg
The Royal Scam.d64.gz
Released 1991
Process/
Searching.lzh
1990 Process, "Searching" party-demo
Psycho-Genesis/
Bad Moon Rising.PSG.lha
Pu-239/
Pu-239 home page: http://www.cs.tut.fi/%7Ealbert/Pu-239/
These demos were uploaded by Pasi 'Albert' Ojala <albert@cs.tut.fi>
Alias.prg
A handle-changing demo by Falstaff - 25.3.1989
AmigaEmulation.prg
Megademo with 6 original parts - 6.5.1990
Compact.prg
The first 'real' demo from Albert (very nice) - 10.3.1989
Finito.prg
Falstaff celebrates the end of school - 31.5.1989
Founder.prg
Pu-239 is born (not a very good demo) .. 10.1.1989
Mega92.prg
21.6.1992 by Albert - Got interested again. 4 parts.
Megascroll.prg
Another megademo from Pu-239 (big scrolls) - 27.8.1989 The first(?) border-breaking sinus/expand scroll. Has a breakout game in it..
Midsummer.prg
The first megademo from Pu-239 - 20.6.1989
Pipe.prg
A quick demo from Albert, original idea - 4.6.1989
Pu-239.prg
A not-so-good demo by Albert - 12.2.1989
Roots.lha
Roots.tar.gz
** Third place in demo competition at Zoo'98 - 4-6.12.1998. Three-part demo, the loader works with 154x, 157x and 1581
Screw.prg
An awesome demo by Falstaff - 12.5.1989
SlowIdeas.prg
Yet another megademo, original ideas - 31.12.1989 A Sprite tech-tech and 2 other parts.
SolidPlutonium.prg
Falstaff is learning to write demos - 28.2.1989
Vector.prg
Description of our copy-party weekend.. at Lahti - 31.5.1989
Pulsar/
Pulsar was a British demo group.
Pulsar1.d64.gz
Pulsar1.txt
Demo collection 1 (see .txt file for contents)
Pulsar2.d64.gz
Pulsar2.txt
Demo collection 2 (see .txt file for contents)
Pulsar3.d64.gz
Pulsar3.txt
Demo collection 3 (see .txt file for contents)
Pulsar4.d64.gz
Pulsar4.txt
Demo collection 4 (see .txt file for contents)
Pulsar5.d64.gz
Pulsar5.txt
Demo collection 5 (see .txt file for contents)
tmb2000.jpg
A picture of tmb@c64.org, the uploader of these files.
Quality/
This directory contains the productions of Quality, a Hungarian group. The LZH files contain whole disksides (ZipCode format), and the LNX files contain multiple files.
Uploaded by Jean/Chromance (jean@labor.obuda.kando.hu).
00README
List of Quality's productions.
111 pic demo.prg
1989, 193 blocks
Beyond Logo.lnx
1989, 20+2 blocks
Depeche Mode.HIC+TSS.d64.gz
1988, 1 diskside
Factory.prg
1988, 36 blocks
Merry Xmas.prg
1988, 91 blocks
Module#01.prg
1989, 142 blocks
New Intro.FBI+Quality.prg@ (link)
1990, 26 blocks
Quit.prg
1989, 157 blocks
The Cat.Quality+Euratom.prg
1989, 149 blocks. Co-op demo with Euratom.
Worldwide.prg
1989, 45 blocks
other/
Digiripper.prg
1990, 11 blocks. Rips digitized musics from memory.
TSS Turbo v1.0.prg
1988, 5 blocks. Fastloader.
Quintex Designs/
Ethanol.prg
Follow the Crowd 2.d64.gz
Mississippi.prg
Radio Fucom/
Wolfgang Schliess coded demos in a number of German groups in the late 1980s and early 1990s.
ASS-Letter Demo.prg
Assault: Letter demo
ATL-Atlas III.prg
Atlas: Atlas III
ATL-Fantasy I.prg
Atlas: Fantasy I
ATL-Girl.prg
Atlas: Girl
ATL-Lechz.prg
Atlas: Lechz
ATL-Move Demo.prg
Atlas: Move Demo
Elite-We Was Here.prg
Elite: We Was Here
PDA-Hi Freaks.prg
Paradroid Artists: Hi Freaks
PDA-Multi-v1.1.prg
Paradroid Artists: Multiscroll v1.1
PDA-Multiscroll.prg
Paradroid Artists: Multiscroll
USC-Int.Karate+.prg
Uranium Sound Crackers: the sound track of International Karate+
USC-Int.Karate.prg
Uranium Sound Crackers: the sound track of International Karate
USC-Out Run I.prg
Uranium Sound Crackers: the sound track of Out Run I
readme.txt
Release notes by Wolfgang
Radix/
Thursday.prg
Rawhead/
Rawhead (Norway).
Another dysp.prg
Balldemo.prg
Ok!.prg
Partysqueezer+.prg
Partysqueezer.prg
Pimplesqueezer 3.prg
Pimplesqueezer 4.prg
Pimplesqueezer 5.prg
Pimplesqueezer 5 / Rawhead
Pimplesqueezer 6.prg
1989 Rawhead/The Shadows
Rebels/
Fear.lzh
A multipart demo by Rebels, an Australian group.
Reflex/
Access Denied.d64.gz
Drug Sixtyfour.d64.gz@ (link)
This demo got the 5th place at Assembly 1996.
Mathematica-1.d64.gz
Mathematica-2.d64.gz
A two-sided demo that won The Party democompo in 1995.
Resource/
Resource is a rather new group based in Hungary. Its homepage is at http://www.inf.elte.hu/www/targy/internet/95a/resource/resource.html. Uploads by Edhellon/Resource (edhellon@ludens.elte.hu).
Animate.prg
A dentro, released in October 1996, at Pie Slice'96 (1st place)
Daze.d64.gz
A trackmo, released in December 1996, at The Party 1996 (3rd place)
Inhumanity 2.prg
A dentro, released in January 1996.
Inhumanity 3.prg
A dentro, released in August 1996, at AntIO'96 (1st place)
Manga Overdose.d64.gz
A slideshow, released in January 1996.
Out of Daze.d64.gz
A trackmo, released in April 1997, at Scenest3 (1st place)
Reflection.d64.gz
A slideshow, released in August 1995.
Winteractive.d64.gz
A trackmo, released in October 1995, at LiQid'95 (2nd place)
Scallop/
AgeMuz-1.d64.gz
Agemixer's compotunes music disk. Uploaded by agemixer at pp.inet.fi.
Aquarium.prg
The first demo from Scallop, released at Zoo'97
Ice Age.prg
Agemixer's music collection
Science 451/
Light Some Dreams.prg
Splended!.prg
Tracker.prg
Voicetracker v4.2 - July1992 - Improved by Chotaire/Image
Scouse/
Reticulate.d64.gz
This demo, published in 1988, features best VIC-II interlacing of its day, and to be honest, I haven't seen much interlacing in demos since (Last Traktor 3 - credit page - comes to mind), so I believe you'll find this demo enjoyable and of interest code-wise. Uploaded by XmX.
Shape/
Shape is/was based in Norway.
Contact: Glenn Rune Gallefoss/Shape & Blues Muz' <glenn.rune.gallefoss@bi.sn.no> http://www.bgnett.no/~kristian/shape/
Acid!.Shape+CFA.prg
Acid!, released in March 1989. Co-op demo by The CFA & Shape.
Alive&Kicking!.prg
Alive&Kicking, released in 1990. A two-part demo that is mainly saying that Shape is still alive and kicking.
Antisocial.prg
09.04.1988
At Last.prg
Released 26.02.1989 (Askim party)
Basic.d64.gz
Musicdemo 'Basic' by Glenn Rune Gallefoss/Shape/Blues Muz'. Released 16.10.1997
Blue Forest.d64.gz
16.01.1996
Blue.prg
1988
Blues Music 1.prg
Bluesmuz pack 1, 1992
Blues Music 2.prg
Bluesmuz pack 2, 1992
Blues Music.Earwax.prg
Blues Music (Earwax pack, 1994)
Blues Music.bad.prg
Blues Music (Born alive dead, 1996)
Blues Music.dnc.prg
Blues Music (Does not compute, 1994)
Blues Music.ios.prg
Blues Music (Iron of Steel, 1996)
Blues Music.jch.prg
Blues Music (Odes to JCH, 1993)
Blues Music.pal.prg
Blues Music (Pioneers are Lonely, 1996)
Blues Music.raw.prg
Blues Music (Relationship A.the World, 1995)
Blues Music.tmf.prg
Blues Music (The Magic Flute, 1993)
City of Fear.prg
1988
Co(w)shit.Shape+Contex.note.prg
Co(w)shit.Shape+Contex.prg
Co-op demo 1989
Co-hop.Shape+TRC.d64.gz
Co-op demo 18th March 1989
Co-op.Shape+Impulse+Beyond.note.prg
Co-op.Shape+Impulse+Beyond.prg
Co-op demo 1989
Crunched Orange.prg
Delirium2.d64.gz
1988
Demented Children.d64.gz
1989
Escalate.prg
07.08.1989
Meeting 2.prg
26.12.1988
Millennium.d64.gz
August 1989
Opprobrious.prg
February 1988
Phoenix.d64.gz
15.10.1989 (Shape+TRC party)
Shape+TGT.prg
Co-op demo by Shape and The Golden Triangle 1988/89
Shaped Up.d64.gz
Released Easter 1991 (Horizon party)
Sprite on Char v1.5.prg
Programmed by Glenn Rune Gallefoss/Shape. Additional coding by Glenn H. Davanger/Impulse. ?=help page. Released 16.10.1997
Sputnik.prg
1992
Superior.prg
1989
Trasher.d64.gz
1988
Warming up.prg
1991
What A Mess.prg
1988/1989
Wiz up'n urp.d64.gz
09.01.1991
Shield/
Slanting.prg
1988 Shield, superb music
Shining 8/
Shining 8 is a German demo group. These demos were provided by Romrunner a.k.a. John Koelz <romrunner@gmx.net>. See also the Shining 8 home page http://members.magic-web.net/home/Shining8/.
A Lousy One.prg
by Reptil
All Tobot.prg
by Trashcan
Coop.ISF.S8.prg
by Pomes and Romrunner
Example.prg
by Romrunner
F. Burning.prg
by Rap
F. Together.prg
by Rap, Romrunner and Reptil
Hellbound.prg
by Devil and ECR
Intro1.prg
An intro by Romrunner
Intro2.prg
An intro by Romrunner
Lunatic.prg
by Romrunner and Devil
Madness 2.prg
by Romrunner
Madness.prg
by Romrunner
On Tour.prg
by Trashcan
Party Demo S8.Excat.prg
by Romrunner and Pomes
Recuperation II.prg
by Romrunner and Trashcan
Shining 8.prg
by Romrunner
The First One.prg
by Trashcan
The Last One.prg
by Romrunner and Trashcan
Welcome to Hell 2.d64.gz
Shining 8 megademo by Devil, ECR, Paco/Sledge and Trashcan/Romrunner.
Silicon Ltd/
Rave the Scene!.lnx
Sphinx/
Imbecile II.d64.gz
Spirit/
Demos made by the group Spirit.
Dead or Alive.prg
Graphical Dreams.d64.gz
Spirited.d64.gz
Spiritual Dreams.d64.gz
Number 3 in compo at The Party 1 in Denmark December 1991.
Tales of Mystery.d64.gz
Released early in 1994
Steel/
Common.lnx
Common, a multi-part demo by Joe/Steel <smol0075@rz.uni-hildesheim.de>. Nice IRQ-loader, plays music while loading and decompressing.
Technolo-G.tar
1990 The first megademo by Steel. Two sides ZipCoded. Very nice IRQ-loader. Uses the disk ID as decryption key, so be sure to format the target disk when running ZipCode. For the same reason, the files cannot be converted to D64 format!
Stoat&Tim/
Circlesque.prg
Displays some sinus patterns on the screen. Includes an editor.
Love Bazza.prg
An one-screen demo with a picture over Great Britain.
Thrust Concert.prg
Plays the soundtrack of the Thrust game.
Sub Zero/
Demopack.d64.gz
This is a collection of programs that I have written for the C64, most were done 1991 to 1992, but I only got around to releasing them in 1994 or so. E-Mail me at iblack@dit.ie for any comments you might have or just for a chat about the C64 etc. and also look out for me in #c-64 on IRC as sub_zero. Iain Black (Sub Zero)
T'Pau/
Bernie's Lifestory.d64.gz
Taboo/
Taboo was founded in March 1992. Now, we have about 10 members, all of us living in Poland. For more info about our present activity, go to the Taboo Home Page http://www.polsl.gliwice.pl/%7Emarekm/taboo/. Yours, MMS/Taboo <marekm@zeus.polsl.gliwice.pl>.
These files were uploaded by Krzysztof Matula <km@aldec.katowice.pl>.
Altered States 50%-1.d64.gz
Altered States 50%-2.d64.gz
A demo by Taboo! "Finished" on Dec'94, released on Jul'97
Intrigue.d64.gz
A Closer Look At Fazee's Art. A graphic-collection by Fazee/Taboo. Released on Easter'94
More Than Nops.d64.gz
A demo by Taboo! Released on Mar'92. This is our very first production!
Place in the Space.d64.gz
A demo by Taboo! Released on Dec'92. 1st place at Skylight/CB party.
Ritual II-1.d64.gz
Ritual II-2.d64.gz
A graphic-collection by Cruise/Taboo. Released on Apr'95
Wayne's Graphic Collection.d64.gz
Released on May 1993
Talent/
Demo-1.d64.gz
Demo-2.d64.gz
A two-sided demo by Talent. Released at The Party 1995, reached 3rd place.
Tetragon/
Hesitation.lnx
The Ancient Temple/
This is the current archive of TAT (The Ancient Temple) productions as it also exists on http://www.manni.org/tat/. Uploaded 2000-05-25 by Icey (tat@manni.org).
Achtung Baby.d64.gz
Multipart demo by the English section
Air Dance I.d64.gz
One-side megademo by the Austrian section
Air Dance II-1.d64.gz
Air Dance II-2.d64.gz
Two-side megademo by the Austrian section
Air Dance III.d64.gz
One-side megademo by the Austrian section
Air Dance IV-1.d64.gz
Air Dance IV-2.d64.gz
Two-side megademo by the Austrian section (bugfixed version by MRW)
Airdance 2-1.d64.gz
A different version of Air Dance II, first side
Airdance 3.d64.gz
A different version of Air Dance III
Airdance 4-1.d64.gz
Airdance 4-2.d64.gz
A different version of Air Dance IV
Airwalk.d64.gz
One-side megademo by the Austrian section
Awakening-1.d64.gz
Awakening-2.d64.gz
Two-side trackmo by the Austrian section
Heartbeat 4.5.d64.gz
Heartbeat 5.d64.gz
Heartbeat 6.d64.gz
Music collections by the English section
Lazer Link.d64.gz
Megademo (containing a version of Air Dance I) by the Austrian section
Let's Melt.d64.gz
Multipart demo by the Austrian section
Mega Blast I-1.d64.gz
Mega Blast I-2.d64.gz
Two-side megademo by the Austrian section
Mega Blast II.d64.gz
One-side megademo by the Austrian section
Milchpause.d64.gz
One-side megademo by the Austrian section
New Killa Dream.d64.gz
Multipart demo by the English section
Precommercial.d64.gz
Precommercials for Air Dance II and Air Dance IV
Softpizza.d64.gz
One-sided megademo by the Austrian section
Special-1.d64.gz
Special-2.d64.gz
Special-3.d64.gz
Collection of very old stuff, including 'Air Dance 0'
Visitation-1.d64.gz
Visitation-2.d64.gz
Megademo by the Austrian section
imperial_zax.zip
PlaySID files by Imperial Zax / TAT
wuiti.zip
PlaySID files by Wuiti / TAT
The Black Lords/
Lethal II.prg
The Cream Crackers/
Mega Jive 2.prg
An FLI demo.
Mega Jive.prg
A demo with a colour bar editor.
The Dutch USA-Team/
Digi-Mix One.prg
The Judges/
The Judges was a located in the Netherlands. They programmed some of the first demos that fiddled seriously with $d011.
Hubbard Track 1.prg
Hubbard Track 2.prg
Hubbard Track 3.prg
Think Twice 1.prg
Think Twice 2.prg
Think Twice 3.prg
Think Twice 4.prg
Think Twice 5.patched.prg
Think Twice 5.prg
Think Twice, a series of demos. These demos introduced the FLD technique.
Think Twice 5 has been partially unpacked and patched so that it doesn't mess up with the $d030 register on the C128. Patched by Marko Mäkelä (Marko.Makela@HUT.FI).
The Last Science/
Marrs-Mix.prg
Digimix by Fashion/TLS
My Friends.prg
Skeletor movie.prg
A low-resolution full-screen animation with a decent frame rate.
The Leftovers/
Bålstasläppet.prg
Demo group: "The Leftovers" Who the hell were they: Unifier + people from Oneway, Groovy Bits, Censor Released at Light/Triad party in BÃ¥lsta, Sweden autumn 1989
The Level 99 Industries/
Heavy X-Mosh.prg
The Party 4/
Access Denied.Reflex.d64.gz
Bloempjes&Bytjes.Silicon.d64.gz
Brutal Comeback.Light.d64.gz
Comic Media.Comic Pirates.d64.gz
Courtesy of Soviet.Wrath-1.d64.gz
Courtesy of Soviet.Wrath-2.d64.gz
Gfx&Music.Party4.d64.gz
The Masque.Oxyron.d64.gz
The Radbrekkjers (IOC)/
The Radbrekkjers (IOC) demos
Notice that we have parodied several famous groups in our demos. (Fairlight, Oxyron, Panoramic Designs, Budbrain (Amiga) etc...)
Our famous slogans: -Schnabelkase immer, in deinem schlafenzimmer. -Tanz mit mir Derrick, never mind Klein.
signed... Hi-potent :)
Coming Soon.prg
Released 1995
Familiegud$tjeneste-1.d64.gz
Familiegud$tjeneste-2.d64.gz
Parts of this demo were released at Tribute I, Sweden in 1994, but the full demo was released in 1995.
The Greatest Hits-1.d64.gz
The Greatest Hits-2.d64.gz
Released at Bergen party, Norway in 1994
The Ruling Company/
Digi-Dreams 2.TRC+Royalty.lnx
Digi-Dreams 2 / The Ruling Company+Royalty
Horney Cow.Royalty+TRC.prg
Horney Cow / Royalty+The Ruling Company
Party pack.lnx
September Celebration.d64.gz
The Shadows/
The Shadows (Norway).
The demos were uploaded by Glenn/Shape & Blues Muz' (glenn.rune.gallefoss@bi.sn.no).
2 Hours work.prg
Co-op demo with Fairlight
Chopper demo.prg
Selv sugeren.prg
Unlimited.prg
1987
Wasted Years.prg
The Sharks/
Excellence.d64.gz
IntroCollection.lnx
Journey into Sound.prg
Lamazing.prg
Occult.prg
Oriental 2.prg
Ring Ring.prg
Technophobia 2.d64.gz
Technophobia.d64.gz
Workaholic.prg
The Supply Team/
The Supply Team was a Danish group active in 1985-1989. This collection of TST demos was uploaded by Rambones (hagar@imada.ou.dk). All files are in the public domain and may be put freely on CDs.
Kongmus.prg
A single-file music+sprite demo
README
Information about The Supply Team, its members etc.
tstcoll1.d64.gz
tstcoll2.d64.gz
tstcoll3.d64.gz
tstcoll4.d64.gz
tstcoll5.d64.gz
tstcoll6.d64.gz
tstcoll7.d64.gz
tstcoll8.d64.gz
tstcoll9.d64.gz
The demo collection in nine 1541 disk images
The Vicious Circle/
The Vicious Circle was a German group that got new members from Commodore Clan, a Swedish group.
Bidemo II.Unit5+TVC.lzh
A coproduction of Unit 5 and The Vicious Circle. Consists of two files.
Bidemo.ALF+TVC.lzh
A coproduction of ALF and The Vicious Circle. Consists of two files.
Fast Demo.prg
HTGAC.prg
Last Ninja Demo.prg
Last Ninja Demo2.prg
Thiz Iz Scroll2.prg
Vaereom.prg
What Harm.prg
Topaz Beerline/
A Blind Marathon.d64.gz
April 1992: A Blind Marathon
A Token From Hell.d64.gz
release date unknown
Beyond the Times.d64.gz
31.5.1990: Beyond Times (previously unreleased, put together on 5.9.1992)
Dark Ages.d64.gz
1991: Dark Ages
Graveyeard Blues 1.d64.gz
1991: Graveyeard Blues!
Graveyeard Blues 2.d64.gz
Graveyeard Blues 2: Rhytmic Bones
Graveyeard Blues 3.d64.gz
31.5.1993: Graveyeard Blues 3: My God is playing tricks on me a.k.a. The Second Coming of the Problemchild
Heating.d64.gz
17.12.1990: Heating
Le Graffix.prg
release date unknown
Partyhole2+lamez.sfx
Partyhole 2 - The Hangover Day and Partylamez lame-demopart created on the Light+Phenomena party 1992
Problemchild.Preview.d64.gz
Problemchild preview (previously unreleased)
Problemchild.d64.gz
1992: Problemchild - he knows me
Warming Up.d64.gz
10.10.1990: Warming up
coop/
Topaz Beerline co-operation demos
Caught from Behind.prg
Caught From Behind/Topaz Beerline+Extend+Beyond Force (SBE'96)
Igor!.prg
Igor!/Topaz Beerline+Extend (SBE'95)
Mole.prg
Mole/Topaz Beerline+Extend (SBE'94)
Party Zone.d64.gz
Party Zone/Topaz Beerline+Extend+Collision+Sharks (Asm'92)
PartyDemo2.prg
Party demo 2/SCL+Topaz Beerline
misc/
Dolphin.fli.prg
FLI pic by Death/Topaz Beerline Compo piccy for the ASM'93 compo in Finland.
Our Board.prg
Last Generation boardintro (Topaz Beerline WHQ)
Pic.fli.prg
FLI pic with music. Pic by Death, Music by Thor/Extend
Tough/
Christmas demo 93.prg
1993 Christmas demo. Uploaded by Roland Toegel <toegelrd@track.informatik.uni-stuttgart.de>.
Europe+4.prg
1994 Another Europe-related demo from Tough. Tough to start also. :-)
Europe.d64.gz
Tough & 64'er demo for W.O.C 64'er demo-competition
Triad/
Triad is a cracker and demo group based in Sweden. The Triad homepage is maintained by King Fisher at http://www.df.lth.se/~triad/triad/.
These Triad productions were uploaded by King Fisher / Triad a.k.a. Linus Walleij <triad@df.lth.se>. Some of the files are unsorted and with short filenames. These files should be correctly transferred, unlike some Triad stuff you might have encountered elsewhere on the net.
See also the Triad FTP site at ftp://ftp.df.lth.se/pub/c64/Triad/.
Multifile Demos/
These demos consist of multiple files. Unfortunately we don't have the full file names of all productions, and all the descriptions are missing.
3rd Stone From Sun.lnx
1992
Agraphix.lnx
The Triad Graphics Demo
Cocktail.lnx
Devotion.lnx
1991 Triad/Noice
Immortal.lnx
Ko Opperation.lnx
1990 Triad/Paragon/Horizon/Zone 45
Lickpipe.lnx
Mind Control.lnx
1993 - 5-part demo (PAL)
No Booze.lnx
A party demo released in 1991 by Bob et al. Disconnect other serial devices than the 1541!
Portfolio 1.lnx
1993 FLI slideshow by Dane/Triad
Pravda.lnx
1990. Disconnect other serial devices than the 1541!
Red Storm.lnx
TDM Backtracking.lnx
TDM Music collection (NTSC fixed)
Takin' A Break.lnx
1988
Technotica.lnx
Digi jam
Time Out.lnx
1991
Triad For Years.lnx
1990
Utopia.lnx
Wisdom.lnx
Onefile Demos/
All these files are C64 demos packed into a single program file. Some are distributed as Lynx archives. The full file names for some productions are unfortunately missing. Feel free to send us the descriptions for these demos.
7 55with.prg
Bottom/sideborder scroll
A 'Nostalgic' Collection.prg
2-part collection
A New Dimension.prg
1987
Best of Guran.prg
1989
Boing Bum Zak.prg
digi mix (1-bit?)
Brilliant Triad.prg
Top/bottom border scroller
Caza.prg
Picture+music
Changed!.prg
1987 Music with digi drums
Chi-Taowon.prg
Connection.prg
1987 - Relax members join Triad
Demon Mistress.IFLI.prg
An IFLI picture
Fade Away.prg
1988?
Front 242.prg
digi mix
Good Bye John.prg
A memorial to John
Gorbatjov.prg
Gorbatjov-rapp
Greatest.prg
1987
Hand Made.prg
Logo stretching
Hate!.prg
picture
Havin Fun.prg
4-part demo
Humanoid.prg
picture
In Bergen.prg
In Despair.prg
picture
In the Middle.prg
1988
Incub8or.prg
picture
Insects.prg
picture
It's Me.prg
Jordgubbar.prg
Picture and music with digi drums
Justice.lnx
Let's Kill.prg
picture
Livercool.prg
Lucifer's Revenge.prg
1987
MIA.prg
Metalpart.prg
Metalpart of Triad
Mindblow.prg
Tech-tech etc.
Mosh it Up.prg
No Comments.prg
1987 Arkanoide picture and music
No Control.prg
No Mercy.prg
1987
Potrzebi.prg
New members: Jadawin, Powpin, Modesty
Power.prg
3-part demo
Purgatory.prg
Red October.prg
Sarge Show.prg
10 Sarge pictures
Strange!.prg
1987
Suckpipe.prg
Summer Time Blues.prg
The Traveller.IFLI.prg
IFLI picture
The Unbits.prg
1993 Triad (Plasma, plotscroll)
The Winter.prg
4 Seasons - The Winter, digi mix
Thunder.prg
1987
Tiger Hell.prg
Traz Music.prg
Music from Traz
Triad+HZ Split.prg
Triad+Horizon co-operation demo
Trident Music Collection.prg
Trifield.prg
Wild Thing.IFLI.prg
IFLI picture
Wonderland.prg
1989
Xecution1.prg
Xecution2.prg
Xecution3.prg
Xecution5.prg
beastieb.prg
digi mix
s-10.prg
t awaken.prg
Text+Notes/
Here are some texts and notes.
chuckit.prg
hack1.lnx
hack2.lnx
hack3.lnx
hack4.lnx
illegl3-.prg
illsaymo.prg
jan10.1990.prg
letter.prg
ltns.prg
raidover.prg
standard.prg
vinews08.lnx
vinews10.lnx
Triangle 3532/
Brainbug.prg
1988 Triangle
Cozmix's Bezt II.prg
Exuberance is Beauty.lnx
Road of Excess-1.d64.gz
Road of Excess-2.d64.gz
Road to Success-1.d64.gz
Road to Success-2.d64.gz
Tribute1994/
## Stuff released at Tribute1994 ##
Energizer.Plush-1.d64.gz
Energizer.Plush-2.d64.gz
Energizer/Plush
Invitation.prg
Tribute 1994 party invitation uploaded by Motley/Genesis*Project
Lameness Rules.Oxyron.d64.gz
Lameness Rules/Oxyron (2nd place)
Music.d64.gz
Entries to Tribute music compo
Rest1.d64.gz
4 smaller demos released at Tribute: - Promille Goat/Noise - Very/Liquid - Party/Afrika+TBHH - Kunonuko/Cyber Design
Rest2.d64.gz
2 smaller demos released at Tribute: - Alla Mot Static/? - Deux???/Triad
World of Code 3.Byterapers.d64.gz@ (link)
World Of Code 3/Byterapers Inc. (1st place)
Trinomic/
Best Of.Trinomic.d64.gz
Troopers/
Troopers (Norway), later known as Prosonix.
Afternoon.prg
1988 Troopers, great music
Jul1987.prg
Kleptomania.prg
1988 Troopers
Moonetic.prg
Unic/
Challenge.prg
Runnable in NTSC.
Unit5/
Unit 5 was a Swedish demogroup. Here are some of its productions. The lzh files are multi-part demos. Use LHX64 to extract them.
Contact U5.prg
Unit 5's address information
Daemo.prg
Neoyen.prg
Orgasm.Unit5.lzh
Reality.Unit5.lzh
ShakingTheRump.prg
Shaking The Rump, released 1990
Spick&Span1.sfx
Spick&Span2.sfx
Spick&Span3.sfx
Spick & Span party-demo released 1990.
The Look.Unit5.lzh
Vision/
Smokerings.d64.gz
Visual Reality/
Visuality 3.d64.gz
War Deal Lamers/
War Deal Lamers was formed in May, 1989, (-: and it was the lamest group on the scene :-), but it becomes better afterwards, hopes Suicide/WDL <bjorns@ifi.uio.no>.
The group currently has two active coders but almost no graphics artists. It hasn't published anything for a year, but there is a new demo under construction, and it will be released on a demo party.
2Fat2Fuck!.lzh
2Fat2Fuck!/War Deal Lamers
Fitterull.prg
Fitterull /War Deal Lamers
Fitterull2.lzh
Fitterull2/War Deal Lamers
Fitterull3.lzh
Fitterull3/War Deal Lamers
Worldwar1.prg
Worldwar /War Deal Lamers
Worldwar2.prg
Worldwar2 /War Deal Lamers
Whoop/
The Fatman-Demo.prg
X-95/
00RESULTS
X95 Party results
Contraflow.Cosine.d64.gz
Placed 3rd
Nation.BCD.d64.gz
Nation by Black Code Design, got 5th place
RadioNapalm.Reflex.d64.gz
Winner of the X95 c64 democompo, this great demo includes mindblowing effects which will make commodore lover go wild !!
WOIIFTD.F4CG.d64.gz
Placed 2nd, dedicated to Scope.
World Demise.Slash Designs.d64.gz
Placed 4th
X-Ample/
Technorama.prg
Technorama, 1988 by X-Ample
X-Factor/
X-Factor, started as Imagination Developments, was founded in Denmark in 1989. These files were uploaded by Nep/CML.
1 Year demo.prg
1990 One year of X-Factor
Armageddon 1.d64.gz
Armageddon 2.d64.gz
Armageddon 3.d64.gz
Bableblab.prg
Galaxy High.prg
A BBS advertisement demo
Imagination Developments.prg
X-Factor's first demo
Lessons in Lust.d64.gz
Music Pack 1 Jeff.prg
Nexus.prg
Pain Graphics.d64.gz
Sljivovica.d64.gz
Timewaster 1.d64.gz
Timewaster 2.d64.gz
XAKK/
Bound To Be Best II.d64.gz
Micro Sleep.d64.gz
Waking Up!!.prg
Yawthrust/
Mad Egyptian.prg
First (?!) demo using a real nice resolution.
Z-Circle/
Giga-Demo!.prg
Zoko/
ZT09.prg
1990 ? Zoko team, sprite stretching
Zone45/
4 PM News.Zone45.prg
4 PM News, released in Summer of 1989 by Zone45 (not at a party)
Zoo'97/
Zoo'97 - C=64 Party at 21-23.11.1997 in Pori, Finland
Total Epygt by Extend wasn't released yet in this pack because the compo versions were not finished..
The D64 files were compiled by Agemixer/Scallop. This text is written by Venturus/Vandals^Damage! The logo in file_id.diz is drawn by Nup!/Pro^Arts.
Mind.d64.gz
Final release of the Mind demo by Damage & Vandals. Released March 9th, 1998.
RESULTS
Party results and list of attenders
Zoo'97-1.d64.gz
Zoo'97-2.d64.gz
Productions, two 1541 disk sides.
misc/
10 min Trap.Ratt Benn Jane.prg
A plug for a British BBS system, Compunet. Ratt&Benn is also known as We Music.
Album of the Year-1.d64.gz
Album of the Year-2.d64.gz
A music album with lots of tunes.
Animated1.prg
Poldi's (Daniel Dallmann's) first vector graphics demo, released in 1994.
Beat box II.FCS.prg
1986 FCS: "Beat box II"
Black samurai.CML.fli.prg
FLI pic - A man killing a dragon (PAL)
Digital Excess.prg
Here's the demo from DIGITAL EXCESS coded in 1990. Any problems/reports to: MBEGGER@CNEDCU51.bitnet
Louis Egger
Universite de Neuchatel
Switzerland
Disconsert 1.DUG.d64.gz
ECI routine.prg
1988 "Amiga Emulator", a Swedish demo presenting 120 colors on the C64.
Effect&MTV.JPSoft.lha
Fillie Bub.Depredators.prg
Finely Sliced.prg
1991 "Finely Sliced" By Christopher Phillips
Freestyle.Clique.d64.gz
Gok Prutal.Conic.d64.gz
Graphdemo2.prg
Poldi's (Daniel Dallmann's) vector graphics demo, released in 1994.
Hit It.Ballistics.lha
Hithouse Music Collection.TRC.prg
Influence.The Force&Shades.d64.gz
Intermezzo 2.Century.d64.gz
Introsnpart.d64.gz
Some intros from 1997 mainly by some Polish groups.
Knoops.zip
MC Gottifant.prg
A German Ottifanten animation produced at a Horizon party.
Marc's Movements.prg
1988 ? Demo by Marc de Hingh (All kinds of effects)
Megablast'89.Channel 42.prg
Mutation-AC.lzh
1990 Atomic Circle, "Mutation"
New Gold Dream.Logic.prg
New Wave.MSI.prg
Nintendo Dest. Demo.Nathan.prg
No limits.prg
This demo features a full-screen overscan scroller.
Original.music.prg
1988 The Warlock Federation: A little music collection.
Our Style IV.Starion.prg
A single-part demo released in 1988 by Starion
Pajda.New Faith.prg
Pappa Badger.Oneway.prg
Piranha.GSL.fli.prg
FLI pic of a piranha (PAL) - Compo piccy for the ASM'93 compo in Finland. Made by Saga of the Dolphins.
RAW.Shape.prg
Rastermania.Demix.prg
SCS-collection2.Megaunit.lzh
Sidchip Scratchers Collection 2 by Cyke/MegaUnit.
Scandale Finale.Alphaflight.sfx
An old Alphaflight demo by The Spy, not released until now (1995).
Scarlet Music Coll..Samar.d64.gz
Spaceball.Jetty Levis.prg
That's the Wave it Is.PD.prg
The Ass Demo.Starhack Crew.prg
The Great Kloakkman.MSP.d64.gz
The Wild Styles.prg
A multi-part demo with pictures of some games, released 1988 by Sigma Crew. Slow decruncher.
This Sucks.Sunga.prg
A Beavis & Butt-Head demo by Sunga.
Verticality.Academy.prg
Wriggler-NATO.lzh
1990 NATO, "Wriggler"
Games/
The 64-Scene-Adventure.prg
diskutil/
archivers/
BAM-Zipcode.prg
A version of the ZipCode disk archiver. The name hints that this one is BAM optimized.
action_replay_zip&unzip.prg
A version of the ZipCode 1541 disk archiver that is compatible with the Action Replay freezer cartridge and with the 1581 disk drive. Programmed by Steve of ScS*TrC 20.6.1994.
zipcode-1.0.d64.gz
ZipCode 1.0, included for nostalgic reasons.
zipcode-2.0.d64.gz
zipcode-2.0.readme
Instructions on installing ZipCode 2.0. Instead of the suggested "unzip" program, use the "zipcode" program of this directory.
zipcode.prg
Packer/unpacker for zipcode (disk image) files. The destination drive must be a 1541. If you select 'normal' read, the source drive can be 1571/81.
directory/
1581partition.prg
1581partition.txt
1581 subdirectory creator. Runs on C64/C128.
BlkCount.prg
Block Count v1 by Massive Onslaught/Style
I hate getting disks with altered file blocks... so with my suggestion MO wrote this handy util... it takes your disk and traces each file, correcting the blocks for each file. Further, it can unlock all the locked files on the disk and validate it after fixing the blocks...
Commander64-1.zip
Commander 64, version 1. A German file manager for CMD devices by Matthias Hensler and Günther Bauer 1997. This archive includes GIF screenshots and a GEOS formatted German description of the software.
Commander64-1p.zip
Commander 64 with some improvements, and a simpler version of the file manager for just viewing or starting files.
DirMaster-7.3.sfx
Directory editor by Antifan/Equinoxe
Disc Wizard-2.0.prg
A directory editor written in 1986 by Hermann-Josef Rottkemper
Disk Manager.lnx
Disk catalog manager/reporter. Keeps a database of the files in your diskette collection.
Disk Master.prg
Disk data base program written in BASIC. Keeps a database of the files in your diskette collection.
Disk-cataloger.prg
Helps you to maintain a catalog of your diskettes.
GameSort.lnx.gz
GameSort.txt
Disk catalog tool written in BASIC by Howard Feldman
IDEA-v2.00.prg
IDEA (Intuitive Directory Editor Assistant) V2 is a directory editor that will work on 1541, 1571, and 1581 drives. It was written by D. Matt Corey.
PhantomV1.lzh
Directory and partition editor for different drives.
The Dir Editor.prg
Directory editor.
Virtual Directory.prg
Released to public domain June 6th, 1985 by Robert E. Mason. Lists the disk directory and the starting addresses of programs on it.
deditv7.sfx
Directory Editor for all C= and CMD drives.
hdpathfinder.prg
hdpathfinder.readme
Find files on a CMD hard disk (maybe also floppy disk) whose names match a search pattern. This is version 4, published by Adam Vardy (avardy@morgan.ucs.mun.ca).
partinfo.sfx
Partition information for RAM Link and CMD HD.
sdedit45.sfx
Super Directory Editor for all C= & CMD drives.
diskcopy/
1.5 minuten copy.prg
1541 disk copier
15s par35t.prg
1541 disk copier for parallel cable
15s par35treu.prg
1541 disk copier for parallel cable and REU
15s par40t.prg
1541 disk copier for parallel cable, 40 tracks
BurstNibbler-1.8.prg
1541 or 1571 disk copier for parallel cable and heavily protected stuff.
BurstNibbler-1.9.prg
1541 or 1571 disk copier for parallel cable and heavily protected stuff.
CP-40-DataBecker.prg
Copy Becker. Requires a 1541 or 1571 in 1541 mode. Instructions for this utility are in German.
Di-Sector-3.0.d64.gz
These are ADVANCED disk tools for the (NTSC) C= 64. Nibble Backup, Fast Backup, Sector Editor, Format Editor, Art's Backup (EA), StarMon (Machine Code), Drive Renumbering (Soft).
Disk Copy 64.prg
Disk copier for 1541/1571. Copies a disk in 2½ minutes using one drive. Works on NTSC systems; PAL compatibility unknown. Uploaded by Andrew Vardy <avardy@morgan.ucs.mun.ca>.
DualCopy.prg
Double Hack'em by Mike J. Henry. Dual 1541 disk copier.
Fast Hack'em-1.9.prg
Single-file version of Fast Hack'em v1.9, a pack of 1541 disk copiers by Mike J. Henry.
Fcopy-3.0.prg
Fcopy v3.0 by Thomas Tempelmann. Requires SpeedDOS ROMs.
Octa Copy.prg
1541 disk copier with Flash 8 accelerator support.
Online-Copy.prg
Online super copy, a single drive disk copy by Online in 1988.
TurboNibbler-2.2.prg
1541 disk copier that copies also protected stuff.
TurboNibbler-4.0.prg
1541 disk copier that copies also protected stuff.
editors/
Countdown.sfx
Countdown by Peter Weighill. Adds a block counter to disk programs, so that there is some action on the screen while they load.
Disk Tool-6.5.prg
1541 disk editor programmed by Klaus Raczek in 1987.
DiskMonitor-1.0.prg
Disk Monitor v1.0 by Crazy Mind/QQRYQ. Try to figure out the commands.
fastloaders/
1541-turbo.prg
Fastloader, works on both television systems.
BurstLoader64.lzh
Burst loader for C64 and 1571/81, requires 2 wires added to C64.
Hypra-Load.prg
C64-Hypra-Load-System © 1984 Tribar. A German fastloader, presumably for PAL systems only.
IC Star.prg
An 1541 fastloader, probably only for PAL systems.
StarMenuLoad.prg
A disk menu program by Joe Forster/STA. The fastloader might work on PAL systems only.
Zapload.prg
Very good disk menu/fastloader program. Works with PAL and NTSC, 1541 and 1571.
filecopy/
1541-1764-Copy.prg
Copies files between 1541 disks and a Commodore REU.
Duplicator-2.0.prg
1541 file copier. Modified version by "BARTJE".
File Bacc'em.prg
File Bacc'em - 1764 edition. A version of File Hack'em (1541 file copier) that makes use of the REU. Created by Bacchus/Fairlight.
File Master-1.0.prg
1541 file copier.
Magic Copy-1.2.prg
1541 file copier written by Thomas Enders in 1989
Sir-copy.prg
1541 file copier by The Sir in 1992.
Tape-to-disk.prg
Copies data from tape to disk, source code included.
Uni-copy15xx.prg
Universal disk-file copy (works with any Commodore disk drive).
misc/
1541-tester.prg
Checks the hardware aspects of a 1541. Useful for head alignment etc.
Disk-Tools.DaveJB.d64.gz
Three disk tools written by Dave (aron@bbj.hu):
Catalog Check: find bad sectors and file linkage errors
DOS Commander: a small tool similar to the Commodore DOS wedge
Clear Write Protection: write the standard value 'A' to the offset 2 of track 18, sector 0
Drive Composer.lnx
Compose music for a 1541 or 1571 stepper motor. Includes an editor and a few sample tunes. Written by Chester B. Kollschen and Jörg Harmjanz.
EZLoader2-7.sfx
A disk menu system for the C64 and the C128 by David Schmoll. Designed for CMD's drives, but works also with Commodore drives. Shareware.
Loader.sfx
You can use this program to automatically load a disk menu program by pressing Restore. Programmed by Peter Weighill.
MakeDir-v1.0.prg
MakeDir.readme
MakeDir! v1.0 is easy-to use utility to create subdirectories for c64/128 and 1541/71 disk drive. Subdirs work with most known programs (Basic and ML), no changes in equipment or system needed. Author: jjadwisz@ict.pwr.wroc.pl or @sequoia.ict.pwr.wroc.pl.
StarVerify.prg
Compares two large binary files with each other. Programmed by Joe Forster/STA.
VDC-Ramdisk.readme
VDC-Ramdisk.sfx
Use the C128's VDC memory as a RAM disk in the C64 mode.
chdirsys.sfx
A very nice subdirectory system for the 1541 (maybe also 1571). Lets you to have up to 8 subdirectories on the disk, and changing the directories is very easy with a simple disk command.
lockdisk64.prg
Create automatically starting versions of BASIC programs. The autostart code assumes that the file will be loaded from device 8.
s-jiffydos.lnx
S-JIFFYDOS ist ein C64 Betriebssystem, das im C64 oder einer Flash 8 in einem Eprom laeuft. Es ist ein Patch fuer JIFFYDOS.
s-jiffydos1541.d64.gz
s-jiffydos1541.html
S-JiffyDOS 1541, a patch for CMD JiffyDOS
s-jiffydos64.d64.gz
s-jiffydos64.html
S-JiffyDOS 64, a patch for CMD JiffyDOS
routines/
71reads41back.prg
71reads41back.txt
Code for reading the flip side of a 1541 disk on a 1571, without turning the disk. Does not work reliably or for tracks 1 to 5. Uploaded by the author, Jochen Adler (nlq@gmx.de).
Disk Checker.prg
An improved "Validate" program for 1541 disks.
FatumFormatter.prg
1541 disk formatter.
Format 15 seconds.prg
15 seconds 1541 formatter. Adapted from Mike J. Henry by Alf Maier.
Ultraformat v3.0.prg
Formats disks.
scratcher.anf.prg
Fast file scratch routine for C64 and 1541 by Antifan/Equinoxe. You are free to use the code in your programs, just remember to credit the author.
validate.anf.prg
Fast validate routine for 1541 by Antifan/Equinoxe. You are free to use the code in your programs, just remember to credit the author.
transfer/
DOS-1571or81.sfx
Read and write MS-DOS diskettes using a 1571 or 1581 drive. Programmed by Miklos Garamszeghy. Published in the RUN magazine.
ImageCreator.sfx
ImageCreator.txt
Converts 1541 disk images (.d64 files) to 1541 disks and vice versa. Requires two drives: one 1541 compatible and one with a bigger capacity, to hold the disk image file. Includes also a notemaker, with which the instructions have been written. Uploaded by the author, TheFake01@aol.com.
cp.prg
This file is for the C64. It requires a 1571 drive. It converts a d64 disk image to a regular commie disk. The image must be downloaded to the 1571's double-sided mode.
dfiler.prg
This program will take an 1541 disk image (*.D64, 174848 bytes) and transfer it from a 1571/1581 disk drive (large enough to hold .d64 file) to a blank 1541 formatted disk on a 1571/1541 disk drive. The .D64 file must be PRG type. This program is for the C64 and takes 17 minutes to work.
ibm-d64.prg
Copy 1541 disk images from an MFM capable drive (1571, 1581 or CMD FD-2000) to a 1541 or 1571 disk. Slow (25 minutes, 6 passes).
ibm.d64->1541v4.prg
Copy 1541 disk images from an MFM capable drive to a 1541 or 1571 disk. Slow (25 minutes, 6 passes). The documentation is in German.
msdoscopy.readme
msdoscopy.sda
Reads and writes MS-DOS disks with a 1581. Version 1.42.
edu/
Educational software for the Commodore 64
crane driver.lnx.gz
Excerpt from the documentation: "3 scenes, 6 games in this machine code program, designed to develop letter recognition, abc sequence, and (at the insistence of my son) a simple counting game. Use a joystick to lift and place the large letter bricks in their correct place on the screen, like driving a real crane! Because the program never takes control, the child learns co-ordination, cause and effect, and to experiment, as he or she manipulates the bricks!"
mary.lnx.gz
An ABC game for kids, controlled with joystick in port 2.
space lander.lnx.gz
An excerpt from the documentation: "A joystick controls the spaceship as the control tower gives you the target pad as a simple sum. As in arcade-type games you have 5 lives, and lots of noise (which you can turn off by pressing any 'f' key)!"
wordsearch-inst.seq
Instructions for Wordsearch: "This program requests the user to input words, of upto 12 letters long. These words are then hidden, in any one of eight directions, within a grid of letters. An option is given to either print the screen or attempt to find the words. A joystick in port 2 is needed to find the words: the fire button toggles between set colour and white. Pressing F7 allows you to quit. Quit option reprints the word search with the hidden words in black lowercase. It is possible to change the number of words by altering the value of limit in line 90. However you must load the program without running it to do this! have fun Paul Hancock - PAH4"
wordsearch.prg
Canada@ (link)
firmware@ (link)
games/
All games you can find here are freely distributable. If you are looking for commercial games, you are looking at the wrong place. Try e.g. http://arnold.c64.org/.
10000meters.d64.gz
10000 meters, a realtime 10000 meters racing game in the style of Decathlon. Written 2001. See also http://www.zefix.tv/10000/.
Agricola.sfx
Agricola is a farm simulation (in German). It is somehow similar to the commercial games "Hanse" or "Kaiser", if someone happens to know them.
Armageddon-Files.prg
A public domain game developed with the Shoot-Em-Up Construction Kit (SEUCK).
Backgammon.sfx
Backgammon game written by Peter Weighill <stuce@csv.warwick.ac.uk>.
Bash.sda
Trivia game written by Troy Rutter <techy@iastate.edu>. Allows you to write your own modules.
Berania-install.lnx
Installs the role game Berania by Amos to a hard disk partition. The instructions are in German.
Blow Up the Earth.lnx
Bombsweeper-NV.prg
Bombsweeper 64 NV by Matthias Hensler 1995-1996
CastleQuest.prg
Cloud King.lnx
A shooting game by Andrea Canobbio <regiovane@libero.it>. See also http://www.anatomika.com/.
Cool.games.prg
Pong like Games, Works in PAL but I was unable to get past the intro screen on an NTSC 64.
Crush +5.d64.gz
A multi-load space game by Smash Designs.
Daedalus.prg
A vertically scrolling shooting game by Andrew Smith for Commodore Format
Dark Sky.prg
Darkon.help.prg
Darkon.lnx
A shareware role playing game written in BASIC.
Draughts.sfx
Elite-cheats.txt
Some cheats for Elite.
Elite-deutsch.prg
A German version of Elite.
Elite.d64.gz
Elite, the famous space trade game, downloaded from Ian Bell's home page http://people.netcom.co.uk/i.bell/elite/c64/Default.html.
Elite.txt.gz
Project 64 e-text for Elite user's manual.
Fourcell.readme
Fourcell.sda
A Freecell variant (solitaire game) for the Commodore 64. Programmed by Dick Trissel <rtrissel@slonet.org>.
GameBoy Tetris.prg
GameBoy Tetris. Only the standard game is emulated. Press SHIFT-LOCK to start the game.
Goldrunner.prg
Vertical shoot-em-up game preview. Weak graphics and digitized speech.
Hawk.mission.prg
Commando clone.
Hawk.prg
A vertical shoot-em-up. Documentation is in German.
Maija.prg
A Finnish card game "musta maija" http://www.students.tut.fi/~seres/Mustamaija.htm, with computer-guided players implemented in BASIC.
Minesweeper.prg
Minesweeper.readme
The infamous Windoze game
Monopoly.prg
Monopoly game.
Mr Shit Strikes Back.lnx
Mr Shit's Space War.lnx
Night Flight.prg
This is an I.F.R. flight simulation program from 1986, written in BASIC, but still quite nice.
Paranoid's Empire.prg
Paranoid's Empire.readme
A shooting game for the C64.
PoolORad-trnr.prg
Psy.xx.prg
This is PAL game that also works with NTSC. It is a Game Construction Set game that suffers from slowdown when intense sprite activity occurs.
Richtofen's Revenge.prg
Horizontal shoot-em-up. Very primitive graphics that funnily reminds of early BASIC games.
S.G.A. II.lnx
A public domain game developed with the Shoot-Em-Up Construction Kit (SEUCK).
ScudBusters.prg
Shoot'em.Wild.prg
Shoot'em.Wild.readme
Shoot-em up game for PAL C64's.
Solitaire.prg
The infamous Windoze game
Sort of Darts.prg
Shareware darts game
SpacePope.readme
SpacePope.sda
A shoot-em-up game made with SEUCK.
Splat_and_Shout.lnx
Star Trek-Klingon Attack.prg
A two-dimensional static-screen shooting game
Star Trek-Romulan Attack.prg
A two-dimensional static-screen shooting game
Station Wagon Blues.readme
Station Wagon Blues.sfx
Station Wagon Blues text adventure
TV-game.lnx
A Pong clone written in BASIC. A compiled version generated with Austro-comp is included. "Ye Olde TV Game" for the CBM-64. One of the oldest games for the television set, when these were black/white. Written in 1999 by Michael Husted in veneration towards the CBM-64 and this marvellous although simple game. Positive comments to husted@login.dknet.dk. Negative to anybody else :-)
Tetrix.lnx
A shareware Tetris clone by Ryan Thompson. Many options, also for two players.
The Scoop.prg
Tiger-helicopter.prg
A vertical shoot-em up game.
Tomb.lzh
Tomb.readme
A multi-part adventure game.
War.readme
War.sda
Two player 'artillery' game.
Warlords.lnx
A shareware multi-player strategy game by Perry Daymon Foster.
Wet Paint.prg
Wet Paint.readme
A Tron like game. Works in both PAL and NTSC.
Whitewash.sfx
Work-games.prg
Work day in a nuclear weapon factory. Up to 5 players.
Zauberland.prg
This is a text adventure (text only) from the earlier days of the C64 (January 1985). The game is in German.
ecafreeze.txt
Instructions for hacking many games made by E.C.A. and Gremlin.
games.lzh
games.readme
Some PD games written by Mark Rejhon.
geoGames.readme
geoGames.sfx
Miscellanous games for the GEOS.
phassine.lnx
Petri Hassinen's games from 1987-1991. See his home page at http://www.hut.fi/home/phassine/C64/C64.html for more information.
Llamasoft/
These games were produced by Jeff Minter a.k.a. Yak of Llamasoft http://www.llamasoft.co.uk/ in the 1980's. He has kindly given permission to distribute these files. Most of these files have been obtained from unauthorised copies that may have been modified by hackers. Original disk, tape or cartridge images are welcome.
Ancipital.lnx.gz
Disk version of Ancipital; might not be completely original, as the entry point and some of the data differs from the data loaded from the tape image.
Ancipital.prg
Compressed version of Ancipital, extracted from the original tape image.
Ancipital.tap.gz
Original tape image of Ancipital. The loader is Novaload S100101.
Ancipital.txt
The scrolltext that is displayed while Ancipital loads from tape
Attack of the Mutant Camels-8000.prg
The cartridge version of Attack of the Mutant Camels. SYS64738 to start.
Attack of the Mutant Camels.prg
The classic of Jeff Minter. This is a crunched version, as the game starts at $1000. Two independently archived versions contained the same data. Recompressed by Marko Mäkelä.
Batalyx-2.prg
A compressed version of Batalyx. The uncompressed data appears to contain unnecessary parts, such as some disk drive commands.
Batalyx.prg
A game consisting of six subgames. This may be a cracked version. Can anyone supply an original?
Batalyx.txt
Instructions and background for Batalyx, written by Jeff Minter.
Gridrunner-8000.prg
A 4-kilobyte cartridge version of Gridrunner. The originally archived file contained two copies of the data. SYS64738 to start.
Gridrunner.prg
Another version of Gridrunner. This originates from a cracked copy that was originally run through a number of compression programs. The payload ends at $8000-$8fff, but it is not exactly the same as the cartridge version.
Hellgate-trained.prg
A cracked version of Hellgate by Bod/Talent that features a configuration option for unlimited lives.
Hellgate.prg
Copyright © 1984 Jeff Minter / Llamasoft. The game is located at $5000-$75ff. There is some assembler source code at $73c8. Identical data was extracted from two archived copies, crunched with different tools. This copy was crunched by Marko Mäkelä with PuCrunch.
Hover Bovver.prg
Copyright © 1983 Jeff Minter / Llamasoft. Mow the lawn with a borrowed machine, avoid hitting flowers, domestic animals and people. The data is at $6000-$9fff. Except for the last (presumably unused) bytes, identical data was extracted from two archived copies, crunched with different tools. The data in this copy ends in "LMON1"; in the other copy, the last two bytes were 0 and $32. This copy was crunched by Marko Mäkelä with PuCrunch.
Iridis Alpha-demo.prg
A demo version of Iridis Alpha, copied with some freezer cartridge.
Iridis Alpha-trained.prg
A cracked version of Iridis Alpha that has configuration options for unlimited lives and energy. The uncompressed data looks "cleaner" than in the version cracked by Deadbeat.
Iridis Alpha.prg
A horizontally scrolling shooting game with two views, similar to Sanxion. Copyright © 1986 Llamasoft/Hewson Ltd, cracked from tape version by Deadbeat/The Sharks on April 29, 1995.
Laser Zone.prg
Shoot moving llamas with two laser cannons, mounted on a horizontal and a vertical axis. The game, published in 1983, is 8 kilobytes at $8000-$9fff. Recompressed by Marko Mäkelä.
MIF II.prg
A single-file version of MIF II, a two-player combined Break-Out and Pong game. The game is played with two joysticks.
MIF II.tap.gz
Compressed original low-level tape image of MIF II. The custom loader, Wild Save written by Andrew Challis and published by Interceptor Micros in 1987, uses two different pulse widths. It overwrites the tape buffer with a message for hackers.
Mama Llama.prg
Mama Llama, one of the longest Llamasoft games for the Commodore 64 (56023 bytes uncompressed). Recompressed by Marko Mäkelä.
Matrix.prg
A shooting game with a stationary screen. Use joystick in port 1. This 8-kilobyte cartridge was cracked by Antirom 1983.
Metagalactic Llamas-2.prg
Uncompressed version of Metagalactic Llamas whose contents slightly differ from the crunched version. Instead of "© 1984 Llamasoft Software Ltd.", this version says "C.S. & CSS on the Firato 1984".
Metagalactic Llamas.prg
Battle at the edge of time. Game design by Jeff Minter whilst on a bus in Portugal. Converted by Aaron Liddiment. © 1984 Llamasoft Software Ltd. This is a crunched version.
Return of the Mutant Camels.prg
The sequel of Revenge of the Mutant Camels, with much improved graphics, including graphics in the top and bottom screen borders. This copy was cracked in August 26, 1987 by Idefix/Trianon Networks (Offenbach, Germany).
Revenge of the Mutant Camels.prg
The sequel of Attack of the Mutant Camels, a horizontally scrolling shooting game.
Sheep in Space.prg
A fast-paced horizontally scrolling shooting game. This copy was recovered from two partially modified copies and recompressed by Marko Mäkelä. Some source code can be seen in several memory locations.
Synchrogoat.prg
Control the speed of conveyor belts in order to keep running goats stationary with respect to the screen.
Voidrunner.prg
A multi-level shooting game with a stationary screen and flashy graphics. The game loads to $2000-$efff. This copy was originally cracked May 13, 1987 by SLH of Hotline, a Dutch cracker group. Recompressed by Marko Mäkelä.
readme.txt
Permission of Jeff Minter a.k.a. Yak to distribute these files
The Bingo Team/
The games by The Bingo Team are rather simple, often two-player games.
100 Meter Dash.prg
100 meter dash for two players by The Bingo Team
Arena.prg
Shoot enemy objects and avoid collisions with them.
Penguin.prg
A frogger-like game with penguins and sharks instead of frogs and cars
Platforms.prg
Jump between elevator platforms and collect all coins on the screen.
Steeplechase.prg
A horizontally scrolling two-player horse race
Ten Pins.prg
Bowling for 1-4 persons
adventures/
Most of these text adventures were distributed by The Bingo Team and uploaded by ksa@cyberstones.com. Most are written by Dorothy Millard.
Blackpool Tower.prg
You have been locked inside the house by your aunt who's up the street shopping. Being 7 years young and adventurous, you wish to get out and see the famous Blackpool Tower.
Convention Blues.d64.gz
Find ten treasures hidden in an old house.
Escape to Freedom.prg
Escape from an enemy country.
Harboro.prg
Solve a murder.
Land of the Giants.prg
The children, Peter and Mary, have been captured by the mean giant. You have been chosen to rescue them.
Lost in the Amazon.prg
You are the lone survivor of an expedition to South America to find the famed Golden Condor. Your plane has crashed in the jungle and you are completely lost.
Misty Island.lnx
You have been thrown to a remote misty island with no food. Escape from the island and return back to civilization.
My House.prg
The aim of this adventure is to fix my printer, which is is ned of a quick repair job.
RJ's Ultimatum.prg
Seek a job after five years of doing nothing.
Revenge of the Toothless Vampire.prg
You must help poor old Cedric, the Toothless Vampire, collect his false teeth and get out of Wierdsville.
St Jives.prg
Chase a mad scientist in a fishing village.
The Big Aussie Adventure.d64.gz
Raise money for a local children's hospital by traveling across Australia.
The Million Dollar Great Jewel Heist.prg
You awake with a headache, oh boy what a headache, in the living room of a large mansion. You ask yourself "What am I doing here?", and the place appears to be deserted.
Westbury Mystery.d64.gz
Escape from kidnappers and find stolen treasures.
Yellow Peril.d64.gz
Escape from a magic world where everything is yellow.
preview/
Centric.prg
Preview of a shareware game where you must blockade the enemies by building a wall. Includes two levels.
Creatures.prg
PAL/NTSC; preview of platform game.
Dynamoid.prg
PAL/NTSC; preview of pong-like game.
Flummi's World.prg
PAL: preview of a platform game.
Henry.prg
PAL ONLY; jump & run game preview.
LazerDuel.prg
PAL/NTSC; preview of a tank game.
Lemmings.prg
PAL/NTSC; preview of Lemmings.
Minesweeper.prg
Mushroom Torture.prg
PAL: preview of a vertically scrolling shoot-em-up
Turrican-2.prg
PAL, works 90% in NTSC; jump & run game preview.
graphics/
converters.crossplatform@ (link)
converters/
AFLI-converter.prg
Converts hi-res FLI files, or Advanced FLI.
Autograph-pics.sfx
Sample pictures for Autograph.
Autograph.doc
Documentation of Autograph, in ASCII format.
Autograph.prg
A graphics viewer/converter by Fuzzy Fox.
Gfx-converters.Equinoxe.d64.gz
Equinoxe's collection of graphics converters, released 16.12.1996.
Graphic-Tools.DaveJB.d64.gz
Five programs written by Dave, with source code included:
Picture Converter: recognizes six common graphic image file formats
Multicolor Picture Cleaner: makes bitmap files to more compressible
Hi-res Picture Cleaner: same thing for hi-res picture files
BMAP Colours: helps to choose colors of pure bitmap files
Sprite Peeper: a useful program to seek sprites in memory (don't say sprite thief!)
GraphicsConv-v1.2.prg
GraphicsConv.readme
Converts between different graphics formats
Logofix-1.0.TVC.prg
A Koala-to-character graphics converter by DAE/TVC.
MacTo64-1525.prg
MacTo64-1525.readme
views MacPaint graphic files on C64
MacToGeos-v1.1.prg
MacPaint to geoPaint conversion utility by J. Hastings-Trew
PS.PM.NR.Convert.prg
Print Shop/Printmaster/Newsroom graphics converter Public Domain by Brian Heyboer (Q-Link ID: MOSFET) With on-line instructions.
pfb2pfa.lnx.gz
pfb2pfa.txt
Convert Postscript Font Binary (PFB, Adobe Type 1) files to Postscript Font ASCII (PFA, Adobe Type 2) files on the C64 or C128.
GoDot/
GoDot is an image processing program for the Commodore 64, developed by Arndt Dettke. According to the author, this package has been placed into the public domain on September 5, 2001. The following excerpt is from http://users.aol.com/howtogodot/godnews.htm:
Seit dem 5. September ist GoDot Public Domain! Nach Rücksprache mit allen bisherigen Distributoren habe ich mich zu diesem Entschluss durchgerungen. Es kann nun in allen PD-Archiven und auf Clubdisketten weitergereicht werden. Einzige Bedingung: GoDot darf nicht ohne meine Erlaubnis für eine öffentliche Distribution verändert werden.
These compressed 1541 disk image files have been extracted from the original ZIP files.
GoDot-minimal.d64.gz
Minimal GoDot installation (only this disk image)
God127a.d64.gz
God127b.d64.gz
GoDot program disk, two sides.
GodExtrA.d64.gz
GodExtrB.d64.gz
GoDot extra disks, two sides.
GodNachtrag.d64.gz
GoDot addendum disk.
IFLI-show.d64.gz
An IFLI picture slide show.
demo/
This is an old demo of GoDot, when the program still was distributed on a shareware basis.
GoDot-demo.d64.gz
GoDot is an image processing system, and this is a shareware demo version of it as a 1541 disk image. The GoDot home page is at http://users.aol.com/howtogodot/welcome.htm.
GoDot-demo.lnx
GoDot demo version in Lynx format.
GoDot-demo.readme
Release notes of the GoDot demo version.
GoDot-demo1.sfx
GoDot-demo2.sfx
GoDot-demo3.sfx
GoDot demo version in three self-extracting files.
misc/
Miscellanous additions for GoDot.
GoDot-doodle.svr.prg
Saves Doodle format pictures from GoDot. Uploaded by the GoDot author, Arndt Dettke.
GoDot-koala.svr.prg
Saves Koala Paint format pictures from GoDot. Uploaded by the GoDot author, Arndt Dettke.
geos@ (link)
editors/
ArtCutter-1.10.prg
Multicolor graphics editor. Released 1st June 1993 by Alan Group, Russia.
CSLC-1.0.prg
Charsets Linker/Compressor by Alan Group, Russia. Finished 22th June 1993, spread 1st July 1993.
Charblaster2.prg
A character editor
ChunkyEdit.prg
ChunkyEdit.txt
This program was written to draw textures for the nowadays very common 4by4 16-color chunky mode. It is still at a beta stage so some common functions are not included in the program (i.e. Copy). Written and uploaded by Graham/Oxyron (j.selck@flensburg.netsurf.de).
DYCPFontMaker.prg
Font editor for DYCP scrollers
EAFLI-editor.sfx
Extended Advanced FLI editor by John 'Graham' Selck of Oxyron (j.selck@flensburg.netsurf.de). The documentation is in ASCII format, and so is the source code for the EAFLI viewer that is included.
FLI-Editor-v3.2.prg
1989 Dolphins, FLI and bitmap editor
FLI-Graph.prg
FLI designer v1.1 by CPU (PAL)
FontEd.lnx.gz
FontEd.txt
Font editor written in BASIC by Howard Feldman
FontMagic-v1.2.prg
This is a font utility with nice pull down menu user interface. (Joystick required). It works fine on PAL and NTSC.
InterlaceHiresEditor.prg
LogoEditor-v1.2.prg
Logo-editor v1.2 by Henry of Centauri
SuperHiresEditor-v1.2.prg
SuperHiresInterlaceEditor.sfx
Super Hires Interlace Editor by COLABOR/VERMES released 03.12.1994 and a bunch of graphics conversion utilities (Amiga->C64).
SuperHiresStudio.sfx
An editor for sprite-enhanced hires bitmaps by Rascal of Sun Designs. Includes displayer source code.
Triplefont.prg
Character editor v1.0
True Paint I.d64.gz
MCI (MultiColor Interlace) graphics editor for PAL systems. The pictures are startable from BASIC. Uploaded by the author, Robert 'GrABBA' Grabowski (grabba@mat.uni.torun.pl).
bitmap_shifter.prg
funpaint_ii.prg
multidrawer11.prg
multidrawer11.readme
Multi-purpose, multifunction graphics editor with many features. Uploaded by the author, Silver Dream ! (Patryk Logiewa), silverdr@inet.com.pl.
FGM/
Most Fun Graphics Machine stuff has been uploaded by Jack VanderWhite.
FGM-Rolodex.sfx
Rolodex card template for use in FGM by Gaelyne Moranec
FGM-font1.sda
Font file from old Q-link FGM area.
FGM-overlay.sda
FGM KEYBOARD overlay from old Q-link FGM area.
FGM-parallel-v6.vsd.prg
Use Geocable or other Parallel print cables with FGM. Release from Ron Hackley for v6 & 6.5 of Fun Graphics Machine. Released 30 Nov 95.
FGM-parallel-v6a.vsd.prg
This is a self dissolving file. It is another print upgrade for
registered FGM users. This replaces the previous version released in late 1995. The release date on this upgrade is 1/1996.
After you dissolve the file onto a disk run the first file and
read the docs. It will tell you evrything you need to know. This upgrade offers Geocable and multi-pass printing for Epson compatible printers. Many improvements over the last upgrade.
This release is from Ron Hackley through Jack Vander White for all Registered FGM V6 users. Pass it round. Ron's address and e-mail address are on the bottom of the readme docs.
FGM-reader.sda
FGM reader from old Q-link FGM area.
FGM-screen1.sda
FGM screens from old Q-link FGM area.
FGM-sprite1.sda
FGM screens from old Q-link FGM area.
FGM-sprite2.sda
FGM screens from old Q-link FGM area.
FGM-update1.vsd.prg
FGM-update2.vsd.prg
FGM-update3.vsd.prg
FGM-update4.vsd.prg
FGM-update5.vsd.prg
Update v6 to v6.5. Self-dissolving File in 5 parts. Dissolve all onto one disk.
FGM-v6.demo.d64.gz
Demo version of Fun Graphics Machine v6. This version released by Ron Hackley (30 NOV 95) has latest order information.
Kverter.vsd.prg
Convert, Dither, Print Koala pics.
Smobster.prg
FGM screen from old Q-link FGM area.
Udraw.vsd.prg
Draw utility from earlier version of FGM. For registered FGM owners.
doodle.txt
Text file for FGM from old Q-link FGM area.
geoViewer.vsd.prg
Geoviewer utility.
geofont.txt
Text file for FGM from old Q-link FGM area.
other/
Globe.prg
Globe.readme
Draws a spinning globe on the screen.
MandelPrint.prg
MandelPrint.readme
Prints Mandelbrot and Julia fractals.
Popeye.prg
Displays a picture of the famous sailor and plays his song.
Printfox-ZS-Resizer.DaveJB.lnx
Printfox character set resizer v1.1+ by Dave. This utility changes the character size in the Printfox publishing system font files. Very needed if you want to redesign any of your fonts.
pictures/
FLI/
Some of these files require an FLI viewer, some are runnable, but might work only on PAL or only on NTSC computers.
Appacz.prg
Colibri.prg
A picture of a humming-bird
Dolphin.prg
A nice dolphin picture, from Topaz.
Fish.prg
Two fish
Giger1.prg
A 'goat'-headed woman by H.R.Giger
Hands.prg
Two hands drawing eachother by M.C.Escher
KMpec.prg
Star Trek: Klingon High-Council (K'Mpec)
LawnmowerMan.prg
Snapshot of the Lawnmowerman virtual reality shot
MonaLisa.prg
Mona Lisa by Leonardo DaVinci :-)
Nagel20.prg
Parrot.prg
A parrot
Rose.prg
A rose
SW-attacker.prg
Star Wars attack cruiser against Imperial Walkers
Spacewalk.prg
An astronaut in the middle of a space walk
SpiderQueen.prg
A spider queen by H.R.Giger
africa.prg
alapalooza.prg
Scanned image of "Weird Al" Yankovic's latest album cover
betyboop.prg
blackmail.prg
A demo picture from a FLI editor by Blackmail
borgman.prg
boyhowdy.prg
budlight.prg
Budlight beer bottle
bugsbuny.prg
cherycok.prg
clown.prg
A great closeup picture of a clown
crestfli.prg
dragon.prg
earth.prg
fist.prg
flint.prg
lords.prg
magic.prg
meaningl.prg
mermaid.prg
michelin.prg
northstars.prg
A Minnesotta Northstars hockey player with a symbol from NHL.
papawtun.prg
pinkfld.prg
An album cover of Pink Floyd
suicide.prg
tilly.prg
Guest with David Letterman
tpeaks00.prg
Picture of Sherilyn Fenn from Twin Peaks
tpeaks01.prg
Group shot of characters in R&R Diner from Twin Peaks
tpeaks03.prg
Kyle Mcglaughlin from Twin Peaks
tpeaks04.prg
Lara Flynn Boyle from Twin Peaks
Koala/
MacPaint/
Eagle.bin
PrintFox/
avanger.gb.bin
Spacecraft in a battle
band.gb.bin
Band playing
conan1.gb.bin
Conan the barbarian #1
conan2.dn.bin
Bottom half of the Conan picture #2
conan2.up.bin
Top half of the Conan picture #2
conan3.dn.bin
Bottom half of the Conan picture #3
conan3.up.bin
Top half of the Conan picture #3
daught1.gb.bin
Daughters of mercy, picture 1
daught2.gb.bin
Daughters of mercy, picture 2
flintstones.gb.bin
Flintstones standing in front of their house
general.gb.bin
Military leader uses binoculars
pianist.gb.bin
Concert pianist in the act
shark.gb.bin
Jaws 18 :-)
other/
Here you will find pictures in custom formats.
Infinity.d64.gz@ (link)
A logoshow by Ideal, a Hungarian demogroup. Shows graphics on the "whole" screen, while an 1X1 scroll comments them. Uses a custom fastloader and a custom file format. Uploaded by GCS/IDEAL, or Laszlo Boszormenyi <qgegcs@gold.uni-miskolc.hu>. Probably does not work on NTSC systems.
eshi.sfx
Enhanced Super Hires viewer (sprite-enhanced hires mode) and some pictures. Programmed by Frank Kontros "The Non Stop Cracker", jeno@kontr.uzhgorod.ua. Might not work on NTSC systems.
runnable/
Agony Electric.prg
Compopic-Antic.prg
Compo Pic from the TCC pardy, pic by Creeper/Antic PAL - Does NOT work on NTSC Uploaded by Chief/Padua <tonyc@compnews.co.uk>
Compopic-Creeper.prg
Compopic-Joe.Antic.prg
Compo Pic from the TCC pardy in Sweden, pic by Joe/Antic PAL - Does NOT work on NTSC Uploaded by Chief/Padua <tonyc@compnews.co.uk>
Compopic-Joe.prg
Condic1.prg
An interlaced FLI picture in PAL-G format
OllieGFX.prg
Three pictures drawn by Ollie/Pride. PAL only.
Visual-P.prg
A Norwegian graphician presents his skills.
viewers/
Doodle-4.1.prg
Display Doodle files. This BASIC program must be run from GEOS.
FLI-viewer.NTSC.prg
Simple FLI viewer for NTSC, load pic&program and run
FLI-viewer.PAL.prg
Simple FLI viewer for PAL, load pic&program and run
KoalaViewer.prg
Simple Koala viewer for PAL/NTSC, load pic&program and run
Macp21525.prg
Macp2Epson.prg
Print MacPaint pictures.
VGIF64.prg
A GIF viewer for standard C64
ViewGIF2.sfx
GIF viewer. Includes sample GIF.
html/
ultimax.html
Description of the VIC-10 a.k.a. UltiMax, the early downscaled game-console version of the Commodore 64.
ultimax.jpg
A German advertisement featuring the VC-10.
magazines/
Anarchy_01.d64.gz
Anarchy Magazine - Edition #01 / June 1994
Produced by Crescent, uploaded by Wisdom/Crescent - kilich@doruk.com.tr
Arachnophobia1.d64.gz
Arachnophobia #1 August '96 - diskmag
Uploaded by Havran/StudioStyle - chlebec@sun.uniag.sk
CDiskUser-Cat.sfx
Catalog of the British Commodore Disk User magazine (rip).
CSD-Mag-1.prg
Chaotic2.TRC.lzh
Chaotic Country Choice issue #2 released by The Ruling Company
ComputeGazette-Aug84.d64.gz
ComputeGazette-July84.d64.gz
ComputeGazette-June84.d64.gz
ComputeGazette-May84.d64.gz
Compute's Gazette disks from 1984.
Domination#12-1.d64.gz
Domination#12-2.d64.gz
Domination issue 12, two sides.
Envoyer.Unit5.prg
A one-file magazine by Unit5.
Eternity#2-1.d64.gz
Eternity#2-2.d64.gz
ISSUE 2 of ETERNITY made by the COMPUTER SCENE guys in England. 2 disksides. 1998. Upped by zapotek@online.no
Expose#5.d64.gz
Expose#5.readme
Issue #5 of Expose, a North American disk magazine. Released in 1992.
Hack_CD.readme
Hack_CD_1.lzh
Hack_CD_2.lzh
Hack_CD_3.lzh
Hack_CD_4.lzh
The Hacker's Crackdown, an electronic book by Bruce Sterling.
Magness#9.lha
NatlCadaver-1.prg
NatlCadaver-2.prg
Palladium1.d64.gz
Palladium1.readme
Palladium issue #1,new diskmagazine from the turkish group Ascraeus!
Uploaded by Zapotek/AFL!
Passion#1.lnx
A one-file disk magazine by Antifan/Equinoxe. Released 26-08-95.
Relax13.Nov1995.d64.gz
Relax November Edition (Issue 13) © 1995 Phuture
Rock'n'Roll#21-1.d64.gz
Rock'n'Roll#21-2.d64.gz
ROLE proundly presents: ROCK'N'ROLL issue 21, the X-MAS issue 1996. Converted to .d64 by Logiker.
Shout#1-1.d64.gz
Shout#1-2.d64.gz
A two-sided disk magazine by Equinoxe.
SkyHigh13.Oxyron.d64.gz
Diskmaggy from Oxyron
SmoothCriminal.Unit5.prg
Smooth Criminal single-file magazine by Unit5.
The Grapevine 12.lha
ceev1i5.zip
Commodore Cee magazine, volume 1 issue 5. The last issue but one.
ceev1i6.zip
Commodore Cee magazine, volume 1 issue 6. The last issue released.
codersworld1.lnx
codersworld2.lnx
The first two issues of the Coders World disk magazine from The Phantom and Wrong Way.
pulse6.lzh
Issue #6 of Pulse - the quality disk magazine.
reform10.lnx
Reform #010, an issue of a Swedish disk magazine. Uploaded by Thomas Karlsen <sledge@algonet.se>.
the_pulse_july1995.lzh
The Pulse Mag, July 1995 issue. A PAL/NTSC scene magazine.
Ahoy/
Issues of the Ahoy magazine
1986-01.d64.gz
1986-02.d64.gz
1986-03.d64.gz
1986-04.d64.gz
1986-05.d64.gz
1986-06.d64.gz
1986-07.d64.gz
1986-08.d64.gz
1986-09.d64.gz
1986-10.d64.gz
1986-11.d64.gz
1986-12.d64.gz
1987-01.d64.gz
1987-02.d64.gz
1987-03.d64.gz
best-1985.d64.gz
Ahoy Best of 1985
best-utilities.d64.gz
Ahoy Best Utilities
Driven/
Driven Mag, a North American scene magazine.
Driven-01.prg
Driven-02.prg
Driven-03.prg
Driven-04.prg
Driven-05.prg
Driven-06.prg
Driven-07.prg
Driven-08.prg
Driven-09.prg
Driven-10.prg
Floppy Magazine/
Floppy Magazine was published in Finland (in Finnish) from 1985 to 1988.
Tiedostonimistä ilmenee julkaisuvuosi. Kaksipuoliset levykkeet on merkitty päätteillä "a" ja "b". Katso myös http://www.ntrautanen.fi/computers/commodore/floppy_magazine.htm.
fm85-1.d64.gz
fm85-2.d64.gz
fm85-3.d64.gz
fm85-4.d64.gz
fm85-5.d64.gz
fm85-6.d64.gz
Vuosikerta 1985
fm85-pho.d64.gz
Parhaat hyötyohjelmat 1985
fm86-1.d64.gz
fm86-2.d64.gz
fm86-3.d64.gz
fm86-6a.d64.gz
fm86-6b.d64.gz
Vuosikerta 1986; numerot 4 ja 5 puuttuvat
fm87-1a.d64.gz
fm87-1b.d64.gz
fm87-2a.d64.gz
fm87-2b.d64.gz
fm87-3a.d64.gz
fm87-3b.d64.gz
fm87-4a.d64.gz
fm87-4b.d64.gz
fm87-5a.d64.gz
fm87-5b.d64.gz
fm87-6a.d64.gz
fm87-6b.d64.gz
Vuosikerta 1987
fm88-1a.d64.gz
fm88-1b.d64.gz
fm88-2a.d64.gz
fm88-2b.d64.gz
fm88-3a.d64.gz
fm88-3b.d64.gz
fm88-4a.d64.gz
fm88-4b.d64.gz
fm88-5a.d64.gz
fm88-5b.d64.gz
fm88-6a.d64.gz
fm88-6b.d64.gz
Vuosikerta 1988
fm88-gua.d64.gz
fm88-gub.d64.gz
GURU-supersoftaa 1988/1
Gamers_Guide/
Lately some of the older Guides were found to be corrupted and I have thus made new transfers of the entire collection for safety reasons.
Programs used for this transfer were StarCommander 0.71 and Starlynx for lynxing. I will now rely completely on Joe Forsters tools as they've shown to be reliable in difference from other tools out there.
Files named gg_xx(n) are NTSC versions. From issue #09 forth the Guides autodetect NTSC and fix themselves. We currently only have the NTSC version of GG #06.
King Fisher / Triad aka Linus Walleij
triad@df.lth.se
-- Information Wants to be Free
gg_01.prg
gg_02.prg
gg_03.prg
gg_04(n).prg
gg_04.prg
gg_05.prg
gg_06(n).prg
gg_07.prg
gg_08.prg
gg_09.lnx
gg_10.lnx
gg_11.lnx
gg_12.lnx
gg_13.lnx
gg_14.lnx
gg_15.lnx
gg_15_5.lnx
gg_16.lnx
gg_17.lnx
gg_18.lnx
gg_19.lnx
gg_20.lnx
gg_21.lnx
gg_22.lnx
gg_23.lnx
gg_24.lnx
gg_25.lnx
Mojo/
Mojo is published by a user group in North America.
mojo293.lnx
mojo493.lnx
mojoBestOf92.lnx
mojofall93.lnx
Newspress/
Insider #4.zip
14.1.1995: Insider#4 magazine from the Rebels. Two sides. Uploaded by hartung@RMHS2.urz.tu-dresden.de.
News Press #16.lnx
22.2.1995: News Press #16 magazine from the Rebels, in Lynx format. Uploaded by hartung@RMHS2.urz.tu-dresden.de.
News Press #20-1.d64.gz
News Press #20-2.d64.gz
24.7.1999: News Press #20 magazine, two sides. Uploaded by Mr.Alpha/F4CG/Nostalgia/News Press Staff.
Propaganda/
Propaganda is a PAL scene magazine.
Propaganda Gold.d64.gz
Propaganda11.d64.gz
Propaganda13.d64.gz
Propaganda14.zip
This issue may be corrupted.
Propaganda16.d64.gz
Propaganda19.d64.gz
Propaganda26.d64.gz
Propaganda 26, uploaded by Count Zero of TRC * SCS / Talent Technologies / CyberpunX ftp://ftp.SCS-TRC.net pub/c64/Scene/Cyberpunx/.
Tiger Disk/
Tiger Disk 54-1.d64.gz
Tiger Disk 54-2.d64.gz
VandalismNews/
Vandalism News disk magazine.
VandalismNews11a.sfx
VandalismNews11b.sfx
VandalismNews14.lzh
vandal20.lnx
vandal21.lnx
vandal22.lnx
vandalism_news23.zip
vandalism_news24.zip
vandalism_news25.zip
vandalism_news26.zip
Vision/
Vision-1.sfx
Vision-2a.sfx
Vision-2b.sfx
Vision-2c.sfx
Vision-7a.sfx
Vision-7b.sfx
Vision-7c.sfx
Vision-7d.sfx
Vision issue 7
VisionGold1a.sfx
VisionGold1b.sfx
VisionGold1c.sfx
manuals/
Commodore 64 related manuals
See also the Project 64 document homepage at http://project64.c64.org/ and the iDOC= homepage at http://www.softwolves.pp.se/idoc/.
Some of these manuals were originally distributed with Commodore computers & peripherals, and they can be downloaded for own use if original is missing. Copying and reprinting of these documents are forbidden by copyright law.
1700-REU.txt
Commodore 1700 RAM Expansion Unit user's manual. Converted to ASCII by Frank Kontros <jeno@kontr.uzhgorod.ua>.
Promenade.txt
Promenade EPROM burner user's guide, converted to e-text by Ward Shrake.
c-diag10.txt
Commodore Diagnostics (45)
c64-manual.txt.gz
Commodore 64 User's Guide
Project 64 e-text version 1.0
c64-programmers-reference-guide.txt.gz
Commodore 64 Programmer's Reference Guide, 1/e (46)
Project 64 e-text version 1.0
Converted by Ville Muikkula
mapping-c64.txt.gz
Mapping the Commodore 64, Project 64 e-text version 1.0. Converted by David Holz
notemakers/
HellWriter.prg
MessageMaker.sda
With this program you can create messages to be displayed e.g. in a store's window. This program is from 1984, so don't expect too much.
NightWriter.prg
Notewriter-collection1.Megaunit.lzh
Notewriter collection #01 by Cascade/Megaunit. Released 14.2.1994.
Octanoter 492.47.prg
Octanoter v492.47 by Morris/Agony
Voodoo-Noter-2.1.prg
Equinoxe's notewriter
os/
GeckOS@ (link)
ace@ (link)
geos@ (link)
lunix/
LUnix is a simple multitasking OS for the Commodore 64 being developed by Daniel Dallmann <Dallmann@heilbronn.netsurf.de>. The LUnix homepage is at http://www.heilbronn.netsurf.de/%7Edallmann/lunix/lunix.html.
lunif.readme
lunif.tar.gz
Ilker Ficicilar's LUnix utilities
lunix.readme
lunix0p3b.c64.gz
LUnix distribution, self-extracting archive (gunzip it first, then run it on a C64)
lunix_tools.readme
lunix_tools.tgz
LUnix cross-development package written in C. Includes luna (a 6502/10 assembler), lupo (generic preprocessor) and lld (linker).
lunix_tools_amiga.lha
lunix_tools_amiga.readme
Amiga binaries of the LUnix cross-development tools
packers/
These crunchers and packers are presented here mainly for historical reasons. If you are looking for a fast and decent cruncher for serious use, check Pasi Ojala's PuCrunch, a cross-platform cruncher.
4code zipper v2.0.prg
ABCruncher.prg
1993 Executable packer for C64 with/without REU. Very good compression.
Alternate-v2.0.prg
Alternative-1.1.prg
A level packer and depacker by Druid/Agony/Chromance
BYG-Compact+.prg
1989 NAF of Babygang, Executable packer
BeastLink64k.prg
Beeftrucker.prg
BitImploder-v2.5.prg
ByteBlaster-v1.1.prg
ByteBonker-v1.5.prg
Bytebaby.prg
An executable compressor.
Crosslink-v1.3.prg
Crosslink-v2.0.prg
CruelCrunch-v2.0.prg
CruelCrunch-v2.2.prg
1988 RGJ of ATG, Executable arithm. packer v2.2+
CruelCrunch-v2.5.prg
Cruel cruncher v2.5
Cruncher AB+.prg
An improved version of ABCruncher by Equinoxe.
DarkPacker-v2.0.prg
DarkSqz-REU.prg
A version of DarkSqueeze for REU-based systems.
ECAPacker.prg
FastCruel2.5.1.prg
Another version of Fast Cruel cruncher v2.5.
FastCruel2.5.prg
Executable packer, fast Cruelcruncher by SCS v2.5a+
GalleonComp-v3.9.prg
1988 Sphinx, Galleon Compactor v3.9/L
Level-crusher-v1.0.prg
A packer system and an editor by MMS/TABOO
NewsPacker.prg
ShieldCruncher.prg
Crunches executables.
SledgeHammer-2.2.CCS.prg
SledgeHammer 2.2 - The final version. Original code by Trap/Bonzai, first improved by Vinzz/Wow, new improvements by Fungus/Carcass.
SledgeHammer-2.prg
Improved by Trap/Bonzai
SledgeHammer-3.0.prg
Improved by PCH (Hungary). Turbo loading, turbo saving, two pass packing.
SledgeHammer-v2.prg
Improved by Trap/Bonzai. This could be identical to SledgeHammer-2.prg, only differently crunched.
SledgeHammer.prg
Executable cruncher. Coded by Viz of the Z-Circle.
Speedpacker-v1.2.prg
Matcham speed-packer v1.2
StarCruncher.prg
TheMissingLinc.prg
A linker.
TimeCrunch5.0.prg
Stoat & Tim, Executable packer v5.0
TimeCrunch509.DaveJB.lnx
Time Cruncher v5.09, with reverse-engineered source code. Packs executable files with the same algorithm as Time Cruncher 5.0.
Unipacker v2.prg
Equal char packer by Flash Inc. with fractal zoomer intro and a picture by Creeper. Released in 1993.
Unipacker v3.prg
Unipacker.prg
abuze cruncher v3.5+.prg
alternative packer v1.1.prg
alternative packer v2.0.prg
beeftrucker-diff.prg
bronx packer v1.0.prg
exploding faces cruncher v2.1.prg
exploding faces cruncher v2.4.prg
galleon equal charpacker.prg
gnt-packer-v2.prg
idt-packer-2.1.prg
lightimizer.prg
stat-packer-info.prg
stat-packer.prg
wave-packer-v2.1.prg
packetradio/
This directory contains packet radio stuff for the C64. See modem.gif for a schematic diagram. The software is packed using PK-Zip on MS-DOS. Unpack it before transfering the files to your C64. These files were uploaded by ecrew@Alpha1.curtin.edu.au.
dc5doc_p.zip@ (link)
Documentation for the packet radio software (Digicom v5.00).
dc64v50.zip
The packet radio software.
digicom-5.00.txt.gz@ (link)
Documentation for Digicom v5.00 in another format.
modem.gif@ (link)
The schematic diagram for a packet radio interface.
programming/
21-destructor.prg
Writes a read error 21 to a 1571 or 1541 disk. Destroys the whole track!
22-destructor.prg
Writes a read error 22 to a 1571 or 1541 disk. Destroys the sector!
23-destructor.prg
Writes a read error 23 to a 1571 or 1541 disk. Destroys the sector!
64FORTH.zip
Forth cartridge for the Commodore 64. Author Tom Zimmer has given his permission for 64FORTH to be freely distributed.
AssBlaster-3.0.d64.gz
A feature-rich assembler distributed by Byterapers 1995. Uploaded by Urpo Lankinen <wwwwolf@iki.fi>.
BASIC-Programming-Tools.DaveJB.d64.gz
Several tools by Dave for managing BASIC programs and for expanding the capabilities of the BASIC interpreter and the system services.
BASIC-Syntaxer.DaveJB.d64.gz
BASIC-Syntaxer.DaveJB.readme
An on-the-fly syntax checker for C= BASIC like languages by Hódi Gyula 1988-1991. This system extension checks BASIC program files to find Syntax and Type Mismatch Errors. Includes a language reference file editor, data files for some common BASIC variants, and source files.
F8 AssBlaster Light.prg
An assembler for the Flash 8 accelerator card
Final Cartridge III software.sfx
Software for the Final Cartridge III.
Logo-utilities.d64.gz
Logo.d64.gz
Logo.readme
Commodore Logo, an easy to learn functional, graphics-orientated programming language.
atass.lzh
atass.tar.gz
@ass, a GPL licensed assembler by André Fachat. Source code included.
atbasic.lzh
atbasic.tar.gz
@basic, a GPL licensed BASIC extension by André Fachat. Source code included.
atmon.lzh
atmon.tar.gz
@mon, a GPL licensed machine language monitor by André Fachat. Source code included.
mlass-1.0.readme
mlass-1.0.sfx
A restricted menu-oriented assembler.
mlisp.sfx
Micro LISP.
restrings.prg
restrings.readme
Use Commodore REUs as string data storage in BASIC
sal64.doc
sal64.sda
An assembler
documents/
ActionReplay6.txt
Instructions for the Action Replay Mk VI. Includes some undocumented features.
TurboAssembler.txt
Turbo Assembler documentation.
c64-kernal.txt
C64 KERNAL jump table, composed by Frank Kontros (jeno@kontr.uzhgorod.ua). Wide format (119 columns).
keymatrix.txt
Commodore 64 keyboard matrix and how to read the keyboard. Uploaded by Fungus/F4CG (fungus@eskimo.com).
using-sprites.txt
This text file tells you how to program the movable object blocks, MOBs or sprites, in BASIC or in machine language.
schematics@ (link)
tapeutil/
Super Tape Turbo.prg
A tape speeder.
Super Turbo-Tape 64.prg
A tape speeder.
Turbo 250.prg
A tape speeder by Mr. Z.
Turbo Tape 64.prg
A tape speeder written by Stephan Senz from Freiburg, Germany, in 1983.
Turbo Tape.prg
A tape speeder.
Turbo V3.prg
A tape speeder.
utilities/
17xx-linker.prg
A 64 kilobyte linker that requires a Commodore REU.
80columns.prg
A utility to display 80 columns with the 64.
Antifans-Toolbox.sfx
A tool collection by Antifan/Equinoxe. Includes Voodoo Noter (notemaker), Stuff-lister and Dir-master (directory editor).
Ballistic.prg
This BASIC program calculates some sort of ballistic data for cannons.
Destroy Protector v1.0.prg
Digicomm Texteditor.prg
Dreamcopy-v6.prg
Fast filecopy (the real one,not Sircopy).
Filetype.64.prg
File type editor.
G-Tech Utilities.d64.gz@ (link)
G-Tech Utilities.readme@ (link)
This is a simple utility disk with a wide variety of tools for the C64/128. The utilities haven't been tested on NTSC systems.
HIV-finder.prg
A HIV virus finder.
Mem-Shower-v1.0.prg
Displays memory contents on the screen. Programmed by Syllinor/Faces.
Move80f.lzh
Move80f.readme
Utility for exchanging data between C128's VDC RAM and main RAM while operating in C64 mode.
PET Emulator.lnx
PET Emulator v0.6/021583 with DOS manager v5.1/071382 by Bob Fairbairn, © 1982 Commodore Business Machines.
PromShell.readme
PromShellv2a.sfx
PromShellv2b.sfx
PromShell is similar to 'PromAid v4.2' - it's a shell program for burning EPROMS using the Promenade EPROM Programmer and Promos 2.0, which you must have in order to use this shareware program. Uploaded by bnholmes@coyote.rain.org.
Protect-2.1.TVC.prg
Protects your machine-language programs with a password. Programmed by DAE/TVC. Does not co-operate with all crunchers, so protect the programs first before crunching.
Sinus-Searcher.prg
This utility searches sinus curves in memory. Programmed by Brix/CP.
SinusMaker-v3.2.prg
A sin/cos data creator
StarionTextEd.prg
Streamer 2.prg
TFSwap.sfx
Testbild.prg
Draws various test pictures for tuning the TV set.
The Write Stuff-1.d64.gz
The Write Stuff-2.d64.gz
The Write Stuff-3.d64.gz
The Write Stuff-4.d64.gz
This is a great Word Processing Program. On disk side 1 you can read the docs or use the feature rich word processing feature. On disk side 2 you can use the same processor, BUT it has the added feature of voice synthesis! Meaning, it will speak out the words even an entire document to you. Try some samples as it will read mary had a little lamb, etc for you. The rest of the disk is packed with features, this is a great program just read the documentations.
Tools.Spirit.sfx
Some packers and other utilities by Spirit, a German demogroup.
Tools.Topaz.sfx
A disassembler and some text editing programs by Topaz Beerline, a Finnish demogroup.
TriadSinusmaker.prg
A sin/cos data creator by Triad
Ufopack.sda
Ufo-Pack v1.0 by Trash/Vermes. Squeezer tools, Tab-Maker v1.0 (converts 2x2 font to proportional font+tab), and Action Replay Player v0.3 (a music player).
Ultra-dos.prg
Document viewer/printer utility.
Virus-killer.prg
Kills BHP viruses. Has anybody ever seen one? Rumour has it that the BHP is an abbreviation from Bayrische Hackerpost, a German underground magazine.
WixBouncer4p3.sfx
A sin/cos data creator with loads of options.
appl.zip
This is a collection of application programs I have available. These are public domain/shareware programs. This archive was compressed under PKZip 2.04g. My e-mail address is tphelps@silicon.net
datatool.lnx.gz
datatool.txt
A spread-sheet or database application. The documentation is available at http://members.chello.at/wiener.freiheit/datatool.htm.
fontgrabber.sfx
Assists you in ripping 8x8 fonts from other programs.
gnylf13.lnx
gnylfdox.txt
Gnylf v1.3, a text converter utility by King Fisher of Triad. Converts between various formats, not merely Commodore-specific.
miscprog.lnx.gz
miscprog.txt
Miscellanous BASIC programs by Howard Feldman
perhetalous-data.csm.gz
Data files for the tape version of the Finnish accounting program "Perhetalouden suunnittelu- ja tilinpito-ohjelma" published in 1984 by the bank Kansallis-Osake-Pankki (KOP).
perhetalous-data2.csm.gz
A slightly different version of the data files. This copy was reconstructed manually by Marko Mäkelä sometime in 1985-1987 when the data side of his tape was accidentally erased by a hardware failure.
perhetalous-ohjeet.zip
Printed documentation for the tape version of the Finnish accounting program "Perhetalouden suunnittelu- ja tilinpito-ohjelma" published in 1984 by the bank Kansallis-Osake-Pankki (KOP).
perhetalous.csm.gz
Original tape image of the Finnish accounting program "Perhetalouden suunnittelu- ja tilinpito-ohjelma" published in 1984 by the bank Kansallis-Osake-Pankki (KOP).
perhetalous.d64.gz
Disk version of the Finnish accounting program "Perhetalouden suunnittelu- ja tilinpito-ohjelma" published in 1984 by the bank Kansallis-Osake-Pankki (KOP).
perhetalous.prg
Single-file tape version of "Perhetalouden suunnittelu- ja tilinpito-ohjelma".
recipe.sfx
This program reads recipes from a massive file, dumps them to a 1541/1571/1581 system on a c64 or c128, and reads them back. This was developed so the author could steal recipes from the rec.food.recipes group and dump them to my his computer w/o having to type them in by hand. Some modification to the rec.food.recipes stuff IS needed by the user. This uses TWO drives. Programmed by stlucas@gdwest.gd.com.
sidwriter2.sfx
A letter-writer program; uses SID music.
spr-scan.readme
spr-scan.sfx
Lets you to scan most of the memory for sprites.
subzero.sfx
Removes deleted files and validates block count
twscanbj.sfx
This is an upgrade to The Write Stuff 128 and 64 to allow full use of Canon Bubble Jet printers In Black and White and Epson 24 pin printers.
util.zip
This is a collection of pd/shareware disk and text utilities programs that I have for the Commodore 64. This file was archived under pkzip 2.04 so you will need your ISP to unzip the file or find other means of dissolving this file. Uploaded by Timothy M. Phelps <tphelps@topaz.silicon.net>.
vic-emulatorC64.lnx
This is a very primitive VIC-20 emulator. You might be able to run some simple BASIC programs with this.
c65/
Here is some stuff for the Commodore 65, whose production was canned at the very last minute in late 1991.
To extract files from the .lha or .lzh archives, use LHX64 in the C64 mode, available from /pub/cbm/c64/archivers/.
65ce02.txt@ (link)
Differences between the Rockwell R65C02 and the Commodore CSG65CE02 used in the 4510 processor of the Commodore 65. Composed by Michael Steil.
Turbo Disk 65 v2.prg
Turbo Disk 65 v2.txt
A disk utility written completely in BASIC. Works with ROMs 9101xx-9108xx. The program and its instructions are in German.
Turbo Disk 65 v3.prg
A newer version of Turbo Disk 65, released in March 1997. This one was developed on ROM 910111, but it was also tested on 9104xx.
border.zip
A border demo by Stephan Kleinert. It's divided into a BASIC-Part, the .OBJ-File and the source-code, which is a sequential file. The others are .PRG.
c65disk1.lha
c65disk2.lha
c65disk3.lha
c65disk4.lha
c65disk5.lha
c65disk6.lha
c65disks.txt
Commodore 65 software (demo disks), uploaded by George Page.
c65manual.txt.gz
Commodore 65 preliminary documentation (March 1991), "C64DX SYSTEM SPECIFICATION", with addendum for ROM version 910501. The document was scanned by Andreas Boose and Marko Mäkelä in 1995 and converted to text by Frank Kontros in 1998 to 2001.
iff-demo.lzh
A fixed version of the IFF demo that was on the demo disks. The original demo does not run without an internal memory expansion and had also another bug. The fixed version requires the IFF files from the demo disks 1-3. Fixed and uploaded by Thomas Hechelhammer.
romsave-2.01.prg
Thomas Hechelhammer's program for extracting the ROM from a Commodore 65. This version should work with all ROM revisions.
sk-demo-iffs.lzh
sk-demo.lzh
A demo for the C65 by Stephan Kleinert. The files have been split into two parts. The IFF pictures are in a separate file (true ILBM graphics). The demo works with ROM version 910429 or later.
firmware@ (link)
crossplatform/
Here is our collection of cross-platform tools, e.g. programs that are support the Commodore 8-bit computers on other platforms.
ALLFILES
Index of all files under this area, text version.
ALLFILES.html
Index of all files under this area, HTML version.
audio/
HighVoltageSIDs/
HIGH VOLTAGE SID COLLECTION from http://www.public.asu.edu/~greiman/inc/hv_sids.html
At last! A SID tune collection specifically designed for SIDPlayer! This collection has around 95% of the most popular tunes from the Commodore 64...
hvsids-1.zip
hvsids-2.zip
hvsids-3.zip
hvsids-4.zip
hvsids-5.zip
hvsids-6.zip
hvsids-7.zip
hvsids-8.zip
hvsids-9.zip
msdos/
c64c_winamp_skin.zip
The Commodore 64c skin for WinAmp by Jaromir Król. See also the page http://www.kki.net.pl/jaromirk/c64joke/C64joke.htm.
el_sid.zip
A little program to show info on PSID music files, and change the default song number. A new version, with long filename support added. By Jaromir Król - "\//\SS/\GO".
musimage.zip
Use this with Sidplayer music disk images to get more info on .D64 files Uploaded by Peter Weighill (address no longer valid)
sounds/
vic20mix.zip
A mix of VIC-20 game music in MPEGAudio layer3 format. Composed by Timo Raita <timo.raita@hit.fi>, http://www.hit.fi/~traita/.
vic20sf.zip
A Sound Font with VIC-20 sounds. Composed by Timo Raita <timo.raita@hit.fi>, http://www.hit.fi/~traita/.
converters/
uudecode.bas
Unix to Unix decoder written in BASIC V2. Should work on all 8-bit Commodores with at least one disk drive.
Amiga/
c64amiga.readme
c64amiga.zip
Programs to transfer files C64 <-> Amiga and convert text, graphics and font files. Uploaded by Peter Weighill <stuce@csv.warwick.ac.uk> (address no longer valid).
cbmconvert-amiga-2.1.2.lha
Converts different Commodore file formats between each other. Supports various disk images, tape images, file archives and emulator file formats.
d64.lha
A program to convert C64 programs from datasette to amiga file format for use with TheA64Package etc. Uploaded by Peter Weighill.
c128@ (link)
c64@ (link)
msdos/
64Dmon32_100beta.zip
64dmn016.zip
64Dmon: an editor for 1541 disk image files
LZHconvert.lzh
Utility for renaming files in LHArchives. Instructions for creating Commodore .SFX archives on other platforms, i.e. Unix or MS-DOS.
arklnx.bas
arklnx.exe
arklnx.readme
Shows contents of some .ARK and .LNX files.
cbm2asc_11.zip
A PETSCII to ASCII converter. Supports also BASIC and SpeedScript. Source code not included.
cbmconvert-win32-2_1_2.zip
32-bit MS Windows version of cbmconvert 2.1.2, a conversion utility that reads and writes files in different Commodore-specific archive file formats, disk images or tape images. This version was created with a cross-compiler version of gcc 2.95 on Linux, targeted for the MinGW platform. The program requires the library file MSVCRT.DLL, which should be distributed with Windows since version 95 OSR2, or Internet Explorer since version 5.
cbmcv204.zip
32-bit MS-DOS binary version of cbmconvert 2.0.4, a conversion utility that reads and writes files in different Commodore-specific archive file formats or disk images. This is the MS-DOS binary version created with DJGPP; the source code is in the ../unix/ directory. You will also need the file csdpmi3b.zip. This file was provided by Wolfgang Moser.
convert.readme
convert.zip
These programs, together with LHA, simplify extracting CBM files with original filenames from .LHA archives to .D64 disk files.
copy2d64.arj
copy2d64.readme
Copies MS-DOS files to 1541 disk images, includes Pascal source code.
csdpmi3b.zip
CWSDPMI binary distribution (release 3). You will need this for running cbmconvert and other programs compiled with DJGPP.
ctools04.zip@ (link)
ctools V0.4 is a collection of programs to work with images of C64/C128 CP/M disks under Linux and MS-DOS. The C++ source code is included. Uploaded by the author, Jochen Metzinger <1metzing@informatik.uni-hamburg.de>.
d64dir32.zip
This 32-bit Visual Basic program (source code not included) will view view the contents of your D64 files featuring a nice GUI. It requires 32-bit Windows and the Visual Basic libraries.
dir_d64.zip
Display the catalog of .D64 image file and copy files from it. No source code included. Author: <demoisso@depinfo.u-nancy.fr>
dis64080.zip
A tool for extracting directory information from 1541 disk images. No source code included; only MS-DOS and OS/2 executables.
el_sid.zip
A tool for choosing the default tune in a multi-tune SidPlay file.
fvcbm20.zip
fvcbm 2.0. Views listings of Commodore archive files. Runs on MS-DOS, and compiles on SCO Unix and Linux and other little-endian systems.
fvcbm30.readme
fvcbm30.zip
fvcbm 3.0. List directories of Commodore 64/128 compatible archive files. Runs on MS-DOS and compiles on various Unix systems.
geoimage.zip
Use this with Geos disk images to get more info on .D64 files Uploaded by Peter Weighill <stuce@csv.warwick.ac.uk>
list64.exe
List64 v0.67 (FREEWARE) - C64 file image viewer, lists the contents of D64,X64,T64,Lynx,Zipcode File/4/5,Arkive,PC64,Net64,Lbr files. Supports 40 Track images(ZipCode,D64,X64). Shows size in bytes, track/sector and REL file infos,etc..., all infos you can gain out of the several formats listed above.
Author: Stefan Weber <ho1459@hof.baynet.de>
pcgeos03.zip
MS-DOS programs (including german & english documentation and TURBO PASCAL source) that extract GEOS converted files (.cvt) from disk images and translate GEOS texts, pictures and fonts to MS-DOS. Uploaded by the author, Jochen Metzinger <1metzing@informatik.uni-hamburg.de>.
su081.zip
su082.zip
Star Utilities, a pack of utilities for handling disk images, tape images, Lynx archives and ZipCode archives. Freeware, uploaded by the author, sta@ludens.elte.hu.
targetd64_bin_win32_0_2.zip
Win32 executables of TargetD64
targetd64_src_0_2.tgz@ (link)
TargetD64 is an "open source" C64 related conversion tool and emulator frontend. Archives passed to TargetD64 will be converted into D64 images without user interaction.
td64test_0_2.tgz@ (link)
Test suite for TargetD64
zip2d64.arj
MS-DOS utility that converts ZipCode files to 1541 disk images (for use with the C64S emulator), with Turbo Pascal source code.
zip2d64.exe
zip2d64.txt
Converts ZipCode files to 1541 image format. No source code included! Uploaded by the author (tiw4vobe@rhds01.rz.fht-esslingen.de).
This is version 1.1 of ZIP2D64 by Volker Beck. Version 1.0 had some problems with the ZIP-files of a ZIP-program that appends some useless bytes to the files.
pet@ (link)
unix/
LZHconvert.lzh@ (link)
Utility for renaming files in LHArchives. Instructions for creating Commodore .SFX archives on other platforms, i.e. Unix or MS-DOS.
cbmconvert-1.1.tar.gz
Converts different C64 file/disk archives to LHARC / SFX format on a Unix system.
cbmconvert-2.0.5.1.tar.gz
cbmconvert-2.1.1.tar.gz
cbmconvert-2.1.2.tar.gz
Converts different Commodore file formats between each other.
cbmconvert.html
cbmconvert release notes
crc32.c
C language source code for CRC32.
crc32.prg
Calculates 32-bit CCITT checksums to ensure data integrity in file transfers. C64/C128 executable.
crc32.readme
Instructions for CRC32.
crc32.s
6502 source code for CRC32.
ctools04.lsm
ctools04.zip
ctools V0.4 is a collection of programs to work with images of C64/C128 CP/M disks under Linux and MS-DOS. The C++ source code is included.
fvcbm30.readme@ (link)
fvcbm30.zip@ (link)
fvcbm 3.0. List directories of Commodore 64/128 compatible archive files. Runs on MS-DOS and compiles on various Unix systems.
ihex-bin.tar.gz
Converts Intel Hex to raw binary and vice versa.
pcrc.c
C source code of PCRC.
pcrc.prg
Calculates checksums for files. Older version of CRC32 to be phased out. C64/C128 executable.
pcrc.readme
Notes about PCRC.
petlp-1.1.tar.gz
This is a small program that converts printer output to Postscript, ASCII or PETSCII. petlp understands a limited set of Epson compatible printer codes. The Postscript output, when fed to a postscript printer, produces the text in a font resembling the output of a matrix printer, including the CBM graphics characters :-)
The program used to be part of VICE, but since some of the code violates the license of VICE, it was removed from the emulator and made stand-alone.
targetd64_bin_linux_i386_0_2.tgz
Linux i386 ELF libc6 binary distribution of TargetD64
targetd64_src_0_2.tgz
TargetD64 is an "open source" C64 related conversion tool and emulator frontend. Archives passed to TargetD64 will be converted into D64 images without user interaction.
td64test_0_2.tgz
Test suite for TargetD64
unkar.c
Source to dissolve Kevin's Archiver archives. Can be compiled by C64 C compilers aswell.
emulators/
detect-emu-c64.txt
Example program for detecting a Commodore 64 emulator. Most emulators use a standard method for that.
detect-emu-vic20.txt
Example program for detecting a Commodore VIC 20 emulator.
Amiga/
A4.lha
A primitive shareware Commodore plus/4 emulator for Commodore Amiga. Author: Thomas König http://members.ping.at/tomking/A4/.
C64Emulator.lha
A 'funny' C64 emulator for Amiga. Emulates the screen editor, but doesn't 'fully' execute basic commands.. (a link to /pub/amiga/misc/funstuff/Commodore64Emulator.lha)
FrodoV2_4.lha
FrodoV2_4.readme
Frodo is a multitasking freeware C64 emulator for the Amiga and DraCo. OS2.1 and a 68020 (or better) are required, as well as copies of the original C64 ROMs, which are not included. This emulator focuses on the exact reproduction of special graphical effects possible on the 64. Programmed and uploaded by Christian Bauer (bauec002@goofy.zdv.uni-mainz.de) http://www.Uni-Mainz.DE/~bauec002/FRMain.html.
MagiC64.lha
MagiC64.readme
MagiC64 is a C64 emulator for the Amiga, which tries to emulate a real C64 in an exact manner. Programmed and uploaded by Michael Kramer (michael_kramer@ac-copy.com).
ShowVIC-3.06.lha
Displays and converts different Commodore 64 graphics files on the Amiga.
TheA64Package.lha
Commodore 64 emulator for Commodore Amiga, version V2.0d, without support for communications over the Commodore serial bus. This is very obsolete, but it has some historical value. According to the Usenet article <jh25s56.23ub@sycom.mi.org> from November 1993, A64 is an enhancement of GO64, which was a commercial failure. The Fred Fish disk 156 http://www.funet.fi/pub/amiga/fish/101-200/ff156/ includes a program Go64 from August 1988 ("Not to be confused with the commercial product Go-64! from Software Insight Systems").
vicV0.65.lha
A Commodore VIC-20 emulator for the Amiga. Uploaded by Peter Weighill. Author: <etmpile@crosby.ericsson.se>
Atari/
c64.lzh
Commodore 64 emulator for Atari ST. Very rough emulation, and does not work on all ST models. The documentation is in German only.
c64.lzh.selostus
Finnish translation of the German documentation for the c64.lzh archive. Translated by Marko Mäkelä.
Frodo/
Frodo V4.0 is a free, portable C64 emulator for BeOS, Unix, MacOS, AmigaOS and Windows systems. Author: cbauer@iphcip1.physik.uni-mainz.de (Christian Bauer) http://www.Uni-Mainz.DE/~bauec002/FRMain.html
FrodoV4_1.Amiga.lha
Binary distribution for Amiga/DraCo with 68040/68060, AmigaOS 3.0 and graphics card. (Use Frodo V2.x for other Amigas.)
FrodoV4_1a.Be.tar.gz
Binary distribution for BeOS
FrodoV4_1a.Src.tar.gz
Source distribution (for *nix systems)
frodo-411.sit.hqx
MacFrodo V3.1.5 binary distribution (68k and PowerPC). See The Official MacFrodo Home Page http://internetter.com/titan/software/ for more information.
frodo4_1.win32.zip
Windows 95/NT version of Frodo. Downloaded from
http://www.burgoyne.com/pages/jasono/frodo1.html.
MacOS/
Power20-10.hqx
Power64-212.hqx
frodo-411.sit.hqx@ (link)
Frodo is a free, portable C64 emulator for BeOS, Unix, MacOS and AmigaOS systems. MacFrodo V4.1.1 binary distribution (68k and PowerPC). See The Official MacFrodo Home Page http://internetter.com/titan/software/ for more information.
mac64-04.hqx
Commodore 64 emulator v0.4 for Apple Macintosh.
VICE/
For more information about VICE, see its home page at http://viceteam.bei.t-online.de/.
BeVICE-1.15.x86.zip
VICE 1.15 for BeOS
BeVICE-1.16.x86.zip
VICE 1.16 for BeOS
VICE1.11-macosx.dmg
VICE 1.11 for Mac OS X
VICE1.14-macosx.dmg
VICE 1.14 for Mac OS X
WinVICE-1.15.zip
VICE 1.15 for Win32
WinVICE-1.16.zip
VICE 1.16 for Win32
ffmpeg-0.4.8-win32dll.zip
Compiled ffmpeg library for Win32, to be used with WinVICE 1.14
vice-1.10.tar.gz
VICE 1.10 source code
vice-1.11.tar.gz
VICE 1.11 source code
vice-1.12.tar.gz
VICE 1.12 source code
vice-1.13.tar.gz
VICE 1.13 source code
vice-1.14.tar.gz
VICE 1.14 source code
vice-1.15.tar.gz
VICE 1.15 source code
vice-1.16.tar.gz
VICE 1.16 source code
vice-1.6.tar.gz
VICE 1.6 source code
vice-1.7.tar.gz
VICE 1.7 source code
vice-1.8.tar.gz
VICE 1.8 source code
vice-1.9.tar.gz
VICE 1.9 source code
vice-os2-1.11.zip
VICE 1.11 for IBM OS/2
vice-riscos1_15.zip
VICE 1.15 for RISC OS
vice-riscos1_16.zip
VICE 1.16 for RISC OS
vice115.zip
VICE 1.15 for MS-DOS
vice116.zip
VICE 1.16 for MS-DOS
old/
For more information about VICE, see its home page at http://viceteam.bei.t-online.de/.
vice-0.11.0.lsm
vice-0.11.0.readme
vice-0.11.0.tar.gz
Older version of VICE (unsupported). It also emulates the C128, though.
vice-0.12.0.readme
vice-0.12.0.tar.gz
vice-0.13.0.readme
vice-0.13.0.tar.gz
Older versions of VICE (unsupported).
vice-0.14.0-0.14.1.diff.gz
Differences between VICE 0.14.0 and 0.14.1.
vice-0.14.1.lsm
Linux Software Map entry for VICE.
vice-0.14.1.tar.gz
VICE 0.14.1 source distribution. Emulates VIC-20, C64 and PET on
Unix/X-Window or MS-DOS/Windows 95 systems.
vice-0.14.2-roms.tar.gz
ROM images for VICE 0.14.2 (Unix/source distribution)
vice-0.14.2.tar.gz
VICE 0.14.2 source distribution
vice-0.15.0-roms.tar.gz
Firmware for running VICE 0.15.0
vice-0.15.0.lsm
VICE 0.15.0 Linux Software Map entry
vice-0.15.0.tar.gz
vice-0.16.0.tar.gz
vice-0.16.1.tar.gz
vice-1.0.tar.gz
vice-1.1.tar.gz
vice-1.2.tar.gz
vice-1.3.tar.gz
vice-1.4.tar.gz
vice-1.5-noroms.tar.gz
vice-1.5-roms.tar.gz
vice-1.5.tar.gz
Source code for old versions of VICE.
vice-roms.tar.gz
Firmware for running VICE. Contains the C128 ROM for VICE 0.11.0.
alec/
This directory contains different releases of the shareware ALE C64 emulator.
The files were uploaded by the author, johns@av.rwth-aachen.de.
ale64112.zip
The ALE C64 Emulator Version 1.12: MSDOS binaries.
alec64-1.12-aoutbin.tar.gz
The ALE C64 Emulator Version 1.12: Linux binaries in aout object format
alec64-1.12-elfbin.tar.gz
The ALE C64 Emulator Version 1.12: Linux binaries in elf object format
c64s@ (link)
cb64/
The development of the Come Back 64 emulator has been discontinued.
cb6409z.zip
Come Back 64 version 0.9z, source code package included.
comeback64_dos_cb6409e.zip
MS-DOS version
comeback64_java_cb64java_alpha4.zip
Java version
comeback64_linux_cb64alpha1-freebsd.tgz
FreeBSD binary
comeback64_linux_cb64alpha1-linuxaout.tgz
Linux a.out binary
comeback64_linux_cb64alpha1-linuxelf.tgz
Linux ELF binary
comeback64_linux_cb64alpha1-source.tgz
Source code for Unix version
comeback64_win32_cb64w_beta4.zip
Win32 version
comeback64_wince_CB64CE-0.2-ARM.zip
Windows CE binary for ARM architecture
comeback64_wince_CB64CE-0.2-MIPS.zip
Windows CE binary for MIPS architecture
comeback64_wince_CB64CE-0.2-SH3.zip
Windows CE binary for SH3 architecture
ccs64@ (link)
msdos/
C64joke.zip
C64joke40new.zip
The Commodore 64 JokEmulator http://www.kki.net.pl/jaromirk/c64joke/C64joke.htm.
SYMulator.zip
Emulates the single-board computer Synertek SYM-1 on Win32. Created by Andrew Dunn, May 2003. Based on the 65C02 emulator by Daryl Rictor http://65c02.tripod.com/.
The emulator supports the SYM's "Supermon V1.1" , "Synertek Basic" and the "RAE" resident assembler and editor ROMs. Usage: Click the reset button after starting the program. At the "." prompt, type "G C000" to start Basic, "G B000" to start the assembler, or "?" for a list of monitor commands.
WinEMU-0_5.zip
WinEMU version 0.5. The C16/Plus4 Emulator by Zsolt Prievara in 2001. Requirements: Windows 95/98/Me/NT4SP3/2000/XP, DirectX 3.0 or better.
c64.zip
Very primitive C64 emulator for IBM PC. Requires Hercules graphics card. This is probably world's first C64 emulator for IBM PC compatible hardware.
m4src.zip
Source code of Minus4 version 1.3.
minus4.zip
A plus/4 emulator for MS-DOS by Mike Dailly <mike@scotch.demon.co.uk> http://www.scotch.demon.co.uk/.
pc128_31.txt
pc128_31.zip
A C128 emulator for MS-DOS by Ulrich Meyer <umeyer@rz-online.de>.
plus4.zip
A plus/4 emulator for MS-DOS by V. Lidovski in 1997. Uploaded by <irlras@irl.msk.su>.
VICE@ (link)
c64s/
4025.d64.gz
The 4025.D64 file contains five public domain programs for use with the Commodore 64 emulator (C64S). The files on the disk image are:
Creeps - a Space Invaders clone
Invaders - another Space Invaders clone
Pool - a rather good game of billiards
Jungle Boy - a Wizard of War type game
Skier - first published by Commodore, now part of the public domain.
To use this disk image, you will need C64S version 0.9B or greater.
Just download this ** BINARY ** file to the C64S directory on your hard
drive, and you are ready to go! Enjoy!!rmelick@indiana.edu
c64manip.readme
c64manip.zip
Contains utilities for manipulating the T64 tape images of the C64S emulator.
c64s.readme
Notes about the C64S emulator (version 0.9a).
c64s09b.arj
Commodore 64 emulator for MS-DOS, requires 386 and VGA.
c64s09c.exe
Version 0.9c of the c64s emulator.Replacement for c64s386.exe.
c64s10cd.zip
Version 1.0cd of the c64s emulator.
c64s20bd.arj
C64S v2.0BD DEMO <Deutsch/German>
Requirements: 386, VGA, DOS 3.0, 500K free.
Supports PC joysticks, GUS, SB and PAS.
c64s25bd.arj
C64S German demo version V2.5B. Uploaded by Dohi/STYX <hosza@szabinet.hu>.
c64uti5.zip
Utilities for Miha Peternel's C64S emulator for 386-based IBM PC/AT compatibles.
ccs64/
CCS64 is currently the best Commodore 64 emulator for Pentium boxes running MS-DOS. The author is HÃ¥kan Sundell <Hakan.Sundell@xpress.se>, and CCS64's home page is at http://www.fatal-design.com/ccs64/.
CCS64 is also available for some Unix variants, see http://www.funet.fi/pub/cbm/crossplatform/emulators/unix/.
ccs64109.zip
CCS64 demo version 1.09 for MS-DOS
pc64/
This directory contains distribution files of the Commodore 64 emulator called PC64. It requires at least 386 and VGA, and runs in MS-DOS, Windows, OS/2 as well as in the Linux dosemu. PC64 for Windows is a newer product that requires Windows.
PC64 won't be developed or distributed any longer. See PC64-The End.txt or PC64-Das Ende.txt for more details.
64ergame.zip
A collection of games published in the German 64'er magazine.
PC64-Das Ende.txt
PC64-The End.txt
The end of PC64, posted in comp.emulators.cbm on June 14, 1997.
PC64-de.html
Informationen über PC64. Bitte dieses Dokument zuerst lesen!
PC64-en.html
Information about PC64. Please read this document first!
edk214.exe
The Emulator Developers Kit allows third party deveoplers to write extensions for PC64Win, e.g. Freezer cartridges. To program for the EDK, you'll need a Pentium PC with 32 MB RAM, Windows 95 or Windows NT, and Visual C++ 4.1 or newer.
The EDK contains PC64Win 2.14.
Please install the EDK over PC64Win 2.1x because it doesn't come with the ROM images to save space.
italiano.zip
Italian user interface (Control Center) for PC64Win.
pc64d121.zip
German version of PC64Dos 1.21.
pc64d122.zip
German version of PC64Dos 1.22, last version released by Wolfgang Lorenz. No shareware restrictions.
pc64e121.zip
English version of PC64Dos 1.21.
pc64e122.zip
English version of PC64Dos 1.22, last version released by Wolfgang Lorenz. No shareware restrictions.
pc64s.readme
Information about the PC64 source code.
pc64s122.zip
Source code for PC64Dos. All references to LICENSE.DAT have been removed.
pc64s215.zip
Source code for PC64Win. This one will require some patching, see pc64s.readme.
pc64u214.exe
PC64 for Windows, update from 2.1x to 2.14.
pc64w214.exe
PC64 for Windows, version 2.14. Runs in Windows 3.1 with Win32 and WinG (see below), in Windows 95, and in Windows NT. Features improved emulation, but the user interface is not finished yet. Requires at least a 486DX66, and a 100MHz Pentium is recommended.
testsuite-2.14.tar.gz
Emulator Test Suite version 2.14 in .tar.gz format, with .P00 files converted to raw binary format. The .S00 files were not converted.
tsuit214.zip
Emulator Test Suite version 2.14. Here you will find C64 programs that can be used to test the CPU compatibility of different emulators.
tsuit215.zip
Emulator Test Suite version 2.15. The files are now in 1541 disk image format, for easier access on all emulators. The test suite now includes IRQ and NMI timing tests.
w32s130.zip
wing100.zip
These two packages are needed to use PC64 for Windows under Windows 3.x.
transfer@ (link)
pc64@ (link)
resid/
ReSID is a Commodore 6581 or 8580 Sound Interface Device emulator. It is included in VICE, a versatile Commodore emulator.
resid-0.1.tar.gz
resid-0.10.tar.gz
resid-0.11.tar.gz
resid-0.12.tar.gz
resid-0.13.tar.gz
resid-0.14.tar.gz
resid-0.15.tar.gz
resid-0.16.tar.gz
resid-0.2.tar.gz
resid-0.3.tar.gz
resid-0.4.tar.gz
resid-0.5.tar.gz
resid-0.6.tar.gz
resid-0.7.tar.gz
resid-0.8.tar.gz
resid-0.9.tar.gz
unix/
FrodoV4_1a.Src.tar.gz@ (link)
Frodo is a free, portable C64 emulator for BeOS, Unix, MacOS, AmigaOS and Win32 systems.
Author: Christian Bauer <cbauer@iphcip1.physik.uni-mainz.de> http://www.Uni-Mainz.DE/~bauec002/FRMain.html
ccs64-1.09-aix-lib.tar.gz
CCS64 library for IBM AIX 4.1.4.
ccs64-1.09-i486linux-lib.tar.gz
CCS64 library for Linux 2.0 (i386 and above).
ccs64-1.09-osf1-lib.tar.gz
CCS64 library for OSF/1, a.k.a. Digital UNIX 4.0.
ccs64-1.09.1-ui-src.tar.gz
CCS64 user interface source code. In order to compile it, you will need the CCS64 library for the target platform.
ccs64.readme
Information about CCS64.
xcbm-0.1.2.tar.gz
Linux/curses-based C64 emulator. See also http://www.tu-chemnitz.de/%7Efachat/8bit/c64/xcbm/index.html.
VICE@ (link)
graphics/
Here you will find converters, viewers and image processing tools for different platforms. These programs support the graphics formats used on 8-bit Commodores.
Amiga/
C64Gfx-v1.3.lha
FLI and Koala to/from ppm converter for Amiga/U*ix
C64Gfx.lha
C64 graphics conversion package, precompiled for Amiga (ANSI-C sources). Version 1.5 (24.4.1999).
C64Gfx1_4.lha
ppm to Koala/FLI/BFLI(/FFLI) precompiled for Amiga (ANSI-C sources) Koala/FLI/AFLI/BFLI to IFF-ILBM/ppm precompiled for Amiga (ANSI-C sources) Koala/FLI/BFLI viewers for C64 (PAL+NTSC), some examples.
c64@ (link)
msdos/
artbmp.zip
ARTBMP v1.01b - An MS-DOS utility for viewing and converting PC/c64 graphics
c64demo.txt
c64demo.zip
C64 Picture displayer for the PC.Requires VGA.
cbmbmp11.txt
cbmbmp11.zip
A Windows program (written in Visual Basic) that makes conversions between different Commodore graphics formats. See the description file.
image64s.zip
Image64 is a tool to converting any pictures from C64 to PC & PC to C64. For more infos please read the file 'read.me'.
koala2pc.arj
koala2pc.readme
This MS-DOS utility converts Commodore 64 Koala Paint images to PCX format
petrus.zip
PetRUS 1.1 by Dima Sobolev, a character editor he wrote in order to reproduce the Russian PET character generator ROM. The program supports any Commodore 8*8 character ROMs with 256 or 512 characters (2048 or 4096 bytes).
pic64.exe
PIC64 is a programme to display C64-pictures on a PC with a VGA card. All kinds of C64-formats are supported: Hires, Multicolour, AFLI, FLI and interlaced FLI. Also different painting-programme-formats can be displayed. Finally you are able to convert the pictures to the PCX-format, known by most PC-picture- viewers. PIC64 is freeware made by Volker Beck.
ConGo/
ConGo http://www.8bit.com/congo.html is an accessory program for GoDot, running on Windows 95 or 98. These files were uploaded by the author, Matthias Matting.
c2_pics.zip
This archive contains example pictures for ConGo. To the best of the uploader's knowledge, they are in the public domain.
cgv22exe.readme
cgv22exe.zip
ConGo v2.2 without DLL files.
congov22.readme
congov22.zip
ConGo v2.2 with required DLL files.
unix/
C64Gfx-v1.3.lha@ (link)
FLI and Koala to/from ppm converter for Amiga/U*ix
C64Gfx1_4.lha@ (link)
ppm to Koala/FLI/BFLI(/FFLI) precompiled for Amiga (ANSI-C sources) Koala/FLI/AFLI/BFLI to IFF-ILBM/ppm precompiled for Amiga (ANSI-C sources) Koala/FLI/BFLI viewers for C64 (PAL+NTSC), some examples.
programming@ (link)
transfer/
Data transfer utilities
transfer.html
A survey on the available data transfer methods for 8-bit Commodore computers
1541-dos/
These are the programs and instructions on how to read and write MS-DOS disks with a modified 1541. A 1541-II cannot unfortunately be modified for the program.
1541-dos.exe
MS-DOS files in a self-extracting archive: read90k.com, 1541bloc.gif, 1541-clk.gif. For those who have no access to LHA or MS-DOS, the same files (pictures converted to a more modern format) are available individually from this directory.
1541-dos.readme
Overview and CRC32's for the files
1541-dos.sfx
C64 programs in a self-extracting archive: 1541-reads-dos, 1541-writes-90k
1541-dos.txt
Instructions for programs & the hardware modification
1541-rdp.prg
1541-rdp.readme
An improved, faster version of 1541-reads-dos.
1541bloc.png
Block diagram of the 1541 data flow when reading from the disk.
1541clk.png
An excerpt from the 1541 schematic diagram featuring the bit clock circuitry. Includes the modification instructions.
read90k.com
MS-DOS utility for reading the special 90-kilobyte format.
1541-to-PC/
1541emu2002-07-21.zip
Commodore 1541 emulator for fast PCs running MS-DOS. Written by Ville Muikkula. See http://members.surfeu.fi/1541/.
c642c64s.txt
A note from the author of c642c64s.zip.
c642c64s.zip
Connect a 1541 to an IBM PC compatible's parallel port. Besides files, this program copies also entire disks.
sc081.zip
sc082.zip
Star Commander, a giftware utility that allows you to copy files or whole disks between a PC clone running MS-DOS and a Commodore 1541 disk drive. Uses the same cable as X1541. Uploaded by the author, sta@ludens.elte.hu.
tr64_125.zip
Trans64, a program for copying files or whole disks between a PC and a 1541 disk drive. Uses its own cable or the X1541 cable.
tr_src22.zip
Source code for the Trans64 transfer routines.
vc1541-b.zip
A Commodore 1541 emulator for MS-DOS and the X1541 cable. Version 0.04pl6 beta (1998-10-26), by Torsten Paul.
vc1541-s.zip
Source code of vc1541-b.zip.
x1541.zip
Connect a 1541 to an IBM PC compatible's parallel port. Buggy program, does not work on too fast or too slow PCs. But it was the first program of this kind, so it has some historical meaning. :-)
Amiga/
D64trans.lha
D64trans.readme
Transfers files and 1541 disk images between Amiga and C64 using a parallel connection. Based on Timo Rossi's C64trans.
Easy1541.lha
Easy1541.readme
Connect a 1541 to your Amiga. This program will let you to access the drive. An Exec library and lots of examples are included.
Emul1541v11.lha
Over5_0_711.lha
Over5_0_711.readme
Transfers memory, files and 1541 disk images between Amiga and C64 or VIC-20 using an RS-232C connection.
c2n-amiga-1.1.4.lha@ (link)
Converts Commodore C2N pulse streams to binary format that consists of 192-byte tape headers and variable-length program blocks. Tested on the PET, VIC-20, C64, C128, plus/4, and on the Tangerine Oric-1. The program can be interfaced to a cassette drive emulator device C2N232 via RS-232, and it can output the pulses as sinusoidal waves in raw PCM format.
Version 1.0.3 adds preliminary support for tape images (.tap files). Version 1.1 adds support for the Tangerine Oric-1 tape format. Version 1.1.1 adds readable error messages for Windows. Version 1.1.3 switches the C2N232 to idle mode when finished. Version 1.1.4 detects data blocks (OPEN,PRINT#,...) properly. See also http://www.funet.fi/pub/cbm/crossplatform/transfer/C2N232/.
c2nload-amiga-1.0.4.lha@ (link)
Load Commodore program files via the C2N232 device by first loading an auto-starting 38,400 bps fastloader. The programs can be started with a RUN or SYS command. See also http://www.funet.fi/pub/cbm/crossplatform/transfer/C2N232/. Version 1.0.4 has a rewritten AmigaOS serial.device interface. It has been tested to work without problems on an A3000. Older versions used to crash on AmigaOS.
c64trans.zoo
File transfer system for C64 <-> Amiga.
cbmlink-amiga-0.9.7.lha@ (link)
A data transfer system between Commodore 8-bit computers and other systems (Amiga, IBM PC compatible, Apple Mac OS X, Unix workstations). See also cbmlink-cbmbasic.zip. This replaces prlink.
cbmlink-cbmbasic.zip@ (link)
Precompiled Commodore executables for the cbmlink server. These files contain a BASIC loader that relocates the server to a configureable location. Please see readme.txt in the archive first. The archive file cbmlink-cbmprg.zip contains the same code, but without support for
relocation.
cbmlink-cbmprg.zip@ (link)
Precompiled Commodore executables for the cbmlink server. These were separated from the other distributions in version 0.9.3. The only changes since version 0.9.5 are the changed start address of the VIC-20 server and the shorter C2N232 transfer routines.
cbmlink-cbmsrc.tar.gz@ (link)
Source code for cbmlink-cbmbasic.zip and cbmlink-cbmprg.zip. In the future, the source code for the cbmlink servers will be distributed separately from the client source code.
copy1581.lha
Allows you to use Amiga's builtin drive to read 1581 disks. Works only with ks2.0+. The original copy1581 in the packet did not seem to work and was replaced by a working version. 4-Jun-96
cutils-1.0-nopics.tgz@ (link)
cutils-1.0.readme@ (link)
cutils-1.0.tgz@ (link)
A very simple pair of programs for transfers between the VIC-20 and Linux (i386) or Amiga.
iec.lzh
Here is the 2nd public version of IEC, the program that lets you use your Commodore floppy 1541 with an Amiga. You need an adapter cable between the parallel port and floppy, and a description of it follows this package.
pdata351.lha
PData is the ultimate binary/ASCII file transfer utility between your Amiga and C64. Binaries for both Amiga and C64 included.
pdata352.lha
Transfers files and 1541 disk images between Amiga and C64 using a parallel connection.
pdatafnl.lha
Assembly'94 cd-rom edition of PData. The final and the last version of
PData ever (development ended, future releases will appear under name XData).
prlink-amiga-0.9.5b.readme
Release notes for prlink 0.9.5b.
prlink-amiga-0.9.5b.zoo
Source and precompiled prlink binaries for Amiga and all host systems (PET, Vic20, C64 and C128).
xfer64.lha
xfer64.readme
Fast file transfer program for Amiga->c64 (Parallel port->User port) Uploaded by the author, Adrian Gonzales (agonzalez@nlaredo.globalpc.net).
C2N232/
C2N232 is a Commodore C2N cassette drive (datassette) emulator with an RS-232 interface. It was designed by Marko Mäkelä (http://www.funet.fi/~msmakela/).
The device allows data transfers between all 8-bit Commodore computers that are equipped with a cassette interface (PET series, VIC-20, C64, C128, 264 series, PET-II series) and any computer that has a 38400 bps RS-232 interface. Supported protocols include pulse width modulation (normal cassette LOAD/SAVE/OPEN, and any tape speeders that use at most 3 different pulse widths), and a custom protocol whose transfer speed exceeds 38400 bps already on a 1 MHz Commodore.
The software is work in progress. The preferred methods of using the C2N232 are c2nload and cbmlink, the replacement of prlink.
C2N232.html
A description of the C2N232 device. Read this first (or after FAQ.html).
FAQ.de.html
C2N232 Häufig gestellte Fragen.
FAQ.fi.html
C2N232 Usein esitettyjä kysymyksiä.
FAQ.html
C2N232 Frequently Asked Questions.
c2n-1.1.4.tar.gz@ (link)
Converts Commodore C2N pulse streams to binary format that consists of 192-byte tape headers and variable-length program blocks. Tested on the PET, VIC-20, C64, C128, plus/4, and on the Tangerine Oric-1. The program can be interfaced to a cassette drive emulator device C2N232 via RS-232, and it can output the pulses as sinusoidal waves in raw PCM format.
Version 1.0.3 adds preliminary support for tape images (.tap files). Version 1.1 adds support for the Tangerine Oric-1 tape format. Version 1.1.1 adds readable error messages for Windows. Version 1.1.3 switches the C2N232 to idle mode when finished. Version 1.1.4 detects data blocks (OPEN,PRINT#,...) properly.
c2n-amiga-1.1.4.lha@ (link)
M68k AmigaOS executable of C2N.
c2n-win32-1_1_4.zip@ (link)
32-bit MS Windows console version of C2N. Requires MSVCRT.DLL, which should be included with the system or with an installation package of newer Microsoft software, such as the Internet Explorer 5.
c2nload-1.0.1.tar.gz
c2nload-1.0.2.tar.gz
c2nload-1.0.3.tar.gz
c2nload-1.0.4.tar.gz
Load Commodore program files via the C2N232 device by first loading an auto-starting 38,400 bps fastloader. The programs can be started with a RUN or SYS command. Version 1.0.1 also works on Commodore AmigaOS. Version 1.0.2 fixes a bug in the universal PET loader on port #2. Version 1.0.3 loads to $d000..$dfff on the Commodore 64 and 128 and adds a switch for disabling automatic start-up. Version 1.0.4 adds a progress monitor for other systems than AmigaOS.
c2nload-1.0.tar.gz
c2nload-amiga-1.0.4.lha
M68k AmigaOS executable of C2NLOAD.
Version 1.0.4 has a rewritten AmigaOS serial.device interface. It has been tested to work without problems on an A3000. Older versions used to crash on AmigaOS.
c2nload-win32-1_0_3.zip
c2nload-win32-1_0_4.zip
32-bit MS Windows console version of C2NLOAD. Requires MSVCRT.DLL.
cbmconvert-2.1.2.tar.gz@ (link)
Converts different Commodore file formats between each other. Includes decent manual pages and support for the native Commodore tape format.
cbmconvert-amiga-2.1.2.lha@ (link)
Commodore AmigaOS (Motorola 68000) version of cbmconvert 2.1.2.
cbmconvert-win32-2_1_2.zip@ (link)
32-bit MS Windows version of cbmconvert 2.1.2, a conversion utility that reads and writes files in different Commodore-specific archive file formats, disk images or tape images. This version was created with a cross-compiler version of gcc 2.95 on Linux, targeted for the MinGW platform. The program requires the library file MSVCRT.DLL, which should be distributed with Windows since version 95 OSR2, or Internet Explorer since version 5.
cbmconvert.html@ (link)
cbmconvert release notes
cbmlink-0.9.1.tar.gz
cbmlink-0.9.2.tar.gz
cbmlink-0.9.3.tar.gz
cbmlink-0.9.4.tar.gz
cbmlink-0.9.5.tar.gz
cbmlink-0.9.6.tar.gz
cbmlink-0.9.7.tar.gz
A data transfer system between Commodore 8-bit computers and other systems (Amiga, IBM PC compatible, Apple Mac OS X, Unix workstations). See also cbmlink-cbmbasic.zip.
cbmlink-0.9.tar.gz
A data transfer system between Commodore 8-bit computers and other systems.
cbmlink-amiga-0.9.7.lha
Commodore AmigaOS version of cbmlink 0.9.7.
cbmlink-cbmbasic.zip
Precompiled Commodore executables for the cbmlink server. These files contain a BASIC loader that relocates the server to a configureable location. Please see readme.txt in the archive first. The archive file cbmlink-cbmprg.zip contains the same code, but without support for
relocation.
cbmlink-cbmprg.zip
Precompiled Commodore executables for the cbmlink server. These were separated from the other distributions in version 0.9.3. The only changes since version 0.9.5 are the changed start address of the VIC-20 server and the shorter C2N232 transfer routines.
cbmlink-cbmsrc.tar.gz
Source code for cbmlink-cbmbasic.zip and cbmlink-cbmprg.zip. In the future, the source code for the cbmlink servers will be distributed separately from the client source code.
cbmlink-win32-0_9_7.zip
32-bit MS Windows console version of cbmlink 0.9.7. Supports also the parallel cables on Windows 95, 98 and ME. See also cbmlink-cbmbasic.zip.
cbmlink.html
cbmlink release notes
faucet-1.0.tar.gz@ (link)
Play or record TAP files via the C2N232 device, firmware version 4.
faucet-win32-1_0.zip@ (link)
32-bit MS Windows console version of FAUCET 1.0.
firmware/
C2N232 is a Commodore C2N cassette drive (datassette) emulator with an RS-232 interface. It was designed by Marko Mäkelä (http://www.funet.fi/~msmakela/).
Here you can find the firmware for the C2N232 device.
c2n-format.txt
A short description of the Commodore tape format. The C2N232 device does not recognize this format; it just recognizes different pulse widths and encodes them as the characters A through D.
c2n232.asm
The source code of the first version of the firmware. Everything is driven by interrupts. Four bytes of the 128-byte RAM are wasted for processor stack; the remaining 124 bytes are used as an RS-232 input buffer.
c2n232.s
Firmware version 4 in GNU Assembler format. All previous versions of the firmware can be selected as a compile-time option.
c2n232.s19
Compiled firmware version 4 for the SMDCR board in Motorola S record format
c2n232.txt
A very short design document of the firmware.
c2n232c.zip
Rewritten firmware with added support for the cassette motor control signal. Includes source code and compiled binary.
cisp-1.0.1.tar.gz
Compact In-System Programmer, adapted for FreeBSD. The functionality has not been changed since version 1.0.
cisp-1.0.2.tar.gz
Compact In-System Programmer, version 1.0.2. The program no longer aborts if it sees an unexpected response from the SPI device.
cisp-1.0.3.tar.gz
Compact In-System Programmer, version 1.0.3. The program does not report unexpected responses unless the -d parameter is specified. The program is included in the AVR Cross Development Kit for RPM-based GNU/Linux distributions, http://cdk4avr.sourceforge.net/.
cisp-1.0.4.tar.gz
Compact In-System Programmer, version 1.0.4. The byte programming protocols have been improved, and there are other minor fixes as well.
cisp-1.0.tar.gz
Compact In-System Programmer. With this program, you can transfer firmware to Atmel AVR microcontrollers via RS-232 or a PC-style parallel printer port. The program has been tested on GNU/Linux and on Microsoft Windows, and the serial routines should work on other Unix systems as well.
cisp-win32-1_0_4.zip
Binary distribution of cisp 1.0.4 for Microsoft Windows.
timing.dia
A timing diagram of the custom transfer protocol (the operating modes "send" and "recv") in Dia v0.88.1 format.
timing.png
A bit-mapped image of the timing diagram of the custom transfer protocol.
gallery/
8032-back.jpg
The C2N232 device between the rear cassette port of a CBM 8032-SK and the RS-232 port of an IBM Thinkpad A20m.
8032-side.jpg
The C2N232 device inserted between the side cassette port of a CBM 8032-SK and the RS-232 port of an IBM Thinkpad A20m
8032-side2.jpg
A CBM 8032-SK is loading a program from an IBM Thinkpad A20m that is connected via the C2N232 device.
backtoback.jpg
A family portrait of a CBM 8032-SK computer, a CBM 8250 dual disk drive unit, a CBM 4022 tractor printer, and a C2N232 device connecting the CBM 8032-SK rear cassette port to an IBM Thinkpad A20m.
case1.jpg
A DB25-to-DB9 adapter case modified for the "smdcr" board. Something is sawed off from both sides of the wider end.
case2.jpg
A DB25-to-DB9 adapter case modified for the "smdcr" board. The bottom side of the cassette connector is glued to the case. The photos were taken by Nicolas Welte, who made this modification.
smdcr-bottom.jpg
The bottom side of the first unit of the first production run of the C2N232. The components were desoldered from a prototype board.
smdcr-top.jpg
The top side of the first unit of the first production run of the C2N232. The device is powered from a Commodore cassette port (bottom). The permanently installed jumper wire at the bottom right makes it possible to update the AT90S2313 firmware when the jumper pad at bottom right is closed. The DB9F connector provides an RS-232 interface for the host computer. A three-wire interface (RxD+TxD+GND) suffices for normal operation; CTS/RTS handshaking is needed for updating the firmware.
vic20.jpg
A Commodore VIC-20 equipped with a 32-kilobyte memory expansion, connected to an IBM Thinkpad A20m via the C2N232 device for invoking a game of Omega Race.
hardware/
C2N232 is a Commodore C2N cassette drive (datassette) emulator with an RS-232 interface. It was designed by Marko Mäkelä (http://www.funet.fi/~msmakela/).
The hardware design (made with the Eagle layout editor by CadSoft) is based on two integrated circuits: an Atmel AT90S2313 microcontroller and a Maxim MAX232 line driver.
These files may be used according to the terms of the GNU General Public License. Essentially, you may make money and need not pay any royalties to anyone, and if you modify the design, you must make the modifications available on the same conditions.
dil.zip
First prototype design (schematic diagram and circuit board layout) for dual-in-line packaged chips (AT90S2313-DIP20 and MAX232-DIP16). The files are in CadSoft Eagle and PNG formats.
smd.zip
The two prototype surface mounted designs "smd" and "smdl". The archive contains the schematic diagrams and board layouts in CadSoft Eagle format and rewiring instructions to make the board compatible with newer designs.
smdcr.zip
Cost reduced surface mounted design of the board. There are no resistors, and only one type of capacitors are used. The originally planned 470 nF capacitors have been replaced with 100 nF. The microcontroller is programmed via the RS-232 interface. The files are in CadSoft Eagle and PNG formats.
CBM-to-PC/
64lan965.lzh
64LAN version 0.965. A C64 <-> PC networking program, written by Mathieu van Geffen from the Netherlands. The X.400-type e-mail address of the author is C=NL; Admd=400NET; Prmd=PTT Telecom; S=van Geffen; I=M.
64nsdk01.zip
The software development kit for 64NET.
64nt8265.zip
64NET, a program that lets you to use a PC's harddisk as a disk drive on a C64. Requires a wedge on the C64 that is not too compatible with any software. The program is shareware, this is an evaluation version.
cbmlink-0.9.7.tar.gz@ (link)
A data transfer system between Commodore 8-bit computers and other systems (Amiga, IBM PC compatible, Apple Mac OS X, Unix workstations). See also cbmlink-cbmbasic.zip.
cbmlink-cbmbasic.zip@ (link)
Precompiled Commodore executables for the cbmlink server. These files contain a BASIC loader that relocates the server to a configureable location. Please see readme.txt in the archive first. The archive file cbmlink-cbmprg.zip contains the same code, but without support for
relocation.
cbmlink-cbmprg.zip@ (link)
Precompiled Commodore executables for the cbmlink server. These were separated from the other distributions in version 0.9.3. The only changes since version 0.9.5 are the changed start address of the VIC-20 server and the shorter C2N232 transfer routines.
cbmlink-cbmsrc.tar.gz@ (link)
Source code for cbmlink-cbmbasic.zip and cbmlink-cbmprg.zip. In the future, the source code for the cbmlink servers will be distributed separately from the client source code.
cbmlink-win32-0_9_7.zip@ (link)
A data transfer system between Commodore 8-bit computers and other systems (Amiga, IBM PC compatible, Apple Mac OS X, Unix workstations). See also cbmlink-cbmbasic.zip. This replaces prlink. The sources can also be compiled with Bruce's C Compiler to a MS-DOS COM executable.
clink096.readme
clink096.zip
An unidirectional transfer system (PC->plus/4,C16,C116,C64). Source code (Turbo Pascal 7.0 and Table driven CrossAsm) included.
clink098.zip
An unidirectional transfer system (PC->plus/4,C16,C116,C64). Source code (Turbo Pascal 7.0 and Table driven CrossAsm) included.
cutils-1.0-nopics.tgz
cutils-1.0.readme
cutils-1.0.tgz
A very simple pair of programs for transfers between the VIC-20 and Linux (i386) or Amiga.
over5-20021117-win32.zip
This archive contains precompiled Win32 binaries of Over5. You need the over5-20021117.tar.gz archive aswell.
over5-20021117.tar.gz@ (link)
Transfers memory, files and 1541 disk images between Unix-like systems or Windows and C64 or VIC-20 using an RS-232C connection. http://www.kahlin.net/daniel/over5/.
prlink-0.9.9.tar.gz@ (link)
Multi-purpose transfer system for PET,Vic20,C64,C128 <-> Linux,MS-DOS,Amiga. Transfers and starts Vic-20 cartridges and C= program files. Copies files and whole disks (on any drive, using standard routines). Source distribution with makefiles for GCC (Linux and AmigaDOS) and MS C 8.0 (MS-DOS).
See http://www.funet.fi/pub/cbm/crossplatform/transfer/C2N232/ for cbmlink, the successor of prlink.
prlnk095.zip
MS-DOS binary distribution of prlink 0.9.5a.
ser64_80.txt
ser64_80.zip
An MS-DOS program written in Turbo Pascal that emulates a Commodore serial disk drive. Supports the X1541 and Disk64e cables.
setbreak.zip
This utility lets you to stop a hung MS-DOS program by pressing Ctrl-Alt-Ins. Very useful with MS-DOS transfer programs that cannot otherwise be aborted if the transfer hangs.
Linux/
c2n-1.1.3.tar.gz@ (link)
Converts Commodore C2N pulse streams to binary format that consists of 192-byte tape headers and variable-length program blocks. Tested on the PET, VIC-20, C64, C128, plus/4, and on the Tangerine Oric-1. The program can be interfaced to a cassette drive emulator device C2N232 via RS-232, and it can output the pulses as sinusoidal waves in raw PCM format.
See also http://www.funet.fi/pub/cbm/crossplatform/transfer/C2N232/.
c2nload-1.0.4.tar.gz@ (link)
Load Commodore program files via the C2N232 device by first loading an auto-starting 38,400 bps fastloader. The programs can be started with a RUN or SYS command. See also http://www.funet.fi/pub/cbm/crossplatform/transfer/C2N232/.
cbm4linux-0.3.1.readme
cbm4linux-0.3.1.tar.gz
Allows the connection of Commodore serial bus peripherals to the parallel port using the XM1541 or XP1541 cable (compatible with Star Commander). A kernel module for Linux 2.2 is included (should work with Linux 2.0 as well).
cbmlink-0.9.7.tar.gz@ (link)
A data transfer system between Commodore 8-bit computers and other systems (Amiga, IBM PC compatible, Apple Mac OS X, Unix workstations). See also cbmlink-cbmbasic.zip. This replaces prlink.
cbmlink-cbmbasic.zip@ (link)
Precompiled Commodore executables for the cbmlink server. These files contain a BASIC loader that relocates the server to a configureable location. Please see readme.txt in the archive first. The archive file cbmlink-cbmprg.zip contains the same code, but without support for
relocation.
cbmlink-cbmprg.zip@ (link)
Precompiled Commodore executables for the cbmlink server. These were separated from the other distributions in version 0.9.3. The only changes since version 0.9.5 are the changed start address of the VIC-20 server and the shorter C2N232 transfer routines.
cbmlink-cbmsrc.tar.gz@ (link)
Source code for cbmlink-cbmbasic.zip and cbmlink-cbmprg.zip. In the future, the source code for the cbmlink servers will be distributed separately from the client source code.
disk2d64-0.0.1.readme
disk2d64-0.0.1.tar.gz
Copy a 1541 disk in 50 seconds using a PAL C64 connected via a PC64 cable to a Linux system's parallel port.
faucet-1.0.tar.gz@ (link)
Play or record TAP files via the C2N232 device, firmware version 4.
over5-20021117.tar.gz
Transfers memory, files and 1541 disk images between Linux and C64 or VIC-20 using an RS-232C connection.
prlink-0.9.5a.tar.gz
prlink-0.9.7.tar.gz
prlink-0.9.8.tar.gz
prlink-0.9.9.tar.gz
Multi-purpose transfer system for PET,Vic20,C64,C128 <-> Linux,MS-DOS,Amiga. Transfers and starts Vic-20 cartridges and C= program files. Copies files and whole disks (on any drive, using standard routines). Source distribution with makefiles for GCC (Linux and AmigaDOS) and MS C 8.0 (MS-DOS). See http://www.funet.fi/pub/cbm/crossplatform/transfer/C2N232/ for cbmlink, the successor of prlink.
wav-prg-1.1.readme@ (link)
wav-prg-1.1.tar.gz@ (link)
WAV-PRG 1.1 for Linux (including source code). Uploaded by the author, Fabrizio Gennari <fabrigennari@iol.it>.
wav-prg-1.2.tar.gz@ (link)
wav-prg.1.2.linux.readme@ (link)
WAV-PRG 1.2 for Linux (including source code). Uploaded by the author, Fabrizio Gennari <fabrizio.ge@tiscalinet.it>.
datassette/
64TapVoc004.zip
Tomaz Kac's Windows utility for converting .TAP tape image files to .VOC PCM audio format. Source code is not included.
64utils.zip
TAP <-> VOC Converters & Play TAP v0.03b by Tomaz Kac. Converts CCS64 .TAP tape image files to and from .VOC format.
TapWav.zip
Luigi Di Fraia's Windows program for converting .TAP tape images to .WAV PCM audio format. Source code is not included.
TurboTapeLoaderV1_3.readme
TurboTapeLoaderV1_3.zip
This MS-DOS program, whose Turbo Pascal source code is included, extracts files from audio files digitized from Commodore 64 tapes in Turbo Tape format.
c2n-1.0.1.tar.gz
c2n-1.0.2.1.tar.gz
c2n-1.0.2.tar.gz
c2n-1.0.3.tar.gz
c2n-1.0.4.tar.gz
c2n-1.0.tar.gz
c2n-1.1.1.tar.gz
c2n-1.1.2.tar.gz
c2n-1.1.3.tar.gz
c2n-1.1.4.tar.gz
c2n-1.1.tar.gz
Converts Commodore C2N pulse streams to binary format that consists of 192-byte tape headers and variable-length program blocks. Tested on the PET, VIC-20, C64, C128, plus/4, and on the Tangerine Oric-1. The program can be interfaced to a cassette drive emulator device C2N232 via RS-232, and it can output the pulses as sinusoidal waves in raw PCM format.
Version 1.0.3 adds preliminary support for tape images (.tap files). Version 1.1 adds support for the Tangerine Oric-1 tape format. Version 1.1.1 adds readable error messages for Windows. Version 1.1.3 switches the C2N232 to idle mode when finished. Version 1.1.4 detects data blocks (OPEN,PRINT#,...) properly. See also http://www.funet.fi/pub/cbm/crossplatform/transfer/C2N232/.
c2n-amiga-1.1.4.lha
M68k AmigaOS version of C2N 1.1.4.
c2n-win32-1_1_4.zip
32-bit MS Windows console version of C2N 1.1.4.
cbmtt101.readme
cbmtt101.zip
This MS-DOS program converts Commodore tapes to PC and back. Source code not included. Uploaded by the author, Richard Storer <rstorer@cyberspace.org>.
decode.pl
Recover data blocks in standard Commodore format from corrupted TAP files.
faucet-1.0.tar.gz
Play or record TAP files via the C2N232 device, firmware version 4.
faucet-win32-1_0.zip
32-bit MS Windows console version of FAUCET 1.0.
kimtap05.txt
kimtap05.zip
A decoder for KIM-1, SYM-1 and HYPERTAPE tape formats, for MS-DOS. The source must be in an 8-bit mono PCM format, sampled at 22050 Hz. Forth source code is included. Downloaded from http://www.alphalink.com.au/~edsa/.
tape64_msdos.zip
Converts 16-bit audio samples to the TAP format used by CCS64 and VICE. MS-DOS version. Uploaded by the author, <andreas.matthies@gmx.net>.
tape64_readme.txt
Release notes for Tape64. Note that this is slightly different from the readme.txt files in the zip archives.
tape64_source.zip
Converts 16-bit audio samples to the TAP format used by CCS64 and VICE. Source code. Uploaded by the author, <andreas.matthies@gmx.net>.
tape64_win32.zip
Converts 16-bit audio samples to the TAP format used by CCS64 and VICE. Windows version. Uploaded by the author, <andreas.matthies@gmx.net>.
tapir-0.05b.tar.gz
Source code of TAPir 0.05beta, a real-time converter of audio samples to low-level tape images, for Win32 and GNU/Linux. Downloaded from the CVS repository of http://tapir.sourceforge.net/.
tapir-0.05b.zip
Win32 executable of TAPir 0.05beta. Downloaded from http://tapir.sourceforge.net/.
ttape010.readme
ttape010.zip
Turbo Tape for C64, plus/4 or C16 (presumably for PAL models) and for PC compatibles running MS-DOS, with the datassette connected to the parallel port.
wav-prg-1.1.readme
wav-prg-1.1.tar.gz
WAV-PRG 1.1 for Linux (including source code). Uploaded by the author, Fabrizio Gennari <fabrigennari@iol.it>.
wav-prg-1.2.tar.gz
wav-prg.1.2.linux.readme
WAV-PRG 1.2 for Linux (including source code). Uploaded by the author, Fabrizio Gennari <fabrizio.ge@tiscalinet.it>.
wavprg11.readme
wavprg11.zip
WAV-PRG is a program which can transfer sampled C64 tape files (in Turbo Tape 64 format) to Windows 95 or NT and back. Uploaded by the author, Fabrizio Gennari <fabrigennari@iol.it>.
wavprg21.readme
wavprg21.zip
WAV-PRG 1.2 for Windows. Uploaded by the author, Fabrizio Gennari <fabrizio.ge@tiscalinet.it>.
wireless.readme
wireless.zip
Wireless Copy transfers 1541 disks between a C64/C128 and a PC running Windows 95 or 98. The medium is not a cable, but a datassette tape. No cables between the C64 and the PC are required, just a sound card on the PC. Wireless Copy comes with full source code in Turbo Pascal 7.0.
misc/
This directory contains miscellanous transferring utilities.
1581cp54.zip
1581copy version 0.54 for MS-DOS. Copies Commodore 1581 disks to and from disk images. Written by Wolfgang Moser. See also the home page at http://d81.de/.
cbm-ibm.readme
cbm-ibm.zip
PETSCII/ASCII conversion program for MS-DOS.
cbm-printer-to-ibm
Tells you how to connect a Commodore serial printer to an IBM PC compatible. Contains some source code and instructions for building a cable. You might be better off using the other packages in this directory.
cbmpr11.readme
cbmpr11.zip
Allows you to connect a Commodore printer to an IBM PC.
lptiec-0.9.2.tar.gz
André Fachat's IEEE 488 interface for the PC's printer port. The driver is for Linux. More information is available at http://www.6502.org/users/andre/ieee488/.
csbruce/
All programs in this directory were made by Craig Bruce <csbruce@ccnga.uwaterloo.ca>.
00README
A description of the files
ace-r8.uua
ace-r9-src.kar
ace-r9.uua
bcode.c
crc32.c
crc32a.c
lrr100.uua
mightymon.uua
rollover.uua
seacom.uua
simfile128.uua
unbcode.c
zed077.uua
demodisks/
This directory contains test/demo diskettes (compressed disk images) of different Commodore products. Uploads are naturally welcome.
These software items were originally distributed with all new Commodore peripherals, and can be downloaded for own use if original disks are corrupt or missing. Copying and selling this software is forbidden by copyright law.
c128/
Here are disks supplied with the Commodore 128.
These software items were originally distributed with all new Commodore peripherals, and can be downloaded for own use if original disks are corrupt or missing. Copying and selling this software is forbidden by copyright law.
README.cpm.disks.txt
A more detailed comparison of the Commodore 128 CP/M disks. Composed by William Levak.
README.cpm.files.txt
A rough comparison of the files contained on 5¼" Commodore 128 CP/M system disks. Composed by Marko Mäkelä.
cpm.622-5002336.d81.gz
CP/M 3.0 System Disk, serial number 622-5002336. The disk label says: "Serial No. 622-5002336", "Commodore 1581 (TM) 3.5" DISK DRIVE", and "CP/M Version 3.0". The suffix "5002336" has been printed with a dot matrix printer.
User areas 1, 2 and 3 contain some source code. The files CPM3.LIB, CXEQU.LIB, X6502.LIB and Z80.LIB exist in user areas 1 and 2. Others are identical, but in Z80.LIB, the JR, JRC, JRNC, JRZ, JRNZ and DJNZ relative jump offsets have been fixed in the copy stored in user area 2.
cpm.system.622-3282252.d64.gz
CP/M System Disk, serial number 622-3282252. Dated 28 May 1987.
cpm.system.622-3297432.d64.gz
CP/M System Disk, serial number 622-3297432. Dated 28 May 1987.
cpm.system.622-580745.d64.gz
CP/M System Disk, CP/M Plus Version 3.0, serial number 622-580745. Dated 1985.
cpm.system.622-598666.d64.gz
CP/M System Disk, CP/M Plus Version 3.0, serial number 622-598666. Only a few bytes in cpm+.sys differ from the 622-580745 image.
cpm.system.6228129311.d64.gz
CP/M System Disk, CP/M Plus Version 3.0, Serial No. 6228129311.
cpm.system.6228151676.d64.gz
CP/M System DIsk, CP/M Plus Version 3.0, Serial No. 6228151676. The only differences from 6228129311 are in the CPM+.SYS file, which probably stores three copies of the serial number. The back side of this disk was identical with cpm-utilities2.d64.gz.
cpm.system.german-1986.d64.gz
CP/M system disk, with modifications by Commodore Frankfurt, dated 1 May 1986. Serial number unknown (disk marked 622-85). In the used disk area, only the cpm+.sys file differs from the 6228129311 image.
cpm.utilities.d64.gz
CP/M System User Utilities Disk, CP/M Plus Version 3.0. Dated 1985.
cpm.utilities.german-1986.d64.gz
CP/M utilities disk, with modifications by Commodore Frankfurt, dated 1 May 1986. Serial number unknown (disk marked 622-85). Compared to cpm.utilities.d64.gz, there is one new file, setup.com.
cpm.utilities2.d64.gz
Another version of the Commodore 128 CP/M System User Utilities Disk. The setup.com file is different from the one included on cpm.utilities.german-1986.d64.gz. Both are by Commodore Frankfurt, though.
cpm.utilities3.d64.gz
Yet another version of the Commodore 128 CP/M System User Utilities Disk. This was on the back side of the new system disk (May 28, 1987). This disk contains exactly the same files ad cpm.utilities.d64.gz, i.e. setup.com has been removed.
diagnostics128.d64.gz
Commodore 128 Diagnostic Menu. Test programs for the C128, C128D and for the 1571 disk drive. Track 18 has been reconstructed.
cpm@ (link)
c64/
This directory contains test/demo diskettes supplied with the Commodore 64 or products tightly related with it.
These software items were originally distributed with all new Commodore peripherals, and can be downloaded for own use if original disks are corrupt or missing. Copying and selling this software is forbidden by copyright law.
c64-demodiskette.d64.gz
c64-demodiskette.readme
C= 64 demonstration programs made by Commodore Frankfurt, Germany.
starter-kit.d64.gz
This "C64 starter kit" is a collection of some educational software distributed by Commodore Canada, and some Commodore 64 and 1541 specific utilities. The disk label says "C= commodore C-64 DISK BONUS PACK ©Commodore Business Machines, Inc." No product number is obvious.
sx64-demo.d64.gz
C= commodore SX-64 TEST/DEMO disk. This one seems to be based on the 1540/1541 test/demo disk 1540042-02. There are some demos on this disk, including a Christmas demo.
cpm/
cpm.d64.gz
CP/M cartridge boot disk, 1982. The cartridge was available at least until 1983. It was a complete flop and was pulled from the market. One known cartridge has date codes like 8249 or 8239 on the chips.
cpm2.d64.gz
Another version of the CP/M cartridge boot disk. This disk seems to have more programs on it.
cpm3.d64.gz
Yet another version of the boot disk. The serial number of the disk is "D CP2 622-04414".
modem/
Software for Commodore modems
1660-a.d64.gz
1660-b.d64.gz
This is a C64/128 Commodore Modem 300 test/demo diskette with Quantum Link and terminal programs.
1670-a.d64.gz@ (link)
1670-b.d64.gz
This is a C64/128 Commodore Modem 1200 test/demo diskette with Quantum Link and terminal programs. The first side is identical with the 1660 test/demo diskette, and on the second side, the files "ascii.mts", "boot", "mac.boot" and "optset" differ. In addition, the 1660 disk lacks the file "vt52-64".
sfx/
sfx-secret.readme
A note on a hidden file on the Commodore SFX Sound Expander test/demo disk.
sfx-secretloader.prg
A program that loads the hidden file on the test/demo disk and patches it for NTSC systems if required.
sfx.d64.gz
Commodore SFX Sound Expander test/demo disk. The copy protection (looking for 22,READ ERROR,18,18) has been removed by changing the two bytes in block 26,1 at offsets $23 and $2A from $AC to $AE.
drives/
This directory contains test/demo diskettes shipped with different Commodore disk drives.
These software items were originally distributed with all new Commodore peripherals, and can be downloaded for own use if original disks are corrupt or missing. Copying and selling this software is forbidden by copyright law.
1541-demo.1540024-02.d64.gz
1541 floppy disk drive test/demo disk. No date; probably from 1983.
1541-demo.d64.gz
C= commodore VIC-1541 TEST / DEMO. The files are the same as on the 1540042-02 disk, but there are differences in the unused sectors.
1541-demo1.d64.gz
1541 floppy disk drive test/demo disk, December 1984
1541-demo2.d64.gz
1541 floppy disk drive test/demo disk, January 1985. Includes some plus/4 and C16 examples.
1541-demo3.d64.gz
Model 1551/1541 test/demo diskette, almost like the January 1985 version, but with an updated "view bam" program.
Disk label: C= commodore model 1541 test/demo-diskette. Also seen with the label: C= commodore model 1541/1551 test/demo-diskette, single-sided/48 tpi.
1551-demo.d64.gz
1571-demo.d64.gz
1571 floppy disk drive test/demo disk. Contains lots of C128 programs.
Disk label: Commodore 1570 TEST/DEMO DISKETTE WITH C128 DOS SHELL
1571-demo2.d64.gz
1571 floppy disk drive test/demo disk. The same as above, but with a bit longer version of the "dos shell" program.
1581-demo.lzh
Some files contained in the 1581 drive demo disk. Unfortunately some of the files were corrupt, but some files are better than none.
1581-test-demo.d81.gz
Commodore 1581 test/demo disk. This might be a more complete version of the 354011-07 disk, including some more files related to the burst transfer mode.
1581demo.354011-07.d81.gz
C= commodore
1581 TEST/DEMO
back side of disk: P/N: 354011-07 40A028-007
The file "burst subs.src" seems to be damaged, but this image should be from an original disk. Also, there is some stuff in unused areas.
1581demo.d81.gz
C= commodore
1581 TEST/DEMO
Also seen with the label
Commodore® 1581(tm)
3.5" Disk Drive
Demo/Utilities
P/N: 354011-07 20A28-007
2031lp-demo.d64.gz
2031 LP floppy diskette drive test/demo diskette. No date or part number on Commodore label.
8250.lnx.gz
Files from the 8250 test/demo disk. Copied by Ruud Baltissen. According to him, the copying program "unit to unit" does not work, it just produced "copy error" messages.
8250lp-demo.d82.gz
8250 LP floppy diskette drive test/demo diskette. No date or part number on Commodore label.
sfd1001-demo.d82.gz
SFD 1001 floppy diskette drive test/demo diskette. No date or part number on Commodore label.
other/
This directory contains test/demo diskettes (compressed disk images) shipped with miscellanous Commodore products.
These software items were originally distributed with all new Commodore peripherals, and can be downloaded for own use if original disks are corrupt or missing. Copying and selling this software is forbidden by copyright law.
1351-demo.d64.gz
1351 mouse demo disk, 24 October 1986
1351-demo2.d64.gz
1351 mouse utility disk © 1986. The .bin files are unnecessarily long on this diskette.
1700-demo.d64.gz
Disk label: 1700/1750 RAM EXPANSION, TEST/DEMO DISK, V1.0 12/5/85
Most of the programs are for the Commodore 128, although the REU can be used with the Commodore 64 as well.
1764-utility-geos.d64.gz
Back side of the 1764 RAM Expansion Utility Disk, labelled 1764 RAM EXPANSION GEOS UPGRADE. Contains some sort of a GEOS upgrade from version 1.2 to 1.3, and lots of deleted files.
1764-utility.d64.gz
1764 RAM EXPANSION UTILITY DISK, 8 April 1987
Hi-Eddi.d64.gz
Hi-Eddi.readme
Diskette zum Buch "Mini-CAD mit Hi-Eddi plus auf dem C64/C128". This CAD program disk was shipped with the above mentioned German book.
Tiny Eprommer V2.0.d64.gz
This disk was shipped with the Tiny Eprommer V2, an EPROM programming device for the Commodore 64.
Turbo Master CPU.d64.gz
Turbo Master CPU Demo/Utilities Disk for the Commodore 64. Schnedler Systems. Rev. 5/4/91.
conrad-dcf77.d64.gz
Software für C64/C128 zum "DCF-77 Empfänger" von Conrad Electronic (Deutschland). The DCF-77 is a radio signal that carries the time of an atomic clock located in Braunschweig, Germany. Uploaded by Christian Janoff.
mcs810.d64.gz
Commodore MCS 810 dot matrix printer test/demo disk.
pet/
Test/demo diskettes for PET hardware
These software items were originally distributed with all new Commodore peripherals, and can be downloaded for own use if original disks are corrupt or missing. Copying and selling this software is forbidden by copyright law.
8296d-systemdisk.d82.gz
A 8250 disk image of the Commodore 8296 system disk. The file l-m.8296sys has been added later by Ken Ross, and there is something wrong with the BAM of this disk. The contained files are identical with 8296d-systemdisk.lha.
8296d-systemdisk.lha
The individual files of the Commodore 8296 system disk. Archived by Olaf Seibert.
system-2001.zoo
This is a copy of a diskette labeled "system-2001". It contains PET software, mostly for "new roms", mostly games.
petdisk/
These 8050 disk images were made from original-looking disks, but the disks were not write protected. The txt files contain the disk labels and the directory contents, and the d80.gz files are GNU zipped 8050 disk images (2083 blocks, or 533248 bytes).
pet-bok.d80.gz
pet-bok.txt
PET-BOK 8000, NR: 2078-V4.2, 1982-09-01.
pet-ent.d80.gz
pet-ent.txt
PET-ENT 8000, NR: 270-V6.0, 1982-03-25.
pet-gen.d80.gz
pet-gen.txt
PET-GEN 8000, NR: 131-V2.1, 1982-09-02. The disk label is "GEN 810217 8000".
pet-lev-front.jpg
A picture of the front side of PET-LEV 8000, NR: 600-V6.2, 1983-03-21.
pet-lev.d80.gz
pet-lev.txt
PET-LEV 8000, NR: 600-V6.2, 1983-03-21. This disk seems to be a copy of PET-BOK, plus a 1-block sequential file "FIRMA DATA.".
petdisk-back1.jpg
petdisk-back2.jpg
Pictures of the back sides of two different PETDISK sleeves.
documents/
cables/
128-videocable.txt
Notes about hooking C128 screen to TV or analog monitor
c128-1702.txt
Tells you how to make a black&white 80 column cable between the C128 and the Commodore 1702 monitor. See also 128-videocable.txt.
c64-keyboard.txt
Commodore 64 keyboard connector and keyboard matrix. Composed by Ruud Baltissen.
c64burst.gif
c64burst.ps
Schematic diagram for using the burst transfer (as present in the 1571 and 1581 disk drives) on the Commodore 64.
geoCable2.txt
Tells you how to build a cable that works with Centronics printers in GEOS.
video-connectors.txt
Comparison of the video connector pinouts on different Commodore 8-bit computers. Composed by William Levak.
chipdata/
23128.zip
16kb×8 mask-programmable asynchronous read-only memory
2332.zip
4kb×8 mask-programmable asynchronous read-only memory
2364.zip
8kb×8 mask-programmable asynchronous read-only memory
24256.zip
32kb×8 read-only memory, hand-written printer's copy of the preliminary data sheet.
5710.txt
The floppy disk controller used in the 1571CR (128DCR internal drive); data composed by William Levak.
64doc
A fairly complete description of the NMOS 65xx processors and the Commodore 64.
6502-NMOS.extra.opcodes
"Extra Instructions Of The 65XX Series CPU" by Adam Vardy (abe0084@infonet.st-johns.nf.ca)
Describes the basic functionality of the extra NMOS 6502 opcodes. See also 64doc.
6508.zip
CSG 6508 microprocessor with 256 bytes of RAM and 8 I/O pins
6510-pre.zip
Preliminary 6510 CPU data sheets, rev. A, 11/82. At least the pin-out has been changed later; the on-chip I/O port has only 6 bits.
6510.zip
CSG 6510 microprocessor with 6 I/O pins
6520.zip
Data sheets for the MCS6520 Peripheral Adapter, which appears to be a Motorola 6821 PIA clone.
6522-VIA.txt
6522-VIA.zip
6522 Versatile Interface Adapter data sheets converted to text by Frank Kontros. This chip is used in many Commodore disk drives, in the Commodore VIC-20 and in different PET models. The .zip file contains the same information as the .txt file, only the graphics are in IBM Code Page 437 character set instead of plain ASCII.
6522.zip
MCS 6522 Versatile Interface Adapter, preliminary data sheet, November 1977.
6523-pre.zip
CSG 6523 tri-port interface (preliminary information)
6525-pre.zip
MOS 6525 Tri-port Interface Adapter, preliminary information, 2/81.
6526.zip
MOS Technology 6526 Complex Interface Adapter (CIA) data sheets, 11/81.
6526cia.zip
MOS 6526 CIA (Complex Interface Adapter) data sheet in HTML format.
6529.zip
CSG 6529 Single Port Interface, 4/81. Used in the C16, C116 and plus/4.
6530.zip
MCS 6530 (Memory, I/O, Timer array). 1024×8 ROM, 64×8 static RAM, otherwise similar to the 6532.
6532.zip
CSG 6532 (Memory, I/O, Timer array); also called RIOT (RAM, I/O and Timer). Used in simple peripheral devices and e.g. in the Atari VCS 2600 game console. 128×8 static RAM, two 8-bit bidirectional I/O ports, programmable interval timer with interrupt.
6551.zip
CSG 6551 Asynchronous Communication Interface Adapter (ACIA), preliminary information from 12/80.
6560.zip
MOS Technology 6560/6561 Video Interface Chip (VIC), 2/80.
6567.zip
CSG 6567 video interface chip (preliminary)
656x-luminances.gif
Visualization of the measurements reported in 656x-luminances.txt. Generated by Philip Timmermann <MOD@STARDATE.WESTFALEN.DE>.
656x-luminances.txt
MOS 6567 and 6569 luminance signal voltage levels for different colours, measured by Marko Mäkelä. These measurement results cover the 6569R1, 6569R3 (ceramic), 6569R4, 6569R5, 6567R5 6A and 6567R8 (plastic).
6581.zip
MOS Technology 6581 Sound Interface Device (SID), preliminary information.
65ce02.txt
Differences between the Rockwell R65C02 and the Commodore CSG65CE02 used in the 4510 processor of the Commodore 65. Composed by Michael Steil.
68b45.zip
Motorola 68B45 Cathode Ray Tube Controller (CRTC), used in the Commodore Model II computers (B128/B256). It is generally not compatible with the 6545 used in the PET computers.
8701.txt
8701 is the clock generator chip used in Commodore 8-bit computers since about 1985. Typical of Commodore, not all contacts of the chip have been documented. Written and uploaded by William Levak <wlevak@cyberspace.org>.
8701.zip
Commodore IC clock generator data sheet
Final Cartridge III Internals.txt
Information about the BANKING functions of the FC3 (Version 1.0)
HD46505.zip
Hitachi Cathode Ray Tube Controller (CRTC), sometimes used in the PET computers.
VIC-Article.gz
VIC-Artikel.gz
Detailed description of the VIC-II graphics chip. Updated 26.08.1996 (corrected idle state graphics explanation). English version ("VIC-Article.gz") and German version ("VIC-Artikel.gz").
Uploaded by the author, Christian Bauer <bauec002@goofy.zdv.uni-mainz.de>.
VIC-I.txt
Almost full description of the MOS 6560/6561 VIC-I chip (used in the Commodore VIC-20). Covers both 6560-101 (NTSC-M) and 6561-101 (PAL-B).
am2910.zip
AMD Am2910A Microprogram Controller, used in the D9060/D9090 hard disk drive
c64-pla.txt@ (link)
Logic equations in Abel format for the 82S100 PLA chip used in the C64, and a JEDEC file that can used to burn a 82S100 as a C64 PLA.
c64e.txt
Pinout of the custom chip used in the C64 BN/E board. Composed by William Levak.
c6545.zip
Data sheet for Commodore 6545 Cathode Ray Tube Controller (CRTC)
cia6526.zip
Detailed information about the guts of the MOS 6526 CIA, reverse-engineered by Wolfgang Lorenz. Includes a C++ implementation of the CIA, and test programs for testing emulators.
csg.chips.info
Information about chips produced by MOS Technologies or its successor, CSG (Commodore Semiconductor Group).
gte65.zip
Some documentation about the GTE G65SC02 and G65SC816 microprocessors.
pal.timing
Reveals the most of the timing of the 6569 and 8566 video chips. See also VIC-Article.gz and VIC-Artikel.gz, which are based on this article.
programming.reu
Some aspects about programming the RAM Expansion Units. See reu.registers for detailed REU description.
r6545.zip
Data sheet for Rockwell 6545 Cathode Ray Tube Controller (CRTC)
reu.registers
Describes all 8726 RAM Expansion Controller registers.
sy6530.zip
Synertec 6530 Memory, I/O, Timer Array. April 1979. Seems to have the same functionality as the MOS Technologies 6530.
tsuit215.zip@ (link)
Emulator Test Suite version 2.15. Tests 6502 emulation compatibility. Developed as part of PC64 by Wolfgang Lorenz. The files are now in 1541 disk image format, for easier access on all emulators. The test suite now includes IRQ and NMI timing tests.
6500/
Commodore Semiconductor Group NMOS 6500/1 One-Chip Microcomputer
6500-01.gif
Introduction and Features
6500-02.gif
Signal Descriptions, Pin Configuration, Functional Description (CPU)
6500-03.gif
6500/1 Block Diagram
6500-04.gif
Clock Oscillator, Interrupt Logic, CPU registers and flags
6500-05.gif
CPU flags (cont.), Memory (ROM at $800-$FFF, RAM at $00-$3F)
6500-06.gif
Input/Output
6500-07.gif
Timers
6500-08.gif
Power on/off Timing, System Memory Map
6500-09.gif
Addressing Modes
6500-10.gif
Instruction Set - Alphabetic Sequence
6500-11.gif
Instruction Set - Op Codes, Execution Time, Memory Requirements
6500-12.gif
Maximum Ratings, Static DC Characteristics
6500-13.gif
AC Characteristics, Timing Characteristics
6500-14.gif
Ordering Information
6509/
CSG 6509 Microprocessor with Memory Management, 10/86
6509-01.gif
Features and Pin Configuration
6509-02.gif
Block Diagram
6509-03.gif
Characteristics and Maximum Ratings
6509-04.gif
Timing for Reading Data
6509-05.gif
Timing for Writing Data
6509-06.gif
AC Characteristics; Signal Description
6509-07.gif
Signal Description (cont.)
6509-08.gif
Addressing Modes; Instruction Set - Alphabetic Sequence
6509-09.gif
Programming Model; Instruction Set - Op Codes
6509-10.gif
Memory Map
650x/
Commodore Semiconductor Group: NMOS 6500 Series Microprocessors
650x-01.gif
features; members of the microprocessor family
650x-02.gif
internal architecture
650x-03.gif
electrical characteristics
650x-04.gif
clock timing
650x-05.gif
1 MHz clock timing
650x-06.gif
3 MHz clock timing
650x-07.gif
signal description. According to William Levak, there is an error under the heading "Non-Maskable Interrupt (NMI)". About the middle of the paragraph is the line: "NMI also requires an external 3K register to VCC for proper wire-OR operation." This, of course, should say resistor and not register.
650x-08.gif
addressing modes; instruction set
650x-09.gif
programming model; instruction set op-codes
650x-10.gif
pin configuration: 6502, 6503, 6504, 6505
650x-11.gif
pin configuration: 6506, 6507, 6512
650x-12.gif
pin configuration: 6513, 6514, 6515
6523/
Commodore Semiconductor Group MPS 6523 Tri-Port Interface (TPI)
6523-1.gif
concept, features, registers, order number, pin configuration
6523-2.gif
6523 internal architecture (block diagram)
6523-3.gif
maximum ratings, characteristics
6523-4.gif
read cycle, write cycle
6523-5.gif
read cycle timing, write cycle timing
6523-6.gif
6523 functional description: registers; 6523 interface signals
6523-7.gif
6523 interface signals (continued)
6525/
Commodore Semiconductor Group MPS 6525 tri-port interface
6525-1.gif
concept, features, registers, pin configuration, order number
6525-2.gif
6525 internal architecture (block diagram)
6525-3.gif
maximum ratings, characteristics
6525-4.gif
read cycle timing, write cycle timing
6525-5.gif
read cycle timing, write cycle timing
6525-6.gif
6525 internal registers, 6525 functional description
6525-7.gif
6525 functional description (continued)
6525-8.gif
6525 functional description (continued), 6525 interface and control
6582/
Commodore Semiconductor Group: HMOS 6582 Sound Interface Device
6582-01.gif
features; pin configuration
6582-02.gif
description; block diagram
6582-03.gif
control registers
6582-04.gif
6582-05.gif
6582-06.gif
6582-07.gif
register description
6582-08.gif
electrical characteristics
6582-09.gif
clock timing
6582-10.gif
appendix a: equal-tempered musical scale values
6582-11.gif
appendix b: envelope generators
6582-12.gif
appendix c: typical application
65c23/
Commodore Semiconductor Group 65C23 Tri-Port Interface (preliminary)
65c23-1.gif
concept, features, registers, pin configuration, order number
65c23-2.gif
internal architecture (block diagram)
65c23-3.gif
maximum ratings, characteristics
65c23-4.gif
timing diagrams: read cycle, write cycle
65c23-5.gif
read cycle, write cycle
6809/
Motorola Semiconductor Technical Data: MC6809E 8-bit microprocessing unit
6809-01.gif
architectural features, hardware features, software features
6809-02.gif
maximum ratings, thermal characteristics, power considerations, DC electrical characteristics
6809-03.gif
bus timing characteristics, read/write timing diagram
6809-04.gif
expanded block diagram, bus timing test load, programming model
6809-05.gif
index registers, stack pointer, program counter, condition code register
6809-06.gif
pin descriptions, interrupt vectors
6809-07.gif
-RESET timing
6809-08.gif
-HALT and single instruction execution timing
6809-09.gif
bus signal descriptions; MPU operation
6809-10.gif
-IRQ and -NMI interrupt timing
6809-11.gif
-FIRQ interrupt timing
6809-12.gif
sample clock generator circuit; read-modify-write instruction example
6809-13.gif
BUSY timing; TSC timing
6809-14.gif
addressing modes
6809-15.gif
flowchart for MC6809E instructions
6809-16.gif
addressing modes (cont.)
6809-17.gif
addressing modes (cont.)
6809-18.gif
instruction set
6809-19.gif
instruction set (cont.)
6809-20.gif
SYNC timing
6809-21.gif
cycle-by-cycle performance (1 of 5)
6809-22.gif
cycle-by-cycle performance (2 of 5)
6809-23.gif
cycle-by-cycle performance (3 of 5)
6809-24.gif
cycle-by-cycle performance (4 of 5)
6809-25.gif
cycle-by-cycle performance (5 of 5)
6809-26.gif
8-bit accumulator and memory instructions; 16-bit accumulator and memory instructions; index register/stack pointer instructions
6809-27.gif
branch instructions; miscellanous instructions
6809-28.gif
hexadecimal values of machine codes
6809-29.gif
hexadecimal values of machine codes (cont.)
6809-30.gif
programming aid
6809-31.gif
programming aid (cont.)
6809-32.gif
programming aid (cont.)
6809-33.gif
indexed addressing modes
6809-34.gif
stack instructions; ordering information
6809-35.gif
pin assignment
7501/
This is a draft copy of the preliminary 7501 data sheet. It originates from a pile of papers scanned by Tibor Biczo. William Levak, who sorted and scaled the images, noticed that all but 2 pages are reworked copies of the 6510 preliminary data sheet. Page 2 is missing.
7501-01.gif
7501-03.gif
7501-04.gif
7501-05.gif
7501-06.gif
7501-07.gif
7501-08.gif
7501-09.gif
7501-10.gif
la8200m/
Sanyo LA8200M read/write amplifier data sheet (equivalent to the Sony CX20185 and the Motorola MC28719)
8200m-1.gif
8200m-2.gif
8200m-3.gif
8200m-4.gif
8200m-5.gif
r650x/
Rockwell R650X and R651X Microprocessors (CPU)
Document No. 29000D39, Data Sheet, Rev. 8, June 1987
r650x-01.gif
Description, Ordering Information, Features, R6500 CPU Family Members
r650x-02.gif
Interface Signal Descriptions
r650x-03.gif
Pinout and Features: R6502, R6503, R6504, R6505
r650x-04.gif
Pinout and Features: R6506, R6507, R6512
r650x-05.gif
Pinout and Features: R6513, R6514, R6515
r650x-06.gif
Functional Description
r650x-07.gif
R650X and R651X Internal Architecture (Block Diagram)
r650x-08.gif
Alphabetic Listing of Instruction Set, Programming Model
r650x-09.gif
Addressing Modes
r650x-10.gif
Instruction Set Op Code Matrix
r650x-11.gif
Instruction Set Summary
r650x-12.gif
Clock Timing, Read/Write Timing
r650x-13.gif
AC Characteristics
r650x-14.gif
Example of Time Base Generation for R6502
r650x-15.gif
Absolute Maximum Ratings, Operating Conditions, DC Characteristics
r650x-16.gif
List of Rockwell distributors
t6721/
Toshiba Integrated Circuit, Technical Data: T6721A, T6772, T6684.
C²MOS Voice Synthesizing LSI, 1 Nov. 1983; revised 1 Jun. 1984.
6721-35.gif
title page
6721-36.gif
general
6721-37.gif
general (cont.)
6721-38.gif
configuration, CPU interface
6721-39.gif
manual interface; block diagram
6721-40.gif
specifications
6721-41.gif
6721-42.gif
operation under CPU control
6721-43.gif
6721-44.gif
commands
6721-45.gif
6721-46.gif
6721-47.gif
list of commands
6721-48.gif
6721-49.gif
timing diagrams
6721-50.gif
6721-51.gif
6721-52.gif
more timing diagrams
6721-53.gif
6721-54.gif
setting the ROM addresses
6721-55.gif
6721-56.gif
-BSY output
6721-57.gif
-BSY timing
6721-58.gif
power on transient status period
6721-59.gif
-EOS output
6721-60.gif
6721-61.gif
operation under manual control
6721-62.gif
6721-63.gif
6721-64.gif
dedicated mask ROM
6721-65.gif
pin description & pin connections
6721-66.gif
pin description & pin connections (cont.)
6721-67.gif
pin description & pin connections (cont.)
6721-68.gif
pin description & pin connections (T772, T6684)
6721-69.gif
pin connections, DIP 42 pin, FP 56 pin
6721-70.gif
pin connections, DIP 28 pin, FP 43 pin
6721-71.gif
system configuration diagram
6721-72.gif
system configuration diagram (cont.)
6721-73.gif
sample schematic diagram for manual control
6721-74.gif
sample schematic diagram for manual control
6721-75.gif
electrical characteristics; T6721A AC characteristics
6721-76.gif
definition of T6721A AC characteristics
6721-77.gif
T6721A DC characteristics
6721-78.gif
T6772 DC characteristics
6721-79.gif
outline drawing, 56 pin flat package
6721-80.gif
outline drawing, 43 pin flat package
6721-81.gif
outline drawing, 28 pin dual-in-line package
6721-82.gif
outline drawing, 42 pin dual-in-line package
wd177x/
Technical information about the Western Digital 1770/1772/1773 Floppy Disk Controller chips. The WD1770 and the WD1772 are used in the Commodore 1570/1571 and 1581 disk drives.
1772.txt
Technical information about the Western Digital WD1770-00 and WD1772-00 MFM controller chips, used in the Commodore 1581 drive.
177x01.gif
177x02.gif
177x03.gif
177x04.gif
177x05.gif
177x06.gif
177x07.gif
177x08.gif
177x09.gif
177x10.gif
177x11.gif
177x12.gif
177x13.gif
177x14.gif
177x15.gif
177x16.gif
177x17.gif
177x18.gif
177x19.gif
177x20.gif
177x21.gif
177x22.gif
177x23.gif
ym3526/
This is the data sheet for the Yamaha YM3526 OPL FM synthesizer chip used in the Commodore C64/C128 Sounder Expander cartridge.
Anyone wishing to program the YM3526 should refer to one of the many documents available on the internet on programming the OPL FM synthesizer used in Creative SoundBlaster cards.
According to Magnus Eriksson, the YM3526 should not be confused with OPL2 (YM3812) or OPL3 (YMF262).
ym3526-01.png
ym3526-02.png
ym3526-03.png
ym3526-04.png
ym3526-05.png
ym3526-06.png
ym3526-07.png
ym3526-08.png
ym3526-09.png
ym3526-10.png
disk-drives/
1541-align.zip
Two simple BASIC programs that assist in aligning a 1541 drive.
1541-stepmotor.txt
How to test the 1541 step motor on a C64 with a BASIC program.
1541-tester.prg
Checks that a 1541 works properly. Useful for repairing. Works also for 1571 in 1541 mode.
1541-tricks.txt
Describes the utility loader (&) command etc.
1541align.prg
Alignment program for the 1541 (works also for 1571 in 1541 mode)
1571-fix.lnx
Tells you how to fix a broken 1571 disk drive head. The document is in geoWrite format. This Lynx archive also contains a Commodore 128 BASIC program that will format an MFM disk in the 1571.
realigning-1541.txt
Describes how to realign a 1541.
renumbering-1541.txt
Tells you how to permanently change the device number on the 1541.
maps@ (link)
programming@ (link)
projects/
accelerators/
c64-2MHz.readme
c64-2MHz.zip
2 MHz accelerator for the C64. Published in 64'er issue 2/94.
turboprocess/
Roßmöller TurboProcess was a 4 MHz 65816 cartridge for the Commodore 64.
01.gif
02.gif
03.gif
04.gif
05.gif
06.gif
07.gif
08.gif
09.gif
10.gif
Tuning 64 Bauanleitung 1.0, scanned at 200 dpi
anleitung.txt
Documentation from the accompanying floppy, converted to ASCII
eprom.bin
EPROM image from the accompanying floppy
floppy.d64.gz
The accompanying floppy
parts.gif
Parts list
drives/
Projects related to mass storage
1541-II-PC.txt
Connecting a 1541-II disk drive to a PC/AT power supply.
1551-tia.gif
This German article describes how a broken 28-pin TIA chip in the cartridge port connector of the 1551 disk drive was replaced with a more common 40-pin version.
64hdproj.desc
64hdproj.sfx
Tells you how to connect an IBM XT hard disk (MFM) to the C64 using a PC 8-bit MFM disk controller.
drive-number-switch.txt
Build a device number switch for Commodore disk drives.
iecata.tgz
Asbjørn Djupdal's Commodore serial bus based ATA hard disk controller has been implemented on an Atmel AT90S8515 microcontroller in the C programming language. This file includes the schematic diagrams, the source code and the binary image for the microcontroller. See also http://www.stud.ntnu.no/~djupdal/cbm/iecata/.
reset-for-diskdrive.txt
Build a RESET switch for Commodore disk drives.
track-density-display.lnx
Build a track density display for Commodore 1541 or 1571. The document is in geoWrite format.
track-display.lnx
Build a digital track display for the Commodore 1541. The document is in geoWrite format.
ieee-488/
IEEE-488 a.k.a. HP-IB a.k.a. GP-IB is a parallel bus used in the Commodore PET line of computers. For its home computers, Commodore developed a very slow serial version of the bus.
IEEE-488.txt
An article about the IEEE 488 standard and its use in Commodore's computers.
ajni2blt.txt
Bill of materials and description of IEEE2IEC, an IEEE-488 to IEC gateway based on the Atmel ATMega8515, to access IEEE-488 peripherals on computers equipped with the Commodore serial bus, with or without JiffyDOS.
ajni2idi.d64.gz
Documentation and software in Commodore 64 format, for setting up the ATMega8515 on the Commodore 64.
ajni2src.zip
IEEE2IEC firmware source code
lptiec-0.9.2.tar.gz@ (link)
André Fachat's IEEE 488 interface for the PC's printer port. The driver is for Linux. Developed from pc-ieee.zip.
par2ser-1.tar.gz
Adapts Commodore serial bus devices to Commodore IEEE-488 bus (the opposite of IEEE2IEC). Designed by André Fachat.
pc-ieee.zip
IEEE-488 interface for PC clones (to interface old PET age drives and other stuff). Designed by Ruud Baltissen.
vc1541-ieee.tar.gz
This is the description of the IEEE488 interface published in the German 64'er magazin a long time ago. It is basically modelled after the 2031 schematics, the IEEE488 sister drive to the VC1541.
Code to patch the VC1541 ROM is provided. The original 2031 ROM is different in both ROM chips, but the patch manages to get the changes into one ROM chip only.
c64@ (link)
vic20@ (link)
interfaces/
PCkeyb2C64.shar
Connect an IBM PC keyboard to a C64. This one requires a programmable switch matrix, which can be difficult to find anywhere.
pet-tv-monitor.gif
pet-tv-monitor.readme
Connect an external composite monitor to the PET user port.
soundcard2tape.html
An interface from the audio output of a sound card to the tape drive connector of Commodore computers, designed by Tomaz Kac. Copied from http://www.worldofspectrum.org/tomcat/C64Tape.html.
soundcard2tape.png
Schematic diagram for Tomaz Kac's tape drive interface.
mouse/
This is a serial mouse interface for Commodore computers. It effectively lets you to connect an RS-232C PC mouse as a 1351 compatible device to the joystick port.
Board.html
Instructions on etching a circuit board
COPYING
Conditions for using and copying this work (GNU GPL)
Mouse.html
The main file
Filez/
1351.asm
Source code of the firmware
1351.hex
Compiled firmware in Intel HEX format
Comp.gif
Component layout
Comphi.gif
Component layout, 300 dpi
Interftitle.jpg
Interface photo
Pcb.gif
Printed circuit board, 300 dpi
Pcb.zip
Printed circuit board in CirCad 3.5 format
Sch.gif
Schematic diagram
Sch.zip
Schematic diagram in CirCad 3.5 format
Schhi.gif
Schematic diagram, 300 dpi
Gallery/
Ma_com.gif
Interface board - revision A
Mb1.jpg
Mb2.jpg
Mb3.jpg
Revision B
Mbbottom.jpg
Bottom side of Rev B
Mbtop.jpg
Top side of Rev B
Mc232bot.jpg
Bottom side of Rev C
Mc232com.gif
Component layout of Rev C
Mc232top.jpg
Top side of Rev C
Mdcom.gif
Component layout of Rev D
plus4joy/
Here you will find instructions on building an adapter for connecting a normal Atari VCS 2600 style digital joystick to the Commodore plus/4. The document was created and uploaded by Levente Hársfalvi <levente@terrasoft.hu>.
COPYING
The GNU General Public License, Version 2.
figure1.gif
Commodore 64 and plus/4 joystick ports
figure2.gif
Schematic diagram of the adapter
figure3.gif
Pinout of the 74LS244 or 74LS757.
paper.jpg
A wallpaper for the HTML document
plus4joy.html
HTML document describing the adapter
plus4joy.zip
A .zip archive of all these files
memory/
flasher.zip
Flash programmer for Nicolas Welte's Universal 6502 RAM and ROM expansion http://people.freenet.de/x1541/hardware/petram.html, for the PET with BASIC 4.0 and the VIC-20. Uploaded by the author, Marko Mäkelä.
c128/
Memory expansions for the Commodore 128, 128D and 128DCR
kernal-switch.html
Software-switchable KERNAL on the C128 and C128D
1028/
This directory contains the instructions for building an internal memory expansion of 256, 512 or 1024 kilobytes for the Commodore 128 or Commodore 128D computers. There are different versions of the documentation, and some software to test the memory expansion.
Don't forget to look for prlink in /pub/cbm/transfer. It is a transfer system for PC or Amiga and C= 8-bit computers. It supports also this memory expansion.
1028-a4.ps.gz
Documentation in PostScript format. For DIN A4 paper, 32 pages.
1028-letter.ps.gz
Documentation in PostScript format. For letter paper, 46 pages.
1028.html
Documentation in validated HTML 4.0
1028.html-mmu-t.gif
1028.html-mmu.gif
Schematic diagram of the MMU part (four MMU memory banks)
1028.html-pia-t.gif
1028.html-pia.gif
Schematic diagram of the PIA part (256kB memory banks instead of 64kB)
1028.tex
LaTeX 2.09 source code for the documentation.
1028.txt
Documentation in ASCII, at most 80 columns/line.
piaglobe.128.d7c0.prg
The same as above, for a PIA that is located at $d7c0.
piaglobe.128.prg
A globe viewer program for the 512 kB and 1024 kB memory expansions. Assumes that the PIA is at $dfc0.
piaglobe.asm
DASM source code of the globe viewer.
ros-v1.sfx@ (link)
Source code for RAM disk and some other utilities for C64 mode.
util256.sfx@ (link)
RAM disk, miscellanous utilities and some source code for C64 mode.
c64/
Memory expansions for the Commodore 64
251715.txt
251715.zip
A do-it-yourself project for replacing the 251715-01 logic array in the Commodore 64 BN/E circuit board (250469 rev.A)
rec.vhdl
A draft VHDL description of the Commodore RAM Expansion Controller chip used in the Commodore RAM Expansion Unit (REU). Reverse engineered and written by Rainer Buchty in September 19, 2001. Some syntax errors were corrected on September 17, 2004, but the design has not been tested.
256kB/
This directory contains the instructions for building an internal memory expansion of 256 kilobytes for the Commodore 64 computer. There are different versions of the documentation, and some software to test the memory expansion.
256kB-a4.ps.gz
Documentation in PostScript format. For DIN A4 paper, 23 pages.
256kB-letter.ps.gz
Documentation in PostScript format. For letter paper, 32 pages.
256kB.html
Documentation in validated HTML 4.0
256kB.html-pia-t.gif
Schematic diagram thumbnail for the HTML document
256kB.html-pia.gif
Schematic diagram for the HTML document
256kB.tex
LaTeX 2.09 source code for the documentation.
256kB.txt
Documentation in ASCII, at most 80 columns/line.
ros-v1.sfx
Source code for RAM disk and some other utilities
util256.sfx
RAM disk, miscellanous utilities and some source code
pet/
PET2001_ROM-Adapter.zip
ROM (EPROM) adapter for the PET-2001 Install upto four additional ROM sets using 16 KB EPROMs (27128). The adapter plugs into the CPU socket of the PET mainboard. No soldering on the PET board is required, and the original ROMs can stay in place. Uploaded by the author (h.pretzlaff@tecs.de).
plus4/
Memory expansions for the Commodore 264 Series
c116-256.gif
256kB RAM expansion for the Commodore 116. Drawn by Drawn by Jerzy Sobola, July 15, 1999. Downloaded from
http://www.republika.pl/jsobola/schematy.htm.
c16-256.gif
256kB RAM expansion for the Commodore 16. Drawn by Drawn by Jerzy Sobola, July 15, 1999. Downloaded from
http://www.republika.pl/jsobola/schematy.htm.
c16-to-1MB.gif
Control logic for expanding the Commodore 16 or plus/4 to 1 megabyte of internal memory (four 256k banks).
epromexp.zip
Schematic diagrams (in German) and instructions (in English) for building an EPROM expansion of up to 1.5 megabytes. H.Lux 01.07.1991.
expinstr.zip
Two 1541 disk images containing
- 256kB RAM expansion hannes and update v1
- EPROM expansion
- circuits and sheets for practical realisation. Note: texts are in German; some 256kb-programs on disk
kernal256.bin
A modified version of the 318004-04 firmware that supports the c16/c116/plus4 256kB memory expansion documented by Jerzy Sobola.
os96_9b.zip
1551 floppy emulator for MS-DOS; uses a cable between the plus/4 and the parallel port of the PC. Includes two EPROM images for the plus/4. Features: datalink to PC, setup utility with SRAM card or expansion, printer driver, floppy wedge, hardware check
p4-256.gif
256kB RAM expansion for the Commodore plus/4. Drawn by Drawn by Jerzy Sobola, July 2, 1999. Downloaded from
http://www.republika.pl/jsobola/schematy.htm.
p4-expanded-bottom.jpg
A plus/4 circuit board with all OS96 expansions; bottom view
p4-expanded-top.jpg
A plus/4 circuit board with all OS96 expansions; top view
ram256kb.zip
A 256 kB RAM expansion for the plus/4 (Hannes/Solder/CSORY)
sram.zip
All you need to build the 384 kB SRAM expansion in your plus/4. Hand drawn and scanned schematic diagrams with German descriptions
reu/
Memory expansions for the Commodore RAM Expansion Unit
1750to2MB.txt
Expanding a 1750 REU to two megabytes
1764to512kB.txt
Expanding a 1764 REU to half a megabyte (to a 1750). Can be further expanded to 2 MB (see 1750to2MB.txt).
Beyond512K.txt
This document is essentially the same as 1750to2MB.txt; it is just formatted differently.
Beyond512KPlans.cvt
geoPaint V2.0 document. Make your own plug in board for Beyond512k REU expansion. (C) 1990 Wesley Wiese, Andrew Mileski
Beyond512kplans.gif
Beyond512k REU expansion document in a more readable format.
vic20/
Memory expansions for the Commodore VIC-20
3-8-16-24kB.gif
External switchable memory expansion with two integrated circuits: a 74LS11 triple 3-input AND, and a 62256 SRAM. Designed by William Levak <wlevak@cyberspace.org>.
32kB.html
Internal 32-kilobyte memory expansion
other/
C64MIDI-INTERFACE.TXT
Self-explanatory. Both ASCII and PS version.
MK.gif
MK7PLA.txt
Schematic diagram of an Action Replay freezer cartridge clone, and the contents of the PLA chip required for the cartridge.
Second-SID.txt
Connect a 2nd SID chip to your C64 to get stereo sounds. Written and uploaded by Charlie Young <charlesyoung@mail.snider.net>.
c2n-conn.jpg
Home-made Commodore tape drive connector. From top to bottom: GND, VCC, tape motor (unassigned), READ (red), WRITE (white), SENSE (unassigned).
c2n-oric1.html
Connecting a Commodore tape drive to the Oric-1. This document refers to the figures c2n-conn.jpg and c2n-oric1.jpg.
c2n-oric1.jpg
Wiring a Commodore tape interface to the Oric-1. From left to right: READ (red), VCC, GND, WRITE (white). The ICs on top are memory, and the IC on the right is the sound chip.
c64-IO-expander.zip
Hardware modification to get more I/O space for the C64. Designed and uploaded by MagerValp@Goth.Org
c64-kernal-cartridge.gif
Schematic diagram of an external KERNAL cartridge for the C64. Drawn by Ruud Baltissen http://ruud.c64.org/.
c64-kernal-cartridge.zip
Source files of the above.
c64-with-12volts
How to make the Commodore 64 to work with a 12 volt battery.
castest.zip
Scanned images from the "Commodore" magazine article "Testing the Commodore 64 Cassette Interface" by Don Fabrizio, Commodore Training Manager. This article shows some Commodore 64 BASIC code and simple connections for testing the cassette write and motor outputs and the read and sense inputs.
cooling-fan-C128DCR.txt
Equipping the Commodore 128 DCR (metal cased 128D) with a cooling fan.
powersupply.txt
Build a heavy-duty power supply for the C64 (or VIC-20). Note that this instruction assumes 110 V input voltage.
reset-for-64.txt
Building a RESET switch for the Commodore 64.
rtc.gif
Schematic diagram for a real time clock connected to the cassette port.
usb-joystick.dia
Schematic diagram of an inverter circuit. See usb-joystick.png and usb-joystick.html.
usb-joystick.html
Connect Atari VCS 2600 style joysticks to a USB game controller.
usb-joystick.png
Schematic diagram of an inverter circuit. The source file is usb-joystick.dia.
usb-joystick1.jpg
Top view of a modified Logitech WingMan Precision USB game controller. See usb-joystick.html.
usb-joystick2.jpg
Bottom view of a modified Logitech WingMan Precision USB game controller. See usb-joystick.html.
usb-joystick3.jpg
Internal view of a modified Logitech WingMan Precision USB game controller. See usb-joystick.html.
rs232/
The lack of real RS-232C interface on the C64 has inspired many people to design their own interfaces and to write instructions how to build them.
c64-uart-1.tar.gz
André Fachat's RS-232C interface for the Commodore 64, using the 16550A UART. The board interfaces to the 6581 SID socket. Software is included.
datapump.readme
datapump.sfx
Directions on making a fast EIA RS 232-C / CCITT V.24 interface to your C64 using an R6551 ACIA (the same chip as the Swiftlink cartridge from CMD uses)
datapump2.zip
A better version of the above by Frank Kontros <jeno@kontr.uzhgorod.ua>. The schematic diagram is in a GIF file.
rs232-userport-9600.zip
9600bps userport RS-232C adapter. Based on the traditional userport adapter, but with Daniel Dallmann's modification. Schematic diagram (GIF file) drawn by Frank Kontros <jeno@kontr.uzhgorod.ua>.
rs232-userport.txt
A schematic to build a cheap RS-232C interface for the c64
with 1488/1489 chips.
scsi/
scsi64-1.tar.gz
SCSI adapter for the Commodore 64 and for some homebuilt embedded systems. Uploaded by the author, André Fachat.
transfer@ (link)
repair/
fans.txt
Extending the life of your equipment by adding cooling fans.
hardware-failures.txt
This article lists common causes of hardware failures. Every owner of old electronics equipment should read this.
heatsink.txt
Extending the life of your equipment by adding heat sinks.
keyboard.txt
Cleaning and repairing keyboards.
troubleshooting-1541.txt
Troubleshooting, repairing and aligning the Commodore 1541 disk drive. Updated July 19, 1999.
troubleshooting-c128.txt
Troubleshooting and repairing the Commodore 128
troubleshooting-c64.txt
Troubleshooting and repairing the Commodore 64
faq/
8bit-emulation-faq.txt
CBM emulation FAQ
c65-faq.2.0.gz
c65-faq2.sfx
Some information about the Commodore 65, a planned successor to the Commodore 64 that was never marketed. GNU zipped text version and self-extracting archive.
cbm-main-faq.3.1.gz
'Root' FAQ (frequently asked questions) file for C= 'little' machines
cbm-products.txt
Canonical list of known Commodore products ever produced.
ftp-sites.txt
Commodore FTP site list
cpm@ (link)
trivia/
This directory contains Commodore trivia questions with answers. These questions have been created by Jim Brain.
cbm-trivia-01.txt
cbm-trivia-02.txt
cbm-trivia-03.txt
cbm-trivia-04.txt
cbm-trivia-05.txt
cbm-trivia-06.txt
cbm-trivia-07.txt
cbm-trivia-08.txt
cbm-trivia-09.txt
cbm-trivia-10.txt
cbm-trivia-11.txt
cbm-trivia-12.txt
cbm-trivia-13.txt
cbm-trivia-14.txt
cbm-trivia-15.txt
cbm-trivia-16.txt
cbm-trivia-17.txt
cbm-trivia-18.txt
cbm-trivia-19.txt
cbm-trivia-20.txt
cbm-trivia-21.txt
cbm-trivia-22.txt
cbm-trivia-23.txt
cbm-trivia-24.txt
cbm-trivia-25.txt
cbm-trivia-26.txt
cbm-trivia-27.txt
cbm-trivia-28.txt
cbm-trivia-29.txt
cbm-trivia-30.txt
cbm-trivia-32.txt
firmware/
This directory contains original firmware of 6502-based Commodore products, for the purpose of troubleshooting and repairing old equipment. If you have other ROMs or more precise information (i.e. ROM part numbers), feel free to contact us.
ALLFILES
Index of all files under this area, text version.
ALLFILES.html
Index of all files under this area, HTML version.
README.txt
Commodore Technical Support Bulletin table of contents
and Commodore ROM Genealogy
characters/
c128.bin@ (link)
390059-01 Commodore 128 character ROM. The first half has the standard Commodore 64 character set, and the second half has the C128 mode character set, which is slightly different. All characters except the lower case m are identical with the Commodore 16 character set. The uppercase/graphics character set is identical with the C64, including the reverse at sign (@) bug, which is missing from the lowercase/uppercase character set.
c16-hungarian.bin
Hungarian Commodore 16 character set made by Novotrade. The capital A and P, the lower-case i and the graphics characters $65 and $67 in the uppercase/graphics bank and $65 in the lowercase/uppercase bank have gone through cosmetic changes. The national characters are present in the lowercase/uppercase bank in positions obtained by pressing the C= key with a letter.
c16-hungarian.readme
Keyboard layout for using the Hungarian Commodore 16 character set. Typed in the ISO 8859-2 (Latin-2) character set; when viewed with ISO 8859-1 (Latin-1), the accents look a bit different.
c16.bin
Commodore 16 character set with more beautiful lowercase/uppercase character set than the C64. The lower case characters b, c, d, e, f, h, i, j, k, l and m have been improved. The font does not contain reversed characters, therefore only 2 kilobytes.
c64-german.bin
An amateur hacked version of the Commodore 64 character set, with some German special characters. This was found on a piggybacked EPROM in a German VIC-20 (VC-20). There are three inconsistencies in the reversed uppercase/graphics character set: The at sign bug/feature, the space char (the ROM tries to define a fancy cursor), and the line-drawing char C=e (code 113; an apparent bug). In the lowercase/uppercase character set there are inconsistencies in following characters: @, j, m, y, space, ä (code 110; the reversed ä is corrupted).
c64-hungarian.bin
An amateur hacked version of the Commodore 64 character set, with some Hungarian special characters. Except for the at sign (in the uppercase/graphics character set at position 0; in the lowercase/uppercase character set at position 100), the reverse character set is consistent.
c64-swedish.bin
Official Commodore 64 Swedish/Finnish character set with the å, ä and ö characters. In addition to the at sign bug/feature, there's a bug in the reversed upper case Ä character in both character sets.
c64-swedish2.bin
Alternative version of the Commodore 64 Swedish/Finnish character set. Compared to c64-swedish.bin, the Ä and Ö dots and the Å ring are wider.
c64.bin@ (link)
901225-01 Commodore 64/128 character set. Every vertical line is at least 2 pixels wide in order to avoid color errors on television. Also the C=M and C=G graphic characters have been made 2 pixels wide, which is an error. The reverse at sign is not an exact reverse of the character, which can be seen either as a bug (because of the 2 pixels minimum width restriction) or as a feature.
c65-caff.bin@ (link)
Commodore 65 alternative character set, taken from a C65 ROM with the checksum $CAFF. This is an exact copy of the Commodore 128 character set.
kauno.bin
A calligraphic font (Finnish: kaunokirjoitus, Swedish: välskrivning) for the Commodore 64. The data was saved from a tape from 1985.
keyboard-swedish.txt
Swedish/Finnish keyboard layout of the VIC-20, Commodore 64 and Commodore 128. Composed by Pasi Ojala and Marko Mäkelä.
listfont.c
C source code for displaying a 8*8 font.
pet-1.bin@ (link)
901447-08 PET character generator ROM (BASIC 1). The character design is the same as in 901447-10, only the lower case and upper case characters have changed places. Reversed characters are absent.
pet-2.bin@ (link)
901447-10 PET character generator ROM. Used in the Fat 40, 8032SK and 8296. Doesn't contain reversed characters. This ROM is just like the VIC-20 character set, except that the code $1c (in both halves) is backslash (\) instead of the British pound sign (£), which was used in the newer character sets.
pet-greek.bin
Greek character generator ROM. Some Latin characters have been replaced with Greek ones. This font is not very consistent: for instance, the two copies of the @ sign at code positions $00 and $80, as do the two copies of the capital Phi at $06 and $c6. This character generator was found on a 4-kilobyte chip, whose first half was identical with the 901447-10 character generator.
pet-norwegian.bin@ (link)
Norwegian character generator ROM.
pet-russian.bin
901447-10 PET character generator ROM modified to have Cyrillic letters in the positions $42..$5a. Contributed (manually reproduced) by Dima Sobolev.
pet-swedish.bin@ (link)
901447-14 PET character generator ROM with the characters [\]{|} replaced with ÅÖÅäöå.
superpet-swedish.bin@ (link)
901640-01 SKAND.GEN (label on EPROM). SuperPET character generator ROM with the characters [\]{|} replaced with ÄÖÅäöå.
superpet.bin@ (link)
901640-01 SuperPET character generator ROM. The first half of this ROM is identical with pet-2.bin, and the second half of this ROM contains a true ASCII character set and an APL character set.
vic20-german.bin
A German character set modelled after the Vic-20 character set. Used in the German Commodore 128 (top part of the 315079-01 ROM) and in the German 64DX (C65) prototype.
vic20-japanese.bin@ (link)
A Japanese character set used in the VIC-1001. The British pound (£) has been replaced with a Japanese yen (¥) symbol, and the lowercase/uppercase set has been replaced with an uppercase/Kanji set of glyphs.
vic20-norwegian.bin
A Norwegian/Danish character set modelled after the Vic-20 character set. Used in the Norwegian/Danish Commodore 128. The characters @, !, /, <, > and the up arrow are different, and so are many graphics characters. The characters [£] have been replaced with ÆØÅ.
vic20-swedish.bin@ (link)
A Swedish/Finnish character set based on the Vic-20 character set. Grabbed from a localized VIC-20. The reversed lower case ö is malformed. Chip markings: NEC JAPAN R22101-207 / D2332C 510 UD7. (Yes, it is a mask-programmable 4k*8 ROM!)
vic20.bin@ (link)
901460-03 VIC-20 character generator ROM. Most lines are 1 pixel wide, since there is no possibility of color errors with the Vic's wide pixels. This character generator is also used on many PET computers.
computers/
Firmware for Commodore 8-bit home computers. The chronological order is: VIC-20, C64, plus/4, C128, C65.
b/
The Commodore 600 series was known as the B128 in the United States, and the machine that was known there as the B256, was called the 700 series in Europe. These machines are also known as "CBM II Low Profile" and "CBM II High Profile", respectively.
The 600 and the 700 series are almost identical, but 700 series machines have a built-in monitor, a separate keyboard, and a different character generator ROM. The 610/710 has 128kB RAM, the 620/720 has 256kB RAM, and the 630/730 has 256kB RAM and a co-processor card (Z80 and 8088 were planned, but it is not sure if these cards actually existed).
The 500 series uses a 6567/6569 VIC-II video chip instead of the 6845 CRTC. It also runs at around 1 MHz instead of the 2 MHz of other Model B computers.
See also ../b/index.html and ../../../b/index.html.
8088.zip
Firmware of the 8088 board. The included disassembly has not been cleaned up.
README
B128/B256 part list and firmware information, composed by William Levak.
b128-8000.901243-02b.bin
B128 BASIC 4, low part.
b128-8000.901243-04a.bin
B128 BASIC 4, low part, updated version.
b128-a000.901242-02b.bin
B128 BASIC 4, high part.
b128-a000.901242-04_.bin
B128 BASIC 4, high part, with some additions to 901242-04a.
b128-a000.901242-04a.bin
B128 BASIC 4, high part, updated version.
b256-8000.610u60.bin
This ROM was in the socket U60 of a Hungarian B256, mapped at address $8000.
b256-8000.901241-03.bin
B256 BASIC 4, low part.
b256-a000.901240-03.bin
B256 BASIC 4, high part.
b500-8000.901243-01.bin
B500 BASIC 4, low part.
b500-a000.901242-01a.bin
B500 BASIC 4, high part.
b500-firmware.txt
Notes on the B500 firmware.
b500-kernal.901244-01.bin
Commodore B500 (a.k.a. 610) KERNAL ROM
characters-hungarian.bin
Hungarian model II character set, 8×8 matrix expanded to 8×16 by adding blank lines.
characters.901225-01.bin@ (link)
Commodore P500 character set, 8×8 matrix (the same as in the Commodore 64).
characters.901232-01.bin
Standard model II character set, 8×16 matrix.
characters.901233-03.swedish.bin
Swedish/Finnish model II character set, 8×16 matrix.
characters.901237-01.bin
Standard model II character set, 8×8 matrix expanded to 8×16 by adding blank lines.
fpla-p500.zip
Fuse maps for the two Signetics N82S100N chips used in the P500. Submitted by Edward Shockley, http://www.insectria.net/b128.html.
fpla.zip
Fuse maps for the Signetics N82S100N chip used in non-P models. Submitted by Edward Shockley, http://www.insectria.net/b128.html.
kernal.901234-01.bin
Commodore P500 KERNAL ROM, older revision. Part of the KERNAL ROM is stored in the high part of the BASIC ROM 901235-01.
kernal.901234-02.bin
Commodore P500 KERNAL ROM, newer revision.
kernal.901244-03.swedish.bin
Swedish/Finnish B128/B256 KERNAL ROM
kernal.901244-03b.bin
B128/B256 KERNAL ROM
kernal.901244-04a.bin
B128/B256 KERNAL ROM, updated version.
kernal.hungarian.bin
Hungarian B128/B256 KERNAL ROM
p500-basic-hi.901235-01.bin
Commodore 500 BASIC 4, high part, older revision. Part of the 901234-01 KERNAL is at the end of this ROM.
p500-basic-hi.901235-02.bin
Commodore 500 BASIC 4, high part, newer revision.
p500-basic-lo.901236-01.bin
Commodore 500 BASIC 4, low part, older revision.
p500-basic-lo.901236-02.bin
Commodore 500 BASIC 4, low part, newer revision.
pla-hp-906114-5.c
This C program contains logic equations of the 906114-5 PLA of Commodore 700 series computers (high profile PET II).
pla-lp-906114-4.c
This C program contains logic equations of the 906114-5 PLA of Commodore 700 series computers (high profile PET II). The equations were obtained independently, and they match pla.zip exactly.
pla-p500.zip
64-kilobyte truth table dumps of the two PLAs used in the Commodore 500. The inputs and outputs are permuted; see pla-hp-906114-5.c for the mapping.
pla.zip
Contents of the 82S100 PLA used in the Commodore 600 series computers (low profile PET II), part number 906114-5. Includes plans for replacing the chip with a PAL16L8.
profitext.bin
ProfiText word processing program cartridge, maps to $2000.
sfd1001-copy-u59.bin
A Hungarian copy program for the SFD 1001 disk drive.
drives@ (link)
schematics@ (link)
c128/
128ROMs.readme
Some information about the C128 ROMs.
8721.zip
A full dump of the 8721 PLA in binary "truth table" format, extracted by Nicolas Welte. Who can come up with the simplified logic equations?
8721reduced.zip
Reduced equations for the 8721 PLA dump. Produced by Wolfgang Moser. Who can reduce these further?
README
List of parts used in the C128.
README.italian
Notes about the Italian C128 firmware
basic-4000.318018-02.bin
Commodore 128 BASIC V7 ROM. 1985 version, low part.
basic-4000.318018-04.bin
Commodore 128 BASIC V7 ROM. 1986 version (final upgrade), low part. Saved from an EPROM.
basic-8000.318019-02.bin
Commodore 128 BASIC V7 ROM. 1985 version (final upgrade), high part. Saved from an EPROM.
basic-8000.318019-04.bin
Commodore 128 BASIC V7 ROM. 1986 version, high part.
basic.252343-03.bin
Commodore 128 BASIC V7 ROM, a slightly newer 1985 version from a cost-reduced Commdore 128 (128CR). The chip was a 27256 from a motherboard marked "ENGR SAMPLE".
basic.318022-01.bin
Commodore 128 BASIC V7 ROM. 1985 version. Same as 318018-02+318019-02.
basic.318022-02.bin
Commodore 128 BASIC V7 ROM. 1986 version. Same as 318018-04+318019-04.
c128rom1.gif
c128rom2.gif
c128rom3.gif
c128rom4.gif
Commodore's C128 ROM Release announcement.
characters.390059-01.bin
Commodore 64 character set and C128 mode character set. In the C128 mode set, the lower case characters b, d, f, h, i, j, k, l, m, s, t, u, w and y are different (all except the m are equal to the plus/4 character set).
characters.french.325167-01.bin
Commodore 128 ASCII/French character set. The PETSCII character set is the usual C64 character set, and the national character set is based on the VIC-20 character set. The same character set has also been used in Belgian and Italian versions.
characters.german.315079-01.bin
Commodore 128 ASCII/DIN character set. The PETSCII character set is the usual C64 character set, and the national character set is based on the VIC-20 character set.
characters.swedish.325181-01.bin
Commodore 128 ASCII/Swedish character set. The PETSCII character set is the usual C64 character set, and the national character set is based on the C64 character set.
complete.252343-04.bin
Commodore 64 ROMs and Commodore 128 screen editor, Z80 BIOS and KERNAL, a slightly newer 1985 version from a cost-reduced Commodore 128 (128CR). The chip was a 27256 from a motherboard marked "ENGR SAMPLE".
complete.318023-02.bin
Complete system ROM of an American Commodore 128 DCR. The C128 mode BASIC and the character generator are on separate ROMs.
Layout: C64 BASIC (901226-01), C64 KERNAL (901227-03), C128 editor, Z80 BIOS and C128 KERNAL.
complete.german.318077-01.bin
Ditto, for a German Commodore 128 DCR. The only differences from the American ROM are in the editor (jump to accent character handler) and in the main KERNAL (keyboard maps and accent tables).
complete.swedish.318034-01.bin
Ditto, for a Swedish/Finnish Commodore 128 DCR. EPROM label:
318034-01 DCR
C128 Ker.Sw/Fi
editor.finnish1.bin
editor.finnish2.bin
editor.french.bin
editor.italian.bin
editor.norwegian.bin
Different versions of the Commodore 128 system ROM, the Editor part ($C000-$CFFF). All have been copied from bigger ROMs or EPROMs.
kernal.318020-03.bin
The C128 KERNAL ROM, containing the editor, the Z80 BIOS and the actual KERNAL part. This should be the first version.
kernal.318020-05.bin
The C128 KERNAL ROM, containing the editor, the Z80 BIOS and the actual KERNAL part. This is identical with the upper half of the 318023-02 ROM. Saved from an EPROM.
kernal.german.315078-01.bin
The German C128 KERNAL ROM, containing the editor, the Z80 BIOS and the actual KERNAL part. Saved from an EPROM.
kernal.german.315078-02.bin
The German C128 KERNAL ROM, containing the editor, the Z80 BIOS and the actual KERNAL part. Saved from an EPROM.
kernalpart.finnish1.bin
kernalpart.finnish2.bin
kernalpart.french.bin
kernalpart.italian.bin
kernalpart.norwegian.bin
Different versions of the Commodore 128 system ROM, the KERNAL part ($E000-$FFFF). All have been copied from bigger ROMs or EPROMs.
z80bios.bin
Commodore 128 Z80 BIOS. The first and only version.
drives@ (link)
other/
Super Chip.bin
Super Chip.txt
An enhancement EPROM that goes into the Function ROM socket on the 128
schematics@ (link)
c64/
64c.251913-01.bin
The 251913-01, used in newer versions of the Commodore 64 and some versions of the Commodore 128, is a 16-kilobyte 23128 ROM chip. It contains the Commodore 64 BASIC interpreter ($A000-$BFFF, corresponding to the 8-kilobyte 2364 ROM chip 901226-01) and the Commodore 64 KERNAL ($E000-$FFFF, corresponding to the 8-kilobyte 2364 ROM chip 901227-03) in that order.
64gs.390852-01.bin
The 390852-01, used in the ill-fated Commodore 64GS game console based on the BN/E circuit board, is a 16-kilobyte chip similar to the 251913-01. This one was archived from a 27128 EPROM 27128 EPROM chip in a West German machine DA5 016014E, assy no. 250469, 252311 rev.B. The chip has the label © 1984, 90 CBM / 390852-01 / C64GS ROM CS=DF34. The BASIC part corresponds otherwise to 901226-01, but the 30 unused bytes at $BF53-$BF70 are filled with $00 instead of $AA. The KERNAL part has been modified from the 901227-03, and most modifications are in the area $F72C-$FC92, which also contains a copyright message. Many jumps have been redirected to $FB4D, which in turn jumps to $F707, which in turn triggers I/O error #5.
README
Commodore 64 parts and firmware versions
basic.901226-01.bin
Commodore 64 BASIC V2. The first and essentially only revision, located at $A000-$BFFF. In the 64GS system firmware, the 30 unused bytes at $BF53-$BF70 are filled with $00 instead of $AA. In the Commodore 65 firmware, these bytes are filled with $FF.
characters.901225-01.bin
The character generator ROM.
kernal.4064.901246-01.bin
This 8-kilobyte ROM has been reported in various machines (4064, PET64, EDUCATOR64), which are versions of the Commodore 64 built in a PET case with an integrated monochrome monitor. The system interrupt routine resets sprite, background and border colors to black unless the high-order bit of the location 646 (cursor colour, $0286) is set. Using any colour command resets location 646 and, therefore, the colors.
kernal.901227-01.bin
This 8-kilobyte 2364 ROM is the first revision of the Commodore 64 KERNAL. The RS-232 timing table is designed for exactly 1 MHz system clock frequency, although no C64 runs at that clock rate. Unlike later KERNAL revisions, this one does not detect the video system (PAL/NTSC). This KERNAL was probably only used in early North American Commodore 64 units.
kernal.901227-02.bin
This 8-kilobyte 2364 ROM is the second revision of the Commodore 64 KERNAL. It is the second most widely spread version.
kernal.901227-03.bin
This 8-kilobyte 2364 ROM is the third and essentially last revision of the Commodore 64 KERNAL. It is the most widely spread version.
kernal.swedish.txt
A description of the Swedish/Finnish versions of the Commodore 64 and Commodore SX-64 KERNAL ROM
kernal.sx.251104-04.bin
This 8-kilobyte ROM is the Commodore SX-64 KERNAL, which is based on 901227-03.
pla-906114-1.c
Another version of pla.c, corresponding to the logic equations obtained by Jens Schönfeld. The equation for CASRAM is much simpler.
pla-906114-1.pds
A MACHXL design description of a replacement for the 906114-1 PLA.
pla.c
This C program contains the logic equations for the 82S100 PLA chip used in the C64 (906114-1), and converts them to a 64-kilobyte truth table file. In this second version of the program, the input and output lines are permuted so that they correspond to the 82S100-to-27512 adapter built by Jens Schönfeld, so that he could read out the PLA with an EPROM programming device.
pla.txt
Logic equations in Abel format for the 82S100 PLA chip used in the C64 (906114-1), and a JEDEC file that can used to burn a 82S100 as a 906114-1.
pla.zip
An MS-DOS program for displaying the memory map of the Commodore 64 in different configurations. Turbo Pascal source code included. The archive also contains a picture of Jens Schönfeld's SuperPLA adapter board.
revisions.txt
This document lists the differences between all non-localised Commodore 64 system firmware revisions that were published by Commodore.
drives@ (link)
other/
Firmware of c64/c128 cartridges and other devices
btx/
BTX, or Bildschirmtext, is/was a modem-based on-line system that started in the 1980s. It was run by the state-owned telephone corporation.
btx-mk1-325221-02.bin
Firmware of a BTX decoder mark I, part number 325221-02, checksum $3E0F. This was copied from a 27128 EPROM labelled with the part number and "BTX C64 C128".
btx-mk2-V30113-C375-81-1.bin
Firmware of a BTX decoder mark II, dumped from a 27256 EPROM. The sticker on the erase window has a Siemens logo and "V30113-" at the top line, "C375-81-1" at the middle line and "( EX )" at bottom. The checksum is $D68F.
max/
basic.901230-01.bin
CBM BASIC V2, taken from the BASIC cartridge for the Commodore MAX, also known as VIC-10 or UltiMax. Unlike the BASIC interpreter in the Commodore 64, which resides at $A000-$BFFF, this one is located at $8000-$9FFF. The 2764 EPROM was hand labeled 901230-01. The board in the cartridge has three chips: two 2764 EPROMs (U1, BASIC and U2, KERNAL) and one HM6116P-4 SRAM (U3). The bottom side is marked FAB 326314, A/W 326315 REV A, and the top side is labelled EPROM/EPROM/RAM and ASSY 326312. See also kernal.901231-01.bin. There should also be "MINI BASIC I".
kernal.901231-01.bin
Commodore MAX KERNAL ROM, taken from the BASIC cartridge for the Commodore MAX. There is a copy of the standard Commodore 64 upper case character set (corresponding to the first half of 901225-01) located at $F000-$F7FF. The 2764 EPROM was hand labeled 901231-01. See also basic.901230-01.bin.
schematics@ (link)
c65/
The Commodore 65 was never produced. These ROM images are from prototype units. The number codes are date codes: YYMMDD.
910111.bin
This is the ROM from the C65 (Alan Share's), checksum $caff. The date on boot up is 910111. The ROM date (at the beginning) is 910110. A bit modified character set at $9000, with taller b and d letters, for instance. Normal characters at $D000.
910429.bin
This is the ROM from the C64DX (Russell Alphey's), checksum $e96a. The date on boot up is 910429. The ROM date (at the beginning) is 910501. German character set at $9000. Normal characters at $D000.
910523.bin
C65 ROM V0.9B.910523 (Christian Zahn)
910626.bin
This is the ROM from the C65 (Stephan Kleinert's). Version number: V0.9B.910626.
910828.bin
C65 ROM V0.9B.910828 (Simon & Veit Laule)
911001.bin
This is the ROM from a C65 (Thomas Hechelhammer's), checksum $4bcf. The date on boot up is 911001. The ROM date (at the beginning) is 911008. The character sets are the same as in the 910111 ROM. There is a BASIC program stored at $4000. This must have been in a firmware developer's machine.
pet/
PET-Interfaces.txt
This document tells where in the PET address space different interface chips are mapped. Written by William Levak.
PET-board.txt
Information about the PET components and main boards, composed by William Levak.
PET-parts.txt
Information about PET parts and firmware, composed by William Levak.
README
General information about the PET firmware, composed by Olaf Seibert.
README.also
Additional information and corrections to the README document, written by William Levak.
basic-2-c000.901465-01.bin
Also available as 6540-020 + 6540-021.
basic-2-d000.901465-02.bin
Also available as 6540-022 + 6540-023.
basic-4-b000.901465-19.bin
BASIC 4 ROM, original version
basic-4-b000.901465-23.bin
BASIC 4 ROM, patched version
basic-4-c000.901465-20.bin
BASIC 4 ROM
basic-4-d000.901465-21.bin
BASIC 4 ROM
characters-1.901447-08.bin
Character generator for BASIC 1. Slightly different mapping than in the 901447-10 ROM. This ROM has upper case characters where the characters-2 has lower case and characters-1 has lower case where characters-2 has upper case.
characters-2.901447-10.bin
Character generator for BASIC 2 and BASIC 4. The very same character set was used in the VIC-20, except for one modification: the backslash character (\) was replaced with a sterling pound symbol (£).
characters-hungarian.bin
Hungarian character generator ROM
characters-norwegian.bin
Norwegian character generator for BASIC 2 and BASIC 4. The characters [\] are replaced by ÆØÅ; in the uppercase/lowercase set, the uppercase ÆØÅ replace the three graphic characters that look like +|-, and the graphic characters +| replace the two graphic characters that contain ascending and descending diagonal patterns. Dumped from a 2716 EPROM in a CBM 3032 by Eirik Risholm <signoff@online.no>.
characters-swedish.901447-14.bin
Swedish/Finnish character generator for BASIC 2 and BASIC 4. The characters [\] are replaced by ÄÖÅ; in the uppercase/lowercase set, the uppercase ÄÖÅ replace the three graphic characters that look like +|-.
edit-2-b.901474-01.bin
Screen editor ($E000-$E7FF) for BASIC 2, business keyboard, no CRTC (40 columns)
edit-2-n.901447-24.bin
Screen editor for BASIC 2, normal keyboard, no CRTC (40 columns)
edit-4-40-n-50Hz.901498-01.bin
Screen editor for BASIC 4, normal keyboard, CRTC, 40 columns, 50 Hz
edit-4-40-n-60Hz.901499-01.bin
Screen editor for BASIC 4, normal keyboard, CRTC, 40 columns, 60 Hz
edit-4-80-b-50Hz.901474-04-3681.bin
Screen editor for BASIC 4, business keyboard, CRTC, 80 columns, 50 Hz. The chip is dated 3681. There are some differences from the other archived copies of the 901474-04 ROM.
edit-4-80-b-50Hz.901474-04.bin
Screen editor for BASIC 4, business keyboard, CRTC, 80 columns, 50 Hz
edit-4-80-b-50Hz.901474-04_.bin
An alternative version of the above. Which one is correct?
edit-4-80-b-50Hz.german.bin
Screen editor for BASIC 4, a German EPROM. Further information is unavailable at the moment.
edit-4-80-b-50Hz.swedish.bin
Screen editor for BASIC 4, business keyboard, CRTC, 80 columns, 50 Hz, Swedish/Finnish keyboard layout. The 2716 EPROM chip has a label with text "8000-UD7, SCREEN-04".
edit-4-80-b-60Hz.901474-03.bin
Screen editor for BASIC 4, business keyboard, CRTC, 80 columns, 60 Hz
edit-4-b.901474-02.bin
Screen editor for BASIC 4, business keyboard, no CRTC (40 columns)
edit-4-n.901447-29.bin
Screen editor for BASIC 4, normal keyboard, no CRTC (40 columns)
kernal-2.901465-03.bin
KERNAL for BASIC 2. Also available as 6540-025 + 6540-026.
kernal-4.901465-22.bin
KERNAL for BASIC 4
rom-1-c000.901439-01.bin@ (link)
Original PET 2001 C000-C7FF ROM. This is the first ROM of a bigger set. The files matching the pattern *901439* will form the complete set.
rom-1-c000.901439-09.bin@ (link)
Revised PET 2001 C000-C7FF ROM.
rom-1-c000.901447-01.bin
Original PET 2001 C000-C7FF ROM. This is the first ROM of a bigger set. The files matching the pattern *901447* will form the complete set.
rom-1-c000.901447-09.bin
Revised PET 2001 C000 ROM.
rom-1-c800.901439-05.bin@ (link)
rom-1-c800.901447-02.bin
rom-1-d000.901439-02.bin@ (link)
rom-1-d000.901447-03.bin
rom-1-d800.901439-06.bin@ (link)
rom-1-d800.901447-04.bin
rom-1-e000.901439-03.bin@ (link)
rom-1-e000.901447-05.bin
rom-1-f000.901439-04.bin@ (link)
rom-1-f000.901447-06.bin
rom-1-f800.901439-07.bin@ (link)
rom-1-f800.901447-07.bin
8296/
Commodore 8296 specific firmware
324744-1.c
Verified logic equations of UE6, the address decoding PLA.
324745-1.c
Verified logic equations of UE5, the controller for the 8296 add-on.
324746-01.bin
BASIC/KERNAL ROM; a combination of:
901465-23 ($B***)
901465-20 ($C***)
901465-21 ($D***)
901465-22 ($F***).
Uploaded by André Fachat.
324878-01.bin
UE7 daughterboard, 2764 EPROM. A combination of 901465-20 and 901465-21.
324878-02.bin
UE7 daughterboard, 2764 EPROM. A combination of 901465-23 and 901465-22.
8296desc3.tar.gz
This archive contains the readouts of the three PROMs on the CBM 8296 motherboard, UC2, UE5 and UE6. It further contains the logic equations, the program to derive the logic equations and some explanations.
For more explanations, please have a look at the 8296 addendum to the 8032 manual.
Created and uploaded by André Fachat. [Note: some equations in the file 829desc.txt in 82s100.tar.gz contained errors. They were corrected by André Fachat in 2005.]
8296ue5cr.zip
How to replace the PLA UE5 in a CBM8296 with a GAL 20V8 written in 2005 by Nicolas Welte (http://x1541.de)
901474-04-0384.bin
Editor ROM from André Fachat's non-working 8296; the same as 901474-04-3681.bin from the PET directory.
Execudesk.bin
UE8
PaperClip.bin
UE9
UE8.bin
Editor ROM from André Fachat's working 8296. This is an EPROM marked "8296 UE8", and it contains a patched version of 901474-04.
UE8.txt
Some notes about UE8.bin and other firmware in André Fachat's 8296 systems.
schematics@ (link)
SuperPET/
The SuperPET is a 8032 PET with one or two added boards that were designed at the University of Waterloo. The computer has a built-in RS-232C interface and many built-in programming languages. In Europe, this machine was called the MicroMainFrame 9000, or MMF 9000.
README
SuperPET part list and firmware, composed by William Levak.
characters.901640-01.bin
SuperPET character generator. The second half of this ROM contains a true ASCII character set and an APL character set.
characters.swedish.bin
SuperPET character generator, with characters [\]{|} replaced with ÄÖÅäöå. EPROM label: 901640-01 SKAND.GEN.
waterloo-a000.901898-01.bin
waterloo-b000.901898-02.bin
waterloo-c000.901898-03.bin
waterloo-d000.901898-04.bin
waterloo-e000.901897-01.bin
waterloo-f000.901898-05.bin
Waterloo firmware for the 6809. The firmware was also available on a set of three 2764 EPROMs, see the README file.
schematics@ (link)
d/
Here you will find firmware and technical data of Commodore's professional disk drives, equipped with the IEEE-488 interface, and of Commodore's professional line of computers, the PET.
Most of the disk drive information was supplied by William M. Levak <wlevak@umich.edu>.
6545-english.txt
6545-german.txt
Description of the MOS 6545 CRTC (Cathode Ray Tube Controller). The description in petio.txt is inaccurate.
PET8032rom.doc
PET 8032 ROM labels.
data-4
labels-io
labels-ram-4
mkdis4
Files that can be used to produce a disassembly from the BASIC 4 ROMs.
petdis
A disassembly of the BASIC 4 ROMs.
petio.txt
Description of the I/O circuitry and the PET firmware. See also the 6545 description.
petram.txt
PET memory map
rom-1.hdr
Control file for recomment, used to generate rom-1.html.
rom-1.html
A disassembly of the PET 2001 ROM set.
drives@ (link)
other/
3rd party firmware for the PET
Basic Expand-a000.bin
Basic Expand is a support tool for the Basic programmer on CBM3016/3032 machines. It contains a lot of helpful additional Basic commands such
as: AUTO RENUMBER FIND DELETE DLIST DPRINT DRUN
The file is for a 4k EPROM located at the addresses $a000-$afff. Uploaded by: guettich@t-online.de
Basic Expand.txt
User's manual of Basic Expand (in German)
arrow-a000.bin
A 3600 baud tape fastloader.
arrow.txt
Instructions for Arrow.
msvweigh-a000.bin
This program controls an electronic scale.
newtim-9000.bin
NEWTIM S is an expanded TIM monitor for the CBM3016/3032. It contains 40 additional commands such as assembler and disassembler and supports comfortable printer output. In addition, it contains a DOS wedge that can be accessed from BASIC.
The file is for a 4k EPROM located at the addresses $9000-$9fff. Uploaded by: guettich@t-online.de
newtim.txt
User's manual of NEWTIM S (in German)
pet8032sk_sv-UD11-2732-104883B.bin
An $a000 ROM inside a Swedish 8032-SK, an 2732 EPROM labeled 104883B. What is this? Dumped by MagerValp@cling.gu.se.
petbasic2-erweiterung-b000.bin
This is a German BASIC expansion (BASIC ERWEITERUNG 1), started with
SYS47100, using 2k of ROM. The commands are: RUN AUTO STEP TRACE OFF RENUMBER DELETE HELP FIND DUMP APPEND.
suo-9000.bin
The contents of a TMS2532JL EPROM labelled SUO 001024, plugged into the UD12 socket of a Finnish CBM 8032-SK (Commodore Model 200). Can anyone figure out what this ROM is supposed to do?
superchip-9000.bin
An editor enhancement.
superchip-toolkit.txt
Instructions for Superchip and Toolkit, which can be used together and with Arrow.
toolkit-b000.bin
toolkit-b000.txt
The BASIC Programmer's Toolkit (3032 version). Adds new commands to PET's BASIC interpreter.
visicalc-9000.901472-04.bin
Firmware for running all versions of Visicalc. The chip was manufactured by MOS Technologies, and it is mapped at the $9000-$9fff area.
wordcraft-9000.bin
2532 EPROM, "Wordcraft, HI7, UD12". The chip was installed in the socket UD12 of a CBM 8032 with Finnish keyboard layout.
schematics@ (link)
plus4/
Here are the ROMs for the Commodore 264 series, which includes the C16, C116 and the plus/4.
1551.318008-01.bin
1551 disk drive DOS ROM. The drive is connected to the expansion port via the TCBM interface (triple interface adapter chip).
3-plus-1.317053-01.bin
The 3-plus-1 word processor, function ROM low.
3-plus-1.317054-01.bin
The 3-plus-1 word processor, function ROM high.
3-plus-1.bin
The 3-PLUS-1 word processor. This has been saved from a running system, and therefore the bytes under the I/O area at $fd00-$ff3f are wrong. The part number is unknown, but this should be the newer of the two usual versions.
README
plus/4 parts and firmware versions
basic.318006-01.bin
Commodore 16 BASIC V3.5.
kernal.318004-03.bin
Commodore 16 KERNAL, machine language monitor and the character set. PAL-G version, revision 3.
kernal.318004-04.bin
Commodore 16 KERNAL, machine language monitor and the character set. PAL-G version, revision 4.
kernal.318004-05.bin
Commodore 16 KERNAL, machine language monitor and the character set. PAL-G version, revision 5.
kernal.318005-04.bin
Commodore 16 KERNAL, machine language monitor and the character set. NTSC-M version, revision 4.
kernal.318005-05.bin
Commodore 16 KERNAL, machine language monitor and the character set. NTSC-M version, revision 5.
pla.c
This C program contains the logic equations for the 82S100 PLA chip used in the 264 series, and converts them to a 64-kilobyte truth table file.
pla.txt
Commodore 16 and plus/4 PLA truth table and memory configuration information supplied by William M. Levak <wlevak@umich.edu>.
232/
kernal.318004-01.bin
Commodore 232 KERNAL, machine language monitor and the character set. NTSC-M version, revision 1.
364/
This directory contains original firmware of the Commodore 364 prototype. Uploaded by Bo Zimmerman (bo@zimmers.net). See http://www.zimmers.net/cbmpics/c116s.html for more information All are 16K, either 23128 ROMs and 27128 EPROMs
3-plus-1.317053-01.bin@ (link)
Low Function ROM 3-plus-1
3-plus-1.317054-01.bin@ (link)
High Function ROM 3-plus-1
basic.318006-01.bin@ (link)
BASIC ROM
proto-ted-kernal.bin
EPROM prototype of the C116 family kernal ($c000-$ffff)
spk3cc4.bin
Speech ROM ($c000-$ffff?)
drives@ (link)
schematics@ (link)
vic20/
README
VIC-20 parts and firmware versions
basic.901486-01.bin
Commodore VIC-20 BASIC V2. The first and only version.
characters.901460-02.bin
Commodore VIC-1001 (Japanese VIC-20) character generator ROM.
characters.901460-03.bin
Commodore VIC-20 character generator ROM.
characters.NecP22101-207.bin
Commodore VIC-20 character generator ROM for Swedish/Finnish character set.
kernal.901486-02.bin
Commodore VIC-1001 (Japanese VIC-20, NTSC-M) KERNAL ROM.
kernal.901486-06.bin
Commodore VIC-20 KERNAL ROM, revision 6. Intended for NTSC-M systems. Probably not the first revision. But not the sixth revision either, since the BASIC ROM has the same part number.
kernal.901486-07.bin
Commodore VIC-20 KERNAL ROM, revision 7. Intended for PAL-B systems. Probably the last revision.
kernal.NecP22081-206.bin
Commodore VIC-20 KERNAL ROM, 901486-07 version patched for Swedish/Finnish keyboard and character set. Chip markings: NEC JAPAN P22489-207 / D2364C 689 UE12 (Yes, it is a 8kb*8 mask-programmable ROM!).
kernal.differences
Lists the differences between the VIC-20 KERNAL ROMs 901486-06 and 901486-07.
drives@ (link)
schematics@ (link)
drives/
Firmware for Commodore disk drives.
According to William Levak, Commodore used six different native disk formats:
2040/3040 - This is slightly different from later formats: tracks 18 - 24 have 20 sectors instead of 19.
2031/4040/1540/1541/1551/1570 - single sided, single density, 48tpi
1571 - A double sided version.
8050 - single sided, 96tpi
1001/8250 - double sided, 96tpi
1581, 3½" DD with MFM
While we're on the subject, Commodore's single density drives are actually double density, and the double density drives are actually quad density. Quad density disks have the same capacity of high density disks, but the magnetic film is compatible with double density disks.
new/
Serial bus based Commodore disk drives
1541/
This directory contains ROMs of 1540, 1541, 1541C and 1541-II drives.
The ROM checksums are valid. If you add the byte values together (adc data:adc #0), the sum of the $c000-$dfff ROM will be $c0, and the $e000-$ffff ROM will add up to $e0. This applies also to the halves of the 1541-II ROM.
1540-c000.325302-01.bin
The ROM chip for $c000-$dfff. This seems to be the same on all models before the 1541-II.
1540-e000.325303-01.bin
The firmware of an 1540 (the drive that the C64 wouldn't keep up with). The revision number might be something else than -01. A speciality of this chip is the power-up message: 73,CBM DOS V2.6 V170,00,00. Did Commodore want to call the drive V170 first? The ROM checksum is correct. The long-board 1541 had the same hardware as the 1540; this upper ROM was the only difference. The lower ROM was 325302-01 on both drives.
1541-II.251968-03.bin
1541-II firmware. Released in 1987.
1541-c000.325302-01.bin@ (link)
The ROM chip for $c000-$dfff. This seems to be the same on all models before the 1541-II.
1541-e000.901229-01.bin
This is believed to be the first revision of the 1541 firmware. The service manual says that this ROM is for North America and Japan only. According to it, a 901229-02 also exists, but not in North America. 901229-03 is said to be the first version that is usable in Europe.
1541-e000.901229-02.bin
Second version of the 1541 firmware. Uploaded by Raymond Day <raymondday@hotmail.com>. Two delay loops are shorter than in 901229-03, and the checksum byte at $fee6 has been adjusted accordingly.
1541-e000.901229-03.bin
The firmware of an old-style 1541 with long board. This ROM has an autobooting feature: if CLK and DATA are held low during bootup, the drive will wait for them to raise, and execute a "&*" command.
1541-e000.901229-05.bin
The firmware of an old-style 1541 with short board.
1541C-to-1541-II.txt
A comparison of the 1541C and 1541-II firmware by Wolfgang Moser. The support for the optical "track 0" sensor, which was introduced in the 1541C firmware, was removed in the 1541-II firmware.
1541C.251968-01.bin
The firmware of an old-style 1541 in white case. This drive was introduced around the same time with the C128 and the 1570, to make it look like the C128 and the 1570, which was also in a white 1541-style case. The C128 was also white. This drive has an optical track 1 sensor, but it won't be used unless the jumper J3 on the board is cut.
The $c000-$dfff part of this chip is identical to the 325302-01 ROM.
1541C.251968-02.bin
An upgrade ROM for the 1541C. There are patches in both 8k halves.
1541C.251968-02.txt
Release notes for the 251968-02.
hacks/
Modifications to the original Commodore 1540, 1541 or 1541-II firmware
1541-II-SpeedDOS.txt
Instructions for adapting the SpeedDOS firmware for the 1541-II.
1541-II-relocated.bin
A version of the 1541-II ROM where the modifications to older firmware have been relocated to the lower bank ($c000-$dfff), to improve compatibility with fastloader systems. Made by Wolfgang Moser.
1541-II-relocated.txt
Documentation for 1541-II-relocated.bin.
schematics@ (link)
1551/
The 1551 was designed for the Commodore 264 series of computers, consisting of the C16, C116 and plus/4.
1551.251641-3.c
This C program contains the logic equations of the PLA.
1551.318008-01.bin@ (link)
The only known version of Commodore 1551 disk drive firmware
README
Information about the 1551 disk drive
schematics@ (link)
1571/
Here is the firmware of the 1570, 1571 and 1571CR drives. There are some differences between these drives. The 1570 is single-sided, while the others are double-sided. See the README file for details.
1570-rom.315090-01.bin
The firmware of a 1570 disk drive. The board may say "1571 disk", but the 1570 and 1571 were very similar anyway, the most remarkable difference being that the 1570 has single-sided drive mechanism.
1571-rom.310654-03.bin
The firmware of a 128D's built-in 1571 disk drive, or of a stand-alone 1571.
1571-rom.310654-05.bin
An upgrade of the above. Corrects the bug of 310654-03 that moves the R/W head between each sector when writing on the disk's top side.
1571cr-rom.318047-01.bin
The firmware of a 128DCR's built-in 1571CR disk drive.
schematics@ (link)
1581/
The Commodore 1581 is a 3,5 inch drive with serial bus connection. The drive used a normal MFM controller and a double density drive mechanism.
1581-rom.318045-01.bin
System firmware, first version. This chip has also been numbered 312558-01.
1581-rom.318045-02.bin
System firmware, second version.
1581-rom.beta.bin
This is said to be a beta version of the 1581 system firmware.
1581ref.txt
1581zp.txt
A few cross-references for the 1581 firmware 318045-01, created by Asger Alstrup <alstrup@diku.dk>.
hacks/
These files were uploaded by TFSS of GPS (golden_pig@hotmail.com).
1581rom5.bin
CBM-1581 Binary ROM Program UpDate-5 By TFSS Of The GPS
list1581.ls5
CBM-1581 Source Listing ROM UpDate-5 (August 11, 1996) Using 8K SRAM Expansion $2000-$3FFE, And MOSTECH 6529B PIO $3FFF for parallel data transfer routine from BARD'S TALE III.
list1581.ls6
CBM-1581 Source Listing ROM UpDate-6 By TFSS Of The GPS
old/
Here you will find firmware and technical data of Commodore's professional disk drives, equipped with the IEEE-488 interface.
Most of the disk drive information was supplied by William M. Levak <wlevak@umich.edu>.
read6530.lst
A PET BASIC program by William Levak that reads out the 6530 ROM.
1001/
Firmware ROMs of COMMODORE SFD 1001 IEEE488 Floppy Disk Drive, with 1MB capacity on 5¼" DS/DD disks.
251257-02A.bin
Floppy Disk Controller (FDC) ROM. Different from 8250.
901887-01.bin@ (link)
Disk Operating System (DOS) ROM low. Same DOS in 8250 drive.
901888-01.bin@ (link)
Disk Operating System (DOS) ROM high. Same DOS in 8250 drive.
schematics@ (link)
2031/
These files were uploaded by William M. Levak <wlevak@umich.edu>.
901484-03.bin
2364-107 ROM DOS 2.6 C000-DFFF
901484-05.bin
2364-123 ROM DOS 2.6 E000-FFFF
schematics@ (link)
4040/
These files were uploaded by William M. Levak <wlevak@cyberspace.org>.
901466-04.bin
6530-034 RIOT DOS 2
901468-06.bin
2332-020 ROM DOS 1 E000-EFFF
901468-07.bin
2332-021 ROM DOS 1 F000-FFFF
901468-11.bin
2332 ROM DOS 2 D000-DFFF
901468-12.bin
2332 ROM DOS 2 E000-EFFF
901468-13.bin
2332 ROM DOS 2 F000-FFFF
901468-14.bin
2332-191 ROM DOS 2 rev. D000-DFFF
901468-15.bin
2332-192 ROM DOS 2 rev. E000-EFFF
901468-16.bin
2332-193 ROM DOS 2 rev. F000-FFFF
schematics@ (link)
8050/
These files were uploaded by William M. Levak <wlevak@cyberspace.org>.
251474-01b.bin
The floppy drive controller (FDC) firmware for 8250LP and 8296D drives. This is very similar to 901869-01. Ville Muikkula reports that his 8250LP has a little circuit board inserted in the place of the 6530 RIOT chip. Located on this circuit board are the original 901869-01 and a 2732 EPROM chip. The first 3 kilobytes of the 2732 are filled with $aa. In Marko Mäkelä's 8296D, the daughter board contains a 901885-04 RIOT and a 74LS04 in addition to the EPROM.
901467-01.bin
6316-017 ROM GCR (the same as 901467 without the revision marking)
901482-03.bin
2364 ROM DOS 2.5 C000-DFFF
901482-04.bin
2364 ROM DOS 2.5 E000-FFFF
901482-06.bin
2364-091 ROM DOS 2.5 rev. C000-DFFF
901482-07.bin
2364-092 ROM DOS 2.5 rev. E000-FFFF
901483-03.bin
6530-038 RIOT DOS 2.5 Micropolis
901869-01.bin
6530-48 RIOT DOS 2.7 MPI
901885-04.bin
6530-47 RIOT DOS 2.7 Micropolis
901887-01.bin
2364 ROM DOS 2.7 C000-DFFF
901888-01.bin
2364 ROM DOS 2.7 E000-FFFF
dos-2.7b.bin
CBM DOS 2.7B from the 8250LP inside Wolfgang Günther's 8296D. The EPROM where the code was stored carried no Commodore part number.
fdc-2.7b.bin
CBM DOS 2.7B FDC ROM from the 8250LP inside Wolfgang Günther's 8296D. The EPROM where the code was stored carried no Commodore part number.
speeddos-c000.bin
SpeedDOS firmware from a 8250LP, C000-DFFF
speeddos-e000.bin
SpeedDOS firmware from a 8250LP, E000-FFFF
speeddos-fdc-f800.bin
SpeedDOS disk controller firmware from a 8250LP. Note that this is 2 kilobytes instead of the usual 1 kilobyte.
d/
The files in this directory were supplied by Olaf Seibert.
8250.notes
Notes about the files in this directory.
8250ram00
8250ram10
8250ram43
RAM dumps from different pages.
8250rom.dis
A disassembly of the 901887-01 and 901888-01 ROMs.
8250romfdc-fc00
This is the contents of the 6530 RIOT chip for the floppy controller (unknown revision, looks like a slightly patched 901869-01)
Ville Muikkula reports that his 8250LP has a little circuit board inserted in the place of the floppy drive controller 6530 RIOT chip. Located on this circuit board are the original 901869-01 and a 2732 EPROM chip that has a label with part number 251474-01B, and agrees with this dump. The extraneous 3 kilobytes of the 2732 are filled with $aa.
8250romfdc.dis
Disassembly of the above
data8250
data8250fdc
labels8250
labels8250fdc
mk8250rom.dis
routines
d65 control files for creating the disassembly listings from the 8250 firmware
8280/
These files were saved off some EPROM chips on a 8280 motherboard. Uploaded by Bo Zimmerman <bo@zimmers.net>.
300541-001.bin
GCR encoding/decoding tables?
300542-001.bin
CBM DOS 3.0, $c000-$dfff part.
300543-001.bin
CBM DOS 3.0, $e000-$ffff part. According to William Levak, these are similar to the CBM DOS 2.5 and 2.7.
chips.txt
A list of chips on the 8280 motherboard. Composed by Bo Zimmerman.
firmware.txt
Some notes on the 8280 firmware.
9090/
The Commodore D9060 and D9090 can use the same firmware. The difference between these units is that the jumper J14 on the DOS board is open in the D9060, and closed in the D9090 to select a 4-head vs. 6-head drive. The jumper J13 seems to be unused.
According to Wolfgang Günther, the EPROM type may be 2564 or 2764, depending on the board version ("Assy No. 300012-001, Rev.B" or "Assy No. 300012-002, Rev.A"). This is the case of 300516/300517 rev.C.
300515-revA.bin
D9090 ROM image from 2716 at location 4C from D9090 s/n 2041
Uploaded by Ethan Dicks <erd@iname.com>. An EPROM of equal contents was in Bo Zimmerman's 9090. The chip was labelled "300515 Rev A".
300515-revB.bin
D9060 ROM image from 2716 at location 4C from D9060 s/n 1533
Uploaded by Ethan Dicks <erd@iname.com>. The chip was labelled "300515 Rev B". 2716 EPROMs with the same contents were in the D9060 and D9090 (s/n 3677) drives of Wolfgang Günther <woll@wolltronic.de>. Those chips were labelled "300515-001" or "300515 Rev B".
300516-revB.bin
A 2564 EPROM at location 7C. This firmware was encountered both in Bo Zimmerman's D9090 and in Ethan Dicks' D9060 (s/n 1470).
300516-revC.bin
A 2564/2764 EPROM at location 7C, labelled "300516 Rev. C". This firmware was encountered in Wolfgang Günther's all drives.
300517-revA.bin
D9090 ROM image from an EPROM of Bo Zimmerman's 9090.
300517-revB.bin
D9060 ROM image from 2564 at location 7D from D9060 s/n 1470 Uploaded by Ethan Dicks <erd@iname.com>.
300517-revC.bin
A 2564/2764 EPROM at location 7D, labelled "300517 Rev. C". This firmware was encountered in Wolfgang Günther's all drives.
versions.txt
William Levak's note on the 9060/9090 ROM versions.
schematics@ (link)
other/
Firmware for disk drives not manufactured by Commodore.
msd/
These drives were manufactured by MSD Systems, Inc., 10031 Monroe, Suite 206, Dallas, TX 75229. The SD-1 is a single disk drive unit, and the SD-2 is a dual disk drive unit.
sd-1-1.3-c000.bin
MSD SD-1 firmware, $c000-$dfff.
sd-1-1.3-e000.bin
MSD SD-1 firmware, $e000-$ffff.
sd-2-2.3-c000.bin
MSD SD-2 firmware, $c000-$dfff.
sd-2-2.3-e000.bin
MSD SD-2 firmware, $e000-$ffff.
misc/
adapter_wiesemann.bin
adapter_wiesemann.txt
Firmware for the Wiesemann "WW 92000/G C64/Centr", an adapter between the Commodore serial bus and a Centronics printer.
diag-vic20.bin
The firmware of a diagnostic cartridge for the Commodore VIC-20. Mapped to -BLK5 ($a000).
diag.txt
Notes on the diagnostic cartridges Raymond Carlsen acquired. See http://www.funet.fi/pub/cbm/schematics/cartridges/c64/diag/ for the Commodore 64 diagnostic cartridge.
vc-20-diag.324173-01.bin
Another diagnostic cartridge for the Commodore VIC-20. Mapped to -BLK5 ($a000).
vc-20-diag.txt
Notes on the above diagnostic cartridge.
vc-20-diag.zip
Pictures of the above diagnostic cartridge and its wiring harness.
printers/
control.txt
Control codes and secondary addresses for Commodore printers
1230/
Firmware for the Commodore printer MPS-1230
r-1.1d.bin
Contents of the 27C512 EPROM, labeled "PDL2". This firmware is dated November 10, 1988, and it is for the German version of the printer.
1526/
The Commodore 1526 is a dot matrix printer that attaches to the serial bus.
1526-05.bin
1526-07b.skand.bin
Firmware of the Commodore 1526 printer with Finnish character set. It contains a string "COMMODORE MODEL MPS-802 PRINTER - REV 07B". This 2564 EPROM chip was installed on a 24/28 pin ROM/EPROM pinout adapter and the label has the text:
CBM 1526 VERS. 1.0
SKAND.GEN
1526-07c.bin
4023.bin
Firmware of the Commodore 4023 IEEE-488 printer. Except for the interface this printer seems to be the same as the 1526/MPS 802. The 2764 EPROM containing the firmware is labeled:
4023 /P
360-02
This EPROM is installed on a 24/28 pin ROM/EPROM adaptor.
README
Part list and a list of ribbons that are suitable for the 1526.
3022/
Firmware of the Commodore 3022 IEEE-488 printer
901472-06.bin
README
Part list
4023@ (link)
8023P/
These files were uploaded by William M. Levak <wlevak@cyberspace.org>.
325320-02.bin
8023P firmware
README.txt
Information about the chips in the 8023P.
8028/
These files were contributed by Nicolas Welte <welte@chemie.uni-konstanz.de>.
README
General information about the boards inside the 8028 printer
UA10-CAR 06.bin
UA10 2716 EPROM
UA5-M 07 A.bin
UA5 2764 EPROM
UA8-DSY 06.bin
UA8 2716 EPROM
mps/
mps801.bin
Firmware of the MPS801 printer. This is a 2732 EPROM with a paper label on it reading"5JW". The circuit board is labeled "SEIKOSHA GP-500J".
geos/
GEOS is a graphical environment for the Commodore 64, 128 and the plus/4. Some versions of it are available for download at http://cmdrkey.com/cbm/geos/geos1.html.
ALLFILES
Index of all files under this area, text version.
ALLFILES.html
Index of all files under this area, HTML version.
GeoThek/
This is a collection of German GEOS files (GeoThek library). The collection is provided here "as is", mainly for two reasons. First, the disks are organized with some kind of internal logic (files that belong together are on the same diskette), and second, even though many of these files are available in the main archive (even as newer versions), some files may be adapted for German needs and might not work in English GEOS versions properly.
Merging this collection with our GEOS archive would be possible but very time-consuming, since there are no descriptions for individual files (other than the info block), and it would be difficult to decide which files belong together.
128/
Index.cvt
List of the GEOS 128 disks in geoWrite format.
gt601a.d64.gz
gt601b.d64.gz
gt602a.d64.gz
gt602b.d64.gz
gt603a.d64.gz
gt603b.d64.gz
gt604a.d64.gz
gt604b.d64.gz
gt605a.d64.gz
gt605b.d64.gz
gt606a.d64.gz
gt606b.d64.gz
gt607a.d64.gz
gt607b.d64.gz
Fonts/
Index.cvt
List of the font disks in geoWrite format.
gt201a.d64.gz
gt201b.d64.gz
gt202a.d64.gz
gt202b.d64.gz
gt203a.d64.gz
gt203b.d64.gz
gt204a.d64.gz
gt204b.d64.gz
gt205a.d64.gz
gt205b.d64.gz
gt206a.d64.gz
gt206b.d64.gz
gt207a.d64.gz
gt207b.d64.gz
gt208a.d64.gz
gt208b.d64.gz
gt209a.d64.gz
gt209b.d64.gz
Fotoalben/
Index.cvt
List of the photo album disks in geoWrite format.
gt401a.d64.gz
gt401b.d64.gz
gt402a.d64.gz
gt402b.d64.gz
gt403a.d64.gz
gt403b.d64.gz
gt404a.d64.gz
gt404b.d64.gz
gt405a.d64.gz
gt405b.d64.gz
gt406a.d64.gz
gt406b.d64.gz
gt407a.d64.gz
gt407b.d64.gz
gt408a.d64.gz
gt408b.d64.gz
gt409a.d64.gz
gt409b.d64.gz
gt410a.d64.gz
gt410b.d64.gz
gt411a.d64.gz
gt411b.d64.gz
gt412a.d64.gz
gt412b.d64.gz
gt413a.d64.gz
gt413b.d64.gz
gt414a.d64.gz
gt414b.d64.gz
Programme/
Index.cvt
List of the program disks in geoWrite format.
gt101a.d64.gz
gt101b.d64.gz
gt102a.d64.gz
gt102b.d64.gz
gt103a.d64.gz
gt103b.d64.gz
gt104a.d64.gz
gt104b.d64.gz
gt105a.d64.gz
gt105b.d64.gz
gt106a.d64.gz
gt106b.d64.gz
gt107a.d64.gz
gt107b.d64.gz
gt108a.d64.gz
gt108b.d64.gz
gt109a.d64.gz
gt109b.d64.gz
gt110a.d64.gz
gt110b.d64.gz
gt111a.d64.gz
gt111b.d64.gz
gt112a.d64.gz
gt112b.d64.gz
gt113a.d64.gz
gt113b.d64.gz
gt114a.d64.gz
gt114b.d64.gz
gt115a.d64.gz
gt115b.d64.gz
gt116a.d64.gz
gt116b.d64.gz
gt117a.d64.gz
gt117b.d64.gz
gt118a.d64.gz
gt118b.d64.gz
gt119a.d64.gz
gt119b.d64.gz
gt120a.d64.gz
gt120b.d64.gz
gt121a.d64.gz
gt121b.d64.gz
gt122a.d64.gz
gt122b.d64.gz
gt123a.d64.gz
gt123b.d64.gz
gt124a.d64.gz
gt124b.d64.gz
gt125a.d64.gz
gt125b.d64.gz
gt126a.d64.gz
gt126b.d64.gz
gt127a.d64.gz
gt127b.d64.gz
Spezial/
Index.cvt
List of the special disks in geoWrite format.
gt501a.d64.gz
gt501b.d64.gz
gt502a.d64.gz
gt502b.d64.gz
gt503a.d64.gz
gt503b.d64.gz
gt504a.d64.gz
gt504b.d64.gz
gt505a.d64.gz
gt505b.d64.gz
gt506a.d64.gz
gt506b.d64.gz
gt507a.d64.gz
gt507b.d64.gz
gt508a.d64.gz
gt508b.d64.gz
gt509a.d64.gz
gt509b.d64.gz
gt510a.d64.gz
gt510b.d64.gz
gt511a.d64.gz
gt511b.d64.gz
gt512a.d64.gz
gt512b.d64.gz
gt513a.d64.gz
gt513b.d64.gz
gt514a.d64.gz
gt514b.d64.gz
gt515a.d64.gz
gt515b.d64.gz
gt516a.d64.gz
gt516b.d64.gz
gt517a.d64.gz
gt517b.d64.gz
gt518a.d64.gz
gt518b.d64.gz
gt519a.d64.gz
gt519b.d64.gz
gt520.d64.gz
gt521a.d64.gz
gt521b.d64.gz
gt522a.d64.gz
gt522b.d64.gz
gt523a.d64.gz
gt523b.d64.gz
gt524a.d64.gz
gt524b.d64.gz
gt524c.d64.gz
gt524d.d64.gz
gt525a.d64.gz
gt525b.d64.gz
gt525c.d64.gz
gt525d.d64.gz
gt526a.d64.gz
gt526b.d64.gz
gt527a.d64.gz
gt527b.d64.gz
geoPaint/
Index.cvt
List of the geoPaint disks in geoWrite format.
gt301a.d64.gz
gt301b.d64.gz
gt302a.d64.gz
gt302b.d64.gz
gt303a.d64.gz
gt303b.d64.gz
gt304a.d64.gz
gt304b.d64.gz
gt305a.d64.gz
gt305b.d64.gz
gt306a.d64.gz
gt306b.d64.gz
gt307a.d64.gz
gt307b.d64.gz
gt308a.d64.gz
gt308b.d64.gz
gt309a.d64.gz
gt309b.d64.gz
gt310a.d64.gz
gt310b.d64.gz
gt311a.d64.gz
gt311b.d64.gz
gt312a.d64.gz
gt312b.d64.gz
gt313a.d64.gz
gt313b.d64.gz
gt314.d64.gz
gt315a.d64.gz
gt315b.d64.gz
gt316a.d64.gz
gt316b.d64.gz
gt317a.d64.gz
gt317b.d64.gz
gt318a.d64.gz
gt318b.d64.gz
gt319a.d64.gz
gt319b.d64.gz
gt320a.d64.gz
gt320b.d64.gz
gt321a.d64.gz
gt321b.d64.gz
gt322a.d64.gz
gt322b.d64.gz
gt323a.d64.gz
gt323b.d64.gz
sonstige/
baden1.d64.gz
baden2.d64.gz
Fonts or printing utilities created by a GEOS user group from Baden.
geomag1.d64.gz
geomag2a.d64.gz
geomag2b.d64.gz
geomag3a.d64.gz
geomag3b.d64.gz
geomag4a.d64.gz
geomag4b.d64.gz
GeoMag issues (in German).
autoexec/
AutoDate.cvt
AutoDate.doc.cvt
AutoDate V1.2 by Rick Koch. Checks Calendar At Boot. The documentation is in geoWrite V2.1 format.
AutoMagicMaker-1.0.lnx
Auto Magic Maker is a program that creates auto executable files to run Desk Accessories during the GEOS startup sequence. It was written mainly to run geoCalender and the Note Pad, but it will run any DA that you desire.
AutoRun-3.0.lnx
AutoRun is a newer version of AutoRunner.
AutoRunner-2.0.lnx
This application will load and execute all of the AUTO_EXEC files it finds on a disk (up to a 16 file limit). If you use AUTO_EXEC utilities on your boot disk, this is helpful after any situation where a load "rboot",8,1 command was used.
PhotoStart.cvt
PhotoDisplay 1.0 by James Lewis Kolb. Photoscrap Viewer. Uses Photoscrap as opening screen on bootup!
c128/
BlackOut 128.cvt
BlackOut 128.doc.cvt
BlackOut V1.1 by Jean F. Major. An auto-exec screen saver which blacks the screen after 1 minute. Runs under GEOS128. The document is in geoWrite V1.1 format.
MouseEdit-2.0.cvt
MouseEdit-2.0.doc.cvt
MouseEdit V2.0 by James D. Robbins. Edit the appearance of the VDC mode mouse pointer.
RESCUE 128.cvt
RESCUE 128.doc.cvt
Allows you to perform a RAM RBOOT of GEOS 128 regardless of the arrangement of your drives when you left GEOS and the current numbering of your drives. Also, if you crash GEOS, allows you to RBOOT GEOS by going through 64 mode. The document, in geoWrite 2.1 format, might be corrupt.
RPN.readme
RPN128.cvt
RPN 128 V1.0 by Robert A. Knop Jr. Calculator for GEOS 128. Reverse Polish Notation?
VDC-background.sfx
This archive contains geoProgrammer source files (geoWrite 2.1 format) with routines that implement a 80 column GEOS128 BackGround screen that uses the free VDC memory in a system with 64K of VDC RAM. Also included is a short test/demo program (both source and binary). Ref: Usenet Hacking Mag Issue #3, by Robert A. Knop Jr.
geoList80.lnx
GeoList80 will list a GEOS disk directory to either a Printer, or create a geoWrite V1.1 document file.
pointer128.lzh
pointer128.readme
Mouse pointer replacement for GEOS 128; source code included.
c64/
BSW->Swedish.cvt
BSW->Swedish.readme
FontChanger V1.0 by Irv Cobb. Modifies the default GEOS font (BSW) to include swedish characters Å, Ä and Ö as well as É and Ü. Uploaded by Jonas Hultén (md6cbm@mdstud.chalmers.se).
RPN.readme
RPN64.cvt
RPN 64 V1.0 by Robert A. Knop Jr. Calculator for GEOS 64. Reverse Polish Notation?
SwedishKeys64.cvt
SwedishKeys64.readme
Kbd Install V1.0 by Jonas Hultén. Modifies the GEOS 64 2.0 keyboard table to handle a swedish keyboard. Uploaded by the author, Jonas Hultén (md6cbm@mdstud.chalmers.se).
comm/
geoDex.dial-patch.cvt
DexDialFix V1.0 by Steve Main. Patches geoDex v2.0 or v2.1 to autodial any Hayes compatible modem.
geoTerm.defaultModem-patch.prg
This Commodore BASIC program patches the geoTerm disk and sets the default modem.
geoTerm.font-patch.lnx
This program patches geoTerm to use a different font.
geoTerm.keys.cvt
geoPaint V2.0 document. Simple chart of keyboard commands for GeoTerm 2.0
deskacc/
128pointers.lnx
Mouse pointers for GEOS 128.
1571 Boot Fix.cvt
1571BootFix V1.0 by Jim Collette.
Alarm Flash.cvt
Alarm Flash is an application which will flash the color of the screen border when the preset alarm time has been reached.
AutoCalendar doc.cvt
geoWrite V2.1 document.
AutoCalendar.cvt
AutoCaledar v1.0 by Michael E. Landon. This file may be corrupted.
AutoClock doc.cvt
geoWrite V2.1 document.
AutoClock-1.2.cvt
AutoClock V1.2 by Rick Koch.
AutoClock-1.5.cvt
AutoClock V1.5 by Rick Koch.
AutoRAW.lnx
This program is a GEOS auto-exec file that will play the first .RAW type digital sound file it encounters on your boot disk.
AutoRAW has been tested and successfully runs under GEOS 64 versions 1.3 and 2.0, and GEOS 128 versions 1.4 and 2.0 in both 40 and 80 column modes.
CENTER 80.cvt
Fix 80 Col. V1.0 by Jim Collette.
CHANGE INPUT.cvt
Change Input V1.0 by Arthur J. Dahm III.
CHANGE PRINTER.cvt
Change Printer V1.0 by Arthur J. Dahm III.
CalcMove.cvt
CalcMove.doc.cvt
CalcMover V1 by Steven E. Eyrse. This will move the Calculator to where YOU want it. Airs' :)
DBGetfile 1.1 docs.cvt
DBGetfile 1.1.cvt
Patch V1.1 by Jean F. Major. DBGetFiles1.0 will update the GetFiles dialogue box of your GEOS KERNAL, so that you will not have to click each time you want to scroll up or down. Just hold the button until you reach the file you want and make your choice. It will update GEOS 64 and 128, version 1.3 and 2.0. The documentation is in geoWrite V2.1 format.
FPE.sfx
FPE is a full featured fill pattern editor, created specifically for use with GeoPaint, although it will work with other applications as well.
Fancy Start Doc.cvt
geoWrite V2.1 document about FancyStart.
FancyStart.cvt
Fancy Start V1.0 by Anthony Sommers.
FontSwap128.cvt
FontSwap V1.5 by Payton W. Snider II.
GEOSMON.cvt
Monitor V1.3 by Mystical Stuff. This file may be corrupted.
HAL 2001.RAW.cvt
RAW V1.0 file. This file may be corrupted.
HEX_PRINT.cvt
Steve DA V1.0 by Steven E. Eyrse.
HEX_PrintHP.cvt
Steve DA V1.0 by Steven E. Eyrse.
IconGrabber.lnx
Icon GrabberV1.5 by John Paul Young.
InfoView-1.0.cvt
InfoViewDA V1.0 by Douglas Adams. Lets you to view a program's info box and the icon from another program. The document is in geoWrite V2.1 format.
InfoView-1.0.docs.cvt
InfoView-2.0.cvt
InfoViewDA V2.0 by Douglas Adams. The document is in geoWrite V2.1 format.
InfoView-2.0.docs.cvt
Input Choices 2.cvt
Select InputV2.0 by Rick Coleman.
MOUSER.cvt
MOUSER V1.0 by Douglas Adams.
Mailbars-1.0.lnx
This program helps you interpret the bar codes used on envelopes in the North American postal system. Programmed by Steven E. Eyrse. The document is in geoWrite V2.1 format.
MegaFont Fix 1.2.cvt
MegaFontFix V1.2 by John P. Dalbec.
MouseUp Doc.cvt
geoWrite V2.1 document.
MouseUp.cvt
MouseUp v3.1 by Greg King.
NX10 ALL STYLES.cvt
Text Print V1.0 by Terry Van Camp.
NewTools doc.cvt
geoWrite V1.1 document.
NewTools.cvt
NewTools V1.0 by David B. Ferguson. NewTools is a Desk Accessory meant for use in GeoPaint.
NoRBOOT.cvt
NoRBOOT V1.0 by Jim Collette.
Printer Choices2.cvt
Select PrintV2.0 by Rick Coleman.
RAWAUTO.cvt
RAW Player V0.9 by Gregory C. Dent.
ReFill.80.cvt
HelperDA V6.0 by JimmyD.
ReFill.cvt
HelperDA V6.0 by JimmyD.
SYSTEM ERROR 2.1.cvt
System Error 2.1 by Jason Hoos.
Select Printer doc.cvt
Select Printer.cvt
ChangePrint V1.0 by Jim Collette. The document is in geoWrite V2.1 format.
Serial Number.cvt
Protectus document. This file may be corrupted.
Serialnumber doc.cvt
Serialnumber.cvt
SERIAL # V1.0 by Doc Kinne. This file may be corrupted. The document is in geoWrite V2.1 format.
Show-Font-1.2.cvt
Show Font V1.2 by Jörgen Eckel.
Show-Font-1.3.cvt
Show Font V1.3 by Jörgen Eckel.
SmartWatch-Set.cvt
Set SmartWatch by Ken Wallace.
SmartWatch.cvt
Read SmartWatch by Ken Wallace.
SmartWatch.doc.cvt
geoWrite V2.1 document.
SpellHelp.cvt
HelperDA V2.0 by JimmyD.
StartUpScrn.cvt
StartUpScn 2.0 by Ed Flinn.
TextPrint-2.5.sfx
Text Print is a program to print geoWrite files (Write Image V2.0 or V2.1) using your printer's resident fonts and features.
UnBoot.cvt
UnBoot V1.0 by William C. Coleman.
WRITEHELP.cvt
HelperDA V1.0 by JimmyD.
Wristwatch-4.0.cvt
Wristwatch V4.0 by Master Blaster. This file may be corrupted.
geoHexCalc doc.cvt
geoHexCalc.cvt
geoHexCalc V1.0 by Bill Sharp. This file may be corrupted. The document is in geoWrite V1.1 format.
geoPassword doc.cvt
geoPassword.cvt
geoPassword V1.0 by Lee Semel. The document is in geoWrite V2.1 format.
geoSliders.DOC.cvt
geoWrite V1.1 document.
geoSliders.PRN.cvt
geoWrite V1.1 document.
geoSliders.cvt
geoSliders V1.0 by Lester Gock.
getDirectory.cvt
getDirectoryV1.2 by Nick Vrtis. This file may be corrupted.
print screen.cvt
PrintScreen V1.1 by Michael T. Graham.
ruler1.6.cvt
ruler V1.6 by Michael T. Graham.
selector.cvt
Selector V1.0 by John L. Brown.
drivers/
input/
128 1351 v1.cvt
comm 1351v1 V2.0 by Stefan Milcke.
128 JOYSTICK P2.cvt
Input Drvr V2.0 by Berkeley Softworks.
128 Koala Pad 1.cvt
Willmott document.
128JOY PORT2.cvt
Input Drvr V2.0 by Berkeley Softworks.
Atari CX80 Trackball.sda
Plans to interface an Atari CX80 Trackball to GEOS.
COMM 1351 p2.cvt
Input Drvr V1.1 by David Durran.
COMM 1351(a) p2.cvt
Input Drvr V1.1 by Chris Hawley.
COMM MOUSE2.cvt
Input Drv. V1.0 by D. CATTELL.
COMPUTEREYES.cvt
Eyes Driver V1.0 by David Durran.
INKWELL.cvt
Input Drvr V1.1 by David Durran.
JOYSTICK PORT 2.cvt
Input Drvr V1.1 by Berkeley Softworks.
JOYSTICK p2.cvt
Input Drvr V1.1 by BSW/Spike Dethman.
KOALA PAD 1.cvt
Input Drvr V1.1 by W. Bruce Moore.
KOALA PAD 2.cvt
Input Drvr V1.1 by W. Bruce Moore.
KOALA PAD II.cvt
Input Drvr V1.1 by Arthur J. Dahm III.
KOALA PAD III-2.cvt
A slightly different version of KOALA PAD III (different icon?)
KOALA PAD III.cvt
Input Drvr V1.1 by Arthur J. Dahm III.
KOALA PAD.cvt
Input Drvr V1.1 by David Durran.
KOALA PAD2.cvt
Input Drvr V1.1 by Mystic Jim.
KOALA SIDE p2.cvt
Input Drvr V1.2 by Spike Dethman.
KOALA SIDE.cvt
Input Drvr V1.2 by Spike Dethman.
KPAD II2.cvt
Input Drvr V1.1 by Arthur J. Dahm III.
KoalaVert docs.cvt
geoWrite V1.1 document.
KoalaVert.cvt
KoalaVert V1.0 by Spike Dethman.
LIGHT PEN.cvt
Input Drvr V1.1 by Papa Doc.
NEW KOALA docs.cvt
geoWrite V1.1 document.
New KOALA PAD p2.cvt
Input Drvr V1.2 by Spike Dethman.
New KOALA PAD.cvt
Input Drvr V1.2 by Spike Dethman.
PENJOY.cvt
Input Drvr V1.4 by Mystic Jim.
SLOW STICK.cvt
SLOWSTICK V1.0 by Master Blaster. This file is corrupted.
anypen.cvt
Input Drvr V1.1 by David Durran.
port2drivers.doc.cvt
geoWrite V1.1 document.
printers/
Here you will find some printer drivers for GEOS.
1180 2x PLOTTER.cvt
LASERMATRIX V2.0 by Bill Prendergast.
1180 4xDENSITY.cvt
LASERMATRIX V2.0 by Bill Prendergast.
1525-80dpi.cvt
1525driver V1.0 by Maurice Randall.
1526.cvt
Printdriver V2.0 by David Durran.
24pin.lnx
24 pin printer drivers.
BubbleJet.LQ1.cvt
ShellDriverEV2.0 by Lloyd Hayes.
COMM1351V1.cvt
Input Drvr V2.1 by Stefan Milcke.
COMM1351V2.cvt
Input Drvr V2.2 by Stefan Milcke.
Comm 1 line.cvt
Comm 1 line V2.2 by Rick Coleman.
Comm80.120.cvt
ShellDriverDV2.0 by George H. Wells, Jr.
DESKJET+.cvt
HP DESKJET by ED PHILLIPS.
DskJet_LQ.cvt
Printdriver V2.1 by Steven E. Eyrse.
DskJtNLQ.cvt
Printdriver V2.1 by Steven E. Eyrse.
EP24PCLR(GC).CVT.cvt
ShellDriver V2.0 by George H. Wells, Jr.
EPSON FX-80 (GC).cvt
Printdriver V2.0 by David Durran.
EPSON LQ (GC).cvt
Printdriver V2.1 by David Durran.
EPSON LQ(GC).CVT.cvt
Printdriver V2.1 by David Durran.
EPSON LQ-1500.cvt
Printdriver V2.1 by David Durran.
EPSON-Highquality.lnx
High quality EPSON printer drivers
EPSON8PINCLRGC.cvt
ShellDriver V2.0 by George H. Wells, Jr.
EX-800 NLQ.cvt
This file may be corrupted.
EX-800 V3.4.cvt
Printdriver V3.3 by Kevin McConnell.
Epson MX-80.cvt
Printdriver V2.0 by David Durran.
Epson24pin.cvt
ShellDriverEV2.0 by George H. Wells, Jr.
Epson24pin90GC.cvt
ShellDriver V2.0 by George H. Wells, Jr.
Epson24pin90dpi.cvt
ShellDriver V2.0 by George H. Wells, Jr.
Epson24pinColor.cvt
ShellDriver V2.0 by George H. Wells, Jr.
Epson24pinDraft.cvt
ShellDriverEV2.0 by George H. Wells, Jr.
Epson24pinGrey.cvt
ShellDriver V2.0 by George H. Wells, Jr.
Epson8pin3pass.cvt
ShellDriverBV2.0 by George H. Wells, Jr.
Epson8pin80dpi.cvt
ShellDriver V2.0 by George H. Wells, Jr.
Epson8pinColor.cvt
ShellDriver V2.0 by George H. Wells, Jr.
Epson8pinDarker.cvt
ShellDriver V2.0 by George H. Wells, Jr.
Epson9pin.cvt
ShellDriverDV2.0 by George H. Wells, Jr.
FX-80 DS (GC).cvt
Printdriver V2.1 by David Durran.
FX-80 QS (GC).cvt
Printdriver V2.1 by David Durran.
FX-850 SIX.cvt
Printdriver V3.3 by Kevin McConnell.
HP-textprint.lnx
HP text print drivers.
HP_NLQ_V4.cvt
Steve_Ptr___V2.0 by Steven E. Eyrse.
IBM 5152+.cvt
Printdriver V2.0 by David Durran.
IBM9pin80dpi.cvt
ShellDriver V2.0 by George H. Wells, Jr.
ImageWriter II.cvt
ClrPrntDrvr V2.0 by David Durran.
ImageWriter.cvt
Printdriver V2.0 by David Durran.
KX-P1091.lnx
Panasonic and LM KX-P1091 drivers.
LaserJet (GC).cvt
Printdriver V2.1 by David Durran.
LaserJet PAR-2.cvt
A slightly different version of the HP LaserJet parallel driver.
LaserJet PAR.cvt
Printdriver V2.1 by David Durran.
LaserJet SER.cvt
Printdriver V2.1 by David Durran.
LaserMatrix-2.0.lnx
LaserMatrix, a printer driver toolkit (define your own driver).
MPS 5152+138 SD.cvt
Printdriver V2.0 by Mod by L. Hayes.
MPS-5152+ DS.cvt
Printdriver V2.1 by Mod by L. Hayes.
MPS-5152+ QS.cvt
Printdriver V2.1 by Mod by L. Hayes.
MPS-801.1525.cvt
ShellDriver V2.0 by George H. Wells, Jr.
MPS1000 codes.cvt
geoWrite V2.1 document.
NLQSTAR.cvt
Printdriver V2.1 by Steven E. Eyrse.
NX-1000C.lnx
Star NX-1000C printer drivers.
NX-1000_6 3.4.cvt
Printdriver V3.4 by Kevin McConnell.
NX1000cbm.cvt
Printdriver V2.0 by James Lewis Kolb.
OKI 120 NLQ.cvt
Printdriver V2.0 by David Durran.
Oki 10 NLQ.cvt
OKIMATE 10 V2.2 by Rick Coleman.
Okimate 10.cvt
ClrPrntDrvr V2.0 by David Durran.
Okimate 20.cvt
ClrPrntDrvr V2.0 by David Durran.
Okimate20Grey.cvt
ShellDriverAV2.0 by George H. Wells, Jr.
Okimate20HighRes.cvt
ShellDriverAV2.0 by George H. Wells, Jr.
Okimate20LowRes.cvt
ShellDriver V2.0 by George H. Wells, Jr.
Olivetti PR2300.cvt
Printdriver V2.0 by David Durran.
P1124i.EPS LM.cvt
LASERMATRIX V2.0 by Bill Prendergast.
P1124i.IBM LM.cvt
LASERMATRIX V2.0 by Bill Prendergast.
SEAR2000.cvt
PRINTDRIVER V2.0 by DOUG BLAKELEY.
SG-10C MD.cvt
SG-10C MD V1.0 by Stephen V Allen.
SL-10C 120 DPI.cvt
Printdriver V2.0 by James Bassemier.
SL-10C Q80 DPI.cvt
Printdriver V2.0 by James Bassemier.
Scribe.Omni.cvt
PrintDriver V2.1 by Rick Coleman.
Seikosha SP-1000.lnx
Seikosha SP-1000 printer drivers. Also known as Okimate 10.
Shell Printer Drivers.src.lnx
Source code for Epson and Okimate shell printer drivers.
Star LM-1000.cvt
LaserMatrix V1.0 by Bill Prendergast.
Star NB-15.cvt
Printdriver V2.0 by David Durran.
Star NL-10(com).cvt
Printdriver V2.0 by David Durran.
Star NX-10.cvt
Printdriver V2.0 by David Durran.
Star NX-1000 n.r.cvt
PrintDriver V2.1 by Rick Coleman.
Star NX-1000x6.cvt
Printdriver V3.3 by Kevin McConnell.
Star NX-10C.cvt
Printdriver V2.0 by David Durran.
Star SG-10 LM.lnx
LaserMate drivers for Star SG-10.
Star SG-10 QD.DS.cvt
Printdriver V1.0 by James R. Deal.
Star SG-10 QD.cvt
Printdriver V2.0 by David Durran.
Star SG-10C LM.cvt
LASERMATRIX V2.0 by Bill Prendergast.
Userport-driver.asm
Source code for driving printers connected with Centronics cable on the user port.
geoCable2.txt@ (link)
Tells you how to build a cable that works with Centronics printers in GEOS.
games/
Cluster Wars.cvt
CLUSTER WARSV1.1 by F.G.Kostella.
Dear Diary.cvt
A joke in geoWrite format.
DrawPoker.cvt
DrawPoker.doc.cvt
Draw Poker V1.1 by Gary M. Reynolds. Win up to 4000 coins! The instructions are in geoWrite V2.1 format.
Fortune.cvt
Fortune V1.1 by Spike Dethman. Ancient Book of Inspirational Computer Proverbs...
GeoNim.cvt
GeoNim V1.0 by Ed Pflager. Take away pegs. Last one loses.
GeosGoals.lnx
This set of geoPublisher files is meant to be printed out and hanged on the wall, or something.
LandMark-demo.cvt
LandMark-demo.docs.cvt
Demo of the LandMark Series II diskette, available from PARSEC. I don't know if PARSEC (James D. Robbins) is still in business. It contains GEOTet (64), VDCTet (128), 4thDrive40/80, 4Kernal64/128, GeoSolitaire (64), VDCSolitaire (128), Lace II+ (128), DualTop 64/128, Checkerboard. The document is in geoWrite V1.1 format.
MahJong.lnx
MahJong.
MahJongVDC.lnx
MahJong for the C128 (VDC screen).
MissingWords.answers.cvt
MissingWords.cvt
A small word quiz in geoWrite V1.1 format.
Parallax.lnx
A Minesweeper-like game.
PokerMachine.cvt
geoGames V1.0 by D.J. Sherren. The docs are in geoWrite V2.1 format.
PokerMachine.doc.cvt
Solo Poker.cvt
Solo Poker.doc.cvt
Solo Poker V1.0 by Ken D. Turner. The docs are in geoWrite V1.1 format.
StatesNCaps.cvt
Learn states and capital cities with this program.
VDCTetDemo.cvt
VDC Tetris V1.7 by Paul B. Murdaugh.
Yahtzee.cvt
yahtzee by Terry R. Mullett. Two player yahtzee.
cheatsheet.lnx
A cheat sheet for a game in two geoPaint files.
geoComix.lnx
geoComic V1.0 by Sean Huxter. A Choose Your Own Path Adventure Comic. Uploaded to QLink, March, 1990. Includes one comic, "The Orb".
geoMath.cvt
A math teaching game.
geoTacToe-2.1.cvt
GEO-TAC-TOE V2.1 by Ed Pflager. Tic Tac Toe against your computer.
geoUNO.cvt
geoUNO by unknown.
geoWAR.cvt
geoWAR.doc.cvt
geoWAR V1.0 by Lysle E. Shields. Place the game of world domination! The docs are in geoWrite V1.1 format.
graphics/
GEOS ICONS.cvt
geoPaint V1.1 document.
RonsPrefs.lnx
The Ron's Pref. Collection. This is a collection of eight "Preference" files. Each file is identical with the exception of the pointer's Icon. Most I created specifically for this upload, the Quill and Arrow are older pointers that I've used in the past.
graphpaper.lnx
Three geoPaint V2.0 files. What exactly are these?
icon-templates.lnx
Two geoPaint files, named Button and Icons.
converters/
Album Reverter.cvt
Album RevertV1.0 by J. Buckley. Downgrade V2.1 photo albums to work with the V1.X managers.
AlbumCopy.cvt
AlbumCopy.doc.cvt
AlbumCopy V2.1 by Michael Myers. With this application you can copy photo scraps (up to 16K) from one photo album to another, even if the albums are in separate drives. You can also paste a photo scrap from the source disk into the destination album.
BigClipper-2.1.cvt
BigClipper V2.1 by Nick Vrtis. A program to make big clippings from a geoPaint picture.
Click Pix.cvt
Click Pix.doc.cvt
Click Pix V1.2 by Spike Dethman. Creates executable versions of geoPaint pictures. The document is in geoWrite V2.1 format.
GetGraphic.lnx
GetGraphic is a program written to convert Print Shop compatible graphics into pictures in a GEOS Photo Album.
Graphic Storm.cvt
GraphicStormV1.0 by Red Storm. Import several standard graphic formats into geoPaint/photo album.
Handy Import.cvt
HS to GEOS 1.0 by Red Storm. Import from Handy Scanner format. Written by Joe Buckley.
MacAttack II+.cvt
MacAttack-2.2.cvt
Mac to GEOS V2.2 by Joe Buckley. Convert MacPaint files to geoPaint with centering and color options.
MacAttack-2.3.cvt
Mac to GEOS V2.3 by Red Storm. Convert MacPaint files to geoPaint with centering and color options.
MacAttackII+.doc.cvt
Wrath of Mac 1.3 by Red Storm. Converts between MacPaint and GeoPaint image formats. The documentation is in geoWrite V1.1 format.
MirrorMirror.cvt
MirrorMirror.doc.cvt
Mirror,Mirror1.0 by Red Storm. Mirror a geoPaint file about the Y axis. Written by Joe Buckley. The document is in geoWrite V1.1 format.
PIConvert-1.0.cvt
PIConvert V1.0. Convert between geoPaint and Doodle. Modified to include conversion of RLE ASCII files.
Paint Rotate.cvt
Paint Rotate.doc.cvt
Paint RotateV1.2 by Spike Dethman. Rotate, Mirror, and Invert ENTIRE geoPaint documents. $2.00 Shareware. The document is in geoWrite V2.1 format.
Paint-Scrap Info.cvt
Paint-Scrap-2.1.lnx
Paint-Scrap is a utility that will allow you to convert an entire geoPaint file to a Photo Scrap, so it can be pasted into a geoPublish document. Version 2.1 of Paint-Scrap adds some requested enhancements. Any size scrap up to 64K bytes can be created, and the mouse pointer can be controlled by keyboard.
Paint-Scrap.cvt
Paint-Scrap V1.0 by Dennis N. Seitz. Place an entire geoPaint page in a photo scrap. The document is in geoWrite V1.1 format.
PicShow-3.3.cvt
PicShow v3.3 by Payton W. Snider II. Converts Hi-Res and Multi-Color Picture Formats and Slide Show!
PicShow-3.4.cvt
PicShow v3.4 by Payton W. Snider II. Converts Hi-Res and Multi-Color Picture Formats and Slide Show!
ROTPAGES.cvt
ROTPAGES.txt
Linker .obj V1.0. Rotates, clips and prints two "PAGE xy" files per page in batch mode.
Retriever 2.0.cvt
Retriever V2.0 by Ed Flinn. Retrieve photo scraps from geoWrite, geoFile and geoPublish documents.
ScraPeek 2.2.cvt
ScraPeek V2.2 by Ed Flinn. Peek into your photo scraps and albums. Supports two drives.
ScraPeek 3.4.cvt
ScraPeek V3.4 by Ed Flinn. ScraPeek for GEOS 64 and 128 40/80! Support for photo album 2.1 added.
ScrapIt!-1.0.lnx
ScrapIt! will convert artwork stored in one of several graphic data file formats (Photo Scrap, geoPaint, Doodle!, Koala) to another format. ©1989 Michael W. Schell.
geoGIF-1.1.cvt
geoGIF-1.1.doc.cvt
geoGIF V1.1 by Randy Weems. A GIF viewer. The document, in geoWrite V1.1 format, is partially corrupted.
geoGIF-1.2.cvt
geoGIF-1.2.doc.cvt
geoGIF V1.2 by Randy Weems. A GIF data stream format to geoPaint converter. The document is in geoWrite V2.1 format.
geoPCX docs.cvt
geoPCX.cvt
GeoPCX V1.0 by Jim Collette. Converts geoPaint drawings to the popular PCX format used on IBM PC's. It will not convert the other way.
editors/
ChromoPhobe.lnx
A geoPaint color alteration/replacement tool. ChromoPhobe will allow you to alter the colors in a geoPaint file with either a forced global change, or a search and replace change. You may also invert the graphic image data, so that the colors become reverse.
Mover-1.0.cvt
Mover-1.0.doc.cvt
Photo-Mover V1.0 by Rick Coleman. Use me to move scraps between photo albums.
NewTools Docs.cvt
geoWrite V2.1 document.
NewTools demo.cvt
geoPaint V2.0 document.
NewTools.80.cvt
NewTools V1.0 by David B. Ferguson. A new set of tools to be used in geoPaint for 128 in 80 columns only!
NewTools.cvt
NewTools V1.0 by David B. Ferguson. A new set of tools to be used in geoPaint (as a Desk Accessory).
Scrap It.cvt
Scrap It V1.0 by Terry Van Camp. Cut oversized scraps from Paint document. No limit on size!
geoCanvas.readme
geoCanvas.sfx
geoCanvas V1.0 by Nate Fiedler; a demo version of CMD's geoPaint replacement.
geoPaint Tips.cvt
Some tips and tricks about geoPaint and other image processing programs for GEOS. This document may be corrupted.
geoStamp-1.0.lnx
A desk accessory to be used with geoPaint.
iconDir2.cvt
Icon Directory Lister for GEOS users. Written in Student Forth.
iconEdit-2.1.cvt
iconEdit V2.1 by Terry R. Mullett. Create, edit or duplicate icons for any GEOS filetype. Works with 1581.
fonts/
NLQ 10Q.cvt
GeoFont 1.4. To be used with a QUAD or double density driver. Has 9,10,11pt. sizes.
60dpi/
Calif60.cvt.gz
60 DPI font V1.1.
Roma60.cvt.gz
60 DPI font V1.1.
SixtyCanoes.cvt.gz
60 DPI font V1.1.
Universixty.cvt.gz
60 DPI font V1.1.
60dpimega/
Mega Cal60.cvt.gz
mega font V1.5. Modified by Irv Cobb
Mega Roma60.cvt.gz
mega font V1.5. Modified by Irv Cobb
Mega Tippe60.cvt.gz
mega font V1.5. Modified by Irv Cobb
barcode/
3of9.cvt.gz
geoFont V1.4. GENUINE 3 of 9 (aka 39) barcode font - can be USED!
D.K.Merriman 900217
3of9.txt.cvt.gz
geoWrite V2.1 document.
UPC 2 DOC.cvt.gz
geoWrite V2.1 document. Docs for UPC 2, print with the font file on the same disk!
UPC 2.cvt.gz
UPC 2 V2.0. Universal Product Code
38 point Taller size.
David Anthony Reyes, ID499
english/
12 cpi.cvt.gz
GeoFont V1.4. This font, by R. S. Whitaker, is to be used with Custom Print for Pica (12cpi) spacing
3dshadow.cvt.gz
GeoFont 1.4. 3d, but just the shadow. Point sizes: 10, 12, 18, 24
5x5 Char..cvt.gz
CadFont 0401 V1. NON SUM QUALIS ERAM
5x7 normal.cvt.gz
CadFont 0402 V1. NON SUM QUALIS ERAM
5x7 w descn.cvt.gz
CadFont 0420 V1. NON SUM QUALIS ERAM
96SKINNY.cvt.gz
IPFont V1.0. Line1: Uppercase, Plain Text. Line2: Lowercase, Superscript. Created with font editor 2.5
ABC GRAPHICS.cvt.gz
GeoFont V1.4.
ABYSS FONT.cvt.gz
INFINITE PARADOX. Nicholas Mathewson
92 Weatherly Tr.
Guilford, CT 06437 - Nikkk on Q-link
ADELINE.cvt.gz
Micro-G.....V1.0. (C)1992 BY MICRO-G PRODOXINS DISTRIBUTED BY PARSEC INC POB 111 SALEM MA 01970-0111 USA
ANGLE.cvt.gz
COPY OF PRINT SHOP ANGLE FONT ALL CAPS, #'s & Punctuation 16pt & 28pt Font Editor 2.4 & Grabber
ANSI.cvt.gz
CadFont 0419 V1. NON SUM QUALIS ERAM
ANTEXT.cvt.gz
GeoFont 1.4. 14 point. Hi-Res font. Author: T. Dively
ARKAID.cvt.gz
INFINITE PARADOX. Nicholas Mathewson
92 Weatherly Tr.
Guilford, CT 06437 - Nikkk on Q-link
ARROW24 PD.cvt.gz
GeoFont 1.4. TT grafix fonts disks $6.95 ea
326 Clothier Spring Rd. RD #1
Malvern, PA 19355-9657
ASTRA.cvt.gz
FONT 98. Font from Letraset. Entered by Grey Mouser. Lower case by B.R.Gilson.
ATHENS.cvt.gz
GeoFont 1.4.
ATLANTIC.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
AZTEC.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
Anacostia.cvt.gz
Anacostia V1.0. One of the "River Fonts" by Bruce R. Gilson
Aquarius.cvt.gz
GeoFont 1.4. 24 point modified University font by Daffy Dave (David F. Podjasek)
BACKSTRIPE.cvt.gz
GeoFont 1.4. 22,24 pt.- 2 Styles of letters on a continous background. T. Dively
BALLOON+.cvt.gz
GeoFont 1.4.
BALLOON.cvt.gz
GeoFont 2.0. large puffy letters! lower case only.
BANNER.cvt.gz
GeoFont 1.4.
BELINDA.cvt.gz
Micro-G V1.0. (c) 1992 BY PRODOXIN DISTRIBUTED BY PARSEC INC POB 111 SALEM MA 01970-0111 USA
BIGTOP.cvt.gz
GeoFont 1.4. 28 Point. Thick letters with shadow. Capitals and numbers. T. Dively
BIJOU.cvt.gz
IPFont V1.0.
BILLBOARD.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
BILLETS.cvt.gz
Billets V1.0. A novelty font. Numbers and Capitals only. By Bruce R. Gilson.
BINARY2.cvt.gz
BISQUE+.cvt.gz
geoFont V1.4. For info. on Font Disks send S.A.S.E. to:
Peak Graphics 5355
Hwy. 73 Evergreen,Co. 80439
BISQUE.cvt.gz
BISQUE 1 V1.1.
BLACKLTRS.MAC.cvt.gz
PhoenixPhontV1.0. Created from MacPaint font with Red Storm's Font Monster! 30pt, large caps, small caps and num
BLOCK.cvt.gz
BLOCKS.FNT.cvt.gz
GeoFont V2.0. 36 point, numbers & caps. Designed by LadyCarmen (Qlink) based on Mac font
BLOCKUP.cvt.gz
Font File V1.0. Arranged by Q-Link's Chaos0 (I did not Invent this Font) :)
BOARDWALK.cvt.gz
GeoFont 1.3. @ 1987, RABID CONCEPTS
432 Cornelia Ave. Lakeland,
Florida 33801 (813) 686-3238
BOOKPLATE.cvt.gz
GeoFont V1.4. Used for monogram or "iluminated" text. (43 pt.)
BOXED.cvt.gz
IPFont V1.0.
BP1.cvt.gz
geoFont V1.4. First half of Bookplate font (A-M) cut for geoPaint use.
BP2.cvt.gz
geoFont V1.4. Second half of Bookplate font (N-Z) cut for geoPaint use.
BRAGGO+.cvt.gz
geoFont V1.4. For info. on Font Disks send S.A.S.E. to:
Peak Graphics 5355
Hwy. 73 Evergreen,Co. 80439
BRAGGO.cvt.gz
BRAGGAO V1.5.
BRIAN BORU.cvt.gz
font V1.1. 12 & 14 pt Celtic Font.
Variant of NIALL.
BRICKS.cvt.gz
GeoFont 1.4. 29 point Font. This one is made out of bricks! T. Dively
BRITANNIA.cvt.gz
GeoFont 1.3. RABID CONCEPTS
1423 S. Wabash Ave.
Lakeland, FL 33803
BROADWAY PD.cvt.gz
GeoFont 1.4. An updated version of the FONT Mega Roma. I have added imagination. E NINJA This file may be corrupted.
BROADWAY.cvt.gz
GeoFont 1.4. This font was converted from a Fontmaster II font.
With INFONT shareware...
BUENO.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
BULLFROG.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
CABARET.cvt.gz
CANDY.cvt.gz
Micro-G V1.0. (C)1992 PRODOXIN DISTRIBUTED BY PARSEC INC POB 111 SALEM MA 01970-0111 USA
CAPITAL.FNT.cvt.gz
Commodore V1.1. Character Set 8 for BobsTerm
CAPUNDER.cvt.gz
GeoFont 1.4. 9,13,19 point. HiRes font with descending capitals. T. Dively
CARDIOGRAPH.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
CAVEMAN.cvt.gz
Commodore V1.1. Font from Caveman Ugh-lympics. Coverted with too many programs to list.
Cad Roman.cvt.gz
CadFont 0408 V1. NON SUM QUALIS ERAM
LINES 1.cvt.gz
INFINITE PARADOX. Nicholas Mathewson
92 Weatherly Tr.
Guilford, CT 06437 - Nikkk on Q-link
LINES 2.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
LINES AND DOTS.cvt.gz
N.R ENGLISH.cvt.gz
Font MonsterV1.0.
THE WHAT.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
math/
Mathematical.cvt.gz
Mathfont V1.0. 12pt.=normal font. 11pt.=sub- scripts & some symbols. 13 pt.=exponents & more sym.
mathfont.lnx.gz
Mathematical fonts.
mega/
ANGUS.cvt.gz
GeoFont 1.4. MEGA 48- Complete set
Heavy black chars. with 'light' lines. T. Dively
BEHEMOTH.cvt.gz
IPFont96 V1.0. 48: A - G 49: H-N 5O: O-T 51: U-Z
1st line: upper,normal
2nd line: lower, superscript
CHISEL.cvt.gz
GeoFont 1.4. 48 pt. 'Chiseled' with shadowing (Both sets). T. Dively
MEGA 3FOLD.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 and Font Monster
MEGA AMERICA.cvt.gz
GeoFont 2.0. A GeoPub compt. version of this patriotic font! Reworked by TripleC1!
MEGA ASHBY.cvt.gz
GeoFont 2.0. A GeoPub compt. version of this graphic font! Reworked by Triple C1!
MEGA BACKSTRIPE.cvt.gz
Star Font V1.0. Adapted from 'Starman35' with GEOS Font Editor 2.5 by Jim Collette.
MEGA BIRGE.cvt.gz
GeoFont 2.0.
MEGA BRENNENS.cvt.gz
GeoFont 2.0. A 48 pt. GeoPublish compt. version of this calligrapic font by Claude Campbell III!
MEGA BRUSHED.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
MEGA BRUSHSCRIPT.cvt.gz
GeoFont 1.4. 2-sided megaFont disk, send $15. to Susan Lamb, 1764 Ave. B, Yuma AZ 85364
MEGA BUBBLE.cvt.gz
A 48 pt. geoPublish compt. version of this overblown font by Claude Campbell.
MEGA BUBBLE2.cvt.gz
MegaFont V1.
MEGA BUENO.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
MEGA CHESS.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
MEGA CRAZY1.cvt.gz
IPFont V1.0.
MEGA ETCHEVERRY.cvt.gz
MegaFont V2.5. A 48 pt. geoPublish compt. version of this stencil font by Claude Campbell
MEGA EXPLODE.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
MEGA FORT KNOX.cvt.gz
Mega Font V2.5. A 48 pt. geoPublish compt. version of this monetary font by Claude Campbell.
MEGA GHOSTY.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 and Font Monster.
MEGA GLOW.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
MEGA GRIDLINES.cvt.gz
GeoFont 1.4.
MEGA HEADERETTE.cvt.gz
font V1.0.
MEGA HILGARD.cvt.gz
GeoFont 2.0. A 48 pt. GeoPublish compt. version of this graphic font by Claude Campbell III!
MEGA HOLLOW.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
MEGA ICONS.cvt.gz
Font Editor V2.5. A font created with the GEOS Font Editor 2.5 by Jim Collette.
MEGA INGOT.cvt.gz
GeoFont 1.4. Send $10 to 3487 E Terrace Fresno CA 93703 for GEOS Font Resource Directory, displays 400+ font
MEGA JEANNIE.cvt.gz
font V1.
MEGA KENINGSTON.cvt.gz
MegaFont V2.5. A 48 pt. geoPublish compt. version of this ornate font by Claude Campbell.
MEGA LETTERS.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
MEGA LUMPY.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 and Font Monster.
MEGA MISMATCHED.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
MEGA MOUNTAIN.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
MEGA NAZARETH 2.cvt.gz
Stae Font V1.0.
MEGA NESQUE.cvt.gz
GeoFont 1.4. 48 PT. Fancy higher-case only. T. Dively
MEGA NEWS.cvt.gz
IPFont V1.0. A font created with the FontMonster,FontEditor2.5 and the font Minima+.
MEGA NEWS2.cvt.gz
IPFont V1.0. A font created with the FontMonster,FontEditor2.5 and the font Minima+.
MEGA OLD ENGLISH.cvt.gz
Font V1.0. Created by Ken Brown 272 North Patsy Porterville, Ca. 93257 (209) 784-3488 Let's trade P.D.Geos
MEGA OX.cvt.gz
MEGA V2.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
MEGA OX2.cvt.gz
MEGA V2.0. MEGAFONT using NEOFONT Oxford. Actual 36pt size includes all keyboard chrs.
MEGA PAINTBRUSH.cvt.gz
Font V1.0. Mega-fied by Ken Brown 272 North Patsy Porterville Ca 93257 (209) 784-3488 Let's trade P.D.Geos
MEGA PARADE.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
MEGA PENCIL.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
MEGA PEOPLE.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
MEGA SCRIPTY.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
MEGA SHADOWEDBAR.cvt.gz
IPFont V3.0. The L character is under the * key for memory reasons, so type *ADDER for "ladder"
MEGA SHATTERED.cvt.gz
MegaFont V1.
MEGA SMURF.cvt.gz
Font V1.0. Created by Ken Brown 272 North Patsy Porterville, Ca. 93257 Let's share P.D. Geos.
MEGA SOCIETY.cvt.gz
font V1.
MEGA SOLANO.cvt.gz
Mega V1.0. A MegaFont version of Solano, from GEOS Font Pack 2. By Bruce R. Gilson.
MEGA SPATS.cvt.gz
MegaFont V2.5. A 48 pt. geoPublish compt. version of this fanciful font by Claude Campbell.
MEGA SUPERB 24.cvt.gz
Font Editor V2.5. BSW font converted to Mega by Dick Estel with Jim Collette's GEOS Font Editor 2.5
MEGA SUPERB 30.cvt.gz
Font Editor V2.5. BSW font converted to mega by Dick Estel with the GEOS Font Editor 2.5 by Jim Collette.
MEGA SUPERB.cvt.gz
Mega Font V2.5. A 48 pt. GeoPublish compt. version of this Art-Deco font by Claude Campbell III!
MEGA TOLMAN.cvt.gz
font V1.0.
MEGA ULTRAINFRA.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
MEGA VALDEZ.cvt.gz
IPFont V1.0. Use either for oil spills or "blood&guts" movies.
MEGA VANDAL.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 and Font Monster.
MEGA VENETAIN.cvt.gz
MegaFont V2.5. A 48 pt. geoPublish compt. version of this blinding font by Claude Campbell.
MEGA WURSTER.cvt.gz
GeoFont 2.0. A 48 pt. geoPublish compt. version of this architectural font by Claude Campbell.
MegaFuture.cvt.gz
GeoFont 2.0.
PERSPECTION.cvt.gz
GeoFont 1.4. 48 PT. Thick letters with 'perspective' horizontal lines. T. Dively
SUPRA ADELINE.cvt.gz
MICRO-G V1.2. (c)1990 Micro-G ProDOXions DISTRIBUTED BY PARSEC INC POB 111 SALEM MA 01970-0111 USA
SUPRA BELINDA.cvt.gz
MICRO-G V1.2. (c)1990 Micro-G ProDOXions DISTRIBUTED BY PARSEC INC POB 111 SALEM MA 01970-0111 USA
SUPRA CANDY 24.cvt.gz
Micro-G V1.2. (c)1990 Micro-G DISTRIBUTED BY PARSEC INC POB 111 SALEM MA 01970-0111 USA
SUPRA CANDY 40.cvt.gz
Micro-G V1.2. (c)1990 Micro-G DISTRIBUTED BY PARSEC INC POB 111 SALEM MA 01970-0111 USA
SUPRA ELENA.cvt.gz
Micro-G V1.0. (c)1990 Micro-G DISTRIBUTED BY PARSEC INC POB 111 SALEM MA 01970-0111 USA
SUPRA ESTRELLA.cvt.gz
Micro-G V1.2. (c)1992 Micro-G ProDOXions DISTRIBUTED BY PARSEC INC POB 111 SALEM MA 01970-0111 USA
SUPRA GIANA.cvt.gz
Micro-G V1.2. (c)1991 MICRO-G DISTRIBUTED BY PARSEC INC POB 111 SALEM MA 01970-0111 USA
SUPRA KARA-R.cvt.gz
Micro-G V1.3. (c)1992 Micro-G ProDOXions DISTRIBUTED BY PARSEC INC POB 111 SALEM MA 01970-0111 USA
SUPRA KARA.cvt.gz
Micro-G V1.3. (c)1992 Micro-G ProDOXions DISTRIBUTED BY PARSEC INC POB 111 SALEM MA 01970-0111 USA
SUPRA MARINA.cvt.gz
Micro-G V1.0. (c)1992 Micro-G ProDOXions DISTRIBUTED BY PARSEC INC POB 111 SALEM MA 01970-0111 USA
SUPRA OLIVIA 24.cvt.gz
Micro-G V1.2. (c)1990 Micro-G DISTRIBUTED BY PARSEC INC POB 111 SALEM MA 01970-0111 USA
SUPRA OLIVIA 40.cvt.gz
Micro-G V1.2. (c)1990 Micro-G DISTRIBUTED BY PARSEC INC POB 111 SALEM MA 01970-0111 USA
SUPRA SEXY.cvt.gz
Micro-G V1.1. (c) 1990 Micro-G DISTRIBUTED BY PARSEC INC POB 111 SALEM MA 01970-0111 USA
SUPRA VILIA.cvt.gz
V1.0. (c)1992 Micro-G ProDOXions DISTRIBUTED BY PARSEC INC POB 111 SALEM MA 01970-0111 USA
SUPRA ZELIA.cvt.gz
Micro-G V1.0. (c)1992 Micro-G ProDOXions DISTRIBUTED BY PARSEC INC POB 111 SALEM MA 01970-0111 USA
mEGAcORY.cvt.gz
font V1.0.
supraHeidi.cvt.gz
Micro-G V1.0. (c)1992 Micro-G ProDOXions (with permission) distributed by Parsec Inc. Do not change or modify
supraInez.cvt.gz
Micro-G V1.0. (c)1992 Micro-G ProDOXions (with permission) distributed by Parsec Inc. Do not change or modify
supraKatia.cvt.gz
Micro-G V1.1. (c)1992 ProDOXions Micro-G (with permission) distributed by Parsec Inc. Do not change or modify
supraLuana.cvt.gz
Micro-G V1.1. (c)1992 Micro-G ProDOXions (with permission) distributed by Parsec Inc. Do not change or modify
supraLydia.cvt.gz
Micro-G V1.2. (c)1992 Micro-G ProDOXions (with permission) distributed by Parsec Inc. Do not change or modify
supraSonia.cvt.gz
Micro-G V1.2. (c)1992 Micro-G ProDOXions (with permission) distributed by Parsec Inc. Do not change or modify
supraWench.cvt.gz
Micro-G V1.1. (c)1992 Micro-G ProDOXions (with permission) distributed by Parsec Inc. Do not change or modify
supraYvana.cvt.gz
Micro-G V1.2. (c)1992 Micro-G ProDOXions (with permission) distributed by Parsec Inc. Do not change or modify
music/
CROTCHET.cvt.gz
GeoFont 1.4. 2 1/2 oct. Music Font. 1/4 notes, barlines and symbols. Doug Nye.
GUITARCHART.cvt.gz
geoWrite V2.1 document. DM-GALEY 32PT CHRD
Major,Minor,7th,Minor 7th,Major 7th, 9th
MINIM.cvt.gz
GeoFont 1.4. 2 1/2 oct. Music Font. 1/2 notes, barlines and symbols. Doug Nye.
Music.cvt.gz
CadFont 0416 V1. NON SUM QUALIS ERAM
Music.lnx.gz
Fonts for typesetting notes.
QUAVER.cvt.gz
GeoFont 1.4. 2 1/2 oct. Music Font. 8th notes, barlines and symbols. Doug Nye.
SEMIBREVE.cvt.gz
GeoFont 1.4. 2 and 1/2 oct. music font. Whole notes, natural signs and signs & dots. Doug Nye.
SEMIQUAVER.cvt.gz
GeoFont 1.4. 2 1/2 oct. Music Font. 16th notes, barlines and symbols. Doug Nye.
WORDSONG.cvt.gz
GeoFont 1.4. 26 point. Letters placed on a musical scale. T. Dively
nonenglish/
ANGERTHAS.DOC.cvt.gz
geoPaint V1.1 document. this file documents the key locations of J.R.R. Tolkien's Angertha runes
ANGERTHAS.cvt.gz
GeoFont 1.4.
CURSIVE.ES.cvt.gz
GeoFont 1.4. ID# 218
17, 29 puntos
ESPANOL.cvt.gz
Spanish V1.1.
FONTS w.ES. DOC.cvt.gz
geoWrite V2.1 document.
French Roma 2.cvt.gz
GeoFont 1.4. Available in 12, 18 and 24 point with special French characters.
German.cvt.gz
CadFont 0411 V1. NON SUM QUALIS ERAM
LATIN.cvt.gz
davidFont V1.0. Latin Font 9pt
Special characters included.
ID#: 444
PILFMAN.ES.cvt.gz
GeoFont 1.4. Font by Dale Beach/7048 Michigan Street/Elwell, MI 48832
ROMA-FRENCH.cvt.gz
GeoFont 1.4. Available in 12, 18 and 24 point with special
French characters.
ROMA.ES.cvt.gz
GeoFont 1.4. ID# 226
12, 14, 18, 24 puntos
RUSSO-ROMA-9.cvt.gz
Russo-Roma V2.0. Russian 9pt font in the classic Roma 9pt style with a Complete character set!
Russian.cvt.gz
Russian GKM V1.0.
SANSKRIT.DOC.cvt.gz
geoWrite V2.1 document.
SANSKRIT.cvt.gz
geoFont V1.4.
SPANISH DOCS.cvt.gz
geoWrite V2.1 document.
TEXT 2.0.cvt.gz
geoWrite V1.1 document. Text of the Latin font showing new positions of key characters...
geoRusski.cvt.gz
geoFont V1.0. Russian Cyrillic Font Designed by Michael Martinez
gothic.cvt.gz
GeoFont 1.4.
postscript/
LW_Bacon.cvt.gz
LW_PlusB V1.1.
LW_Barrows.cvt.gz
GeoFont 1.4. Available in 9,10,12,14,18, and 24 point. Use LW fonts for geoLaser output.
LW_Cowell.cvt.gz
LW_PlusE V1.1.
LW_Galey.cvt.gz
LW_PlusF V1.1.
LW_Giannini.cvt.gz
LW_PlusA V1.1.
LW_Greek.cvt.gz
GeoFont 1.4. Available in 9,10,12,14,18, and 24 point. Use LW fonts for geoLaser output.
LW_Haviland.cvt.gz
LW_PlusC V1.1.
LW_Piedmont.cvt.gz
LW_PlusD V1.1.
LW_Roma.cvt.gz
GeoFont 1.4. Available in 9,10,12,14,18, and 24 point. Use LW fonts for geoLaser output.
LW_Shattuck.cvt.gz
LW_PlusG V1.1.
LW_Zapf.cvt.gz
GeoFont 1.4. This is a laser font which supports the Chancery Zapf font on the Apple LaserWriter II.
signlang/
DACTUS.A-N.cvt.gz
Font MonsterV1.0. THE "DACTYLOLOGY" ALPHABET FOR THE DEAF. 48 POINT A-N
DACTUS.O-Z.cvt.gz
Font MonsterV1.0. THE "DACTYLOLOGY" ALPHABET FOR THE DEAF. 48 POINT O-Z AND"&"
DACTUS2.A-N.cvt.gz
Font MonsterV1.0. THE "DACTYLOLOGY" ALPHABET FOR THE DEAF. 48 POINT A-N
DACTUS2.O-Z.cvt.gz
Font MonsterV1.0. THE "DACTYLOLOGY" ALPHABET FOR THE DEAF. 48 POINT O-Z AND"&"
symbols/
ASTRO.12.cvt.gz
GeoFont 1.4. 12 and 24 point font for astrology notes.
ASTRO.24A.cvt.gz
GeoFont 1.4.
ASTRO.24B.cvt.gz
GeoFont 1.4.
CHECKMATE.cvt.gz
GeoFont 1.4. 24,32 Point. Chess pieces with black and white square. T. Dively
CHEM 482.DOC.cvt.gz
geoWrite V2.1 document. Print with Chemical 484 font on the disk
CHEM 484 DOCS.cvt.gz
geoWrite V2.1 document. Print with Chemical 484 font on the disk
CHEMICAL 482.cvt.gz
CHEMICAL V482. (c) 1990 David A. Reyes
CHEMICAL 484.cvt.gz
CHEMICAL V484. The new chemistry font by David Anthony Reyes
CIRCUITS.FONT.cvt.gz
font file V1.0.
Chemistry.cvt.gz
GeoFont 1.4.
FANT.DUNJON.FONT.cvt.gz
map font filV1.0. An indoor dungeon mapping font. 10/21/89 01:25 am
EMAIL suggestions/comments!
FANT.MAP.DOC.cvt.gz
geoWrite V1.1 document. This is the documentation (key strokes) that goes with the font fant.map.doc
FANT.MAP.FONT.cvt.gz
Font File V1,0. This Font was done by David Brown(BLACKANGEL) EMAIL COMMENTS!! Hope ya like it!
Fill A.cvt.gz
CadFont 0417 V1. NON SUM QUALIS ERAM
Fill B.cvt.gz
CadFont 0422 V1. NON SUM QUALIS ERAM
Fill C.cvt.gz
CadFont 0424 V1. NON SUM QUALIS ERAM
Flow Sym.cvt.gz
CadFont 0421 V1. NON SUM QUALIS ERAM
GREEK Symbols.cvt.gz
GeoFont 1.3. RABID CONCEPTS 1987
1423 S. Wabash Ave.
Lakeland, FL 33803
GUTARCHRDS.cvt.gz
GeoFont 1.4.
ICON DOCS.cvt.gz
geoWrite V2.1 document.
Icons.cvt.gz
Icons V1.3. Available in 21 point. Various deskTop icons. ID# 49.
LOGOS 1.cvt.gz
GeoFont 1.3. @ 1987, RABID CONCEPTS
432 Cornelia Ave. Lakeland,
Florida 33801 (813) 686-3238
LOGOS 2.cvt.gz
GeoFont 1.3. @ 1987, RABID CONCEPTS
432 Cornelia Ave. Lakeland,
Florida 33801 (813) 686-3238
Label Sym.cvt.gz
CadFont 0413 V1. NON SUM QUALIS ERAM
Map Sym.cvt.gz
CadFont 0414 V1. NON SUM QUALIS ERAM
Map Sym2.cvt.gz
CadFont 0415 V1. NON SUM QUALIS ERAM
Map Sym3.cvt.gz
CadFont 0423 V1. NON SUM QUALIS ERAM
Symbolica.cvt.gz
New Roma GKMV1.0.
unsorted/
Blackrock.cvt.gz
FONT 77. 24 Point, Caps only. Use 1 point space and period for making fine adjustments
CELTIC.cvt.gz
GeoFont 1.4. This font was converted from a Fontmaster II font.
With INFONT shareware...
CHAMELEON1.cvt.gz
GeoFont 1.4. This is a multiple point sized font made up of several other Brody font files.
CHANCERY.cvt.gz
GeoFont 1.4. Pool's Calligraphy Font from 16th Century Renaissance Italy.
CHARACTER SET1.cvt.gz
CHARSET.cvt.gz
CHESSBOARD.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
CHOO CHOO.cvt.gz
GeoFont 1.4. 21,24 pt. - These letters ride the railroad tracks. T. Dively
CIRCLESQUARE.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 and Font Monster.
CLOTHSLINE.cvt.gz
Font V2.
COAL.cvt.gz
IPFonts V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
COAL2.cvt.gz
IPFonts V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
COLLEGIATE.cvt.gz
GeoFont 1.4. 24 point "Big 10", kind of font. Diskoveries PD, POB 9153, Waukegan, IL 60085
COMIC FONT.cvt.gz
GeoFont 1.4.
COMICY1.cvt.gz
IPFont V1.0. Modified BUBBLE font.
COMM ELITE.cvt.gz
geoFont V1.4. Font file for NLQ while in ELITE mode.
COMPUFONT.cvt.gz
INFINITE PARADOX. Nicholas Mathewson
92 Weatherly Tr.
Guilford, CT 06437 - Nikkk on Q-link
COMPUTER.SS.cvt.gz
Commodore V1.1.
CONTEMPORARY.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
COOL.SET.cvt.gz
COUGAR-1.cvt.gz
TEXT FONT V1.1. ID 268-12,16,24 pnts From the "Upper LeftHand Corner" by MargeR2 GO WSU COUGs!
CRAZED.cvt.gz
GeoFont 1.3. RABID CONCEPTS 1987
1423 S. Wabash Ave.
Lakeland, FL 33803
CRUSADER.cvt.gz
IPFont V1.0.
CS FONT.cvt.gz
cs1 V1.0. 10-11 * COMM/FR. 20 * B20 + WAGON. 21 * DIESEL + RIDELLE. 35 * CIC. 36 * LOCO USA. 38 * B800.
CUBIC.cvt.gz
GeoFont 1.3. @ 1987, RABID CONCEPTS
432 Cornelia Ave. Lakeland,
Florida 33801 (813) 686-3238
CURSIVE.cvt.gz
GeoFont 1.3. RABID CONCEPTS 1987
1423 S. Wabash Ave.
Lakeland, FL 33803
Computer.cvt.gz
GeoFont 1.4. Converted from Speedscript character set
D'NEALIAN.cvt.gz
GeoFont 1.4. Available in 6, 10, 12, 14, 18 and 24 point.
DATRONIC.cvt.gz
GeoFont 1.4. 24 point. Data style font with upper and lower case. T. Dively
DE VILLE.cvt.gz
GeoFont 1.4. This font was converted from a Fontmaster II font.
With INFONT shareware...
DECO.cvt.gz
FONT EDITOR V2.5.
DELTA.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
DEVANAGARI.cvt.gz
geoFont V1.4. Alphabet of Sanskrit and Hindi, progenitor of Bengali, Siamese, Tibetan, etc.
DIGITAL.SET.cvt.gz
DIGITEK.cvt.gz
GeoFont 1.4.
DINGBATS.cvt.gz
GeoFont 1.4. A clipArt font by James Hastings-Trew
DIVELY.cvt.gz
GeoFont 1.4. 27 pt. - Thick letters with non-connecting shadow. T. Dively
DM_Galey.cvt.gz
DM_Font V1.0. Dot-matrix version of LW_Galey. 10-, 12-, 14-, 18-, and 24-point sizes.
DM_Greek.cvt.gz
DM_Font V1.0. Dot matrix version of LW_Greek. 9-, 10-, 12-, 14-, 18-, and 24-point sizes.
DONATO.cvt.gz
DONATO V1.0. 18 pt Font; Print in outline for best effect
Created with Font Editor 2.4
DOORS.cvt.gz
GeoFont 1.4. - DOORS - [MMod89]
20 pt., upper/lower case, numbers, & punctuation.
DOORS20 PD.cvt.gz
GeoFont 1.4.
DOTTY.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
DOWNTRACK.cvt.gz
IPFont V1.0.
DUCKABUSH 16.cvt.gz
text V1.2. ID 383 Art Deco font from the "Upper LeftHand Corner" by MargeR2
DUNGEON.cvt.gz
GeoFont 1.4. This font was converted from a Fontmaster II font.
With INFONT shareware...
DVORAK.cvt.gz
GeoFont 1.1.
DWINELLE 36.cvt.gz
geoFont V2.0.
Digi Layout.cvt.gz
This geoWrite document presumably describes the layout of DigiFont.cvt.
DigiFont.cvt.gz
geoFont V1.0.
DigitalFont.cvt.gz
GeoFont 1.4. Created by Richard Guinn using geoFont. Complete char. set, 18 pt., ID# 174.
Dungeon.cvt.gz
GeoFont 1.4.
EASTERN.cvt.gz
GeoFont 1.4. 24 point. Use of wedges and cresents for an oriental look. T. Dively
EDGAR ALLEN.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
EIGHT.BTP.cvt.gz
Commodore V1.1. Character Set 8 for BobsTerm
ELDRITCH Demo.cvt.gz
geoWrite V2.1 document.
ELEGANT.cvt.gz
ELEGANT FONTV2. This is a great font that was fixed with Jim Collette's Font Editor 2.2.
ELENA.cvt.gz
Micro-G V1.0. (C) 1992 BY PRODOXIN DISTRIBUTED BY PARSEC INC POB 111 SALEM MA 01970-0111 USA
ELITE-PICA.cvt.gz
Font V2.2.
ESPERANTO.cvt.gz
GeoFont 1.4. Available in 6, 10, 12, 14, 18 and 24 point.
ESTRELLA.cvt.gz
Micro-G V1.2. (c)1992 Micro-G ProDOXions DISTRIBUTED BY PARSEC INC POB 111 SALEM MA 01970-0111 USA
EXOTIC.cvt.gz
GeoFont 1.4. designer: MELVENA (q-link)
Good for monograms. ENJOY
EXPRESS.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
Eldritch.cvt.gz
GeoFont 2.0.
Electric.cvt.gz
GeoFont 1.3. RABID CONCEPTS 1987
1423 S. Wabash Ave.
Lakeland, FL 33803
Elizabethan.cvt.gz
GeoFont 1.4. A decadent font
Point sizes: 36
Elizibethan caps.cvt.gz
GeoFont 1.4. A decadent font
Point sizes: 36
Elizibethan lowr.cvt.gz
GeoFont 1.4. A decadent font
Point sizes: 36
FANCY.cvt.gz
conv scn fntV1.
FANTASEA.cvt.gz
GeoFont 1.3. RABID CONCEPTS 1987
1423 S. Wabash Ave.
Lakeland, FL 33803
FINESSE.cvt.gz
GeoFont 1.4. 24 point. 3D shaded font. T. Dively
FINN FONTS.DOC.cvt.gz
geoWrite V2.1 document. BSW FONT
FIRE.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
FISSON.cvt.gz
IPFont V1.0.
FONTWAY.cvt.gz
Font Conv. V1.1 by mod.1 Bk Softworks. Converts GEOS font files only to Commodore PRG and back.
FRAKTUR.cvt.gz
GeoFont 1.4. This font is unfinished. Its parent was Lefont+ or some such.
FRANKFORT.cvt.gz
INFINITE PARADOX. Nicholas Mathewson
92 Weatherly Tr.
Guilford, CT 06437 - Nikkk on Q-link
FRANKFURT.cvt.gz
FONT V1.0.
FREEHAND.cvt.gz
GeoFont 1.4. to get a disk of Brodyfonts, send $6 to 3251 S 176th #205, Seattle,WA 98188
FUTURA U+L.cvt.gz
IPFonts V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
FUTURE.cvt.gz
conv scn fntV1.
FUZZY.cvt.gz
GeoFont 1.4. 24 pt <> 36/37 pt <>
Fancy.cvt.gz
GeoFont 1.4.
Furniture A.cvt.gz
CadFont 0409 V1. NON SUM QUALIS ERAM
Furniture B.cvt.gz
CadFont 0410 V1. NON SUM QUALIS ERAM
Futhark Runes.cvt.gz
Font V1. Germanic Rune row in 9, 12, 18, & 24 point sizes. Created by: Odhin
Future.cvt.gz
GeoFont 1.4. Converted from public domain character set (Quantum Link)
GALLERY.cvt.gz
GeoFont 1.4. 20 and 24 point only and CAPS ONLY! This is very nice for titles.
GALLIA.cvt.gz
GeoFont 1.4. 24 point only and CAPS ONLY! This is a very fancy font. Also works in GeoPublish!
GET DOWN.cvt.gz
IPFont V1.0.
GIANA.cvt.gz
Micro-G V1.1. (C) 1992 BY PRODOXIN DISTRIBUTED BY PARSEC INC POB 111 SALEM MA 01970-0111 USA
GLYPTIC.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
GRAFFITI24 PD.cvt.gz
GeoFont 1.4. TT grafix fonts disks $6.95 ea
326 Clothier Spring Rd. RD #1
Malvern, PA 19355-9657
GREAT.cvt.gz
GREECE.cvt.gz
GREEK.cvt.gz
GeoFont 1.4. This font was converted from a Fontmaster II font.
With INFONT shareware...
Garnet.cvt.gz
GeoFont 1.3.
Gothic.cvt.gz
GeoFont 1.4. Converted from public domain character set
Goudy.cvt.gz
GeoFont 1.4. Designed by F.W. Goudy, GEOS translation by Scott Nickell. Sizes: 10,12,18,24
Graph Sym.cvt.gz
CadFont 0412 V1. NON SUM QUALIS ERAM
Great.cvt.gz
GeoFont 1.4. Converted from public domain character set
HALF+HALF.cvt.gz
IPFont V1.0.
HALLOWEEN.cvt.gz
GeoFont 1.3. @ 1987,RABID CONCEPTS
432 Cornelia Ave. Lakeland,
Florida 33801 (813) 686-3238
HALVED.cvt.gz
IPFont V1.0.
HEADERETTE.cvt.gz
GeoFont 1.4. 24 point. Picturesque font for column dividers and subtitles. T. Dively
HEATHER.cvt.gz
IPFont V1.0.
HENRION.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
HEXAGON.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
HIGH STRUNG.cvt.gz
IPFont V1.0.
HOH 12 16.cvt.gz
text font V1.1. ID 464 From the "Upper LeftHand Corner", by MargeR2
HOLLYWOOD.cvt.gz
GeoFont 1.4. 24 Point. Outlined font with low common background. T. Dively
HORIZON.cvt.gz
GeoFont 1.3. RABID CONCEPTS 1987
1423 S. Wabash Ave.
Lakeland, FL 33803
HORTHERN.cvt.gz
GEOFONT V1.4.
HOSTAGE.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5. by Jim Collette.
Harmon.cvt.gz
Harmon V1.1. Available in 10 and 20 point. ID# 9.
Hebrew-2.cvt.gz
Hebrew V1.0. Corrected version by B. R. Gilson of Hebrew font orig. put on Q-Link by Marshall Kragen.
Heidi.cvt.gz
Micro-G V1.0. (c)1992 Micro-G ProDOXions (with permission) distributed by Parsec Inc. Do not modify or change
Hieroglyph Demo.cvt.gz
geoWrite V2.1 document. A list of the characters in the font "Hieroglyphs."
Hieroglyphs.cvt.gz
GeoFont 1.4. The Egyptian Hieroglyphic alphabet. Font sizes: 24
IBM.cvt.gz
GeoFont 1.3. RABID CONCEPTS 1987
1423 S. Wabash Ave.
Lakeland, FL 33803
II 128.cvt.gz
GeoFont 1.4.
IINLINE.cvt.gz
GeoFont 1.4. 24 point Font. With inline, you get an illusion of 3D roundness. T. Dively
IMPLIED.cvt.gz
INGOT.cvt.gz
GeoFont 1.4. c 1989 by Dick Estel
36 point caps. 36 = A-M & #'s; 37 = N-Z <>
IRISH OGAM.cvt.gz
characters V1.1. 13 pt IRISH OGAM Font.
Variant of OGAM CONSAINE.
ITALIAN 2.cvt.gz
IPFont V1.0.
ITALIAN PRINT.cvt.gz
Inez.cvt.gz
Micro-G V1.0. (c)1992 Micro-G ProDOXions (with permission) distributed by Parsec Inc. Do not change or modify
JASPER.cvt.gz
geoFont V1.4. 20 pt. very readable Old-English style. Designed by James R. Schwartz
JOKER24 PD.cvt.gz
GeoFont 1.4. TT grafix fonts disks $6.95 ea
326 Clothier Spring Rd. RD #1
Malvern, PA 19355-9657
JabbaFont.cvt.gz
Display font based on two cross-stitch alphabets.
Font prepared by J.A. Grau.
Jallex.cvt.gz
GeoFont 1.4. A 7 point font with extremely good looks
Jeannie.cvt.gz
GeoFont 1.4.
KARA-R.cvt.gz
Micro-G V1.2. (c)1992 Micri-G ProDOXions DISTRIBUTED BY PARSEC INC POB 111 SALEM MA 01970-0111 USA
KARA.cvt.gz
Micro-G V1.0. (c)1992 Micro-G ProDOXions DISTRIBUTED BY PARSEC INC POB 111 SALEM MA 01970-0111 USA
KIDBITS.FR.A-Z.cvt.gz
FONT V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
KITEFONT.cvt.gz
Geo-Font V4.0.
KLICKITAT 12 16.cvt.gz
text V1.1. ID 554 From the "Upper Left Hand Corner", by MargeR2
KNEET.cvt.gz
GeoFont 1.4. 12 point. Font used to seperate sections of print. T. Dively
Katakana.cvt.gz
CadFont 0404 V1. NON SUM QUALIS ERAM
Katia.cvt.gz
Micro-G V1.0. (c)1992 Micro-G ProDOXions (with permission) distributed by Parsec Inc. Do not change or modify
L CRYSTAL.cvt.gz
FONT EDITOR V2.5.
LABEL FONT.DOC.cvt.gz
geoWrite V2.1 document. A PUBLIC DOMAIN release! P.E.ACE 1990! "You've Got to Understand"
LABEL FONT.cvt.gz
daveFont V2.0. labelFont for making labels. (c) 1990 David A. Reyes
LINED MANUSCRIPT.cvt.gz
GeoFont V1.4. designer: MELVENA (q-link) companion to MANUSCRIPT
LOCOS CS FONT.cvt.gz
geoWrite V1.1 document.
LORRAINE.cvt.gz
GeoFont 1.3. RABID CONCEPTS 1987
1423 S. Wabash Ave.
Lakeland, FL 33803
LOUGHMAN.cvt.gz
GeoFont 1.3. @1987, RABID CONCEPTS
432 Cornelia Ave. Lakeland,
Florida 33801 (813) 686-3238
LOWBROW.cvt.gz
GeoFont 1.4. 24 point. This font cuts the lower sections of the letters. T. Dively
LOWERY.cvt.gz
GeoFont 1.4. 25 point. Eccentric style of twists and shadows. T. Dively
Luana.cvt.gz
Micro-G V1.0. (c)1992 Micro-G ProDOXions (with permission) distributed by Parsec Inc. Do not change or modify
Lydia.cvt.gz
Micro-G V1.0. (c)1992 Micro-G ProDOXions (with permission) distributed by Parsec Inc. Do not change or modify
MACINTOSH.cvt.gz
GeoFont V1.4.
MAGE.cvt.gz
MANUSCRIPT.cvt.gz
GeoFont V1.4.
MARINA.cvt.gz
Micro-G V1.0. (C) 1992 BY MICRO-G PRODOXINS DISTRIBUTED BY PARSEC INC POB 111 SALEM MA 01970-0111 USA
MATRIX.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
MATT.cvt.gz
GeoFont 1.3. @ 1987, RABID CONCEPTS
432 Cornelia Ave. Lakeland,
Florida 33801 (813) 686-3238
MESSY1.cvt.gz
IPFont V1.0.
MESSY2.cvt.gz
IPFont V2.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
MESSY3.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 and Font Monster
MILLS NLQ 11.cvt.gz
GeoFont 1.3. 7, 10 & 11 point font. Works well as NLQ font with Epson EX-800 driver. Includes useful 7 font.
MILLS NLQ.cvt.gz
GeoFont 1.3. 10 point font. Works well as NLQ font with Epson EX-800 driver by KevinM44.
MINIMA +.cvt.gz
IPFont V1.2. A font created with the GEOS Font Editor 2.5 by Jim Collette.
MINIMA.cvt.gz
INFINITE PARADOX. Nicholas Mathewson
92 Weatherly Tr.
Guilford, CT 06437 - Nikkk on Q-link
MISFIT.cvt.gz
GeoFont 1.4. 14 pt. - 2 Sets of smaller letter styles. T. Dively
MISMATCHED 2.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
MISMATCHED.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
MOD OMBRA.cvt.gz
GeoFont 1.4. 24 point. Fashionable style. T. Dively
MODERN STENCIL.cvt.gz
MONOGRAM.cvt.gz
GeoFont 1.3. Designed by Toodles using Cosmac's Geofont program.
MOOZIK.cvt.gz
MORRISVILLE.cvt.gz
Beth Font V1.1. U/l case 10, 12, 14, 18, & 24 points. Lower case are smaller caps.
MUDDY.cvt.gz
IPFont V1.0. A font created with the GEOS Font Monster
MUKILTEO 14 21.cvt.gz
text font V2.0. ID 682 A font from "the Upper LeftHand Corner" by MargeR2
MUNDOBARS.cvt.gz
IPMUNDOFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
M_A_S_H.cvt.gz
GeoFont 1.4. CREATED BY STEVE SCHOWIAK. Consists of caps, numbers, space, and hyphen.
Machine.cvt.gz
CadFont 0407 V1. NON SUM QUALIS ERAM
Mage.cvt.gz
GeoFont 1.4.
NAMEPLATE.cvt.gz
GeoFont 1.4. Use all UPPERCASE letters and enclose text in brackets: [NAMEPLATE]
NAZARETH.cvt.gz
GeoFont 1.4. 28 point. Complete font with descending letter parts. T. Dively
NEEDLE.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
NEGATIVE.cvt.gz
GeoFont 1.4. 31 point. Shadowed letters with a 'negative' effect. T. Dively
NEW CHAR.SET.cvt.gz
NEW NINE.cvt.gz
Font Editor V2.5. The font SIX.BTP, with major modifications by Dick Estel
NEW SET.cvt.gz
NEWS.FM.cvt.gz
F.T. MASTER V1.0. SIZE 16
NEWS.cvt.gz
Font MonsterV1.0.
NEWTRONIC.cvt.gz
GeoFont 1.3. RABID CONCEPTS
1423 S. Wabash Ave.
Lakeland, FL 33803
NIALL.cvt.gz
font V1.1. 12 & 14 pt Celtic font. Variant of BRIAN BORU.
NINE.BTP.cvt.gz
GeoFont 1.4.
NLQ 10.cvt.gz
GeoFont 1.4. To be used with a QUAD or double density driver. Has 9,10,11pt. sizes.
NLQ 10Q.cvt.gz
GeoFont 1.4. To be used with a QUAD or double density driver. Has 9,10,11pt. sizes.
NLQ.cvt.gz
GeoFont 1.4.
NORM 18.cvt.gz
GeoFont 1.4. 18 point. - Just another Roman style font. T. Dively
OGAM CONSAINE.cvt.gz
ogam char V1.1. 13 pt OGAM font. Variant of IRISH OGAM font.
OGAM SAMPLES.cvt.gz
geoWrite V2.1 document.
OLDEN.cvt.gz
V1.0.
OLIVIA.cvt.gz
Micro-G V1.1. (C) 1992 BY MICRO-G DISTRIBUTED BY PARSEC INC POB 111 SALEM MA 01970-0111 USA
OLYMPIA.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
OPAL PUB.cvt.gz
Font MonsterV1.0. 26 point font: designed w/ Font Monster, Font Edit 2.2, & geoFont (based on Pub80)
ORIENT.cvt.gz
PRINTSHOP OVPSC. ORIENT FONT FROM PS COMPANION DISK
12pt & 18pt Font Editor 2.4 & Grabber
OUTLINE.cvt.gz
OUTLINER.cvt.gz
GeoFont 1.4. 30 point. Bold plain font with a halo. T. Dively
OVAL.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
OXFORD 12.18.cvt.gz
FONT V1.0.
Old English.cvt.gz
CadFont 0400 V1. NON SUM QUALIS ERAM
Omni.cvt.gz
GeoFont 1.4. A 24 point font based on the titles in "omni" magazine.
Orator.cvt.gz
GEOFont V1.0. All caps, suitable for speech notes, etc. ID#100 : 12,18,24 point
DKM 900310
Outline.cvt.gz
GeoFont 1.4. Converted from public domain character set
PAINTBRUSH 48.cvt.gz
Font V1.0. Created by Ken Brown 272 North Patsy Porterville, Ca. 93257 (209) 784-3488 Let's trade P.D.Geos
PARALLELOGRAM.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
PARCEL POST.cvt.gz
GeoFont 1.3. @ 1987, RABID CONCEPTS
432 Cornelia Ave. Lakeland,
Florida 33801 (813) 686-3238
PEACE.cvt.gz
IPFont V1.0.
PHANTOM.cvt.gz
GeoFont 1.4. 24 point. Transparent letters with deep black shadows. T. Dively
PICA.cvt.gz
GeoFont 1.4. Created by Steve Schowiak
PIMPF.cvt.gz
GeoFont 1.4. - PIMPF - [MMod89] 20 pt., upper/lower case, numbers, & punctuation.
PLATFORM.cvt.gz
Font Editor V2.5.
PLAYBILL.cvt.gz
GeoFont 1.4. 25 pt. - Billboard style. T. Dively
PLETHORA.cvt.gz
GeoFont 1.3. RABID CONCEPTS 1987
1423 S. Wabash Ave.
Lakeland, FL 33803
POLKADOT.MAC.cvt.gz
PhoenixPhontV1.0. 42/43 point, all caps and numbers; created from MacPaint font with Red Storm's Font Monster!
POPSICLE24 PD.cvt.gz
GeoFont 1.4. TT grafix fonts disks $6.95 ea
326 Clothier Spring Rd. RD #1
Malvern, PA 19355-9657
PRINCETON24 PD.cvt.gz
GeoFont 1.4. TT grafix fonts disks $6.95 ea
326 Clothier Spring Rd. RD #1
Malvern, PA 19355-9657
PRINT.FM.cvt.gz
F.T. MASTER V1.0. SIZES 16 18
PRINT.cvt.gz
conv scn fntV1.
PRINT2.cvt.gz
PRINTER.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
PRISM II.cvt.gz
GeoFont 1.4. 24 point. Letters made of parallel lines. T. Dively
PRO-Type.cvt.gz
GeoFont 1.3. RABID CONCEPTS 1987
1423 S. Wabash Ave.
Lakeland, FL 33803
PSYCHO.cvt.gz
GeoFont 1.3. @ 1987, RABID CONCEPTS
432 Cornelia Ave. Lakeland,
Florida 33801 (813) 686-3238
PUYALLUP 12 24.cvt.gz
text font V2.0. ID 789 ArtNouveau font from the"Upper LeftHand Corner" by MargeR2
PYRAMID.cvt.gz
INFINITE PARADOX. Nicholas Mathewson
92 Weatherly Tr.
Guilford, CT 06437 - Nikkk on Q-link
PYSHT 14.cvt.gz
TEXT FONT V1.3. ID 797 Cursive font from the "Upper LeftHand Corner" by Marge R2
Paintbrush.cvt.gz
Paintbrush V1.2. Available in 36 point. ID# 161.
Park Avenue.cvt.gz
GeoFont 1.4. Available in 18 point.
Patterns.cvt.gz
CadFont 0406 V1. NON SUM QUALIS ERAM
Patuxent.cvt.gz
Patuxent V1.1. Revised version of Patuxent, a River File by Bruce R. Gilson.
Peewee.cvt.gz
GeoFont 1.4.
Plumbing.cvt.gz
CadFont 0418 V1. NON SUM QUALIS ERAM
Print 2.cvt.gz
Commodore V1.1. Converted from Quantum Link public domain character set
QDFONT.cvt.gz
qdfont V1.0. Font based on Q&DEdit, created with FontEditor2.5, 9 point, ID#185, "Its RikiG"
QWERTY KAPZ.cvt.gz
GeoFont 1.4.
QuikSilvr Pro LC.cvt.gz
GeoFont 1.4. * Quicksilver Pro LC * By Dan Lurie * lower case only
QuikSilvr Pro UC.cvt.gz
GeoFont 1.4. * Quicksilver Pro UC * By Dan Lurie * UPPER CASE LETTERS ONLY
RACEWAY.cvt.gz
GeoFont 1.4. 24 pt. - Challenger stripe style of font with a couple of vehicles. T. Dively
REAL ROUND.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
RECKLESS.cvt.gz
conv scn fntV1.
REGAL.cvt.gz
GeoFont 1.3. Designed by Toodles using Cosmac's Geofont program.
REPORTER.cvt.gz
Font MonsterV1.0.
REVERSE.cvt.gz
GeoFont 1.4. Reverse - University modified by Dick Estel; 12 point only <>
RIBBON.PS.cvt.gz
Font MonsterV1.0.
ROCO.cvt.gz
GeoFont 1.4. 24 pt. font (all letters & punctuation) adapted by Buck McArthur
ROMAN.cvt.gz
conv scn fntV1.
RONS-ASCII V2.2.cvt.gz
GeoFont 1.4. A 9&10 point font created by Ronald B. Romine. a.k.a (GeoRon) on Q-Link.
ROUNDED.cvt.gz
INFINITE PARADOX. Nicholas Mathewson
92 Weatherly Tr.
Guilford, CT 06437 - Nikkk on Q-link
RUTGERS.KCN.cvt.gz
GeoFont 1.4. TT grafix fonts disks $6.95 ea
326 Clothier Spring Rd. RD #1
Malvern, PA 19355-9657
RUTGERS24 PD.cvt.gz
GeoFont 1.4. TT grafix fonts disks $6.95 ea
326 Clothier Spring Rd. RD #1
Malvern, PA 19355-9657
Reckless.cvt.gz
GeoFont 1.4.
Roman 2.cvt.gz
GeoFont 1.4.
Ron's Fonts.lnx.gz
A font collection.
RonFont Info 2.cvt.gz
geoWrite V2.1 document. Info about RonsText v3.3 font, and RonsASCII v1.1 font.
RonsASCII 1.1.cvt.gz
GeoFont 1.4. A 9 point font created by
Ronald B. Romine.
a.k.a (GeoRon) on Q-Link.
RonsTEXT 3.3.cvt.gz
GeoFont 1.4. A 9,18,27 point font created
by Ronald B. Romine. +10pt.
a.k.a GeoRon on Q-Link.
Runes.cvt.gz
GeoFont 2.0. Runes and Glyphs from
World of Greyhawk Gazeteer
by Blue Bolt (MJS)
SANDWICH.cvt.gz
FONT EDITOR V2.5.
SCHBLOCK.cvt.gz
GeoFont 1.4. 17,29 point. The most basics of block letter design. T. Dively
SCHOOL.cvt.gz
GeoFont 1.4.
SCORE.cvt.gz
IPFont V1.0.
SCOREBOARD.cvt.gz
INFINITE PARADOX. Nicholas Mathewson
92 Weatherly Tr.
Guilford, CT 06437 - Nikkk on Q-Link
SCRABBLEFONTV1.5.cvt.gz
ScrabbleFontV1.5. By ItsRikiG w/FontEditor2.5, ID#180,26pt=ScrabbleTiles (*=blank,AllCaps) 12pt=Ormond
SCRAWL.SS.cvt.gz
Commodore V1.1.
SCRIBBLE.cvt.gz
IPFont V1.0.
SCRIPT 16.cvt.gz
GeoFont 1.4.
SCRIPT 16revised.cvt.gz
GeoFont 1.4.
SCRIPT.FM.cvt.gz
F.T. MASTER V1.0. SIZE 16
SEPULCHRE.cvt.gz
geoFont V1.4. Gothic font in 24 pt. only made with Font Editor 2.2
SEQUIM 14 24.cvt.gz
fat V1.1. ID 737 Sturdy ArtDeco font from the "Upper LeftHand Corner" by MargeR2
SERIF.SS.cvt.gz
GeoFont 1.4.
SHADOW.cvt.gz
GeoFont 1.4. 24 pt. font (caps & punctuation only) designed by Buck McArthur.Â¥e
SHADOWED BARS.cvt.gz
INFINITE PARADOX. Nicholas Mathewson
92 Weatherly Tr.
Guilford, CT 06437 - Nikkk on Q-link
SHADOWEDBARS2.cvt.gz
SHADY DEAL.cvt.gz
GeoFont 1.4. 3-15-88 NICE FONT !!
SHILLING.cvt.gz
GeoFont 1.4. Symbol font created by Dick Estel - copyright 1989 - released for free use
SHOTGUN.cvt.gz
IPFont V1.0.
SIMPLIFONT12+.cvt.gz
GeoFont 1.4. Author: Johan G.F. Belinfante
This font uses only widths of 4, 8 and 12 points.
SIRE.cvt.gz
SIX.BTP.cvt.gz
Commodore V1.1. Character Set 8 for BobsTerm
SKAGIT 12.cvt.gz
text font V2.0. ID 752 Modified WEISS font from the "Upper LeftHand Corner", by MargeR2
SLICED.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
SOHO.cvt.gz
GeoFont 1.4. Available in 17, 22, 30 and 40 point. Modified by Ken Brown from a non-working font
SPACE AGE.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
SPEED.SS.cvt.gz
Commodore V1.1.
SPEED.cvt.gz
INFINITE PARADOX. Nicholas Mathewson
92 Weatherly Tr.
Guilford, CT 06437 - Nikkk on Q-link
SPEED2.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
SPIRIT.cvt.gz
GeoFont 1.3. @ 1987, RABID CONCEPTS
432 Cornelia Ave. Lakeland,
Florida 33801 (813) 686-3238
SPLOTCH.cvt.gz
GeoFont 1.3. @ 1987, RABID CONCEPTS
432 Cornelia Ave. Lakeland,
Florida 33801 (813) 686-3238
SPOOKY GALORE+.cvt.gz
GeoFont 2.0. Halloween faces by Piersen 2, modified by DickE to work in 'paint & 'publish
SPOOKY GALORE.cvt.gz
GeoFont 2.0.
SQUARE 16.cvt.gz
GeoFont 1.4. 16 point - Small narrow font with high resolution. T. Dively
SQUARE.cvt.gz
SQUIRT.cvt.gz
GeoFont 1.3. @ 1987, RABID CONCEPTS
432 Cornelia Ave. Lakeland,
Florida 33801 (813) 686-3238
STEALTH.CHRSET.cvt.gz
STEEL.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
STENCIL.cvt.gz
FONT EDITOR V2.5.
STINK.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
STOP.SET.cvt.gz
STREAK.cvt.gz
GeoFont 1.3. @ 1987, RABID CONCEPTS
432 Cornelia Ave. Lakeland,
Florida 33801 (813) 686-3238
STRETCH.cvt.gz
INFINITE PARADOX. Nicholas Mathewson
92 Weatherly Tr.
Guilford, CT 06437 - Nikkk on Q-link
STRIPED.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
STRIPED2.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
STTNG.cvt.gz
GeoFont 1.4. STAR TREK: THE NEXT GENERATION
STYLE.cvt.gz
SUNSET.cvt.gz
IPFont V1.0.
Scoutbats.cvt.gz
GeoFont 1.4. A clipArt font by James Hastings-Trew
Scribble.cvt.gz
GeoFont 1.4. Scribble Font in 12,18,25,35 Point. 35 Point is To Large for GEOPAINT! Others work!
Script.cvt.gz
GeoFont 1.4.
Sexy.cvt.gz
Micro-G V1.0. Distributed by Parsec, Inc. POBox 111 Salem, MA 01970-0111 USA - uploaded by JBEE to GEnie 92'
Shadow.cvt.gz
GeoFont 1.4.
Shell.cvt.gz
ShellFont V1.0. geoSHELL's original font. copied by Ian McKinney
ShellBSW.cvt.gz
ShellFont V1.0. Shortened BSW font created by Ian McKinney
ShellBSW80.cvt.gz
ShellFont V1.0. Font shortened from 80 col BSW font for use with geoSHELL. Looks great in 40 cols. also!
Sire.cvt.gz
GeoFont 1.4.
Small Caps.cvt.gz
Small Caps V1.0.
Sonia.cvt.gz
Micro-G V1.0. (c)1992 Micro-G ProDOXions (with permission) distributed by Parsec Inc. Do not change or modify
Square.cvt.gz
Commodore V1.1.
Stars.cvt.gz
GeoFont 1.4. FONT by TT grafix
326 Clothier Spring Rd. R.D. #1
Malvern, PA 19355-9657
Stop 1.cvt.gz
Stop V1.0. The original STOP.SET font with cap. and l.c. letters reversed and MINOR fixes.
Stop 2.cvt.gz
Stop ProportV1.0. The Stop 1 font, made proportional, with a few more chars., and new sizes.
Style.cvt.gz
GeoFont 1.4.
Superb Modified.cvt.gz
GeoFont 1.4. Ken Edwards' modified version of GEOS 'Superb' font.
TABLED.cvt.gz
GeoFont 1.4. 34 point. Letters sitting on a table surface. 3D style. T. Dively
TAFONT.cvt.gz
GeosFont V5.0. Tafont by daspf fonters. Designed on 1-27-90.
TAHUYA 12 16.cvt.gz
text V1.2. ID 824 sturdy font from the "Upper LeftHand Corner" by MargeR2
TAJ MAHAL.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
TAPE.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
TARA.cvt.gz
geoFont V1.4. 14, 21, 28 point Devanagari style alphabet. Designed by J.R. Schwartz Q-Link: Balarama
TECH FONT.cvt.gz
Technical V1.0.
TECH1.cvt.gz
IPFont V1.0.
TENGWAR.cvt.gz
Elvish V1.0. Font id #50
THEATRE.cvt.gz
GeoFont V1.4. designer: MELVENA (q-link) ENJOY!
THIN2.cvt.gz
TIARIA.cvt.gz
GeoFont 1.3. @ 1987, RABID CONCEPTS
432 Cornelia Ave. Lakeland,
Florida 33801 (813) 686-3238
TILT.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
TIPPECCANOE.cvt.gz
TNT.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
TRAINS.01.cvt.gz
TRAPEZOID.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
TRUE 80C.cvt.gz
GeoFont 1.4. 11 pt. - Fixed width 80 column to view draft printouts. T. Dively
TUBBY.cvt.gz
GeoFont 1.4. 31 point. Fat 'pickle-like' letters with a shadow. T. Dively
TWISTED.cvt.gz
GeoFont 1.4. 31 point. Macrame letters. T. Dively
TYPED.cvt.gz
font V1. By Raymond Day
TYPESETTER.cvt.gz
GeoFont 1.4.
UNDERSCORE FONT.cvt.gz
INFINITE PARADOX. Nicholas Mathewson
92 Weatherly Tr.
Guilford, CT 06437 - Nikkk on Q-Link
UPTITE.cvt.gz
GeoFont 1.4. 24 point. Shadowed letters that hug each other. T. Dively
USEFUL 7PT.cvt.gz
GeoFont 1.4.
Ultima.cvt.gz
Ultima Font V1.0.
VIA FACE DON.cvt.gz
Font V1.0. 47 points = A-N; 48 points = O-Z. Created by Jean Parmentier, Belgium
VIENNA.cvt.gz
Mod Neo V1.0. Modified by Bruce R. Gilson from DANUBE using Font Editor 2.5.
VILIA.cvt.gz
Micro-G. (C) 1992 BY MICRO-G DISTRIBUTED BY PARSEC INC POB 111 SALEM MA 01970-01111 USA
VOIVOD.cvt.gz
geoFont V1.4. 18 pt font. Lettering used on inside sleeve of Voivod's Nothingface
WAFERESQUE.cvt.gz
GeoFont 1.4. 29 point Font. Decorative wafered style. T. Dively
WAREIZIT.cvt.gz
GeoFONT V1.4. 10/20 points, inspired by a plaque with word 'JESUS'. Use period at end of words.
WAZZU 12 16 24.cvt.gz
text V1.2. ID-929 From the "Upper Left Hand Corner" by Marge R2 ---GO WSU COUGARS!!!---
WEATHERLY.cvt.gz
IPFont V1.0. A font created with the GEOS Font Editor 2.5 by Jim Collette.
WEISS 10PT.cvt.gz
GeoFont 1.4.
WIDE.cvt.gz
Wabash 21.cvt.gz
Wabash V1.1. Correction to the Wabash 21-point file in Comm-Plex Software's Font Collection 1.
Wall.cvt.gz
GeoFont 1.4. The writing on "The Wall" (Pink Floyd) Point sizes: 12, 24
Wench.cvt.gz
Micro-G V1.0. (c)1992 Micro-G ProDOXions (with permission) distributed by Parsec Inc. Do not modify or change
Western.cvt.gz
GeoFont 1.4. Converted from public domain character set
YOSEMITE.cvt.gz
Font Editor V2.5. Modified from Niagara font by Dick Estel with Font Editor 2.5
Yvana.cvt.gz
Micro-G V1.0. (c)1992 Micro-G ProDOXions (with permission) distributed by Parsec Inc. Do not change or modify
ZAPF 10 14.cvt.gz
GeoFont 1.3.
ZELIA.cvt.gz
Micro-G. (C) 1992 BY MICRO-G AND DISTRIBUTED BY PARSEC INC POB 111 SALEM MA 01970-0111 USA
[Outline].cvt.gz
GeoFont 1.3. RABID CONCEPTS 1987
432 Cornelia Ave.
Lakeland, FL 33801
comic font2.cvt.gz
GeoFont 1.4.
metallica FONT.cvt.gz
Font V1.
sampler24pt.cvt.gz
GeoFont 1.4. This is a Country Sampler Font at 24 pts. Caps Only By Video Prof.
short stuff.cvt.gz
GeoFont 1.4.
fontutils/
ChangeBSW.lnx
ChangeBSW is an AUTO-EXEC program that allows the GEOS user to change the resident system font at boot time. $5.00 shareware by Irv Cobb.
Font Dump II.cvt
Font Dump II.doc.cvt
Font Printer 2.0 by Red Storm. Print font sample sheets, 40/80 col., upto 80dpi. Written by Joe Buckley. The documentation is in geoWrite V1.1 format.
Font Dump III.cvt
Font Dump III.doc.cvt
Font Printer 3.0 by Red Storm. Print font sample sheets, 40/80 col., upto 80dpi. Written by Joe Buckley. The documentation is in geoWrite V1.1 format.
Font Dump.cvt
Font Dump.doc.cvt
Font Printer 1.0 by Red Storm. Print sample sheets for GEOS fonts. Written by Joe Buckley. The documenattion is in geoWrite V2.1 format.
Font Editor-2.2.cvt
Font Editor-2.2.doc.cvt
Font Editor V2.2 by Jim Collette 10/88. Use the Font Editor to edit existing fonts, or to create your own. The documentation is in geoWrite V1.1 format.
Font ID Printer.cvt
geoFont ID V1.1 by Nancy Wertzberger. Supports two drives and draft/high quality printing.
Font Thief.cvt
Font Thief V1.0 by Joe Buckley. Import a single font point to geoProgrammer files.
FontLoader.cvt
FontLoader.doc.cvt
FontLoader V1.5 by Steven E. Eyrse. Loads any fonts required by geoWrite documents. The documentation is in geoWrite V2.1 format.
FontView-patch.lnx
A patch for FontView.
FontView.cvt
FontView V1.0 by Christopher Flynn. FontView will view font files to the screen. Use +,- icons to change point size.
IdentiFont-3.2.cvt
IdentiFont-3.2.doc.cvt
Identifont V3.2 by Dennis N. Seitz. Identify fonts contained in your geoWrite documents or on individual disks. The documentation is in geoWrite V2.1 format.
RonsWriter-FX80.lnx
A BSW font replacement and tools for NLQ printing user-defined fonts on Epson FX80 compatible printers.
Z Right Font.cvt
FontChanger V1.1 by Irv Cobb.
images/
To save space, all Lynxed and Converted files are in GNU Zip format. The .sfx files can be directly used on the Commodore.
ADV AUSTRALIA.cvt.gz
geoPaint V1.1 document.
AIRCRAFT-1.cvt.gz
geoPaint V1.1 document.
AIRCRAFT-2.cvt.gz
geoPaint V1.1 document.
AIRCRAFT-3 RAAF.cvt.gz
geoPaint V1.1 document.
AMERICA.1+.cvt.gz
geoPaint V1.1 document. Converted from Handy Scanner format. Written by Joe Buckley.
AMERICA.2+.cvt.gz
geoPaint V1.1 document. Converted from Handy Scanner format. Written by Joe Buckley.
APRIL CAL.cvt.gz
geoPaint V2.0 document. BY TRICKY WOO! Genie E mail S. BAUMHOVER
AUSTRALIA.cvt.gz
geoPaint V1.1 document.
Airborne Ranger.cvt.gz
geoPaint V2.0 document. An aide for when you have identify the campaign ribbons in Airborne Ranger
BATTLEGRID1.cvt.gz
geoPaint V1.1 document.
BATTLEGRID2.cvt.gz
geoPaint V1.1 document.
BOOK.cvt.gz
geoPaint V1.1 document. MICK CAMPBELL-BURNS
BORDER SET.cvt.gz
geoPaint V1.1 document.
BORDER.cvt.gz
geoPaint V1.1 document. MICK CAMPBELL-BURNS
Big Clips.cvt.gz
photo album V2.1. Seasons, Notes, & other clips for your newsletters. From PARA DMON Projects
Birthday.lnx.gz
Scanned birthday pictures.
Blitzen.sfx
A picture of JBEE's dog.
CERTIFIED.cvt.gz
geoPaint V1.1 document. Wackey Certificates........ :+]
CIRCLETXT.PS.cvt.gz
geoWrite V1.1 document. This file was created with Wrong is Write. Written by Joe Buckley.
CLIP2.cvt.gz
photo album V2.1. Seasons, Notes, & other clips for your newsletters. From PARA DMON Projects
COUNTRY SCENERY.cvt.gz
geoPaint V2.0 document. BY TRICKY WOO ! Genie E Mail S. Baumhover
Clowns.sfx
Pictures of clowns and circus people.
Clowns2.sfx
Pictures of clowns and circus people.
DGCURVE TRACER.cvt.gz
geoPaint V1.1 document. A picture is worth a thousand words. - Proverb
DIAG. SPOTS.cvt.gz
geoPaint V1.1 document. MICK CAMPBELL-BURNS
DISK COVER STD.cvt.gz
geoPaint V1.1 document. USE EPSON FX-85 DRIVER IN 144DPI.
Disk-labels.lnx.gz
Disk labels for GEOS diskettes.
Dutch-Boat+.cvt.gz
geoPaint V1.1 document. (C) Lloyd Hayes. May not be distributed for profit.
ENDPAD.UL.cvt.gz
geoPaint V1.1 document.
Eagle.sfx
Scanned pictures of eagles.
Easter1.sfx
Easter2.sfx
Easter3.sfx
Easter4.sfx
Easter5.sfx
Easter6.sfx
Easter7.sfx
Scanned Easter pictures.
FACE SCROLL.cvt.gz
geoPaint V1.1 document. MICK CAMPBELL-BURNS
FAMILY AT BEACH+.cvt.gz
geoPaint V1.1 document. Converted from Handy Scanner format. Written by Joe Buckley.
FAX CLIPs.cvt.gz
photo album V2.1.
FEATHER.cvt.gz
geoPaint V1.1 document. MICK CAMPBELL-BURNS
FILM BORDER.cvt.gz
geoPaint V1.1 document. A border which looks like 35mm film. Created by Herb Kruger. Call the TUSK BBS 717-560-1750
FLOPPY BORDER.cvt.gz
geoPaint V1.1 document. Geopaint border looks like floppy disks. By Herb Kruger. Call The TUSK 717-560-1750
FOODS1.cvt.gz
geoPaint V1.1 document.
FOODS2.cvt.gz
geoPaint V1.1 document.
Fax Clips 1.cvt.gz
Fisherman.lnx.gz
Scanned pictures.
GEO DUNGEON.cvt.gz
geoPaint V2.0 document.
GEOMORPH MSTR.cvt.gz
geoPaint V2.0 document.
GEOS DISK COVER.cvt.gz
geoPaint V1.1 document. USE EPSON FX-85 DRIVER IN 144DPI
GEOS.cvt.gz
geoPaint V1.1 document. MICK CAMPBELL-BURNS
GS Sample3.5.cvt.gz
geoPaint V1.1 document. Makes a template for a disk sleeve. By LeeM8. Original by Ken Slaughter.
Geoc01-16.sfx
List of files in some file area or disk collection, part 1.
Geoc17-28.sfx
List of files in some file area or disk collection, part 2.
Gstep.Aldrin.cvt.gz
geoPaint V1.1 document.
HALLOWEEN.cvt.gz
geoPaint V1.1 document. MICK CAMPBELL-BURNS
HARDWARE.cvt.gz
geoPaint V2.0 document.
HAWK2.1++.cvt.gz
geoPaint V1.1 document.
HOLIDAYS 1.cvt.gz
geoPaint V2.0 document. By TRICKY WOO ! Genie E Mail S. Baumhover
HOLIDAYS2.cvt.gz
geoPaint V2.0 document. By TRICKY WOO!
HOLLY.cvt.gz
geoPaint V1.1 document. MICK CAMPBELL-BURNS
Halloween1.lnx.gz
Scanned Halloween pictures, part 1.
Halloween2.lnx.gz
Scanned Halloween pictures, part 2.
Holly1.GB+.cvt.gz
geoPaint V1.1 document. (C) Lloyd Hayes. May not be distributed for profit.
ICONS-1.cvt.gz
photo album V2.1.
ICONS-2.cvt.gz
photo album V2.1.
ICONS-3.cvt.gz
photo album V2.1.
ICONS-4.cvt.gz
photo album V2.1.
INTRO.CON.cvt.gz
geoPaint V2.0 document.
Icons+.cvt.gz
photo album V1.0. Collection of Icons for use with ICON EDITOR
JAGGED.cvt.gz
geoPaint V1.1 document. MICK CAMPBELL-BURNS
JESSIE BUNNY.cvt.gz
JESSIE BUNNYV1.2 by Spike Dethman. Executable geoPaint picture, created by Click Pix.
June.sfx
Scanned pictures.
Lemmings.cvt.gz
geoPaint V2.0 document.
MARBLES 1.cvt.gz
geoPaint V1.1 document. MICK CAMPBELL-BURNS
MARBLES 2.cvt.gz
geoPaint V1.1 document. MICK CAMPBELL-BURNS
MARCH CAL.cvt.gz
geoPaint V2.0 document. By: TRICKY WOO! Genie E Mail S. BAUMHOVER
MAY CAL.cvt.gz
geoPaint V2.0 document. BY TRICKY WOO!
MIL JETS.cvt.gz
geoPaint V1.1 document. This file is free for distribution or modification. G. Surette
MIR SPACESTA.cvt.gz
MIR SPACESTAV1.2 by Spike Dethman. Executable geoPaint picture, created by Click Pix.
MISCELLANEOUS-1.cvt.gz
geoPaint V1.1 document.
MISCELLANEOUS-2.cvt.gz
geoPaint V1.1 document.
Man-Woman.lnx.gz
Scanned pictures.
May1.sfx
Scanned pictures, part 1 of 4.
May2.sfx
Scanned pictures, part 2 of 4.
May3.sfx
Scanned pictures, part 3 of 4.
May4.sfx
Scanned pictures, part 4 of 4.
Motorbikes.lnx.gz
Scanned pictures of motorbikes.
PAUL-MB+.cvt.gz
geoPaint V1.1 document. A converted HS scan of Paul McAleer, or the infamous PAUL-MB on GEnie. :)
PEOPLE.cvt.gz
geoPaint V1.1 document. MICK CAMPBELL-BURNS
PIANO.cvt.gz
geoPaint V1.1 document. MICK CAMPBELL-BURNS
PICTURE FRAME.cvt.gz
geoPaint V1.1 document. MICK CAMPBELL-BURNS
PIN LETTER.cvt.gz
geoPaint V1.1 document. MICK CAMPBELL-BURNS
PRETTY FACES.cvt.gz
geoPaint V1.1 document.
PSSCRIPT TIPS.cvt.gz
geoWrite V2.1 document.
PUBBORDER.cvt.gz
geoPaint V1.1 document. MICK CAMPBELL-BURNS
Paperboy.sfx
Scanned pictures of paper boys.
Photo Scrap.cvt
This Photo Scrap V1.1 file might be corrupted.
Pipe-Man.GB+.cvt.gz
geoPaint V1.1 document. (C) Lloyd Hayes. May not be distributed for profit.
READ ME-BORDERS.cvt.gz
geoWrite V2.0 document.
REPTILES.cvt.gz
geoPaint V1.1 document.
REU ICON.CVT.cvt.gz
geoWrite V1.1 document. Drawing of a 17XX C= REU. Nice for gateWay RAMDisk icon.
ROPE 1.cvt.gz
geoPaint V1.1 document. MICK CAMPBELL-BURNS
ROPE.cvt.gz
geoPaint V1.1 document. MICK CAMPBELL-BURNS
SCROLL.cvt.gz
geoPaint V1.1 document. MICK CAMPBELL-BURNS
SECTION A.cvt.gz
geoPaint V2.0 document.
SECTION B.cvt.gz
geoPaint V2.0 document.
SECTION C.cvt.gz
geoPaint V2.0 document.
SECTION D.cvt.gz
geoPaint V2.0 document.
SECTION E.cvt.gz
geoPaint V2.0 document.
SECTION F.cvt.gz
geoPaint V2.0 document.
SECTION G.cvt.gz
geoPaint V2.0 document.
SECTION H.cvt.gz
geoPaint V2.0 document.
SECTION I.cvt.gz
geoPaint V2.0 document.
SET1.cvt.gz
geoPaint V2.0 document.
SET2.cvt.gz
geoPaint V2.0 document.
SHADOW LETTER.cvt.gz
geoPaint V1.1 document. MICK CAMPBELL-BURNS
SNOWMOBILES.CVT.cvt.gz
geoPaint V1.1 document. Free for distribution and modification. G. Surette
SPORTSCAR.cvt.gz
geoPaint V1.1 document. MICK CAMPBELL-BURNS
SQUARE CORNER.cvt.gz
geoPaint V1.1 document. MICK CAMPBELL-BURNS
STS62.cvt.gz
geoPaint V1.1 document.
STS62CREW.cvt.gz
geoPaint V1.1 document.
Scan1.sfx
Scanned pictures.
Scan2.sfx
Scanned pictures.
Scan4.sfx
Scanned pictures.
ScreenScales.cvt
geoPaint V1.1 document. This is a pixel scale of the screen, photo album picture & zoom.
Sheri-C2.GB+.cvt.gz
geoPaint V1.1 document. (C) Lloyd Hayes. May not be distributed for profit.
Sheri.GB+.cvt.gz
geoPaint V1.1 document. (C) Lloyd Hayes. May not be distributed for profit.
Shuttlelaunch.cvt.gz
geoPaint V1.1 document.
Submachine Gun.cvt.gz
photo album V2.1. For the album animator. John Hitchings, Wichita, KS.
Super64CPU.cvt.gz
geoPaint V1.1 document.
TENNIS FAM+.cvt.gz
geoPaint V1.1 document. Converted from Handy Scanner format. Written by Joe Buckley.
TIGER.073+.cvt.gz
geoPaint V1.1 document. Converted from Handy Scanner format. Written by Joe Buckley.
TRUCK BANNER.cvt.gz
geoPaint V1.1 document. MICK CAMPBELL-BURNS
U.S.Spacecrafts.lnx.gz
A geoPublish document about U.S. spacecrafts.
USA FLAG.cvt.gz
geoPaint V2.0 document. U.S. Flag with 50 stars (shaded circles) and 13 stripes. Drawn by Tim Phelps
WE XMAS 94 CLR.cvt.gz
geoPaint V1.1 document. Full snowscene inside. Santa on back. Snowman on front. By HAYSEED - December 1994 Color in 64
WHALES-2.cvt.gz
geoPaint V1.1 document.
WINDOW.cvt.gz
geoPaint V1.1 document. MICK CAMPBELL-BURNS
Working.45.cvt.gz
photo album V2.1. FOR THE ALBUM ANIMATOR. John Hitchings, Wichita, KS.
X-Mas 95 Paint.cvt.gz
geoPaint V1.1 document.
XMAS 1994.cvt.gz
geoPublish V1.0 document.
XMAS 95 Pub.cvt.gz
geoPublish V1.0 document.
bryantscrap1.cvt.gz
photo album V2.1.
geoc.10a.cvt.gz
photo album V1.0 by GetGraphic V1.0.
geoc.10b.cvt.gz
photo album V1.0 by GetGraphic V1.0.
geoc.13b.cvt.gz
photo album V2.1 by GetGraphic V1.0.
geoc.14a.cvt.gz
photo album V2.1 by GetGraphic V1.0.
geoc.14b.cvt.gz
photo album V2.1 by GetGraphic V1.0.
geoc.15a.cvt.gz
photo album V2.1 by GetGraphic V1.0.
geoc.15b.cvt.gz
photo album V2.1 by GetGraphic V1.0.
geoc.16a.cvt.gz
photo album V2.1 by GetGraphic V1.0.
geoc.16b.cvt.gz
photo album V2.1 by GetGraphic V1.0.
geoc.17a.cvt.gz
photo album V2.1 by GetGraphic V1.0.
geoc.17b.cvt.gz
photo album V2.1 by GetGraphic V1.0.
geoc.18a.cvt.gz
photo album V2.1 by GetGraphic V1.0.
geoc.18b.cvt.gz
photo album V2.1 by GetGraphic V1.0.
geoc.19a.cvt.gz
photo album V2.1 by GetGraphic V1.0.
geoc.19b.cvt.gz
photo album V2.1 by GetGraphic V1.0.
geoc.1a.cvt.gz
photo album V2.1 by GetGraphic V1.0.
geoc.1b.cvt.gz
photo album V2.1 by GetGraphic V1.0.
geoc.1c.cvt.gz
photo album V2.1 by GetGraphic V1.0.
geoc.20a.cvt.gz
photo album V2.1 by GetGraphic V1.0.
geoc.21a.cvt.gz
photo album V2.1 by GetGraphic V1.0.
geoc.21b.cvt.gz
photo album V2.1 by GetGraphic V1.0.
geoc.22a.cvt.gz
photo album V2.1 by GetGraphic V1.0.
geoc.22b.cvt.gz
photo album V2.1 by GetGraphic V1.0.
geoc.23a.cvt.gz
photo album V2.1 by GetGraphic V1.0.
geoc.2a.cvt.gz
photo album V2.1 by GetGraphic V1.0.
geoc.2b.cvt.gz
photo album V2.1 by GetGraphic V1.0.
geoc.3a.cvt.gz
photo album V2.1 by GetGraphic V1.0.
geoc.3b.cvt.gz
photo album V2.1 by GetGraphic V1.0.
geoc.4a.cvt.gz
photo album V1.0 by GetGraphic V1.0.
geoc.4b.cvt.gz
photo album V1.0 by GetGraphic V1.0.
geoc.5a.cvt.gz
photo album V1.0 by GetGraphic V1.0.
geoc.5b.cvt.gz
photo album V1.0 by GetGraphic V1.0.
geoc.6a.cvt.gz
photo album V1.0 by GetGraphic V1.0.
geoc.7a.cvt.gz
photo album V1.0 by GetGraphic V1.0.
geoc.7b.cvt.gz
photo album V1.0 by GetGraphic V1.0.
geoc.8a.cvt.gz
photo album V1.0 by GetGraphic V1.0.
geoc.8b.cvt.gz
photo album V1.0 by GetGraphic V1.0.
geoc.9a.cvt.gz
photo album V1.0 by GetGraphic V1.0.
geoc.9b.cvt.gz
photo album V1.0 by GetGraphic V1.0.
intro.cvt.gz
geoPaint V2.0 document.
laur.cvt.gz
geoPaint V1.1 document.
meltdown.cvt.gz
photo album V2.1. For the Album Animator. John Hitchings, Wichita, Ks.
robbery.cvt.gz
photo album V2.1. For the album animator. John Hitchings, Wichita,Ks.
set3.cvt.gz
geoPaint V2.0 document.
viewers/
AlbumAnimator.cvt
Animator V1.0 by Dennis N. Seitz.
AutoView.cvt
Paint View0 V2.0 by Red Storm. View geoPaint files as a slide show. From Storm Systems.
GraphicViewV1.1.cvt
GraphicView V1.1 by Kenneth L. Bell Jr.. Viewer for geoPaint, Doodle, & Bitmap graphics. Needs 64K of VDC ram.
Photo Album Lister.cvt
Photo Album Lister.doc.cvt
geoBasic application to read photo names from V2.1 albums
PhotoGrab.cvt
PHOTOGRAB V2.1 by Michael Myers. Use PHOTOGRAB to manage photo scraps and albums.
geoRLE.cvt
GEOS RLE Display by Arthur J. Dahm III. Displays RLE pictures from other computers stored in SEQ or PRG format.
geoView.cvt
GeoView V1.1 by Stephen R. Bassler. View, scroll, and print GeoPaint pictures in full-screen mode.
non-GEOS/
Convert-2.5.prg
Convert-2.5.readme
Tool to convert between GEOS and standard Commodore file format (*.cvt).
Convert-2.5DA.prg
A different version of Convert. DA=Desk Accessory?
Doodle-4.1.prg@ (link)
Display Doodle files. This BASIC program must be run from GEOS.
SEQ2Scrap.1.prg
This Commodore BASIC program converts SEQ files to Scrapbook files.
SmartWatch-128.v2.sfx
Programs for reading the time from a SmartWatch device that plugs into the joystick port. A GEOS driver is included.
geoPack-2.1.cvt
geoPack-2.1.doc.cvt
Converts and Lynxes a set of GEOS files.
geoRAM wedge.prg
geoRAM wedge.readme
Make the C128 FETCH and STASH commands to work with the geoRAM expansion unit.
geoexport-v1.prg
Convert geoWrite documents to PETSCII or to ASCII text files.
geos-looker.sda
A disk sector viewer that turns bit 5 in all the bytes on the sector before displaying them, so that you can view GEOS disks more easily. This program appears to be compiled BASIC.
ungeos.lnx
Convert a GEOS disk back to a non-GEOS disk. Be careful with this program! Use geoPack or Convert if you want to transfer files from GEOS disks.
patches/
1571bootfix.uue
A fix for booting Maverick 1571 from GEOS, or something. Documentation and a uuencoded binary in an ASCII file.
1581-2.0 info.prg
An addendum to the GEOS 2.0 user's manual regarding the 1581 disk drive.
GetID.cvt
GetID V2.0 by Robert A. Knop Jr. Checks the serial number of your GEOS Kernal.
ID.doc.cvt
geoWrite V2.1 document about GetID and NewID.
Maverick-boot-fix.lnx
Tools for patching backup copies of the GEOS system disk so that they work.
NewID.cvt
NewID V3.2 by Robert A. Knop Jr. Changes the runtime serial number of your GEOS Kernal to any specified value. Useful if you have software you bought used which was installed under a different Kernal from the one you want to use it under.
REU-Configure.lnx
Tools for testing a Commodore RAM Expansion Unit under GEOS, and various utilities for configuring GEOS to make use of the RAM expansion and some devices produced by CMD.
TrojanKiller.cvt
DeTrojan V1.0 by Jim Collette. Remove the built-in trojan horse from the DeskTop. This way, if you make a second boot disk, or a 1581 boot disk, you can move the files around on that disk without fear of losing your three system files. Written for GEOS2.0; I don't think it will run under GEOS 1.x (anyone?).
programming/
CopeAssembler.lnx
An integrated Assembler development environment.
DialogBox-Editor.cvt
BoxEditor V1.0 by Stephen Van Egmond. This program allows you to create dialog boxes for your programs.
DisAssembler-2.0.cvt
DisAssemblerV2.0 by Marc F. Brouillette. Produce a GeoWrite file for a prg. Will now work with any drive..Airs' :)
Mega Assembler-a.d64.gz
Mega Assembler-b.d64.gz
Mega Assembler.readme
An accompanying disk for a German GEOS programming book with an assembler and tools for GEOS64 and GEOS128 program development.
SpringBoard.lnx
The Springboard Assembler takes geoWrite files (any version), and uses them as 6502 assembly source files. It can assemble up to sixteen files into a sixteen-module GEOS application. There is no need for a linker.
backdebug.cvt
backdebug.readme
A little patch for geoDebugger 2.0 to force it to automatically come up as the BackRAM Debugger.
db128rboot.readme
db128rboot.sfx
This is a hack I put together before I had geoDebugger 2.0 with the BackRAM debugger.
geoBasic-minidemo.cvt
geoBasic-minidemo.notes.cvt
geoBasic demo. The notes are in note pad V2.0 format.
geoBasic.patch.lnx
A patch for geoBasic that adds some features to it.
geoCom.lnx
Demo version of a Basic compiler developed in Germany. This compiler uses its own Basic dialect.
geoProgPatch2.1.cvt
geoProgPatch2.1.readme
This is the geoProgrammer Patch 2.1 which allows the geoProgrammer applications to be run under GEOS128.
geoProgrammer.errata.cvt
Errors found in geoProgrammer. This geoWrite V2.0 document is dated 01/25/88.
geoSplitter.prg
This Commodore BASIC program extracts data from GEOS directory entries.
documents/
Convert format.txt
File format used by the Convert tool (*.cvt files).
Geos128.txt
Converting programs from GEOS 64 to GEOS 128.
debugger2.0.readme
debugger2.0.sfx
This is the only part of the geoProgrammer 2.0 packaged that ever got near enough completion to be released.
geoPaint format.txt
Description of the file format used by geoPaint.
geoProgrammer.txt
This is a LONG text file which contains a collection of information about the geoProgrammer 2.0 project.
geostechref.html
GEOS Programmer's Reference Guide in hypertext format, formatted by Marko Mäkelä. See also Bo Zimmermann's revised version of the document, which is available at http://www.zimmers.net/geos/geodev.html.
geostechref.txt
GEOS Programmer's Reference Guide by Alexander Boyce in ASCII format. According to Andreas Varga <e9426444@student.tuwien.ac.at>, this document was written back when GEOS 1.2 was current, and most of the information in this text is wrong, or not applicable to GEOS 2.0. It is the result of reverse-engineering GEOS, and contains lots of errors.
source/
ROTPAGES.src.cvt
geoWrite V2.1 document. Student Forth source code for ROTPAGES, which prints "PAGE xy" files sideways.
StartUpScreen-2.0.lnx
geoProgrammer sample file. This program loads and displays a picture when GEOS is started up.
UTILITIES1-SRC.cvt
geoWrite V2.0 document. Generic Disk Error Handler by William C. Coleman.
geoFontID.lnx
Source code for managing GEOS font identifiers.
geos128Sym.cvt
geoWrite V1.1 document. New equates, variables and constants - see Transactor 9:4 - with VDC colour values
geosMac.cvt
geoWrite V1.1 document. geoProgrammer sample file. Useful macros.
geosSym.cvt
geoWrite V1.1 document. geoProgrammer sample file. Labels for GEOS routines and data structures.
rpn-src.readme
rpn128-src.sfx
rpn64-src.sfx
Source code of the Reverse Polish Notation calculator by Robert A. Knop Jr.
unlock.lnx
This is presumably a program that can set and remove the write lock from directory entries.
util/
database/
Baseball-stats.lnx
Baseball statistics templates for geoCalc.
CardFile.cvt
Card Filer V1.0 by Red Storm (Joe Buckley). A simple database program.
Expenses.cvt
geoCalc V1.0 document. This GeoCalc 128 template will help keep track of your yearly expenses. Written by Russ Tahsler.
Family tree.lnx
Template for use with geoFile to help you keep track of your family tree. A Photo Scrap for the template is included.
geoCheckBook-1.5-demo.cvt
geoCheckBook-1.5-docs.cvt
geoCheckBookV1.5 by Kent L. Smotherman. A demo version of a home finance program. The documentation is in geoWrite 2.1 format.
geoLogger.cvt
geoLogger V1.0 by Mike Craig. GEOS128 80 col. disk file cataloging system. Shareware - $5.00.
video libary.cvt
GEOFILE V1.0 document. this is a video libary template. By Dan Barber (J.Barber9)
disk/
CMDRESET.cvt
geoWrite V2.1 document. Tells you how to reset your CMD devices properly after running GEOS.
Desk Organizer.cvt
DESK ORG V1.0 by John Howard. Add or Delete blank pages... Fill in empty spaces moving all files to front pages...
Disk Protect.cvt
DiskProtect V2.5 by Robert L. Thaller. Change a disk to Boot, Master or Work type.
Disk Repair.cvt
DISK REPAIR V1.1 by Various. The program will allow you to view the BAM, repair damage to the OPD block, etc. 1/22/88 -wcc
DriveCleaner-english.cvt
Cleaner V2.0 by Jorgen Eckel. for GEOS 128, V2.0, 80 col. ONLY!!! Use this program and a cleaning disk to clean the drive's read&write heads.
DriveCleaner-german.cvt
Cleaner V1.0 by Jürgen Eckel. The only difference from version 2.0 is that this program is in German.
FFTB.cvt
FastFormattrV1.0 by Scott E. Resh. Fast Format That Baby is a nice little disk utility.
Pik-Stash.lnx
This pair of programs lets you automatically dump selected files from your boot disk to your RAMdrive and, if you desire, swap the RAMdrive for your boot or data drive.
geoDiskEdit.cvt
geoDiskEdit V1.0 by Mike Craig.
geoHacker-1.6.cvt
GEOHACKER V1.6 by Mystic Jim.
geoOrganizer.cvt
Reorganize the disk directory contents.
unTrash-2.0.cvt
unTrash V2.0 by John F. Howard. Updates V1.0 - supports two drives and automatically validates disk.
file/
FindFile-1.5.cvt
FindFile.docs.cvt
FindFile V1.5 by Nate Fiedler. Searches for a filename on all drives. The document is in geoWrite V2.1 format.
Flag Setter.cvt
Flag Setter.doc.cvt
Flag Setter 1.0 by Red Storm. Reset the 'runable on' flags in the GEOS file header. The documentation is in geoWrite V1.1 format.
GetItWrite.cvt
GetItWrite.doc.cvt
Pub Aid V1.0 by Joseph Thomas. Lists and allows renaming of geoWrite files that are imported by a geoPub file. The documentation is in geoWrite V2.1 format.
HeaderEditor-1.1.cvt
HeaderEditor-1.1.doc.cvt
HeaderEditorV1.1 by Nate Fiedler. Edit GEOS file headers. The documentation is in geoWrite V1.1 format.
Lock.UnLock.cvt
Lockr/UNLckrV1.1 by Scott E. Resh. Use 'Lock/Unlock' to change the "Write Protect' bit on files.
geoCrypt.cvt
geoCrypt.doc.cvt
geoCrypt V1.0 by Spike Dethman. Encode and decode your Application Data files. $2.00 Shareware. The documentation is in geoWrite V2.1 format.
unLock.cvt
unLock v1.0 by Nancy Wertzberger. Unlocks all the files on your disk at once. Supports two drives. Will not unlock RAM.
misc/
Fast_Ami!.cvt
Fast_Ami! V1.0 by Scott E. Resh. Transfers files between the Amiga & the C64/C128.
KeyMaker-2.1.lnx
KeyMaker is an application that allows the user to redefine almost any key on the 64 or 128 keyboard.
geoFax-demo.sfx
Preview of Maurice Randall's GeoFax. GeoFax is available from CMD. This demo will run on any C=64 or C=128.
geoWizCheck.cvt
geoWizCheck V1.0 by Jim Collette. This program, when run under GEOS (does it require 2.0? I'm not sure...) will let you know if your system as you currently have it configured can run geoWizard, by Jim Collette. geoWizard requres a 17xx REU with at least one unused 64K bank. A 128 running GEOS 2.0 with a 512K 1750 configured as a single RAM1571 IS able to run geoWizard; for other configurations, use GEOWIZTEST to find out if it'll work.
printing/
DIR 81.cvt
Print a 1581 disk directory.
DatePrint.cvt
DatePrint.doc.cvt
DatePrint V1.0 by Dennis N. Seitz. Shareware: $5. This GEOS application allows you to print the contents of the Datebook file created by the Calendar desk accessory without leaving the desktop. You can run GEOS accessories (like the calendar) by selecting them from the GEOS menu. Near letter quality and draft printing modes are supported.
FormPrint-1.5.cvt
FormPrint-1.5.doc.cvt
FormPrint V1.5 by Dirk Lausecker. Converted to English 10/92. For typing directly to the printer. The documentation is in geoWrite V1.1 format.
HP Directory 1581.cvt
Prints out a 1581 size Dir list on a HP deskjet or Laserjet.
M_Label2.0.cvt
Multi Label V2.0 by David B. Ferguson. Prints multiple labels ineither Draft, NLQ or Hi-Res.
NotePrint.cvt
NotePrint.doc.cvt
NotePrint V1.0 by Dennis N. Seitz. Shareware: $5. This GEOS application allows you to print the contents of your Notepad Notes files without leaving the desktop.
PS Patcher-2.0.cvt
PS Patcher V2.0 by Jim Collette. Patches GEOLASER & GEOPUBLASER to save PostScript files to disk.
Now works with all drives!
Photo Print.cvt
PHOTO PRINT V1.1 by Dave Hunt. Prints photo albums in neat order & will also number them.
PosterPrint-FX.lnx
Print double-sized characters on an Epson FX-80 compatible printer.
PrintDrvrPatcher.cvt
PrintPatcherV2.0 by George H. Wells, Jr.. Patch Printer Drivers easily according to instructions provided by a programmer.
ShellPrintEditor.cvt
Shell EditV1.0 by George H. Wells, Jr.. Shell Printer Driver Editor. (Will not open under GEOS 128 if DA's are present.)
SideDirPrint.cvt
Sideways directory printer made with Student Forth
(c) 1990 Hank Wilkinson
Text Print-1.2.sda
Text Print is a program to print geoWrite files (Write Image V2.0 or V2.1) using your printer's resident fonts and features. It is structured as a Desk Accessory in order to use it within an application as well as from the DeskTop.
Text Print-2.5.sda
A newer version of Text Print.
alPtDEMO.cvt
BatchPrinterV1.0 by CornyWare/Irv Cobb.
geoDirPrint.cvt
geoDirPrint V1.1 by John F. Howard. Updates V1.0 - supports two drives and draft/high quality printouts.
geoList.cvt
geoList V2.0 by John F. Howard. Lists a disk directory to printer or disk file.
geolabel.cvt
SampleV1.0 by John T. White.
labeler.cvt
SampleV1.0 by John T. White. Create and print labels.
printIt-1.0.cvt
printIt V1.0 by Mike Craig. printIt prints the current screen to the printer from all GEOS versions and modes.
printIt-1.1.cvt
printIt V1.1 by Mike Craig. Print the current screen from all GEOS versions and modes. Compatible with paint drivers.
screensavers/
MELTDOWN!.cvt
MELTDOWN! V1.1 by Spike Dethman. Essential Screen Utility...
TERMITES!.cvt
TERMITES! V1.1 by Spike Dethman. Another Essential Screen Utility...
sound/
CZ Editor-1.2.cvt
CZ Editor-1.2.doc.cvt
CZEDITOR v1.2 by Douglas Adams. A MIDI sequence editor for the Casio CZ synthetizer. The documentation is in geoWrite V2.1 format.
CZ Librarian-2.0.cvt
CZ Librarian-2.0.doc.cvt
CZLIBRARIAN v2.0 by Douglas Adams. A MIDI sequence librarian for the Casio CZ synthetizer. The documentation is in geoWrite V2.1 format.
Musical Notes.cvt
GeoFont 1.4. Musical character set for Sid Printer program.
SID Printer.cvt
SID Printer V1.1 by Charles L. Boling. Print sheet music from any SIDPlayer file. Supports 6-voice Stereo!
Tuner-2.1.cvt
Tuner-2.1.doc.cvt
TunerDA V2.1 by Randy L. Smith. Tunes your guitar... The documentation is in geoWrite V2.1 format.
geoMIDI.cvt
geoMIDI V1.1 by Jim Holloway. (<RESTORE> stops sequencer.)
geoSidPlayer.cvt
geoSidPlayer V1.0 by Roger L. Lawhorn. Play SidPlayer .mus files from GEOS.
geomusic.d64.gz
geomusic.readme
GeoMusic plays USA Music Assembler files. Some tracks by Andrew Fisher are included. Uploaded by Danny Tod / Cage Developments,
http://members.tripod.com/%7Edtod/.
text/
ADDmerge.cvt
ADDmerge V1.0 by Frank Schroeder. Combines a series of short geoMerge files into one geoWrite document.
Appending-geoWrite.cvt
This geoWrite V2.0 document tells you how to merge geoWrite documents together.
BluePencil.cvt
Blue Pencil V1.0 by Charles E. Kinney. Document analysis application for geoWrite V1.1 to V2.1 files... Count characters, words and lines in geoWrite documents.
COMBINER.cvt
Combiner V1.0 by Nick Vrtis. Combine multiple geoWrite documents into one.
Converter-6.0.cvt
Converter V6.0 by Joe Buckley. Convert geoWrite file formats amongst each other.
Copy Editor.cvt
Copy Editor V1.0 by Raymond A. Kerby. Use Readers Index as a guide to the Grade level of your readers.
Downgrade-5.0.cvt
Downgrade V5.0 by Joe Buckley. Alter geoWrite file formats from 2.0&2.1 source formats to 1.1,2.0,2.1&2.1 wide margin.
Envelope.cvt
Envelope.doc.cvt
Envelope V1.0 by Spike Dethman. Address Your Envelopes. $2.00 Shareware. The documentation is in geoWrite V2.1 format.
Landlord.lnx
Two geoWrite V2.1 document templates, one for rental agreement and one for rent application.
MailRoom.lnx
A mailing list database program that can maintain 2000 mailing labels on a disk, indexed by name, city, and ZIP. Includes a geoPublishable 5-page manual with font and driver.
SEQ View.cvt
SEQ View V1.0 by Joe Buckley. View CBM SEQ files from the GEOS deskTop.
Toolkit-1.2.cvt
Toolkit-1.2.doc.cvt
TOOLKIT V1.2 by Rick Krantz. A geoWrite Utility Kit. The documentation is in geoWrite V2.1 format.
Toolkit-2.3.cvt
TOOLKIT V2.3 by Rick Krantz. A geoWrite Utility Kit - 128 GEOS ONLY!
WriteView.cvt
QuickView V1.0 by BSC TechUnit. Dump Write files to screen. Patched to work with geoWrite 2.X.
WrongIsWrite6.2.cvt
Converter V6.2 by Red Storm. Convert Write file formats amongst each other.
WrongIsWrite7.cvt
Converter V7.0 by Red Storm. Convert Write file formats amongst each other.
geoGraph-fixed.lnx
This upload contains a "fixed" version of the GEOGRAPH program written by Ernest Hunter. GeoGraph can make bar, point, or line graphs and save them as text scraps for use in GeoWrite or GeoPaint documents.
geoSleeve.lnx
Document templates for creating customized disk sleeves.
geoWrite-2.1-2.2.patch.lnx
Patch geoWrite V2.1 to V2.2.
html/
Here you will find miscellanous HTML documents and pictures related to Commodore.
CeBit84.html
Zwei Freaks auf der Hannover-Messe. A report from the German computer fair, published in the RUN magazine in June 1984.
tomczyk.html
An interview of Michael Tomczyk (former Assistant of Jack Tramiel, the President of Commodore International), September 2003, by Hally of VORC http://www.vorc.org/. Mr. Tomczyk lead the product development of the VIC-20 and wrote the book "Home Computer Wars".
c64@ (link)
pet@ (link)
plus4@ (link)
magazines/
c=hacking/
The main C=Hacking archive is at http://www.ffd2.com/fridge/chacking/.
C=Hacking01.txt.gz
C=Hacking02.txt.gz
C=Hacking03.txt.gz
C=Hacking04.txt.gz
C=Hacking05.txt.gz
C=Hacking06.txt.gz
C=Hacking07.txt.gz
C=Hacking08.txt.gz
C=Hacking09.txt.gz
C=Hacking10.txt.gz
C=Hacking11.txt.gz
C=Hacking12.txt.gz
C=Hacking13.txt.gz
C=Hacking14.txt.gz
C=Hacking15.txt.gz
C=Hacking16.txt.gz
C=Hacking17.txt.gz
C=Hacking18.txt.gz
C=Hacking19.txt.gz
C=Hacking20.txt.gz
GNU zipped text versions of the C= Hacking net-magazine. Everything is included (any example programs are uuencoded).
code/
Example programs for different C=Hacking issues
01/
hires.demo.prg
hires80.bin.prg
Simple Hires Line Drawing Package for the C-128 80-Column Screen by Craig Bruce
02/
bmover.sfx
A short demonstration GEOS program which moves data to other RAM banks (0, 2, 3, as opposed to GEOS's "FrontRAM," which is RAM 1), and calls a routine in another RAM bank. Complete source is included (save geosSym and geosMac which come with geoProgrammer). This program is discussed in Robert Knop's article in the comp.sys.cbm Hacking Mag issue #2.
sort.bin.prg
Example programs for Craig Bruce's dynamic memory allocation article.
sort.prg
03/
missing.64.ntsc.prg
missing.64.pal.prg
Sample programs for Pasi Ojala's video timing article.
vdc-bg.sfx
A self-extracting archive with geoProgrammer code in geoWrite 2.1 format. Includes some routines that implement an 80-column GEOS128 Background screen in VDC RAM for 128's with 64K of VDC RAM. This is all discussed in the Usenet Hacking Mag Issue #3.
wc.prg
The Unix "wc" command for the C128, representing the Burst protocol described by Craig Bruce's article.
04/
invasion1.sfx
Invasion is a game whose construction is discussed in Craig Taylor's article.
lrr.128.prg
lrr.bin.prg
Little Red Reader, a Craig Bruce program that reads MS-DOS diskettes on a dual drive Commodore 128 system.
05/
lrr-128.prg
lrr.bin.prg
Little Red Reader, Craig Bruce's C128 utility for reading and writing MS-DOS diskettes with a two-drive setup.
stretch.64.prg
Example program for Pasi Ojala's sprite stretching article.
06/
dycp-ntsc.bas.prg
dycp.64.prg
Files for Pasi Ojala's DYCP article.
keyscan128.prg
keyscan64.boot.prg
keyscan64.prg
keyshow.prg
Example files for Craig Bruce's article on scanning the keyboard with the three key rollover technique.
lzw.bas.prg
lzw.ml.prg
Example programs for Bill Lucier's article on LZW compression.
schematic.cvt
Schematic diagram of a heavy-duty power supply, in geoPaint format. Designed by John C. Andrews. This file seems to be corrupted.
xFFF.64.prg
xfff-ntsc.64.prg
Examples for Pasi Ojala's article about opening the screen borders.
07/
hello.prg
A "Hello World" program for the C64 that runs under the I/O area. Part of Marko Mäkelä's "Hiding kilobytes" article.
tech.64.prg
A demonstration program for Pasi Ojala's article describing the "Tech-Tech" video effect.
08/
cube3d.o.prg
cube3d.s.prg
init3d.prg
listme3d.prg
runme3d.prg
These files belong to the C=Hacking8 article that tells you how to make three-dimensional graphics on the C64.
09/
cube3d2.0.o.prg
cube3d2.0.s.prg
cube3d2.1.o.prg
init3d2.0.prg
notes2.0.prg
These files belong to the C=Hacking9 article that continues on the subject of making three-dimensional graphics on the Commodore 64.
10/
bos.prg
Example program for Craig Bruce's article about a "Real" Operating System for the C128.
copper.6560.prg
copper.6561.prg
Examples for Marko Mäkelä's article on exact raster effects.
cube3d3.2.o.prg
cube3d3.2.s.prg
These files belong to the article "A Different Perspective - Part III" by Stephen Judd and George Taylor.
raster.63.prg
raster.64.prg
raster.65.prg
Examples for Marko Mäkelä's article on exact raster effects.
shape3.2.prg
tables$8f80-$95ff.prg
These files belong to the article "A Different Perspective - Part III" by Stephen Judd and George Taylor.
12/
polygonamy.prg
Object code for Stephen Judd's article about creating 3D worlds. This C64 program features texture filled vector graphics.
13/
dim4.lnx
Stephen Judd's entry to the 4k demo contest held by Driven magazine. Part of his article "Hacking Graphics".
dungeon.sda
Todd Elliot's example program. His article "Hacking Graphics" shows you how to create a 3-dimensional scene for a dungeon game.
14/
mbox1000.bin
Jeff Jones' Menu Toolbox, located at $1000.
mbox8000.bin
Jeff Jones' Menu Toolbox, located at $8000.
15/
4080.lnx
Michael Nausch's instructions for integrating a 40/80 column switch to the mouse. The schematic diagrams are in geoPaint format.
dp.gif
Frank Kontros' Datapump (RS-232C adapter) schematics.
16/
lib3d.o.bin
table.rotmath.bin
tables.c000.bin
Example files for the "3D Graphics for the Masses" article by Stephen Judd.
17/
slowideas-ntsc.prg
Slow Ideas by Pu-239, NTSC-fixed by Russel Reed <rreed@egypt.org>, Robin Harbron <macbeth@tbaytel.net>, S. Judd
18/
flifix.zip
Masters Class: "NTSC/PAL fixing: FLI", by Russell Reed <rreed@egypt.org>, Robin Harbron <macbeth@tbaytel.net>, and S. Judd.
obj3d.zip
"Obj3d: The 3D object library", by S. Judd <sjudd@ffd2.com>
19/
burster-cia1.asm
burster-cia1.bin
burster-cia2.asm
burster-cia2.bin
The burstloader programs for C64, both CIA1 and CIA2 versions, and the corresponding source codes. See also http://www.cs.tut.fi/~albert/Dev/
20/
digibin.zip
Software for the article "The C64 Digi", by Robin Harbron <macbeth@psw.ca>, Levente Hársfalvi <levente@terrasoft.hu>, and Stephen Judd <sjudd@ffd2.com>.
slab.zip
Examples for the article "Quick Quadratic Splines", by Stephen Judd <sjudd@ffd2.com>.
disk/
Disk magazines for different platforms
c64@ (link)
plus4@ (link)
vic20@ (link)
transactor/
The Transactor started on April 30, 1978, as a bulletin of Commodore Business Machines at Agincourt, Ontario, Canada. Later, it became an independent publication. The files in this (still incomplete) archive were provided by Craig Bruce and others. The metadata (textual descriptions) and the browsing system were constructed by Marko Mäkelä.
Permission to distribute these files was granted by the editor of The Transactor magazine, Karl Hildon, who is still selling reprints of The Complete Commodore Inner Space Anthology, ../../manuals/anthology/index.html. Contact him for details at mailto:karl.hildon@tdsb.on.ca.
If you have any of the missing magazines or disks, please contact us.
index.css
Style sheet for the thumbnail directories.
100/
200/
400/
disks/
These disk images are available here with the permission of Karl Hildon, the former editor of The Transactor magazine. For each disk, there are two files: a photograph of the label side, and a compressed image of the 1541 disk contents.
If you have any of the missing disks, please contact us.
01.d64.gz
01.jpg
Disk #1: Sept 83 to Dec 84, Volume 4 Issues 01 to 06
Copyright © 1987 Transactor Publishing Inc.
02.d64.gz
02.jpg
Disk #2: Jan 84 to June 84, Volume 5 Issues 01, 02 & 03
Copyright © 1987 Transactor Publishing Inc.
03.d64.gz
03.jpg
Disk #3: January 85, Volume 5 Issue 04, Business & Education
Copyright © 1987 Transactor Publishing Inc.
04.d64.gz
04.jpg
Disk #4: March 85, Volume 5 Issue 05, Hardware & Peripherals
Copyright © 1987 Transactor Publishing Inc.
05.d64.gz
05.jpg
Disk #5: May 85, Volume 5 Issue 06, Aids & Utilities
Copyright © 1987 Transactor Publishing Inc.
06.d64.gz
06.jpg
Disk #6: July 85, Volume 6 Issue 01, More Aids & Utilities
Copyright © 1987 Transactor Publishing Inc.
07.d64.gz
07.jpg
Disk #7: Sept 85, Volume 6 Issue 02, Communications & Networking
Copyright © 1987 Transactor Publishing Inc.
08.d64.gz
08.jpg
Disk #8: November 85, Volume 6 Issue 03, The Languages
Copyright © 1987 Transactor Publishing Inc.
09.d64.gz
09.jpg
Disk #9: Jan 86: Volume 6 Issue 04, Implementing The Sciences
Copyright © 1987 Transactor Publishing Inc.
10.d64.gz
10.jpg
Disk #10: March 86: Volume 6 Issue 05, Hardware & Software Interfacing
Copyright © 1987 Transactor Publishing Inc.
11.d64.gz
11.jpg
Disk #11: May 86: Volume 6 Issue 06, Real Life Applications
Copyright © 1987 Transactor Publishing Inc.
12.d64.gz
12.jpg
Disk #12: July 86: Volume 7 Issue 01, ROM Routines, Kernel Routines
Copyright © 1987 Transactor Publishing Inc.
13.d64.gz
13.jpg
Disk #13: Sept 86: Volume 7 Issue 02, GAMES From The Inside Out
Copyright © 1987 Transactor Publishing Inc.
14.d64.gz
14.jpg
Disk #14: Nov 86: Volume 7 Issue 03, Programming The Chips
Copyright © 1987 Transactor Publishing Inc.
15.d64.gz
15.jpg
Disk #15: Jan 87: Volume 7 Issue 04, Gizmos and Gadgets
Copyright © 1987 Transactor Publishing Inc.
16.d64.gz
16.jpg
Disk #16: March 87: Volume 7 Issue 05, More Languages
Copyright © 1987 Transactor Publishing Inc.
17.d64.gz
17.jpg
Disk #17: May 87: Volume 7 Issue 06, Simulations and Modelling
Copyright © 1987 Transactor Publishing Inc.
18.d64.gz
18.jpg
Disk #18: July 87: Volume 8 Issue 01, Math
Copyright © 1987 Transactor Publishing Inc.
19.d64.gz
19.jpg
Disk #19: September 87: Volume 8 Issue 02, Operating Systems
Copyright © 1987 Transactor Publishing Inc.
20.d64.gz
20.jpg
Disk #20: Volume 8 Issue 03, November 87
Copyright © 1987 Transactor Publishing Inc.
21.d64.gz
21.jpg
Disk #21: Volume 8 Issue 4, January 88 Copyright © 1987 Transactor Publishing Inc.
22.d64.gz
22.jpg
Disk #22: Volume 8 Issue 5, March 88, Binary Trees
Copyright © 1988 Transactor Publishing Inc.
23.d64.gz
23.jpg
Disk #23: Volume 8 Issue 6, May 88
Copyright © 1988 Transactor Publishing Inc.
v4i1.d64.gz
v4i1.txt
Disk for Volume 4, Issue 1
v5i1.d64.gz
v5i1.txt
Disk for Volume 5, Issue 1
v5i5.d64.gz
v5i5.txt
Disk for Volume 5, Issue 5
v5i6.d64.gz
v5i6.txt
Disk for Volume 5, Issue 6
v6i1.d64.gz
v6i1.txt
Disk for Volume 6, Issue 1
v6i3.d64.gz
v6i3.txt
Disk for Volume 6, Issue 3
v4i6/
The Transactor, Volume 4, Issue 06, May 1984
j1.jpg
Cover Page of The Transactor Volume 4, Issue 6: BASIC Construction: Building Programs Should Be FUN, Not Work!
j2.jpg
Advertisement: Utilities an 'C64 Link' by Richvale Telecommunications
j3.jpg
Advertisement: Laser Strike for the Commodore 64 by Isis Hathor Digital Productions
j4.jpg
Advertisement: Amdek Color-I monitor
p001.jpg
Advertisement: Nüfekop software for the VIC-20 and Commodore 64
p002.jpg
Advertisement: Bliztext wordprocessor for the Commodore 64 by Hofacker
p003.jpg
Article Index
p004.jpg
General Information
p005.jpg
Editorial
p006.jpg
News BRK (1/10)
p007.jpg
News BRK (2/10)
p008.jpg
News BRK (3/10)
p009.jpg
News BRK (4/10)
p010.jpg
News BRK (5/10)
p011.jpg
News BRK (6/10)
p012.jpg
News BRK (7/10)
p013.jpg
News BRK (8/10)
p014.jpg
News BRK (9/10)
p015.jpg
News BRK (10/10)
p016.jpg
Bits and Pieces (1/8)
p017.jpg
Bits and Pieces (2/8)
p018.jpg
Bits and Pieces (3/8)
p019.jpg
Bits and Pieces (4/8)
p020.jpg
Bits and Pieces (5/8)
p021.jpg
Bits and Pieces (6/8)
p022.jpg
Bits and Pieces (7/8)
p023.jpg
Bits and Pieces (8/8)
Book Review: Megabucks from your Microcomputer
p024.jpg
CompuKinks (1/2)
p025.jpg
CompuKinks (2/2)
p026.jpg
The MANAGER Column (1/7)
p027.jpg
The MANAGER Column (2/7)
p028.jpg
The MANAGER Column (3/7)
p029.jpg
The MANAGER Column (4/7)
p030.jpg
The MANAGER Column (5/7)
p031.jpg
The MANAGER Column (6/7)
p032.jpg
The MANAGER Column (7/7)
p033.jpg
Updating Programs
p034.jpg
A Mid Stringers Night Dream (1/2)
p035.jpg
A Mid Stringers Night Dream (2/2)
p036.jpg
The INPUT Glitch
p037.jpg
Subroutine Eliminators
p038.jpg
Three GET Subroutines (1/2)
p039.jpg
Three GET Subroutines (2/2)
p040.jpg
Master Menu Driver Type 1 (1/2)
p041.jpg
Master Menu Driver Type 1 (2/2)
p042.jpg
Master Menu Driver Type 2 (1/2)
p043.jpg
Master Menu Driver Type 2 (2/2)
p044.jpg
Sub Section Menu Driver
p045.jpg
Directory Subroutines
p046.jpg
Two Date Input Subroutines
p047.jpg
Status Interrogator
p048.jpg
Universal Disk Routines (1/2)
p049.jpg
Universal Disk Routines (2/2)
p050.jpg
Making Friends With SID Part 4 (1/4)
p051.jpg
Making Friends With SID Part 4 (2/4)
p052.jpg
Making Friends With SID Part 4 (3/4)
p053.jpg
Making Friends With SID Part 4 (4/4)
p054.jpg
Making Friends With SID Part 5 (1/3)
p055.jpg
Making Friends With SID Part 5 (2/3)
p056.jpg
Making Friends With SID Part 5 (3/3)
p057.jpg
Put Those Function Keys To Work (1/3)
p058.jpg
Put Those Function Keys To Work (2/3)
p059.jpg
Put Those Function Keys To Work (3/3)
p060.jpg
A Simple Disk Copier for the Commodore 64 (1/2)
p061.jpg
A Simple Disk Copier for the Commodore 64 (2/2)
p062.jpg
Advertising Section (1/18)
p063.jpg
Advertising Section (2/18)
p064.jpg
Advertising Section (3/18)
p065.jpg
Advertising Section (4/18)
p066.jpg
Advertising Section (5/18)
p067.jpg
Advertising Section (6/18)
p068.jpg
Advertising Section (7/18)
p069.jpg
Advertising Section (8/18)
p070.jpg
Advertising Section (9/18)
p071.jpg
Advertising Section (10/18)
p072.jpg
Advertising Section (11/18)
p073.jpg
Advertising Section (12/18)
p074.jpg
Advertising Section (13/18)
p075.jpg
Advertising Section (14/18)
p076.jpg
Advertising Section (15/18)
p077.jpg
Advertising Section (16/18)
p078.jpg
Advertising Section (17/18)
p079.jpg
Advertising Section (18/18)
p080.jpg
Advertising Index
100/
200/
400/
v5i1/
The Transactor, Volume 5, Issue 01, July 1984
j1.jpg
Cover Page of The Transactor Volume 5, Issue 1: Sound and Graphics
j2.jpg
Advertisement: Utilities an 'C64 Link' by Richvale Telecommunications
j3.jpg
Advertisement: Laser Strike for the Commodore 64 by Isis Hathor Digital Productions
j4.jpg
Advertisement: Amdek Color-I monitor
p001.jpg
Advertisement: book 'CAD/CAM: A Productivity Enhancement Tool' by ZANIM SYSTEMS
p002.jpg
Advertisement: Pro-Line Software
p003.jpg
Article Index
p004.jpg
General Information
p005.jpg
Editorial
p006.jpg
News BRK (1/10)
p007.jpg
News BRK (2/10)
p008.jpg
News BRK (3/10)
p009.jpg
News BRK (4/10)
p010.jpg
News BRK (5/10)
p011.jpg
News BRK (6/10)
p012.jpg
News BRK (7/10)
p013.jpg
News BRK (8/10)
p014.jpg
News BRK (9/10)
p015.jpg
News BRK (10/10)
p016.jpg
Letters (1/2)
p017.jpg
Letters (2/2)
p018.jpg
Bits and Pieces (1/5)
p019.jpg
Bits and Pieces (2/5)
p020.jpg
Bits and Pieces (3/5)
p021.jpg
Bits and Pieces (4/5)
p022.jpg
Bits and Pieces (5/5)
p023.jpg
CompuKinks (1/3)
p024.jpg
CompuKinks (2/3)
p025.jpg
CompuKinks (3/3)
p026.jpg
The MANAGER Column (1/7)
p027.jpg
The MANAGER Column (2/7)
p028.jpg
The MANAGER Column (3/7)
p029.jpg
The MANAGER Column (4/7)
p030.jpg
The MANAGER Column (5/7)
p031.jpg
The MANAGER Column (6/7)
p032.jpg
The MANAGER Column (7/7)
p033.jpg
Four Wordprocessors for the Commodore 64 (1/10)
p034.jpg
Four Wordprocessors for the Commodore 64 (2/10)
p035.jpg
Four Wordprocessors for the Commodore 64 (3/10)
p036.jpg
Four Wordprocessors for the Commodore 64 (4/10)
p037.jpg
Four Wordprocessors for the Commodore 64 (5/10)
p038.jpg
Four Wordprocessors for the Commodore 64 (6/10)
p039.jpg
Four Wordprocessors for the Commodore 64 (7/10)
p040.jpg
Four Wordprocessors for the Commodore 64 (8/10)
p041.jpg
Four Wordprocessors for the Commodore 64 (9/10)
p042.jpg
Four Wordprocessors for the Commodore 64 (10/10)
p043.jpg
The New Commodore Computer: Originally called the "TED", Commodore's new 264 and 364 are their latest entries (1/2)
p044.jpg
The New Commodore Computer: Originally called the "TED", Commodore's new 264 and 364 are their latest entries (2/2)
p045.jpg
Subroutine Eliminators
p046.jpg
A Quick Musical Tour (1/3)
p047.jpg
A Quick Musical Tour (2/3)
p048.jpg
A Quick Musical Tour (3/3)
p049.jpg
WAVES for the 64
p050.jpg
Programming Sound on the VIC 20 (1/2)
p051.jpg
Programming Sound on the VIC 20 (2/2)
p052.jpg
Sound Effects (1/3)
p053.jpg
Sound Effects (2/3)
p054.jpg
Sound Effects (3/3)
p055.jpg
The SID in Review
p056.jpg
Sound Maestro (1/2)
p057.jpg
Sound Maestro (2/2)
p058.jpg
Sprite Rotate (1/2)
p059.jpg
Sprite Rotate (2/2)
p060.jpg
QUASIMOB: Break the 8 Sprite Barrier! (1/4)
p061.jpg
QUASIMOB: Break the 8 Sprite Barrier! (2/4)
p062.jpg
QUASIMOB: Break the 8 Sprite Barrier! (3/4)
p063.jpg
QUASIMOB: Break the 8 Sprite Barrier! (4/4)
p064.jpg
Changing The C64's Screen Colours
p065.jpg
Simple Harmonic Motion (1/3)
p066.jpg
Simple Harmonic Motion (2/3)
p067.jpg
Simple Harmonic Motion (3/3)
p068.jpg
Projectile Motion (1/2)
p069.jpg
Projectile Motion (2/2)
p070.jpg
Voice for Commodore Computers (1/2)
p071.jpg
Voice for Commodore Computers (2/2)
p072.jpg
Hardware Corner (1/2)
p073.jpg
Hardware Corner (2/2)
p074.jpg
How Cartridges Work
p075.jpg
Generator Programs (1/3)
p076.jpg
Generator Programs (2/3)
p077.jpg
Generator Programs (3/3)
p078.jpg
Advertising Section (1/14)
p079.jpg
Advertising Section (2/14)
p080.jpg
Advertising Section (3/14)
p081.jpg
Advertising Section (4/14)
p082.jpg
Advertising Section (5/14)
p083.jpg
Advertising Section (6/14)
p084.jpg
Advertising Section (7/14)
p085.jpg
Advertising Section (8/14)
p086.jpg
Advertising Section (9/14)
p087.jpg
Advertising Section (10/14)
p088.jpg
Advertising Section (11/14)
p089.jpg
Advertising Section (12/14)
p090.jpg
Advertising Section (13/14)
p091.jpg
Advertising Section (14/14)
p092.jpg
Advertising Index
100/
200/
400/
v5i2/
The Transactor, Volume 5, Issue 02, September 1984
j1.jpg
Cover Page of The Transactor Volume 5, Issue 2: The Transition To Machine Language
j2.jpg
Advertisement: Pro-Line Software
j3.jpg
Advertisement: Laser Strike for the Commodore 64 by Isis Hathor Digital Productions
j4.jpg
Advertisement: Amdek Color-I monitor
p001.jpg
Advertisement: book 'CAD/CAM: A Productivity Enhancement Tool' by ZANIM SYSTEMS
p002.jpg
Advertisement: Software for VIC, Commodore 64, PET from King Microware
p003.jpg
Article Index
p004.jpg
General Information
p005.jpg
Editorial
p006.jpg
News BRK (1/9)
p007.jpg
News BRK (2/9)
p008.jpg
News BRK (3/9)
p009.jpg
News BRK (4/9)
p010.jpg
News BRK (5/9)
p011.jpg
News BRK (6/9)
p012.jpg
News BRK (7/9)
p013.jpg
News BRK (8/9)
p014.jpg
News BRK (9/9)
p015.jpg
Letters (1/2)
p016.jpg
Letters (2/2)
p017.jpg
Bits and Pieces (1/7)
p018.jpg
Bits and Pieces (2/7)
p019.jpg
Bits and Pieces (3/7)
p020.jpg
Bits and Pieces (4/7)
p021.jpg
Bits and Pieces (5/7)
p022.jpg
Bits and Pieces (6/7)
p023.jpg
Bits and Pieces (7/7)
p024.jpg
CompuKinks (1/3)
p025.jpg
CompuKinks (2/3)
p026.jpg
CompuKinks (3/3)
p027.jpg
The MANAGER Column (1/7)
p028.jpg
The MANAGER Column (2/7)
p029.jpg
The MANAGER Column (3/7)
p030.jpg
The MANAGER Column (4/7)
p031.jpg
The MANAGER Column (5/7)
p032.jpg
The MANAGER Column (6/7)
p033.jpg
The MANAGER Column (7/7)
p034.jpg
MAILPRO 64: A Review (1/2)
p035.jpg
MAILPRO 64: A Review (2/2)
p036.jpg
PERSPECTIVE: To GET Or Not To GET... How Useful A Trick?
p037.jpg
All About Commodore BASIC Abbreviations (1/3)
p038.jpg
All About Commodore BASIC Abbreviations (2/3)
p039.jpg
All About Commodore BASIC Abbreviations (3/3)
p040.jpg
How BASIC Works (1/9)
p041.jpg
How BASIC Works (2/9)
p042.jpg
How BASIC Works (3/9)
p043.jpg
How BASIC Works (4/9)
p044.jpg
How BASIC Works (5/9)
p045.jpg
How BASIC Works (6/9)
p046.jpg
How BASIC Works (7/9)
p047.jpg
How BASIC Works (8/9)
p048.jpg
How BASIC Works (9/9)
p049.jpg
Messing With The Stack (1/2)
p050.jpg
Messing With The Stack (2/2)
p051.jpg
The Un-Token Twin's (1/2)
p052.jpg
The Un-Token Twin's (2/2)
p053.jpg
Merging BASIC Programs (1/2)
p054.jpg
Merging BASIC Programs (2/2)
p055.jpg
An Introduction to the Tools and Techniques of Machine Language Programming (1/3)
p056.jpg
An Introduction to the Tools and Techniques of Machine Language Programming (2/3)
p057.jpg
An Introduction to the Tools and Techniques of Machine Language Programming (3/3)
p058.jpg
Your BASIC Monitor (1/5)
p059.jpg
Your BASIC Monitor (2/5)
p060.jpg
Your BASIC Monitor (3/5)
p061.jpg
Your BASIC Monitor (4/5)
p062.jpg
Your BASIC Monitor (5/5)
p063.jpg
Finding PI Experimentally (1/3)
p064.jpg
Finding PI Experimentally (2/3)
p065.jpg
Finding PI Experimentally (3/3)
p066.jpg
Translating A BASIC Program Into Machine Language (1/6)
p067.jpg
Translating A BASIC Program Into Machine Language (2/6)
p068.jpg
Translating A BASIC Program Into Machine Language (3/6)
p069.jpg
Translating A BASIC Program Into Machine Language (4/6)
p070.jpg
Translating A BASIC Program Into Machine Language (5/6)
p071.jpg
Translating A BASIC Program Into Machine Language (6/6)
p072.jpg
A Few Of The Stranger 6502 Op Codes Explained (1/4)
p073.jpg
A Few Of The Stranger 6502 Op Codes Explained (2/4)
p074.jpg
A Few Of The Stranger 6502 Op Codes Explained (3/4)
p075.jpg
A Few Of The Stranger 6502 Op Codes Explained (4/4)
p076.jpg
Getting BASIC To Communicate With Your Machine Code (1/7)
p077.jpg
Getting BASIC To Communicate With Your Machine Code (2/7)
p078.jpg
Getting BASIC To Communicate With Your Machine Code (3/7)
p079.jpg
Getting BASIC To Communicate With Your Machine Code (4/7)
p080.jpg
Getting BASIC To Communicate With Your Machine Code (5/7)
p081.jpg
Getting BASIC To Communicate With Your Machine Code (6/7)
p082.jpg
Getting BASIC To Communicate With Your Machine Code (7/7)
p083.jpg
CIA Timers (1/3)
p084.jpg
CIA Timers (2/3)
p085.jpg
CIA Timers (3/3)
p086.jpg
Commodore 64: 6526 Time Of Day Clock (1/4)
p087.jpg
Commodore 64: 6526 Time Of Day Clock (2/4)
p088.jpg
Commodore 64: 6526 Time Of Day Clock (3/4)
p089.jpg
Commodore 64: 6526 Time Of Day Clock (4/4)
p090.jpg
JOYCURSOR: A Cheap Mouse for Your Commodore 64
p091.jpg
An Executive SX-64 Emulator
p092.jpg
Advertising Section (1/12)
p093.jpg
Advertising Section (2/12)
p094.jpg
Advertising Section (3/12)
p095.jpg
Advertising Section (4/12)
p096.jpg
Advertising Section (5/12)
p097.jpg
Advertising Section (6/12)
p098.jpg
Advertising Section (7/12)
p099.jpg
Advertising Section (8/12)
p100.jpg
Advertising Section (9/12)
p101.jpg
Advertising Section (10/12)
p102.jpg
Advertising Section (11/12)
p103.jpg
Advertising Section (12/12)
p104.jpg
Advertising Index
100/
200/
400/
v5i3/
The Transactor, Volume 5, Issue 03, November 1984
j1.jpg
Cover Page of The Transactor Volume 5, Issue 3: Software Protection and Piracy
j2.jpg
Advertisement: Pro-Line Software
j3.jpg
Advertisement: Persimmon Peripherals "Helping Hand", a drawing table with two pointer-arms mounted on potentiometers
j4.jpg
Advertisement: Abacus Software
p001.jpg
Article Index
p002.jpg
General Information
p003.jpg
Editorial
p004.jpg
News BRK (1/11)
p005.jpg
News BRK (2/11)
p006.jpg
News BRK (3/11)
p007.jpg
News BRK (4/11)
p008.jpg
News BRK (5/11)
p009.jpg
News BRK (6/11)
p010.jpg
News BRK (7/11)
p011.jpg
News BRK (8/11)
p012.jpg
News BRK (9/11)
p013.jpg
News BRK (10/11)
p014.jpg
News BRK (11/11)
p015.jpg
Letters (1/2)
p016.jpg
Letters (2/2)
p017.jpg
Bits and Pieces (1/5)
p018.jpg
Bits and Pieces (2/5)
p019.jpg
Bits and Pieces (3/5)
p020.jpg
Bits and Pieces (4/5)
p021.jpg
Bits and Pieces (5/5)
TransBloopers
p022.jpg
Two Reviews: PAL 64 and POWER 64 (1/2)
p023.jpg
Two Reviews: PAL 64 and POWER 64 (2/2)
p024.jpg
The MANAGER Column (1/3)
p025.jpg
The MANAGER Column (2/3)
p026.jpg
The MANAGER Column (3/3)
p027.jpg
Hardware Corner (1/5)
p028.jpg
Hardware Corner (2/5)
p029.jpg
Hardware Corner (3/5)
p030.jpg
Hardware Corner (4/5)
p031.jpg
Hardware Corner (5/5)
p032.jpg
Quadra 64: Edit 4 Programs on Your Commodore 64 Simultaneously with this Fabulous Memory Partitioning Utility (1/2)
p033.jpg
Quadra 64: Edit 4 Programs on Your Commodore 64 Simultaneously with this Fabulous Memory Partitioning Utility (2/2)
p034.jpg
Your BASIC Monitor, Part 2: The Disassembler (1/2)
p035.jpg
Your BASIC Monitor, Part 2: The Disassembler (2/2)
p036.jpg
Picprint: A High-Resolution Screen Dump Utility (1/2)
p037.jpg
Picprint: A High-Resolution Screen Dump Utility (2/2)
p038.jpg
Comparing Two Basic Programs (1/2)
p039.jpg
Comparing Two Basic Programs (2/2)
p040.jpg
Unveiling the Pirate, Part 1: Current Methods (1/4)
p041.jpg
Unveiling the Pirate, Part 1: Current Methods (2/4)
p042.jpg
Unveiling the Pirate, Part 1: Current Methods (3/4)
p043.jpg
Unveiling the Pirate, Part 1: Current Methods (4/4)
p044.jpg
Unveiling the Pirate, Part 2: Programming Sleight of Hand (1/7)
p045.jpg
Unveiling the Pirate, Part 2: Programming Sleight of Hand (2/7)
p046.jpg
Unveiling the Pirate, Part 2: Programming Sleight of Hand (3/7)
p047.jpg
Unveiling the Pirate, Part 2: Programming Sleight of Hand (4/7)
p048.jpg
Unveiling the Pirate, Part 2: Programming Sleight of Hand (5/7)
p049.jpg
Unveiling the Pirate, Part 2: Programming Sleight of Hand (6/7)
p050.jpg
Unveiling the Pirate, Part 2: Programming Sleight of Hand (7/7)
p051.jpg
Unveiling the Pirate, Part 3: The Legal Issue (1/2)
p052.jpg
Unveiling the Pirate, Part 3: The Legal Issue (2/2)
p053.jpg
Piracy vs. Protection: Who Loses?
p054.jpg
Spiffy Listings! (1/2)
p055.jpg
Spiffy Listings! (2/2)
p056.jpg
Collecting: Another View
p057.jpg
Scrambling A BASIC Program (1/3)
p058.jpg
Scrambling A BASIC Program (2/3)
p059.jpg
Scrambling A BASIC Program (3/3)
p060.jpg
Two Password Protection Tools (1/4)
p061.jpg
Two Password Protection Tools (2/4)
p062.jpg
Two Password Protection Tools (3/4)
p063.jpg
Two Password Protection Tools (4/4)
p064.jpg
Disk Defender (1/2)
p065.jpg
Disk Defender (2/2)
p066.jpg
LockDisk: Force RUN on LOAD (1/2)
p067.jpg
LockDisk: Force RUN on LOAD (2/2)
p068.jpg
Drive Protect (1/2)
p069.jpg
Drive Protect (2/2)
p070.jpg
DiskMod: Examine Diskettes Sector by Sector (1/7)
p071.jpg
DiskMod: Examine Diskettes Sector by Sector (2/7)
p072.jpg
DiskMod: Examine Diskettes Sector by Sector (3/7)
p073.jpg
DiskMod: Examine Diskettes Sector by Sector (4/7)
p074.jpg
DiskMod: Examine Diskettes Sector by Sector (5/7)
p075.jpg
DiskMod: Examine Diskettes Sector by Sector (6/7)
p076.jpg
DiskMod: Examine Diskettes Sector by Sector (7/7)
p077.jpg
Advertising Section (1/4)
p078.jpg
Advertising Section (2/4)
p079.jpg
Advertising Section (3/4)
p080.jpg
Comedian 264
100/
200/
400/
v5i4/
The Transactor, Volume 5, Issue 04, January 1985
j1.jpg
Cover Page of The Transactor Volume 5, Issue 4: Business and Education
j2.jpg
Advertisement: Pro-Line Software
j3.jpg
Advertisement: Your Commodore 64 and the Power of Design
j4.jpg
Advertisement: The World of Commodore II
p001.jpg
Article Index
p002.jpg
General Information
p003.jpg
Editorial
p004.jpg
News BRK (1/11)
p005.jpg
News BRK (2/11)
p006.jpg
News BRK (3/11)
p007.jpg
News BRK (4/11)
p008.jpg
News BRK (5/11)
p009.jpg
News BRK (6/11)
p010.jpg
News BRK (7/11)
p011.jpg
News BRK (8/11)
p012.jpg
News BRK (9/11)
p013.jpg
News BRK (10/11)
p014.jpg
News BRK (11/11)
p015.jpg
Bits and Pieces (1/6)
p016.jpg
Bits and Pieces (2/6)
p017.jpg
Bits and Pieces (3/6)
p018.jpg
Bits and Pieces (4/6)
p019.jpg
Bits and Pieces (5/6)
p020.jpg
Bits and Pieces (6/6)
p021.jpg
Captain Syntax (to be continued)
p022.jpg
Letters (1/2)
p023.jpg
Letters (2/2)
p024.jpg
The MANAGER Column
p025.jpg
Subroutine Eliminators 64
p026.jpg
Office Automation for the Nineties (1/2)
p027.jpg
Office Automation for the Nineties (2/2)
p028.jpg
Dynamic Expression Evaluation (1/3)
p029.jpg
Dynamic Expression Evaluation (2/3)
p030.jpg
Dynamic Expression Evaluation (3/3)
p031.jpg
Compound Interest And You
p032.jpg
GETSTRING for the 64 (1/2)
p033.jpg
GETSTRING for the 64 (1/2)
p034.jpg
Sorting on the Commodore 64 and the PET/CBM (1/7)
p035.jpg
Sorting on the Commodore 64 and the PET/CBM (2/7)
p036.jpg
Sorting on the Commodore 64 and the PET/CBM (3/7)
p037.jpg
Sorting on the Commodore 64 and the PET/CBM (4/7)
p038.jpg
Sorting on the Commodore 64 and the PET/CBM (5/7)
p039.jpg
Sorting on the Commodore 64 and the PET/CBM (6/7)
p040.jpg
Sorting on the Commodore 64 and the PET/CBM (7/7)
p041.jpg
Phile Master (1/5)
p042.jpg
Phile Master (2/5)
p043.jpg
Phile Master (3/5)
p044.jpg
Phile Master (4/5)
p045.jpg
Phile Master (5/5)
p046.jpg
Home Budget (1/2)
p047.jpg
Home Budget (2/2)
p048.jpg
Your BASIC Monitor, Part 3: The Assembler (1/3)
p049.jpg
Your BASIC Monitor, Part 3: The Assembler (2/3)
p050.jpg
Your BASIC Monitor, Part 3: The Assembler (3/3)
p051.jpg
Structured Programming in Commodore BASIC (1/3)
p052.jpg
Structured Programming in Commodore BASIC (2/3)
p053.jpg
Structured Programming in Commodore BASIC (3/3)
p054.jpg
Lincoln College Commodore Campers Key In on Computers (1/2)
p055.jpg
Lincoln College Commodore Campers Key In on Computers (2/2)
p056.jpg
Speller: A Drill Program Using Vectors (1/3)
p057.jpg
Speller: A Drill Program Using Vectors (2/3)
p058.jpg
Speller: A Drill Program Using Vectors (3/3)
p059.jpg
Helping The Handicapped
p060.jpg
Comics (1/2)
p061.jpg
Comics (2/2)
p062.jpg
Nine Easy Pieces (1/4)
p063.jpg
Nine Easy Pieces (2/4)
p064.jpg
Nine Easy Pieces (3/4)
p065.jpg
Nine Easy Pieces (4/4)
p066.jpg
Interrupt Driven Code on the Commodore 64 (1/3)
p067.jpg
Interrupt Driven Code on the Commodore 64 (2/3)
p068.jpg
Interrupt Driven Code on the Commodore 64 (3/3)
p069.jpg
AUTOSWAP: A Multiprocessing System on the C64 (1/8)
p070.jpg
AUTOSWAP: A Multiprocessing System on the C64 (2/8)
p071.jpg
AUTOSWAP: A Multiprocessing System on the C64 (3/8)
p072.jpg
AUTOSWAP: A Multiprocessing System on the C64 (4/8)
p073.jpg
AUTOSWAP: A Multiprocessing System on the C64 (5/8)
p074.jpg
AUTOSWAP: A Multiprocessing System on the C64 (6/8)
p075.jpg
AUTOSWAP: A Multiprocessing System on the C64 (7/8)
p076.jpg
AUTOSWAP: A Multiprocessing System on the C64 (8/8)
p077.jpg
Advertising Section (1/4)
p078.jpg
Advertising Section (2/4)
p079.jpg
Advertising Section (3/4)
p080.jpg
Advertising Section (4/4)
q1.jpg
Transactor Advertisement Insert (1/3)
q2.jpg
Transactor Advertisement Insert (2/3)
q3.jpg
Transactor Advertisement Insert (3/3)
100/
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v5i5/
The Transactor, Volume 5, Issue 05, March 1985
j1.jpg
Cover Page of The Transactor Volume 5, Issue 5: Hardware and Peripherals
j2.jpg
Advertisement: Pro-Line Software
j3.jpg
Advertisement: Ahoy! Back Issues
j4.jpg
Advertisement: The Complete Commodore Inner Space Anthology
p001.jpg
Article Index
p002.jpg
General Information
p003.jpg
Editorial
p004.jpg
News BRK (1/7)
p005.jpg
News BRK (2/7)
p006.jpg
News BRK (3/7)
p007.jpg
News BRK (4/7)
p008.jpg
News BRK (5/7)
p009.jpg
News BRK (6/7)
p010.jpg
News BRK (7/7)
p011.jpg
Bits and Pieces (1/6)
p012.jpg
Bits and Pieces (2/6)
p013.jpg
Bits and Pieces (3/6)
p014.jpg
Bits and Pieces (4/6)
p015.jpg
Bits and Pieces (5/6)
p016.jpg
Bits and Pieces (6/6)
p017.jpg
Letters (1/3)
p018.jpg
Letters (2/3)
p019.jpg
Letters (3/3)
Transbloopers
p020.jpg
The Commodore DOS: A Review of Two Books: The Anatomy of the 1541 Disk Drive, Inside Commodore DOS
p021.jpg
Machine Language for The Commodore 64 and other Commodore Computers: A Review (1/2)
p022.jpg
Machine Language for The Commodore 64 and other Commodore Computers: A Review (2/2)
p023.jpg
Commodore 16/Plus-4 Memory Maps (1/3)
p024.jpg
Commodore 16/Plus-4 Memory Maps (2/3)
p025.jpg
Commodore 16/Plus-4 Memory Maps (3/3)
p026.jpg
The MANAGER Column (1/2)
p027.jpg
The MANAGER Column (2/2)
p028.jpg
Subroutine Eliminators (1/2)
p029.jpg
Subroutine Eliminators (2/2)
p030.jpg
Introducing TransBASIC (1/6)
p031.jpg
Introducing TransBASIC (2/6)
p032.jpg
Introducing TransBASIC (3/6)
p033.jpg
Introducing TransBASIC (4/6)
p034.jpg
Introducing TransBASIC (5/6)
p035.jpg
Introducing TransBASIC (6/6)
p036.jpg
Hardware Corner (1/3)
p037.jpg
Hardware Corner (2/3)
p038.jpg
Hardware Corner (3/3)
p039.jpg
The Commodore 64 Keyboard, Part 1: The KERNEL Routines (1/5)
p040.jpg
The Commodore 64 Keyboard, Part 1: The KERNEL Routines (2/5)
p041.jpg
The Commodore 64 Keyboard, Part 1: The KERNEL Routines (3/5)
p042.jpg
The Commodore 64 Keyboard, Part 1: The KERNEL Routines (4/5)
p043.jpg
The Commodore 64 Keyboard, Part 1: The KERNEL Routines (5/5)
p044.jpg
Fixing Commodore Keyboards
p045.jpg
Life with the 1541
p046.jpg
Learning the Language of DOS (1/6)
p047.jpg
Learning the Language of DOS (2/6)
p048.jpg
Learning the Language of DOS (3/6)
p049.jpg
Learning the Language of DOS (4/6)
p050.jpg
Learning the Language of DOS (5/6)
p051.jpg
Learning the Language of DOS (6/6)
p052.jpg
Inside the Commodore 64 (1/5)
p053.jpg
Inside the Commodore 64 (2/5)
p054.jpg
Inside the Commodore 64 (3/5)
p055.jpg
Inside the Commodore 64 (4/5)
p056.jpg
Inside the Commodore 64 (5/5)
p057.jpg
All About Printers: What you should know before buying (1/5)
p058.jpg
All About Printers: What you should know before buying (2/5)
p059.jpg
All About Printers: What you should know before buying (3/5)
p060.jpg
All About Printers: What you should know before buying (4/5)
p061.jpg
All About Printers: What you should know before buying (5/5)
p062.jpg
Evolution of the CPU and Revolutionary Memory Advancements (1/2)
p063.jpg
Evolution of the CPU and Revolutionary Memory Advancements (2/2)
p064.jpg
Modifying the VIC-20 3K RAM Pack for Use with EPROMs (1/3)
p065.jpg
Modifying the VIC-20 3K RAM Pack for Use with EPROMs (2/3)
p066.jpg
Modifying the VIC-20 3K RAM Pack for Use with EPROMs (3/3)
p067.jpg
Computer Slide Projector Control (1/3)
p068.jpg
Computer Slide Projector Control (2/3)
p069.jpg
Computer Slide Projector Control (3/3)
p070.jpg
Audio/Video Cable Adapter for the VIC 20 (1/2)
p071.jpg
Audio/Video Cable Adapter for the VIC 20 (2/2)
p072.jpg
Linked Lists, Part 1 (1/5)
p073.jpg
Linked Lists, Part 1 (2/5)
p074.jpg
Linked Lists, Part 1 (3/5)
p075.jpg
Linked Lists, Part 1 (4/5)
p076.jpg
Linked Lists, Part 1 (5/5)
p077.jpg
Computing Desk
p078.jpg
Rethinking DATAfication (1/2)
p079.jpg
Rethinking DATAfication (2/2)
p080.jpg
Captain Syntax (continued, to be continued)
p081.jpg
Elmo Mellonhead
p082.jpg
Advertisement Section (1/3)
p083.jpg
Advertisement Section (2/3)
p084.jpg
Advertisement Section (3/3)
100/
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v5i6/
The Transactor, Volume 5, Issue 06, May 1985
j1.jpg
Cover Page of The Transactor Volume 5, Issue 6: Programming Aids and Utilities
j2.jpg
Cover Art
j3.jpg
Advertisement: The Transactor Disk
j4.jpg
Advertisement: The Complete Commodore Inner Space Anthology
p001.jpg
Article Index
p002.jpg
General Information
p003.jpg
Editorial
p004.jpg
Bits and Pieces (1/5)
p005.jpg
Bits and Pieces (2/5)
p006.jpg
Bits and Pieces (3/5)
p007.jpg
Bits and Pieces (4/5)
p008.jpg
Bits and Pieces (5/5)
p009.jpg
Letters (1/2)
p010.jpg
Letters (2/2)
p011.jpg
Introducing "VERIFIZER" (1/2)
p012.jpg
Introducing "VERIFIZER" (2/2)
p013.jpg
The MANAGER Column (1/6)
p014.jpg
The MANAGER Column (2/6)
p015.jpg
The MANAGER Column (3/6)
p016.jpg
The MANAGER Column (4/6)
p017.jpg
The MANAGER Column (5/6)
p018.jpg
The MANAGER Column (6/6)
p019.jpg
TransBASIC Installment #2 (1/3)
p020.jpg
TransBASIC Installment #2 (2/3)
p021.jpg
TransBASIC Installment #2 (3/3)
p022.jpg
A New Wedge for the Commodore 64 (1/4)
p023.jpg
A New Wedge for the Commodore 64 (2/4)
p024.jpg
A New Wedge for the Commodore 64 (3/4)
p025.jpg
A New Wedge for the Commodore 64 (4/4)
p026.jpg
The Commodore 64 Keyboard, Part 2: KEYWIZARD - An Amazing Keyboard Driver (1/5)
p027.jpg
The Commodore 64 Keyboard, Part 2: KEYWIZARD - An Amazing Keyboard Driver (2/5)
p028.jpg
The Commodore 64 Keyboard, Part 2: KEYWIZARD - An Amazing Keyboard Driver (3/5)
p029.jpg
The Commodore 64 Keyboard, Part 2: KEYWIZARD - An Amazing Keyboard Driver (4/5)
p030.jpg
The Commodore 64 Keyboard, Part 2: KEYWIZARD - An Amazing Keyboard Driver (5/5)
p031.jpg
Linked Lists, Part 2 (1/6)
p032.jpg
Linked Lists, Part 2 (2/6)
p033.jpg
Linked Lists, Part 2 (3/6)
p034.jpg
Linked Lists, Part 2 (4/6)
p035.jpg
Linked Lists, Part 2 (5/6)
p036.jpg
Linked Lists, Part 2 (6/6)
p037.jpg
A High Resolution Graphics Utility for the 64 (1/8)
p038.jpg
A High Resolution Graphics Utility for the 64 (2/8)
p039.jpg
A High Resolution Graphics Utility for the 64 (3/8)
p040.jpg
A High Resolution Graphics Utility for the 64 (4/8)
p041.jpg
A High Resolution Graphics Utility for the 64 (5/8)
p042.jpg
A High Resolution Graphics Utility for the 64 (6/8)
p043.jpg
A High Resolution Graphics Utility for the 64 (7/8)
p044.jpg
A High Resolution Graphics Utility for the 64 (8/8)
p045.jpg
VIC Parameters (1/3)
p046.jpg
VIC Parameters (2/3)
p047.jpg
VIC Parameters (3/3)
p048.jpg
BIGPRINT: A True Proportion High-Res Printer Dump Utility (1/2)
p049.jpg
BIGPRINT: A True Proportion High-Res Printer Dump Utility (2/2)
p050.jpg
Two Short Sprite Editors (1/2)
p051.jpg
Two Short Sprite Editors (2/2)
p052.jpg
A List Scrolling Routine for the C64 (1/2)
p053.jpg
A List Scrolling Routine for the C64 (2/2)
p054.jpg
STP: Execute From A Sequential File (1/2)
p055.jpg
STP: Execute From A Sequential File (2/2)
p056.jpg
Quote Killer
p057.jpg
Gap Remover
p058.jpg
Machine Language Print Loader (1/6)
p059.jpg
Machine Language Print Loader (2/6)
p060.jpg
Machine Language Print Loader (3/6)
p061.jpg
Machine Language Print Loader (4/6)
p062.jpg
Machine Language Print Loader (5/6)
p063.jpg
Machine Language Print Loader (6/6)
p064.jpg
Aligning the Commodore 1541 Disk Drive (1/2)
p065.jpg
Aligning the Commodore 1541 Disk Drive (2/2)
p066.jpg
Super Cat
p067.jpg
Software Numeric Keypad for the Commodore 64
p068.jpg
Disk/Extramon 64 (1/3)
p069.jpg
Disk/Extramon 64 (2/3)
p070.jpg
Disk/Extramon 64 (3/3)
p071.jpg
Drive Peeker: A Quick Peek Inside Your Drive
p072.jpg
File Compare (1/2)
p073.jpg
File Compare (2/2)
p074.jpg
Comics
p075.jpg
Captain Syntax (continued, to be continued)
p076.jpg
News BRK (1/4)
p077.jpg
News BRK (2/4)
p078.jpg
News BRK (3/4)
p079.jpg
News BRK (4/4)
p080.jpg
Advertisement Section
q1.jpg
Transactor Advertisement Insert (1/4)
q2.jpg
Transactor Advertisement Insert (2/4)
q3.jpg
Transactor Advertisement Insert (3/4)
q4.jpg
Transactor Advertisement Insert (4/4)
100/
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v6i1/
The Transactor, Volume 6, Issue 01, July 1985
j1.jpg
Cover Page of The Transactor Volume 6, Issue 1: More Programming Aids & Utilities
j2.jpg
Advertisement: The Transactor Disk
j3.jpg
Cover Art
j4.jpg
Advertisement: The Complete Commodore Inner Space Anthology, Only $14.95
p001.jpg
Article Index
p002.jpg
General Information
p003.jpg
Editorial
p004.jpg
Bits and Pieces (1/4)
p005.jpg
Bits and Pieces (2/4)
p006.jpg
Bits and Pieces (3/4)
p007.jpg
Bits and Pieces (4/4)
p008.jpg
Auxiliary Bits (for the +4/C16, B Series, 1541, and 8050) (1/3)
p009.jpg
Auxiliary Bits (for the +4/C16, B Series, 1541, and 8050) (2/3)
p010.jpg
Auxiliary Bits (for the +4/C16, B Series, 1541, and 8050) (3/3)
p011.jpg
Letters (1/2)
p012.jpg
Letters (2/2)
p013.jpg
The MANAGER Column
p014.jpg
TransBASIC Installment #3 (1/5)
p015.jpg
TransBASIC Installment #3 (2/5)
p016.jpg
TransBASIC Installment #3 (3/5)
p017.jpg
TransBASIC Installment #3 (4/5)
p018.jpg
TransBASIC Installment #3 (5/5)
p019.jpg
Using "VERIFIZER"
p020.jpg
Save with Replace Exposed!! - Or, SAVE @ Your Own Risk! (1/2)
p021.jpg
Save with Replace Exposed!! - Or, SAVE @ Your Own Risk! (2/2)
p022.jpg
Disk Tricks (1/2)
p023.jpg
Disk Tricks (2/2)
p024.jpg
DiskBusters: Reviews of some current disk copying packages (1/2)
p025.jpg
DiskBusters: Reviews of some current disk copying packages (2/2)
p026.jpg
DOS File Executor: Execute Machine Language Programs inside your 1541 (1/3)
p027.jpg
DOS File Executor: Execute Machine Language Programs inside your 1541 (2/3)
p028.jpg
DOS File Executor: Execute Machine Language Programs inside your 1541 (3/3)
p029.jpg
Alphabetize Your Disk Directory (1/3)
p030.jpg
Alphabetize Your Disk Directory (2/3)
p031.jpg
Alphabetize Your Disk Directory (3/3)
p032.jpg
Auto Default for the Commodore 64 (1/4)
p033.jpg
Auto Default for the Commodore 64 (2/4)
p034.jpg
Auto Default for the Commodore 64 (3/4)
p035.jpg
Auto Default for the Commodore 64 (4/4)
p036.jpg
File Pursuit: A File Trace and Size Utility for All Drives
p037.jpg
SuperNumbers for the Commodore 64: Finally - Indestructible Variables (1/3)
p038.jpg
SuperNumbers for the Commodore 64: Finally - Indestructible Variables (2/3)
p039.jpg
SuperNumbers for the Commodore 64: Finally - Indestructible Variables (3/3)
p040.jpg
VARPTR: Creation of a new BASIC Function (1/2)
p041.jpg
VARPTR: Creation of a new BASIC Function (2/2)
p042.jpg
Bootmaker II
p043.jpg
Datapoke Aid: The Easy Way to Enter BASIC Loader Programs (1/3)
p044.jpg
Datapoke Aid: The Easy Way to Enter BASIC Loader Programs (2/3)
p045.jpg
Datapoke Aid: The Easy Way to Enter BASIC Loader Programs (3/3)
p046.jpg
Load & Run: Start Up Machine Language Programs Just Like BASIC! (1/4)
p047.jpg
Load & Run: Start Up Machine Language Programs Just Like BASIC! (2/4)
p048.jpg
Load & Run: Start Up Machine Language Programs Just Like BASIC! (3/4)
p049.jpg
Load & Run: Start Up Machine Language Programs Just Like BASIC! (4/4)
p050.jpg
Extra EPROM Space for PETs
p051.jpg
A Really Cheap Multi-Channel Analogue Input for Micro Computers (1/5)
p052.jpg
A Really Cheap Multi-Channel Analogue Input for Micro Computers (2/5)
p053.jpg
A Really Cheap Multi-Channel Analogue Input for Micro Computers (3/5)
p054.jpg
A Really Cheap Multi-Channel Analogue Input for Micro Computers (4/5)
p055.jpg
A Really Cheap Multi-Channel Analogue Input for Micro Computers (5/5)
p056.jpg
The Plus 4 - A Quick Overview (1/3)
p057.jpg
The Plus 4 - A Quick Overview (2/3)
p058.jpg
The Plus 4 - A Quick Overview (3/3)
p059.jpg
The Programmable Kitchen
p060.jpg
Chopper and Labelgun for the Commodore 64: A multiple statement line splitter and a label re-definition utility for PAL source programs (1/6)
p061.jpg
Chopper and Labelgun for the Commodore 64: A multiple statement line splitter and a label re-definition utility for PAL source programs (2/6)
p062.jpg
Chopper and Labelgun for the Commodore 64: A multiple statement line splitter and a label re-definition utility for PAL source programs (3/6)
p063.jpg
Chopper and Labelgun for the Commodore 64: A multiple statement line splitter and a label re-definition utility for PAL source programs (4/6)
p064.jpg
Chopper and Labelgun for the Commodore 64: A multiple statement line splitter and a label re-definition utility for PAL source programs (5/6)
p065.jpg
Chopper and Labelgun for the Commodore 64: A multiple statement line splitter and a label re-definition utility for PAL source programs (6/6)
p066.jpg
An R65C02 Assembler ...a pin for pin direct plug-in replacement for the NMOS 6502 (1/9)
p067.jpg
An R65C02 Assembler ...a pin for pin direct plug-in replacement for the NMOS 6502 (2/9)
p068.jpg
An R65C02 Assembler ...a pin for pin direct plug-in replacement for the NMOS 6502 (3/9)
p069.jpg
An R65C02 Assembler ...a pin for pin direct plug-in replacement for the NMOS 6502 (4/9)
p070.jpg
An R65C02 Assembler ...a pin for pin direct plug-in replacement for the NMOS 6502 (5/9)
p071.jpg
An R65C02 Assembler ...a pin for pin direct plug-in replacement for the NMOS 6502 (6/9)
p072.jpg
An R65C02 Assembler ...a pin for pin direct plug-in replacement for the NMOS 6502 (7/9)
p073.jpg
An R65C02 Assembler ...a pin for pin direct plug-in replacement for the NMOS 6502 (8/9)
p074.jpg
An R65C02 Assembler ...a pin for pin direct plug-in replacement for the NMOS 6502 (9/9)
p075.jpg
Captain Syntax (continued)
p076.jpg
News BRK (1/5)
p077.jpg
News BRK (2/5)
p078.jpg
News BRK (3/5)
p079.jpg
News BRK (4/5)
p080.jpg
News BRK (5/5)
100/
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v6i2/
The Transactor, Volume 6, Issue 02, September 1985
j1.jpg
Cover Page of The Transactor Volume 6, Issue 2: Networking and Communications
j2.jpg
Advertisement: The Transactor Disk
j3.jpg
Cover Art
j4.jpg
Advertisement: The Complete Commodore Inner Space Anthology, Only $14.95
p001.jpg
Article Index
p002.jpg
General Information
p003.jpg
Editorial
p004.jpg
Using "VERIFIZER"
p005.jpg
Bits and Pieces (1/3)
p006.jpg
Bits and Pieces (2/3)
p007.jpg
Bits and Pieces (3/3)
p008.jpg
Letters (1/3)
p009.jpg
Letters (2/3)
p010.jpg
Letters (3/3)
p011.jpg
How to Get the Most Out of CompuServe: A Review
p012.jpg
TransBASIC Installment #4 (1/6)
p013.jpg
TransBASIC Installment #4 (2/6)
p014.jpg
TransBASIC Installment #4 (3/6)
p015.jpg
TransBASIC Installment #4 (4/6)
p016.jpg
TransBASIC Installment #4 (5/6)
p017.jpg
TransBASIC Installment #4 (6/6)
p018.jpg
Telecomputing: From Concept to Connect (1/6)
p019.jpg
Telecomputing: From Concept to Connect (2/6)
p020.jpg
Telecomputing: From Concept to Connect (3/6)
p021.jpg
Telecomputing: From Concept to Connect (4/6)
p022.jpg
Telecomputing: From Concept to Connect (5/6)
p023.jpg
Telecomputing: From Concept to Connect (6/6)
p024.jpg
A Comedy of Errors (1/2)
p025.jpg
A Comedy of Errors (2/2)
p026.jpg
World Connection: Telecompute Without the 'Phone' (1/2)
p027.jpg
World Connection: Telecompute Without the 'Phone' (2/2)
p028.jpg
Electronic Mail in the Office (1/2)
p029.jpg
Electronic Mail in the Office (2/2)
p030.jpg
Computer Networking Systems: A Look at 3 Popular Multi-User Networks (1/4)
p031.jpg
Computer Networking Systems: A Look at 3 Popular Multi-User Networks (2/4)
p032.jpg
Computer Networking Systems: A Look at 3 Popular Multi-User Networks (3/4)
p033.jpg
Computer Networking Systems: A Look at 3 Popular Multi-User Networks (4/4)
p034.jpg
Helping to Communicate - The TDD Network (1/6)
p035.jpg
Helping to Communicate - The TDD Network (2/6)
p036.jpg
Helping to Communicate - The TDD Network (3/6)
p037.jpg
Helping to Communicate - The TDD Network (4/6)
p038.jpg
Helping to Communicate - The TDD Network (5/6)
p039.jpg
Helping to Communicate - The TDD Network (6/6)
p040.jpg
Easy Intercomputer Connection: A Simple 3-wire RS-232 interface (1/2)
p041.jpg
Easy Intercomputer Connection: A Simple 3-wire RS-232 interface (2/2)
p042.jpg
Modems and REMOTE 64: LOAD, LIST, SAVE, even edit programs... all from remote control! (1/3)
p043.jpg
Modems and REMOTE 64: LOAD, LIST, SAVE, even edit programs... all from remote control! (2/3)
p044.jpg
Modems and REMOTE 64: LOAD, LIST, SAVE, even edit programs... all from remote control! (3/3)
p045.jpg
Riding the RS-232 Bus Lines (1/5)
p046.jpg
Riding the RS-232 Bus Lines (2/5)
p047.jpg
Riding the RS-232 Bus Lines (3/5)
p048.jpg
Riding the RS-232 Bus Lines (4/5)
p049.jpg
Riding the RS-232 Bus Lines (5/5)
p050.jpg
C64 BBS Link (1/2)
p051.jpg
C64 BBS Link (2/2)
p052.jpg
Tele-Tone 64: A Synthetic Model Telephone (1/3)
p053.jpg
Tele-Tone 64: A Synthetic Model Telephone (2/3)
p054.jpg
Tele-Tone 64: A Synthetic Model Telephone (3/3)
p055.jpg
Fun with the 1541 (1/5)
p056.jpg
Fun with the 1541 (2/5)
p057.jpg
Fun with the 1541 (3/5)
p058.jpg
Fun with the 1541 (4/5)
p059.jpg
Fun with the 1541 (5/5)
p060.jpg
Simulating a Dual Drive with Two 1541's (1/2)
p061.jpg
Simulating a Dual Drive with Two 1541's (2/2)
p062.jpg
In Defense of the Frontal Assault
p063.jpg
Flexible Vector Management (1/5)
p064.jpg
Flexible Vector Management (2/5)
p065.jpg
Flexible Vector Management (3/5)
p066.jpg
Flexible Vector Management (4/5)
p067.jpg
Flexible Vector Management (5/5)
p068.jpg
SAVE @ Exposed: The Debate Continues
p069.jpg
News BRK (1/7)
p070.jpg
News BRK (2/7)
p071.jpg
News BRK (3/7)
p072.jpg
News BRK (4/7)
p073.jpg
News BRK (5/7)
p074.jpg
News BRK (6/7)
p075.jpg
News BRK (7/7)
p076.jpg
Compu-toons
p077.jpg
Captain Syntax
p078.jpg
Advertisement Section (1/3)
p079.jpg
Advertisement Section (2/3)
p080.jpg
Advertisement Section (3/3)
q1.jpg
Transactor Advertisement Insert (1/4)
q2.jpg
Transactor Advertisement Insert (2/4)
q3.jpg
Transactor Advertisement Insert (3/4)
q4.jpg
Transactor Advertisement Insert (4/4)
100/
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v6i3/
The Transactor, Volume 6, Issue 03, November 1985
j1.jpg
Cover Page of The Transactor Volume 6, Issue 3: The Languages
j2.jpg
Advertisement: Commodore 64 Software: The Gold Disk
j3.jpg
Advertisement: The Transactor Disk
j4.jpg
Advertisement: The Complete Commodore Inner Space Anthology, Only $14.95
p001.jpg
Article Index
p002.jpg
General Information
p003.jpg
Editorial
p004.jpg
Using "VERIFIZER"
p005.jpg
Bits and Pieces (1/6)
p006.jpg
Bits and Pieces (2/6)
p007.jpg
Bits and Pieces (3/6)
p008.jpg
Bits and Pieces (4/6)
p009.jpg
Bits and Pieces (5/6)
p010.jpg
Bits and Pieces (6/6)
p011.jpg
Letters (1/4)
p012.jpg
Letters (2/4)
p013.jpg
Letters (3/4)
p014.jpg
Letters (4/4)
p015.jpg
TransBASIC Installment #5 (1/13)
p016.jpg
TransBASIC Installment #5 (2/13)
p017.jpg
TransBASIC Installment #5 (3/13)
p018.jpg
TransBASIC Installment #5 (4/13)
p019.jpg
TransBASIC Installment #5 (5/13)
p020.jpg
TransBASIC Installment #5 (6/13)
p021.jpg
TransBASIC Installment #5 (7/13)
p022.jpg
TransBASIC Installment #5 (8/13)
p023.jpg
TransBASIC Installment #5 (9/13)
p024.jpg
TransBASIC Installment #5 (10/13)
p025.jpg
TransBASIC Installment #5 (11/13)
p026.jpg
TransBASIC Installment #5 (12/13)
p027.jpg
TransBASIC Installment #5 (13/13)
p028.jpg
The Atari 520ST: An Overview (1/2)
p029.jpg
The Atari 520ST: An Overview (2/2)
p030.jpg
Doing Away With Drama
p031.jpg
C Power - A Users Review
p032.jpg
Commodore 128 Keywords and Tokens (1/2)
p033.jpg
Commodore 128 Keywords and Tokens (2/2)
p034.jpg
From Apple to Commodore and Back (1/3)
p035.jpg
From Apple to Commodore and Back (2/3)
p036.jpg
From Apple to Commodore and Back (3/3)
p037.jpg
What is COMAL? (1/3)
p038.jpg
What is COMAL? (2/3)
p039.jpg
What is COMAL? (3/3)
p040.jpg
COMAL for the Commodore 64 (1/5)
p041.jpg
COMAL for the Commodore 64 (2/5)
p042.jpg
COMAL for the Commodore 64 (3/5)
p043.jpg
COMAL for the Commodore 64 (4/5)
p044.jpg
COMAL for the Commodore 64 (5/5)
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Is 10K Enough? - Using the COMAL 0.14 System on the C64 (1/3)
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Is 10K Enough? - Using the COMAL 0.14 System on the C64 (2/3)
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Is 10K Enough? - Using the COMAL 0.14 System on the C64 (3/3)
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GO LOGO GO (1/2)
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GO LOGO GO (2/2)
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Hidden Op-Codes (1/3)
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Hidden Op-Codes (2/3)
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Hidden Op-Codes (3/3)
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A Comparison of CPUs: The MOS 6502, Motorola 6809 and Motorola 68000 (1/5)
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A Comparison of CPUs: The MOS 6502, Motorola 6809 and Motorola 68000 (2/5)
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A Comparison of CPUs: The MOS 6502, Motorola 6809 and Motorola 68000 (3/5)
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A Comparison of CPUs: The MOS 6502, Motorola 6809 and Motorola 68000 (4/5)
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A Comparison of CPUs: The MOS 6502, Motorola 6809 and Motorola 68000 (5/5)
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The Intel 8088 Microprocessor (1/3)
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The Intel 8088 Microprocessor (2/3)
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The Intel 8088 Microprocessor (3/3)
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A Quick PC Primer (1/5)
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A Quick PC Primer (2/5)
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A Quick PC Primer (3/5)
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A Quick PC Primer (4/5)
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A Quick PC Primer (5/5)
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Speeding Up Your BASIC Programs (1/3)
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Speeding Up Your BASIC Programs (2/3)
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Speeding Up Your BASIC Programs (3/3)
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Hi-Res Text Maker: Scaled Text for Your Hi-Res Screen! (1/4)
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Hi-Res Text Maker: Scaled Text for Your Hi-Res Screen! (2/4)
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Hi-Res Text Maker: Scaled Text for Your Hi-Res Screen! (3/4)
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Hi-Res Text Maker: Scaled Text for Your Hi-Res Screen! (4/4)
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The SAVE@ Debate Rages On - A Few More Observations (1/2)
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The SAVE@ Debate Rages On - A Few More Observations (2/2)
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Captain Syntax
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A Gazeteer of Programming Languages
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Compu-toons
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News BRK (1/2)
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News BRK (2/2)
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Advertisement Section
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The Transactor, Volume 6, Issue 04, January 1986
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Cover Page of The Transactor Volume 6, Issue 4: Implementing The Sciences
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Advertisement: The Transactor Disk
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Cover Art
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Advertisement: The Complete Commodore Inner Space Anthology, Over 7,000 Delivered Since March '85
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Article Index
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General Information
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Editorial
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Using "VERIFIZER"
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Bits and Pieces (1/5)
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Bits and Pieces (2/5)
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Bits and Pieces (3/5)
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Bits and Pieces (4/5)
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Bits and Pieces (5/5)
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Letters (1/5)
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Letters (2/5)
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Letters (3/5)
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Letters (4/5)
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Letters (5/5)
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TransBASIC Installment #6 (1/10)
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TransBASIC Installment #6 (2/10)
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TransBASIC Installment #6 (3/10)
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TransBASIC Installment #6 (4/10)
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TransBASIC Installment #6 (5/10)
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TransBASIC Installment #6 (6/10)
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TransBASIC Installment #6 (7/10)
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TransBASIC Installment #6 (8/10)
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TransBASIC Installment #6 (9/10)
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TransBASIC Installment #6 (10/10)
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Sky Travel - A Review (1/3)
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Sky Travel - A Review (2/3)
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Sky Travel - A Review (3/3)
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Accurate Sum Of Squares (1/2)
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Accurate Sum Of Squares (2/2)
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The Projector: As close to 3D as possible short of holographics... (1/5)
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The Projector: As close to 3D as possible short of holographics... (2/5)
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The Projector: As close to 3D as possible short of holographics... (3/5)
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The Projector: As close to 3D as possible short of holographics... (4/5)
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The Projector: As close to 3D as possible short of holographics... (5/5)
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Microsecond Timer for the Commodore 64: Count microseconds for up to 70 minutes (1/3)
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Microsecond Timer for the Commodore 64: Count microseconds for up to 70 minutes (2/3)
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Microsecond Timer for the Commodore 64: Count microseconds for up to 70 minutes (3/3)
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Projectile Motion (1/4)
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Projectile Motion (2/4)
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Projectile Motion (3/4)
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Projectile Motion (4/4)
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SID's Programmable Filter: the filter in one SID chip may not be identical to that in another (1/3)
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SID's Programmable Filter: the filter in one SID chip may not be identical to that in another (2/3)
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SID's Programmable Filter: the filter in one SID chip may not be identical to that in another (3/3)
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The Compressor: A High-Resolution Picture Compressor/Decompressor (1/9)
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The Compressor: A High-Resolution Picture Compressor/Decompressor (2/9)
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The Compressor: A High-Resolution Picture Compressor/Decompressor (3/9)
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The Compressor: A High-Resolution Picture Compressor/Decompressor (4/9)
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The Compressor: A High-Resolution Picture Compressor/Decompressor (5/9)
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The Compressor: A High-Resolution Picture Compressor/Decompressor (6/9)
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The Compressor: A High-Resolution Picture Compressor/Decompressor (7/9)
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The Compressor: A High-Resolution Picture Compressor/Decompressor (8/9)
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The Compressor: A High-Resolution Picture Compressor/Decompressor (9/9)
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Indestructible Variables (1/3)
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Indestructible Variables (2/3)
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Indestructible Variables (3/3)
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Disk Un-Assembler for the Commodore 64: Create Real Source from Object Files (1/5)
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Disk Un-Assembler for the Commodore 64: Create Real Source from Object Files (2/5)
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Disk Un-Assembler for the Commodore 64: Create Real Source from Object Files (3/5)
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Disk Un-Assembler for the Commodore 64: Create Real Source from Object Files (4/5)
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Disk Un-Assembler for the Commodore 64: Create Real Source from Object Files (5/5)
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Super Sound (1/4)
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Super Sound (2/4)
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Super Sound (3/4)
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Super Sound (4/4)
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Eliminating The BASIC Loader (1/2)
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Eliminating The BASIC Loader (2/2)
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U What? It's a case of mutual confusion... (1/2)
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U What? It's a case of mutual confusion... (2/2)
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Solving SAVE@: "So Close We Can Taste It!" (1/2)
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Solving SAVE@: "So Close We Can Taste It!" (2/2)
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Compu-toons
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Captain Syntax
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News BRK (1/5)
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News BRK (2/5)
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News BRK (3/5)
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News BRK (4/5)
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News BRK (5/5)
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Advertising Section (1/2)
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Advertising Section (2/2)
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The Transactor, Volume 6, Issue 05, March 1986
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Cover Page of The Transactor Volume 6, Issue 5: Hardware and Software Interfacing
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Advertisement: The Transactor Disk
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Cover Art
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Advertisement: The Complete Commodore Inner Space Anthology, Over 7,000 Delivered Since March '85
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Article Index
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General Information
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Editorial
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Using "VERIFIZER"
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Bits and Pieces (1/5)
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Bits and Pieces (2/5)
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Bits and Pieces (3/5)
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Bits and Pieces (4/5)
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Bits and Pieces (5/5)
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Letters (1/7)
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Letters (2/7)
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Letters (3/7)
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Letters (4/7)
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Letters (5/7)
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Letters (6/7)
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Letters (7/7)
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TransBASIC Installment #7 (1/8)
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TransBASIC Installment #7 (2/8)
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TransBASIC Installment #7 (3/8)
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TransBASIC Installment #7 (4/8)
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TransBASIC Installment #7 (5/8)
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TransBASIC Installment #7 (6/8)
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TransBASIC Installment #7 (7/8)
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TransBASIC Installment #7 (8/8)
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The Commodore 128: Impressions and Observations
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Machine Language: Maxims for the Commodore 128
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Commodore 128 Memory Maps: Important Locations
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MIDI - Musical Instrument Digital Interface (1/6)
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MIDI - Musical Instrument Digital Interface (2/6)
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MIDI - Musical Instrument Digital Interface (3/6)
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MIDI - Musical Instrument Digital Interface (4/6)
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MIDI - Musical Instrument Digital Interface (5/6)
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MIDI - Musical Instrument Digital Interface (6/6)
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Real-World Interfacing with the REL64 Cartridge (1/2)
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Real-World Interfacing with the REL64 Cartridge (2/2)
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1541 RAM Expander (1/8)
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1541 RAM Expander (2/8)
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1541 RAM Expander (3/8)
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1541 RAM Expander (4/8)
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1541 RAM Expander (5/8)
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1541 RAM Expander (6/8)
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1541 RAM Expander (7/8)
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1541 RAM Expander (8/8)
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Assembly Language Disk Access (1/4)
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Assembly Language Disk Access (2/4)
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Assembly Language Disk Access (3/4)
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Assembly Language Disk Access (4/4)
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Directory Match (1/3)
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Directory Match (2/3)
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Directory Match (3/3)
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Commodore 64 Memory Configurations (1/7)
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Commodore 64 Memory Configurations (2/7)
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Commodore 64 Memory Configurations (3/7)
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Commodore 64 Memory Configurations (4/7)
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Commodore 64 Memory Configurations (5/7)
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Commodore 64 Memory Configurations (6/7)
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Commodore 64 Memory Configurations (7/7)
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6510 Opcodes
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The Undocumented 6500 Series Instructions: A Summary (1/2)
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The Undocumented 6500 Series Instructions: A Summary (2/2)
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A Computer Rolltop Stand (1/3)
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A Computer Rolltop Stand (2/3)
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A Computer Rolltop Stand (3/3)
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Superkey: A Homebrew External Keypad (1/2)
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Superkey: A Homebrew External Keypad (2/2)
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String Calc (1/2)
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String Calc (2/2)
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Getting on Viewtron: It's This Easy! (1/2)
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Getting on Viewtron: It's This Easy! (2/2)
The SAVE@ Saga
Compu-toons
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Captain Syntax
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The Transactor Disk (1/5)
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The Transactor Disk (2/5)
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The Transactor Disk (3/5)
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The Transactor Disk (4/5)
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The Transactor Disk (5/5)
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News BRK (1/4)
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News BRK (2/4)
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News BRK (3/4)
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News BRK (4/4)
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Advertisement Section
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The Transactor, Volume 6, Issue 06, May 1986
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Cover Page of The Transactor Volume 6, Issue 6: Real Life Applications
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Advertisement: The Transactor Disk
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Cover Art
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Advertisement: The Complete Commodore Inner Space Anthology, Over 7,000 Delivered Since March '85
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Article Index
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General Information
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Editorial
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Using "VERIFIZER"
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Bits and Pieces (1/6)
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Bits and Pieces (2/6)
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Bits and Pieces (3/6)
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Bits and Pieces (4/6)
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Bits and Pieces (5/6)
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Bits and Pieces (6/6)
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Letters (1/8)
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Letters (2/8)
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Letters (3/8)
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Letters (4/8)
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Letters (5/8)
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Letters (6/8)
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Letters (7/8)
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Letters (8/8)
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TransBASIC Installment #8 (1/10)
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TransBASIC Installment #8 (2/10)
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TransBASIC Installment #8 (3/10)
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TransBASIC Installment #8 (4/10)
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TransBASIC Installment #8 (5/10)
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TransBASIC Installment #8 (6/10)
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TransBASIC Installment #8 (7/10)
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TransBASIC Installment #8 (8/10)
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TransBASIC Installment #8 (9/10)
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TransBASIC Installment #8 (10/10)
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The Amiga: A User's Perspective (1/4)
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The Amiga: A User's Perspective (2/4)
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The Amiga: A User's Perspective (3/4)
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The Amiga: A User's Perspective (4/4)
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The Amiga: A Programmer's Perspective (1/5)
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The Amiga: A Programmer's Perspective (2/5)
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The Amiga: A Programmer's Perspective (3/5)
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The Amiga: A Programmer's Perspective (4/5)
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The Amiga: A Programmer's Perspective (5/5)
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Amiga DOS & CLI Commands (1/4)
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Amiga DOS & CLI Commands (2/4)
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Amiga DOS & CLI Commands (3/4)
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Amiga DOS & CLI Commands (4/4)
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AMIGA Editor Commands
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EDIT: Amiga's Line Oriented Editor
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Pick Areas and Pop Menus: Drop-Down Menus for Your Commodore 64 (1/5)
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Pick Areas and Pop Menus: Drop-Down Menus for Your Commodore 64 (2/5)
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Pick Areas and Pop Menus: Drop-Down Menus for Your Commodore 64 (3/5)
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Pick Areas and Pop Menus: Drop-Down Menus for Your Commodore 64 (4/5)
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Pick Areas and Pop Menus: Drop-Down Menus for Your Commodore 64 (5/5)
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Dvorak Keyboard for the Commodore 64 (1/3)
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Dvorak Keyboard for the Commodore 64 (2/3)
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Dvorak Keyboard for the Commodore 64 (3/3)
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Screenboard for the Commodore 64 (1/4)
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Screenboard for the Commodore 64 (2/4)
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Screenboard for the Commodore 64 (3/4)
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Screenboard for the Commodore 64 (4/4)
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Crystall Ball for the C64 or VIC 20 (1/6)
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Crystall Ball for the C64 or VIC 20 (2/6)
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Crystall Ball for the C64 or VIC 20 (3/6)
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Crystall Ball for the C64 or VIC 20 (4/6)
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Crystall Ball for the C64 or VIC 20 (5/6)
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Crystall Ball for the C64 or VIC 20 (6/6)
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Home Control on a VIC 20 (1/10)
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Home Control on a VIC 20 (2/10)
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Home Control on a VIC 20 (3/10)
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Home Control on a VIC 20 (4/10)
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Home Control on a VIC 20 (5/10)
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Home Control on a VIC 20 (6/10)
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Home Control on a VIC 20 (7/10)
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Home Control on a VIC 20 (8/10)
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Home Control on a VIC 20 (9/10)
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Home Control on a VIC 20 (10/10)
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A Comparison of Four Word Processors (1/3)
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A Comparison of Four Word Processors (2/3)
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A Comparison of Four Word Processors (3/3)
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News BRK (1/3)
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News BRK (2/3)
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News BRK (3/3)
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Captain Syntax
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Compu-toons
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Advertisement Section
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The Transactor, Volume 7, Issue 01, July 1986
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Transaction Advertisement Insert (1/4)
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Transaction Advertisement Insert (2/4)
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Transaction Advertisement Insert (3/4)
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Transaction Advertisement Insert (4/4)
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Cover Page of The Transactor Volume 7, Issue 1: ROM Routines / Kernel Routines
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Advertisement: Paperback Software (1/2)
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Advertisement: Paperback Software (2/2)
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Advertisements: TPUG, COMAL Users Group USA, The 1986 Commodore Reference Diary
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Advertisement: Transactor pays $40 per page for articles
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Advertisement: GNOME Speed, a Basic 7.0 compiler for your Commodore 128 by SM Software, Inc.
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Advertisement: Super Kit 1541 by Prism Software
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Advertisement: The Transactor Disk
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Article Index
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General Information
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S.N.I.F.F.: A Bold New Vision in Recording Media
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Using "VERIFIZER"
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Bits and Pieces (1/8)
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Bits and Pieces (2/8)
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Bits and Pieces (3/8)
p008.jpg
Bits and Pieces (4/8)
p009.jpg
Bits and Pieces (5/8)
p010.jpg
Bits and Pieces (6/8)
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Bits and Pieces (7/8)
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Bits and Pieces (8/8)
p013.jpg
Letters (1/5)
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Letters (2/5)
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Letters (3/5)
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Letters (4/5)
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Letters (5/5)
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TransBASIC Installment #9 (1/7)
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TransBASIC Installment #9 (2/7)
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TransBASIC Installment #9 (3/7)
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TransBASIC Installment #9 (4/7)
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TransBASIC Installment #9 (5/7)
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TransBASIC Installment #9 (6/7)
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TransBASIC Installment #9 (7/7)
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Longer Life for Your 64 and 1541
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Matrix Manipulator (1/3)
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Matrix Manipulator (2/3)
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Matrix Manipulator (3/3)
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Jim Butterfield's Complete C128 Memory Map (1/5)
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Jim Butterfield's Complete C128 Memory Map (2/5)
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Jim Butterfield's Complete C128 Memory Map (3/5)
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Jim Butterfield's Complete C128 Memory Map (4/5)
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Jim Butterfield's Complete C128 Memory Map (5/5)
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The C128 - You Can Bank on It (1/2)
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The C128 - You Can Bank on It (2/2)
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Getting the C128's CP/M+ In Gear (1/2)
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Getting the C128's CP/M+ In Gear (2/2)
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C128 RAM Disk: Add a 16k RAM Disk to your C-128 with No Additional Hardware (1/4)
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C128 RAM Disk: Add a 16k RAM Disk to your C-128 with No Additional Hardware (2/4)
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C128 RAM Disk: Add a 16k RAM Disk to your C-128 with No Additional Hardware (3/4)
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C128 RAM Disk: Add a 16k RAM Disk to your C-128 with No Additional Hardware (4/4)
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AmigaBasic Function Plot: An Auto-Scaling Plotting Demo (1/2)
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AmigaBasic Function Plot: An Auto-Scaling Plotting Demo (2/2)
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Kernel Routines In the B128 (1/2)
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Kernel Routines In the B128 (2/2)
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Unmasking the Kernal - A collection of notes about using the I/O routines (1/2)
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Unmasking the Kernal - A collection of notes about using the I/O routines (2/2)
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Kernal Who? (1/6)
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Kernal Who? (2/6)
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Kernal Who? (3/6)
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Kernal Who? (4/6)
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Kernal Who? (5/6)
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Kernal Who? (6/6)
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Adding Functions to Basic: Execute Machine Language programs inside your 1541 (1/4)
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Adding Functions to Basic: Execute Machine Language programs inside your 1541 (2/4)
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Adding Functions to Basic: Execute Machine Language programs inside your 1541 (3/4)
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Adding Functions to Basic: Execute Machine Language programs inside your 1541 (4/4)
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Command Wedge: Modifying BASIC's Commands (1/5)
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Command Wedge: Modifying BASIC's Commands (2/5)
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Command Wedge: Modifying BASIC's Commands (3/5)
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Command Wedge: Modifying BASIC's Commands (4/5)
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Command Wedge: Modifying BASIC's Commands (5/5)
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Improving the SYS Command (1/3)
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Improving the SYS Command (2/3)
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Improving the SYS Command (3/3)
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AutoLoad & the EPROM (1/3)
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AutoLoad & the EPROM (2/3)
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AutoLoad & the EPROM (3/3)
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SYMASS: A Symbolic Assembler for the Commodore 64 (1/8)
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SYMASS: A Symbolic Assembler for the Commodore 64 (2/8)
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SYMASS: A Symbolic Assembler for the Commodore 64 (3/8)
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SYMASS: A Symbolic Assembler for the Commodore 64 (4/8)
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SYMASS: A Symbolic Assembler for the Commodore 64 (5/8)
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SYMASS: A Symbolic Assembler for the Commodore 64 (6/8)
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SYMASS: A Symbolic Assembler for the Commodore 64 (7/8)
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SYMASS: A Symbolic Assembler for the Commodore 64 (8/8)
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News BRK (1/4)
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News BRK (2/4)
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News BRK (3/4)
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News BRK (4/4)
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The Transactor, Volume 7, Issue 02, September 1986
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Cover Page of The Transactor Volume 7, Issue 2: Games "From the Inside Out"
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Advertisement: Pocket Writer, Pocket Planner and Pocket Filer for the Commodore 128 and 64 (Digital Solutions Ltd.)
j3.jpg
Advertisement: Pocket Writer, Pocket Planner and Pocket Filer for the Commodore 128 and 64 (Digital Solutions Ltd.)
j4.jpg
Advertisement: 2 MEGs For Your Amiga by Comspec Communications Inc.
j5.jpg
Advertisement: Join TPUG, COMAL Users Group USA, The 1986 Commodore Reference Diary
j6.jpg
Advertisement: GNOME Kit (programming, designing and debugging aids for BASIC and machine language programming) by SM Software, Inc.
j7.jpg
Advertisement: Super Kit 1541 by Prism Software
j8.jpg
Advertisement: The Transactor Disk
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Article Index
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General Information
p003.jpg
Editorial
p004.jpg
Using "VERIFIZER"
p005.jpg
Bits and Pieces (1/8)
p006.jpg
Bits and Pieces (2/8)
p007.jpg
Bits and Pieces (3/8)
p008.jpg
Bits and Pieces (4/8)
p009.jpg
Bits and Pieces (5/8)
p010.jpg
Bits and Pieces (6/8)
p011.jpg
Bits and Pieces (7/8)
p012.jpg
Bits and Pieces (8/8)
p013.jpg
Letters (1/5)
p014.jpg
Letters (2/5)
p015.jpg
Letters (3/5)
p016.jpg
Letters (4/5)
p017.jpg
Letters (5/5)
p018.jpg
TransBASIC Installment #10 (1/6)
p019.jpg
TransBASIC Installment #10 (2/6)
p020.jpg
TransBASIC Installment #10 (3/6)
p021.jpg
TransBASIC Installment #10 (4/6)
p022.jpg
TransBASIC Installment #10 (5/6)
p023.jpg
TransBASIC Installment #10 (6/6)
p024.jpg
The ATARI ST Notebook (1/4)
p025.jpg
The ATARI ST Notebook (2/4)
p026.jpg
The ATARI ST Notebook (3/4)
p027.jpg
The ATARI ST Notebook (4/4)
p028.jpg
Commodore 128 Disk Boot Basics (1/2)
p029.jpg
Commodore 128 Disk Boot Basics (2/2)
p030.jpg
New Loops: The Commodore 128 Basic Stack (1/3)
p031.jpg
New Loops: The Commodore 128 Basic Stack (2/3)
p032.jpg
New Loops: The Commodore 128 Basic Stack (3/3)
p033.jpg
Eliminating SAVE@ And Other 1541 Bugs (1/3)
p034.jpg
Eliminating SAVE@ And Other 1541 Bugs (2/3)
p035.jpg
Eliminating SAVE@ And Other 1541 Bugs (3/3)
p036.jpg
FORMAT TRACK 36 (1/2)
p037.jpg
FORMAT TRACK 36 (2/2)
p038.jpg
An Amiga Parallel Printer Cable (1/2)
p039.jpg
An Amiga Parallel Printer Cable (2/2)
TransBloopers
p040.jpg
Save SYMASS Symbols: Create Symbol Table Files Accessible from the BASIC Editor (1/2)
p041.jpg
Save SYMASS Symbols: Create Symbol Table Files Accessible from the BASIC Editor (2/2)
p042.jpg
Transcribe 64: A Relative File Copy Utility for the Commodore 64 (1/4)
p043.jpg
Transcribe 64: A Relative File Copy Utility for the Commodore 64 (2/4)
p044.jpg
Transcribe 64: A Relative File Copy Utility for the Commodore 64 (3/4)
p045.jpg
Transcribe 64: A Relative File Copy Utility for the Commodore 64 (4/4)
p046.jpg
Animals: An Exercise in Artificial Intelligence (1/4)
p047.jpg
Animals: An Exercise in Artificial Intelligence (2/4)
p048.jpg
Animals: An Exercise in Artificial Intelligence (3/4)
p049.jpg
Animals: An Exercise in Artificial Intelligence (4/4)
p050.jpg
BREAK KEY 64: alter parameters while a program is running (1/4)
p051.jpg
BREAK KEY 64: alter parameters while a program is running (2/4)
p052.jpg
BREAK KEY 64: alter parameters while a program is running (3/4)
p053.jpg
BREAK KEY 64: alter parameters while a program is running (4/4)
p054.jpg
MOVE: A General Purpose Propagating Move Routine (1/2)
p055.jpg
MOVE: A General Purpose Propagating Move Routine (2/2)
p056.jpg
Bit Addressing of Sprite Controls
p057.jpg
Sprite Numbers: A painless way to flash numbers on text or graphics screens (1/3)
p058.jpg
Sprite Numbers: A painless way to flash numbers on text or graphics screens (2/3)
p059.jpg
Sprite Numbers: A painless way to flash numbers on text or graphics screens (3/3)
p060.jpg
Adding Depth to Your Screens - Some Tips on 3-D Sprite Animation
p061.jpg
Viewports for the Commodore 64: A Hi-res and Multicolour Mode Windowing Utility (1/5)
p062.jpg
Viewports for the Commodore 64: A Hi-res and Multicolour Mode Windowing Utility (2/5)
p063.jpg
Viewports for the Commodore 64: A Hi-res and Multicolour Mode Windowing Utility (3/5)
p064.jpg
Viewports for the Commodore 64: A Hi-res and Multicolour Mode Windowing Utility (4/5)
p065.jpg
Viewports for the Commodore 64: A Hi-res and Multicolour Mode Windowing Utility (5/5)
p066.jpg
Commodore 64 High Resolution Draw Routine: A High-Res Utility You Can Incorporate Into Your Own Programs (1/2)
p067.jpg
Commodore 64 High Resolution Draw Routine: A High-Res Utility You Can Incorporate Into Your Own Programs (2/2)
p068.jpg
Hi-Res Search and Print: The Complete Hires Printer Utility! (1/4)
p069.jpg
Hi-Res Search and Print: The Complete Hires Printer Utility! (2/4)
p070.jpg
Hi-Res Search and Print: The Complete Hires Printer Utility! (3/4)
p071.jpg
Hi-Res Search and Print: The Complete Hires Printer Utility! (4/4)
p072.jpg
Commodore 128 High-Res Graphics: Hi-Res Graphics on the Commodore 128's 80 Column Screen Using BASIC 7.0 Commands (1/3)
p073.jpg
Commodore 128 High-Res Graphics: Hi-Res Graphics on the Commodore 128's 80 Column Screen Using BASIC 7.0 Commands (2/3)
p074.jpg
Commodore 128 High-Res Graphics: Hi-Res Graphics on the Commodore 128's 80 Column Screen Using BASIC 7.0 Commands (3/3)
p075.jpg
Computoons
p076.jpg
News BRK (1/5)
p077.jpg
News BRK (2/5)
p078.jpg
News BRK (3/5)
p079.jpg
News BRK (4/5)
p080.jpg
News BRK (5/5)
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v7i3/
The Transactor, Volume 7, Issue 03, November 1986
j1.jpg
Cover Page of The Transactor Volume 7, Issue 3: Programming The Chips
j2.jpg
Advertisement: Pocket Writer, Pocket Planner and Pocket Filer for the Commodore 128 and 64 (Digital Solutions Ltd.)
j3.jpg
Advertisement: Super Kit 1541 by Prism Software
j4.jpg
Advertisement: The Transactor Disk
p000a.jpg
Advertisement: Pocket Writer, Pocket Planner and Pocket Filer for the Commodore 128 and 64 (Digital Solutions Ltd.)
p000b.jpg
Advertisement: Join TPUG, COMAL Users Group USA, The 1986 Commodore Reference Diary
p001.jpg
Article Index
p002.jpg
General Information
p003.jpg
Editorial
p004.jpg
Using "VERIFIZER" (1/2)
p005.jpg
Using "VERIFIZER" (2/2)
p006.jpg
Bits and Pieces (1/4)
p007.jpg
Bits and Pieces (2/4)
p008.jpg
Bits and Pieces (3/4)
p009.jpg
Bits and Pieces (4/4)
p010.jpg
Letters (1/5)
p011.jpg
Letters (2/5)
p012.jpg
Letters (3/5)
p013.jpg
Letters (4/5)
p014.jpg
Letters (5/5)
p015.jpg
TransBASIC Installment #11 (1/7)
p016.jpg
TransBASIC Installment #11 (2/7)
p017.jpg
TransBASIC Installment #11 (3/7)
p018.jpg
TransBASIC Installment #11 (4/7)
p063.jpg
The 8563 VDC Chip: all about the C128 Video Display Controller chip (7/7)
p065.jpg
Keyboard Expander (2/12)
p066.jpg
Keyboard Expander (3/12)
p067.jpg
Keyboard Expander (4/12)
p068.jpg
Keyboard Expander (5/12)
p069.jpg
Keyboard Expander (6/12)
p070.jpg
Keyboard Expander (7/12)
p071.jpg
Keyboard Expander (8/12)
p072.jpg
Keyboard Expander (9/12)
p073.jpg
Keyboard Expander (10/12)
p074.jpg
Keyboard Expander (11/12)
p075.jpg
Keyboard Expander (12/12)
p076.jpg
News BRK (1/5)
p077.jpg
News BRK (2/5)
p078.jpg
News BRK (3/5)
p079.jpg
News BRK (4/5)
p080.jpg
News BRK (5/5)
p081.jpg
Computoons
p082.jpg
Advertisement: 2 MEGs For Your Amiga by Comspec Communications Inc.
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The Transactor, Volume 7, Issue 04, January 1987
j1.jpg
Cover Page of The Transactor Volume 7, Issue 4: Gizmos and Gadgets
j2.jpg
Advertisement: Pocket Writer, Pocket Planner and Pocket Filer for the Commodore 128 and 64 (Digital Solutions Ltd.)
j3.jpg
Advertisement: Pocket Writer, Pocket Planner and Pocket Filer for the Commodore 128 and 64 (Digital Solutions Ltd.)
j4.jpg
Advertisement: The Transactor Disk
j5.jpg
Advertisement: GNOME Speed (BASIC 7.0 compiler) and GNOME Kit (programming, designing and debugging aids for BASIC and machine language programming) by SM Software, Inc.
j6.jpg
Advertisement: Super Kit 1541 by Prism Software
j7.jpg
Advertisement: The World of Commodore, December 4-7, 1986, International Centre, Toronto
p001.jpg
Article Index
p002.jpg
General Information
p003.jpg
Editorial
p004.jpg
Using "VERIFIZER"
p005.jpg
Bits and Pieces (1/6)
p006.jpg
Bits and Pieces (2/6)
p007.jpg
Bits and Pieces (3/6)
p008.jpg
Bits and Pieces (4/6)
p009.jpg
Bits and Pieces (5/6)
p010.jpg
Bits and Pieces (6/6)
p011.jpg
Letters (1/4)
p012.jpg
Letters (2/4)
p013.jpg
Letters (3/4)
p014.jpg
Letters (4/4)
p015.jpg
TransBASIC Installment #12 (1/4)
p016.jpg
TransBASIC Installment #12 (2/4)
p017.jpg
TransBASIC Installment #12 (3/4)
p018.jpg
TransBASIC Installment #12 (4/4)
p019.jpg
TeleColumn (1/5) First Transactor Online Conference! Saturday, November 1, 1986
p020.jpg
TeleColumn (2/5)
p021.jpg
TeleColumn (3/5)
p022.jpg
TeleColumn (4/5)
p023.jpg
TeleColumn (5/5)
p024.jpg
Build a Modem Emulator (1/2)
p025.jpg
Build a Modem Emulator (2/2)
p026.jpg
Universal RS-232 Cable (1/3)
p027.jpg
Universal RS-232 Cable (2/3)
p028.jpg
Universal RS-232 Cable (3/3)
p029.jpg
A $2.00 Printer Interface Reset Switch
p030.jpg
The Commodore 64 Capacitance Meter (1/4)
p031.jpg
The Commodore 64 Capacitance Meter (2/4)
p032.jpg
The Commodore 64 Capacitance Meter (3/4)
p033.jpg
The Commodore 64 Capacitance Meter (4/4)
p034.jpg
Commodore 64 Frequency Counter (1/3)
p035.jpg
Commodore 64 Frequency Counter (2/3)
p036.jpg
Commodore 64 Frequency Counter (3/3)
p037.jpg
An Inexpensive Teaching Robot for an Inexpensive Microcomputer (1/5)
p038.jpg
An Inexpensive Teaching Robot for an Inexpensive Microcomputer (2/5)
p039.jpg
An Inexpensive Teaching Robot for an Inexpensive Microcomputer (3/5)
p040.jpg
An Inexpensive Teaching Robot for an Inexpensive Microcomputer (4/5)
p041.jpg
An Inexpensive Teaching Robot for an Inexpensive Microcomputer (5/5)
p042.jpg
Low Cost Universal EPROM Programmer (1/7)
p043.jpg
Low Cost Universal EPROM Programmer (2/7)
p044.jpg
Low Cost Universal EPROM Programmer (3/7)
p045.jpg
Low Cost Universal EPROM Programmer (4/7)
p046.jpg
Low Cost Universal EPROM Programmer (5/7)
p047.jpg
Low Cost Universal EPROM Programmer (6/7)
p048.jpg
Low Cost Universal EPROM Programmer (7/7)
p049.jpg
A C64 Cartridge Without EPROMs (1/5)
p050.jpg
A C64 Cartridge Without EPROMs (2/5)
p051.jpg
A C64 Cartridge Without EPROMs (3/5)
p052.jpg
A C64 Cartridge Without EPROMs (4/5)
p053.jpg
A C64 Cartridge Without EPROMs (5/5)
p054.jpg
Upgrade Your C128 with a 48K RAM Disk (1/2)
p055.jpg
Upgrade Your C128 with a 48K RAM Disk (2/2)
p056.jpg
The Commodore 128 - Banking on the Turns (1/2)
p057.jpg
The Commodore 128 - Banking on the Turns (2/2)
p058.jpg
Software On/Off Write Protect for the 1541 (1/2)
p059.jpg
Software On/Off Write Protect for the 1541 (2/2)
p060.jpg
Amiga Dispatches (1/3)
p061.jpg
Amiga Dispatches (2/3)
p062.jpg
Amiga Dispatches (3/3)
p063.jpg
Exploring the World of MFM on the 1571 Disk Drive (1/5)
p064.jpg
Exploring the World of MFM on the 1571 Disk Drive (2/5)
p065.jpg
Exploring the World of MFM on the 1571 Disk Drive (3/5)
p066.jpg
Exploring the World of MFM on the 1571 Disk Drive (4/5)
p067.jpg
Exploring the World of MFM on the 1571 Disk Drive (5/5)
p068.jpg
C64 Mini-Tracer (1/5)
p069.jpg
C64 Mini-Tracer (2/5)
p070.jpg
C64 Mini-Tracer (3/5)
p071.jpg
C64 Mini-Tracer (4/5)
p072.jpg
C64 Mini-Tracer (5/5)
p073.jpg
Shiloh's Raid: 1541 Relative File Bug Spray (1/4)
p074.jpg
Shiloh's Raid: 1541 Relative File Bug Spray (2/4)
p075.jpg
Shiloh's Raid: 1541 Relative File Bug Spray (3/4)
p076.jpg
Shiloh's Raid: 1541 Relative File Bug Spray (4/4)
p077.jpg
News BRK (1/4)
p078.jpg
News BRK (2/4)
p079.jpg
News BRK (3/4)
p080.jpg
News BRK (4/4)
p081.jpg
Computoons
q001.jpg
TPUG News, Volume 1, Number 1, page 1
Welcome to the TPUG/Transactor Pages
q002.jpg
TPUG News, Volume 1, Number 1, page 2
TPUG on Delphi
q003.jpg
TPUG News, Volume 1, Number 1, page 3
Review: 1670 Modem-1200 from Commodore
Review: Creative Writer from the G.A.S.S. Co.
q004.jpg
TPUG News, Volume 1, Number 1, page 4
Review: The Hobbit from Addison Wesley
q005.jpg
TPUG News, Volume 1, Number 1, page 5
TPUG C-64 Library Supplement (1/4)
q006.jpg
TPUG News, Volume 1, Number 1, page 6
TPUG C-64 Library Supplement (2/4)
q007.jpg
TPUG News, Volume 1, Number 1, page 7
TPUG C-64 Library Supplement (3/4)
q008.jpg
TPUG News, Volume 1, Number 1, page 8
TPUG C-64 Library Supplement (4/4)
r001.jpg
Transactor Advertisement Insert (1/4)
r002.jpg
Transactor Advertisement Insert (2/4)
r003.jpg
Transactor Advertisement Insert (3/4)
r004.jpg
Transactor Advertisement Insert (4/4)
s001.jpg
CompuServe IntroPak page 1/44
The First Choice of a Network Nation
s002.jpg
CompuServe IntroPak page 2/44
CompuServe compatible hardware (1/3)
s003.jpg
CompuServe IntroPak page 3/44
CompuServe compatible hardware (2/3)
s004.jpg
CompuServe IntroPak page 4/44
CompuServe compatible hardware (3/3)
s005.jpg
CompuServe IntroPak page 5/44
Communication/Forums (GO COMMUNICATE)
s006.jpg
CompuServe IntroPak page 6/44
Forums - Special Interest Groups
s007.jpg
CompuServe IntroPak page 7/44
EasyPlex Electronic Mail Citizens Band Simulator
s008.jpg
CompuServe IntroPak page 8/44
News/Clipping Services (GO NEWS)
s009.jpg
CompuServe IntroPak page 9/44
Electronic Shopping
s010.jpg
CompuServe IntroPak page 10/44
Financial Transaction Services (GO BANKING)
s011.jpg
CompuServe IntroPak page 11/44
Entertainment & Games (GO GAMES)
s012.jpg
CompuServe IntroPak page 12/44
Travel (GO TRAVEL)
s013.jpg
CompuServe IntroPak page 13/44
Education & Reference (GO REFERENCE)
s014.jpg
CompuServe IntroPak page 14/44
Home, Health & Family (GO HOME)
s015.jpg
CompuServe IntroPak page 15/44
Money Matters & Markets (GO MONEY)
s016.jpg
CompuServe IntroPak page 16/44
Business & Other Interests (GO BUSINESS)
s017.jpg
CompuServe IntroPak page 17/44
The Executive Option
s018.jpg
CompuServe IntroPak page 18/44
Start Getting the Most from Your Computer Now, It's Easy! (1/6)
s019.jpg
CompuServe IntroPak page 19/44
Start Getting the Most from Your Computer Now, It's Easy! (2/6)
s020.jpg
CompuServe IntroPak page 20/44
Start Getting the Most from Your Computer Now, It's Easy! (3/6)
s021.jpg
CompuServe IntroPak page 21/44
Start Getting the Most from Your Computer Now, It's Easy! (4/6)
s022.jpg
CompuServe IntroPak page 22/44
Start Getting the Most from Your Computer Now, It's Easy! (5/6)
s023.jpg
CompuServe IntroPak page 23/44
Start Getting the Most from Your Computer Now, It's Easy! (6/6)
s024.jpg
CompuServe IntroPak page 24/44
Handling Problems
s025.jpg
CompuServe IntroPak page 25/44
CompuServe Customer Support (1/2)
s026.jpg
CompuServe IntroPak page 26/44
CompuServe Customer Support (2/2)
s027.jpg
CompuServe IntroPak page 27/44
Quick Words
s028.jpg
CompuServe IntroPak page 28/44
User Guides and VIDTEX Communications Software (1/2)
s029.jpg
CompuServe IntroPak page 29/44
User Guides and VIDTEX Communications Software (2/2)
s030.jpg
CompuServe IntroPak page 30/44
Information Service Rates
s031.jpg
CompuServe IntroPak page 31/44
Transaction/Premium Program Rates (1/3)
s032.jpg
CompuServe IntroPak page 32/44
Transaction/Premium Program Rates (2/3)
s033.jpg
CompuServe IntroPak page 33/44
Transaction/Premium Program Rates (3/3)
s034.jpg
CompuServe IntroPak page 34/44
Navigational Command Summary
s035.jpg
CompuServe IntroPak page 35/44
Control Character Command Summary
s036.jpg
CompuServe IntroPak page 36/44
Forum Command Introduction
s037.jpg
CompuServe IntroPak page 37/44
Information Service Highlights (1/6)
s038.jpg
CompuServe IntroPak page 38/44
Information Service Highlights (2/6)
s039.jpg
CompuServe IntroPak page 39/44
Information Service Highlights (3/6)
s040.jpg
CompuServe IntroPak page 40/44
Information Service Highlights (4/6)
s041.jpg
CompuServe IntroPak page 41/44
Information Service Highlights (5/6)
s042.jpg
CompuServe IntroPak page 42/44
Information Service Highlights (6/6)
s043.jpg
CompuServe IntroPak page 43/44
CompuServe Network Access Numbers (1/2)
s044.jpg
CompuServe IntroPak page 44/44
CompuServe Network Access Numbers (2/2)
si1.jpg
CompuServe Sign-up Information (1/4)
si2.jpg
CompuServe Sign-up Information (2/4)
si3.jpg
CompuServe Sign-up Information (3/4)
si4.jpg
CompuServe Sign-up Information (4/4)
sj1.jpg
CompuServe IntroPak front cover (1/2)
sj2.jpg
CompuServe IntroPak front cover (2/2)
sj3.jpg
CompuServe IntroPak back cover (1/2)
sj4.jpg
CompuServe IntroPak back cover (2/2)
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v7i5/
The Transactor, Volume 7, Issue 05, March 1987
j1.jpg
Cover Page of The Transactor Volume 7, Issue 5: More Languages
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The Transactor, Volume 7, Issue 06, May 1987
j1.jpg
Cover Page of The Transactor Volume 7, Issue 6: Simulations and Modelling
p001.jpg
Article Index
p015.jpg
Letters (3/3)
TransBloopers
p039.jpg
Universal EPROM Programmer Update (1/4)
p040.jpg
Universal EPROM Programmer Update (2/4)
p041.jpg
Universal EPROM Programmer Update (3/4)
p042.jpg
Universal EPROM Programmer Update (4/4)
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v8i1/
The Transactor, Volume 8, Issue 01, July 1987
j1.jpg
Cover Page of The Transactor Volume 8, Issue 1: Math
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v8i2/
The Transactor, Volume 8, Issue 02, September 1987
j1.jpg
Cover Page of The Transactor Volume 8, Issue 2: Operating Systems
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v8i3/
The Transactor, Volume 8, Issue 03, November 1987
j1.jpg
Cover Page of The Transactor Volume 8, Issue 3
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The Transactor, Volume 8, Issue 04, January 1988
j1.jpg
Cover Page of The Transactor Volume 8, Issue 4
j2.jpg
Advertisement: The Potpourri Disk
j3.jpg
Advertisement: The Transactor Disk
j4.jpg
Advertisement: The World of Commodore, International Centre, December 3-6, '87, Toronto
p001.jpg
Article Index
p002.jpg
General Information
p003.jpg
Editorial
p004.jpg
Using "VERIFIZER" (1/2)
p005.jpg
Using "VERIFIZER" (2/2)
p006.jpg
Bits and Pieces (1/6)
p007.jpg
Bits and Pieces (2/6)
p008.jpg
Bits and Pieces (3/6)
p009.jpg
Bits and Pieces (4/6)
p010.jpg
Bits and Pieces (5/6)
p011.jpg
Bits and Pieces (6/6)
p012.jpg
Letters (1/3)
p013.jpg
Letters (2/3)
p014.jpg
Letters (3/3)
p015.jpg
Tranzbloopurz
p016.jpg
TeleColumn (1/2)
p017.jpg
TeleColumn (2/2)
p018.jpg
The Projector, Part II (1/11)
p019.jpg
The Projector, Part II (2/11)
p020.jpg
The Projector, Part II (3/11)
p021.jpg
The Projector, Part II (4/11)
p022.jpg
The Projector, Part II (5/11)
p023.jpg
The Projector, Part II (6/11)
p024.jpg
The Projector, Part II (7/11)
p025.jpg
The Projector, Part II (8/11)
p026.jpg
The Projector, Part II (9/11)
p027.jpg
The Projector, Part II (10/11)
p028.jpg
The Projector, Part II (11/11)
p029.jpg
Computer Generated Holography on a C64 (1/8)
p030.jpg
Computer Generated Holography on a C64 (2/8)
p031.jpg
Computer Generated Holography on a C64 (3/8)
p032.jpg
Computer Generated Holography on a C64 (4/8)
p033.jpg
Computer Generated Holography on a C64 (5/8)
p034.jpg
Computer Generated Holography on a C64 (6/8)
p035.jpg
Computer Generated Holography on a C64 (7/8)
p036.jpg
Computer Generated Holography on a C64 (8/8)
p037.jpg
CIRCLES for the C64 (1/6)
p038.jpg
CIRCLES for the C64 (2/6)
p039.jpg
CIRCLES for the C64 (3/6)
p040.jpg
CIRCLES for the C64 (4/6)
p041.jpg
CIRCLES for the C64 (5/6)
p042.jpg
CIRCLES for the C64 (6/6)
p043.jpg
Inside C128 CP/M: Supporting More Foreign Disk Formats (1/5)
p044.jpg
Inside C128 CP/M: Supporting More Foreign Disk Formats (2/5)
p045.jpg
Inside C128 CP/M: Supporting More Foreign Disk Formats (3/5)
p046.jpg
Inside C128 CP/M: Supporting More Foreign Disk Formats (4/5)
p047.jpg
Inside C128 CP/M: Supporting More Foreign Disk Formats (5/5)
p048.jpg
CP/M 3.0: Plus Redirection and Batch Processing (1/4)
p049.jpg
CP/M 3.0: Plus Redirection and Batch Processing (2/4)
p050.jpg
CP/M 3.0: Plus Redirection and Batch Processing (3/4)
p051.jpg
CP/M 3.0: Plus Redirection and Batch Processing (4/4)
p052.jpg
Square Roots in Machine Language (1/2)
p053.jpg
Square Roots in Machine Language (2/2)
p054.jpg
PLACEHOLDER for the Commodore 64 (1/2)
p055.jpg
PLACEHOLDER for the Commodore 64 (2/2)
p056.jpg
Reviews
The Turbo Processor for the C64 (1/2)
p057.jpg
Reviews
The Turbo Processor for the C64 (2/2)
Machine Language Routines for the Commodore 64/128 (1/2)
p058.jpg
Reviews
Machine Language Routines for the Commodore 64/128 (2/2)
Merlin-128: 6502 Macro Assembler Development System (1/2)
p059.jpg
Reviews
Merlin-128: 6502 Macro Assembler Development System (2/2)
Benchmark Modula-2 (1/4)
p060.jpg
Reviews
Benchmark Modula-2 (2/4)
p061.jpg
Reviews
Benchmark Modula-2 (3/4)
p062.jpg
Reviews
Benchmark Modula-2 (4/4)
p063.jpg
Amiga Dispatches (1/3)
p064.jpg
Amiga Dispatches (2/3)
p065.jpg
Amiga Dispatches (3/3)
p066.jpg
TWM: A Paneless Approach to Tiny Window Management (1/6)
p067.jpg
TWM: A Paneless Approach to Tiny Window Management (2/6)
p068.jpg
TWM: A Paneless Approach to Tiny Window Management (3/6)
p069.jpg
TWM: A Paneless Approach to Tiny Window Management (4/6)
p070.jpg
TWM: A Paneless Approach to Tiny Window Management (5/6)
p071.jpg
TWM: A Paneless Approach to Tiny Window Management (6/6)
p072.jpg
The View Port (1/2)
p073.jpg
The View Port (2/2)
Advertisement: New! Improved! TransBASIC 2! with SYMASS
p074.jpg
ACCESS: The best of non-commercial software (1/2)
p075.jpg
ACCESS: The best of non-commercial software (2/2)
Advertisement: Bits & Pieces I: The Disk
p076.jpg
News BRK (1/4)
p077.jpg
News BRK (2/4)
p078.jpg
News BRK (3/4)
p079.jpg
Advertisement: NorthWest Music Center Inc.: We want to be your Commodore shop
Hacker's Corner
NWM's Inventory Control System
Commodore's SuperPET 9000
SFD 1001
B-128 $145
Software for the B-128!
p080.jpg
News BRK (4/4)
q1.jpg
TPUG News, Volume 2, Number 1, page 1
President's Report
q2.jpg
TPUG News, Volume 2, Number 1, page 2
World of Commodore
q3.jpg
TPUG News, Volume 2, Number 1, page 3
The 1581 Disk Drive
q4.jpg
TPUG News, Volume 2, Number 1, page 4
Yes, There IS a Difference Between Micros and 'Big' Computers
q5.jpg
TPUG News, Volume 2, Number 1, page 5
Jim Butterfield: A-1 in past, present and future incarnations
q6.jpg
TPUG News, Volume 2, Number 1, page 6
Reviews
Pocket Modem 1200 from BOT Engineering
The Sentry from Firebird
q7.jpg
TPUG News, Volume 2, Number 1, page 7
Chess and Computer Chess Boards
TPUG Disk Library Supplement (1/2)
q8.jpg
TPUG News, Volume 2, Number 1, page 8
TPUG Disk Library Supplement (2/2)
r1.jpg
Transaction Advertisement Insert (1/4)
r2.jpg
Transaction Advertisement Insert (2/4)
r3.jpg
Transaction Advertisement Insert (3/4)
r4.jpg
Transaction Advertisement Insert (4/4)
100/
200/
400/
v8i5/
The Transactor, Volume 8, Issue 05, March 1988
j1.jpg
Cover Page of The Transactor Volume 8, Issue 5
100/
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400/
v8i6/
The Transactor, Volume 8, Issue 06, May 1988
j1.jpg
Cover Page of The Transactor Volume 8, Issue 6
100/
200/
400/
v9i1/
The Transactor, Volume 9, Issue 01, September 1988
j1.jpg
Cover Page of The Transactor Volume 9, Issue 1
100/
200/
400/
v9i2/
The Transactor, Volume 9, Issue 02, December 1988
j1.jpg
Cover Page of The Transactor Volume 9, Issue 2
100/
200/
400/
v9i3/
The Transactor, Volume 9, Issue 03, February 1989
j1.jpg
Cover Page of The Transactor Volume 9, Issue 3
100/
200/
400/
v9i4/
The Transactor, Volume 9, Issue 04, April 1989
j1.jpg
Cover Page of The Transactor Volume 9, Issue 4
100/
200/
400/
v9i5/
The Transactor, Volume 9, Issue 05, June 1989
j1.jpg
Cover Page of The Transactor Volume 9, Issue 5
100/
200/
400/
v9i6/
The Transactor, Volume 9, Issue 06, August 1989
j1.jpg
Cover Page of The Transactor Volume 9, Issue 6
100/
200/
400/
manuals/
Commodore related manuals
See also the Project 64 document homepage at http://project64.c64.org/ and the iDOC= homepage at http://www.softwolves.pp.se/idoc/.
These manuals were originally distributed with all Commodore computers & peripherals, and can be downloaded for own use if original is missing. Copying and reprinting of these documents are forbidden by copyright law.
1351-mouse.txt
User's manual for the 1351 mouse. Project 64 e-text version 1.1
1702-manual.txt
Commodore 1702 colour monitor manual.
Project 64 e-text version 1.0
c2n10.txt
Commodore C2N cassette drive user's manual.
anthology/
The Complete Commodore Inner Space Anthology was composed by Karl J.H. Hildon, the editor of The Transactor magazine ../../magazines/transactor/index.html. He has given the permission to distribute these files, but he is still selling reprints of this book. Contact him for details at mailto:karl.hildon@tdsb.on.ca.
These images were obtained from Craig Bruce. The metadata (textual table of contents) and the browsing system were created by Marko Mäkelä.
index.css
Style sheet for the thumbnail directories.
j1.jpg
Cover Page
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Calendar 1984-1987 and Canadian Cataloguing in Publication Data
p000a.jpg
Foreword
p000b.jpg
Table of Contents, page 1 of 2
p000c.jpg
Table of Contents, page 2 of 2
p001.jpg
BASIC Section: Commands and Statements
p002.jpg
BASIC Section: String Functions, Arithmetic Functions
p003.jpg
BASIC Section: Arithmetic Operations, Special Symbols, Hierarchy of Operations, Reserved Variables, BASIC 4.0 Disk Commands
p004.jpg
BASIC Section: BASIC RAM Memory Allocation, BASIC Text Line Structure, Variable Formats, 'FOR' Stack Entry, 'GOSUB' Stack Entry, Reserved Variables: ST, DS, DS$
p005.jpg
BASIC Section: Additional B Series Commands, Additional +4/C16 Commands
p006.jpg
BASIC Section: B/+4/C16 Escape Key Sequences
p007.jpg
BASIC Section: BASIC 2.0/4.0 Error Messages
p008.jpg
BASIC Section: B Series/+4/C16 Error Messages
p009.jpg
BASIC Section: BASIC Abbreviations
p010.jpg
BASIC Section: C64 Super Expander Commands
p011.jpg
COMAL Section: Reserved Variables, COMAL Commands
p012.jpg
COMAL Section: Sprite Commands, Turtle Graphics Commands, COMAL 2.0 Library Descriptions
p013.jpg
COMAL Section: COMAL 2.0 Memory Map (1 of 2)
p014.jpg
COMAL Section: COMAL 2.0 Memory Map (2 of 2)
p015.jpg
COMAL Section: COMAL 0.14 Memory Map
p016.jpg
Printer Section: Matrix Printer Control Characters, Matrix Printer Format Characters, Letter Quality Printer Commands, Greek Alphabet Characters
p017.jpg
Business Software Section: Wordprocessing Reference Guide (1 of 2)
p018.jpg
Business Software Section: Wordprocessing Reference Guide (2 of 2)
p019.jpg
Business Software Section: Spreadsheet Commands
p020.jpg
Business Software Section: +4: 3+1 Software Commands
p021.jpg
Machine Language Section: Machine Language Monitor Commands, Assembler Commands
p022.jpg
Machine Language Section: CPU Model, Pocket Op-Codes Chart, 6502 Extra Op-Codes, Hexadecimal Conversion Table
p023.jpg
Machine Language Section: Instruction Set Summary (1 of 2)
p024.jpg
Machine Language Section: Instruction Set Summary (2 of 2)
p025.jpg
Machine Language Section: Instruction Set Descriptions, Addressing Modes
p026.jpg
Machine Language Section: User Callable ROM Routines
p027.jpg
Machine Language Section: BASIC 2.0/4.0 Kernal Routines, VIC 20/Commodore 64 Kernal Routines
p028.jpg
Machine Language Section: Keyword Tokens and Entry Points
p029.jpg
Superchart BASIC 2.0/4.0 (PET/CBM, 1 of 2)
p030.jpg
Superchart BASIC 2.0/4.0 (PET/CBM, 2 of 2)
p031.jpg
Memory Maps: PET/CBM BASIC 2.0/4.0 RAM and I/O
p032.jpg
Memory Maps: PET/CBM BASIC 2.0/4.0 ROM Routines
p033.jpg
Memory Maps: PET/CBM BASIC 2.0/4.0 Zero Page Contents (1 of 2)
p034.jpg
Memory Maps: PET/CBM BASIC 2.0/4.0 Zero Page Contents (2 of 2)
p035.jpg
Memory Maps: VIC 20 RAM, ROM
p036.jpg
Memory Maps: VIC 20 RAM, I/O
p037.jpg
SuperChart: VIC 20/Commodore 64 (1 of 2)
p038.jpg
SuperChart: VIC 20/Commodore 64 (2 of 2)
p039.jpg
Memory Maps: Commodore 64 RAM, ROM
p040.jpg
Memory Maps: Commodore 64 I/O
p041.jpg
Memory Maps: Commodore VIC 20/C64 Zero Page Contents (1 of 2)
p042.jpg
Memory Maps: Commodore VIC 20/C64 Zero Page Contents (2 of 2)
p043.jpg
Memory Maps: B Series RAM, ROM, I/O (1 of 2)
p044.jpg
Memory Maps: B Series RAM, ROM, I/O (2 of 2)
p045.jpg
Memory Maps: +4/C16 RAM
p046.jpg
Memory Maps: +4/C16 ROM, I/O
p047.jpg
Disk Drives Section: Disk Specifications, Directory Header Formats, Directory Sector Formats
p048.jpg
Disk Drives Section: Block Availability Map Formats, Sector Recording Format
p049.jpg
Disk Drives Section: Data File Format, PET/CBM Disk Access Routines, Utility Command Set, User Command Jump Table, LED Error Diagnostics, Track/Sector Distribution Table, GCR Codes
p050.jpg
Disk Drives Section: 4040 Memory Map (1 of 4)
p051.jpg
Disk Drives Section: 4040 Memory Map (2 of 4)
p052.jpg
Disk Drives Section: 4040 Memory Map (3 of 4)
p053.jpg
Disk Drives Section: 4040 Memory Map (4 of 4)
p054.jpg
Disk Drives Section: 8050 Memory Map (1 of 3)
p055.jpg
Disk Drives Section: 8050 Memory Map (2 of 3)
p056.jpg
Disk Drives Section: 8050 Memory Map (2 of 3)
p057.jpg
Disk Drives Section: 1541 Memory Map (1 of 3)
p058.jpg
Disk Drives Section: 1541 Memory Map (2 of 3)
p059.jpg
Disk Drives Section: 1541 Memory Map (3 of 3)
p060.jpg
Music Section: Music Symbols
p061.jpg
Music Section: Note Frequency Table, Chord Note Derivatives
p062.jpg
Music Section: CB2 Note Values, VIC 20 Note Values, Commodore 64 SID Note Values, Commodore 64 ADSR Envelope Values, +4/C16 SOUND Values
p063.jpg
Video Section: VIC 20 Screen and Border Colours, 6845 Video Chip Registers, Colour Codes, 8032 Screen Control Characters, Secondary Address Table
p064.jpg
Video Section: VIC 20 Screen Memory Addresses, VIC 20 Character Base Addresses, Commodore 64 Screen Memory, Commodore 64 VIC II Chip Addresses, Commodore 64 Character Base, Character ROM Contents
p065.jpg
Video Section: Sprite Design
p066.jpg
Video Section: Programmable Character Design, PET/CBM 40 Column Screen Map
p067.jpg
Video Section: VIC 20 Screen and Colour Table Maps without Expansion Memory
p068.jpg
Video Section: VIC 20 Screen and Colour Table Maps with Expansion Memory
p069.jpg
Video Section: C64 Screen and Colour Table Maps
p070.jpg
Video Section: 80 Column Screen Map
p071.jpg
Video Section: B Series 80 Column Screen Map
p072.jpg
Video Section: +4/C16 Screen and Colour Table Map
p073.jpg
Video Section: True ASCII Conversion Table (1 of 2)
p074.jpg
Video Section: True ASCII Conversion Table (2 of 2)
p075.jpg
Telecomputing Section: Network Phone Numbers (1 of 2)
p076.jpg
Telecomputing Section: Network Phone Numbers (2 of 2)
p077.jpg
Telecomputing Section: CompuServe Commands
p078.jpg
Telecomputing Section: CompuServe Category Index
p079.jpg
Telecomputing Section: Bulletin Boards by Area Code (1 of 5)
p080.jpg
Telecomputing Section: Bulletin Boards by Area Code (2 of 5)
p081.jpg
Telecomputing Section: Bulletin Boards by Area Code (3 of 5)
p082.jpg
Telecomputing Section: Bulletin Boards by Area Code (4 of 5)
p083.jpg
Telecomputing Section: Bulletin Boards by Area Code (5 of 5)
p084.jpg
Telecomputing Section: Time Zone and Area Code Map
p085.jpg
Telecomputing Section: Bulletin Boards in Alphabetical Order (1 of 5)
p086.jpg
Telecomputing Section: Bulletin Boards in Alphabetical Order (2 of 5)
p087.jpg
Telecomputing Section: Bulletin Boards in Alphabetical Order (3 of 5)
p088.jpg
Telecomputing Section: Bulletin Boards in Alphabetical Order (4 of 5)
p089.jpg
Telecomputing Section: Bulletin Boards in Alphabetical Order (5 of 5)
p090.jpg
Telecomputing Section: Computer Clubs (1 of 7)
p091.jpg
Telecomputing Section: Computer Clubs (2 of 7)
p092.jpg
Telecomputing Section: Computer Clubs (3 of 7)
p093.jpg
Telecomputing Section: Computer Clubs (4 of 7)
p094.jpg
Telecomputing Section: Computer Clubs (5 of 7)
p095.jpg
Telecomputing Section: Computer Clubs (6 of 7)
p096.jpg
Telecomputing Section: Computer Clubs (7 of 7)
p097.jpg
Hardware Section: Tape Recording Format, Cassette Port, IEEE Standard Definitions
p098.jpg
Hardware Section: IEEE 488 Bus Signals, IEEE Byte Transfer Sequence, IEEE Cable Connector Pinouts, IEEE Port Pinouts
p099.jpg
Hardware Section: PET/CBM User Port, 6522 Registers, Commodore 64 User Port, Commodore 64 Expansion Port, VIC 20/C64 Keyboard Matrix
p100.jpg
Hardware Section: VIC 20 I/O Ports, Commodore 64 I/O Ports
p101.jpg
Hardware Section: 6520 PIA Registers
p102.jpg
Hardware Section: 6522 VIA Control Registers
p103.jpg
Hardware Section: 6526 CIA Control Registers
p104.jpg
Hardware Section: Commodore 64 Board Layout, Resistor Colour Codes, Transistor Lead Assignments
p105.jpg
Hardware Section: RS 232 and ACIA Control Registers
p106.jpg
Hardware Section: B Series I/O Ports
p107.jpg
Hardware Section: Chip Pinouts (1 of 2)
p108.jpg
Hardware Section: Chip Pinouts (2 of 2)
p109.jpg
Hardware Section: Semiconductor Testing Guide (1 of 2)
p110.jpg
Hardware Section: Semiconductor Testing Guide (2 of 2)
p111.jpg
Arithmetic and Mathematics: Inch Fractions, International System of Units
p112.jpg
Arithmetic and Mathematics: Names for Large Numbers, Roman Numerals, Constant Values, Boolean Truth Table, Force Formulae, Mathematical Functions, Trigonometry Rules
p113.jpg
Arithmetic and Mathematics: Unit to Unit Conversion Tables (1 of 5)
p114.jpg
Arithmetic and Mathematics: Unit to Unit Conversion Tables (2 of 5)
p115.jpg
Arithmetic and Mathematics: Unit to Unit Conversion Tables (3 of 5)
p116.jpg
Arithmetic and Mathematics: Unit to Unit Conversion Tables (4 of 5)
p117.jpg
Arithmetic and Mathematics: Unit to Unit Conversion Tables (5 of 5)
p118.jpg
Arithmetic and Mathematics: Geometric Areas and Volumes (1 of 3)
p119.jpg
Arithmetic and Mathematics: Geometric Areas and Volumes (2 of 3)
p120.jpg
Arithmetic and Mathematics: Geometric Areas and Volumes (3 of 3)
p121.jpg
Arithmetic and Mathematics: Periodic Table of The Elements (1 of 2)
p122.jpg
Arithmetic and Mathematics: Periodic Table of The Elements (2 of 2)
p123.jpg
Advertisement for The Transactor and The Transactor Disk
p124.jpg
Jim Butterfield's C128 Memory Map (1 of 5)
p125.jpg
Jim Butterfield's C128 Memory Map (2 of 5)
p126.jpg
Jim Butterfield's C128 Memory Map (3 of 5)
p127.jpg
Jim Butterfield's C128 Memory Map (4 of 5)
p128.jpg
Jim Butterfield's C128 Memory Map (5 of 5)
q1.jpg
Order Form for the USA and Canada: Front Page
q2.jpg
Order Form: Back Page (no stamp needed when mailed in the USA or Canada)
100/
200/
400/
c128/
Commodore 64 related manuals
See also the Project 64 document homepage at http://project64.c64.org/ and the iDOC= homepage at http://www.softwolves.pp.se/idoc/.
Some of these manuals were originally distributed with Commodore computers & peripherals, and they can be downloaded for own use if original is missing. Copying and reprinting of these documents are forbidden by copyright law.
system-guide.txt.gz
Commodore 128 Personal Computer System Guide, CBM Ltd. 1985. Typed by René van Belzen, April 9, 2000. This document has been downloaded from http://members.tripod.com/~rvbelzen/c128sg/index.html.
c64@ (link)
drives/
Manuals for Commodore disk drives See also the Project 64 document homepage at http://project64.c64.org/ and the iDOC= homepage at http://www.softwolves.pp.se/idoc/.
Some of these manuals were originally distributed with Commodore computers & peripherals, and they can be downloaded for own use if original is missing. Copying and reprinting of these documents are forbidden by copyright law.
1541-Flash!.txt
Manual for the 1541 Flash! floppyspeeder. Uploaded by David Holz (holz4061@nova.gmi.edu).
1541-manual.txt.gz
Commodore 1541 disk drive user's manual.
1571-users-manual-1.0.txt.gz
Commodore 1571 disk drive user's manual.
1581-manual.txt.gz
Commodore 1581 disk drive user's manual. Project 64 e-text version 1.1 (text #139)
oc-118.txt
User's guide for the Oceanic OC-118, a clone for the Commodore 1541 floppy disk drive.
vc1541.tar.gz
The German "VC1541 Floppy Disk Bedienungshandbuch" André Fachat got with his first VC1541. It basically is a VC1540 manual, with a new cover and an additional page explaining the UI+/- commands. The example programs are for the VIC-20, not for the C64.
pet/
Manuals for the Commodore PET
These manuals were originally distributed with all Commodore computers & peripherals, and can be downloaded for own use if original is missing. Copying and reprinting of these documents are forbidden by copyright law.
SuperPET-overview/
Commodore SuperPET Computers System Overview provides an introduction to the hardware of the Commodore SuperPET and an overview of the Waterloo software for that computer.
This manual was scanned by William Levak. The blank pages have been omitted.
00-front.gif
Front cover
01-i.gif
Title page
02-ii.gif
Publisher information
03-iii.gif
Table of Contents
04-iv.gif
05-v.gif
06-vi.gif
Subscribing information for the Waterloo Computing Systems Newsletter
07.gif
Chapter 1: Introduction
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Chapter 2: Commodore SuperPET hardware
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12.gif
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Chapter 3: Waterloo Micro Software Description
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Chapter 4: File System - Generally
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Chapter 5: Files with Commodore SuperPET
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31.gif
32.gif
33.gif
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Chapter 6: File System - Host
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Chapter 7: Waterloo microEditor
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Chapter 8: Host Setup Program
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Appendices
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Appendix A: Floating Point Emulation
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Appendix B: Waterloo Library
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Appendix C: Screen Handling
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72-back.gif
Back cover
vic20@ (link)
maps/
These files are from ftp://x2ftp.oulu.fi/pub/cbm/maps/.
00index.txt
An index file that describes the rest of the files
C128CPM.map
C128io.doc
C128ram.doc
C128rom.doc
C1541ram.doc
C1541rom.doc
C16.MemoryMap
C16io.doc
C64.MemoryMap
C64io.doc
C64ram.doc
C64rom.doc
C64rom.lib
PET8032rom.doc
PETio.doc
PETram.doc
Vic20.MemoryMap
Vic20rom.doc
kernel.lib
plus4.MemoryMap
pet/
See also the PET home pages http://www.6502.org/users/andre/petindex/petindex.html, http://www.jps.net/foxnhare/commodore.html, and http://freespace.virgin.net/ken.ross1/.
ALLFILES
Index of all files under this area, text version.
ALLFILES.html
Index of all files under this area, HTML version.
SuperPET/
The SuperPET is a 8032 PET with one or two added boards that were designed at the University of Waterloo. The computer has a built-in RS-232C interface and many built-in programming languages. In Europe, this machine was called the MicroMainFrame 9000, or MMF 9000.
Waterloo-Development.d64.gz
Development Package Examples, typed in by William Levak from the paper documentation
Waterloo-Language-1.d64.gz
Waterloo Language disk, first version
Waterloo-Language-2.d64.gz
Waterloo Language disk, first version
Waterloo-Tutorial.d64.gz
Waterloo Tutorial disk, first version. Together with the two language disks for the first version, the file watlib.exp on this disk forms a complete set of Waterloo software.
Waterloo2-Language-1.d64.gz
Waterloo Language disk 1, second version. Basic v1.1, editor v1.1, Fortran v1.1, Pascal v1.1.
Waterloo2-Language-2.d64.gz
Waterloo Language disk 2, second version. APL v1.1, COBOL v1.0, development v1.1, watlib.exp, fpplib.exp.
Waterloo2-Tutorial.d64.gz
Waterloo Tutorial disk, second version:
- APL v1.1 examples
- COBOL examples
- APL v1.0 to APL v1.1 conversion routines
firmware@ (link)
schematics@ (link)
archivers/
dsk2file.prg
A BASIC/ML program to convert any CBM disk to a dump file (like VC1541 disk to .d64) for a PET or C64.
The dump file should be written to a device larger than the dumped disk (although the program can be tailored to split an image).
See also file2dsk.prg. Programmed and uploaded by André Fachat.
emutil.prg
emutil.readme
EMUTIL is a disk image archiver for the Commodore 64 and 16K+ CBM/PET computers. It supports all known Commodore disk drives, of all capacities. It also supports all CMD HD and RL Native partitions. Programmed by Bo Zimmerman and André Fachat.
file2dsk.prg
A BASIC/ML program to restore any CBM disk from a fitting disk image (like .d64 restore to a VC1541).
See also dsk2file.prg. Programmed and uploaded by André Fachat.
lynx8017.txt
Lynx 17 compatible archiving tool written in BASIC by Ken Ross. A version compiled with PetSpeed is included.
lynx8017.zip
audio/
Audio and music utilities for the PET series
vmm.prg
Visible Music Monitor by Dr. Frank Levinson 1980. This is an excellent music program with 4 voice polyphony and voice generation by harmonic mixing. Scrolling display of music possible (playback quality is better with screen off). Requires 8 bit DAC connected to user port. If you need the instruction book, ask msmakela@nic.funet.fi to forward your request to Tim Howe.
demodisks@ (link)
demos/
Demos for Commodore PET series computers
Cursor/
These animations were published in the Cursor tape magazine. They work best on 40-column PETs. Beware, some of these demos make use of the "smoke POKE" that speeds up video on older PETs and may damage some newer models.
andromeda.prg
Cursor #18: Attack from the outer space. Copyright © 1980 Bob Carr.
hawaii.prg
Cursor #15: A trip to Hawaii. Copyright © 1979 Ken Morley.
rain dance.prg
Cursor #21: Indian rain dance. Copyright © 1980 Bob Carr.
space flight.prg
Cursor #12: The Canadians make it to the moon! Copyright © 1979 Ken Morley.
edu/
Onderwijs.lnx.gz
Dutch and English teaching programs, including high school mathematics and physics. Uploaded by Olaf Seibert in 1995; converted to gzipped Lynx by Marko Mäkelä in 2001.
Canada/
These programs were distributed by Commodore Business Machines Canada as public domain in the Commodore Educational Software collection dated 1983. Unfortunately, not all disks are present, and not all disks are complete.
These programs run on PETs with Basic 2.0 and 4.0 with either 40 or 80 column screens, and on the Commodore 64. On every disk there is the program "cbm4032v2.1 50 hz" to run the programs on the 8032.
README.txt
Additional information by Olaf Seibert, who uploaded these files in 1995. Edited by Marko Mäkelä, who reorganized these files in 2001.
bb.lnx.gz
bb.txt
Business
ca.lnx.gz
ca.txt
cb.lnx.gz
cb.txt
Computer Science
ea.lnx.gz
ea.txt
ec.lnx.gz
ec.txt
ed.lnx.gz
ed.txt
ee.lnx.gz
ee.txt
English
ga.lnx.gz
ga.txt
gb.lnx.gz
gb.txt
ge.lnx.gz
ge.txt
gf.lnx.gz
gf.txt
Games
ma.lnx.gz
ma.txt
mc.lnx.gz
mc.txt
md.lnx.gz
md.txt
me.lnx.gz
me.txt
mg.lnx.gz
mg.txt
mm.lnx.gz
mm.txt
mt.lnx.gz
mt.txt
Mathematics
ra.lnx.gz
ra.txt
Geography
sa.lnx.gz
sa.txt
sb.lnx.gz
sb.txt
sd.lnx.gz
sd.txt
se.lnx.gz
se.txt
sg.lnx.gz
sg.txt
sh.lnx.gz
sh.txt
Science
ta.lnx.gz
ta.txt
tb.lnx.gz
tb.txt
Technical
ua.lnx.gz
ua.txt
Utilities
misc/
These programs were distributed by Commodore Business Machines Canada as public domain in the Commodore Educational Software collection dated 1983. They run on the following computers: BASIC 2.0 PET, BASIC 4.0 PET, 8032 CBM (with an 40-column emulator program) and the Commodore 64. The programs seem to be slightly updated versions compared to the collections at http://www.funet.fi/pub/cbm/pet/edu/Canada/ uploaded by Olaf Seibert.
a or an.prg
Fill in the gaps in text with "a" or "an".
addition teacher.prg
Teach at most 2-digit integer additions.
alphabetter.40.prg
Measures the knowledge of the alphabet by asking random letters to be sorted.
big math.prg
Tests addition, subtraction, multiplication and division skills.
buoyancy.prg
Elementary physics: mass, weight, density and buoyancy.
cascade.prg
A visual simulation of water fall over a terrain.
caves.prg
A maze game.
cbm4032v2.1 50hz.prg
A 40-column PET emulator required for using these programs with the Commodore 8032.
changemaker.prg
This program simulates buying items in a North American store (sales tax is added to the total).
comp.history.40.prg
Questions about the history of computers and computing.
counting.prg
Teaches numbers (count various objects drawn on the screen)
cylinder.prg
This program does not work, as it appears to have been truncated. It is a modified version of the "cylinders.c2" program in the SB (science) disk.
electricity.prg
Electricity problems: Ohm's law, energy, power, cost of energy.
flash.prg
Trains reading and writing by showing a word on the screen quickly and then asking for the word to be typed on the keyboard.
french drill.prg
This French-language program asks the student to translate English words to French.
geography quiz.prg
This program drills the student on his knowledge of capital cities, states of the USA, leading agricultural products of various countries, as well as general geographical facts.
grammar 2.40.prg
Basic English grammar questions
hangman 2.40.prg
Hangman 2, with English words.
lakes game.prg
This hangman game will test your knowledge of the lake district of England.
macbeth.prg
A quiz about various aspects of the Shakespearean play Macbeth.
magic square.prg
A 3×3 square transformation game.
missing letter.prg
This program is a quiz about the letters of the alphabet and the letters' order in the alphabet. (One letter of the alphabet is hidden at a time, and the student has to guess which one.)
momentum cai.prg
Momentum problems (force, mass, acceleration, speed etc.)
number guess.prg
Guess a number between 0 and 9.
population.prg
Population dynamics with hares, wolves and hawks.
scramble.prg
This program is designed to help students with their spelling skills at a level of grade 8. The computer permutes the letters of words that the student has to guess.
symbology.prg
This program is a quiz on map symbols.
programming@ (link)
firmware@ (link)
games/
english/
3d star trek.prg
The excellent 3D Star Trek by M P McDonald and M H Clements for 3000 series 40-column PETs. Does not fully work on the 4000 series, and not at all on the 8000 series.
Keys: D=damage report, I+number=impulse drive, L=long range scan, P+number=launch photon torpedo (steer with shift and normal steering keys), home=steer counter clockwise coarse, down=steer counter clockwise fine, del=steer clockwise coarse, right=steer clockwise fine, maybe other keys?
Battle stations: number keys; space to fire
3d startrek.prg
A version of 3D Star Trek for the original PET 2001 firmware. The battle stations have better graphics than the version for newer ROMs.
acrobat.prg
Acrobat II (Commodore Japan), PET users' club S-game. Requires 3000 series firmware (does not work on 4000 or 8000 series). In this game you have to pop baloons. The same game has been published later on the VIC-20 and Commodore 64 as "Clowns".
backgammon.prg
A 40-column backgammon game for 0-2 players.
backgammon2.prg
Version by J Aughton - tidy graphics, works on all PET models.
blitz.prg
Street bomber for 40-column PETs: bomb a city down before the plane lands.
bridge 2 dealer.prg
A bridge simulation. Some data is written on tape.
bridge.prg
Bridge game.
cosmiads uni.prg
Cosmiads - Excellent implementation of Galaxian. POKE 2571,79 before RUN for joystick on user port. LEFT=PA0, RIGHT=PA1, FIRE=PA5.
dungeon.prg
Dungeon game for 40-column PETs from Cursor #15, copyright 1979 Brian Sawyer. Controls: 6, 4, 2, 8 for movements.
ello.lnx.gz
A board game.
fantastic voyage.prg
Fantastic voyage by Greg Hopkins. Drive your ship around shooting cancer cells!
fire.prg
Fire department game for 40-column PETs from Cursor #16, copyright 1980 Brian Sawyer. Controls: 6, 4, 2, 8 for movements and 5 for dropping water.
invader.prg
Space Invaders clone for the 3032 and the 4032. Written in machine language. Controls: 4, 6 and A.
joy invaders.prg
Patched version of commercial Space Invaders - uses joystick on user port: LEFT=PA0, RIGHT=PA1, FIRE=PA5.
microchess.prg
Microchess 2.0 for the 3032, copyright 1978 Micro-Ware Ltd, written by Peter Jennings. Press RETURN to start the game.
miner.prg
Miner game for 40-column PETs from Cursor #19, copyright 1980 Ron Longfellow. Controls: 2, 4, 6, 8 for movements.
nightmare park.prg
Multi faceted 'action' adventure game for 40-column PETs.
off-the-wall.prg
Steer a bouncing ball by placing '\' and '/' shaped paddles by pressing the 'm' and 'n' keys. Copyright 1978 CBM. This game is for 40-column PETs. Similar to "Target Pong".
personality.lnx.gz
Dr. Sinister's personality test for 40-column PETs.
petchess univ.prg
Petchess 4000 - Huge 32k chess program.
pinball.prg
A pinball game for the 2001 and 3001 series PETs.
space invader.prg
The Space Invaders for the 2001 and the 3032. Controls: '.', '=' and ' '.
space invaders.prg
Commercial Space Invaders clone for the 3032. Controls: '4', '6' and 'A'.
space war.prg
Star war joystick game, copyright 1981 Chris Mills.
star wars.prg
You know Lucas Arts X-Wing? See here :-) This game works with the 3032. Controls: numbers for movement, A for shooting
startrek.prg
Star Trek game for 40 column PETs.
super g instruc.prg
Instructions for Super Glooper.
super glooper m.prg
Version of Super Glooper patched by T. Howe to avoid use of CASS#1 buffer. (Makes easier to save)
super glooper.prg
Excellent Pac-Man port for 40-column PETs by D.E. Anthony 1981. Controls: '8','4','6','2' on the numeric keypad. You may also use '5' for moving down.
target pong.prg
Steer a bouncing ball by placing '\' and '/' shaped paddles by pressing the 'm' and 'n' keys. Copyright 1978 CBM. This game is for 40-column PETs. Similar to "Off-the-Wall".
war trek pt1.prg
War Trek, first part of two. A Star Trek game for 40-column PETs.
wartrek2.prg
War Trek, second and last part.
weather.prg
Ouranos (take the enemy by storm) for 40-column PETs from Cursor #21, copyright 1980 Kathy Hiby. This two-player game resembles the artillery duel game.
german/
17&4.prg
A blackjack game. Works with both 40 and 80 columns (garbled display on 40 columns when dealing more than 5 cards).
3-d tic-tac-toe.prg
4x4x4 tic-tac-toe game from the VIC-20
4-gewinnt.prg
four in a row (a kind of tic-tac-toe with gravity)
bomber.prg
Bomb a city with a descending aeroplane. This game is for the 3032.
crash.prg
A maze game for 40-column PETs
diktator.prg
Simulation (SimCity predecessor?)
fluglandung.prg
flight simulation for 40-column PETs
hangman.prg
PET2001 hangman, should work in all PETs
hit the target.prg
Control a beam to targets by dropping mirrors
hockenheim.prg
car race for PET 4032
irrgarten.prg
A three-dimensional maze game for 40-column PETs
kurvendiskussion-fixed.prg
A function analysis and plotting tool for the CBM 4032. The function is defined in the line 10000. The fixed version corrects some obvious typing mistakes; other errors may remain in the program.
kurvendiskussion.prg
nightmare park.prg
A maze game for 40-column PETs with various subgames. Controls in the main maze: N, S and O.
pacman.prg
A Pac-Man clone for 40-column PETs by André Fachat.
robots.prg
Avoid enemy robots in a 40-column maze.
schlange.prg
Eat objects with a growing snake. This game is for 40 columns.
spukhaus.prg
40-column PET version of a VIC-20 adventure game
squash-4032.prg
Breakout clone for the 4032
squash.prg
Breakout clone for the 3032
steinchenspiel.prg
Thinking game (the one who removes the last stone from the board loses). This game is for the 3001 and 4001 series. In 80 columns, the display is a little garbled.
sternenfalle.prg
Avoid obstacles in this 40-column game.
verfolg.prg
Chase computer-steered objects in a 40-column playfield.
vokabeln.prg
Learn foreign language words. The program writes and reads the data file "engl,seq".
zombie.prg
40-column action game
html/
HTML documents related to the Commodore PET
peddle.de.html
A German article about Chuck Peddle
peddle.en.html
English translation of an article about Chuck Peddle
peddle.gif
Picture of Chuck Peddle
manuals/
8296supplement/
Supplement to the PET 8032 manual, covering the PET 8296.
8296supplement.html
HTML version of the supplement, with inline images
8296supplement.txt
Text version of the supplement
imgs/
8296changes.gif
B.2. Connectors, modifications as compared with 8032
expmemmap.gif
Figure 2.1. Expansion Memory Mapping
fullmemmap.gif
A. Memory map
j1+j12.gif
Connectors J1 and J12 (IEEE-488)
j10.gif
Connector J10 (power, AC)
j11.gif
Connector J11 (power, DC)
j13.gif
Connector J13 (keyboard)
j14.gif
Connector J14 (reset)
j2.gif
Connector J2 (user port)
j3+j6.gif
Connectors J3 and J6 (cassette)
j4.gif
Connector J4 (memory expansion)
j5.gif
Connector J5 (keyboard)
j7.gif
Connector J6 (video)
j8.gif
Connector J8 (power in)
j9.gif
Connector J9 (memory expansion)
jumpersmap.gif
Possible memory mapppings for the area $8000-$FFFF
LOS-96/
LOS-96 Handbuch. German manual for the PET 8096.
LOS-96-titel.gif
Title page
LOS-96.html
HTML version
LOS-96.ps.gz
Postscript version
Los96-de.txt
Text version
LOS-KIT/
German 8096 LOS-KIT User's Manual. LOS-KIT is a set of development tools especially for the LOS-96 `operating system'.
LOS-KIT-titel.gif
Title page
LOS-KIT.html
HTML version
LOS-KIT.ps.gz
Postscript version
LOS-KIT.txt
Text version
os/
GeckOS/
c64.d64.gz
pre-assembled disk image for the Commodore 64
cbm8x96.d64.gz
pre-assembled disk image for 8x96 PETs
oa-2.0.0.base.tar.gz
GeckOS/A65 2.0.0 without possibly copyrighted stuff
oa-2.0.0.lib.tar.gz
Lib6502 programs that come with GeckOS/A65
Should be easy to port them to another lib6502-compatible OS (Lunix?)
oa-2.0.0.tar.gz
GeckOS/A65 version 2.0.0 complete archive
oa-2.0.8.tar.gz
GeckOS/A65 version 2.1.0-pre8. Includes preliminary FAT16 and SCSI support.
pet32k.d64.gz
pre-assembled disk image for PETs with 32k of RAM
LOS-96/
los96.tar.gz
Files from the LOS-96 system disk
LOS-96@ (link)
LOS-KIT@ (link)
programming/
Programming examples, tools and documentation
crtctest-1.1.tar.gz
Test programs and reverse-engineered information on the 6845/6545 Cathode Ray Tube Controller (CRTC). Composed and uploaded by André Fachat.
dtl-basic.lnx.gz
DTL Basic compiler for the 8032. Runs but looks funny in 40 columns (4032).
micromon 23296.prg
Excellent TIM monitor enhancement - loads at $5B00. Start with SYS 23296.
micromon 24500.prg
As micromon 23296 but includes a poke 59458,62 (fast VDU mode / killer POKE for some). Call with SYS 24500.
micromon.txt
Micromon command summary, composed by Tim Howe.
petieee.prg
BASIC implementation of the IEEE-488 code for the PET. Includes all routines (talk, listen, sectalk etc.). The example will produce and read a syntax error from the disk drive. Programmed and uploaded by André Fachat.
firmware@ (link)
lessons/
These files were uploaded by Olaf Seibert in 1995 and converted to gzipped Lynx format by Marko Mäkelä in 2001.
basicles.lnx.gz
Basic lessons in English. These are for old PETs, which you can recognise by the pokes that go to the "shadow" of the screen memory, that is not present anymore in newer PETs. It's pretty funny though from time to time.
basicles2.lnx.gz
Different (older? 1977) lessons for Basic.
machineles.lnx.gz
Machine language lessons in German. Note that their load address is $0400 instead of $0401, presumably because they were saved from a BASIC 1.0 machine. Also note that there are two lines numbered 4. How can these be loaded to a PET?
roms/
Spellmaster-9000.bin
Spellmaster ROM for the Spellmaster spell checking program used with Wordpro. This is a 2532 EPROM with a gold colored paper label and is located at $9000.
Wordpro-a000.bin
ROM for the Wordpro word processor for the PET. This is a mask programmed ROM labeled PSI-5054 and is located at $A000. It is used for version 4 and 5 of Wordpro. Version 3 did not require a ROM.
schematics@ (link)
src@ (link)
utilities/
8032.mem.prg
This program, copied from the 8096 system disk, tests the memory on the 64k board. All other programs on the 8096 system disk are identical to the programs on the 8296 disk.
cbm4032 any hz.prg
cbm4032 any hz.txt
This utility switches a 80 column PET to 40 column mode. Unlike the CBM4032 50 Hz program distributed in the educational software collections http://www.funet.fi/pub/cbm/pet/edu/Canada/, this one should work with all 80 column PETs.
disk append.prg
Type SYS 826 to append something to a file.
house finder.prg
A utility for real estate dealers. The data is written on tape.
load addr.prg
Edit the load address of a file. This seems to be the ancestor of the Vic-20 utility "Edit Load Addr."
visicalc.d64.gz
VisiCalc, the world's first spreadsheet program by Dan Bricklin. This version should run on all 32 kB PET models that have the 901472-04 ROM at $9000. An IBM PC version of VisiCalc for DOS 1.0 and later is available at http://www.bricklin.com/history/vcexecutable.htm.
visicalc.txt
Information about VisiCalc.
text/
Wordcraft-80-nl.lnx.gz
Dutch language version of Wordcraft-80 for the 8032.
Wordpro3.tar.gz
Wordpro 3+ is a text editor for CBM 3016/3032 machines published by Lotus.
pictures/
c65/
This directory contains pictures of a Commodore C65 prototype. The project was canned, but the prototypes were sold in Autumn 1993 when Commodore liquidated one of its warehouses. The pictures are scanned from the German 64'er magazine, issue 3/94. Read the article and also the interview of a chief engineer Fred Bowen in issue 4/94 to get more information.
Note that these pictures have poor quality, since they were scanned from the magazine.
c65-back.jpg
Commodore 65, the back view.
c65-board.jpg
The Commodore 65's motherboard. There are some arrows in the picture, showing out parts that were zoomed in the magazine.
c65-front.jpg
Commodore 65, the front view.
c65-left.jpg
Commodore 65, the left view. The joystick and power connectors are here.
c65-transformer.jpg
The Commodore 65 transformed, made by sticking a label on a 64c transformer.
custom/
Pictures of custom 8-bit equipment or hacks
1541custom.gif
Tony Cavén's three modified 1541 drives.
64c-oldkbd.jpg
Jouko Valta's Commodore 64c with an old keyboard from the breadcase model.
gpage1/
Here are the pictures of George Page's computer collection, part 1. You'd better view them through the file gpage1.html.
01.jpg
2 different CBM adding machines & calculators, and a pair of Commodore walkie talkies and a Commodore mini tape recorder.
02.jpg
5 different standard Datasettes & 1531 Plus/4 Datasette, & 2 aftermarket datcorders (b/w box is for black C2N, other for white).
03.jpg
8061 dual 8", 9060 & 9090 hard-drives, 2040, MDS 6500 (Microcomputer Development System) 2040, 4040.
04.jpg
2031, 2 different cased 2031LP's, SFD1001, 8050, 8250. (all above are IEEE488 drives).
05.jpg
VIC1541, several different 1541's, 1541B's, 8250LP (IEEE), several different 1541C's.
06.jpg
Backside view of previous drive group, showing different ID and FCC labels all mixed up.
07.jpg
2 different 1541-II's (top is belt drive Newtronics, bottom is direct drive Chinon)(difference visible in lever recess) and 1570.
08.jpg
My main "stack". Bottom to top:Newtronics 1571, Alps 1571, CMD HD20, 2 1581's, CMD FD4000.
09.jpg
2 different VIC20's. "Square key" with early logo, and rounded keys with newer logo.
10.jpg
Earliest (I believe) 64 case style, standard 64 case (with "intermediate" style keyboard), 64C style case.
11.jpg
C65!
12.jpg
13.jpg
14.jpg
15.jpg
16.jpg
17.jpg
Several different views of the European 128D (plastic case, rare in USA).
18.jpg
18. 2nd party after-market drives. Bottom: back & front of MSD SD-1, MSD SD-2, Lien-Yig (sold under a few different names). Top: Concourde C321-P, 2 different colored Enhancer 2000's.
19.jpg
Bottom to top, Left to Right: Excellerator/Oceanic FSD-1, Excellerator FSD-2, Golden Image FSD-2, 2 different Indus GT models (twist lever and squeeze lever), 2 mirror imaged Blue Chip BCD5.25's (1541 clone), Rapid Access FD148 ('41), Blue Chip BCD128 ('71), Roctec RF512C ('71), Amtech RF512C ('71).
20.jpg
Hard drives: I.C.T. Data Chief & Mini Chief (with power supply), Lt Kernal with multiplexer and host adaptor & cable.
gpage1-01-10.html
HTML for the thumbnails of images 1 through 10
gpage1-11-20.html
HTML for the thumbnails of images 11 through 20
gpage1.html
Descriptions of all the pictures, with HTML links
t/
Here are the thumbnails of George Page's computer collection, part 1. You'd better view them through the file ../gpage1.html.
01.jpg
2 different CBM adding machines & calculators, and a pair of Commodore walkie talkies and a Commodore mini tape recorder.
02.jpg
5 different standard Datasettes & 1531 Plus/4 Datasette, & 2 aftermarket datcorders (b/w box is for black C2N, other for white).
03.jpg
8061 dual 8", 9060 & 9090 hard-drives, 2040, MDS 6500 (Microcomputer Development System) 2040, 4040.
04.jpg
2031, 2 different cased 2031LP's, SFD1001, 8050, 8250. (all above are IEEE488 drives).
05.jpg
VIC1541, several different 1541's, 1541B's, 8250LP (IEEE), several different 1541C's.
06.jpg
Backside view of previous drive group, showing different ID and FCC labels all mixed up.
07.jpg
2 different 1541-II's (top is belt drive Newtronics, bottom is direct drive Chinon)(difference visible in lever recess) and 1570.
08.jpg
My main "stack". Bottom to top:Newtronics 1571, Alps 1571, CMD HD20, 2 1581's, CMD FD4000.
09.jpg
2 different VIC20's. "Square key" with early logo, and rounded keys with newer logo.
10.jpg
Earliest (I believe) 64 case style, standard 64 case (with "intermediate" style keyboard), 64C style case.
11.jpg
C65!
12.jpg
13.jpg
14.jpg
15.jpg
16.jpg
17.jpg
Several different views of the European 128D (plastic case, rare in USA).
18.jpg
18. 2nd party after-market drives. Bottom: back & front of MSD SD-1, MSD SD-2, Lien-Yig (sold under a few different names). Top: Concourde C321-P, 2 different colored Enhancer 2000's.
19.jpg
Bottom to top, Left to Right: Excellerator/Oceanic FSD-1, Excellerator FSD-2, Golden Image FSD-2, 2 different Indus GT models (twist lever and squeeze lever), 2 mirror imaged Blue Chip BCD5.25's (1541 clone), Rapid Access FD148 ('41), Blue Chip BCD128 ('71), Roctec RF512C ('71), Amtech RF512C ('71).
20.jpg
Hard drives: I.C.T. Data Chief & Mini Chief (with power supply), Lt Kernal with multiplexer and host adaptor & cable.
gpage2/
Here are the pictures of George Page's computer collection, part 2. You'd better view them through the file gpage2.html, which has full descriptions of the images.
01.jpg
02.jpg
03.jpg
04.jpg
05.jpg
06.jpg
These pictures were all taken while the machines were on display at the club meeting. I tried to display them in chronological order as best as I could. Each will be covered in more detail further on through the pictures. Looks like I had 26 on display. All of these belong to me except for the Educator 64 in the standard 64 case. (This is the one that looks like a regular 64 in picture #2, with no logo on its case.)
07.jpg
These are 3 of the 2001 series of PET's--the original styles.
08.jpg
09.jpg
10.jpg
Close-ups of these three machines. I was hoping the yellow stick-on label could be read, but no luck. It identifies the added keyboard as made by Maxi-Switch Company, P/N 2160020, with S/N 820-170. Also had # 630011-05 on the keyboard. The cassette unit visible in the pictures is one of the oldest I've found. It doesn't even say Commodore anywhere on the outside, but has a Commodore board inside to replace the original audio boards. It was a standard portable audio cassette recorder of the late 70's, modified by Commodore--the original manufacturer's name was scratched off the cover!
11.jpg
12.jpg
13.jpg
A 4064 (Educator 64 in a standard large PET case) and a SuperPET (SP9000). #12 shows the switches on the side of the SP that switched between ROMs and also write-protected memory.
14.jpg
Back of the right (black 8kB) and center (8kB) machines.
15.jpg
Back of the left (4kB) and center (8kB) machines.
16.jpg
17.jpg
An 8032 and 8032-32-B (high profile case). The high-profile case allowed the installation of internal drive mechanics, like the 8250 LP, and the 4040 LP (if the 4040 LPs were actually made).
18.jpg
Two low profile B/P series machines, and an MDS 6500. The left hand machine is a P500. The MDS6500 was a specially modified PET 2001-32N with some built-in software and a matching 2040 drive. Supposedly less than 500 made. (But this has S/N 804932 on back--maybe CBM's original number for the unmodified machine?) The right machine is a B128-80LP.
19.jpg
Back of the P500. ('82?) I don't have any info dug out on this one yet.
20.jpg
Back of the MDS (Microcomputer Development System).
21.jpg
22.jpg
Back and bottom of the B128-80LP.
23.jpg
24.jpg
25.jpg
26.jpg
B128-80HP and 720 (B256-80HP). Detachable keyboards, built-in monitors, and room to install two internal low profile drive mechanics, such as 8250LP.
27.jpg
28.jpg
29.jpg
30.jpg
Three different style VIC-20's ('82). 3 different keyboards styles (if you look closely), the two different case labelings, and picture 29 shows the two different side panel/power connectors. #29 also shows a standard C64 for comparison.
31.jpg
32.jpg
33.jpg
34.jpg
35.jpg
36.jpg
37.jpg
Various views of a C16 and Plus/4, along with their boxes and power supplies. The Plus/4 is the smaller machine, with the larger power supply (square plug). ('84)
38.jpg
39.jpg
40.jpg
41.jpg
42.jpg
43.jpg
Various views of an SX64. This is mine that I added the second drive into. A few extra switches and stuff, for toggling device numbers, turning second drive on/off, and un-write protecting.
44.jpg
A trio composed of the legendary C65, C64C, and a prototype C128. Also a C64 in the background.
45.jpg
Closeup of 64C.
46.jpg
Back of C64C and C65.
47.jpg
The prototype C128. Missing keys are just broken--not designed that way. S/N of this machine is less than 300, and supposedly has version 1 (never-released) ROMs. Also had not been FCC approved yet. This particular machine isn't working right now.
48.jpg
C65.
49.jpg
Back of C128.
50.jpg
51.jpg
52.jpg
Comparison views of European and US models of the C128D.
53.jpg
Family portrait of two different 2031LP cases, and a VIC1540 and VIC1541.
gpage2-01-10.html
HTML for the thumbnails of images 1 through 10
gpage2-11-20.html
HTML for the thumbnails of images 11 through 20
gpage2-21-30.html
HTML for the thumbnails of images 21 through 30
gpage2-31-40.html
HTML for the thumbnails of images 31 through 40
gpage2-41-50.html
HTML for the thumbnails of images 41 through 50
gpage2-51-53.html
HTML for the thumbnails of images 51 through 53
gpage2.html
Descriptions of all the pictures, with HTML links
notes.html
Computer demo/display notes in HTML format
notes.txt
Computer demo/display notes by George Page.
t/
Here are the thumbnails of George Page's computer collection, part 2. You'd better view them through the file ../gpage2.html, which has full descriptions of the images.
01.jpg
02.jpg
03.jpg
04.jpg
05.jpg
06.jpg
These pictures were all taken while the machines were on display at the club meeting. I tried to display them in chronological order as best as I could. Each will be covered in more detail further on through the pictures. Looks like I had 26 on display. All of these belong to me except for the Educator 64 in the standard 64 case. (This is the one that looks like a regular 64 in picture #2, with no logo on its case.)
07.jpg
These are 3 of the 2001 series of PET's--the original styles.
08.jpg
09.jpg
10.jpg
Close-ups of these three machines. I was hoping the yellow stick-on label could be read, but no luck. It identifies the added keyboard as made by Maxi-Switch Company, P/N 2160020, with S/N 820-170. Also had # 630011-05 on the keyboard. The cassette unit visible in the pictures is one of the oldest I've found. It doesn't even say Commodore anywhere on the outside, but has a Commodore board inside to replace the original audio boards. It was a standard portable audio cassette recorder of the late 70's, modified by Commodore--the original manufacturer's name was scratched off the cover!
11.jpg
12.jpg
13.jpg
A 4064 (Educator 64 in a standard large PET case) and a SuperPET (SP9000). #12 shows the switches on the side of the SP that switched between ROMs and also write-protected memory.
14.jpg
Back of the right (black 8kB) and center (8kB) machines.
15.jpg
Back of the left (4kB) and center (8kB) machines.
16.jpg
17.jpg
An 8032 and 8032-32-B (high profile case). The high-profile case allowed the installation of internal drive mechanics, like the 8250 LP, and the 4040 LP (if the 4040 LPs were actually made).
18.jpg
Two low profile B/P series machines, and an MDS 6500. The left hand machine is a P500. The MDS6500 was a specially modified PET 2001-32N with some built-in software and a matching 2040 drive. Supposedly less than 500 made. (But this has S/N 804932 on back--maybe CBM's original number for the unmodified machine?) The right machine is a B128-80LP.
19.jpg
Back of the P500. ('82?) I don't have any info dug out on this one yet.
20.jpg
Back of the MDS (Microcomputer Development System).
21.jpg
22.jpg
Back and bottom of the B128-80LP.
23.jpg
24.jpg
25.jpg
26.jpg
B128-80HP and 720 (B256-80HP). Detachable keyboards, built-in monitors, and room to install two internal low profile drive mechanics, such as 8250LP.
27.jpg
28.jpg
29.jpg
30.jpg
Three different style VIC-20's ('82). 3 different keyboards styles (if you look closely), the two different case labelings, and picture 29 shows the two different side panel/power connectors. #29 also shows a standard C64 for comparison.
31.jpg
32.jpg
33.jpg
34.jpg
35.jpg
36.jpg
37.jpg
Various views of a C16 and Plus/4, along with their boxes and power supplies. The Plus/4 is the smaller machine, with the larger power supply (square plug). ('84)
38.jpg
39.jpg
40.jpg
41.jpg
42.jpg
43.jpg
Various views of an SX64. This is mine that I added the second drive into. A few extra switches and stuff, for toggling device numbers, turning second drive on/off, and un-write protecting.
44.jpg
A trio composed of the legendary C65, C64C, and a prototype C128. Also a C64 in the background.
45.jpg
Closeup of 64C.
46.jpg
Back of C64C and C65.
47.jpg
The prototype C128. Missing keys are just broken--not designed that way. S/N of this machine is less than 300, and supposedly has version 1 (never-released) ROMs. Also had not been FCC approved yet. This particular machine isn't working right now.
48.jpg
C65.
49.jpg
Back of C128.
50.jpg
51.jpg
52.jpg
Comparison views of European and US models of the C128D.
53.jpg
Family portrait of two different 2031LP cases, and a VIC1540 and VIC1541.
manuals/
1541.gif
Picture 1541 disk drive off the cover of the instruction manual. 100dpi.
c2n.gif
Picture of the c2n datasette off the cover of the instruction manual. 100dpi.
commcomp.gif
Picture of Commodore Computer logo. 400dpi, reduced by 50%
mps803-b.gif
Picture of the MPS-803 business character set in the manual. 100dpi.
mps803.gif
Picture of the MPS-803 printer off the cover of the instruction manual. 100dpi.
other/
1084s.gif
1084S monitor
1541II1570.gif
A 1541-II and a 1570 drive in a stack
1570.jpg
The 1570 package cover
C=Assembler.gif
Commodore assembler software box.
C=ZORK-III.gif
Zork III game box.
Tramiels.jpg
The Tramiel brothers
cbm3_86.gif
Cover of a Finnish Commodore price list, 3/1986, valid until Dec 15, 1986.
methodo.gif
Methodo datassette
pc10-iii.gif
Commodore PC10-III, an IBM clone.
phonemark-loadit.gif
Phonemark datassette with LoadIT display
thermostat.gif
Commodore Microelectronic Thermostat
vic20.gif
Commodre VC-20, probably scanned from a brochure
plus4/
This directory contains software for the Commodore 264 series, which includes the plus/4, the C16 and the rarely seen C116. All software should run on a plus/4, and on a C16 with a 64kB memory expansion.
Special thanks go to Lion/Chromance <lion@inf.bme.hu>, the maintainer of the ftp://c64.rulez.org/pub/plus4/ site, and to Luca/FIRE <lucafire@stud-r1.chim.unifi.it>, a plus/4 scener who has uploaded most files.
The page http://plus4.emucamp.com/downloads.php lists all major Commodore 264 related archive sites.
ALLFILES
Index of all files under this area, text version.
ALLFILES.html
Index of all files under this area, HTML version.
PLUS4.info
Information about the Commodore plus/4. Also applies to the C16 and C116.
c64.rulez.org.pub.plus4.ls-lR
File list of ftp://c64.rulez.org/pub/plus4/, produced with the ls -lR command. Most of our files are from that site, but the directory structures are not compatible. This file is used to help mirroring. From the file date you will see when the site has been last mirrored.
Demos/
The Commodore plus/4 demo archive
220V/
3DBall.prg
Digital Delight 3.prg
Digital Delight 4.prg
Gigademo-1.d64.gz
Gigademo-2.d64.gz
Thunder.d64.gz
A-System/
Electric.prg
Uploaded by Lavina/GOTU
ATI/
Lynx.d64.gz
Absence/
+4 Mania Forever.d64.gz
Children.prg
First Demo From Gyula.prg
One Love.prg
One filer digi demo
Party Land.zip
Trackmo + note
Real Popcorn.prg
One filer digi demo
Rotary Hack.d64.gz
One sided demo
magazines@ (link)
Anarchy/
Metal Ass.d64.gz
Released in February 1991. Main author: CSM/Vortex (they call themselves also Anarchy). Very good raster effects.
Assassins/
Skoro Music Box3.prg
Thunderbirds Demo.prg
This demo was released in 1996.
magazines@ (link)
Axis/
Rastermania.d64.gz
Shadow of the Logo II.prg
XXL Demo.prg
Scanners@ (link)
CSM/
Moonwalker.prg
Uploaded by Lavina/GOTU
CeeKay/
Bad Cat Tune.prg
Friction.d64.gz
PumpMix.prg
Coroners/
These stuffs are packed all with LHA 2.12 (under DOS), with -o switch (compatible mode). So they may be depackable on other systems, too. The format of files is the usual .d64 (...zipcode does'nt exist on Plus/4, moreover, depacking is screamly slow on Commodores...) disk-image which is handled by C64S and much PC-1541 transferring stuffs. You can especially use Trans64 to put these images back to an 1541-format disk (1551 uses the same format, too). There should be ways on other systems but I still don't work on them so...
N-JOY the progs... Old Commodores never die!!!
Levente
Beard / Coroners
HARSFALVIL@PMMF.HU
1sttlc.d64.gz
Megatoolz-1.d64.gz
Megatoolz-2.d64.gz
Outrun.prg
An intro with music from the Commodore 64 game Outrun.
TLC-FLI-Collection-1.d64.gz
TLC-FLI-Collection-2.d64.gz
Users.d64.gz
Some user stuff. Graphics editors, copiers, fastloaders etc.
dycp.prg
Fullscreen condom gum scroll/dycp routine This should be loaded on Plus/4 simply to $1001. But, if BASIC hangs after loading, try to load it from MONITOR and start with G1018.
Crown/
Digital Dream.d64.gz
Magic Picture Show-1.d64.gz
Magic Picture Show-2.d64.gz
DeltaSystem/
DELTA SYSTEM PLUS/4 SECTION http://www.inf.bme.hu/~charles/plus4.html
Short history
** The Plus/4 section of Delta System was organized on the Autumn of 1990 with three members: UPC, Charles and Toma. There were no serious work of ours 'till the Summer of 1991, but after that more & more programs have been released (see below). Later two new members have joined our section, namely: St.GLS and RVN (later Dragon) - a gfxman. In the Winter of 1992 - after releasing our great megademo - the section has been dissolved, though St.GLS has worked a few more months on. Most of our works have been explored by the majority just posthumous.
If you're interested in any of these stuffs, just E-mail charles@inf.bme.hu.
Future prospects: Since every member has sold its machine and moved to PC, and the whole Plus/4 life is about to die, this section won't be reorganized ever.
List of the past's Plus/4 members:
Charles
Dragon
St. GLS
Toma
UPC
Aefro Digi-mix.prg
A cool digi-music from C-64; converted by Charles of DS.
Boogie ball.prg
Bugload.prg
A small utility from Charles, which tries to read damaged or weak files.
Char-editor.d64.gz
Character editor.
Delta-load pro.prg
Delta-load++ pro.prg
Fast loaders, most routines from Megaload/Pigmy; improved by Charles.
Delta-load++.prg
Delta-player.prg
A C-64 music-file player; originally coded by ???, improved by UPC of DS.
Deltacator V2.1.prg
Deltacator V2.2.prg
An advanced version of Duplicator, with faster and safer routines; improved by Charles.
Függvények.prg
A (one variable-) function drawing program. It was written in 90% Basic by Charles.
Green pig.prg
A huge joke by Charles with the Korak :) pseudonym.
I'm yet today.prg
A two-parts-demonstration from St.GLS.
It's Computer.d64.gz
It's computer demo, the first demonstration from Delta System, containing a mandelbrot-zoomer and a nice-looking end part; written by Charles, UPC and Toma of DS.
Legend-writer.prg
A note-writer from St.GLS.
Mega-dir-sorter V2.5.prg
A directory-sorter utility with a lot of features; originally coded by ???, improved by Charles of DS.
Minosz labirintusa.prg
A Hungarian fantasy-adventure, the only one attempt in this style; written by Charles from 1988 to 1991 (!!!) The special border-writing technique used in the intro is invented by Charles.
Multichar-editor-info.prg
Character set editors and info about them; coded by St.GLS.
Multichar-editor.prg
Music Service.prg
A great music-listener program with equalizer, wave-form-display, quality-mode and prof. disk control interface; fully coded by Charles of DS.
Music-disk.d64.gz
A one-sided music-disc with the best musics of Brian/Graffity; coded by Charles except UPC's equalizer-routine.
No News! 2.prg
No News! 3.d64.gz
St.GLS's news. The 3rd issue is a 1541 disk image, but you can use filecopy.
No News!.prg
Now & Forever.d64.gz
Now & forever -- A one-sided megademo from St.GLS. There're a bunch of cool effects in it, e.g. raytracing, sprite-bobs, logo-zoom...
Oh Yeah-1.d64.gz
Oh Yeah-2.d64.gz
Oh, Yeah! -- Our giant, two-sided megademo with a plenty of amazing self-coded and converted parts. The most interesting ones are perhaps the 33 Scrollers, the Morfy, the Raytracing and the Convector parts. After releasing (Oct. 1992.) it has taken place at the first places of the demo-top-charts; coded, converted by Charles, Toma & St.GLS of DS.
Part to Crackers' Demo 3.prg
A small demopart from UPC & Charles.
Scroll-typer.prg
A useful scroll-text-editor; coded by Charles.
Scumm.d64.gz
Scumm, a logical game from C-64; converted & improved by St.GLS of DS.
Sex-games.prg
An animation-based sex-game from C-64; converted by St.GLS.
Text-writer.prg
A simple note-writer from UPC, the first released assembly program on Plus/4.
The Maze.prg
Top secret!.prg
A big joke from Charles, an old, basic game (Légicsata), protected by his time-defender. If you wanna end your life earlier than go ahead and FTP it from here.
Toyball.prg
A logical game from C-64; converted & improved by St.GLS of DS.
Wmp Wms-US.prg
A shoot'em up game from St.GLS.
EDC/
Amiga Mania.d64.gz
Amiga Mania demo by Maugli/EDC
Fatal Mirror.d64.gz
One sided trackmo
Holus-Bolus.prg
One filer demo
Legend of MC.d64.gz
A megademo
Llama Rapture.d64.gz
Llama rapture demo by Jimy/EDC
ELF/
Fucking Universal.prg
Uploaded by Lavina/GOTU
Electronic+EVS/
Absolutely Fabulous.zip
One sided trackmo
Electric Field.prg
Infinity.zip
One sided trackmo
Megadreams.zip
One sided megademo
Virtually Yours.zip
Two sided trackmo
FYC/
Caprix Dreams.d64.gz
Excalibour.prg
Fire/
00README
Author's descriptions
Carillon.d64.gz
Hibernaculum.prg
An one filer demo
Logocompo doc.prg
Logocompo.prg
Macross.prg
One filer demo
Mike Oldfield Music Box.prg
One filer selfcoded musicbox
Reb Demos.zip
A group of demos
Tubular Bells II.prg
One filer demo
LoneNews@ (link)
GFW/
Last GFWDemo.prg
Prince Intro.prg
one filer demo (converted from PC!)
CoolNews@ (link)
GOTU/
Gods Of The Universe http://www.econ.klte.hu/%7Egotu/ is a Hungarian group. Lavina/GOTU (Laszlo Szucs) can be reached at <lavina@economics.econ.klte.hu>.
Action.prg
Demon.prg
Faith No More.prg
Friday the 16th.prg
GOTU Megadisk II-1.d64.gz
GOTU Megadisk II-2.d64.gz
GOTU.gif
The members of GOTU, picture
Garfield.d64.gz
Gotu Megademo II-1.d64.gz
Gotu Megademo II-2.d64.gz
Uploaded by Lavina of Gotu in 1997.
Gotu Megademo.d64.gz
Harry Gfxbox 1.prg
Harry Gfxbox 2.prg
Headbanger Demo.prg
Intoxication.prg
LBM-EMERY Gfxbox.prg
Last Power.prg
Mega Disk 1-1.d64.gz
Mega Disk 1-2.d64.gz
Two-sided 'Zine' with demos, mags and games
Missing Worlds.prg
1997
Never Ending Story.prg
Party in Eger-1.prg
Party in Eger-2.prg
Party in Eger-3.prg
Synthy Demo.prg
Supernews@ (link)
Gentlemen/
Action.zip
one sided demo
Genetic Faulty.zip
one filer demo + notes
OOOPS UP!.prg
Uploaded by Lavina/GOTU
Rotating Chessboard.prg
one filer demo
Techno Trance.zip
one sided digi demo
Visual Atmosphera.zip
two sided demo
Graffity/
And Again.prg
Uploaded by Lavina/GOTU
HOT/
Heroes of Time (HOT)
All these productions were coded by the famous ULF! (haze@uni-paderborn.de)
LAST FOR THRUST!.lha
1990 Last for Thrust!
RESETLOGO-HOT.lha
1990 Resetlogo
hot-intro#1.prg
hot-intro#2.prg
hot-intro#3.prg
HOT-Intros #1 to #3 - coded by the famous ULF!
He was one of the best PLUS 4-Coder...
Contact him under:
haze@uni-paderborn.de
HQC/
These productions are from the group High Quality Crackings.
HQC&THRUST-INTRO.lha
1990 A demo by ULF! (haze@uni-paderborn.de).
IT'S FINISHED!.lha
1990 A demo by ULF! (haze@uni-paderborn.de).
MTV/
Bohemian Rapsody.d64.gz
MX/
Methabolix
Digital Brainstorm.readme
Digital BrainstormA.d64.gz
Digital BrainstormB.d64.gz
High Technology-1.d64.gz
High Technology-2.d64.gz
High Technology.readme
Music For All Time-11.d64.gz
Music For All Time-12.d64.gz
Pro 2 type.zip
one sided demo
Radioactive Zone.d64.gz
Silence.lzh
Silence demo by Steve/SCN and Unreal/MX
Syndrome.lzh
one sided demo
Muffbusters/
Bat Dance.prg
one filer digi demo
Megademo-1.d64.gz
Megademo-2.d64.gz
Sound Box3.prg
NST/
New System Technology was a Hungarian group with the following main members: BAND (Endre Domokos),
BSZ (Balazs Szabo),
SENSOR (Istvan Dudok),
SZAKI (Tamas Sachs),
STINKY (Adorján Zoltán),
SUTY (Sütô Tibor).
There were some temporary members as well. This information was provided by Szaki/NST (sachs@sirkan.sch.bme.hu), who will upload some more NST stuff next year.
Dr Bubo Show.prg
Fhenomena II-1.d64.gz
Fhenomena II-2.d64.gz
Fhenomena-1.d64.gz
Fhenomena-2.d64.gz
Hungarian House Only2 Promo.d64.gz
My Little Pony.prg
Nothing Special-1.d64.gz
Nothing Special-2.d64.gz
one sided demo + game
Pepita Balls.d64.gz
PepitaBalls demo by Sensor/NST
The 2nd.d64.gz
The Imitator-1.d64.gz
The Imitator-2.d64.gz
The Total Chaos.d64.gz
Scorpions/
Knight Rider Music.prg
Knight Rider Show.prg
Skoro Demo 10.prg
Unit 61.d64.gz
magazines@ (link)
Synergy/
Synergy is a German plus/4 group. Its homepage is at http://ourworld.compuserve.com/homepages/marco_bojda/.
Brainstorm.prg
one filer demo
Porno Show.prg
one filer demo
Taurin.zip
one sided demo (64/256K)
sid.lzh
4 disk sides of software for Synergy's SID card.
Signals@ (link)
TEK/
Altern8.prg
Brain Wash.d64.gz
TLT/
Apollo 4 Forty.prg
Barbie.prg
C00l Sid Muzax CD.prg
California Dreams.d64.gz
Come Back.prg
Crazy Guitar.prg
Das Boot.prg
Depeche Mode.d64.gz
It's No Good.prg
Japanese Girl.prg
Krupa.prg
Logos Album.prg
Massachussets.prg
Moonlight.prg
Muzax Box 1.prg
Roboter.prg
Spaceman.prg
Vangelis.prg
Woman From Tokio.prg
Terrorists/
3D Demo.prg
Uploaded by Lavina/GOTU
Delta Robocop.prg
Gomangani.prg
Horror Boy.prg
Uploaded by Lavina/GOTU
I Don't Know.prg
Uploaded by Lavina/GOTU
Jungle Project.prg
Uploaded by Lavina/GOTU
Look Sharp.prg
Prince of Love.d64.gz
Rigor Mortis.prg
Uploaded by Lavina/GOTU
Satans Time.prg
TIT Anic 2.prg
Terror Bubble-1.d64.gz
Terror Bubble-2.d64.gz
Tibets Gfx Box.d64.gz
Time Crystal.prg
Tit Mega.d64.gz
Turect II.prg
TerrorNews@ (link)
Thrust/
These productions are from the group Thrust.
They were programmed by ULF! (haze@uni-paderborn.de).
NOTHING SPECIAL.lha
1990 Nothing Special
RASTERINTRO.lha
1990 Rasterintro
UTG/
First From UTG.prg
First from UTG.prg
Uploaded by Lavina/GOTU
Vortex/
Fuck Off.d64.gz
Wilds/
Amigaworks.d64.gz
one sided demo by Genius
Coma Light 2.prg
one filer demo
Crystals.d64.gz
Crystals megademo by Wilds! from Corpse/Capan¤a/Dinasty (DCD/WLS)
Farewell Hours.prg
one filer demo
Female Corpz.prg
one filer demo
GIFCollection-1.d64.gz
GIFCollection-2.d64.gz
two disk sides of converted GIF images
Gaaarfield.prg
one filer demo
Killer Among Them.prg
one filer demo
Virtual Reality.zip
one sided demo
magazines@ (link)
misc/
10 Years+4.d64.gz
17 Years.prg
48 Hours Party.d64.gz
And Justice For All-1.d64.gz
And Justice For All-2.d64.gz
And Justice For All-3.d64.gz
three sided demo
Bloody Good.prg
one filer demo (Tarzan+Rachy)
Blue Keeps.d64.gz
one sided demo
Coool-1.d64.gz
Coool-2.d64.gz
two sided musicbox (Kuni)
Crackers Demo I-1.d64.gz
Crackers Demo I-2.d64.gz
Digital Box II.prg
Uploaded by Lavina of Gotu
Epic Genius.d64.gz
Fantom Face.prg
Forever+4.prg
Girls-1.d64.gz
Girls-2.d64.gz
Gotcha.prg
Hawkeye 5.prg
one filer demo
Holiday Rap.prg
Uploaded by Lavina of Gotu
Katakis demo.prg
Lame.prg
one filer demo (ATI)
Last Demo By Doky.d64.gz
Marty Land.prg
one filer demo (Derrick)
Mental Hangover.d64.gz
Movie Chaos II.prg
Piccy Demo.prg
one filer demo
Policy of Truth.prg
one filer digi demo
Porno Show.prg
one filer demo
Silence.d64.gz
one sided trackmo (Steve+Unreal)
Stupid demo.prg
TLMB.prg
one filer musicbox (TPSH)
Vector Sector.d64.gz
Vector Victory.prg
one filer demo (Csory)
Werner II A-System.prg
What a musician!.prg
Games.16/
Yet another directory containing games written mainly in machine language for the Commodore 264 series. Games in this directory have been successfully tested on an unexpanded C16.
Autobahn.prg
Horizontally scrolling car driving "simulation". Joystick seems to work in port one.
Commando.prg
Shoot 'em before they shoot you. Joystick works in port two.
Diagon.prg
Typical "if it moves, shoot it". Joystick required.
Grandmaster.lnx
Chess game with German instructions. Type in the board coordinates of your move (e.g. E2E4) and press RETURN. Doesn't seem to have joystick control.
Gunslinger.prg
Shoot 'em before they shoot you. Joystick seems to work in port one.
Invaders.prg
Rather poor Space Invaders clone. Joystick required.
Kung-fu kid.prg
Joystick seems to work in port one.
Monster hunter 5.prg
Shoot 'em before they eat you. Joystick works in port one.
Mr. Puniverse.prg
Jump and run around the maze. Joystick seems to work in port two.
Pacmania.prg
Quite good Pacman clone. Keyboard controls A, Z, £, HELP. Joystick seems to work in port one.
Rockman II.prg
Seems to be some kind of Boulder Dash clone. Keyboard controls Z, X, ";" and "/". Joystick works in port two.
Skateboard.prg
"A flying skateboard". ;-) Joystick seems to work in port two.
Space sweep.prg
Horizontally scrolling space flight "simulation". Keyboard controls C=, SHIFT, ";" and "/". Joystick seems to work in port two.
Sword.prg
"Sword of destiny". Joystick seems to work in port two.
Vox.prg
Again, shoot everything that moves, before they destroy you. Keyboard controls redefineable. Joystick works in both ports.
War.prg
Almost standard shoot'em'up. Joystick seems to work in port two.
Water GP.prg
"Water Grandprix". Keyboard controls Z, X, ";" and "/". Joystick seems to work in port two.
Games/
The plus/4 game archive.
Most of the archive has now been disabled, due to the uncertain copyright status of many of the files. Many of the programs contain no copyright notice, let alone any license terms or the name of the author.
Since we do not have the resources to trace down the authors, we have removed such files from the collection.
If you would like to have a title re-listed, please supply us with a permission notice of the current copyright holder. We are sorry for the inconvenience.
1k/
The executable program files of all these games are at most 1 kilobyte long. They may use more memory at run time.
Csabos 1k Adventure.prg
Csabos 1k Adventure.txt
A text adventure. Submitted to the 2002 1k GameCompo.
Csabos 1k Memory.prg
Csabos 1k Memory.txt
An implementation of the "Simon" game where you have to memorize and repeat a sequence of lights and sounds. Submitted to the 2002 1k GameCompo.
Csabos 1k Racer.prg
Csabos 1k Racer.txt
Drive a car in a closed course. Submitted to the 2002 1k GameCompo.
Csabos 1k Tetris.prg
Csabos 1k Tetris.txt
An implementation of Tetris where the width of the playing field can be adjusted. Submitted to the 2002 1k GameCompo.
Llamasoft/
These games have been converted from Commodore 64 titles made by Jeff Minter / Llamasoft http://www.llamasoft.co.uk.
Gridrunner.prg
Hellgate.prg
Matrix.prg
Psychedelia.prg
Voidrunner.prg
readme.txt
Jeff Minter a.k.a. Yak's permission to distribute old Llamasoft titles
Solitaire/
This plus/4 solitaire card game collection consists of games packed into self dissolving archives. The games run both on PAL and on NTSC systems. Uploaded by James Hehl <jdk@akcache.com>.
Aces Up.sdf.bin
Baker.sdf.bin
Baroness.sdf.bin
Bisley.sdf.bin
Boomerang-v3.sdf.bin
Boomerang.sdf.bin
Canfield.sdf.bin
Castle.sdf.bin
Chameleon.sdf.bin
Collins.sdf.bin
Double Deck.sdf.bin
Double or Nothing.sdf.bin
Eights.sdf.bin
Euchre.sdf.bin
Fourteens.sdf.bin
Free Cell.sdf.bin
Frog.sdf.bin
Golf.sdf.bin
Good Neighbors.sdf.bin
King Kribbage.sdf.bin
Klondike.sdf.bin
Micheal.sdf.bin
Mule.sdf.bin
Osmosis.sdf.bin
Our Own Klondike.sdf.bin
Propeller.sdf.bin
Queens.sdf.bin
Snake.sdf.bin
Spider.sdf.bin
Storehouse.sdf.bin
Strategy.sdf.bin
Sudden Death.sdf.bin
Sultan of Turkey.sdf.bin
Tens.sdf.bin
Thirteens.sdf.bin
Waynes.sdf.bin
carts/
Jack Attack.bin
Avoid falling objects. Copyright Commodore Business Machines, 26 March 1984.
Viduzzles.bin
A puzzle game. Cartridge label:
commodore viduzzles
commodore 16 and plus/4
Copyright 1984 all rights reserved commodore business machines inc.
Adams/
This directory contains text adventure games by Scott Adams http://www.msadams.com.
Atomic Mission.prg
Pirate Adventure.prg
Strange Odyssey.prg
misc/
The plus/4 game archive. The games have been sorted by their names into different subdirectories.
0/
3D Pool.prg
3dquasars.prg
Uploaded by Lavina/GOTU
7 Up Spot.prg
a/
A Bosszu.prg
AFLBoulderdash.prg
ATA.prg
A_07.prg
Uploaded by Lavina/GOTU
Aardvark 1.sys4992.prg
Aardvark 2.sys9458.prg
Ace +4.prg
Uploaded by Lavina of Gotu
Acid Flipper.prg
Airwolf II.prg
Airwolf III.prg
Aliens.prg
Almacska.prg
Alom edes alom.prg
Amoba 2 Players.SCN.prg
Amoba 2.SCN.prg
Amoba.EDC.prg
Amoba.Joker.prg
Amoeba b.prg
Amoeba.TPSH.prg
Arena 3000.sys9708.prg
Uploaded by Lavina of Gotu
Aromo.prg
Arthur Noid.prg
Artur Kalandjai.prg
Uploaded by Lavina/GOTU
Atari Golf.prg
Atlantis.prg
Uploaded by Lavina/GOTU
Atomino.zip
Atomix++.prg
Auf Wiedersehen Monty.prg
Uploaded by Lavina of Gotu
Auriga.prg
b/
BMX Simulator.prg
Uploaded by Lavina/GOTU
Ball.prg
Balls.prg
Bandits.prg
Barbarian 3.prg
Uploaded by Lavina/GOTU
Bards Tale III-1a.d64.gz
Bards Tale III-1b.d64.gz
Bards Tale III-2a.d64.gz
Bards Tale III-2b.d64.gz
Baseball.prg
Battery I.d64.gz
Battery II.TCFS.d64.gz
Battle Chess-1541-1.d64.gz
Battle Chess-1541-2.d64.gz
Battle Chess-1551-1.d64.gz
Battle Chess-1551-2.d64.gz
Beamphobia.GOTU.prg
Berks 3.prg
Uploaded by Lavina/GOTU
Bernat A Nyomozo.prg
Big Mac.sys7000.prg
Bigyulabolt.prg
Blitz 16.prg
Block Memory.prg
Block Shoot+2.prg
Blockout 3D.prg
Blow.prg
Blue Angel 69.GOTU.d64.gz
Blue Angel.prg
Bob Driving.prg
Bob Verseny.prg
Bobby Bearing.prg
Bolcsek Kove.prg
Bongo.prg
Uploaded by Lavina/GOTU
Boogie Ball.prg
Boomber2.prg
Booty 16.prg
A climb&run game by Kevin A Moughtin 1986, author of Runner and Torpedo Alley. Published by Firebird Software.
Borrowed Times-1.d64.gz
Borrowed Times-2.d64.gz
Brain Tech.ACE.prg
Bridge Head.prg
Uploaded by Lavina/GOTU
Brisk.prg
A basic game written by A. Bachler in 1985.
Bubble Trouble.prg
Bubble Works.prg
Uploaded by Lavina/GOTU
c/
Carnage.SCN.prg
Casino Blackjack.prg
Casino Golf.prg
Castle Master.zip
Cave Fighter.sys8192.prg
Uploaded by Lavina of Gotu
Caverns In Mountain.prg
Chessmaster 2000.d64.gz
Chip Factory.prg
Chipy.prg
Choplifter.prg
Chopper War.prg
Chtulu.prg
Circus C16 G1000.prg
Circus Crown.prg
Citadel Of Chaos.prg
Classic Snooker.prg
Climb It.prg
Cloud Kingdom.zip
This zip file is broken. Does anyone have a better copy?
Coloris.prg
Conan.prg
Convoy.prg
Cops&Robbers.prg
Uploaded by Lavina/GOTU
Crillion.prg
Cross it 2.prg
Csavargas A Gombak B.prg
Csillagharcos.prg
Cuthbert in Space.prg
Cutthroats.d64.gz
Cyborg.prg
d/
Danger Willy.prg
Uploaded by Lavina/GOTU
Danger.d64.gz
One sided game with digital musics by Jimy/EDC.
Dark Side.prg
Death Ships.prg
Dec Stone.prg
Defender of the Crown v8.prg
Deja Vu-1.d64.gz
Deja Vu-2.d64.gz
Denise (Hollywood Poker).prg
Uploaded by Lavina of Gotu
Dex II.prg
Diagon.sys12888.prg
Diamond Town.prg
Uploaded by Lavina/GOTU
Digital Ball.prg
Ding Bat.prg
Dizaster Blaster.prg
Dizzi Dice.prg
Dizzy 3.2.prg
Dizzy III.prg
Dizzy IV.TGMS.prg
Dizzy Prince of Yorkfolk.prg
Domino.prg
Uploaded by Lavina/GOTU
Dork's Dilemma.prg
Uploaded by Lavina/GOTU
Driller.prg
Drol.d64.gz
Duotris.prg
Dynamoid.prg
e/
Elite Squad.prg
Elite.prg
The famous space simulation, converted from the Commodore 64 version.
Eliza.prg
Elvarazsolt Kastely.prg
End Zone 2.prg
Enigma.prg
Eoroid Pro.zip
Escape From Psylon.prg
Escape From Pulsar 7.prg
Escape Pro.zip
Eszveszto Utveszto.prg
European Games.prg
Uploaded by Lavina/GOTU
Ewox.GOTU.prg
Exorcist.prg
Cracked from a Commodore 16 tape and crunched with PuCrunch.
Exorcist.readme
Instructions for Exorcist.
Explosive Net.prg
Extasy++.prg
Extasy.prg
Extra Airwolf WKS.prg
Extra Airwolf.prg
Eye Of Kadath.prg
f/
Fantatron.prg
Felkaru Bandita.prg
Feuerwehr.prg
Finders-Keepers.prg
Fire-Galaxy.prg
Fireant.sys6915.prg
Uploaded by Lavina/GOTU
Firelab.prg
Flaschbier.prg
Flash Bier.prg
Flash Gordon.prg
Uploaded by Lavina/GOTU
Flashball.prg
Flight Simulator II.d64.gz
Flipper Editor.prg
Flipper Set.prg
Flopp.prg
Formula 1 Simulator.prg
Fortress Underground.prg
Uploaded by Lavina/GOTU
Frank Bruno Boxing.d64.gz
Freddy Hardest-2.prg
Uploaded by Lavina/GOTU. Two bytes differ from the other copy.
Freddy Hardest.prg
Freek Out G2A00.prg
Frenesis.prg
Frog Jump.prg
Fury.sys4120.prg
Uploaded by Lavina/GOTU
Future Knight.prg
g/
Galaxians.prg
Uploaded by Lavina/GOTU
Gengszter.prg
Ghost Town USA.d64.gz
Giana Sisters.prg
Gibson 1.1.prg
Golf Royal.prg
Gomba.prg
The actual game found in Gomba.tap.gz.
Gomba.tap.gz
Cleaned-up tape image of Gomba, a Hungarian game. The original file name is Csavargas, and the game title page says "Csavargás a gombák birodalmában". Published by Novotrade 1988. Programmed by Greensoft. This is a role playing game where you collect mushrooms in a dark forest.
Goonies.d64.gz
Grand Prix Circuit.d64.gz
Grandmaster.prg
Gremlin.prg
Gremlins +4.prg
Grid.prg
Gridrunner.prg
Grungy Towers.prg
Guerra Totale.prg
Gunlaw.prg
Gunner.prg
Gunslinger.prg
Gusztav Motorozik SYS5376.prg
Guzzler.prg
Gwnn.prg
Gyemantbanyasz.prg
h/
Harvey Headbanger.prg
Head Hunters.prg
Heroic.zip
Hexaeder.prg
Hobbit.prg
Uploaded by Lavina/GOTU
Hollywood Poker Isabell.prg
Hollywood Poker Lorence.prg
Hollywood Poker Pro-1.d64.gz
Hollywood Poker Pro-2.d64.gz
Hollywood Poker Stephanie.prg
Hos Lovag.prg
Hunter.GOTU.prg
Hustler.prg
Uploaded by Lavina/GOTU
i/
Icicle Works 3.prg
Uploaded by Lavina/GOTU
Idoregesz.prg
Ikari Warriors.prg
Indoor Soccer.prg
Ingrids Back-1.d64.gz
Ingrids Back-2.d64.gz
Into the Eagles Nest.prg
Invincible.prg
Uploaded by Lavina/GOTU
Isabell (Hollywood Poker).prg
Uploaded by Lavina/GOTU
j/
Jabba Otthona.prg
Jack Attack.prg
Jailbreak HJD.prg
Jailbreak.prg
Japanese War.prg
Jaws.d64.gz
Jerry 1.prg
Jerry 2.prg
Jerrys Quest.d64.gz
Jet Fighter.d64.gz
Jet Man.prg
Jet Set Willy.prg
Uploaded by Lavina/GOTU
Jetbrix.prg
Joe Blade 2.prg
Joey.prg
Joker Poker.prg
Jumbo.prg
Uploaded by Lavina/GOTU
The Jet 2.0.zip
k/
Kane.sys15868.prg
Uploaded by Lavina/GOTU
Karate King.prg
Karateka.d64.gz
Kazik&Ghosts.prg
Uploaded by Lavina/GOTU
Kenny Dalglish.TGS.prg
Kikstart Editor.prg
Kikstart.sys8192.prg
King of Kings.prg
Uploaded by Lavina/GOTU
Knight Orc-1.d64.gz
Knight Orc-2.d64.gz
Krakout.prg
Kryptonite.prg
Uploaded by Lavina/GOTU
Kung Fu Kid.prg
l/
L'umo.prg
A hacked Italian version of UXB. Uploaded by Lavina/GOTU.
Labirinth 4.prg
Lancelot-1.d64.gz
Lancelot-2.d64.gz
Laser Squad I+II.d64.gz
Laser Squad.d64.gz
Laser Squad.prg
Laza!.prg
Lazer 900.prg
Leonardo.CNS.prg
Leonardo by Coroners
Libertor.prg
Lloyd Game.prg
Loco-co-co.sys5389.prg
Uploaded by Lavina of Gotu
Locomotion.prg
Logic Game.prg
Logictrn.prg
Logomaze.prg
Logy 1.d64.gz
Logy 2.d64.gz
Logy.Sand S-1.d64.gz
Logy.Sand S-2.d64.gz
Loopz.d64.gz
Loopz game by DCD/Wilds from Corpse/Capan¤a/Dinasty (DCD/WLS)
Lorence (Hollywood Poker).prg
m/
Magic Candle-1.d64.gz
Magic Candle-2.d64.gz
Magic Candle, two sides.
Magic Monkey.prg
Uploaded by Lavina/GOTU
MagicCandle-1.d64.gz
MagicCandle-2.d64.gz
A slightly different version of Magic Candle.
Magician's Curse 3.prg
Uploaded by Lavina/GOTU
Magnetix.prg
Major Blink.prg
Uploaded by Lavina/GOTU
Maniac Garden.prg
Maniac Slider.prg
Maniax.prg
Manic Miner.prg
Mansion Adventure 1.prg
Master Golf TIT.prg
Master Mind.prg
Matrix+4.prg
Matrix.prg
Mayhem.prg
Megablazer.prg
Uploaded by Lavina/GOTU
Melyur Adventure.prg
An adventure by GOTU
Meno Jeno.prg
Uploaded by Lavina/GOTU
Mercenary.prg
Mercenary, extracted from the original tape image and PuCrunched
Mercenary.tap.gz
Original tape image of Mercenary
Mesel Az Erdo.prg
Mikrobi.prg
Mind Breaker.UF.prg
Mine Field.prg
Mine Sweeper.prg
Mitoszok Gyemantja.prg
Molecule Man.prg
Uploaded by Lavina/GOTU
Moon Buggy.prg
Motor Mania.prg
Mr Puniverse.prg
Mr. Puniverse 3.prg
Uploaded by Lavina/GOTU
Munch It.prg
Music Maze.prg
Myriad.prg
Mystika.prg
n/
Nathrium Chlorid.prg
Nest of Fleas.prg
Nibbly 92.prg
Nibbly.prg
Ninja Master.prg
Nintendo Worx.prg
Nuclear Ball.prg
o/
Oblido.prg
Odyssey.prg
Oliver Otthona.prg
Olympic Skier-2.prg
A slightly different version of Olympic Skier.
Olympic Skier.prg
Olympic Skier, extracted from the original tape image
Olympic Skier.tap.gz
Tape image of Olympic Skier.
One On One.prg
Orion.prg
Oscar.prg
Out on a Limb 1.sys4100.prg
Out on a Limb game level 1. Slightly different from the tape image contents. Uploaded by Lavina of GOTU.
Out on a Limb 2.sys4100.prg
Out on a Limb game level 2. Uploaded by Lavina of GOTU.
Out on a Limb 3.sys4100.prg
Out on a Limb game level 3. Uploaded by Lavina of GOTU.
Out on a Limb.prg
The actual contents of the Out on a Limb tape image, level 1.
Out on a Limb.tap.gz
Tape image of Out on a Limb by Sam Manthorpe, published by Anirog in 1984.
Overload.prg
p/
POD.prg
Pacmanic.prg
Panic 16.prg
Uploaded by Lavina/GOTU
Para Troopers.prg
Patt Ball.prg
Pegged.prg
Pengo.prg
Pet Chess.prg
Pheenix.prg
Pince.prg
Ping-syn.prg
Ping.prg
These two files belong together.
Pink Panther.prg
Uploaded by Lavina/GOTU
Pipe Mania.prg
Piramyd Guy.prg
Planet Search.prg
Uploaded by Lavina/GOTU
Platina.prg
Pokol Angyala.d64.gz
Prisoner.prg
Project Nova.prg
Prospector Pete.prg
Pulsar.sys16304.prg
Uploaded by Lavina/GOTU
Punchy.prg
Uploaded by Lavina/GOTU
Punk Puzzle.prg
Purlets.prg
Puzzle 3.prg
Puzzle 4.prg
Puzzle Shuffle.prg
Uploaded by Lavina/GOTU
Puzzlenoid.prg
Puzznic 3+.prg
q/
Q-Bert.prg
Quadrat Puzzle.prg
Quadris.prg
Quarterback.prg
Quest Of The Unicorn.d64.gz
Quest.prg
Quick Draw.prg
Quiwi 2.d64.gz
Quiz Jesus Law.prg
Quiz Jesus Said.prg
r/
Rablo Rulett.prg
Raffles.prg
Raider.prg
Rakontakota.prg
Ramazuri.prg
Raster Runner.prg
Razos Ut.prg
Reflex.prg
Renaissance.prg
Revs Tune.prg
Rig Attack.prg
Road Stunner.prg
Road Warrior.prg
Robin To The Rescue.prg
Robin of Sherwood.prg
Uploaded by Lavina/GOTU
Robo Knight 2.prg
Robo Mutant.prg
Rockstar Manager.d64.gz
Roller Kong.prg
Roller Kong, a very poor Donkey Kong clone that was cracked from an original C16 tape and crunched with PuCrunch.
Roller Kong.readme
Instructions for Roller Kong, with authentic spelling errors.
Rolling Stones 2.prg
Rubik Kocka.prg
s/
Saboteur.prg
Uploaded by Lavina/GOTU
Safe Guard.prg
Saloon Shootout.prg
Sargon-II-III.d64.gz
Scape Ghost-1.d64.gz
Scape Ghost-2.d64.gz
Scroll Adventure.prg
Secret Mission.prg
Uploaded by Lavina/GOTU
Sensible Hugo.prg
Sensitive.prg
Shark Attack.prg
Shit Game.prg
Simon.prg
The actual game of Csodálatos Simon.
Simon.tap.gz
Tape image of Csodálatos Simon. There appear to be 4 levels, and the game can be controlled by joystick port 2 (press '1') or keyboard (press '2'). Published by Novotrade, made by Deltasoft. This is an arcade game, similar to Mr Puniverse from Mastertronic.
Simple Puzzle.prg
Sir Knight.prg
Uploaded by Lavina/GOTU
Skramble.prg
Sky.sys8192.prg
Uploaded by Lavina/GOTU
Slagalica.prg
Snowball.prg
Sokoban.prg
Sotet Mancs.prg
Space Warrior.prg
Speed Ball.d64.gz
Spiky Harold 2.prg
Spiky Harold.prg
Split Personalities.prg
Squirm.prg
Star Raid.prg
Starcross.d64.gz
Starforce Nova.prg
Starlite G1000.prg
Starwars.prg
Stellar Wars.prg
Stellar7.prg
Stephanie (Hollywood Poker).prg
Uploaded by Lavina/GOTU
Steve Davis Snooker.prg
Stone Age-info.prg
Stone Age.prg
Stonepuzzle +4.prg
Stonepuzzle 2.prg
Stonepuzzle 3.prg
Stonepuzzle Editor.prg
Storm Across Europe.d64.gz
Strangers G2F00.prg
Strawberry Fields.prg
Street Olympics.prg
Uploaded by Lavina of Gotu
Strip Poker.prg
Strip Poker2.d64.gz
Suicide Run Sys8446.prg
Summer Time.CNS.prg
Summer Time by Coroners
Sun Star.prg
Sun Street Sys4099.prg
Super Breakout.prg
Super Cobra.prg
Uploaded by Lavina of Gotu
Super Gran.prg
Super Pilot In The Space.prg
Super Pipeline.CNS.prg
Super Pipeline, converted by Coroners
Super Poker.prg
Superman.prg
Supremacy.d64.gz
Survivors G2E00.prg
Suspect.d64.gz
Suspended.d64.gz
Sword of Destiny.prg
Uploaded by Lavina/GOTU
Szemiramisz.prg
Szemiramisz_Frontier.prg
Szerpentin.prg
Szexteszt.prg
Sziget.prg
Szornyek Az Utvesztoben.prg
Szuper Kriszta V1.4.prg
Szuper Kriszta.prg
t/
TV Jatek.prg
Talpa.prg
Tank Attack.prg
Tank Attack, extracted from the tape image.
Tank Attack.tap.gz
Tape image of Tank Attack.
Tapper.prg
Tarzan Adventure.d64.gz
Taskforce.prg
Taskforce_Trained.prg
Tass Times-1.d64.gz
Tass Times-2.d64.gz
Tazz.prg
Uploaded by Lavina/GOTU
Teddy In Not.prg
Telemuhele.prg
Telex.prg
Ten Little Indians.prg
Tens.sdf.prg
Terra Cognita.prg
Terra Nova.d64.gz
Terra-X.prg
Terror.prg
Tervihar.prg
Test Of Hero.prg
Tetris 10.d64.gz
Tetris 2.d64.gz
Tetris.prg
Thai Boxing.prg
The Balls.prg
The Dark Tower Part 2.prg
The Dark Tower Part 3.prg
The Dark Tower.prg
The Hell 2.SCN.prg
The Hell 3.prg
The Hell.prg
The Incredible Hulk.prg
The Power Tape.prg
The Power.d64.gz
The Roader.prg
The Slipper.d64.gz
The Slipper2.SCN.prg
The Sorcerer Of The Claymourge Castle G13C3.prg
The Wizard and the Princess.d64.gz
Thirteens.sdf.prg
Thrust.prg
Tilitoli.prg
Time Archeologist.d64.gz
Time Crystal.SCN.prg
Time Machine.prg
Timeslip.prg
Timex.prg
Timezone.prg
Tir Na Nog.prg
Titkosugynok.prg
Tobi Frutti.prg
Tologato.prg
Tom Thumb+4.prg
Tom+.prg
Tomb of Tarrabash.prg
Uploaded by Lavina/GOTU
Toms Pill Garden.prg
Tonido.prg
Torpedo Alley.prg
Torpedo Run.prg
Torpedo Wars.prg
Torpedo.prg
Total Eclipse II.prg
Uploaded by Lavina/GOTU
Total Eclipse.prg
Tower Of Evil.prg
Toy Balls.prg
Tozsde.prg
Trailblazer 2.prg
Trailblazer Plus.prg
Trailblazer.zip
Trainline.prg
Tramp Kid.prg
Trans Logic.GS.prg
Trans World.prg
Transector.prg
Trap Game.prg
Trap Hawk.prg
Treasure Hunter.d64.gz
Treasure Island Trained.prg
Treasure Island.prg
Uploaded by Lavina/GOTU
Triple Change.d64.gz
Trizons.prg
Tron 3.prg
Tron.prg
Trouble For Bubble.prg
Tube Runner +5.prg
Tube Runner TTL.prg
Tube Runner.prg
Turnit.prg
Tutti Frutti 2.prg
Tutti Frutti 3.prg
Tutti Frutti Editor.prg
Tutti Frutti.prg
Uploaded by Lavina/GOTU
Tuzolto.prg
Twin Kingdom Walley 2.prg
Twin Kingdom Walley.prg
Twindown-loader.prg
Twindown.prg
Two To One.prg
Tycoon Tex +.prg
Tycoontex.prg
Tyuknyuzo.prg
u/
US Drag Racing G2700.prg
UXB SYS6500.prg
Ufovadasz.prg
Uj Vadnyugat 2.d64.gz
Uj Vadnyugat.prg
Ultimate Adventure.prg
Ultimate Tron II.prg
Under Haupt.prg
Uploaded by Lavina/GOTU
Uninvited-1.d64.gz
Uninvited-2.d64.gz
United Icicle Works.d64.gz
Unscramble German.prg
Unscramble!.prg
Untergarte-doc.prg
Instructions for Untergarte
Untergarte.prg
The actual game of Untergarte
Urallomas.prg
Urkaland.prg
Urpok.prg
Urtojasok G2070.prg
Urvirag.prg
Uveggolyo.prg
v/
Varia.prg
Varmit.prg
Varviadal.prg
Vedelmi Harc.prg
Vegas Jackpot.prg
Verem G2F00.prg
Very Shit Game.prg
Video Classics.prg
Video Meanies.prg
Uploaded by Lavina/GOTU
Video Poker.prg
Viduzzles G7FA0.prg
Vietnam.prg
Viktor A Piktor.prg
Vipera.prg
Void Runner.prg
Volleyball-info.prg
Volleyball.prg
Volleyball and its release notes.
Voracious Eater G1D00.prg
Vox.prg
Voyage To Atlantis.prg
w/
Wacky Painter.prg
Walaki.prg
Wall Break SYS4988.prg
Wall.prg
War.prg
Water Grand Prix SYS7450.prg
Waxworks C16.prg
Waxworks Crown.prg
Way By Numbers.prg
Way Of The Exploding Fist.prg
Way Of The Tiger.prg
Way To Running.prg
Waynes.sdf.prg
Weight Lifting.prg
Westbank.prg
White Max.prg
Who Dares Wins 2.prg
Wild Fire+++.prg
Williamburg Adventure.prg
Wimbledon.prg
Winnie Witchs Superbroom.prg
Wizard Of Akyrz.prg
Wizard Of Wor.prg
Wolf Pack.prg
Wolfman.prg
World Cup G3714.prg
World War 1.prg
Wrath Of Kahn, The.prg
Wu Lung.d64.gz
x/
X The Adventure.prg
X-Wing.prg
XCellor8.prg
Xadium.prg
Xanadu Vara.prg
Xargon Wars.prg
Xargons Revenge.prg
Xelien.prg
Xzap.prg
Uploaded by Lavina/GOTU
y/
Yazzi Kniffel.prg
Yie Ar Kung Fu.prg
z/
Zagan Warrior.prg
Zamek.prg
Zap'em.prg
Zaszlo Memory.prg
Zeppelin.prg
Zip1-Destructor.prg
The game "Destructor" from Bug-Byte's Zip collection.
Zip1-Transector.prg
The game "Transector" from Bug-Byte's Zip collection.
Zip1-pic.prg
The title screen of Bug-Byte's Zip collection.
Zip1.tap.gz
The first tape image of Bug-Byte's Zip collection. This image contains the title screen and the games Destructor and Transector.
Zip2-Asteroid Belt.prg
The game "Asteroid Belt" from Bug-Byte's Zip collection.
Zip2.tap.gz
The second tape image of Bug-Byte's Zip collection. This image contains the game "Asteroid Belt".
Zodiac.prg
Zolyx +++.prg
Zolyx.prg
Zombie.prg
Zonex.prg
Zork I.d64.gz
Zork II.d64.gz
Zork III.d64.gz
other/
Almacska.prg
A maze game by Attila Láng. The instructions are in Hungarian.
Parties/
Global Pardey II/
Hi Dear +4 Scene!
Here are some photos about plus 4 freax. Most of them were shot on
GLOBAL PARDEY II. in 1994 by Lacoste of WLS and Lavina of Gotu in Debrecen, Hungary. Please upload similar photos if you have some.
Sorry for the bad resolution of the images (Handyscan sucks!)
Lavina of Gotu (LAVINA@ECONOMICS.ECON.KLTE.HU)
01.jpg
Shadow of Gotu being hit on the head by some wls guys...
02.jpg
Freddy of Gotu (left) and Coby of MX (on the right side)
03.jpg
TCFS coding Lemmings (is it ever finished?)
04.jpg
Crafty and Lacoste
05.jpg
Lavina of Gotu thinking on some effects
06.jpg
A moment from the party
07.jpg
The plus 4 members of the party.
08.jpg
Freddy is sleeping... (I am Freddy, ain't i lame?)
09.jpg
Paul of Gotu is sleeping after some beer...
10.jpg
TCFS
11.jpg
TCFS playing Terminator 2 for Gotu members
12.jpg
My room (Lavina of Gotu) and my coding seat with my plusi. Also the place
of Mental Hangover Party in Mateszalka.
Tools/
The plus/4 tool/utility collection
Assembler/
Mega Assembler V5.3.zip
Assembler for 64kB or 256kB with macro and line-commands. Written by SVS of Fire crew (contab@scortegagna.com).
Mega Assembler V5.4.d64.gz
Mega Assembler V5.4.txt
Assembler for 64kB or 256kB with macro and line-commands. Written by SVS of Fire crew (contab@scortegagna.com).
Mega Assembler52.zip
Assember for 256 kB /Fire
dasm-7.92-fixed.prg
dasm-7.92-fixed.s
Fixed version of a disassembler. It seems that only the texts have been changed. In the source code, there are no differences from dasm-7.92.s that ought to affect the assembled binary.
dasm-7.92.prg
dasm-7.92.s
A disassembler, binary and source code.
macro46e.d64.gz
macro46e.readme
SVS MACRO ASSEMBLER version 4.6/E for Plus/4. This is the faster version for 64kB machine, but it hasn't all the high level features of version 5.3 (64kB AND 256kB).
Disk/
1541 Copy.prg
1541 copier
9 Seconds Formation.prg
9 second disk formatter
Archiver Copy.prg
Archiver disk/tape + copier disk/tape
Disk Recycle.prg
Recycler
Dload.WLS.prg
FastLoader
Dload.prg
FastLoader
Fast Load 1541.prg
FastLoader
File Detector.prg
Detect lost files on disk
Giga Load.prg
FastLoader
Quick Side Copy.prg
Single and dual diskcopy
Turbo Disk.prg
FastLoader
Graphic/
5x8 Char Editor.prg
Character editor
Botticelli.d64.gz
A multicolor drawing program and image converters. Downloaded from http://www.c16doc.de/.
Char Filler.prg
A utility by GOTU
Fli Ed-1.0+.CNS.prg
FLI editor v1.0+/Coroners
Fli Ed-info.CNS.prg
Information about FliEd-1.0+ and FLI on the plus/4
Fli Editor.zip
FLI editor /Coroners
Graphic Tools 5.NTSC-disk 1.d64.gz
Graphic Tools 5.NTSC-disk 2.d64.gz
Graphic Tools 5 for NTSC by James Hehl. Includes a SEQ file reader and printer.
Graphic Tools 5.PAL-disk 1.d64.gz
Graphic Tools 5.PAL-disk 2.d64.gz
Graphic Tools 5 for PAL by James Hehl. Includes a SEQ file reader and printer.
Logo Editor V2.0.zip
Logo editor + note
Logo Paint.prg
Magic Paint+++.prg
Multi Botticelli.prg
Multicolour picture editor
Solo Spriter.prg
Misc/
Adventure Building System.d64.gz
AustrConv[SVS].prg
AustrConv[SVS].txt
Fixes a bug in the code generated by the AustroSpeed BASIC compiler. Written by SVS of Fire.
Hardcopy Manager.prg
Megatools-1.d64.gz
Megatools-2.d64.gz
OS-r32.d64.gz
calcplus.d64.gz
Rom codes for the (good) spreadsheet cartridge for the Plus4/C116/C16. Works fine in either Pal or Ntsc. It also contains the complete documentation, in standard sequential files (ScriptPlus) and example programs.
cassback.lha
CassBack, a tape back-up program by Martin Gierich (uj3w@rz.uni-karlsruhe.de).
jh 3.d64.gz
jh 4.d64.gz
jh 5.d64.gz
James Hehl's software collection. SEQ readers, ASCII to PETSCII converters, a Lynx archiver, converted animations, electronics projects, documentation.
miscroms.d64.gz
Financial Advisor, the C16 tutorial cartridge (that used to come packed with each machine), LOGO language, SpeedScript+4 (same as the SpeedScript64 that was originally by Compute magazine and doc file and a Plus4 keyboard overlay) and James Hehl's Super Utility cartridge with docs (Utility V4).
Music/
DMCv2.3+.prg
Music composer
Future Composer V2.3+.prg
Music composer
Microtechno.prg
Sound editor with digi tunes. The MTV version of Microdisko and Microtuned. Uploaded by Lavina/GOTU.
Music Converters.d64.gz
A collection of music converters (SID emulators). Some of them are programmed by Beard/Coroners.
Rocky Sampler.prg
Sampler from +4 to keyboard
SIDwinder_V0123_plus4.d64.gz
SIDWinder v1.23, a SID music editor for the plus/4.
SIDwinder_V0123_src.zip@ (link)
Source code of SIDwinder v1.23.
Tape/
Utilities for the datassette
Tape Messias.tap.gz
A tape fastloader for the HER-Turbo. The program auto-starts via the IRQ vector and loads itself in the screen memory.
Text/
EVSNoter.prg
notewriter /EVS
Messy Maker.prg
News Writer.prg
texteditor /GuysFromWest
Note Editor V1.7+.prg
firmware@ (link)
html/
HTML documents related to the Commodore 264 series
264er.html
Fensterln mit dem neuen Commodore 264. A German review of the 264, probably published by 64'er or RUN in 1984.
264er.jpg
A picture of the Commodore 264, 1457×893 pixels.
264er.klein.jpg
264er.jpg downscaled to 364×224 pixels.
magazines/
The plus/4 disk magazine collection The magazines are sorted by the publishing groups.
Absence/
IMBKNews 08.prg
IMBKNews 10.prg
IMBKNews 11.prg
IMBKNews 12.prg
Traffic Jam 4.zip
Assassins/
Mininews 02.prg
Mininews 03.prg
Mininews 04.prg
Mininews 05.prg
Axis/
Scanners 08.prg
Scanners 09.prg
Scanners 10.prg
Fire/
Magazines by Fire. Luca/Fire (Luca Carrafiello) can be reached at lucafire@stud-r1.chim.unifi.it. See also http://plus4.emucamp.com/lone.htm.
Lone News 01.prg
Lone News #01, November 1996.
Lone News 02.prg
Lone News #02, February 1997.
Lone News 03.prg
Lone News #03, April 1997.
Lone News 04.prg
Lone News #04, July 1997.
Lone News 05.prg
Lone News #05, October 1997.
Lone News 06.prg
Lone News #06, December 1997.
Lone News 07.prg
Lone News #07, April 1998.
Lone News 08.prg
Lone News #08, July 1998.
Lone News 09.prg
Lone News #09, October 1998.
Lone News 10.prg
Lone News #10, April 1999.
Lone News 11.prg
Lone News #11, December 1999.
Lone News 12.prg
Lone News #12, September 2000.
Lone News 13.prg
Lone News #13, May 2001.
GFW/
Cool News 1.prg
Cool News 2.prg
Cool News 3.prg
GOTU/
Supernews magazine by GOTU
Lavina/Gotu (Laszlo Szucs) can be reached at lavina@economics.econ.klte.hu.
Divine Page 1.d64.gz
Divine Page 2.d64.gz
Supernews1.prg
Supernews2.prg
Supernews3.prg
Korak/
Korak was a guy who didn't belong to any groups. He is one of the great mysteries on the plus/4 scene, because nobody really knows who he is. According to Lavina/GOTU, Korak also made everyone angry with his comments about the scene.
Korak Times 4.prg
Korak Times 5.prg
Scorpions/
Mini News 3.prg
SCNNews 01.prg
SCNNews 02.prg
SCNNews 03.prg
SCNNews 04.prg
SCNNews 05.prg
SCNNews 07.d64.gz
SCNNews 08.prg
SCNNews 12.prg
SCNNews 13.prg
SCNNews 14.prg
SCNNews 15.prg
SCNNews 21.prg
SCNNews 24.prg
SCNNews 25.prg
SCNNews 27.d64.gz
Synergy/
Signals is magazine published by a German group Synergy on a rather irregular basis. The Signals home page is at http://home.t-online.de/home/haegar-synergy/signals.htm.
Signals 01-1.d64.gz
Signals 01-2.d64.gz
Signals #1, released in 1993.
Signals 02-1.d64.gz
Signals 02-2.d64.gz
Signals #2, 24 May 1993.
Signals 03-1.d64.gz
Signals 03-2.d64.gz
Signals #3, 1993.
Signals 04.d64.gz
Signals 05.d64.gz
Signals 06.d64.gz
Signals 07-1.d64.gz
Signals #7 and some miscellanous stuff that was on the disk's back side. If the magazine hangs when trying to load the articles from the main menu, you can read the articles with a SEQ file reader.
Signals 07-2.d64.gz
Signals 08-1.d64.gz
Signals 08-2.d64.gz
Signals 09-1.d64.gz
Signals 09-2.d64.gz
Signals #9, two sides, released in February 1997.
Signals 10-1.d64.gz
Signals 10-2.d64.gz
Signals #10, two sides, released in June 1997.
Signals 11-1.d64.gz
Signals 11-2.d64.gz
Signals 12-1.d64.gz
Signals 12-2.d64.gz
Terrorists/
Terror News 01.prg
Terror News 02.prg
Terror News 03.prg
Terror News 04.prg
Terror News 05.prg
Terror News 06.prg
Terror News 07.prg
Terror News 08.prg
Terror News 09.prg
Terror News 11.prg
Terror News 12.prg
Terror News 13.prg
Terror News 14.prg
Terror News 15.prg
Terror News 16.prg
Terror News 19.prg
Terror News 20.prg
Terror News 21.d64.gz
Terror News 22.prg
Terror News 23.d64.gz
Terror News 24.prg
Terror News 25.prg
Terror News 26.prg
Terror News 27.prg
Terror News 28.prg
Terror News 29.prg
Terror News 30.prg
Terror News 31.prg
Unlimited/
Unlimited is a German group whose home page is at http://www.c16doc.de/.
Pluvi-Print.d64.gz
A utility for printing articles from Club-Info or Pluvi.
Club-Info/
These magazines were downloaded from http://www.c16doc.de/ci/ and converted to gzipped disk images.
ci01a.d64.gz
ci01b.d64.gz
ci02a.d64.gz
ci02b.d64.gz
ci03a.d64.gz
ci03b.d64.gz
ci04a.d64.gz
ci04b.d64.gz
ci05a.d64.gz
ci05b.d64.gz
ci06a.d64.gz
ci06b.d64.gz
ci07a.d64.gz
ci07b.d64.gz
ci08a.d64.gz
ci08b.d64.gz
ci09a.d64.gz
ci09b.d64.gz
ci10a.d64.gz
ci10b.d64.gz
ci11a.d64.gz
ci11b.d64.gz
ci12a.d64.gz
ci12b.d64.gz
ci13a.d64.gz
ci13b.d64.gz
ci14a.d64.gz
ci14b.d64.gz
ci15a.d64.gz
ci15b.d64.gz
ci16a.d64.gz
ci16b.d64.gz
ci17a.d64.gz
ci17b.d64.gz
ci18a.d64.gz
ci18b.d64.gz
ci19a.d64.gz
ci19b.d64.gz
ci20a.d64.gz
ci20b.d64.gz
ci21a.d64.gz
ci21b.d64.gz
ci22a.d64.gz
ci22b.d64.gz
ci23a.d64.gz
ci23b.d64.gz
ci24a.d64.gz
ci24b.d64.gz
ci25a.d64.gz
ci25b.d64.gz
ci26a.d64.gz
ci26b.d64.gz
ci27a.d64.gz
ci27b.d64.gz
ci28a.d64.gz
ci28b.d64.gz
ci29a.d64.gz
ci29b.d64.gz
ci30a.d64.gz
ci30b.d64.gz
ci31a.d64.gz
ci31b.d64.gz
ci32a.d64.gz
ci32b.d64.gz
ci33a.d64.gz
ci33b.d64.gz
ci34a.d64.gz
ci34b.d64.gz
ci35a.d64.gz
ci35b.d64.gz
ci36a.d64.gz
ci36b.d64.gz
ci37a.d64.gz
ci37b.d64.gz
ci38a.d64.gz
ci38b.d64.gz
ci39a.d64.gz
ci39b.d64.gz
ci40a.d64.gz
ci40b.d64.gz
ci41a.d64.gz
ci41b.d64.gz
ci42a.d64.gz
ci42b.d64.gz
ci43a.d64.gz
ci43b.d64.gz
ci44a.d64.gz
ci44b.d64.gz
ci45a.d64.gz
ci45b.d64.gz
ci46a.d64.gz
ci46b.d64.gz
ci47a.d64.gz
ci47b.d64.gz
ci48a.d64.gz
ci48b.d64.gz
ci49a.d64.gz
ci49b.d64.gz
ci50a.d64.gz
ci50b.d64.gz
ci51a.d64.gz
ci51b.d64.gz
ci52a.d64.gz
ci52b.d64.gz
ci53a.d64.gz
ci53b.d64.gz
ci54a.d64.gz
ci54b.d64.gz
ci55a.d64.gz
ci55b.d64.gz
ci56a.d64.gz
ci56b.d64.gz
ci57a.d64.gz
ci57b.d64.gz
ci58a.d64.gz
ci58b.d64.gz
ci59a.d64.gz
ci59b.d64.gz
ci60a.d64.gz
ci60b.d64.gz
ci61a.d64.gz
ci61b.d64.gz
ci62a.d64.gz
ci62b.d64.gz
ci63a.d64.gz
ci63b.d64.gz
ci64a.d64.gz
ci64b.d64.gz
ci65a.d64.gz
ci65b.d64.gz
ci66a.d64.gz
ci66b.d64.gz
ci67a.d64.gz
ci67b.d64.gz
ci68a.d64.gz
ci68b.d64.gz
Pluvi/
These magazines were downloaded from http://www.c16doc.de/pluvi/ and converted to gzipped disk images.
pluvi01.d64.gz
pluvi02.d64.gz
pluvi03.d64.gz
pluvi04.d64.gz
pluvi05a.d64.gz
pluvi05b.d64.gz
pluvi06a.d64.gz
pluvi06b.d64.gz
pluvi07a.d64.gz
pluvi07b.d64.gz
pluvi08a.d64.gz
pluvi08b.d64.gz
pluvi09a.d64.gz
pluvi09b.d64.gz
pluvi10a.d64.gz
pluvi10b.d64.gz
pluvi11a.d64.gz
pluvi11b.d64.gz
pluvi12a.d64.gz
pluvi12b.d64.gz
pluvi13a.d64.gz
pluvi13b.d64.gz
pluvi14a.d64.gz
pluvi14b.d64.gz
pluvi15a.d64.gz
pluvi15b.d64.gz
pluvi16a.d64.gz
pluvi16b.d64.gz
pluvi17a.d64.gz
pluvi17b.d64.gz
pluvi18a.d64.gz
pluvi18b.d64.gz
pluvi19a.d64.gz
pluvi19b.d64.gz
pluvi20a.d64.gz
pluvi20b.d64.gz
pluvi21a.d64.gz
pluvi21b.d64.gz
pluvi22a.d64.gz
pluvi22b.d64.gz
pluvi23a.d64.gz
pluvi23b.d64.gz
pluvi24a.d64.gz
pluvi24b.d64.gz
pluvi25a.d64.gz
pluvi25b.d64.gz
pluvi25c.d64.gz
pluvi25d.d64.gz
pluvi26a.d64.gz
pluvi26b.d64.gz
pluvi27a.d64.gz
pluvi27b.d64.gz
pluvi27c.d64.gz
pluvi27d.d64.gz
pluvi28a.d64.gz
pluvi28b.d64.gz
pluvi29a.d64.gz
pluvi29b.d64.gz
pluvi29c.d64.gz
pluvi29d.d64.gz
pluvi30a.d64.gz
pluvi30b.d64.gz
pluvi31a.d64.gz
pluvi31b.d64.gz
pluvi33a.d64.gz
pluvi33b.d64.gz
pluvi34a.d64.gz
pluvi34b.d64.gz
pluvi35a.d64.gz
pluvi35b.d64.gz
pluvi36a.d64.gz
pluvi36b.d64.gz
pluvi37a.d64.gz
pluvi37b.d64.gz
pluvi38a.d64.gz
pluvi38b.d64.gz
pluvi39a.d64.gz
pluvi39b.d64.gz
pluvi40a.d64.gz
pluvi40b.d64.gz
pluvi41a.d64.gz
pluvi41b.d64.gz
Wilds/
nsreel 01.prg
nsreel 03.prg
nsreel 13.prg
nsreel 14.prg
nsreel 15.prg
nsreel 26.zip
plus4joy@ (link)
programming/
Information for plus/4, C16, C116 and V364 programmers
manual/
This Commodore plus/4 hardware manual was downloaded from http://www.javalemmings.com/plus4/programming/hardwaredocs.htm and the images were reduced and improved by William Levak. See manual.html if you are using an HTML browser.
manual.html
HTML wrapper with thumb-nail images linking to the full-resolution pages
misc.zip
Miscellanous pages scanned by Tibor Biczo. William Levak documents these as follows: File 4 is the same as p50 in the hardware manual, except it is much better quality. File 11 is the PCB Assembly diagram. This could be section 13 of the hardware manual. File 12 is the memory map in German. File 14 is the video chip register map. These do not appear to fit in with any of the other files. The type and handwriting are different.
p00.gif
p01.gif
Table of contents for the PLUS/4 hardware manual (pages 00 through 50).
p02.gif
p03.gif
p04.gif
p05.gif
p06.gif
p07.gif
p08.gif
p09.gif
p10.gif
p11.gif
p12.gif
p13.gif
p14.gif
p15.gif
p16.gif
p17.gif
p18.gif
p19.gif
p20.gif
p21.gif
p22.gif
p23.gif
p24.gif
p25.gif
p26.gif
p27.gif
p28.gif
p29.gif
p30.gif
p31.gif
p32.gif
p33.gif
p34.gif
p35.gif
p36.gif
p37.gif
p38.gif
p39.gif
p40.gif
p41.gif
p42.gif
p43.gif
p44.gif
p45.gif
p46.gif
p47.gif
p48.gif
p49.gif
p50.gif
The PLUS/4 hardware manual; somewhat incomplete.
p51.gif
Title page of the 7360R0 preliminary data sheet
p52.gif
p53.gif
p54.gif
p55.gif
p56.gif
p57.gif
p58.gif
p59.gif
p60.gif
p61.gif
p62.gif
p63.gif
p64.gif
p65.gif
p66.gif
p67.gif
p68.gif
p69.gif
p70.gif
p71.gif
p72.gif
7360R0 preliminary data sheet
t/
Here you can find the thumb-nail images for the Commodore plus/4 hardware manual. Go to the parent directory for more information.
p00.jpg
p01.jpg
p02.jpg
p03.jpg
p04.jpg
p05.jpg
p06.jpg
p07.jpg
p08.jpg
p09.jpg
p10.jpg
p11.jpg
p12.jpg
p13.jpg
p14.jpg
p15.jpg
p16.jpg
p17.jpg
p18.jpg
p19.jpg
p20.jpg
p21.jpg
p22.jpg
p23.jpg
p24.jpg
p25.jpg
p26.jpg
p27.jpg
p28.jpg
p29.jpg
p30.jpg
p31.jpg
p32.jpg
p33.jpg
p34.jpg
p35.jpg
p36.jpg
p37.jpg
p38.jpg
p39.jpg
p40.jpg
p41.jpg
p42.jpg
p43.jpg
p44.jpg
p45.jpg
p46.jpg
p47.jpg
p48.jpg
p49.jpg
p50.jpg
p51.jpg
p52.jpg
p53.jpg
p54.jpg
p55.jpg
p56.jpg
p57.jpg
p58.jpg
p59.jpg
p60.jpg
p61.jpg
p62.jpg
p63.jpg
p64.jpg
p65.jpg
p66.jpg
p67.jpg
p68.jpg
p69.jpg
p70.jpg
p71.jpg
p72.jpg
schematics@ (link)
unsorted/
This directory contains software uploaded by Jack Vander White. No file descriptions are available.
p4educat.txt
p4educat.zip
Education stuff. Archive index and a PK-ZIP archive.
p4games.txt
p4games.zip
Games. Archive index and a PK-ZIP archive.
p4produc.txt
p4produc.zip
Productivity stuff. Archive index and a PK-ZIP archive.
p4utilit.txt
p4utilit.zip
Utilities. Archive index and a PK-ZIP archive.
Ceep4a/
These files contain 1541 disk images with some new plus/4 programs programmed by Jim Hehl. The files are courtecy of COMMODORE CEE Disk Magazine.
ceep4a .txt
General information written by the uploader, Jack Vander White
ceep4aa.zip
ceep4ab.zip
ceep4ac.zip
ceep4ad.zip
ceep4ae.zip
ceep4af.zip
ceep4ag.zip
ceep4ah.zip
ceep4ai.zip
programming/
Programming information and tools.
See also http://www.ffd2.com/fridge/ and http://www.6502.org/.
cbm-basic-tokens.txt
Commodore BASIC tokens for BASIC versions 1.0 through 10.0, including some third-party BASIC expansions. Uploaded by the author, Jouko Valta <jopi@stekt.oulu.fi>.
kosmon.zoo
A machine language monitor for the Commodore 64 and some PET models. You will need DASM to compile this one.
serial-bus.txt
How The VIC/64 Serial Bus Works by Jim Butterfield, originally appeared in Compute! 1983.
Amiga/
xa-2.1.4f-amiga.lha
6502 Cross assembler for Unix, Atari ST, Amiga and MS-DOS. Author: André Fachat <a.fachat@physik.tu-chemnitz.de> http://www.tu-chemnitz.de/%7Efachat/
c128@ (link)
c64@ (link)
cc65/
Original location: ftp://ftp.musoftware.de/pub/uz/cc65/
This directory contains sources and binaries for my port of the cc65 C compiler. See http://www.cc65.org/ for more information.
cc65-apple2-2.10.1-1.zip
Apple ][ specific files - unpack into the same directory as cc65.
cc65-atari-2.10.1-1.zip
Atari specific files - unpack into the same directory as cc65.
cc65-c128-2.10.1-1.zip
Commodore C128 specific files - unpack into the same directory as cc65.
cc65-c16-2.10.1-1.zip
Commodore C16/C116 specific files - unpack into the same directory as cc65.
cc65-c64-2.10.1-1.zip
Commodore C64 specific files - unpack into the same directory as cc65.
cc65-cbm510-2.10.1-1.zip
Commodore 510 (P500) specific files - unpack into the same directory as cc65.
cc65-cbm610-2.10.1-1.zip
Commodore 610 specific files - unpack into the same directory as cc65.
cc65-doc-2.10.1-1.zip
Documentation for the compiler and tools.
cc65-dos32-2.10.1-1.zip
Binaries for DOS. These binaries are compiled to use a 32 bit DOS Extender (included in the package).
cc65-geos-2.10.1-1.zip
GEOS specific files - unpack into the same directory as cc65.
cc65-nes-2.10.1-1.zip
cc65-os2-2.10.1-1.zip
Binaries for OS/2.
cc65-pet-2.10.1-1.zip
Commodore PET specific files - unpack into the same directory as cc65.
cc65-plus4-2.10.1-1.zip
Commodore Plus/4 specific files - unpack into the same directory as cc65.
cc65-sources-2.10.1.tar.bz2
Compiler and library sources in tar.bz2 format
cc65-supervision-2.10.1-1.zip
cc65-vic20-2.10.1-1.zip
Commodore VIC20 specific files - unpack into the same directory as cc65.
cc65-win32-2.10.1-1.zip
Binaries for 32 bit Windows (NT, 95, 98).
geos@ (link)
msdos/
The programs in this directory are for MS-DOS. If you develop programs with these tools, you will need a transfer system to get the binaries to a real Commodore, or you must use an emulator.
6502tass131.zip
6502 Turbo Assembler 1.31. The source code is not included. The previous version generated wrong opcode for one instruction. The package contains some example code.
a65v106.txt
a65v106.zip
A 6502 assembler intended to compile files in MOS Technology format. C source code included.
c64asm11.zip
c64asm11.zip.readme
A 6502 assembler for MS-DOS that supports PRG, P00 and T64 files. Shareware, source code not included.
dasm.exe
An MS-DOS executable of DASM. The whole package is available in ../unix.
mos6502.zip
A non-macro assembler for MS-DOS 5.00 and above, available under the GNU General Public License. According to Dan Fandrich, the uploader, the author left the company where this software was developed. The home page mentioned in the documentation does not exist any more.
mxass28.zip
MXASS, a 6502/65816/Z80 X-Assembler for MS-DOS. Supports both PC64 and 64NET cable to transfer object code, PRG P00 N64 OBJ output, macros, conditional assembly, include, local labels, 16-bit statements, Z80 instruction set. Evaluation version, no source code included. mist@c64.org.
petca201.zip
PETCAT v2.01 binary for 486/MS-DOS. Documents included; source code is available separately. Uploaded by the author, jopi@stekt.oulu.fi.
s6502b10.zip
BETA release of "6502 Software Development Kit", a freeware programming environment that runs under Win3.1. Includes a multi-text editor, an assembler with macro capabilities and project manager and a debugger-disassembler with emulator.
The emulator-debugger is still experimental, but the assembler should go. Now I'm looking for volounteers to test it and report bugs befor the final release. Valerio Gionco <s74454@cclix1.polito.it>.
s6502src.zip
Source code of s6502, the 6502 Software Development Kit. The code is a little messy, and the comments and variable names are in Italian.
tk6414.zip
TOK64 version 1.4 by Cris Berneburg. This DOS utility converts ascii text file representations of Commodore basic program listings into program images suitable to run on a C64. Also converts basic programs into ascii listings. Keywords: DOS, FREEWARE, CBM, Commodore 64, BASIC, tokenize, detoken. No source code available. See also petcat.
wfd_dem2.zip
2nd demo release of White Flame's WFDIS cross-disassembler. Semi-intelligently disassembles C=64 native binaries on a PeeCee. Detects and supports BASIC loaders and can display data as many different C=64 related formats. Requires 640k and VGA. (oooh!)
White Flame (aka David Holz) white-flame@geocities.com. MS-DOS binary only (no source code available). See also ../unix/d65.
xa214f.lzh
6502 Cross assembler for Unix, Atari ST, Amiga and MS-DOS. Author: André Fachat <a.fachat@physik.tu-chemnitz.de> http://www.tu-chemnitz.de/%7Efachat/
pet@ (link)
plus4@ (link)
unix/
The programs in this directory are typically to be on a bigger system than an 8-bit Commodore. Most of these programs can be compiled on non-unix systems, such as MS-DOS. If you develop programs with these tools, you will need a transfer system to get the binaries to a real Commodore, or you must use an emulator.
as6502-1.60.tar.gz
A 6502 assembler that supports multiple source files. Not too user- friendly, but has conditional assembly and some nice features, like dividing the code to modules.
d65-0.2.1.tar.gz
A 65xx disassembler written in C. Compiles under various Unix systems. Recursive scanning algorithm, detects data blocks very reliable and has a load of command line options.
dasm-2.16.tgz
A macro assembler for 6502, 6805, 6303, 6811 and 68705 by Matt Dillon. This is the last release by Matt, licensed under the GNU GPL. Downloaded from http://apollo.backplane.com/FreeSrc/.
dasm202.tar.gz
A macro assembler for 6502, 6805, 6303 and 68705. Ported from the original Lattice C source to ANSI C by Olaf 'Rhialto' Seibert. He also made the assembler more flexible regarding the input files.
dasm21204.zip
A newer version of DASM with some bug fixes and new features by Olaf Seibert.
dasm22007.zip
DASM 2.20.07, downloaded from http://www.atari2600.org/dasm.
petcat-1.9.tar.gz
Produces ASCII dump of Commodore BASIC programs. Supports several different BASIC versions and dialect. Distributed as the C source code and a manual page. Programmed by Jouko Valta <jopi@stekt.oulu.fi>.
recomment-4.08.tar.gz
This Perl script disassembles 6502 binaries and produces HTML output from them. Updated and uploaded by André Fachat http://www.6502.org/users/andre/.
xa-2.1.4f+65816.tar.gz
xa-2.1.4f with 65816 support (6502 mode seems to be broken though). 65816 opcodes and modes coded by Jolse Maginnis.
xa-2.1.4f.tar.gz
6502 Cross assembler for Unix, Atari ST, and Amiga. Author: André Fachat <a.fachat@physik.tu-chemnitz.de> http://www.tu-chemnitz.de/%7Efachat/
This version supports the new relocatable binary file format o65 for 6502 and 65816 CPUs (only 6502 is supported). The assembler is public domain (GPL).
xa-2.1.4h.tar.gz
New version of xa, including cross reference list.
vic20@ (link)
schematics/
Here are schematic diagrams of different Commodore devices. You may also want to visit http://www.agtannenbaum.com/ (USA) or http://www.schaltungsdienst.com/ (Germany) who sell service manuals and schematic diagrams for various devices.
ALLFILES
Index of all files under the /pub/cbm/schematics tree, text version.
ALLFILES.html
Index of all files under the /pub/cbm/schematics tree, HTML version.
cartridges/
Cartridges for various computers
c64/
External cartridges for the Commodore 64
cie.gif
Reverse engineered schematic diagram of an IEEE-488 cartridge, drawn by William Levak. See also ../vic20/vie.gif.
cpm/
The Commodore 64 CP/M cartridge has a Z80 processor running at 1 MHz. The schematic diagram of the cartridge was reverse-engineered by Ruud Baltissen. There is also some documentation on this cartridge in early prints of the Commodore 64 Programmer's Reference Guide. In later prints, the pages that originally described the CP/M cartridge were left blank.
README
Ruud Baltissen's technical overview of the CP/M cartridge and some comments.
schematics-big.gif
Big version of the schematic diagram, 2271x1545 pixels.
schematics-small.gif
Small version of the schematic diagram, 1136x773 pixels.
schematics.hdf
schematics.sch
UltiCap files of the cartridge, drawn by Ruud Baltissen.
z80.gif
Another reverse engineered schematic diagram of the Z80 cartridge. Drawn by Jerzy Sobola, January 26, 1999. Downloaded from http://www.republika.pl/jsobola/schematy.htm.
demodisks@ (link)
demodisks@ (link)
diag/
blackbox.bin
Firmware for the Blackbox cartridge.
blackbox.gif
Reverse engineered schematic diagram of Blackbox, a Polish cartridge that seems to contain some hardware diagnostics. Drawn by Jerzy Sobola, July 2, 1999. Downloaded from http://www.republika.pl/jsobola/schematy.htm.
diag-c64-4k.bin
Firmware for a 4-kilobyte diagnostic cartridge. Downloaded from http://www.republika.pl/jsobola/schematy.htm.
diag-c64-4k.gif
Reverse engineered schematic diagram of a 4-kilobyte diagnostic cartridge and its test harnesses. Drawn by Jerzy Sobola, July 23, 1999. Downloaded from http://www.republika.pl/jsobola/schematy.htm.
diag-c64-8k.bin
Firmware for a 8-kilobyte diagnostic cartridge. Downloaded from http://www.republika.pl/jsobola/schematy.htm. Independently provided by Raymond Carlsen.
diag-c64-8k.gif
Reverse engineered schematic diagram of a 8-kilobyte diagnostic cartridge and its test harnesses. Drawn by Jerzy Sobola, March 12, 1999. Downloaded from http://www.republika.pl/jsobola/schematy.htm.
diag-c64-8k.txt
Raymond Carlsen's notes on the 8-kilobyte diagnostic cartridge.
freezer/
Freezer cartridges allow the running program to be stopped, so that memory images can be backed up, modified or restored.
MK.gif
MK7PLA.txt
Schematic diagram of an Action Replay freezer cartridge clone, and the contents of the PLA chip required for the cartridge.
action73.bin
Firmware for "Action Plus v. 7.3". The texts are in German.
action73.gif
Reverse engineered schematic diagram of "Action Plus v. 7.3". This looks like an Action Replay freezer cartridge by Datel. Drawn by Jerzy Sobola, July 2, 1999. Downloaded from
http://www.republika.pl/jsobola/schematy.htm.
fc1.gif
Schematic diagram of the Final Cartridge I.
fc3.gif
Schematic diagram of the Final Cartridge III.
ieee-488/
Commodore's IEEE-488 cartridge for the Commodore 64. Reverse-engineered by Wolfgang Günther <woll@wolltronic.de>.
README
Description of the interface, including hints to design errors of the original interface
eprom.bin
The firmware (4 kB, raw binary)
schematics.ps
Schematic diagram of the interface in PostScript format
schematics.tif
Schematic diagram of the interface in TIFF format
magic-voice/
The Commodore Magic Voice cartridge is a speech synthesizer with a very limited vocabulary of English. For more information about the cartridge, see http://calvin.ptloma.edu/%7Espectre/ckb/secret/operiph.html.
251476.bin
Firmware of the Commodore Magic Voice cartridge, read from an EPROM. The high part of the ROM is mapped into $E000-$FFFF, the low part into $A000-$BFFF.
schematic.pdf
Schematic diagram of the Commodore Magic Voice cartridge. Drawn by Joachim Nemetz http://nemetzpower.de/.
sfx/
The Commodore SFX Sound Expander was designed by Richard Watts of Music Sales Ltd and sold by Commodore as part of the 'Commodore SFX' product line. The cartridge uses an FM synthesis chip, the YM3256 OPL, which is similar to the YM3812 OPL2 chip used in the AdLib and SoundBlaster cards for IBM PC compatibles.
analogue.jpg
Analogue part of the Sound Expander, reverse-engineered and hand-drawn by Richard Atkinson.
digital.jpg
Digital interface of the Sound Expander, reverse-engineered and hand-drawn by Richard Atkinson.
sfx-sch.gif
Schematic for the Commodore C64/C128 Sounder Expander cartridge. Both analogue and digital parts; reverse-engineered.
demodisks@ (link)
userport@ (link)
pet/
Commodore PET add-ons
ada1800.gif
Reverse engineered schematic diagram of the ADA 1800 PET printer interface. The interface is connected to the IEEE-488 port, and some discrete logic converts the signals to Centronics. Drawn by Jerzy Sobola, July 22, 1999. Downloaded from http://www.republika.pl/jsobola/schematy.htm.
modempet.gif
Reverse engineered schematic diagram of a 300 baud modem for the PET user port, Mark VII Auto 232. Drawn by Jerzy Sobola, February 11, 1999. Downloaded from http://www.republika.pl/jsobola/schematy.htm.
petsound.gif
Reverse engineered schematic diagram of a PET sound interface KL-4M that connects to the user port and to the cassette port. It seems to have a 8-bit D/A converter and a speaker. Drawn by Jerzy Sobola, January 1, 1999. Downloaded from http://www.republika.pl/jsobola/schematy.htm.
plus4/
Cartridges for the Commodore 264 series (C16, C116 and plus/4)
speedy.bin
Firmware for the Speedy freezer cartridge.
speedy.gif
Reverse engineered schematic diagram of a Speedy freezer cartridge. Drawn by Jerzy Sobola, January 23, 1999. Downloaded from http://www.republika.pl/jsobola/schematy.htm.
userport/
Cartridges for the user port (Commodore 64 and VIC-20)
1011005.gif
VIC-1011 RS-232C adapter rev.A, assy number 1011005.
eprburn.gif
Reverse engineered schematic diagram of an EPROM burner for the C64/C128. Drawn by Jerzy Sobola, January 23, 1999. Downloaded from http://www.republika.pl/jsobola/schematy.htm.
modem/
Commodore telephone modems (VICMODEM, 1650, 1660, 1670 et al) are plugged into the user port.
chips.txt
List of integrated circuits in the Commodore modems. Composed by William Levak.
switches.txt
DIP switch settings in various Commdore modem models. Composed by William Levak.
vic20/
Cartridges for the VIC-20
vic20cvc.bin
Firmware of the Color Video Controller cartridge. Downloaded from http://www.republika.pl/jsobola/schematy.htm.
vic20cvc.gif
Reverse engineered schematic diagram of a Color Video Controller device (scrolling text interface) that plugs to the cartridge port and to the user port. Drawn by Jerzy Sobola, January 26, 2001. Downloaded from http://www.republika.pl/jsobola/schematy.htm.
vie.gif
Reverse engineered schematic diagram of an IEEE-488 cartridge, drawn by William Levak. See also ../c64/cie.gif.
ieee-488/
CBM IEEE-488 cartridge VIC-1112, reverse-engineered by Wolfgang Günther <woll@wolltronic.de>
1110010.png
Schematic diagram, IEEE-488 interface board, K. Takagi, 2/5/81, CBM Osaka, Japan, 1110010 rev. A, used on VC-1112.
325329-04.bin
Firmware for the cartridge (325329-03 has the same contents)
README
Description of the interface and of the schematic diagrams
schematics.ps
Schematic diagram of the interface in PostScript format. Reverse engineered by Wolfgang Günther.
schematics.tif
Conversion of the file schematics.ps in TIFF format.
userport@ (link)
computers/
Here are schematic diagrams of different Commodore computers.
b/
The Commodore Model B service manual and schematic diagrams
314010-06-i.gif
Service manual, B model computer (Jan. 1985, PN-314010-06), title page
314010-06-ii.gif
Service manual, B model computer, table of contents
314010-06-p1.gif
Page 1: block diagram
314010-06-p2.gif
Page 2: B model parts list
314010-06-p3-left.gif
314010-06-p3-right.gif
Page 3: 8256048 board layout
314010-06-p4.gif
Page 4: 8256048 PCB parts
314010-06-p5.gif
Page 5: 8256048 PCB parts, continued
314010-06-p6-left.gif
314010-06-p6-right.gif
Page 6: keyboard matrix
4256004-01-left.gif
4256004-01-parts.gif
4256004-01-right.gif
Switching power supply
4256041-01of15.gif
Commodore 500 µP, address & data buffers, arbitration logic
4256041-02of15.gif
system decode & buffer control
4256041-03of15.gif
VIC; video memory; video bus buffers
4256041-04of15.gif
SID; 192k DRAM array refresh logic
4256041-05of15.gif
192k DRAM address mux & control
4256041-06of15.gif
192k*8 DRAM array [64k standard, 128k optional]
4256041-07of15.gif
64k DRAM array and address mux
4256041-08of15.gif
system ROM/RAM array
4256041-09of15.gif
gameport interface; keyboard interface; RS232C interface
4256041-10of15.gif
interrupt prioritization; IEEE488 interface; user/game port interface
4256041-11of15.gif
cassette i/f port
4256041-12of15.gif
main oscillators & PLL
4256041-13of15.gif
video output circuit
4256041-14of15.gif
[List of power filter capacitors for each IC]
4256041-15of15.gif
[FPLA logic equations]
8088.gif
8088.txt
The 8088 co-processor board for B-series machines. Reverse engineered by Ruud Baltissen http://ruud.c64.org.
8256043-01of14-left.gif
8256043-01of14-right.gif
µP, address & data buffers, bus arbitration
8256043-02of14-left.gif
8256043-02of14-right.gif
master timing
8256043-03of14-left.gif
8256043-03of14-right.gif
DRAM address & refresh
8256043-04of14-left.gif
8256043-04of14-right.gif
DRAMs, segments 1-2
8256043-05of14-left.gif
8256043-05of14-right.gif
DRAMs, segments 3-4
8256043-06of14-left.gif
8256043-06of14-right.gif
ROM array, 1k×8 static RAM
8256043-07of14-left.gif
8256043-07of14-right.gif
system decode
8256043-08of14-left.gif
8256043-08of14-right.gif
CRTC, video shift register
8256043-09of14-left.gif
8256043-09of14-right.gif
video RAM, address mux, latch
8256043-10of14-left.gif
8256043-10of14-right.gif
keyboard port, RS232C
8256043-11of14-left.gif
8256043-11of14-right.gif
user I/O ports, IEEE
8256043-12of14-left.gif
8256043-12of14-right.gif
SID, dot clock oscillator, expansion connector
8256043-13of14.gif
video output, power indicator
8256043-14of14.gif
I.C. count, power consumption
8256059-01.gif
8256059-02.gif
8256059-03.gif
8256059-04.gif
8256059-05.gif
8256059-06.gif
8256059-07.gif
8256059-08.gif
8256059-09.gif
8256059-10.gif
8256059-11.gif
8256059-12.gif
These schematics seem to be quite identical with 8256043.
README
General information about the Commodore Model II computers.
README500
Information about the Commodore 500 a.k.a. PET II.
p500-keyboard.txt
Commodore P500 Keyboard Schematic. Composed by Tony Duell <ard@p850ug1.demon.co.uk>.
drives@ (link)
firmware@ (link)
c128/
The Commodore 128 existed in three different major board versions: The first board was used in the flat 128 and in the plastic-cased 128D. Then came the 128DCR board, with the floppy controller integrated on the motherboard. There was also a 128CR (cost-reduced flat 128).
310378-1-left.gif
310378-1-right.gif
310378-2-left.gif
310378-2-right.gif
310378-3-left.gif
310378-3-right.gif
310378-4-left.gif
310378-4-right.gif
These are the schematic diagrams of the Commodore 128 main board ("flat C128" and C128D in plastic case). They were on eight pages in the Commodore 128 Programmer's Reference Guide, two pages containing one engineering sheet.
310378-update.zip
Update to the Commodore 128 Service Manual, containing the two revised pages in the 310378 schematic revision 7A.
c128cr.jpg
A black&white picture of a cost-reduced flat Commodore 128 circuit board. This model never entered mass production; this is an engineering sample possessed by Raymond Carlsen. The board says "PCB ASSY NO. 250783", "C= commodore C128CR REV.3", "PCB NO. 252270", and "C128CR No.2 ENG. SAMPLE Jun/9/'86 KNT".
c128dcr-1-left.gif
c128dcr-1-right.gif
c128dcr-2-left.gif
c128dcr-2-right.gif
c128dcr-3-left.gif
c128dcr-3-right.gif
c128dcr-4-left.gif
c128dcr-4-right.gif
c128dcr-5-left.gif
c128dcr-5-right.gif
These are the schematic diagrams of the Commodore 128DCR main board (metal case C128D with built-in 1571CR floppy controller). The diagrams were scanned from a 64'er Sonderheft, and they appear to be a copy of schematic 252451.
According to Nicolas Welte, there is an error on the right half of page 5. The 74LS14 hex Schmitt-trigger inverter U113, pin 13 is connected to WPRT* (misprinted WTRT* on U105), which doesn't make any sense. Obviously it should be connected to STP1 instead, which is three lines more to the right!
drives@ (link)
firmware@ (link)
manual/
Service Manual C-128/C128D Computer, November 1987, PN-314001-08
00-title.gif
Title page
00.gif
Table of contents
01.gif
Specifications
02.gif
Parts list
03.gif
Block diagram (wide sheet)
04.gif
Bus architecture
05.gif
06.gif
8502 microprocessor
07.gif
08.gif
Z-80 microprocessor
09.gif
10.gif
11.gif
Memory architecture
12.gif
13.gif
14.gif
15.gif
Read Only Memory
16.gif
17.gif
Random Access Memory
18.gif
19.gif
20.gif
Memory Management Unit
21.gif
22.gif
23.gif
24.gif
25.gif
26.gif
27.gif
28.gif
Programmed Logic Array
29.gif
30.gif
8701 clock generator
31.gif
Video interface
32.gif
33.gif
8564 Video Interface Chip
34.gif
35.gif
36.gif
8563 Video Controller
37.gif
38.gif
39.gif
8568 CRT Controller
40.gif
41.gif
8580 Sound Interface Device
42.gif
43.gif
44.gif
45.gif
46.gif
47.gif
Floppy disk drive read/write head amplifier
48l.gif
48r.gif
49.gif
Input/Output circuits: Cassette interface
50.gif
51.gif
Keyboard
52.gif
Expansion bus
53.gif
54.gif
Serial bus
55.gif
56.gif
Troubleshooting: Common line definitions
57.gif
Common ICs (pin assignments and logic)
58.gif
59.gif
60.gif
61.gif
62.gif
63.gif
Board layout, PCB assy #310379 revision 6. Identifying factor: On solder side of board at the expansion bus, CN1, the artwork #310381 rev. 6 appears.
64.gif
PCB assembly #310379 rev. 6
65.gif
66l.gif
66r.gif
I/O - Control Ports, Keyboard, User Port, Serial Port, Cassette Port
Schematic 310378 rev. 6, sheet 1 of 4
67l.gif
67r.gif
Microprocessors, MMU, SID, PLA, power supply
Schematic 310378 rev. 6, sheet 2 of 4
68l.gif
68r.gif
Video, Clock, Reset
Schematic 310378 rev. 6, sheet 3 of 4
69l.gif
69r.gif
RAM, ROM
Schematic 310378 rev. 6, sheet 4 of 4
70.gif
Board layout, PCB ASSY #310379 revision 7. Identifying factor: On solder side of board at the expansion bus, CN1, the artwork #310381 rev. 7 appears.
71.gif
PCB assembly #310379 rev. 7
72.gif
73l.gif
Quick reference (table of topics and page numbers)
73r.gif
I/O - control ports, keyboard, user port, serial port, cassette port
Schematic 310378 rev. 7, sheet 1 of 4
74l.gif
Quick reference (table of topics and page numbers)
74r.gif
Microprocessors, MMU, SID, PLA, power supply
Schematic 310378 rev. 7A, sheet 2 of 4
75l.gif
Quick reference (table of topics and page numbers)
75r.gif
Video, clock, reset
Schematic 310378 rev. 7A, sheet 3 of 4
76l.gif
Quick reference (table of topics and page numbers)
76r.gif
RAM, ROM
Schematic 310378 rev. 7, sheet 4 of 4
77.gif
RF modulator
78.gif
Power supply schematic - for reference only: Mitsumi - PN-252449-01
79.gif
Power supply schematic - for reference only: Dee-Van - PN-252449-03
80l.gif
C128D major parts
80r.gif
Service parts reference diagram: "explosion diagram" of the C128DCR
81l.gif
Componets (sic) parts list - PCB assembly 250477
81r.gif
Board layout - PCB assembly 250477-01 (C128DCR)
82.gif
Schematic 252451, sheet 1 of 5
83.gif
Schematic 252451, sheet 2 of 5
84.gif
Schematic 252451, sheet 3 of 5
85.gif
Schematic 252451, sheet 4 of 5
86.gif
Schematic 252451, sheet 5 of 5 (floppy disk drive controller)
power/
Power supplies of the Commodore 128 computers
Scanned by Martin Buchty, uploaded by Oliver Weissflach, improved by William Levak
ps-128.gif
External switching power supply for the flat Commodore 128. This looks like a hand-made copy of the Mitsumi power supply schematic, Commodore part number 252449-01, page 78 of the service manual.
ps-128d-german.gif
Internal switching power supply for the 128D (plastic case), German version (Schaffer BV 223-5-04008)
ps-128d-japanese.gif
Internal switching power supply for the 128D (plastic case), Japanese version (Nagano Japan Radio Co. Ltd, 310639-03, NJD-1978)
ps-128dcr-usa.gif
Internal switching power supply for the 128DCR (metal case), USA version; includes measurement points and expected waveforms
ps-128dcr1.gif
Internal switching power supply for the 128DCR (metal case), 1st version (linearly regulated 12 volts DC output)
ps-128dcr2.gif
Internal switching power supply for the 128DCR (metal case), 2nd version (Tohoku Metal Industries 1403Et, 5628-C001-00)
c64/
Here are some schematic diagrams of the Commodore 64.
250469-rev.A-left.gif
250469-rev.A-right.gif
250469-rev.B-right.gif
Commodore 64c rev.A and rev.B (new design). The 64c boards have the following texts: PCB ASSY NO. 250469 and PCB NO. 252311 REV.A (or B on newer boards). The difference between the two revisions is in the Gate Array chip: The one in rev.B includes COLOR RAM. That is why only the right half of the schematic diagram differs. The REV.A schematics also has the part number 252312.
251138-1of2.gif@ (link)
251138-2of2.gif@ (link)
Commodore 64 schematic diagram 251138 from the Service Manual
251469-1of2.gif@ (link)
251469-2of2.gif@ (link)
Commodore 64 schematic diagram 251469 from the Service Manual
252278-1.gif
252278-2.gif
Commodore 64 schematic diagram 252278. This seems to be an intermediate cost-reduced version, with 64kb×4 memory chips but small ROMs.
252312-left.gif
252312-right.gif
A bit better scan of the 250469 REV.A, with 8 levels of gray.
326100.png
Commodore MAX Machine schematic diagram (also known as "VICKIE", VIC-10 and VC-10). The original was very noisy; the contrast was improved after scanning. In the scanning process, the top left and bottom right corners were omitted by mistake. The bottom right corner has been augmented.
326106-1of2.gif@ (link)
326106-2of2.gif@ (link)
Commodore 64 schematic diagram 326106 from the Service Manual
c64-cassette-io.gif
A block diagram of the Commodore 64 cassette I/O circuitry. Taken from the SAMS C64 Troubleshooting Guide.
c64-powersupply.gif
A block diagram of the Commodore 64 internal power supply (how the +12V, +9V and TOD clock signals are generated from the 9V AC input). Taken from the SAMS C64 Troubleshooting Guide.
c64-r1.chips.gif
A chip location diagram of the first C64 board revision. Assy number unknown, or maybe 251138. Taken from the SAMS C64 Troubleshooting Guide.
c64-video.gif
A block diagram of the video circuitry in the first C64 board revision. Taken from the SAMS C64 Troubleshooting Guide.
c64bus.gif
A block diagram of the bus signals in the C64.
c64extps.gif
Commodore 64 Power Supply, part no. 902503-02, input 116V 60Hz 40W. This is the North American power supply that can be taken apart. The schematic was drawn by William Levak. According to him, the transistor and the 300 ohm resistor can be removed and replaced with a standard +5V 750mA voltage regulator, which is much more reliable.
ciasid.gif
CIA and SID pinouts and general data
cpupla.gif
6510 and PLA pinouts and general data
mem.gif
2048k*8 SRAM pinout and general data. VIA pinout.
modulator-251025.gif@ (link)
Modulator schematic 251025 from the Service Manual
modulator-251696.gif@ (link)
Modulator schematic 251696 from the Service Manual
prg-cpu-left.gif
prg-cpu-right.gif
prg-vic-left.gif
prg-vic-right.gif
Commodore 64 schematic diagram, scanned with 360 DPI, 2 colours. This seems to be the same (buggy) schematic that was published in the Commodore 64 Programmer's Reference Guide, but has been partially translated into German.
The vic part contains the ROMs, SIDs, Video Controller, RAMs, Address-decoding, Expansion Port and User Port.
The cpu part contains the Port elements (CIA), CPU, AC-Adaptor, Timer, Port Layout
All resistors are 0.25W ±5% and all capacitors are in µF, unless otherwise stated.
ultimax.gif
Commodore VIC-10, a.k.a. UltiMax a.k.a. "Vickie" schematic diagram, drawn by Ruud Baltissen. For more information on this extremely rare machine, see http://www.funet.fi/pub/cbm/html/c64/ultimax.html. See also 326100.png.
cartridges@ (link)
drives@ (link)
firmware@ (link)
manual-html/
manual/
Service Manual, Model C64 Computer, Feb. 1985 PN-314001-02
c64--title.gif
title page
c64-00.gif
contents
c64-01.gif
specifications
c64-02.gif
major parts
c64-03.gif
block diagram
c64-04.gif
c64-05.gif
c64-06.gif
c64-07.gif
c64-08.gif
c64-09.gif
c64-10.gif
c64-11.gif
c64-12.gif
c64-13.gif
circuit theory
c64-14.gif
c64-15.gif
c64-16.gif
troubleshooting guide
c64-17.gif
board identification
c64-18.gif
board layout #326298-01
c64-19.gif
c64-20.gif
parts list for 326298
c64-21l.gif
6526 and 6581 pinouts
c64-21r.gif
schematic 326106 sheet 1 of 2
c64-22l.gif
RAM information
c64-22r.gif
schematic 326106 sheet 2 of 2
c64-23.gif
board layout #250407-04
c64-24.gif
c64-25.gif
parts list for 250407-04
c64-26l.gif
modulator schematic #251025
c64-26r.gif
schematic 251138 sheet 1 of 2
c64-27l.gif
6510 and PLA pinouts
c64-27r.gif
schematic 251138 sheet 2 of 2
c64-28.gif
board layout #250425-01
c64-29.gif
c64-30.gif
parts list for 250425-01
c64-31l.gif
modulator schematic #251696
c64-31r.gif
schematic #251469 sheet 1 of 2
c64-32l.gif
video chip pinout
c64-32r.gif
schematic #251469 sheet 2 of 2
sx-64/
251103_l.gif
251103_r.gif
The SX-64 CPU board, rev.A. Assy number 251103.
251107_l.gif
251107_r.gif
The SX-64 I/O board, rev.A. Assy number 251107.
251110_l.gif
251110_r.gif
The SX-64 FDD board, rev.A. Assy number 251110.
power_l.gif
power_r.gif
The SX-64 power supply.
pet/
answers.txt
Some answers to questions about the PET system boards. Written by William M. Levak.
diagnostics.txt
Description for the diagnostic connectors for the original PET. Written by William M. Levak.
2001/
The PET 2001, the first microcomputer by Commodore.
320008-2.gif
320008-3.gif
Schematic 320026 sheets 2 and 3 of 3 for circuit board 320008 with 6540
ROMs and 6550 RAMs.
320081-2.gif
320081-3.gif
Schematic 320082 sheets 2 and 3 of 3 for circuit board 320081 with 2316B ROMs and 6550 RAMs.
320130-1.gif
Schematic 320130 sheet 1 of 3. There were four variations of the original PET(static board). This first sheet applies to all.
320132-2.gif
320132-3.gif
Schematic 320130 sheets 2 and 3 of 3 for circuit board 320132 with 6540 ROMs and 2114 RAMs.
320137-2.gif
320137-3.gif
Schematic 320135 sheets 2 and 3 of 3 for circuit board 320137 with 2316B ROMs and 2114 RAMs.
notes-2.gif
Notes to go with video board schematic.
parts-1.gif
parts-2.gif
parts-3.gif
Parts list for the system board. These are very early lists and do not list any upgrade ROMs.
parts-4.gif
parts-5.gif
parts-6.gif
Parts list for the video board.
video-1.gif
Schematic of the video board.
video-2.gif
Schematic 320032 for second version of the video board.
video-3.gif
Schematic 320033 for third version of the video board.
video-layout.gif
Video board parts layout. The original is in black with blue shading.
The quality of the printed copy may depend critically on the quality of your printer.
2001N/
This is the service information on the 2001N/3000/4000 (no CRTC). This is the dynamic system board.
320349-1.gif
Schematic 320349 page 1 of 9, microprocessor-memory expansion
320349-2.gif
Schematic 320349 page 2 of 9, IEEE-488 interface
320349-3.gif
Schematic 320349 page 3 of 9, cassette & keyboard
320349-4.gif
Schematic 320349 page 4 of 9, ROMs
320349-5.gif
Schematic 320349 page 5 of 9, RAMs
320349-6.gif
Schematic 320349 page 6 of 9, master timing
320349-7.gif
Schematic 320349 page 7 of 9, Display logic
320349-8.gif
Schematic 320349 page 8 of 9, Display RAMs
320349-9.gif
Schematic 320349 page 9 of 9, voltage regulator
320351-1.gif
320351-2.gif
320351-3.gif
320351-4.gif
320351-5.gif
parts list
320351-6.gif
parts layout and jumper information
321445.gif
Schematic for 9" CRT display (later version than that with the 2001 schematics)
321446.gif
Parts layout for 9" CRT display, schematic 321445
321447-01.gif
321447-02.gif
321447-03.gif
321447-04.gif
321447-05.gif
321447-06.gif
321447-07.gif
321447-08.gif
321447-09.gif
321447-10.gif
Oscilliscope waveforms for test points indicated on 321445
8032/
320284.gif
Business keyboard specifications
321448.gif
12" CRT display schematic
321449.gif
12" CRT display parts layout
321450-01.gif
321450-02.gif
321450-03.gif
321450-04.gif
321450-05.gif
321450-06.gif
321450-07.gif
321450-08.gif
321450-09.gif
321450-10.gif
Oscilliscope traces of test points indicated on 321448
8032029-01.gif
schematic 8032029 sheet 1 of 11, CPU & memory expansion
8032029-02.gif
schematic 8032029 sheet 2 of 11, IEEE-488 interface
8032029-03.gif
schematic 8032029 sheet 3 of 11, cassette & keyboard
8032029-04.gif
schematic 8032029 sheet 4 of 11, ROMs
8032029-05.gif
schematic 8032029 sheet 5 of 11, main RAM
8032029-06.gif
schematic 8032029 sheet 6 of 11, master timing
8032029-07.gif
schematic 8032029 sheet 7 of 11, display address mux
8032029-08.gif
schematic 8032029 sheet 8 of 11, dot gen & display RAMs
8032029-09.gif
schematic 8032029 sheet 9 of 11, odd display RAMs
8032029-10.gif
schematic 8032029 sheet 10 of 11, CRTC and sync buffers
8032029-11.gif
schematic 8032029 sheet 11 of 11, voltage regulator
8032030-1.gif
8032030-2.gif
8032030-3.gif
8032030-4.gif
8032030-6.gif
parts list for schematic 8032029
8032034.gif
schematic for 12" display (another version)
8032035.gif
parts layout for 8032034
8032051-1.gif
8032051-2.gif
parts for main power supply
8032051-3.gif
Main power supply parts layout and wiring diagram (this power supply is used in all later PETs and is almost identical to the power supply in previous PETs)
8296/
Commodore 8296 schematic diagram
324644-1of9.gif
CPU, ROM & Memory Expansion
324644-2of9.gif
IEEE488 Interface
324644-3of9.gif
User Port, Cassette & Keyboard
324644-4of9.gif
Main Dynamic RAM & Multiplexers
324644-5of9.gif
Video Display
324644-6of9.gif
Master Timing, Oscillator & Reset
324644-7of9.gif
Power Supply
324644-8of9.gif
64k-Dyn RAM & Logic, Addon
324644-9of9.gif
Block Diagram
parts.txt
Commodore 8296 parts list, composed by William Levak.
SuperPET/
SuperPET or MicroMainFrame 9000 additional boards. A later version has all boards combined into one.
324037-1.gif
324037-2.gif
Schematic of the 6809 system board
324038-1.gif
324038-2.gif
324038-3.gif
324038-4.gif
Parts list for the 6809 system board
324038-5.gif
Parts layout for the 6809 system board
324041-1.gif
324041-2.gif
324041-3.gif
Schematics for 64K memory board (not compatible with the 8096 64K board)
324042-1.gif
324042-2.gif
324042-3.gif
324042-4.gif
Parts list for the memory board
324042-5.gif
Parts layout for the memory board
324052.gif
Assembly diagram for SuperPET boards
324055.gif
Schematic for 6702 daughter board. (The function of the 6702 is unknown. Commodore refused to provide any information on this chip, claiming it was proprietary information.)
324056.gif
Parts list and layout of the 6702 board
9000007-1.gif
9000007-2.gif
9000007-3.gif
Parts list for the combined SuperPET board
9000016.gif
Schematic for the combined SuperPET board
9000035.gif
Assembly diagram for the combined SuperPET board
drives@ (link)
firmware@ (link)
re/
Here you will find the schematic diagrams of the Commodore PET computers drawn by Ruud Baltissen. Everything else is covered except the power supply and the power connector.
3008.gif
The PET 3008 schematic diagram. UltiCap source files are available from the author.
3008.txt
Release notes for the PET 3008 schematic diagram.
8032.gif
The schematic diagram produced at 75 dpi, 2752x1884 pixels.
8032.txt
Release notes for the PET 8032 schematic diagram.
univ/
This is the universal system board used in the 4000-12 and later 8032 computers.
8032080-1.gif
8032080-2.gif
8032080-3.gif
8032080-4.gif
8032080-5.gif
8032080-7.gif
parts list for universal system board
8032081-01.gif
8032081-02.gif
8032081-03.gif
8032081-04.gif
8032081-05.gif
8032081-06.gif
8032081-07.gif
8032081-08.gif
8032081-09.gif
8032081-10.gif
8032081-11.gif
Schematics for the universal system board. Most are the same as the 8032 system board, but with the addition of jumpers to be configured as a 40 col. computer.
univ2/
Universal system board (later version). There are many small changes, mostly ferrite beads, and filter capacitors. There are also fewer memory options on this board.
8032087-01.gif
8032087-02.gif
8032087-03.gif
8032087-04.gif
8032087-05.gif
8032087-06.gif
8032087-07.gif
8032087-08.gif
8032087-09.gif
8032087-10.gif
8032087-11.gif
System board schematics, pages 1 to 11 of 11. Titles are the same as 8032 and previous universal board.
8032090-1.gif
8032090-2.gif
8032090-3.gif
8032090-4.gif
8032090-5.gif
parts list for system board.
8032090-7.gif
parts layout and jumper configuration.
plus4/
c116-251239-1.gif
Commodore 116 schematic 251239, sheet 1 of 3. Expansion port, cassette port, audio/video connector, RF modulator, power supply, clock circuitry.
c116-251239-2.gif
Commodore 116 schematic 251239, sheet 2 of 3. TED, processor, joysticks, keyboard, ROM, RAM.
c116-251239-3.gif
Commodore 116 schematic 251239, sheet 3 of 3. PLA and address decoding.
c16-251788-1of3-left.gif
c16-251788-1of3-right.gif
Commodore 16 schematic 251788, sheet 1 of 3. Expansion port, cassette port, audio/video connector, RF modulator, power supply, clock circuitry.
c16-251788-2of3-left.gif
c16-251788-2of3-right.gif
Commodore 16 schematic 251788, sheet 2 of 3. TED, processor, joysticks, keyboard, ROM, RAM.
c16-251788-3of3-left.gif
c16-251788-3of3-right.gif
Commodore 16 schematic 251788, sheet 3 of 3. PLA and address decoding.
c16-251788-title.gif
Commodore 16 schematic 251788, title page.
connectors-1.jpg
Commodore plus/4 and C16 connectors. User port (plus/4 only) and cartridge port. Scanned from a Hungarian magazine.
connectors-2.jpg
Commodore plus/4 and C16 connectors, second part.
p4-left.jpg
Commodore plus/4 schematic sheet, left part. This is a very high-resolution scan taken from a Hungarian magazine.
p4-right.jpg
Commodore plus/4 schematic sheet, right part. This is a very high-resolution scan taken from a Hungarian magazine.
plus4-310164-1of4.gif
plus4-310164-2of4.gif
plus4-310164-3of4.gif
plus4-310164-4of4.gif
Commodore plus/4 schematic 310164 from the German plus/4 user's guide.
plus4-troubleshooting-1of4.gif
plus4-troubleshooting-2of4.gif
plus4-troubleshooting-3of4.gif
plus4-troubleshooting-4of4.gif
Commodore Techtopics 1984 issue 6. Troubleshooting the plus/4.
powersupply.gif
Commodore plus/4 power supply
timing.gif
Commodore plus/4 timing (Phi 0 and Phi 2 signals in the single clock and twice clock modes)
drives@ (link)
firmware@ (link)
manual/
Service Manual Model Plus 4 Computer Oct. 1984 PN-314001-04
p4--title.gif
title page
p4-00.gif
table of contents
p4-01.gif
p4-02.gif
specifications and overview
p4-03l.gif
case parts and accessories
p4-03r.gif
drawing of Plus/4
p4-04.gif
parts layout
p4-05.gif
p4-06.gif
parts list for circuit board 310163-01
p4-07l.gif
keyboard matrix, 7501 & 7360 pinouts
p4-07r.gif
schematic 310164(1 of 4)
p4-08l.gif
6551, PLA & 6529 pinouts and data
p4-08r.gif
schematic 310164(2 of 4)
p4-09l.gif
RAM pinout and sources, functional diagram
p4-09r.gif
schematic 310164(3 of 4)
p4-10l.gif
ROM pinouts
p4-10r.gif
schematic 310164(4 of 4)
p4-11.gif
RF modulator layout and schematic #251844
p4-12.gif
RF modulator layout and schematic #251311
p4-13.gif
p4-14.gif
p4-15.gif
p4-16.gif
troubleshooting aides
p4-17.gif
line definitions
p4-18.gif
engineering change - serial port, C-64, C-16, PLUS 4
vic20/
The VIC-20 and the VIC-20CR
251027l1.gif
251027l2.gif
251027l3.gif
251027r1.gif
251027r2.gif
251027r3.gif
VIC-20CR rev.D (NTSC, new design). Assy number 251027-01. The PAL model has a crystal frequency of 4433618 Hz, and there is an extra 56pF capacitor on the solder side of the board, soldered parallel to R5.
324001_1.gif
324001_2.gif
324001_3.gif
VC-20 rev.B (PAL, old design). Assy number 324001-03. Bad scanning quality.
vic20-left.tiff
vic20-middle.tiff
vic20-right.tiff
This diagram is scanned from the Commodore VIC-20 Programmer's Reference guide. It describes an early NTSC motherboard and most probably contains some errors, like the Commodore 64 schematic from the Commodore 64 PRG does.
vic20bus.gif
A block diagram of the VIC-20 bus signals.
vic20mod.gif
The VIC-20 RF modulator (PAL).
cartridges@ (link)
drives@ (link)
firmware@ (link)
datassette/
Datasette service manual model C2N/1530/1531, preliminary, Oct. 1984 PN-314002-02. Pages scanned in two parts are designated "l" and "r" for the left and right parts.
c2n.gif
This schematic is almost identical with the Commodore circuit board NP-090. It uses two dual op-amps instead of one quad op-amp.
cas--title.gif
title page
cas-00.gif
contents
cas-01.gif
cas-02.gif
specifications, overview
cas-03.gif
cas-04.gif
cas-05.gif
cas-06.gif
troubleshooting guide
cas-07.gif
PCB layout for #320009
cas-08l.gif
parts list for #320009
cas-08r.gif
schematic for #320009
cas-09.gif
PCB layout for #320109
cas-10l.gif
parts list for #320109
cas-10r.gif
schematic for #320109
cas-11.gif
PCB layout for #320275
cas-12l.gif
parts list for #320275
cas-12r.gif
schematic for #320275
cas-13.gif
PCB layout for #CMR-001-0
cas-14.gif
wiring diagram for #CMR-001-0
cas-15l.gif
parts list for #CMR-001-0
cas-15r.gif
schematic for #CMR-001-0
cas-16.gif
wiring diagram for #NP-090
cas-17l.gif
parts list for #NP-090
cas-17r.gif
schematic for #NP-090
cas-18.gif
PCB layout for #017-5001-01
cas-19.gif
wiring diagram for #017-5001-01
cas-20l.gif
parts list for #017-5001-01
cas-20r.gif
schematic for #017-5001-01
cas-update.gif
announcement of engineering change for CMR-001-0, 017-5001-01 & NP-090
drives/
Commodore disk drives
drives.txt
Drive mechanisms used by Commodore. Composed by William Levak.
new/
Here are schematic diagrams of new Commodore disk drives (with serial bus interface)
1541/
There are several versions of the Commodore 1541 disk drive. Some are covered by the technical manual, other schematics were scanned from later documents. There is even a reverse engineered diagram of the 1541-II drive.
1541-II-powersupply.gif@ (link)
Reverse-engineered schematic diagram of the 110-volt 1581 and 1541-II power supply. Created and uploaded by William Levak <wlevak@cyberspace.org>. According to him, you have to break the case open to get inside. Jameco sells a case that can be used to replace it.
1541-II.340503.gif
1541-II schematic diagram, by Commodore. According to the 1571 Service Manual, the Gate Array (251828 or 64H156) has some different revisions (-01, -02 and -03). Revisions -01 and -03 have only 40 pins, but -02 has 42 pins. Frank Kontros (jeno@kontr.uzhgorod.ua) reports that the (chinese) 1541-II boards he has seen only carry the assy no. 340503, although there are some differences. Also, his boards have the latest (-03) Gate Array, with some wiring on the pin 21 (OSC).
1541-II.gif
1541-II.readme
1541-II schematic diagram. Drawn and uploaded by Levente Hársfalvi (Levente@Mi.Stud.PMMFK.JPTE.HU).
boards.txt
Information about different 1541 board versions, composed by William Levak.
parts.txt
1540/1541/1541A/1541B/SX-64 drive parts list, composed by William Levak.
pla.txt
1541/1571 40/42 Pin Gate Arrays, composed by William Levak.
short-251748-rev.E-left.gif
short-251748-rev.E-right.gif
Short board 1541, assy no. 251748, rev.E, sheet 3 of 4. On this board, a 40-pin custom chip replaces some 74xx logic.
service/
tech/
Commodore Single Disk Drive, Technical Manual, Model 1540/1541, P/N 990445. There is no date, but it looks to be about 1984. This is an early version covering only the 1540 and 1541, with an update that covers the 1541B.
1541--title.gif
cover page
1541-00.gif
disclaimer
1541-01.gif
contents
1541-02.gif
1541-03.gif
introduction
1541-04.gif
1541-05.gif
1541-06.gif
1541-07.gif
1541-08.gif
1541-09.gif
1541-10.gif
1541-11.gif
1541-12.gif
1541-13.gif
1541-14.gif
1541-15.gif
1541-16.gif
drive mechanism description and parts diagrams
1541-17.gif
1541-18.gif
1541-19.gif
1541-20.gif
service procedures and adjustments
1541-21.gif
1541-22.gif
1541-23.gif
1541-24.gif
1541-25.gif
1541-26.gif
parts list for 1540048-01 circuit board(short board)
1541-27.gif
parts layout for 1540048-01 circuit board(short board)
1541-28.gif
schematic for 1540048-01 circuit board(short board)
1541-29.gif
1541-30.gif
1541-31.gif
1541-32.gif
1541-33.gif
parts list for 1540008-02 circuit board(long board)
1541-33b-announce.gif
update announcement for the 1541B
1541-33b-chips.gif
parts list for 1541B board #250448
1541-33b-left.gif
left part of page 33b, parts layout for 1541B board #250448
1541-33b-right.gif
right part of page 33b, schematic for 1541B board #250448
1541-34.gif
parts layout for 1540008-02 circuit board(long board)
1541-35.gif
schematic for 1540008-02 circuit board(long board)
1541-36.gif
1541-37.gif
1541-38.gif
parts list for power supply
1541-39.gif
assembly of power supply
1541-40.gif
notice for common failure symptom: drive runs continuously
1551/
Here is the schematic diagram of the Commodore 1551 disk drive.
1551crt.gif
Reverse engineered schematic diagram of the 1551 cartridge interface. Drawn by Jerzy Sobola, June 20, 1999. Downloaded from http://www.republika.pl/jsobola/schematy.htm.
1551main.gif
Reverse engineered schematic diagram of the 1551 main board. Drawn by Jerzy Sobola, June 20, 1999. Downloaded from
http://www.republika.pl/jsobola/schematy.htm. This diagram shows a 6523 at location U3, while the Commodore schematic diagram shows a 6525A TPI there.
1551misc.gif
Reverse engineered schematic diagram of miscellanous 1551 parts. Drawn by Jerzy Sobola, June 20, 1999. Downloaded from
http://www.republika.pl/jsobola/schematy.htm.
251860.gif
Schematic diagram, revision 4
paddle-251925.png
Schematic diagram of the interface paddle that is plugged into the cartridge port. The integrated circuits are a PLA that is used as an address decoder, and a 6523 TPI. Uploaded by Attila Grósz.
parts.txt
Commodore 1551 parts list, composed by William Levak.
1571/
Here is the schematic diagram of the Commodore 1571 floppy disk drive. The schematic also applies to the built-in 1571 in the Commodore 128D to some extent, but not to the 1571CR, which is integrated on the motherboard of the Commodore 128DCR. You can find those diagrams among the Commodore 128 schematics.
310420-full.gif
1571 PCB assembly #310420 schematic diagram, combined in one two-color image of 9625×6503 pixels.
310420.gif
1571 PCB assembly #310420 schematic diagram. This image was combined from the 8 parts c1571-{bot,top}-{1,2}.gif, and it has only two colours instead of the original 16. Resolution: 4812×3251 pixels.
c1571-bot-1.gif
c1571-bot-2.gif
c1571-bot-3.gif
c1571-bot-4.gif
Bottom half of the C1571 schematics (1 is the rightmost picture, 4 the leftmost)
c1571-layout.gif
The component layout diagram for the C1571 drive.
c1571-top-1.gif
c1571-top-2.gif
c1571-top-3.gif
c1571-top-4.gif
Top half of the C1571 schematics (1 is the rightmost picture, 4 the leftmost)
memorymap.txt
1570/1571 and 1571CR (C128DCR) memory map, composed by William Levak.
parts.txt
1570/1571 and 1571CR (C128DCR) drive parts list, composed by William Levak.
readme-1571cr.txt
Differences between the 1571 and the 1571CR found in the 128DCR.
manual/
This directory contains an HTML version of the Commodore 1571 service manual (PN-314002-04, October 1986).
00-front.html
Front page.
00contents.html
Table of contents.
01.html
02.html
03.html
04.html
05.html
06.html
07.html
08.html
09.html
10.html
11.html
12.html
13.html
14.html
15.html
16.html
17.html
18.html
The pages
bar.gif
bar2.gif
bar_.gif
fall.gif
hpulse.gif
lpulse.gif
p03.gif
p04a.gif
p04b.gif
p05a.gif
p05b.gif
p06.gif
p07.gif
p08a.gif
p08b.gif
p09.gif
p10.gif
p11.gif
p12a.gif
p12b.gif
p13a.gif
p13b.gif
p13c.gif
p14a.gif
p14b.gif
p14c.gif
p14d.gif
p14e.gif
p14f.gif
p15a.gif
p15b.gif
p15c.gif
p15d.gif
p15e.gif
p15f.gif
p16a.gif
p16b.gif
p16c.gif
p16d.gif
p16e.gif
p16f.gif
p18.gif
point.gif
rise.gif
Graphics for the pages
1581/
Service Manual, 1581, 3.5" Disk Drive, June 1987 PN-314982-01
1581--title.gif
title page
1581-00.gif
contents
1581-01.gif
1581-02.gif
1581-03.gif
1581-04.gif
specifications
1581-05.gif
1581-06.gif
6502 microprocessor
1581-07.gif
1581-08.gif
8520A CIA
1581-09.gif
1581-10.gif
1581-11.gif
WD1770 FDC
1581-12.gif
parts list
1581-13.gif
assembly drawing
1581-14.gif
board layout #250471
1581-15.gif
1581-16.gif
1581-17.gif
1581-18.gif
schematic #252380 rev. 4
parts.txt
1581 parts list, composed by William Levak.
powersupply.gif
Reverse-engineered schematic diagram of the 110-volt 1581 and 1541-II power supply. Created and uploaded by William Levak <wlevak@cyberspace.org>. According to him, you have to break the case open to get inside. Jameco sells a case that can be used to replace it.
old/
Here are schematic diagrams of old Commodore disk drives (with IEEE-488 interface)
1001/
The SFD-1001 is a single floppy drive equipped with CBM DOS 2.7.
number.gif
Commodore TechTopics issue 4, 1985, on changing the SFD-1001 device number.
parts.txt
SFD-1001 parts list, composed by William Levak.
manual/
These pages are from the Commodore SFD-1001 single floppy drive service manual. The file names indicate page numbers.
45.gif
Printed circuit board assembly, single floppy control, 250416 rev. B, "-01 shown", sheet 9 of 10.
46.gif
Printed circuit board assembly, single floppy control, 250416 rev. B, "-03 shown", sheet 10 of 10.
47.gif
Schematic diagram, 6530 adaptor, 251252 rev. A, sheet 1 of 2.
49.gif
Schematic diagram, single floppy control, 251406 rev. A, sheet 1 of 3.
50.gif
Schematic diagram, single floppy control, 251406 rev. A, sheet 2 of 3.
51.gif
Schematic diagram, single floppy control, 251406 rev. A, sheet 3 of 3.
2031/
This is from a copy of the manual. The original had a number of double fold-out sheets that had no apparent need for this format, so I made them two separate pages when I coppied them. I have done the same thing here but have numbered the pages "l"(left) and "r"(right) to preserve the original pagination.
contents.gif
Table of contents
page-1.gif
2031 Disk Drive Product Specification.
page-10.gif
2031 HP Upgrade Notes
page-11l.gif
2031 HP Circuit Theory
page-11r.gif
2031 schematic diagram #2031038, sheet 1 of 4
page-12l.gif
2031 HP Circuit Theory
page-12r.gif
2031 schematic diagram #2031038, sheet 2 of 4
page-13l.gif
2031 HP Circuit Theory
page-13r.gif
2031 schematic diagram #2031038, sheet 3 of 4
page-14l.gif
2031 HP Circuit Theory
page-14r.gif
2031 schematic diagram #2031038, sheet 4 of 4
page-15l.gif
page-15r.gif
2031 HP Power Supp;y
page-16l.gif
Parts List 95055000 Shugart Drive Assembly
page-16r.gif
Shugart Drive Assembly 2031HP/2040/4040
page-17.gif
Resistance Checks High Profile - Shugart Drive
page-18l.gif
Parts list shugart board
page-18r.gif
Shugart Servo Board (Commodore part #31414701)
page-19.gif
page-2.gif
Block Diagram
page-20.gif
page-21.gif
page-22.gif
page-23.gif
page-24.gif
page-25.gif
page-26.gif
page-27.gif
page-28.gif
2031 LP Circuit Theory
page-29.gif
Parts List PCB Assembly #1540033
page-3.gif
Care and Maintenance
Device Number Change
page-30l.gif
PCB Assembly #1540033 Board Layout
page-30r.gif
Schematic 1540039
page-31l.gif
page-31r.gif
1540/41/2031 LP Power Supply (also similar to the SFD-1001)
page-32.gif
Resistance Checks Low Profile - Alps Drive
page-33l.gif
Parts List Alps Drive
page-33r.gif
Alps Drive Assemblies 1540/41/2031 LP
page-34.gif
Alps Motor Control Board Schematic
page-4.gif
Overview
Flash Code
page-5.gif
Casework/Accessory Parts List
page-6.gif
page-7.gif
Troubleshooting Guide
page-8.gif
PCB Assembly #2031040 Board Layout
page-9.gif
Parts List PCB Assembly #2031040-01
page-title.gif
Title page. Service Manual, 2031 Disk Drive, High and Low Profile, Dec. 1985 PN-314011-01.
parts.txt
2031 parts list, composed by William Levak.
4040/
The Commodore 2040/3040/4040 floppy disk drive
320806-1.gif
320806-2.gif
320806-3.gif
digital circuit board schematics
320806-layout.gif
digital circuit board parts layout
320816-layout.gif
analog circuit board parts layout
320816.gif
analog circuit board schematic
memorymap.txt
2040/3040/4040 memory map, composed by William Levak.
parts.txt
2040/3040/4040 parts list, composed by William Levak.
shugart-1.gif
drive mechanism parts list
shugart-2.gif
drive mechanism parts layout
8050/
Service Manual 8050 - 8250 Dual Disk Drives, June 1985, PN-314011-03
This manual contained many triple width fold out pages. Most had a wide enough margin so that they could be scanned as a double width page. Those that could not are designated with a "l" for left and "r" for right parts of the page. All but page 13 could be split so that no information was cut in two by the split.
8050--title.gif
Title page
8050-00.gif
Contents
8050-01.gif
Specifications
8050-02.gif
PCB, ROM and drive identification.
8050-03.gif
accessory parts
8050-04.gif
device number
8050-05.gif
Care and Maintenance / Power Up Diagnostic Codes
8050-06.gif
8050-07.gif
troubleshooting guide
8050-08.gif
Board Layout for Micropolis analog board 8050006
8050-09.gif
parts list for Micropolis analog board 8050006
8050-10.gif
8050-11.gif
8050-12.gif
schematics for Micropolis analog board 805006
8050-13l.gif
8050-13r.gif
board layout for Tandon analog board 8050044
8050-14.gif
parts list for Tandon analog board 8050044
8050-15.gif
8050-16.gif
8050-17.gif
schematics for Tandon analog board 8050044
8050-18.gif
parts layout for MPI analog board 8250023
8050-19.gif
parts list for MPI analog board 8250023
8050-20.gif
8050-21.gif
8050-22.gif
schematics for MPI analog board 8250023
8050-23.gif
board layout for digital board 8050002
8050-24.gif
parts list for digital board 8050002
8050-25.gif
8050-26.gif
8050-27.gif
schematics for digital board 8050002
8050-28.gif
power supply assembly 8050029
8050-29.gif
resistance checks Micropolis and Micropolis Safari drives
8050-30l.gif
8050-30r.gif
Micropolis drive assemblies 8050/8250
8050-31l.gif
8050-31r.gif
Micropolis Safari drive assemblies 8050/8250
8050-32.gif
resistance checks Tandon drives
8050-33l.gif
8050-33r.gif
Tandon drive assemblies 8050/8250
8050-34.gif
resistance checks MPI drives
8050-35l.gif
8050-35r.gif
MPI drive assemblies 8050/8250
8050-36.gif
schematic for MPI servo 314227-01
parts.txt
8050/8250 parts list, composed by William Levak.
9090/
Commodore Hard Disk Drive Technical Manual, Model 9060/9090, P/N 990441
00.gif
Cover page
01.gif
02.gif
03.gif
04.gif
05.gif
06.gif
07.gif
08.gif
09.gif
10.gif
11.gif
12.gif
13.gif
14.gif
15.gif
16.gif
17.gif
18.gif
19.gif
20.gif
21.gif
22.gif
23.gif
24.gif
25.gif
26.gif
27.gif
28.gif
29.gif
Text pages
a1.gif
Appendix 1: Major subassemblies
a2.gif
Appendix 2: Recommended Spare Parts List
a3.gif
Appendix 3: Index of schematic diagrams
i.gif
Table of Contents, page i
ii.gif
Table of Contents (cont.), page ii
iii.gif
Illustrations (Figures and Tables), page iii
parts.txt
9060/9090 parts list, composed by William Levak.
schematics/
187040-001-1of2.gif
187040-001-2of2.gif
TM600 Control and Data Schematic
187045-001.gif
TM600 Control and Data PCB Assembly
187065-001-3of3.gif
TM600 Spindle Control PCB Assembly
188008-001-1of7.gif
188008-001-2of7.gif
188008-001-3of7.gif
188008-001-4of7.gif
188008-001-5of7.gif
188008-001-6of7.gif
188008-001-7of7.gif
Disk Drive Controller Schematic
188008-001-assy.gif
Disk Drive Controller PCB Assembly
300010-002-1of3.gif
300010-002-2of3.gif
300010-002-3of3.gif
Winchester DOS/Controller Schematic
300013-002-1of3.gif
Winchester DOS/Controller PCB Assembly
300015-001-add.gif
Addendum to Drawing Number 300015-001, Fold Back Circuit
300015-001.gif
Power Supply Schematic
300018-001.gif
Power Supply PCB Assembly
300520-00x-1of2.gif
300520-00x-2of2.gif
Commodore Disk System Expanded View
kim-1/
The KIM-1 was a 6502 learning kit produced by MOS Technologies. These files were reconstructed by Ruud Baltissen.
README
Release notes
build.txt
Preliminary instructions for building a KIM-1
hardware-manual.txt
KIM-1 Hardware Manual
hardware-p125.gif
Schematic diagram for a single-instruction stepper for the KIM-1 (or any 6502 computer), from the Hardware Manual page 125.
kim-hints.txt
KIM-1 Frequently Asked Questions with answers
kim-rebuild.gif
A KIM-1 schematic diagram with solely standard components (so that you can build one yourself)
kim.gif
The KIM-1 schematic diagram, reverse engineered by Ruud Baltissen
kim.txt
Technical information about the KIM-1
user-manual.txt
KIM-1 User Manual
src@ (link)
misc/
1351-mouse.gif
The 1351 mouse schematic, drawn by Frank Kontros <jeno@kontr.uzhgorod.ua>. On the PCB there was the following text: ASSY 0101930 Rev.A.
iec-protocol.gif
A flow diagram of Commodore's IEC protocol.
printers/
1515.gif
VC-1515 printer, unknown revision
1520009.gif
VC-1520 printer/plotter, rev.A, assy number 1520009.
1525.gif
VC-1525 printer, unknown revision
1526.gif
VC-1526 printer, unknown revision
src/
Here you will find released source code of different Commodore firmware and software.
c128/
28may87s.pma@ (link)
Source code for the 28 May 87 version of C128 CP/M
drives/
1571.zip
Source code of the 1571 5¼" floppy disk drive. Uploaded by Dennis Jarvis.
1581.zip
Source code of the 1581 3½" floppy disk drive. Uploaded by Dennis Jarvis.
4040.zip
Source code for the CBM 4040 dual floppy disk drive's DOS. Uploaded by Dennis Jarvis.
dos1rom.tar.gz
Commented disassembly of CBM DOS 1, used in the CBM 2040 dual floppy drive.
harddrives.zip
Source code for PET-era CBM hard disks. Uploaded by Dennis Jarvis. The archive contains also two PET programs. DOSSUPPORT is an early version of the DOS WEDGE. You load and run it like a BASIC program. Editor is some kind of editor program that loads at hex 7000 and is run by SYS 7*4096. It adds the following commands: auto, break, change, delete, find, format, get, kill, load, number, put, repeat, and save. I have not figured out the complete syntax of most of the commands. Both of these programs are compatible with BASIC 2 only. This information was supplied by William Levak.
ramdos.zip
Source code of RAMDOS, a RAM disk program for the Commodore RAM Expansion Unit (REU). Uploaded by Dennis Jarvis.
serlib.zip
An assembler listing of the 318045-01 ROM, dated 03/20/87. This is the first revision of the 1581 ROM. Uploaded by Dennis Jarvis.
kim-1/
6530-002.bin
The KIM-1 binary, lower ROM
6530-003.bin
The KIM-1 binary, upper ROM
kim.asm
The source code
kim.hex
Hexadecimal dump of the binary code
kim.lst
Assembler listing (kim.asm augmented with a hexadecimal dump)
pet/
ADD-ON-LOADER.txt
Assembler listing of the PET 8x96 add-on-loader program
ADD-ON-MON.txt
Assembler listing of the PET 8x96 add-on-monitor program
EXPANDED-BASIC.txt
Assembler listing of the PET 8x96 BASIC expansion
basic.zip
Reverse engineered source code for PET basic versions 1, 2 and 4.
printer/
1526.zip
8023P.zip
8023 printer firmware source code. Uploaded by Dennis Jarvis.
vic20/
firmware.zip
Source code for the VIC-20 BASIC and KERNAL. Only one ROM version appears to be supported. The code is for the assembler included with Kyan Pascal, a Pascal compiler for the C64, Atari and Apple 8 bit systems. Uploaded by Willi Kusche.
transfer@ (link)
vic20/
ALLFILES
Index of all files under this area, text version.
ALLFILES.html
Index of all files under this area, HTML version.
Cartlist-1.9m.txt
List of (almost) all VIC-20 cartridges ever produced, version 1.9m (June 6, 1998). Composed by Ward F. Shrake and Paul A. Le Brasse.
Cartlist-2.10.txt
List of (almost) all VIC-20 cartridges ever produced, version 2.10 (July 29, 2001). Composed by Ward F. Shrake and Paul A. Le Brasse.
Cartzilla.html
Reviews of (almost) all VIC-20 game cartridges ever produced. Composed by Ward F. Shrake. HTML version by Marko Mäkelä.
Cartzilla.old.txt
Reviews of (almost) all VIC-20 game cartridges ever produced. Composed by Ward F. Shrake. Initial release.
Cartzilla.txt
Reviews of (almost) all VIC-20 game cartridges ever produced. Composed by Ward F. Shrake. Proofread by Marko Mäkelä.
FAQ.txt
Frequently Asked Questions about the VIC-20 Classic Game & Home Computing System, Release 2b (Ver 1.3) July 1997. © 1997 Ward Shrake http://classicgaming.com/vic20/.
Tapelist.txt
A list of VIC-20 tape games. Composed by Ward F. Shrake.
VIC-Tech.zip
Information how to archive VIC-20 game cartridges. Written by Ward F. Shrake.
memorytest.zip
A simple memory tester written by Timo Raita. Documentation, source code and binary included.
assembler/
Here you will find some tools that might be helpful when coding machine language on the Vic. But you'd be much better off using some sort of a cross-development system. Most programs here require an 8-kilobyte memory expansion.
6502 Assembler.prg
A simple 6502 assembler written in BASIC.
Assam 20.prg
An assembler written in machine language.
Basmon.prg
A simple hex-dec conversion tool with some features.
Dis Assembler.prg
A 6502 disassembler written in BASIC.
MLX 2.02.prg@ (link)
A utility for entering machine language programs (enter bytes in decimal notation, with checksums over 6 byte groups).
MLtracer.prg@ (link)
A 6502 simulator (single-stepper) written in BASIC.
Mach.taal Les 1.prg
Mach.taal Les 2.prg
Mach.taal Les 3.prg
Mach.taal Les 4.prg
Mach.taal Les 5.prg
Mach.taal Les 6.prg
Mach.taal Les 7.prg
Mach.taal Les 8.prg
Mach.taal Les 9.prg
Mach.taal Les 10.prg
Mach.taal Les 11.prg
Mach.taal Les 12.prg
A machine language course in Dutch.
Sammon ($2000).prg
A machine language monitor of some sort.
Source (40t).prg
A disassembler that writes the output into a disk file.
vicdebug98-sys40960.prg
vicdebug98.txt
A machine language monitor with some advanced features, such as a symbol table for VIC-20 KERNAL jump table entries. Uploaded by the author, kevinsayler@hotmail.com or ksayler1@dtgnet.com.
audio/
Audio software for the Commodore VIC-20
fisichella.lnx
Fisichella v1.2, a music editor by Aleksi Eeben (aleksi@cncd.fi), http://www.cncd.fi/aeeben/.
loop arranger.lnx
Loop Arranger, a music pattern editor by Aleksi Eeben (aleksi@cncd.fi), http://www.cncd.fi/aeeben/. Requires 3k or 8k expansion.
victracker-1.0.tar.gz
VIC-TRACKER is a full-featured tracker-style music editor. A song compressor/compiler is included which runs on any Unix system and produces Vic-20 assembly source files. This file contains the source code, released under the BSD license.
victracker-2.0-vic20.zip
VIC-20 binaries and several demo songs of VIC-TRACKER 2.0. Also the source code package for Unix is included.
victracker-2.0.d64.gz
VIC-20 binaries and several demo songs of VIC-TRACKER 2.0 as a 1541 disk image. Also the source code package for Unix is included.
victracker-2.0.tar.gz
VIC-TRACKER is a full-featured tracker-style music editor for the Commodore VIC-20. A song compressor/compiler is included which runs on any Unix system and produces Vic-20 assembly source files. This file contains the source code, released under the BSD license. See also Daniel Kahlin's VIC-TRACKER page at http://www.kahlin.net/daniel/victracker/.
victracker-20041023.zip
VIC-Tracker beta version with tape support. The archive includes: 1541 disk image, .tap-tape image, source code and vic-20 binaries in a zip archive. http://www.kahlin.net/daniel/victracker/
victracker-vic20.zip
VIC-20 binaries and a demo song of VIC-TRACKER 1.0. Also the source code package for Unix is included. See also Daniel Kahlin's VIC-TRACKER page at http://www.kahlin.net/daniel/victracker/.
carts/
This directory contains freely distributable game cartridges for the Commodore VIC-20, mostly published between 1981 and 1985.
The cartridges are sorted by ROM size, usually 4, 8 or 16 kilobytes.
8k/
IFR (Flight Simulator).prg
An instrumental flight simulator by Ron Wanttaja http://www.wanttaja.com, published by Academy Software.
IFR-copying.txt
Ron Wanttaja's declaration that his IFR game can be copied for personal or non-profit use.
IFR.txt
Ron Wanttaja's writing 'DEVELOPMENT OF "IFR FLIGHT SIMULATOR"'
csbruce/
These games have been written by Craig Bruce.
All games in this directory run on the unexpanded Vic, except superventure, which requires at least 8 kilobytes of expansion memory.
CB Invaders.b.prg
CB Invaders.f.prg
CB Invaders for the unexpanded Vic only. Load and run the cb invaders.b file first. It'll try to load the second part from the tape. Break the program and change the cursor color from white if needed. Then load and run the second part. Very slow screen update, almost unplayable.
CB Slot-6.prg
CB Slot-8.prg
Two different versions of a slot game for an unexpanded Vic.
Death House.prg
A text adventure game. Runs on an unexpanded Vic.
House.prg
Displays a house with print commands.
Potholes I.prg
A simple vertical car-drive game. The car doesn't steer right in this version
Potholes II.prg
A better version of the above.
Superventure.prg
A text adventure. Requires at least 8 kB memory expansion.
Typing.prg
Typing rate measurement program.
Unex.prg
VIC unexpander. Sets the Vic to an unexpanded memory configuration.
demos.basic/
Here you will find demos and other programs that require little interaction. All of these programs have been written in BASIC.
3k/
Bach Menuett 1.prg
Plays Bach's Menuett Nr. 1. Requires at least 3k of expanded memory.
Birdface.superexpander.prg
Draws a bird face. Requires at least a 3k memory expansion and the Super Expander ROM.
8k/
Andromeda.prg
An animation about an alien coming to a town.
printer/
These programs print pictures on a 80-column printer.
Dame 1.prg
Prints a picture of a woman, left half. Requires a 16k expansion.
Dame 2.prg
Prints a picture of a woman, right half.
Dragon 1.prg
Prints a dragon, left half. Requires an 8k expansion.
Dragon 2.prg
Prints a dragon, right half.
Enterprise1.prg
Prints the U.S.S. Enterprise, left half. Requires a 24k expansion.
Enterprise2.prg
Prints the U.S.S. Enterprise, right half.
Guust.prg
Prints a ghost. Requires an 8k expansion.
Leeuw.prg
Prints a tiger. Requires an 8k expansion.
Liefde Is.prg
Prints a picture on two pages, 40 columns each.
Monalisa 1.prg
Prints the Mona Lisa, left half. Requires an 8k expansion.
Monalisa 2.prg
Prints the Mona Lisa, right half.
Pin-up.prg
Prints a pin-up girl.
Spock.prg
Prints a 40-column picture of Mr. Spock.
unexpanded/
Allegro.prg
Plays Johann Sebastian Bach's Allegro.
Big 2.prg
Writes some text on a 25x30 screen. PAL (6561) only.
Big Chars.prg
Defines 8x16 characters and 8x8 characters simultaneously and demonstrates their use.
Big One (s).prg
A "commercial" for Big 2.
Birds Demo.prg
Demonstrates user-defined characters and sound effects.
Boogie1.prg
Plays a terrible melody and shows a clumsy animation.
Bounce.prg
Bounces the text window around the screen.
Bumblebee.prg
Plays the Bumble Bee music piece.
Cirkel.prg
Draws a circle on the screen.
Crazybeat.prg
Plays a nice music piece.
Dobbelsteen.prg
Throws dice.
Dragon Demo.prg
Draws a dragon and plays very annoying sounds.
E.T. Demo.prg
This extremely slow program draws a picture of the E.T.
Frere Jacques.prg
Plays the kanon song "Meister Jakob", or "Frere Jacques".
Kaleidoscope.prg
Draws a changing colourful graphics.
Keyboard Demo.prg
Draws a picture of the VIC-20 keyboard.
Liner.prg
Draws lines on the screen.
Lintjes.prg
Draws random horizontal lines on the screen.
Lotus.prg
Draws a picture of a Lotus Esprit.
Merry Vic-mas.prg
Draws a christmas tree and plays a christmas song.
Mork & Mindy.prg
Plays a song.
Multicolour Magic.prg
Teaches and demonstrates the use of multicolour graphics.
Penny Lane.prg
Plays the Penny Lane song by the Beatles.
Pno2.prg
Creates various sound effects when you press the keys.
Raket.prg
Animation of a rocket that is taking off.
Robots.prg
Draws robots on the screen.
Screen Demo.prg
Features some sort of morphing in BASIC.
Silent Night.prg
Plays the Christmas song "silent night".
Smallfont.prg
Defines a small (4x6) font.
Snoopy Hires.prg
A picture of the Snoopy comic character.
Solitair.prg
Plays the game of Solitaire. The texts are in Dutch.
Sound Library.prg
20 different sound effects written in BASIC.
Sound Shaper.prg
A sound effect program.
Star Wars IRQ.prg
Installs an interrupt routine that plays the Star Wars theme.
Stillenacht.prg
Plays the famous Christmas song with three voices. The initializations take quite long.
Vic Cirkeldemo.prg
Draws two circles on the screen.
Vic Demo 1.prg
Vic Demo 2.prg
Vic Demo 3.prg
Very poor demos of the VIC-20. Some of them are by Commodore.
Vic Hires Plot.prg
Plots points on the screen.
Vic Miauw.prg
Draws a cat.
Vic Mosaic.prg
No, this is not a web browser for your VIC. It draws some sort of mosaic on the screen.
World Map.prg
Draws a small world map in high resolution graphics.
demos/
Bouncing Ball II.d64.gz
Bouncing Ball II (for unexpanded Vic-20). The winner of the Alternative Party '98 demo competition.
Bouncing Ball II.zip
This packet contains source code, binaries in separate files and some information. Uploaded by Viznut/Ocsa (vheikkil@hytti.uku.fi), http://www.hytti.uku.fi/%7Evheikkil/ocsa/.
Cuckoo-clock-source.zip
Source code of the cuckoo clock program in DASM format
Cuckoo-clock.prg
A cuckoo clock for the VIC-20 written by Timo Raita <vic@iki.fi>. This interrupt-driven program reads the system time (TI$) and plays cuckoo samples at half and full hours. Requires at least an 8k expansion.
Fine scroll.prg
A scroller demo. The scroll is not too fine on PAL-B systems. SYS8192 to start. Requires an 8k expansion.
VIC20-AR89-1.prg
VIC20-AR89-1.readme
A simple demo for the unexpanded PAL Vic-20, featuring a horizontal one-line text scroll and some music. Written in June 1994.
VVV-NTSC.sfx
Veni vidi Vic!, 6560 (NTSC-M) version. Some parts of this demo are available separately, so that they can be loaded on an unexpanded VIC-20. The demo itself requires an 8k memory expansion and a 1540/1541/1570/1571 disk drive. This self-extracting archive can be loaded and started on a Commodore 64 or 128.
VVV-NTSC.zip
Veni vidi Vic!, 6560 (NTSC-M) version, with added support for the Commodore 1581 disk drive (in addition to the originally supported 1540, 1541, 1570 and 1571). Full source code is in VVV-src-GPL.tar.gz.
VVV-PAL.sfx
Veni vidi Vic!, 6561 (PAL-B) version. Some parts of this demo are available separately, so that they can be loaded on an unexpanded VIC-20. The demo itself requires an 8k memory expansion and a 1540/1541/1570/1571 disk drive. This self-extracting archive can be loaded and started on a Commodore 64 or 128.
VVV-PAL.zip
Veni vidi Vic!, 6561 (PAL-B) version, with added support for the Commodore 1581 disk drive (in addition to the originally supported 1540, 1541, 1570 and 1571). Full source code is in VVV-src-GPL.tar.gz.
VVV-src-GPL.tar.gz
Full source code of Veni vidi Vic!, including the originally closed-source music written by Jonas Hultén, and including 1581 patches by Albert/Pu-239 a.k.a. Pasi Ojala.
VVV-src.tar.gz
Source code of Veni vidi Vic!, World's first known trackmo (multipart demo that loads from disk while running) for the VIC-20, developed in 1996 and published on The Party '96 in Denmark. For more information, see http://www.funet.fi/~msmakela/vvv.html.
demodisk1.d64.gz
Collected demos for the unexpanded VIC-20, composed by Aleksi Eeben
demodisk1.txt
Directory listing of demodisk1.d64, composed by Marko Mäkelä
demodisk2.d64.gz
Collected demos for the unexpanded VIC-20, composed by Aleksi Eeben
demodisk3.zip
Collected demos for the unexpanded VIC-20, composed by Aleksi Eeben
AD/
These demos require at least an 8-kilobyte expansion and were produced by Andreas Dietmair (Andi.Diaet@t-online.de). Note that the phone number listed in the demos is no longer valid.
Animierte Grafiken.lnx.gz
Animated vector graphics 1 to 3. Requires 24k RAM expansion at BLK1-BLK3 and 4k at the top half of BLK5 ($bf00-$bfff).
Fantasmagoria.prg
Released in September 1991. Requires a 16-kilobyte expansion. Push the fire button to start. Bitmapped animated graphics.
Hiresstars 40960.prg
Released in 1989. Requires RAM at least at BLK1, BLK2 and BLK5. SYS40960 to start. No music, and a non-smooth one-line scroll.
Intro 2.prg
1991: an intro. Displays colourful graphics and a bitmapped scroll. The background melody appears to be from the TV series 'Dallas'. Requires an 8-kilobyte memory expansion.
Intro.prg
1990: A non-graphics intro for with no sound. Requires an 8-kilobyte memory expansion. Compressed with PuCrunch to eliminate the need for typing a SYS call.
Number One.prg
Released in June 1990. Features a soft bitmap scroll and a simple melody. Compressed with PuCrunch to eliminate a loader part.
Samples.lnx.gz
Digitized audio samples from May 1990; speech and music. Requires RAM at BLK1-BLK3 and BLK5.
Scroll-Animation.lnx.gz
1989: 8×8 character scroll and animated characters. No sound. Requires expansion memory at BLK1 and BLK5.
Scrutinized.prg
October 27, 1991: vertical scroll and zooming horizontal scroll. No sound. Requires an 8-kilobyte expansion. Compressed with PuCrunch to eliminate a loader part.
Sleepless Nights.prg
1990: A four-picture animation. Requires 16 kilobytes of expansion memory.
Upscroll.lnx.gz
December 1989: Vertical high-resolution scroller; no sound. The actual demo requires RAM at BLK5, and it starts with SYS40960.
Vic-Art sys40960.prg
Released in 1989. Requires RAM at least at BLK1 and BLK5. SYS40960 to start. Plotted graphics.
Bonzai/
These files were uploaded by Walt/Bonzai (Anders Fogh).
Demopart.prg
A smooth scroll and a tech-tech effect. Runs on an unexpanded PAL VIC-20.
Demopart.txt
Release notes for Bonzai's first demopart for the unexpanded VIC-20.
Pu-239/
Pu-239 is a Finnish Commodore demo group, see http://www.cs.tut.fi/~albert/Pu-239/
Birthday.prg
Birthday_n.prg
A vic-20 demo released 11.8.1990 by Secundus of Pu-239. 16k extra memory required. Load and run. Separate PAL and NTSC versions. Re-sourced, NTSC-fixed, compressed and uploaded by Albert of Pu-239 (albert@cs.tut.fi)
PU-239 in Lahti.prg
PU-239 in Lahti_n.prg
A vic-20 demo from 1989 by Secundus of Pu-239. 8k extra memory required. No sound included. Load and run. Separate PAL and NTSC versions. Re-sourced, NTSC-fixed, compressed and uploaded by Albert of Pu-239 (albert@cs.tut.fi)
PU-239-demo.prg
PU-239-demo_n.prg
The very first vic-20 demo by Secundus of Pu-239 (15.2.1989). 3k memory expansion required. Load and run. Separate PAL and NTSC versions. Re-sourced, NTSC-fixed, compressed and uploaded by Albert of Pu-239 (albert@cs.tut.fi)
Pacman.prg
Pacman_n.prg
A vic-20 demo from 1989 by Secundus of Pu-239. 8k extra memory required. Load and run. Separate PAL and NTSC versions. Re-sourced, NTSC-fixed, compressed and uploaded by Albert of Pu-239 (albert@cs.tut.fi)
Pu239-1990-src.lha
"Re-sourced" source codes for Pu-239 VIC20 demos from 1989 and 1990. (Pu-239 in Lahti, Pu-239-demo, Pacman, and Birthday) The sources are compilable with at least DASM 2.12.
vimm-src.lha
The source code for VIMM. For more information, see http://www.cs.tut.fi/~albert/Pu-239/vimm/
vimm.d64.gz
vimm.zip
VICI Iterum MM - 29.12.2000, Autodetecting PAL/NTSC multi-part demo for 16k mem expansion by Pasi Ojala and Anders Carlsson - Supports 1540/41,1570/71,1581. Some of the parts can be loaded & run in a machine with 8k expansion. For more information, see http://www.cs.tut.fi/~albert/Pu-239/vimm/
vimmii-2002-src.lha
The source code for VIMMII. For more information, see http://www.cs.tut.fi/~albert/Pu-239/vimmii/
vimmii.d64.gz
vimmii.zip
VICI Iterum MMII - 9.6.2002, PAL multi-part demo for unexpaded vic20 by Pasi Ojala and Anders Carlsson - Supports 1540/41,1570/71,1581. For more information, see http://www.cs.tut.fi/~albert/Pu-239/vimmii/
aeeben/
These programs are © Aleksi Eeben (aleksi@cncd.fi), http://www.cncd.fi/aeeben/.
big time [cncd].prg
CNCD's entry at Assembly 2001. A huge scroller and a number of smaller scrollers.
dragonwing.prg
A fast-scrolling game. Collect fuel cells (marked with 'F') and avoid colliding with the walls.
frozen.prg
Frozen time, a full-screen sinus effect plus one-line smooth scroller.
happyhour.prg
Eight vertical raster splits plus one-line smooth scroller. Improved from rasterbar.prg.
plotter.prg
Shaded double sine dots/blocks plus one-line coarse scroller.
rasterbar.prg
Five vertical raster splits. plus one-line smooth scroller. See happyhour.prg.
firmware@ (link)
games.basic/
Welcome to the VIC-20 game collection! The games are sorted by the memory expansions that they require.
16k/
The games in this directory require at least 16 kilobytes of extra memory. They are written in BASIC and require no joystick, unless otherwise specified.
Apshai-1.csm.gz
Apshai-2.csm.gz
Original tape images of Temple of Apshai (© 1983 Epyx / Automated Simulations), two cassette sides. The game is controlled with keyboard.
Apshai-doc.zip
The manual of Temple of Apshai, copied from http://www.cstone.net/~rich/Temple/temple_of_apshai.html.
Apshai.d64.gz
Temple of Apshai, modified from the original tape version, to use the disk drive. No bugs have been corrected. For instance, entering a level greater than 4 will trigger an error. The file "level1" includes all data from "bothteens4" and "set1", and also the other level files contain common data.
Atlantis (40t).prg
Find the Atlantis in this text adventure.
Baldor's Castle.sys20182.prg
A quite unplayable graphical adventure.
Castle Dark.prg
A semi-graphical text adventure.
Castlemaze.prg
A text adventure.
Colonel's House-doc.prg
Instructions for the Colonel's House.
Colonel's House.csm.gz
Original tape data for the Colonel's House.
Colonel's House.prg
The Colonel's House - a text adventure - "the first of the seven knives of eternity" by Robert Davis.
Crush Crumble and Chomp.csm.gz
Original tape data for Crush Crumble and Chomp.
Crush Crumble and Chomp.prg
Crush, Crumble & Chomp - the movie monster game by Epyx 1982. See also http://home.arcor.de/cybergoth/epyx/crushcrumblechomp.html.
Dark-dungeons.prg
A role-playing adventure by Anirog.
Encounter-2.prg
A version of Encounter by Pixel productions that is not LIST protected.
Encounter.prg
This Pixel game has a very long initial demo. The 'b' key has some control over the game.
Flightpath-737.prg
A flight simulator by Anirog. Controls: f1, f3, f5, f7: speed; a, z, f, v, r, e: other things; and the joystick. To take off, center the plane with the runway (HDG = RH), accelerate to ASI = 200, drop the flaps (v) and pull the nose up.
Football Manager.prg
In this game you manage a football team. Produced by Addictive Games.
Lost Dutchman's Gold.prg
A very big text adventure. The game state can be saved.
Miser House.prg
A text adventure.
Monopoly.prg
A german Monopoly game with one computer player and up to 7 human players. No graphics.
Morloc House.prg
A text adventure.
Myst. Island.prg
Mystery Island.prg
A joystick-controlled adventure. Not very playable.
Odyssee 2000.prg
A German multi-player space game.
Orb.prg
A Dutch text adventure by Impact.
Rescue at Rigel.csm.gz
Original tape image of Rescue at Rigel.
Rescue at Rigel.prg
Rescue at Rigel © 1982 Automated Simulations; © 1980 according to the printed documentation. Movement commands: 1 to 9: move forward 1 to 9 feet; shift+1 to shift+9: dodge and move forward 1 to 9 feet; r=turn right, l=turn left, v=turn around. Combat commands: B=fire blaster; F=fire powergun; P=set powergun level (1 to 9); S=force shield on/off; A=amble system on/off; M=melee (hand-to-hand combat). Special commands: H=heal wounds; T=activate transporter beam; D=determine current depth; C=count the number of captives released; ?=negotiate with alien creature.
Star Quest.prg
Some sort of a space game.
Star Trek.prg
Become Captain Kirk of USS Enterprise.
Star Trek.printer.prg
A Star Trek game with printer output.
Starship-escape.prg
In this game by Sumlock Micros you will have to escape from a star ship, which consists of several rooms.
Stoneville Manor.prg
A text adventure.
Submarine.prg
A submarine game by Himer Datenservice.
Subspace Striker.prg
A keyboard-controlled shoot-em-up.
Sword of Fargoal-2.prg
A slightly different version of Sword of Fargoal.
Sword of Fargoal.csm.gz
Tape image of Sword of Fargoal.
Sword of Fargoal.prg
Epyx presents: The Sword of Fargoal by Jeff McCord © 1983. A Nethack-like adventure game. This version has been converted from the tape image.
The Lair.prg
A graphical dungeon adventure with save-game option.
The Valley.prg
A role playing game.
Thriller.prg
A 2D maze game by Bernd Wiebelt. The instructions are in German.
Tomb of Drewan-2.prg
A slightly different version of Tomb of Drewan, with a "loading picture".
Tomb of Drewan.prg
A graphical adventure written in BASIC. Programmed by Trevor Pitts.
Toptrainer.prg
A football manager game with German texts.
Trivia Hangman-doc.prg
Instructions for Trivia Hangman.
Trivia Hangman-game.prg
The familiar "Hangman" game with a twist - you have to answer trivia questions as well as guess letters of the word. If your man gets hanged, it's pretty gruesome. Young children may require therapy.
Zor.prg
ZOR - der Schlacht der Roboter (partially German texts). Fight against an enemy robot - ZOR. Programmed by Pixel Productions.
32k/
O. Dorf.prg
Oldorf.prg
This role playing game "Oldorfs Castle" requires the Vic Super Expander at BLK5 and 24 kilobytes of RAM expansion at BLK1, BLK2 and BLK3. The third part of the game appears to be missing.
3k/
The games in this directory are written in BASIC and require a 3-kilobyte memory expansion, like the Superexpander. Some of them work also with a bigger expansion.
3D Doolhof.prg
A 3D maze game in Dutch.
3D Tic Tac Toe.prg
A 3-dimensional tic-tac-toe game against the computer. The texts are in German. Works also with 8k or more.
3D Tic-Tac-Toe.prg
A two-player tic-tac-toe with a 3x3x3 matrix. Requires at least 3 kilobytes of expansion memory.
Alien Plague.csm.gz
Tape image of Alien Plague. Works in both 3k and 8k computers.
Alien Plague.prg
Alien Plague resembles Space Invaders. This version is linked for a 3-kilobyte memory expansion.
Auto-Simulator-1.prg
First part of the actual game. This part initializes the graphics and loads the second part.
Auto-Simulator-2.prg
Second part of the actual game.
Auto-Simulator.csm.gz
Tape image of Auto-Simulator, also called Fahr-Simulator.
Auto-Simulator.prg
© 1982 Commodore Electronics Ltd., A.A. Scherff und H.G. Nowacki, Essen, April 1982. This part shows the instructions and loads the game from the tape. The game works also with an 8k expansion.
Avaruuspeli.prg
A space game in Finnish. Controls: W, P, S, D, C, R.
Biorhythmus.cas.gz
Tape image of Biorhythmus.
Biorhythmus.prg
This German program displays your biorhythmus curves. The date of birth and the date of the curves must be in the same century.
Bomber.prg
Bomb two targets from a fast flying plane. This game is very fast for being written in BASIC. Works also with 8k or more.
Catacombs.prg
A Pac-Man clone.
Caves of Ice.prg
A three-dimensional maze game in a 5x5x5 room maze. Requires at least 3 kilobytes of expansion memory.
Cremlin.prg
Eliminate all enemy objects on the screen in 100 seconds. The instructions and other texts are in Dutch. Works also with 8k or more.
Domino.prg
The game of domino. The texts are in Dutch, but the game is quite simple anyway. Works also with 8k or more.
Droids.prg
Some sort of a game for 1-4 players. Works also with 8k or more.
Duikboten.prg
Sink the enemy submarines or boats. No graphics; you have to imagine the 8x8 matrix yourself. All texts are in Dutch. Works also with 8k or more.
Flightsimulator.prg
A very primitive and irrealistic simulation of a landing plane. The instructions are in German. Works also with 8k or more.
Frog.prg
In this game, you are a frog and must catch bugs for your living. Very fast for a BASIC game. Works also with 8k or more.
Geluiden.prg
Sound effects. The menu is in Dutch.
Gobang.cas.gz
Tape image of Gobang.
Gobang.prg
Gobang, © 1982 Commodore Electronics Ltd. Gomoku against the computer. Use the function keys to move the cursor and RETURN to place your move. The objective is to place five pieces in a row vertically, horizontally or diagonally. Works also with 8k or more.
Hebbes.prg
A dice game for 4 players. The texts are in Dutch.
Insluit Spel.prg
Capture the VIC by building a wall around it. The instructions are in Dutch. Works also with 8k or more.
Kanonen-loader.prg
Needed for loading Kanonen on a computer that has at least an 8k expansion.
Kanonen.csm.gz
Tape image of Kanonen.
Kanonen.prg
Kanonen, © 1982 Commodore Electronics Ltd. Artillery duel in German. In the game, each player has to specify two numeric quantities in each round, separated by a comma.
Lighthouse.csm.gz
Tape image of Lighthouse. The loader and the actual game are EOR protected.
Lighthouse.prg
This game tests addition and subtraction skills.
Mastermind.prg
The classic memorizing game. There is a very long delay loop in the beginning. The texts are in Dutch.
Owerri.cas.gz
Tape image of Owerri.
Owerri.prg
Owerri, © 1982 Commodore Electronics Ltd. In this German game, you have to move pieces around. One player can be steered by the computer.
Quatrainment.prg
Some sort of a logical game. Works also with 8k or more.
Rail.prg
A rail road game that only works with an 3kB expansion.
Road Rally.csm.gz
Tape image of Road Rally.
Road Rally.prg
"A game for one against the clock." Avoid hitting the walls. Programmed by Commodore Germany in 1982.
Safe.prg
Open a money safe (Dutch). Works also with 8k or more.
Slang.prg
Slang2.prg
Control a snake and eat numbers. Controls: T U Y H.
Space Division.prg
This UMI game teaches you division. You will have to answer 20 problems before the space shuttle can take off.
Therapy.prg
Dr. Rom, a therapist program. Requires at least 3kB of extra memory.
Wakken&Ijsbeeren.prg
Some sort of a dice game. You must know some Dutch to play this one. Works also with 8k or more.
Yahtzee.prg
The game of Yahtzee for 1 or 2 players, in Dutch. Works also with 8k or more.
Zeeslag 2 Vic's.prg
Ditto, but you can also place your own ships. Works also with 8k or more.
Zeeslag.prg
Sink the enemy float. The texts are in Dutch. Works also with 8k or more.
8k/
Unless otherwise stated, all games in this directory require at least 8 kilobytes of expansion memory and are written in BASIC.
3D Labyrinth.prg
A threedimensional labyrinth game by Jeff Minter / Llamasoft http://www.llamasoft.co.uk/. Might contain some machine-language routines, but the game is very slow anyway.
4 op een rij.prg
Four in the row, or Vier gewinnt, or Vier op een rij. A variant of tic-tac-toe with gravity. The texts are in Dutch.
Adventure.prg
A maze game that is controlled by joystick. Boosted by a small machine-language subroutine.
Alien Demon-pic.prg
The loading picture of Alien Demon.
Alien Demon.csm.gz
Tape image of Alien Demon.
Alien Demon.prg
"In space no one can hear you cry for help!" Published by K-tel International [UK] Ltd. The game uses two machine language subroutines.
Alien Plague.csm.gz@ (link)
Tape image of Alien Plague. Works in both 3k and 8k computers.
Alien Plague.prg
Alien Plague resembles Space Invaders. This version is linked for at least 8 kilobytes of expansion memory.
Balloon Blitz.b.prg
Balloon Blitz.f.prg
An air balloon game. Destroy enemy tanks in your sector with a hot air balloon.
Cabby.b.prg
Cabby.f.prg
Some sort of maze game.
Car Crash.prg
A simple Pac-Man like game. Controls: (.) and (,). Includes a LIST protection; otherwise fully BASIC.
Cavern Runner 1.prg
Cavern Runner 2.prg
A vertically scrolling slalom game. Supports keyboard and joystick. The texts are in Dutch.
Caves of Silver.prg
A text adventure.
Chess 1.0-b.prg
Chess 1.0-f.prg
A chess game.
China Clan-2.prg
A different version of China Clan.
China Clan.csm.gz
Tape image of China Clan.
China Clan.prg
The instructions for this board game are in German: "CHINA-CLAN können Sie gegen einen Partner sowie auch gegen den Computer spielen. Es wird abwechselnd gewürfelt und gezogen (bei einer 6 zweimal). Trifft der Chinese auf ein Hindernis" zieht er die restlichen Felder zurück. ZIEL DES SPIELES: Sie neutralisieren den Gegner indem Sie seine Figuren einkreisen. Wer drei Chinesen unschädlich gemacht hat, siegt." Programmed by Frank Bentler, Köln, © 1982 Commodore Electronics Ltd.
Citadel.prg
An adventure with a text interface.
Crazy Eights.prg
A card game. Contains some bugs. Use the cursor up and down keys to select the card to play and press RETURN. It won't let you play a card you just drew. It does incorporate the 2's and Jacks rules. It doesn't ask you what suit you want for a crazy eight.
Crazy Kong.b.prg
Crazy Kong.f.prg
A Crazy Kong clone by Udo Gertz. Not very playable.
Crazy Kong1.prg
Crazy Kong2.prg
A Donkey Kong clone. Requires joystick.
Death Serpent.prg
The Serpent of Death. Help King Tut-Ankh-Amon to jump from a pyramid to another.
Death Ship.prg
A text adventure.
Earthquake.cas.gz
Tape image of Earthquake.
Earthquake.prg
A text adventure by Aardvark. Rescue people after an earthquake has occurred.
Ench Journey.prg
A graphical adventure game.
Escape from Mount Drash.d64.gz
Ultima: Escape from Mount Drash, whose loader was converted from tape to disk in 2002. This is not the original file, but it is more original than the single-file version below.
Escape from Mount Drash.prg
Ultima: Escape from Mount Drash by Keith Zabalaoui. Copyright 1983 Sierra On-Line, Inc. Ultima (tm) Lord British. The game uses some machine language subroutines.
Fantasia Land.prg
A text adventure.
Football Manager.cas.gz
Tape image of Football Manager.
Football Manager.prg
Manage a British football team by buying, selling and choosing players. There are 32 teams and 4 leagues.
Frank.prg
Rescue all parachute jumpers into your boat. Controls: L and ;. The texts are in German.
Galaxy.1.prg
A space game of some sort. The texts are in Dutch. Controls in
the actual game: space, period (.) and comma (,).
Gator Beach.prg
Eliminate crocodiles (green and red things) by putting sticks in their mouths. This game is boosted by several machine language routines. Requires joystick.
Golf.prg
A Dutch golf training game.
Hangman.prg
Hangman game featuring some machine language subroutines.
K&K.prg
A two-player strategic game. The texts are in Dutch.
Ladders1.prg
Ladders2.prg
A Fast Eddie clone. Uses a machine language subroutine. First load and run the first part, then the second part.
Laivanupotus.prg
The boat-sinking game in Finnish.
Laser Barrage.prg
The object of this game is to defend 10 fuel pods from 16 robots.
Marple Manor.prg
A text adventure game.
Maze.prg
A 3-dimensional maze game. Choose your heading with N, S, E or W and use the space bar to go forward.
Night Forest.prg
A sort of maze game without graphics.
Olympiad.prg
I couldn't figure out what this game is about.
Oper. Ganymed.prg
Rescue the people of the planet Ganymed. The instructions are in German. This is yet another vertically scrolling slalom game.
Pests.prg
Some sort of an item collecting game.
Pyramid.prg
A text adventure.
Quest.prg
An adventure in Dutch.
Rat Man.csm.gz
Original tape image of Rat Man. Use a hammer to squash rats. Joystick or keyboard control. Copyright © 1982 Jeff Minter / Llamasoft http://www.llamasoft.co.uk/. The game is mostly BASIC (relocated to $2401), with some machine language subroutines.
Rat Man.jpg
Image of the tape inlay of Rat Man.
Rat Man.prg
Single-file version of Rat Man.
Rox III.prg
An asteroid game by Jeff Minter / Llamasoft http://www.llamasoft.co.uk/. This game is pure BASIC, with the BASIC text relocated to $2401.
Samsara.prg
A logical game against the computer. The instructions are in Dutch.
Simpelpac.prg
A kind of a Pac-Man clone. The instructions are in Dutch. The game asks you to define the keys.
Skymath.prg
Addition and subtraction training.
Space Math.prg
This program teaches you mathematics and wrong spelling of English words.
Star Trek.prg
A Star Trek simulation game. The texts are in Dutch.
Super Frog.prg
A very poor Frogger clone with German texts.
Tankslag.prg
Shoot stars on the screen with your tank. Requires joystick.
Tik Tak Tor.prg
The classic 3x3 tic tac toe game in Dutch. For 1 or 2 players.
Treasure Hunt.prg
A 2D item collecting game.
Twonkie.prg
A monster killing game. Uses a text interface.
Ultimate Tank.prg
A tank duel. Includes some machine-language subroutines. Requires joystick.
Wallet Walker.cas.gz
Tape image of Wallet Walker.
Wallet Walker.prg
© 1982 Commodore Electronics Ltd. In this joystick-controlled game, the objective is to fetch the green wallet from the right side of the screen, avoiding deadly rain. The game is fast, thanks to some machine-language subroutines. The game only works in PAL systems.
Word Find.ex.prg
A word puzzle of 10 words. Requires at least an 8 kB memory expansion.
Word Hunt.prg
Hunt words from a 10x10 matrix. The instructions are in English, but the default words are in Dutch.
Worm of Bemer.prg
Eat mushrooms with a growing worm and avoid collisions to the walls and to yourself.
Wumpus.prg
Some sort of a geometrical game. The instructions are very long, and they are in Dutch.
Zig Zago.prg
A puzzle game against the Vic. The texts are in Dutch.
Zorgon's Kingdom.lnx
A five-part multi-load climb & run adventure.
tb/
This directory contains games that require Turtle BASIC, another BASIC expansion that requires a memory expansion of at least 8 kilobytes.
Artillery II.prg
An artillery game. Requires Turtle BASIC.
MG Slot IV.prg
A "one-handed robber" game.
Picture Maker.prg
A drawing program. Requires joystick.
Potholes VII.prg
Another vertically scrolling car-drive game.
Turtle Basic.prg
The BASIC expansion.
unexpanded/
Unless otherwise stated, all games in this directory are designed for single player, are written in BASIC and work in an unexpanded Vic.
17+4.cas.gz
Tape image of 17+4.
17+4.prg
Black Jack in German. The game works in all memory configurations.
3D Maze.csm.gz
Tape image of 3D Maze.
3D Maze.prg
3D Maze, copyright © 1984 Mastertronic. "By pressing the keys 1 to 8 you can select a maze to explore in 3 dimensions. When the second part has loaded try to reach the centre '*' of the 3-d maze before you run out of air! You are displayed as the [red dot] on the map." Use Z to turn left, C to turn right, M to move forward and F1 to see the map. You may also move by using the joystick. The game says "press A key to start", but the "A" key does not work. Try the space bar instead.
Aardvark.prg
Improve your reaction time and typing skills.
Aavelabyrintti.prg
Ghost labyrinth. A simple game in Finnish. Controls: G, J, Y, B.
Acrobat.prg
A horizontally scrolling run&jump game by Anne Onimous, fixed up by Dr. B. Use J to jump, S to slide, F to flip. The objective is to avoid hitting obstacles on a horizontally scrolling track. The game uses some machine language subroutines.
Add 'em up.prg
Collect as big numbers as possible. One or two players. Controls: Z, X and space.
African Escape.prg
A textual adventure written in 1982 by Bruce Robinson.
Airdefence.prg
Shoot falling bombs before they hit the ground.
Airplane.prg
In this game, you land an airplane on a runway.
Alien Raiders.prg
A vertical shoot-em-up.
Alien Wars.prg
Shoot as many enemies as possible in limited time.
Alien Waster.prg
Another shooting game.
Amok.prg
Amok is a 2-dimensional Doom clone. :-) Shoot robots and move between different rooms.
Ampumapeli.prg
A shooting game in Finnish.
Anagrams.prg
Input a word. The computer will mix the letters, and another player will have to guess the word.
Another Pacman.prg
The name says it. This game works with keyboard only, and it is written in BASIC.
Arrow.prg
Control a snake and eat boxes. Avoid collisions with yourself.
Artillery.prg
A two-player-game. Destroy your opponent's cannon with your cannon by setting the shooting angle and velocity. Use the function keys and Return.
Asteroids.prg
The classical game, written in BASIC. Quite unplayable.
Astro Fighter.prg
In this two-player game, you have to shoot your opponent's space ship before he catches you. The game is very playable thanks to its machine language subroutines.
Attack.1.prg
Attack.2.prg
Defend your space station against enemy forces. The first part contains the instructions (in German). The actual game is in the second part. The colours are initially wrong.
Auto Race.prg
A car maze game. Collect points on the screen and avoid the enemy car. This is a Dutch translation of Car Chase.
Auto Rallye.cas.gz
Tape image of Auto Rallye.
Auto Rallye.prg
Control the cyan car on the right of the screen, avoid hitting the enemy car and pick up the points in the maze. Controls: A=accelerate, D=decelerate, and J,K to change tracks.
Autobahn.cas.gz
Tape image of Autobahn.
Autobahn.prg
© 1982 Commodore Electronics Ltd. In this simple game, you must remain in the track. Controls: f1=left, f7=right. First, specify the minimum and maximum width of the track. The game uses a machine language subroutine, presumably to scroll the screen.
Avoid Meteorites.prg
Avoid hitting meteorites with your space shuttle. Controls: 4 and 6. The texts are in Finnish.
Baja 1000.prg
Drive a truck, jump over objects with Space, and confuse heat-seeking bombs with f7.
Barricade.prg
Stop the ball by surrounding it with walls, which can be laid with the space bar.
Barrier Battle.prg
A two-player-game. Both players move around, building a wall. The game ends when one of the players hits a wall.
Beekeeper.prg
A shoot-em-up written in BASIC.
Big Bad Wolf.prg
A simple text adventure.
Bioritme.prg
Shows biorhythm values for a given day.
Bioritmes.prg
A simple biorhythm program in Dutch.
Bioritmiek.prg
A biorhythm program in Dutch.
Bird Hunt.prg
Hunt birds. Requires joystick. The texts are in Dutch.
Bke.prg
Tic-tac-toe.
Blackjack 2.prg
A Black Jack game. The texts are in Dutch.
Blackjack.prg
A card playing game (should be self-explanatory).
Blam!.prg
Neutralize bombs on the screen by walking to them. The correct answer to the question "blam no?" is the difference of the value at top right and the value at bottom left. A good game for learning subtraction, but otherwise very boring. Written in BASIC.
Blue Meanies from Outer Space.prg
A shooting game by Duane Later and © 1981 Commodore Business Machines. Defend a space colony by shooting aliens with fixed cannons. Keys (to fire): Q, A, Z, E, D and C.
Bomb Scare.prg
A textual adventure written in 1982 by Bruce Robinson.
Bomber.prg
Bomb a city with an aeroplane before you hit the buildings. Only one bomb may be in the air at a time. Press F to release bombs. The instructions are in German.
Bombing.prg
Drop bombs and avoid enemy anti-air activities. This is a very poor game. Keys: F3, F5 and F7.
Bommenwerper.prg
Bomb a city with an aeroplane before you hit the buildings. Only one bomb may be in the air at a time. Press F1 to release bombs. The instructions are in Dutch.
Bonking Barrels.prg
Avoid falling barrels while climbing up. The game is controlled with the keyboard. Written in BASIC.
Bowling Champ.prg
A simple bowling game. Hit space to toss the ball.
Break Out 1.prg
The name says it. A Break Out clone. Quite playable for being a BASIC game.
Break Out 2.prg
The classic. Requires a paddle controller.
Break Out 3.prg
A Breakout game. Seems to require paddles.
Break Out 4.prg
A keyboard controlled Break Out clone.
Breakaway.prg
A logical game. Controls: numbers 678 for color selection, letters YUIHJ for moving.
Bunny Hop.prg
Move around the screen by jumping to moving levels and eat carrots. Written mostly in BASIC.
Burning Building.prg
Put out the fire with your helicopter. Written mostly in BASIC.
CB Slot VI.prg
A slot game simulation written in BASIC.
CB Slot VIII.prg
A slot game simulation written in BASIC.
Canyon Runner.prg
Another vertically scrolling slalom game.
Car Chase.prg
A one-player car maze game by Andy Finkel and © 1981 Commodore Business Machines. Resembles Pac-man distantly.
Car Drive.prg
Yet another car driving slalom game. Controls: z and c, f1 and f7.
Car Race.prg
Race against the Vic on a 2-dimensional track. This game is quite playable. The instructions are in Dutch.
Castle Dungeon.prg
A maze game, the loader. The actual program is in the file "d".
Caves.prg
An adventure game.
Centipod.prg
The familiar "Centipede" game. Good-speed action. Uses joystick. Custom- character graphics. With machine language subroutines.
Checkers 1.0.prg
The game of Checkers written in BASIC.
Checkers 2.prg
This is the game of Checkers. The instructions are in German. The pieces are moved by entering their coordinates (x,y).
Checkers.prg
The game of checkers. Contains some bugs.
Chopper.prg
Bomb cars and tanks with your helicopter and avoid anti-air activity. The game uses machine-language subroutines.
Christmas Tree.prg
Draws a Christmas tree and plays the Christmas song "Tannenbaum". Written in BASIC.
Circus-doc.prg
Instructions and original loader for Circus.
Circus.prg
A plagiate of the "Clowns" cartridge game. The loader is not needed for loading the game.
City Bomber.prg
Bomb buildings in order to create a landing way for your aeroplane. Press space to drop bombs. © 1982 Creative Software.
City Crusher 2.prg
City Crusher.prg
Destroy a city before your bomber lands on the ground. The game contains some machine-language subroutines. "City Crusher.prg" is the loader part.
Cobra.cas.gz
Tape image of Cobra.
Cobra.prg
Chase randomly appearing objects on the screen with a snake. The instructions are in German.
Code Breaker.prg
A Mastermind-like game © 1981 Creative Software. Use the number keys to place the stones.
Code Maker.prg
A Mastermind-like game © 1981 Creative Software. Use the number keys to place the stones.
Colorbot.b.prg
Colorbot.f.prg
Some kind of a shoot-em-up.
Componeren.prg
A better version of the "Vic as Piano" program.
Computer Adventure.prg
A textual adventure written in 1982 by Bruce Robinson.
Cosmiads.prg
A shoot-em-up by Bug-Byte. Includes machine-language routines. Requires joystick.
Cosmic Combat.b.prg
Cosmic Combat.f.prg
A shoot-em-up written in BASIC. Stationary screen, but still very slow.
Cosmic Crusader.prg
Some sort of a board game (?)
Craps.prg
The Game of Craps, a die game.
Crazy Climber.b.prg
Crazy Climber.p2.prg
Climb up the wall and avoid windows. This game requires joystick. Contains some machine-language subroutines.
Crazy Song.prg
Plays a multi-voice song.
Critical Mass.prg
In this two-player logical game, you place buttons on the playing field on squares that do not contain your opponent's buttons. If the amount of buttons in a square equals the amount of its neighboring squares, the square will explode, i.e. the buttons in it will move to the neighboring squares, and any buttons in them will change to your colour. The game will end when you destroy the opponent's all buttons or when the playing field reaches the "critical mass", i.e. it keeps exploding forever.
D.prg
A maze game. Loaded by "castle dungeon".
Dam Buster.prg
Drop bombs at a dam.
Death House.prg
A text adventure.
Death Maze.prg
Find your way from left to right through the changing maze. Very easy and boring.
Deathtrap.prg
Collect items from the screen before the time runs out, and avoid getting trapped.
Defend 'em.prg
A horizontal shoot-em-up.
Deflection.prg
Steer a ball with reflector plates.
Deflex.prg
Place reflectors to control a ball on the screen. This game is by Jeff Minter / Llamasoft http://www.llamasoft.co.uk/.
Depthcharge.prg
Sink submarines with depth charges.
Devastator.b.prg
Devastator.f.prg
A shoot-em-up written in BASIC.
Diamond Drop.2.prg
Collect falling diamonds before they hit the ground. Utilizes a machine-language subroutine.
Diamond Drop.prg
Dodgems.prg
Avoid hitting the enemy (a cross). You can jump to outer or inner ring by hitting a key when you are next to a door.
Doolhof.prg
A maze game. Move all four balls to the target position.
Dots.prg
Colourize squares by surrounding them with lines. Try to get more squares than your opponent, the VIC.
Downhill.prg
In this game you are a downhill skier. Sounds like that you have a vacuum cleaner with you.
Drag Strip.prg
Another vertically scrolling "slalom" car game.
Dragon Master.b.prg
Dragon Master.f.prg
Zap all dragons, go to the castle and marry the princess.
Dragon Maze.prg
Find your way through a maze and avoid the dragon.
Dungeon.prg
Another text adventure.
Earth Defense.cas.gz
Tape image of Earth Defense.
Earth Defense.prg
© 1982 Commodore Electronics Ltd. "Sie müssen die Erde vor fremden Angreifern beschützen. Schiessen Sie diese ab, bevor sie die Erdoberflaeche erreichen!" Shoot enemy attackers before they reach the surface of the Earth. The game uses machine language subroutines.
Earth Invaders.prg
A maze game. Controls: I, P, O, L.
Einsiedler.prg
The game of Solitaire. The instructions for this game are in German.
Elektrisch Hek.prg
Some sort of a game against computer-controlled robots. The instructions are in Dutch.
Explorer.prg
Collect green items and fuel in a maze until you run out of fuel.
Fast Add.prg
This game trains your addition skills.
Fire Fighter II.prg
Extinguish forest fires in this game by Luna Software and Walter W. Alldredge.
Fly Snatcher-3.0.cas.gz
Tape image of Fly Snatcher 3.0.
Fly Snatcher-3.0.prg
A 2D game by Stuart Hall, published in 1982 by PR Software. The keyboard controls are: W, A, D, X.
Fly Snatcher-4.0.prg
Collect flies, avoid a moving enemy. Produced by Abrasco.
Frantic Fisher.b.prg
Frantic Fisher.f.prg
Protect yourself from fishes and water drops. This one is a very difficult and boring game.
Freeze Factory.prg
This is a bit like the C64 game Pongo. Throw each monster with an ice cube to advance to the next level.
Frog Chase.prg
An ugly Frogger clone.
Frogger.prg
A poor Frogger clone. Controls: ZX;/
Froggy.prg
A Froggie clone. Written in BASIC, very unplayable.
Frogrun.prg
Another Frogger clone.
Fruitautomaat.prg
A slot game. The texts are in Dutch.
Galactica.prg
A shooting game with Dutch texts.
Geh-Panzer.prg
Defend your base from the Imperial walkers, as known from Star Wars. The texts are in German. This game is not too playable.
Geisterschloss.1.prg
Geisterschloss.2.prg
A 2D shooting game. Shoot the ghosts and the vampire in the center of the screen. The first part contains the instructions in German, and the second part is the actual game in English.
Ghost Attack.prg
A buggy game. Controls: IJKM
Ghosthunt.prg
Avoid a ghost. You get points every time it hits an object while trying to catch you. Controls: Z, X, f1 and f3.
Goblin.orig.prg
Move the goblin around the obsticles to eat the sad faces. Custom-character graphics. This is the ancestor of Goblin.prg.
Goblin.prg
Move the goblin around the obsticles to eat the sad faces. Uses joystick. Custom-character graphics.
Golf.prg
A golf game with graphical display.
Goodbye Charlie.prg
A kind of a maze game.
Gotcha.prg
Collect money and avoid a monster.
Grand Prix.prg
Another vertically scrolling "slalom" car game.
Grasmaaier.prg
Mow the lawn as fast as possible. The instructions are in Dutch.
Guess.prg
A hangman game.
Hangman.prg
A hangman game.
Hangmath.prg
A math-based Hangman game © 1981 Creative Software. Guess digits in a multiply operation.
Hanover Downs.prg
A horse race betting game.
Hardhat Climber.prg
A platform game that distantly resembles Donkey Kong.
Helikopter.prg
Shoot tanks with your helicopter.
Hell Driver-loader.prg
A loader for Hell Driver. Only needed when at least 8 kilobytes of expansion memory is installed.
Hell Driver.csm.gz
Tape image of Hell Driver.
Hell Driver.prg
An upwards-scrolling car-slalom game © 1982 Commodore Electronics Ltd. The texts are in German.
Hoger-Lager.prg
Guess if the next card will be higher or lower than the current one.
Hopper.csm.gz
Original tape image of Hopper.
Hopper.prg
Hopper by Thomas Kim © July 1982 from D.E.S., 8315 E. Firstone Blvd, Downey, CA 90241, (213) 923-9361.
Avoid parked cars, rushing traffic, wild dragsters, buildings, and logs to bring the frog safely home in time.
Use your joy stick to maneuver the frog. Hit fire to start game.
Scoring: 10 for each tic left in the timer, 25 for bringing a frog home, 200 for bringing 5 frogs home. Extra frog at every 1000 points.
This Frogger clone makes use of some machine language code.
Hospital Adventure.prg
A textual adventure written in 1982 by Bruce Robinson.
Huerdenlauf.prg
Jump over hurdles by pressing J. A quite dull game.
Hunt 1.prg
The Hunt. Shoot randomly moving enemies in limited time. The first part prints out the instructions and loads the actual game.
Hunt.prg
Icbm Basic V8.prg
A joke program that looks much like CBM BASIC V2.
Invade.prg
A rather unplayable Invaders clone. Controls: [, ] and space.
Invader Fall.prg
Shoot falling enemies in this UMI game. With machine-language routines.
Invasion aus dem All.cas.gz
Tape image of Invasion aus dem All.
Invasion aus dem All.prg
Shoot randomly falling enemy objects with six fixed cannons. Controls: ZAQ to fire the left column of cannons, CDE to fire the right column, and PL/; to move the guy on the bottom of the screen.
Jackpot.prg
A jackpot game.
Juggler.prg
Juggle two or three balls by moving the hands with a joystick.
Jump.b.prg
Jump.f.prg
Jump.p2.prg
Avoid bombs and jump over the holes on the bridge and bring back the money. I couldn't figure out how you are supposed to control this game.
Jupiter Defender.prg
A horizontally scrolling shoot-em-up.
Jupiter Lander.prg
A vertically scrolling shoot-em-up by Interceptor Micros. Includes machine-language subroutines. Requires joystick.
Kaartspel.prg
A card game. The instructions are in Dutch.
Kaylon.prg
In this Frogger-style game you land on a planet with a space shuttle.
Kiddie Checkers.prg
A checkers game by Frank la Franco.
Killer Comet 2.prg
Shoot down a meteor before it hits the ground. This game is very slow.
Killer Comet.prg
A boring game.
King Tut-doc.prg
Instructions for King Tut.
King Tut.csm.gz
Tape image of King Tut.
King Tut.prg
A graphical adventure by J Ferrari of Ferrasoft. "The object of the game is to search the tomb of Tut until you find the sacred golden death mask. At the start of the game the mask can be seen at the top left of the screen. Joystick or z=left,c=right,f1=up,f7=down guide Archie through the corridors of doom. Collect gold on the way around but avoid the guardians. Hurry back to the exit before your lamp dims. Should you die on the way around, you and your gold will stay buried with Tut." The game makes heavy use of machine language subroutines.
Kleurenprobleem.prg
Arrange a 5*5 matrix to 5 lines of 5 colours. This is like a 2-dimensional Rubik's cube.
Krazy Kong.prg
A Donkey Kong clone with machine language subroutines.
Labyrintti.prg
A labyrinth adventure in Finnish.
Letterpuzzel.prg
Character puzzle game/demo.
Little Kong.prg
A Donkey Kong clone. The texts are in German.
Looper Part 2.prg
This is a weird 2-D fly&shoot game.
Looper.prg
Lucifer Spel.prg
A thinking game against the computer. The texts are in Dutch.
Lucy Lizard.prg
A game of skill. "Lucy" moves along the bottom of the screen and bugs move across the top. Press the RETURN key to "unleash the hungry lizard's tongue" to catch the bugs. Custom-character graphics.
Lunar Lander.prg
Like Jupiter Lander, but simpler.
Lunarcommand.prg
Land a lunar module by inputting the rocket burn rate every 10 seconds.
Maanlanding.prg
A text-based lunar landing game in Dutch.
Mancala 2.prg
Two different versions of a two-player thinking game. The instructions are in Dutch.
Mancala.prg
Marble Hunt.prg
Collect points and avoid the monster.
Mastermind 2.prg
The classic memorizing game. Use numbers on the keyboard for the colours. The instructions are in Dutch.
Mastermind.prg
Mastermind guessing game.
Math Quiz.prg
Train your addition, subtraction and multiplication skills. Written in BASIC.
Memory.prg
A memorizing game with 1-4 players. The texts are in Dutch.
Meteor Maze.prg
A maze game.
Microzodiac.prg
This program tells your fortune. Written in BASIC.
Minefield.prg
Creative Software/Vic-Soft 1982. A predecessor of the infamous Minesweeper.
Minenraumkommando.prg
Minesweeper command. Neutralize mines on the screen. Controls: E, S, D, X and f7. The instructions are in German.
Mini Golf.prg
Mini golf. Control the game by inputting direction and strength numbers.
Minotaur.prg
A 2D maze game.
Missile Attack.prg
Defend your planet from missiles by shooting them. Not very playable. Controls: W, A, D, X and S.
Missile Panic.prg
Collect crosses (X) and avoid the moving enemy. Controls: A, D, P and period (.).
Missing Maze.prg
Find your way out from a maze using a joystick. Very easy.
Missionarissen.prg
Get 3 missionaires and 3 cannibals over a river with a boat that holds 2 people. The texts are in Dutch.
Moneysnake.prg
Eat obstacles with a snake before they turn into dollar signs, and avoid hitting the walls.
Moon Base alpha.prg
A textual adventure written in 1982 by Bruce Robinson.
Moonlander 2.prg
A more real-time moon lander game.
Moonlander.prg
A command-line based moon lander game.
Morse Code Prog.prg
Teaches you the morse code.
Mosquito-doc.prg
Instructions for Mosquito, copyright © 1984 Atlantis Software. "Travel around the maze avoiding the swarms of mosquitos and escape through the door at the other end to proceed to the next screen. Easy? Well not quite because to go through the door you need a set of keys to open it. To help you survive you are equipped with an aerosol can with a limited number of 'squirts'. Also there are trap doors dotted around the maze and if you tread on one you are instantly transported to any one of the trap doors present. You will not appear until you move again. There are 4 screens, each different and more difficult than the last. When you succeed completing the 4th screen you are given a bonus of 2000 extra points. You have a total of 3 lives to survive as long as you can." This part loads the actual game from tape.
Mosquito.csm.gz
Tape image of Mosquito.
Mosquito.prg
A maze game controlled by the joystick or the keys PL.; and A. Copyright © 1984 Atlantis Software. Thanks to machine language subroutines, the game is fast. Kill the mosquitos in a maze with spray. You can only use the spray while you are moving horizontally.
Motorcross.prg
A 2-dimensional motocross game. Requires joystick.
Motorway.prg
Drive with a motorcycle on a motorway, avoid cars.
Mouse Maze.prg
This program creates a maze and then moves around it with a ball. Not much of a game. Written in BASIC.
Mozart Machine.prg
Composes Mozart-like music. Not particularly good, as it is BASIC and uses only 2 voices.
Mukade.prg
Eat "Q" letters with a worm and avoid collisions with squares.
Muncher.prg
A shoot-em-up. Protect your eggs against an intruder.
Nevets.prg
A weird shooting game.
New York Blitz-pic.prg
The loading screen of New York Blitz.
New York Blitz.csm.gz
Tape image of New York Blitz.
New York Blitz.prg
Bomb skyscrapers to create a runway for a landing bomber aircraft. Published by Mastertronic. The game uses a machine language subroutine.
Nibblers.1.prg
Nibblers.2.prg
Bomb enemies before they eat their way through to the center of the screen. Use <- and f1 to release the bombers and to drop the bombs.
Nibblers.prg
Defend a dam from enemies by bombing them.
Nightdriver.prg
Another car driving game, with some machine language routines.
Obstakel.prg
Steer the player through a maze. Not very playable.
Oil-panic.prg
Collect oil drops. Use Z and / to move the container.
Old Shurehand.prg
Shoot bottles by pressing F. The instructions are in German.
Omnitron.b.prg
Omnitron.f.prg
Avoid robots and try to survive to the end of the current level.
Othello 2.prg
Another version of Othello.
Othello 3.prg
Another version of Othello.
Othello.prg
The name says it. This version is written in BASIC.
Outpost.prg
Strategic-type game. Use your main and secondary guns and torpedoes to destroy light, medium, and heavy enemy ships that come onto your radar. A supply ship comes along every so often to replenish your limited weapons. Your Computer controls shooting accuracy, so don't let its rating go down too far. Run out of energy and you're dead in the water.
Pelmanism.prg
A memorizing game for one or two players.
Piano 2.prg
Turns your VIC into a piano. Keys: QWER... and number keys.
Piano.prg
An one-channel piano with decay.
Pinball.prg
Pinball Wizard. Well, this is more like Breakout than a flipper.
Pistolenpaultje.prg
Measures your reacting speed. The texts are in Dutch.
Poker.prg
The name says it. Poker against the VIC-20.
Pool.prg
A quite unrealistic pool game written in BASIC.
Potholes I.prg
Potholes II.prg
Potholes III.prg
Potholes IV.prg
Potholes V.prg
Variations of the same theme. Some are in machine language.
Potholes.prg
Another vertically scrolling car-driving game. Collect happy faces, avoid all other things. Requires joystick. This game is written in machine language.
Problems.prg
The world's most useless psychiatry program.
Puckman.prg
A Pac Man clone that looks like Atari Pac Man.
Quest.prg
Pick up gold pieces and shoot monsters using a joystick.
Quirk.prg
Collect the treasures on top of the screen. Use joystick to jump and run.
Quizard.prg
A "Simon"-alike game by yours truly [Craig Bruce]. Repeat the pattern of lights in the sequence that the computer displays them. Six lights, variable speed.
Raadspel.prg
Some sort of a guessing game. The texts are in Dutch.
Rabbit Chaser.b.prg
Rabbit Chaser.f.prg
Move around on the screen with your rabbit and avoid the cars that chase you. The game is controlled by the keyboard and is written mostly in BASIC.
Rabbitblitz.prg
Another game where you must bomb the city down before your bomber lands. Press space to drop the bombs.
Race.prg
Go trough a maze and avoid collisions.
Racer.prg
Another down-to-top car drive slalom game.
Raiders.prg
A very easy shooting game.
Raket Kommando.prg
This is a Dutch version of Rocket Command.
Rattenvanger.prg
Chase rats. Use f3 and f5 to move and f7 to hit.
Red Alert.prg
This game looks like a poor Scramble clone. It is probably controlled with the joystick, but not all directions seem to work.
Rescue.b.prg
Rescue.f.prg
Rescue people (C characters) with your angel (D character). Written in BASIC.
Reversi.prg
The game of Reversi. Play against the Vic. One skill level. Very slow. Does not seem to work properly.
Rhino.prg
Go to home base, avoiding rhinos. Use function keys to move.
Rijtest.prg
A slalom game.
Road Driver.prg
A car-drive game written in BASIC.
Roader.prg
Another vertically scrolling slalom car game.
Rocket Command 2.prg
Shoot < and > characters with rockets. Press any key to launch a rocket.
Rocket Command.prg
Shoot horizontally flying things with vertically moving rockets.
Rotation.prg
Arrange a 4*4 matrix of characters by rotating 2*2 blocks on it. The instructions are in German.
Rubik's Cube.prg
Displays a Rubik's on the screen and lets you to rotate the colours on it.
Rugby.prg
Rugby. Start with Fire, move your player with the joystick.
Ruimtemonsters.prg
Monsters uit de Ruimte, © 1981 Handic Benelux bv. This seems to be the same as Blue Meanies from Outer Space, but with Dutch text.
SK Shooting Gallery-singlepart.zip
Source files for the single-file version of Siva R. Krishna's "Shooting Gallery", made by Marko Mäkelä.
SK Shooting Gallery.prg
"Shooting Gallery" by Siva R. Krishna, published in "Compute's Second book of Vic-20 Games" in 1984. Single-file version made by Marko Mäkelä.
SK Shooting Gallery.zip
"Shooting Gallery" by Siva R. Krishna, published in "Compute's Second book of Vic-20 Games" in 1984. Uploaded by the author, http://www.sivakrishnaprogram.com/.
Saucer Shooter.prg
Shoot flying saucers and look out for their mines.
Scare City.prg
A motel game by Commodore. Find the optimum room rate, which seems to be constant for one game (10 turns). Written in BASIC.
Schuifspel.prg
Arrange a 4*4 matrix of 15 numbers.
Scrambler.prg
A Defender clone (horizontal shoot-em-up). Use I, J, K and M to control your ship.
Shooting Gal.f.prg
Shooting Gallery.prg
Shoot moving objects with your fixed cannon by hitting the space bar. Written in BASIC.
Shuttle 1.prg
Shuttle 2.prg
A space shuttle game. Controls: U, H, J and N.
Simon.prg
The Simon tone memorizing game. In this variant, all numbers are new on each round. The texts are in Dutch.
Skippingball.prg
Place reflectors with N and M to control a ball on the screen. This is like Deflex by Llamasoft.
Sky Diver.prg
Jump from an aeroplane and try to land on landing surfaces.
Smash.prg
A Breakout clone. Destroy bricks with a ball. Use J and K to move your racket.
Snake-byte.joystick.prg
A joystick version of Snake-byte.
Snake-byte.prg
Eat flies and avoid poisonous mushrooms.
Snake.prg
Like "barrier battle", but with 0 to 2 human players. Both players move around, building a wall. The game ends when one of the players hits a wall.
Snipers.prg
Shoot as many enemies as possible before they get you. Controls: ZX/; and space.
Sno-cat.b.prg
Sno-cat.f.prg
Another vertically scrolling slalom game. Scrolls downwards, thanks to its machine-language subroutine.
Sokkelo.prg
A labyrinth game. The texts are in Finnish.
Space Dock.prg
Dock your ship to the docking station using a joystick.
Space Docking.prg
Dock your space shuttle to the docking space by rotating it.
Space Panic.prg
A Lode Runner clone. Requires joystick.
Space Patrol.b.prg
Space Patrol.f.prg
Shoot yellow things, load your cannon from the platforms on the ground. Use joystick to control the shuttle.
Space Scramble.prg
A Scramble clone by Database Software. Boosted with machine language. Requires joystick. Move the joystick diagonally to throw bombs.
Space Shooter.prg
A shoot-em-up. Controls: I, J, K, M and Space.
Space Storm 2.prg
Shoot meteors before they reach your space ship.
Space Storm.prg
Space Travel.prg
Rescue people from a planet's surface with your space shuttle, and avoid hitting the meteor storm. The game contains machine-language subroutines.
Space Zap-Intro.prg
Instructions for Space Zap.
Space Zap-box.jpg
Tape inlay of Space Zap. It is dated 1981, although the game itself says 1982.
Space Zap.csm.gz
Original tape image of Space Zap.
Space Zap.prg
Blast the invading ships. Controls: N=rotate left, M=rotate right, SHIFT=fire, CTRL=super zapper. Programmed by Jeff C. Minter. Released in 1982 by Vicsoft Software, P.O. Box 251, Gosnells, Western Australia 6110. At http://www.yakyak.org/viewtopic.php?t=13391, Jeff Minter a.k.a. Yak of Llamasoft confirms that he wrote this game: "It *IS* my game, something I did as part of the set of games sold by DK'Tronics. Knowing just how, ah, *scrupulous* the DK'Tronics bloke was I am not surprised to find it apparently sold on to someone else in the US to sell."
Spacerunner.prg
Avoid ufos and their droppings with your shuttle. Controls: T U Y H.
Speed Boat.prg
A vertically scrolling slalom game written in BASIC.
Speedski.prg
A downhill skiing game.
Star Chaser.prg
Eat as many stars on the screen as possible in 60 seconds.
Star Wars II.prg
A rather poor shooting game. Use joystick to move the enemy ship to the middle of the screen and press the fire button.
Star Wars.prg
Shoot possibly many X-wing fighters in 60 seconds.
Starwars.prg
A very poor shoot-em-up by UMI.
Stock.prg
A stock buying/selling game.
Super Cobra.cas.gz
Tape image of Super Cobra.
Super Cobra.prg
Chase randomly appearing objects on the screen with a snake. The instructions are in German. This seems to be an improved version of Cobra.prg.
Super Kong.b.prg
Super Kong.f.prg
A very poor Donkey Kong clone.
Super Slither.prg
Eat numbers with a worm. Programmed by Jim Butterfield and © 1981 Commodore Business Machines.
Superknight.prg
Try to drive 2 kilometres as fast as possible with Knight Rider's car.
Swarm.prg
A shoot-em-up. Controls: I, J, K, M and Space.
Tank Gunner.prg
Shoot stars with your vessel.
Tank vs Ufo 2.prg
Another tank versus ufo game.
Tank vs Ufo.joystick.prg
A joystick version of Tank vs Ufo.
Tank vs Ufo.prg
Shoot ufos with a tank.
Texasjack.prg
A kind of a Hangman game in Dutch.
The Tomb.prg
Guide the player (on top left) to the treasure (on bottom right) and avoid the monsters.
Thinking.prg
Thinking Harder, a kind of memorizing game.
Thunderbird.prg
A Breakout clone.
Tic-Tac-Toe.prg
The classic 3*3 tic-tac-toe game.
Time Bomb.prg
Go through a maze, try to find a time bomb (a red star) in it.
Topo2.prg
Topo3.prg
Topografie.prg
A map-based game.
Traffic Jam.prg
Steering your vessel (a hash mark "#"), try to reach a ball at the low right corner without hitting other objects that appear on the screen. The controls are I, J, K and M.
Tram Line.prg
A maze game.
Trap-man.prg
A maze game. Collect items and avoid a monster. Requires joystick.
Trap.prg
A two-player-game. Like "barrier battle" and "snake", but the walls are actually snakes.
Turtle Races.prg
Bet for one of four turtles. The race is animated.
Typing.prg
Measures your typematic rate.
Typo Invaders.prg
This game requires good typing skills.
U-boat.b.prg
U-boat.f.prg
A submarine game written in BASIC.
Ufo.prg
Shoot ufos with your movable cannon.
Ufo2.cas.gz
Tape image of Ufo2.
Ufo2.prg
Shoot ufo rays before they hit your cannons. Use the keys @:;/ to aim and the keys 1, 2 or 3 to fire. The game works with at most 3k expansion. The game is annoyingly slow.
Ultra Breakout.prg
Another Breakout clone. Move your racket with J and L. Based on "smash" or vice versa.
Venäläinen ruletti.prg
Russian roulette in Finnish.
Vic Asteroids.prg
An Asteroids clone by Bug-Byte. Includes machine-language routines.
Vic Biorhythms.prg
A biorhythm program by Andy Finkel and © 1981 Commodore Business Machines.
Vic Biorhythms2.prg
Another version of Vic Biorhythms. The BASIC line numbers differ.
Vic Blitz.prg
Bomb a city with your aeroplane to make a runway for it.
Vic Downs.b.prg
Vic Downs.f.prg
A horse race gambling game.
Vic Dragon.prg
Catch as many bugs as possible in a minute.
Vic Flip.prg
An Othello game.
Vic Jungle.prg
A platform game. The texts are in Dutch.
Vic Kong.prg
A poor Donkey Kong clone. Seems to be a better version of "super kong".
Vic Shuffle.prg
Rearrange 15 numbers in a 4x4 grid so that they are in correct order. Written in BASIC.
Vic Slang.prg
The classical snake game. Eat points on the screen and avoid hitting the walls or yourself.
Vic Trap.prg
Creative Software 1981. Build a wall and avoid hitting the wall built by yourself or by the Vic.
Vic Viper.prg
Eat stars with your snake.
Vic as Piano.prg
Turns your VIC into a piano. Keys: 1-8, any other key to quit.
Vic-tac-toe.prg
Tic-tac-toe (Gomoku on a 3x3 matrix).
Wall Street.prg
A stock dealing game by Mark Finkelstein 1981
Word Game.prg
A useless word game written in BASIC.
Word Match.prg
A memorizing game. Find pairs of short English words. Can be played against the computer.
Yahtzee.prg
Yahtzee in Dutch.
Zac-man.prg
Collect items and avoid enemies in a maze. Plays simple music on the background.
Zap.prg
Collect some objects on the screen, avoid some objects.
games/
Welcome to the VIC-20 game collection! The games are sorted by the memory expansions that they require.
16k/
The machine language games in this directory require at least 16 kilobytes of extra memory, unless otherwise specified.
Bongo.prg
A jump&climb&run adventure game by Kingsoft. Requires joystick.
Death Zone.prg
A multi-level game written by Andreas Dietmair (andi.diaet@t-online.de) in March 1991. Requires joystick. Collect all hearts and avoid colliding with red objects.
Fire Galaxy.prg
A Scramble clone by Kingsoft. Requires joystick.
Fourth Encounter.prg
A shoot-em-up by Thorn EMI. Requires joystick. Should also work with an 8-kilobyte expansion.
Galactic Abductors.prg
A shoot-em-up by Anirog. Requires joystick.
Gunslinger.prg
A Western game by Omega Software. The game itself says "High Noon (C) by Anirog", and the file says "(c) 1984 by anirog" and "Andreas & Gerhard N.bel" where . is some non-ASCII character (code 213).
Gunslinger.tap.gz
Original low-level tape image of Gunslinger. The game uses the same fastloader as Tom; only the file name of the loader is "GUNSLINGER" instead of "T".
Krazy Kong.prg
Donkey Kong clone by Anirog. Requires joystick.
Metallicus.lnx.gz
A game that resembles Boulder Dash. Programmed by Andreas Dietmair (andi.diaet@t-online.de) in 1989-1990. Requires RAM also at BLK5, and a joystick.
Outworld.prg
Defend a city from space aliens in this Tensor Technology game. Requires joystick. Should also work with an 8-kilobyte expansion.
Perilous Cavern.lnx.gz
Perilous Cavern.txt
A multi-screen platform game and a level editor. Programmed by Andreas Dietmair (andi.diaet@t-online.de) in 1990. The intro requires 24 kilobytes of expansion memory.
Perils of Willy.prg
Manic Miner clone by Software Projects. Requires joystick. Crunched with PuCrunch; this won't work with an 8k expansion.
Platform Game.prg
"Stehle den Bauarbeitern ihr Werkzeug & entwische durch das 'schwarze Loch'... Nimm Dich in Acht vor dem Dich verfolgenden Bauarbeiter." Resembles Donkey Kong. Programmed by Andreas Dietmair (andi.diaet@t-online.de) in 1988. The game requires a 32k RAM expansion.
Seawolfe.prg
This Mogul game is like Centipede, but with submarines. Requires joystick.
Skramble.prg
In this Anirog game you shoot and bomb enemy targets with your plane. Requires joystick.
Star Defence.prg
A Defender clone by Kingsoft. Defend the humans against the attack of landers, mutants, ufos or space-hums. To start the game, press f1 or the fire button.
Submarine Commander.csm.gz
Tape image of Submarine Commander.
Submarine Commander.prg
A submarine simulator by Thorn EMI. Requires joystick. The Morse code in the start-up screen tries to say: "Programmed by Gary York EJIIM".
Tom-loader.txt
Disassembly of the Kingsoft fastloader.
Tom.cas.gz
The Kingsoft fastloader used in Tom.
Tom.prg
A climb-and-run game by Uwe Gertz, published by Kingsoft. This file is stored on the tape in fastloader format; the file has not been modified. According to Wolfgang Schließ who contacted Kingsoft regarding the copyright, Kingsoft does not have any more interest in Vic-20 software. The game requires joystick.
Tom.tap.gz
Reconstructed tape image of Tom, including the data from Tom.cas.gz and Tom.prg. The cassette was physically broken when Sören Gust attempted to archive the C64 version of the same game from the back side of the cassette.
Tronatic.lnx.gz
A Tron-like game by Andreas Dietmair (andi.diaet@t-online.de) in August 1990. Requires joystick.
Underworld.lnx.gz
A maze game by Andreas Dietmair (andi.diaet@t-online.de) in September 1990. Requires joystick.
Vic Chess.prg
A chess game by Bug Byte. Should also work with an 8-kilobyte expansion.
Xeno II-2.prg
A slightly different version of Xeno II (appears to be slightly modified from the tape game).
Xeno II.csm.gz
Tape image of Xeno II
Xeno II.prg
Xeno II by Jeff © 1982 Anirog Computers. In the first screen, you have to land a space probe like in Jupiter Lander, avoiding horizontal meteor rain. In the second level, the objective is to eliminate three screenfuls of hostile spacecraft by shooting them. The third screen is a slow-paced Space Invaders clone. The game requires joystick.
Scott Adams/
This directory contains text adventure games by Scott Adams http://www.msadams.com. They require 16 kilobytes of memory at blocks 2 and 3, so you will need either a configurable 16k expansion, or a 24k expansion to play these.
00README
Information about the Scott Adams adventures.
1.Adventure Land.prg
2.Pirate's Cove.prg
3.Mission Impossible.prg
4.Voodoo Castle.prg
5.The Count.prg
3k/
Arcadia.csm.gz
Tape image of Arcadia.
Arcadia.prg
"Imagine Software present Arcadia by D.H.L. © code, audio, visual copyright © 1982 by Imagine." A shooting game.
Luftkampf.cas.gz
Tape image of Luftkampf.
Luftkampf.prg
Air battle. A shoot-em-up in a two-dimensional grid. The enemies do not shoot, and the player can only fire one missile at a time.
8k/
Unless otherwise stated, all machine language games in this directory require at least 8 kilobytes of expansion memory.
3-deep Space.prg
A shoot-em-up by Postern. Control your ship with a joystick. This game requires 3D glasses (red/blue). Then you will see the game in stereoscopic view. The spaceship seems to float in front of the screen. Without the glasses you just see two different (red and green) images. This information was provided by Joachim Tesch.
Andes Attack.prg
A Defender clone (shoot-em-up) by Jeff Minter / LLamasoft http://www.llamasoft.co.uk.
Arrow of Death.prg
A text adventure by Brian Howarth / Leisure Software.
Bonzo.prg
Climb ladders, collect treasures and avoid monsters. Produced by Kavan.
Bonzo1.prg
Collect treasure and avoid two enemy men. The instructions are in Dutch, but the game is very simple.
Bonzo2.prg
Second version of Bonzo.
Boss Chess 1.1.prg
A chess game. The moves must be input from the keyboard. There is only one skill level.
Chariot Race.prg
A two-player car-driving game by Microantics.
Computer War.prg
Prevent the World War 3, like in the War Games movie. Requires joystick. Produced by Thorn EMI.
Cosmic Firebirds.prg
A shoot-em-up by Solar Software. Requires joystick.
Country Garden.prg
A shoot-em-up by Audiogenic. Keep your garden tidy. Requires joystick.
Crazy Thief.prg
A jump&run game. The instructions are in German, but the game is simple.
Critters.prg
Defend your berries from birds in this Rabbit game. Requires joystick.
Cyclons.b.prg
Cyclons.f.prg
A horizontally scrolling shoot-em-up game. Requires joystick. Hires graphics.
Deathrace.prg
A 3-dimensional car-driving game by Atlantis. Requires joystick.
Defenda.prg
A Defender clone by Jeff Minter / Llamasoft http://www.llamasoft.co.uk.
Donkey Kong.prg
A German clone of the classic game. A part of the game is written in BASIC, and the graphics is cell-orientated.
Flowers of Evil.prg
A multi-level action game written by Andreas Dietmair (andi.diaet@t-online.de) in 1990. Requires a joystick. Collect all flowers and avoid enemies. The fire button appears to be used only for starting the game.
Grandmaster.prg
Grand Master chess by Kingsoft.
Hellgate.prg
A shoot-em-up by Jeff Minter / LLamasoft http://www.llamasoft.co.uk. Requires joystick.
Jetpac.prg
In this game by Ultimate you must escape from an enemy planet. Build a shuttle and collect fuel for it. Then take off.
Kaktus.prg
A shoot-em-up by Audiogenic. Requires joystick.
Kosmic Kamikaze.prg
A non-scrolling shooting game by UMI.
Lazerzone.prg
A shoot-em-up by Jeff Minter / LLamasoft http://www.llamasoft.co.uk. Requires joystick. A bit like Hellgate.
Matrix.prg
A shoot-em-up by Jeff Minter / LLamasoft http://www.llamasoft.co.uk. Requires joystick.
Meteor Run.prg
A horizontal shoot-em-up by UMI. Also available as a ROM cartridge. Requires joystick.
Mobile Attack.prg
A shoot-em-up maze game. Does not seem to initialize all variables properly.
Mondgesicht.lnx.gz
Mondgesicht (Moonface) by Andreas Dietmair (andi.diaet@t-online.de) in 1989-1990. Requires RAM also at BLK5, and a joystick.
Moon Patrol.prg
A horizontally scrolling shooting and jumping game. The scrolling is somewhat coarse and flaky. Requires joystick.
Moons of Jupiter.prg
An Asteroids clone by Romik. Very smooth gpaphics.
Mower Mania.csm.gz
Tape image of Mower Mania.
Mower Mania.prg
In this Acme production you must mow the lawn, like in Hovver Bovver.
Myriad.prg
A shoot-em-up by Rabbit. Requires joystick.
Othello II.prg
The familiar "Othello" board game, by yours truly [Craig Bruce]. Can use joystick or keyboard. Zero to two players. It's not extremely smart, but it can defeat me. "PAK" means "Press Any Key". Press "Q" on the title screen to quit.
Pool.prg
A quite realistic pool game by Commodore.
Potholes VIII.prg
A vertically scrolling 2D car-driving game.
Psycho Shopper-pic.prg
The loading screen of Psycho Shopper. Originally, the image was built up gradually as the actual game was loaded.
Psycho Shopper.csm.gz
Tape image of Psycho Shopper.
Psycho Shopper.prg
"Mastertronic presents Shopper © 1984. Press space or fire to start. Use joystick or keys A/S/P/L. Change level via F5. Halt and restart game with F1 and F3. Beware of the roaming grannies. Good luck!" A Frogger-like game. Requires joystick.
Q-warrior.prg
A 2D shoot-em-up by Bug Byte. Requires joystick.
River Rescue.prg
A horizontal shoot-em-up by Thorn EMI. Requires joystick.
Sidewinder.prg
A horizontal shoot-em-up by Tronix. Looks like Fort Apocalypse.
Skyhawk.prg
This game resembles Fort Apocalypse very closely. A very nice shooting game.
Sub Chase.prg
Bomb submarines and avoid their torpedos. Produced by UMI Inc. Also available as a ROM cartridge.
Sword of Hrakel-pic.prg
The loading screen of Sword of Hrakel.
Sword of Hrakel.csm.gz
Tape image of Sword of Hrakel.
Sword of Hrakel.prg
A textual adventure by Dave Angier and Andrew Baillie, published in May 1983 by Romik Software.
Tank Commander.prg
In this Thorn EMI game you control a tank and shoot other tanks. Requires joystick.
The Golden Baton.prg
A text adventure by Brian Howarth / Leisure Software.
The Pit.prg
Collect jewels. A bit like Dig-Dug or Boulder Dash. Produced by Interceptor Micros. Requires joystick.
The Time Machine.prg
A text adventure by Brian Howarth / Leisure Software.
Time Destroyers.prg
A horizontal shoot-em-up by Romik. Requires joystick.
Tower of Evil.prg
A shoot-em-up in a maze by Thorn EMI. Requires joystick.
Traxx-2.prg
A different copy of Traxx, possibly made of a memory dump after resetting the computer.
Traxx.prg
Colourize squares and avoid enemies in this Jeff Minter / Llamasoft http://www.llamasoft.co.uk game.
Tron.prg
Build a wall and avoid hitting the enemy wall. This is like the game in the movie Tron.
Vicherman.prg
Pacman for VIC by Herman Hirsch.
multipart.8k/
Here are some multi-part VIC-20 games. All of them consist of a loader and the actual program, which begins with "zz". All programs require at least 8 kilobytes of memory expansion. The loaders require disk device #8, unless otherwise specified.
Alien Demon.prg
A maze game by K-tel.
Hektik-1.prg
Instructions for the game.
Hektik-2.prg
The game, written in machine language.
Hektik.csm.gz
Tape image of Hektik.
Hektik.prg
A Lode Runner like tape game distributed by Mastertronic. The comment in this part says "VIC Panic by Kelvin Hepburn, © Hepburn Soft." This part installs a machine language routine that is called by the instructions part of the game.
Lunar Rescue.prg
In this game you must rescue people from lunar surface with a lunar module.
Trader.prg
Trader2.prg
Trader3.prg
A space trader in three parts. Written in BASIC = very slow.
Zorgons Kingdom.prg
A multi-screen level adventure by Romik software
zz1.prg
zz2.prg
zz3.prg
zz4.prg
zz5.prg
zz6.prg
Parts of Zorgons Kingdom
zzald1.prg
A machine-language extension for Alien Demon.
zzlr1.prg
zzlr2.prg
zzlr3.prg
Code loaded by Lunar Rescue.
multipart.unexpanded/
Here are some multi-part VIC-20 games. All of them consist of a loader and the actual program, which begins with "zz". All programs work without any memory expansion. The loaders require disk device #8, unless otherwise specified. Gradually, these files will be converted to stand-alone programs in ../unexpanded.
Alien Hunter.prg
A shoot-em-up by Abrasco Ltd. This part contains the instructions.
Android Attack.prg
A shooting game by Abrasco Ltd.
Arcadia.prg
A shoot-em-up by Imagine software.
Asteroids.prg
The classical shooting game cloned by Arcadia. Very coarse resolution.
Atom Smasher.prg
A shoot-em-up by Romik software. This part contains the instructions.
Bomber Run.prg
A Scramble-like game by K-tel International (UK) Ltd.
Bugsy.prg
Instructions for Bugsy, a logical game by Mr.Chip software.
Cavern Fighter.prg
A Scramble clone by Anirog.
Cosmic Battle.prg
Instructions for a very poor shoot-em-up written in BASIC.
Dotman.prg
A Pac-Man clone by Anirog. This part prints out the instructions and defines the characters.
Escape.prg
A maze game. Solve the maze and avoid the enemy, which can go through walls.
Frog R1.prg
Frogger.prg
A poor Frogger clone by Anirog. The actual game is in "frog r1".
Galaxia.prg
A shoot-em-up by Romik software.
Galaxions.prg
A shoot-em-up by J.P.Shay.
Hunch Back.prg
A jump&run game.
Kwazy Kwaks.prg
Instructions for a shooting gallery game by Mr.Chip software.
Meter Mania.prg
A Pac-Man like game.
Mini Kong.prg
A Donkey Kong clone by Anirog.
Minitron.prg
Shoot droids and protect humans.
Mission Mercury.prg
Save humans from a planet surface with a shuttle. Produced by Virgin games.
Plague.prg
A shooting game by K-tel.
Power Blaster.prg
A maze game by Romik software.
Quadrant.prg
A horizontally scrolling shooting game by Romik.
zzalienh.prg
The actual code of Alien Hunter. This is a BASIC program (with machine language subroutines) that you can load and run normally.
zzandroi.prg
The actual code of Android Attack. Code start: $1000. Depends on some initializations done by the loader part.
zzarcadi.prg
The actual code of Arcadia. Code start: $1003.
zzastero.prg
The actual code of Asteroids. Code start: $14ea.
zzatomsm.prg
The actual code of Atom Smasher. This is a BASIC program (with machine language subroutines) that you can load and run normally.
zzbomber.prg
The actual code of Bomber Run. Controls: I, N, F and space. Code start: $100f.
zzbugsy.prg
The actual code of Bugsy. Written entirely in BASIC, but still very entertaining.
zzcavfig.prg
The actual code of Cavern Fighter. Code start: $1874.
zzcosmic.prg
The actual code of Cosmic Battle, a very poor shooting game written in BASIC.
zzdotman.prg
The actual code of Dotman. Code start: $1000.
zzescape.prg
The actual code of Escape. Code start: $1033.
zzgalaxi.prg
The actual code of Galaxia. Code start: $1a26.
zzgalsol.prg
The actual code of Galaxions. Code start: $1005.
zzhunchb.prg
The actual code of Hunchback. Code start: $11a0.
zzkwazy.prg
The actual code of Kwazy Kwaks. Starts normally with RUN.
zzmeter.prg
The actual code of Meter Mania.
zzminiko.prg
The actual code of Mini Kong. Code start: $1000.
zzminitr.prg
The actual code of Minitron. Code start: $1000. Depends on a routine installed by the loader.
zzmis.prg
The actual code of Mission Mercury. Code start: $15a4.
zzplague.prg
The actual code of Plague. Code start: $1db0.
zzpowerb.prg
The actual code of Power Blaster. This is a BASIC program (with machine language subroutines) that you can load and run normally.
zzquad1.prg
Copies the colours for Quadrant. Code start: $1000.
zzquad2.prg
The actual code of Quadrant. Code start: $1c10.
unexpanded/
Unless otherwise stated, all machine-language games in this directory are designed for single player. All programs work without any memory expansion.
3D Silicon Fish.csm.gz
Tape image of 3D Silicon Fish.
3D Silicon Fish.prg
Thor Software presents: 3D Silicon Fish, programmed in 1984 by Chris Stamp. Steer a car in a maze with a joystick, avoid exploding bombs and collect green moving rectangles by pressing fire+up.
4 op een rij.prg
Four in the row, or Vier gewinnt, or Vier op een rij. A variant of tic-tac-toe with gravity. The texts are in Dutch.
Abductor-pic.prg
The loading picture of Abductor.
Abductor.csm.gz
Tape image of Abductor.
Abductor.prg
A non-scrolling shoot-em-up by Jeff Minter / Llamasoft http://www.llamasoft.co.uk/ that resembles Defender.
Alien Armada.b.prg
Alien Armada.f.prg
An Invaders-like game.
Alien Attack.csm.gz
Tape image of Alien Attack.
Alien Attack.prg
Simple shoot-em-up in space. © 1982 Interceptor software.
Alien Blitz.NTSC.prg
An Invaders clone by Tensor Technology. NTSC screen position.
Alien Blitz.PAL.prg
An Invaders clone by Tensor Technology. PAL screen position.
Alien Blitz2.PAL.prg
Another version of Tensor Technology's Invaders clone. In black/white.
Alien Soccer.csm.gz
Tape image of Alien Soccer.
Alien Soccer.prg
"Play the weirdest game of soccer you shall ever play in your life." Programmed in 1982 by Jeff Shyshka, published by Rabbit Software. The keyboard controls for the goalkeepers on the left side are "," and ".".
Alien Vortex-pic.prg
The loading picture of Alien Vortex.
Alien Vortex.prg
A shooting game by Temptation Software Ltd, a UK based company that existed from 1983 to 1987. The author, Andrew Haisley, has given permission to distribute the game.
Alpha Blaster.csm.gz
Tape image of Alpha Blaster.
Alpha Blaster.prg
© Livewire 1983. A vertical shooting game with 3 screens, the first of which resembles Space Invaders. After going through the 3 screens, the graphics changes and the game becomes a little faster. Requires joystick.
Alphoids.prg
Another shoot-em-up game. Plays the Star Wars theme song.
Amok.prg
Simplified version of Super Amok by Roger Merrit 1981.
Annihilator.prg
A horizontal, randomly scrolling shoot-em-up game by Rabbit Software. Very coarse graphics.
Another Vic in the Wall.csm.gz
Tape image of Another Vic in the Wall.
Another Vic in the Wall.prg
A Breakout-like game, © 1982 Bug-Byte. Keep the ball on the screen with your racket, and hit bricks with the ball.
Antimatter Splatter.prg
Shoot falling barrels to protect your people.
Arcadia-pic.prg
Arcadia.prg
A shooting game by Imagine.
Astro Panic.prg
A simple high-speed shoot-'em-up game. Seven ring-type enemies bounce around overhead your base that moves horizontally on the bottom of the screen. Don't let them hit you. The game uses a joystick. You have a rapid-fire cannon.
The initial waves of aliens move around slowly enough, but the pase picks up rapidly. A techincal problem is that the aliens are hard to see as they zip around in the higher-waves. The highest I have ever gotten is wave 15. The SHIFT key pauses the action. Hires graphics.
Bagdad-doc.prg
Instructions for Bagdad.
Bagdad.prg
Eliminate enemy wizards with your flying carpet. Very good game, similar to the C64 game Pegasus. The melody at the end of each level resembles the one of the game Serpentine. POKE0,0 should select black and white output, but that does not seem to work.
Battlefield.prg
A shoot-em-up by Kingsoft. Shoot the enemies on the left, until they explode.
Bewitched.prg
A maze game by Imagine. Open locks with keys, and avoid ghosts.
Blockbuster-pic.prg
The loading picture of Blockbuster.
Blockbuster.prg
Destroy monsters by moving tiles. Like Poing on the C64. Programmed by Dave Angier and Andrew Baillie, © 1983 Romik Software.
Blondell.prg
In this weird game you're supposed to rescue a princess with a flying carpet from the very right side of the playing area to the very left, avoiding birds.
Bomber.prg
Fly over terrain and shoot things up. Use the joystick fire button to drop bombs and press SHIFT LOCK to activate the automatic guns. Watch out for the rockets and shoot fuel tanks to refuel. Custom-character graphics.
Bounce Out.prg
A Break Out clone © 1981 Creative Software. Use joystick to move the paddle.
Catcha Troopa-doc.prg
Instructions for Catcha Troopa.
Catcha Troopa.csm.gz
Tape image of Catcha Troopa.
Catcha Troopa.prg
"Use your joystick and row the boat to catch the paratroopers as they fall. If you miss a 'trooper position the front of the boat over the man and pull your joystick back to lower a ladderfor him to climb up. If you're too slow then the shark will be well fed! You win 2 points for catching each man and 1 point for saving him with the ladder. The game starts by pressing the fire button and ends when the shark has eaten 5 men." Copyright © 1983 Abrasco Ltd.
Caterpilla.prg
A shooting game by Ocean that seems like a Country Garden clone. Requires joystick.
Cavern Raider.prg
An upwards-scrolling shoot-em-up by Solar Software. Requires joystick.
Chomper Man.prg
A Pac-Man clone by Bruce Robinson. Most action is driven by machine-language routines.
Chomper.prg
A very nice-looking Pac-Man clone.
Cosmonaut.prg
A jump&run game by Melbourne House. Requires joystick.
Crawler.prg
A Caterpilla or Country Garden clone by Anirog. Requires joystick.
Crazey Cavey-pic.prg
The loading picture of Crazey Cavey.
Crazey Cavey.csm.gz
Tape image of Crazey Cavey.
Crazey Cavey.prg
A climb&run game by Mastertronic.
Crazy Kong.prg
A climb&jump&run game by Interceptor software.
Demons of Osiris.prg
A shoot-em-up. Controls: T, U and Shift.
Destroyer.prg
Simple but entertaining submarine.
Digger.prg
A Dig Dug clone written in machine language. Inflate the rabbits (with fire and f7) or crunch them under the rocks. Very difficult.
Doodle Bug.prg
A pac-man like game by Mastertronic. Eat all white things, and you'll get one enemy more on the screen.
Duck Shoot.prg
The bonus game in Lotus II/Amiga.
Exterminator.prg
Another Caterpilla, Centipod or Country Garden clone by Bubble Bus.
Fantasia.prg
A clumsy shooting game by Interceptor Software 1983.
Fantazia.prg
A very slow shoot-em-up by Interceptor Software. Requires joystick.
Flipper-1.0-pic.prg
The loading picture of Flipper1.0.
Flipper-1.0.csm.gz
Tape image of a flipper by Micro Digital. Start the game with F1 (one player) or F3 (two players). Add launching power with F5 and shoot the ball with F7. Move all slaps with the Commodore key. The flipper can be pushed with the space bar.
Flipper-1.0.prg
Crunched version of Flipper1.0. As the game does not use any interrupts, the graphics at $218-$257 is relocated at $300-$3ff.
Frantic.prg
A radar game in space by Imagine.
Froggee.prg
A Frogger clone.
Froggie.prg
The familiar "Frogger" game. Uses joystick. Hires graphics.
Galactic Blitz.prg
Another vertical shoot-em-up, very coarse graphics.
Galactic Crossfire.prg
Cross rugged terrain and face the sligons as they ambush you from desert bushes. Produced by Rabbit software/MIS.
Galaxzions-pic.prg
The loading screen of Galaxzions.
Galaxzions.csm.gz
Tape image of Galaxzions.
Galaxzions.prg
Interceptor Software presents: Galaxzions by A. Barton. Another rather unplayable shoot-em-up. Requires joystick.
Game of Life.prg
The Game of Life. The instructions are in German.
Gridder.prg
Colourize squares on the screen by coloring their edges and avoid collisions with the enemy object.
Gridrunner.prg
A Matrix clone by JCM. Requires joystick.
Guardian.prg
A horizontally scrolling shoot-em-up by Tom Griner.
Gunfight.prg
A two-player game.
Hopper.prg
A Frogger clone by Rabbit. Requires joystick.
Jackpot.prg
A jackpot game by Mr.Chip software.
Jupiter Defender.prg
A horizontally scrolling shoot-em-up.
Kongo Kong.prg
A Donkey Kong clone by Bruce Robinson 1982. Most action is driven by machine-language subroutines.
Krell.prg
An Invaders-like shoot-em-up by Rabbit Software.
Ludwig's Lemon Lasers.prg
A simple one- or two-player shooting game by Alan Stankiewicz.
Mangrove Root.prg
Protect your species by eating the enemies.
Martian Raider 2.prg
A vertically scrolling shoot-em-up by C. Ramshaw/Romik Software. Bomb targets on the ground and avoid missiles and other flying objects.
Martian Raider.prg
Skim the surface of the planet blasting alien cities and ammunition dumps. Beware rockets, ufos and meteorites! Hit green ammo dumps to increase your flying time. Controls: A=slow down, D=speed up, f7=fire photons, space=drop bombs. The joystick can also be used.
Max.prg
Colourize all boxes on the level by jumping on them, and avoid the enemy. This game was produced by Kingsoft.
Metagalactic Llamas.prg
Kill spiders with your spitting llama. By Jeff Minter / Llamasoft http://www.llamasoft.co.uk/.
Metamorphosis.prg
A shooting game programmed by Mike Wacker in 1982. Shoot enemy droids and avoid they and their bullets.
Meteor Blaster.prg
A shooting game by Terminal.
Meteors.prg
Shoot meteors with your space ship before they hit you. Programmed by Tom Griner.
Motor Mouse.cas.gz
Original tape image of Motor Mouse.
Motor Mouse.prg
A maze game © 1982 by Commercial Data Systems Limited (CDSL), 730 Eastview Ave., Regina, Sask., Canada S4N 0A2. Controlling a mouse on the screen, collect cheese pieces from the green containers and bring them to the top right corner of the screen. Avoid all moving objects.
Multitron.prg
A multi-level shooting game by T R Flanders.
Munchman.prg
A Pac-Man clone by Solar Software.
Neutron Zapper.prg
A shooting game by Galactic Software. Requires joystick.
Night Crawler.prg
Another Caterpilla or Country Garden clone by Interesting Software. Requires joystick.
Orbis.prg
Protect your uranium fuel dumps against the zylons by laying a space-minefield. Produced by Rabbit Software.
Pakacuda.prg
A Pac-man clone.
Paratrooper-inst.prg
Instructions for Paratrooper. This part copies some game-over graphics to the area $9400-$95ff and lets you select the game speed.
Paratrooper.prg
Fire helicopters and parachute soldiers with a fixed cannon. Use the cursor keys and the space bar or the joystick. G starts the game with guided bullets, N with normal bullets. RESTORE aborts the game.
Pit.prg
Get a bag from the right side of the screen to the left side and avoid the rain drops. Produced by Kavan.
Pollywog.prg
A rather poor Frogger clone by Alan Stankiewicz 1983.
Punch.prg
A Breakout clone.
Race Fun.prg
Another vertically scrolling car game. The opponent cars seem to be parked all over the road.
Richthofen.prg
Another horizontal shoot-em-up, with little action.
Road Racer.prg
Collect some things on the road and avoid some others. Another vertically scrolling car-drive game.
Road Toad.prg
A Frogger clone by Nibbles & Bits.
Scram20-pic.prg
Loading picture of Scram20.
Scram20.csm.gz
Tape image of Scram20.
Scram20.prg
A Scramble clone by Nalin Sharma. Press f1 or f3 to start the game.
Sea Hunt.prg
A shooting game by Creative Software 1981. Sink as many boats as possible in one minute.
Sea Invasion-pic.prg
Loading picture of Sea Invasion.
Sea Invasion.prg
An Invaders clone by Clifford Ramshaw/Romik software.
Shadow Fox.prg
Shoot the enemy riders before they hit you. The aiming must be 100% perfect. Press S to restart the game.
Shadowfax-pic.prg
Loading picture of Shadowfax.
Shadowfax.prg
A horizontally scrolling shooting game by Mike Singleton. Press S to restart the game.
Shark Attack-pic.prg
The loading picture of Shark Attack has apparently been modified from the one used in Martian Raider.
Shark Attack.prg
Trap sharks in a net in this game by Clifford Ramshaw/Romik software.
Siege.prg
Defend your castle against climbing attackers by throwing balls at them. Programmed by Mike Singleton.
Skramble.prg
Another scramble clone by Rabbit Software.
Slap Dab-pic.prg
Loading picture and instructions for Slap Dab.
Slap Dab.prg
A painting game by Darrell Etherington. Copyright © 1983 Anirog Software.
Snake Bite.prg
In this Firebird game, the objective is to eat anything else on the screen but the mushrooms.
Snake Pit.prg
Eat circular objects on the screen and avoid snakes. Restart the game with 'S'. Programmed by Mike Singleton. Requires joystick.
Space Attack-pic.prg
Loading picture of Space Attack.
Space Attack.prg
A vertically scrolling Star Wars inspired shoot-em-up by Clifford Ramshaw. Very nice explosions. Copyright © 1982 Romik software.
Space Fighter.prg
A 2D scrolling shooting game.
Space Invaders.prg
The classic.
Space Phreaks-pic.prg
Space Phreaks.prg
A Galaxions clone by Jimmy Huey. Copyright © 1982 Interesting Software.
Supavaders-pic.prg
Loading picture of Supavaders.
Supavaders.prg
Protect your city from invaders. Controls: < > 3 D W R. Produced by K-tel.
Super Breakout.prg
A Breakout clone by Solar Software.
Swarm-pic.prg
Loading picture of Swarm.
Swarm.prg
A Matrix clone by Temptation Software Ltd, a UK based company that existed from 1983 to 1987. The author, Andrew Haisley, has given permission to distribute the game.
Tank War.prg
A tank duel against the computer by Rabbit Software. The game crashes if left in the demo mode for a long time.
Terminal Invaders.prg
A very slow Invaders clone by Terminal.
The Catch.prg
Catch the green drops in your shield before they destroy the cities under you. Produced by Bubble Bus.
The Defenders.prg
A horizontal shoot-em-up with a very coarse scroll. Control your ship with the function keys; the space bar will drop a bomb.
The Slicker Puzzle.prg
A kind of a puzzle by DK'Tronics. PAL only.
Thunder Flash-pic.prg
Loading picture of Thunder Flash.
Thunder Flash.prg
A shooting game. Copyright © 1983 Temptation Software Ltd, a UK based company that existed from 1983 to 1987. The author, Andrew Haisley, has given permission to distribute the game.
Trench Fire.prg
A 3D shooting game on text screen.
Vic Panic.csm.gz
Tape image of Vic Panic.
Vic Panic.prg
A Lode Runner like game. Copyright © 1982 Bug-Byte.
Vic Scramble.prg
Another Scramble clone by S. Munnery. Copyright © 1982 Bug-Byte.
Vic-Man.prg
The familiar "Pac-Man" game. Uses joystick, high-speed action, custom- character graphics.
Vicmen.prg
A very poor Pac-Man clone. Copyright © 1982 Bug-Byte.
Wacky Waiters.csm.gz
Tape image of Wacky Waiters.
Wacky Waiters.prg
Serve food to unpatient customers. Written by Eugene Evans, © 1982 Imagine Software. Controls: left and right shift keys.
graphics/
editors/
Best Paint.lnx.gz
Best Paint.txt
A drawing program by Andreas Dietmair (andi.diaet@t-online.de) in September 1990, and a number of demo pictures. Requires 16 kilobytes of expansion memory.
Charsetdreher.prg
Charsetdreher.txt
A utility for rotating character sets by multiples of 90 degrees. Written by Andreas Dietmair (andi.diaet@t-online.de) in January 1991. Relocate the BASIC to at least $2201 (poke44,34) before loading.
FCD Anleitung.prg
Instructions to Future Characterset Designer. Before loading, type poke44,28:poke7168,0:new.
FCD.prg
Future Characterset Designer by Andreas Dietmair (andi.diaet@t-online.de) in 1989. Before loading, type poke44,28:poke7168,0:new. Requires RAM at BLK1 and BLK5.
Joypaint+.prg
A joystick-controlled painting program by Andreas Dietmair (andi.diaet@t-online.de) in 1989. Requires RAM at BLK1 and BLK5. The program is autostarting, so remember to write load"Joypaint+",8,1.
JoypaintBasic.prg
A joystick-controlled painting program BASIC by Andreas Dietmair (andi.diaet@t-online.de) in 1989. Slow, since it is entirely in BASIC. Type poke44,32:poke8192,0:new before loading. Requires 8k expansion.
MCCharsetEdit.prg
Multicolor charset editor v2.0 by Andreas Dietmair (andi.diaet@t-online.de) in 1989. Requires 8k expansion.
picasso.lnx
Picasso v1.2, a bitmap graphics editor by Aleksi Eeben (aleksi@cncd.fi), http://www.cncd.fi/aeeben/. Requires 3k or 8k expansion.
pictures/
These pictures were constructed around 1989 by Andreas Dietmair (Andi.Diaet@t-online.de). They require an 8-kilobyte memory expansion.
Bad Cat.prg
A cat
Masters Erse.prg
A skeleton, inspired by the TV series "Masters of the Universe"
Masters Univ.prg
A skeleton and a castle, inspired by the TV series "Masters of the Universe"
Max Headroom.prg
A picture of an Amiga monitor containing Max Headroom
Naked Girl.prg
A naked girl
Naked Girl2.prg
Another naked girl
Robot.prg
A robot
Space Pilot.prg
A space pilot
Tutanchamun.prg
A picture of the pharaoh Tutankhamon's mask. Resembles the Deluxe Paint demo picture.
viewers/
Artist.lnx.gz
Artist.txt
A picture loader for Commodore Artist files by Andreas Dietmair. Requires an 8-kilobyte expansion.
magazines/
Rockford FD/
Rockford FD is a German disk magazine, apparently published in the 1990s.
33.1a.d64.gz
33.1b.d64.gz
33.2a.d64.gz
33.2b.d64.gz
33.3a.d64.gz
33.3b.d64.gz
33.4a.d64.gz
33.4b.d64.gz
33.5a.d64.gz
33.5b.d64.gz
manuals/
VIC-20 related documentation
vic20-programmers-reference-guide-1.1.txt.gz
Commodore VIC 20 Programmer's Reference Guide. Converted to etext by Asbjørn Djupdal (djupdal@stud.ntnu.no) et al. Etext version 1.1; some errors corrected.
super-expander/
Commodore VIC-20 Super Expander cartridge (3k RAM and extended BASIC)
music.prg
paint.prg
prog1.prg
prog2.prg
prog3.prg
rjoy.prg
rpot.prg
Sample programs
super-expander.pdf
The user manual, scanned and converted to Adobe Portable Document Format
super-expander.txt
The user manual, converted to ASCII text
programming/
Programming examples, tools and documentation
Basic-Kurs-1von2.csm.gz
Basic-Kurs-2von2.csm.gz
A BASIC programming course in German, two cassette sides.
bitmapping.prg
A SYS-based BASIC extension for drawing bitmapped graphics. Written by Andreas Dietmair in 1989. Press the fire button to exit the intro screen. Requires 8 kilobytes of expansion memory.
blockgrafikhilfe.lnx.gz
blockgrafikhilfe.txt
A text-mode graphics library for BASIC programs by Andreas Dietmair in 1989. The library resides in BLK5 area. Three demos and a simple game are included.
cmon.lnx
C'mon v1.0, a machine language monitor by Aleksi Eeben (aleksi@cncd.fi), http://www.cncd.fi/aeeben/. The archive includes several precompiled versions, loadable at different addresses.
cmon.txt
Instructions for C'mon v1.0.
flipper.zip
Source code for the crunched version of Flipper 1.0 by Micro Digital. Based on the stand-alone pucrunch decompressor by Pasi Ojala. The game code has been slightly modified to make it crunch better.
interlace.prg
Shows how to use interlaced text screen on the unexpanded NTSC VIC-20. The documentation is included in the source code distribution.
interlace.tar.gz
Shows how to use interlaced text screen on NTSC VIC-20s. Source code and binaries included.
ramdisk.asm
A very simple ramdisk driver for PuCrunched files. Adapt this to link multi-part programs to a single file.
vasm_v1beta.zip
VASM is a VIC-20 assembly language environment featuring a full-screen editor, TASM-like error-notification and a two pass assembler. It is key-compatible with TASM for the subset of commands it supports to avoid brainfarts. The only requirement is that you have at least a 16k RAM expansion. Source code included (under the GNU General Public License). See http://hem.bredband.net/b129764/Siders/ for the Siders homepage.
vic20frontiers.txt
A writing by Viznut, discussing a new video mode and other video tricks.
VIC-Forth/
Manual.txt
User notes for Datatronic VIC-FORTH and C64-FORTH.
ed-asm.cas.gz
Tape image of compiled VIC-FORTH editor/assembler
ed-asm.d64.gz
VIC-FORTH editor/assembler source code, 1541 disk image
ed-asm.prg
Compiled VIC-FORTH editor/assembler. In the tape image, the file is called "#".
forth-1.1.bin
Datatronic VIC-FORTH 1.1 firmware, mapped to $a000.
sed.com
MS-DOS program to edit VIC-FORTH .d64 screen files
sed.txt
Instructions for SED.COM
roms/
This collection was originally downloaded from ftp.hrz.uni-kassel.de, but it has been extended since then. Should you have any VIC-20 cartridges that are not listed here, please let us know.
The files are in PRG format, i.e. the first two bytes contain the starting address. You can use the VIC-20's LOAD command to load these files, provided you have a RAM expansion in the appropriate memory area.
16k/
AE-6000.prg
AE-a000.prg
A shoot-em-up by Brøderbund Software. Very fine graphics.
Alphabet Zoo-6000-orig.prg
Alphabet Zoo-6000.prg
Alphabet Zoo-a000.prg
This game teaches English alphabet to children. You have to guess what a picture represents and to write the word by picking letters from the screen. This game does not seem to run properly when memory is initialized in a particular way. The patched $6000 ROM shortens the annoyingly long delays in the game.
Arachnoid-6000.prg
Arachnoid-a000.prg
Arachnoid.
Artillery Duel-6000.prg
Artillery Duel-a000.prg
A tank duel game by Xonox.
Battlezone-6000.prg
Battlezone-a000.prg
A translation of the coin-op "Battlezone" by Atarisoft.
Buck Rogers-6000.prg
Buck Rogers-a000.prg
A 3D space game.
Cannonball Blitz-2000.prg
Cannonball Blitz-a000.prg
A Donkey Kong clone by Sierra On-line. This is a 12k cartridge.
Centipede-2000.prg
Centipede-a000.prg
A very commonly cloned shoot-em-up game by Atarisoft.
Dancing Bear-2000.prg
Dancing Bear-a000.prg
A weird game or demo by Audio Light / Koala Technology. The screen is fixed at NTSC position.
Defender-6000.prg
Defender-a000.prg
Defender, the famous 2D space arcade game by Atari.
Dig Dug-2000.prg
Dig Dug-a000.prg
The classic by Atarisoft.
Donkey Kong-2000.prg
Donkey Kong-a000.prg
The classic by Atarisoft.
In the Chips-6000.prg
In the Chips-a000.prg
A money making game by Creative Software. The screen is fixed at NTSC position.
Jungle Hunt-6000.prg
Jungle Hunt-a000.prg
A jungle game by Atarisoft.
K-Razy Antiks-6000.prg
K-Razy Antiks-a000.prg
A maze game released by CBS Software. PAL version.
K-Razy Antiks.NTSC-6000.prg
K-Razy Antiks.NTSC-a000.prg
A maze game released by CBS Software. NTSC version.
K-Star Patrol-6000.prg
K-Star Patrol-a000.prg
A horizontally scrolling space shooter released by CBS Software.
Kindercomp-6000.prg
Kindercomp-a000.prg
A babysitting program by HES.
Lode Runner-6000.prg
Lode Runner-a000.prg
Lode Runner, another famous game.
Lunar Leeper-2000.prg
Lunar Leeper-a000.prg
Rescue people with a spacecraft and avoid enemies.
Mastertype-6000.prg
Mastertype-a000.prg
Improve your typing skills. By Brøderbund.
Moon Patrol-6000.prg
Moon Patrol-a000.prg
A horizontally scrolling jump&shoot game by Atarisoft. Requires hard reset to start.
Mountain King-6000.prg
Mountain King-a000.prg
A jump&run game. NTSC only.
Ms. Pac-Man-6000.prg
Ms. Pac-Man-a000.prg
A second Pac-Man version by Atarisoft. Requires hard reset to start.
Pharaoh's Curse-6000-orig.prg
Pharaoh's Curse-6000.prg
Pharaoh's Curse-a000-orig.prg
Pharaoh's Curse-a000.prg
A very good-looking multi-screen platform game.
Pinball-2-6000.prg
Pinball-2-a000.prg
Another version of Commodore's Pinball.
Pinball-6000.prg
Pinball-a000.prg
A sort of flipper game and Breakout clone by Commodore. Requires paddles.
Pole Position-6000.prg
Pole Position-a000.prg
The classic by Atarisoft. This is really good, being a VIC-20 game. You will need to do a hardware reset in order to start this game. The VIAs probably won't get reset properly by the program.
Robotron-6000.prg
Robotron-a000.prg
Robotron.
Seafox-6000.prg
Seafox-a000.prg
A submarine shoot-em-up by Ed Hobbs / Brøderbund Software 1983.
Skyblazer-6000.prg
Skyblazer-a000.prg
A horizontally scrolling shoot-em-up by Brøderbund.
Springer-6000.prg
Springer-a000.prg
A platform game by Tigervision in 1983.
Squishem-6000.prg
Squishem-a000.prg
Squish'Em by Tony Ngo and Jim Ward © 1983 Sirius. This was archived from a prototype Romox cartridge. Only 88 bytes of the 8-kilobyte bank at $6000 seem to be used. The game requires joystick, and the video timings are for NTSC-M systems only.
Story Machine-6000-orig.prg
Story Machine-6000.prg
Story Machine-a000.prg
This program presents animations of English stories you type on the keyboard. The vocabulary is very limited.
Submarine Commander-6000.prg
Submarine Commander-a000.prg
Submarine Commander. The Morse part at the beginning tries to say something like "Programmed by Gary York OSI". This is a 12k cartridge.
4k/
All these files are 4k cartridge images, located at $a000-$afff.
Alien Blitz.prg
An Invaders clone by Tensor Technology.
Alien Sidestep.prg
Shoot aliens before they land on the ground.
Amazing Maze-orig.prg
Amazing Maze.prg
Escape a maze faster than your opponent. The original version writes a nasty little message when run in RAM.
Amok!.prg
Defend yourself by shooting robots.
Astroblitz.NTSC.prg
Astroblitz.PAL.prg
A horizontally scrolling shooting game by Tom Griner / Creative Software.
Atlantis.NTSC.prg
NTSC version of the legendary Atari VCS 2600 game. One of the few games that feature true raster effects on the VIC-20. By Imagic.
Atlantis.PAL.prg
PAL version of the legendary Atari VCS 2600 game. One of the few games that feature true raster effects on the VIC-20. By Imagic.
Bewitched.prg
A maze game by Imagine. Open locks with keys, and avoid ghosts.
Black Hole.NTSC.prg
Shoot enemies and avoid a black hole. Programmed by Tom Griner, Creative Software.
Black Hole.PAL.prg
PAL version of the above. Only the screen position is different.
Bug Crusher-orig.prg
Bug Crusher.prg
Crush bugs and avoid collisions with enemies. A very fast-paced game. The original version does not run in RAM.
Cloudburst.prg
A shoot-em-up that resembles Paratroopers. Produced by Tensor Technology.
Commodore Artist.prg
A painting program. Supports keyboard, joystick and light pen. The pictures can even be saved to tape.
Crater Raider.prg
A horizontally scrolling space game.
Deadly Skies.prg
A shooting game by Tronix.
Demon Attack.NTSC.prg
NTSC version of Demon Attack.
Demon Attack.PAL.prg
A quite colourful shooting game by Imagic.
Dot Gobbler-orig.prg
Dot Gobbler.prg
A Pac Man clone. To start the game, press 1-9 to select the speed and 1-2 to select the number of players. The game is controlled with the joystick. The screen is fixed in the NTSC position.
Gold Fever.prg
Gold Fever, a 2D game similar to Dig Dug
Gridrunner.prg
A Matrix clone by HES. Requires joystick.
Mosquito Infestation.prg
In this HES game, you have to spray mosquitos before they sting you.
Satellite Patrol.prg
Satellite Patrol.
Scram20.prg
A scramble clone.
Screen Master.prg
"Master VIC=20 Micro Application" by Handic. This looks like a BASIC expansion. Many of the commands have not been implemented. The added keywords are: IREAD IOPEN ICLOSE IDELETE IUPDATE IEXIST IWRITE ISTART INEXT IRESET IUPGRADE ONERROR CREATST PUTST GETST OUT CLEAR TLINE TCOL DECZ INZ REQZ SSET SEXCH SSAVE SLOAD SCOPY SCROLL MADD MSUB MMUL MDIV REV SCLEAR PCREATE POPEN PCLOSE PERASE POUT PCLEAR PDECZ PPRINT ONKEY KEYSET KEYCLR CLRKEY INBLOCM TAKBUF PUTBUF PUTBLOCK HUNT DATEPACK DATEUNPACK SRESET NOLIST IRESTORE IDATA IADD IVALIDATE UPLOW UTI SCREEN. Does anyone have a user's guide?
Skibbereen.NTSC.prg
NTSC version of Skibbereen.
Skibbereen.PAL.prg
UMI / Tensor Technology. Some sort of a two-player Breakout. Requires paddles.
Snake Byte.prg
Eat apples with your worm and avoid the bouncing enemy plums. Published by Sirius.
Space Ric-O-Shay.prg
A static-screen vertical shooting game for one or two players that resembles Space Invaders.
Spider City.NTSC.prg
A horizontally scrolling shoot-em-up. Does not work in PAL.
Sub Chase.prg
Bomb the submarines. Produced by Umi Inc.
Tank Wars.prg
A two-player video game by Don Tinsley for Machine Language Games (misprinted as "langauge" on the start screen).
Terraguard.prg
A shoot-em-up by Tom Griner / Creative Software.
Videomania.prg
Videomania by Tom Griner. A very nice 4k shooting game.
8k/
Here you will find 8k and 4k+4k cartridges.
A World at War-en.txt
English translation of the Swedish instructions for A World at War.
A World at War-se.txt
Swedish instructions for the Cold War game.
A World at War.prg
A strategy game by Handic Software AB. The screen is initialized for PAL.
Aggressor-2.prg
Another version of AGGRESSOR. Only 2 bytes differ.
Aggressor.prg
A Defender clone by HES.
Alien.prg
A maze game. Catch aliens before they catch you. Start with F1. Set traps by pushing up/down+fire. Wait until an alien walks to the trap, and neutralize the trap by pushing fire and up or down towards the trap.
Amidar.prg
Colourize the playfield and avoid enemy bugs. Programmed by F. Janke.
Ape Escape.prg
Ape Escape, similar to Cosmic Jailbreak
Apple Panic-6000.prg
Apple Panic-a000.prg
A climb&run game by Creative Software.
Apple Panic.prg
Single ROM version of Apple Panic, a climb&run game by Creative Software. NTSC screen position.
Arcadia.prg
A stationary-screen shoot-em-up. PAL only.
Attack of the Mutant Camels.prg
This Llamasoft game seems to be a renamed version of Matrix.
Avenger.prg
A Space Invaders clone. Use joystick or keyboard.
Bandits.prg
A shooting game by Sirius. NTSC only!
Bank Robber.prg
An earlier version of Raid on Fort Knox.
Capture the Flag-orig.prg
Capture the Flag.prg
A duel game in a 3D maze. Requires 6560-101 (NTSC-M) video timing.
Car Race.prg
A variant of Radar Rat Race with different images. Produced by Commodore.
Catch a Snatch.prg
Catch a Snatch.
Cave-in.prg
Dig in a cave and avoid monsters. Programmed by Gregory Carbonaro, published by Spectravision in 1982.
Choplifter-orig.prg
Choplifter.prg
Rescue people with a helicopter from their houses in a military front area.
Chuck Norris Superkicks.prg
An adventure where you have to kick or hit the enemies.
Clowns-paddle.prg
A paddle version of Clowns by Commodore.
Clowns.prg
Clowns, a game where you have to break balloons with two clowns.
Computer War-orig.prg
Computer War.prg
Prevent the World War 3, like in the War Games movie. Produced by Thorn EMI. Also available as a loadable program.
Congo Bongo.prg
Congo Bongo by Sega. A nice jungle game.
Cosmic Cruncher-2.prg
A Pac-Man clone with a C= sign as the Pac-Man.
The TRAINED version was patched so that you cannot dead. The 2nd version uses $bd fill byte at the end instead of the $aa byte. (Both are from original cartridges.)
Cosmic Cruncher-fixed.prg
The original Cosmic Cruncher does not initialize a memory variable it uses, and fails to work properly in some cases. This version fixes the problem.
Cosmic Cruncher-trained.prg
A trained version of Cosmic Cruncher where you cannot die.
Cosmic Cruncher.prg
Cosmic Jailbreak.prg
Cosmic Jailbreak. You have to shoot creatures that remove stones from a prison in order to free their fellows.
Creepy Corridors.prg
A shooting game by Sierra On-Line. Collect treasures in a maze and shoot enemy monsters.
Crossfire.NTSC.prg
Crossfire with NTSC screen position.
Crossfire.PAL.prg
A shooting game published by Sierra On-Line.
Cyclon.prg
A 2D shooting game. Shoot alien space ships that come from four directions. The game is too easy in the beginning.
D'Fuse.prg
This climbing game was programmed by Neil Chriss and published in 1983 by Microware.
Deadly Duck.prg
A shooting game by Sirius.
Dragonfire.prg
A very nice jump&run game by Imagic. The game has two screens, and the game becomes faster after completing one round.
Droids.prg
"T.G. Software presents Droids - copyright 1983 by Solitare group". Shoot droids by pushing the fire button and moving the joystick to the desired direction. Turn the red objects to yellow and then to green by touching them in the proper order. Whenever a droid touches an object, it resets to red. To complete the game, all objects must be green simultaneously.
ET.prg
The Extra Terrestrial. Doesn't work if the VIAs are reset.
Face Maker-orig.prg
Face Maker.prg
A memorizing game for kids (like Simon). By Spinnaker Software Corporation.
Fast Eddie.prg
Fast Eddie, a jump & climb game.
Final Orbit & Bumper Bash-orig.prg
Final Orbit & Bumper Bash.prg
A radar-based 2D shooting game. The screen flickers horribly on PAL machines; it is OK on NTSC.
Flipper-1.0.prg
A flipper by Micro Digital. Start the game with F1 (one player) or F3 (two players). Add launching power with F5 and shoot the ball with F7. Move all slaps with the Commodore key. The flipper can be pushed with the space bar.
Fourth Encounter.prg
A clumsy shoot-em-up by Thorn EMI.
Frantic.prg
A radar game in space by Imagine.
Frogger.prg
Frogger, the classic where you must guide the frogs to the nests. This rather poor version was made by Parker Brothers.
Fun with Music.prg
Compose melodies with this Epyx cartridge, or play a game (jump on the horizontally scrolling notes by using the paddle).
Galaxian.prg
A very well-done shoot-em-up. This classic is a bit improved Space Invaders.
Garden Wars.prg
A maze shoot-em-up by Commodore.
Ghost Manors.prg
A shoot&run game by Xonox.
Gorf.prg
A boring shoot-em-up.
Home Babysitter.prg
Home Babysitter by Commodore.
IFR (Flight Simulator).prg
This game trains your instrumental flying skills, or maybe not.
Jawbreaker II.NTSC.prg
Some sort of a Pac-Man clone by Sierra On-line.
Jawbreaker II.PAL.prg
PAL version of the above. Only the screen position is different.
Jelly Monsters-fixed.prg
A rather good-looking Pac-Man clone. The fixed version fixes a memory initialization problem.
Jelly Monsters-v2-fixed.prg
A slightly improved version of Jelly Monsters, the Pac-Man clone. The fixed version fixes a memory initialization problem.
Jelly Monsters-v2.prg
Jelly Monsters.prg
Jupiter Lander.prg
Jupiter Lander, a 2D game that simulates the landing on a planet. Very realistic.
Kids on Keys.prg
A children's game by HES.
Lazerzone.prg
A shoot-em-up by LLamasoft. Requires joystick. A bit like Hellgate. This game is also available as a loadable program for computers equipped with an 8k expansion.
Maze.prg
Maze.
Medieval Joust-orig.prg
Medieval Joust.prg
A very slow jousting game. Press F1 to start, and be patient.
Menagerie.prg
A Frogger clone by D W Johnson / Cimarron.
Meteor Run.prg
A shoot-em-up by Umi.
Mine Madness.prg
A mining game by Thorn EMI.
Miner 2049'er.prg
A jump&run game, a bit like Donkey Kong. This seems to be PAL only.
Mole Attack.prg
Hit moles when they raise their head, and avoid hitting bombs.
Money Wars.prg
Money Wars.
Monster Maze.prg
A three-dimensional maze game by Epyx. Use the joystick to move, and the fire button to take a look at the map.
Motocross Racer.prg
Drive against the clock in three screens: desert time trial, hill climbing and beach race. ©1983 Xonox.
Mutant Herd.prg
Prevent enemy mutants from getting into the screen middle. Produced by Thorn EMI.
Number Crunch.prg
Spectravideo's Number Crunch © 1982 Gregory Carbonaro. Control a snake and eat digits and operators to form the assigned numbers.
Number Nabber & Shape Grabber.prg
Two games by Commodore that are suitable for small children.
Omega Race-orig.prg
Original version of Omega Race. Does not run in RAM.
Omega Race-trained.prg
A trained (immortal) and patched version of the above. Runs also in RAM.
Omega Race.prg
The famous 2D space game Omega Race. Patched so that it works in RAM.
Outworld-6000.prg
Outworld-a000.prg
Outworld in two 4k ROMs.
Outworld.prg
Defend a city from space aliens in this Tensor Technology game. Requires joystick.
Pac-Man.prg
The original Atari version of Pac-Man.
Paratrooper.prg
Shoot helicopters and invading parachutist with a fixed cannon.
Pipes.prg
Build a pipeline. By Creative Software.
Poker-2.prg
A slightly different version of VIC Poker.
Poker.prg
Loose your virtual money in this poker game. Produced by Commodore.
Polaris.prg
A quite well-made submarine game.
Predator.prg
Predator, a bird game.
Princess and Frog.prg
A Frogger clone.
Protector.prg
Evacuate people from a city.
Q-Bert.prg
Paint the screen by jumping to each level an odd amount of times. Programmed by Parker Brothers.
Quackers.prg
Quackers.
Radar Rat Race-2.prg
A slightly different version of Radar Rat Race. Only two bytes in the data differ.
Radar Rat Race.prg
A classic just like Omega Race. You steer a mechanic mouse, eat cheese and avoid cats and rats. The rats and the cheese pieces are displayed on radar.
Raid on Fort Knox.prg
Steal gold bars and bring them to your base. Avoid confrontations with the guards. Published by Commodore.
Rally-X.prg
A variation of Radar Rat Race, similar to Car Race. It appears that this game was first modified to Car Race, then to Radar Rat Race to avoid a lawsuit.
Rat Hotel-orig.prg
Rat Hotel.prg
Creative Software / Tensor Technology. Collect the blinking stuff and avoid the human. The original version doesn't work in RAM.
Renaissance-6000.prg
Renaissance-a000.prg
Othello in two 4k ROMs.
Renaissance.prg
The game of Othello by UMI.
River Rescue-orig.prg
River Rescue.prg
A horizontal shoot-em-up by Thorn EMI. The original version doesn't work in RAM.
Road Race.prg
Road Race, a 3-dimensional car game where you compete against the clock.
Robin Hood.prg
Shoot enemies in the Sherwood Forest. By Xonox.
Robot Panic.prg
Robot Panic, a 2D shoot-em-up game.
Sargon II Chess.prg
A plain chess game with several difficulty levels.
Satellites and Meteorites-6000.prg
Satellites and Meteorites-a000.prg
An Asteroids clone by RLM/UMI. The screen is fixed at NTSC position.
Satellites and Meteorites.PAL.prg
A single file and PAL version of the above.
Scorpion.prg
Scorpion.
Sea Wolf.prg
A shooting game by Commodore. Requires paddles.
Serpentine.NTSC.prg
Serpentine.PAL.prg
Serpentine is a labyrinth game where you are a snake who eats up stuff in order to become bigger. There are other snakes who try to eat you, and you can eat them from the back side.
Shamus-orig.prg
Shamus I, a graphical labyrinth adventure game. The original game does not run in RAM, but the patched version does.
Shamus.prg
Sir Lancelot.prg
A middle-age game by Xonox.
Solar System.prg
Planetary data. Produced by Commodore.
Space Snake.prg
A slalom game by Handic Benelux B.V.
Speed Math & Bingo Math.prg
A speed math training game by Commodore.
Spiders of Mars-6000.prg
Spiders of Mars-a000.prg
A two-ROM version of Spiders of Mars.
Spiders of Mars.prg
A horizontally scrolling shoot-em-up by Peter Fokos / UMI.
Spike's Peak.prg
A mountain climbing game by Xonox.
Spills and Fills.prg
This weird game was programmed by Creative Software.
Star Battle.prg
Star battle, another shoot-em-up game.
Star Post.prg
Star Trek - S.O.S-orig.prg
Star Trek - S.O.S.prg
Shoot enemy spacecrafts with the Enterprise. This is a very good 2D game, published by Sega.
Super Amok.prg
Super Slot-2.prg
A slightly different version of Super Slot.
Super Slot.prg
A slot game simulation by Commodore.
Super Smash-2.prg
A slightly different version of Super Smash.
Super Smash.prg
A Breakout clone by Commodore. Requires paddles.
Tank Atak-6000.prg
Tank Atak-a000.prg
Destroy tanks before they destroy you. By Audiogenic. This is the older two-ROM version. Does not fully work.
Tank Atak.prg
Destroy tanks before they destroy you. By Audiogenic. After aligning the screen, press Return and not Restore, otherwise the game won't work. This seems to be a newer, bug-fixed version.
The Sky is Falling-2.prg
A slightly different version of The sky is falling.
The Sky is Falling.prg
Collect water drops before they hit the ground. Published by Commodore. Requires paddles.
Threshold.prg
A shooting game by Sierra On-line.
Titan.prg
A very nice maze shooting game by Commodore.
Tomarc the Barbarian.prg
A climb&run game. Not very playable.
Tooth Invaders.prg
Clean teeth and the space between them. By Commodore.
Topper.NTSC.prg
A Q-Bert clone. Use diagonal joystick directions to move the player.
Trashman-6000.prg
Trashman-a000.prg
Creative Software's Pac-Man clone in two 4-kilobyte ROMs.
Trashman.prg
Trashman, a Pac-Man clone by Creative Software. Not the same as the C64 game where you collect trash bins and avoid dogs and cars.
Turmoil.prg
Turmoil.
Tutankham.prg
A 2D Doom clone. :-) Shoot the enemies, collect items and keys and open doors to get to the next level.
Type Attack.prg
This game improves your typing skills. By Sirius.
Typo.prg
This Romox game improves your typing skills. The game does not initialize memory properly, so it might not work at the first try.
Vic Music Composer-orig.prg
Vic Music Composer.prg
A note writing program by Thorn EMI. The original doesn't work in RAM.
Vic Super Lander.prg
The same as Jupiter Lander by Commodore, but with different colours.
Video Vermin.prg
Another Caterpilla or Country Garden clone by Umi.
Visible Solar System-2.prg
A slightly different version of Visible Solar System.
Visible Solar System.prg
Visible Solar System, another space simulation.
Wacky Waiters-sys48896.prg
Cartridge version of Wacky Waiters. This game was also published on tape for the unexpanded VIC-20.
other/
Color Test.prg
Creates a picture that should help in tuning the TV. Exit with "X".
Inventions.prg
Contains a BASIC program that plays some classic music. By Holger Gehrmann.
Synthesong.prg
Contains a BASIC program that plays "The Synthe-Song". By Holger Gehrmann.
The Mad Boogy-2.prg
A version of "The Mad Boogy", with a different RESET vector.
The Mad Boogy.prg
Contains a BASIC program that plays "Mad Boogy". By Holger Gehrmann.
tools/
4k/
These tools are 4kB or smaller cartridges. Instructions for these tools are welcome.
Basic-v4.prg
Commodore BASIC 4 for the VIC-20. Extends the normal BASIC with disk handling commands and a very primitive machine language monitor (invoked with the MONITOR command).
Buti Toolkit.prg
A 4kB BASIC utility cartridge. Commands: APPEND, AUTO, DELETE, DUMP, EDIT, FIND, HELP, KILL, OFF, RENUMBER, REPEAT, STEP, TRACE, UNNEW, VIC.
Cassette Turbo.prg
A tape speeder. Commands: HELP, AUTO, TRACE, RENUMBER, DELETE, FIND, DUMP, CMERGE, CLOAD, CVERIFY, CSAVE, RESET and KILL.
Combasic.prg
Combasic © 1982 by S. Klandt. A 4kB language expansion. SYS45056 to start. Keywords: SUB, PUT, HEX, COPY, DEZ, SET, CURS, CLINE, REST, INIT, INSTR, LIM, LINE, SRT, OFF, PRT, STAY, SIM, MOVE, SEI, CLI, USER, WR, NOSTP, GTSTR, EXEC, SAV, FLINE, AINST, STACK, ERR, IRQCL, HELP, MEM, :, LOD.
HesMon-orig.prg
HesMon.prg
A machine language monitor by HES.
Hires Toolkit.prg
Another 4kB BASIC expansion. SYS45056 to start. Keywords: AU$, DEH, DUMP, FIND, HELP, OFF, RENUMBER, TRACE, DRAW, LINE, PUT, FILL, SET, RESET, INVERT, POT, CLEAR, TEXT, GRAPHICS, CIRCLE.
Monitor-sys24576.prg
Machine language monitor, SYS 24576 to start. No instructions either, but has the usual monitor commands.
Programmer's Aid-sys28681.prg
A utility cartridge for BASIC programmers. Defines some BASIC commands on the function keys. AUTO, RENUMBER and other goodies. The cartridge does not work if it is copied to RAM and the BASIC interpreter is using the $7000-$7FFF area.
Rabbit-sys38912.prg
A tape fastloader. The ROM is mapped to an uncommon area, $9800-$9fff. After SYS38912, the commands *L (load) and *S (save) work in direct mode, in the beginning of the command line.
Rabbit.txt
A description of the Rabbit tape format.
Screenmaster.prg
Another basic extension.
Super Expander.prg
Vic 20 Super Expander (without the extra 3 kB RAM, of course). A BASIC extension with graphics and sound commands. May need the 3kB expansion to run. Supports also 8kB or more expansion memory. Autostart, starting address $A000. Only 4 kilobytes.
VicTool.prg
A 2kB BASIC utility cartridge. SYS45056 to start. Keywords: AU$, AUTO, DE?, DUMP, FIND, HELP, OFF, RENUMBER, TRACE.
Vicmon-2-6000.prg
Vicmon, a machine language monitor. SYS24576 to start. A slightly different version.
Vicmon-2-b000.prg
Vicmon, a machine language monitor. SYS45056 to start. A quite different version.
Vicmon-2000.prg
Vicmon, a machine language monitor. SYS8192 to start.
Vicmon-6000.prg
Vicmon, a machine language monitor. SYS24576 to start.
Vicmon-b000.prg
Vicmon, a machine language monitor. SYS45056 to start. Can be used simultaneously with the Super Expander ROM.
Victerm 40.prg
A prototype of a terminal program cartridge for the VIC-20. The cartridge label and the EPROM window sticker call it the "latest Victerm 40". The copyright message in the code says 1982.
8k/
All these are 8kB cartridges. Instructions for these tools are welcome.
Assam.prg
An assembler. SYS700 to start.
BASIC V5.prg
A simple BASIC extension with some disk commands and a machine language monitor. Type COMMANDS to get a command list.
ExBASIC L2.prg
A BASIC extension. Type HELP for a command list.
Handy Toolkit.prg
A BASIC extension or BASIC programming aid.
HesWriter.prg
A very primitive text editor by HES.
Household Finance.prg
Plan your personal finances. By Creative Software. This is essentially the same as Personal Finance.
LADS-be01.prg
LADS assembler, SYS 48641 to start. No instructions.
Mikro Assembler-6000.prg
Mikro Assembler-a000.prg
An assembler cartridge for the VIC-20.
Mikro Assembler-pics.zip
Pictures of the manual cover page, cartridge case and the circuit board.
Mikro Assembler.readme
Notes on Mikro Assembler
Mikro Assembler.txt.gz
The manual of Mikro Assembler. Vic Pack VP078 © 1982 Supersoft Ltd. Manufactured and distributed in UK by Audiogenic, P.O. Box 88, Reading, Berks.
PET Loader.prg
A PET emulator (40 column screen). Requires at least a 8 kilobyte memory expansion.
Personal Finance.prg
Plan your personal finances. By Creative Software.
Quick Brown Fox-sys32692.prg
This cartridge does not seem to work properly.
Synthesound.prg
A sound program by HES.
Turtle Graphics-2.prg
A slightly different version of above.
Turtle Graphics.prg
A Logo interpreter written in BASIC.
VC-Extra.prg
Some sort of expansion that might have something to do with machine language. Autostart, starting address $A000.
Vic Forth 1.00.prg
VIC Forth by Peter Bengtson.
Vic Forth 1.10.prg
A newer version of VIC Forth.
Vic Graph.prg
Plots diagrams of given functions. Written in BASIC to a big extent!
Vic Stat.prg
A statistics and graphics orientated cartridge by Datatronic, Sweden. The demo on the cartridge has been written using the extended BASIC syntax supplied by the cartridge.
Wordcraft 20-6000.prg
Wordcraft 20-a000.prg
A word-processing cartridge. Requires at least an 8kB memory expansion.
Wordcraft-6000.prg
Wordcraft-a000.prg
Wordcraft-orig-6000.prg
Wordcraft-orig-a000.prg
A word-processing cartridge by UMI. Press F3 to do a normal RESET, F1 to start the cartridge. The original version does not run in RAM.
Write Now-sys41000.prg
A word-processing cartridge.
schematics@ (link)
utilities/
Here is the VIC-20 utility collection.
unexp3k.prg
Disables a 3k memory expansion. Written by Aleksi Eeben.
unexp8-32k.prg
Disables 8k, 16k, 24k and 32k memory expansions.
Written by Aleksi Eeben.
16k/
Practicalc.csm.gz
Tape image of Practicalc.
Practicalc.prg
Practicalc 1.6, a spreadsheet program. The program is copyrighted 1982 by Computer Software Associated, 50 Teed Drive, Randolph, MA 02368. Program by Sandy Ruby, manual by Kathleen F. Nolan. This software REQUIRES a 16Kbyte expansion, 24K is recommended.
Schreibmaschinenkurs.csm.gz
Tape image of Schreibmaschinenkurs.
Schreibmaschinenkurs.prg
A touch typing course by Commodore Germany, January 1983. The exercise texts are accessed from tape.
Schreibmaschinenkurs.seq
An exercise text file for Schreibmaschinenkurs. Write this to an unnamed data tape file with OPEN1,1,1,"":...:CLOSE1, or use the tape image.
3k/
13k Hrg Doodle.prg
A primitive drawing program for the 3k Super Expander.
Diskdoc.prg
Displays the contents of a disk sector on screen or printer. Written in BASIC. Works also with a bigger memory expansion.
Disklock.prg
Write protect a disk by writing a wrong DOS version byte to the directory sector, or remove the protection. Written in BASIC. Works also with a bigger memory expansion.
Inhoud Maker.prg
Creates a menu of the disk directory. At least a 3k memory expansion required.
Magazine Index.prg
An article database written in BASIC. Works also with bigger memory expansions.
Vic Doodle.prg
A simple hi-res drawing program.
Vic Wedge.prg
The wedge program from the 1540/1541 test/demo disk, modified so that it asks for the device number.
Weerstanden.prg
Converts resistance values to colours and vice versa. The texts are in Dutch.
8k/
1540.41 Backup.prg
Single drive disk backup program.
3D-Drawing I.prg
3D-Drawing II.prg
A 3D drawing program. The first part merely moves the start of BASIC to $2001 and loads the second part.
Aangifte 83&84.prg
Calculates the taxation or something for 1983 and 1984. The program texts are in Dutch. Requires at least a 24k memory expansion, and the texts are formatted for a 40 column screen.
Assembler.prg
A non-symbolic assembler written in BASIC.
Assembler2.prg
A machine language monitor written in BASIC.
Austro-Compiler.prg
A BASIC compiler. Requires at least a 16kB expansion. The compiled programs will run with an 8kB expansion or bigger.
Basic Scanner.prg
A BASIC "disassembler" written in BASIC.
Bio-Vision 20.prg
A biorythm program.
Copymaker.prg
Tape back-up program.
Copymaker2.prg
Copies normally saved files from tape to tape.
Cremona.prg
Programma voor het bereknen van de staafkrachten in een inwendig- statisch bepaald vakwerk m.b.v. het cremona-diagram principe. Written in BASIC.
Database Cw.prg
A database program in Dutch. Requires a tape drive. Written in BASIC.
Database Menu.prg
A database program in Dutch. Quite many functions. Written in BASIC.
Dataopslag.prg
A quite comprehensive Dutch database program. Written in BASIC.
Drawing Master.b.prg
Drawing Master.f.prg
A primitive CAD program.
Easy Basic.b.prg
Easy Basic.f.prg
Easy Basic.p2.prg
A BASIC expansion.
Easy Mon 1.0.prg
A machine language monitor written in BASIC.
Fat 40.prg
Fat40 Demo.prg
40 column emulators for the VIC-20. The latter is with NTSC screen position.
Gegevensverwerking.prg
A database program in Dutch. Written in BASIC.
Gleitschrift.prg
This German program produces a bit jumpy scroll text. 6561 only.
Info Writer.prg
A page-based textual note writer by Andreas Dietmair (andi.diaet@t-online.de) in 1990. Requires 16 kilobytes of expansion memory.
Kp Word Pro.prg
This "word processor" is written in BASIC.
Lettex.lnx.gz
A letter editor by Andreas Dietmair (andi.diaet@t-online.de) in August/September 1991. Requires RAM also at BLK5 ($a000-$bfff).
MLX 2.02.prg
A utility for entering machine language programs (enter bytes in decimal notation, with checksums over 6 byte groups).
MLtracer.prg
A 6502 simulator (single-stepper) written in BASIC.
Magic Draw.b.prg
Magic Draw.p2.prg
This is a poor drawing program. Controls: cursor keys, clr/home, d, e, x, z, l, s, q, F2, F4 etc.
Memory View Exp.prg
RAM or ROM contents viewer by Andreas Dietmair (andi.diaet@t-online.de).
Mighty Basic.prg
Another BASIC expansion.
Mighty Mon 1.0-b.prg
Mighty Mon 1.0-f.prg
A machine language monitor written in BASIC and ML.
Mighty Mon 3.0.prg
A machine language monitor written in pure ML.
Mighty Term8192.prg
A terminal program. SYS8192 to start. Features a 40-column bitmapped display and VT-100 emulation. The program was never finished, but it is complete enough to use. Press CTRL-1 to bring up the configuration menu. Not all of my defaults will be convenient for you. For example, it defaults to PST-100 emulation since that is the type of terminal the university computer liked when I was developing this program.
You can also specify an "80/2" screen width. In this mode, the screen will be split into two 40-column halves. Press the F7 key to toggle between the two halves. Ignore the "Good day, Craig" at the start (unless your name happens to be Craig). Press the Backarrow key to quit.
Pilot.prg
A Pilot language interpreter written in BASIC. Very slow.
Plus.term.prg
A terminal program partially written in BASIC. Seems to use the standard RS-232 routines, so speeds from 50 to 2400bps are possible. Normal 22-column screen.
Printer Pal I.prg
Printer Pal II.prg
These programs print something.
Prog Char 4.8-HB.prg
Prog Char MLV1.0.prg
Character editors.
Program Ledger.b.prg
Program Ledger.f.prg
Makes a database of your programs.
Quick-20 (rel).prg
Some sort of a tape loader or tape copier.
Screen-40.prg
Gives you a 40-column screen display for using BASIC. It uses bitmapped 4*8 pixel characters and gives 24 rows. It will work with all programs that use the standard kernel input and output calls.
Soundmaker-0.1.prg
A simple music composing aid written in BASIC.
Soundmaker.prg
A sound editor written in BASIC.
Speedscript 1.0.prg
Speedscript 3.0.prg
COMPUTE!'s Speedscript program for the VIC. The function keys move the cursor around and the F7 and F8 keys are for Load and Save. It features a number of embedded formatting commands. To access them, press CTRL-£ (the British pound symbol) and then type the letter of the command and it will appear in reverse. Follow most commands with a number and then a RETURN. The following embedded commands are supported: T=Top margin, B=Bottom margin, L=Left margin, R=Right margin, S=Spacing, and many more. A number of editing commands are available by pressing CTRL and a letter. CTRL-P is Print.
Spreadsheet.prg
A spreadsheet program. Requires a 40 column screen driver.
Tekstverwerker 1.prg
Tekstverwerker 2.prg
Tekstverwerker 3.prg
Tekstverwerker 4.prg
These are Dutch word processors for the VIC. All are written in BASIC and are more or less line orientated.
Telex-morse.prg
A RTTY / CW decoder for the VIC-20 by Radio V/D Galien.
Vic 40 Scherm.prg
Another 40 column emulator.
Vic Compiler.prg
Some sort of BASIC to Assembler source compiler.
Vic Pilot.b.prg
Vic Pilot.f.prg
Some sort of drawing program.
Vic Writer.prg
A word processor written in machine language.
Viditel Uitleg.prg
Instructions for Vidivic.
Vidivic.prg
A Viditel terminal program for some on-line services in The Netherlands.
Voorraad beheer.prg
A warehouse database in Dutch. Written in BASIC.
unexpanded/
Unless otherwise notified, the programs here are written in BASIC.
2.char.prg
A 4*8 character set.
ASCII Screen Put.prg
Shows the PETSCII and screen codes of the characters you type. Written in machine language.
Address Book.prg
A simple address book program.
Auto Turbo.prg
A tape speeder. The files created with this tape speeder can be loaded with normal LOAD. Works with all memory configurations.
Blinker.prg
This program installs an interrupt routine that will blink the screen if you type a shifted space at the top left screen corner.
Calendar II.prg
Seems to print some sort of a calendar to device 4.
Calendar III.prg
Prints out a calendar of the months you specify.
Cass. Bestand.prg
A very simple database where you can store data of your tape collection.
Char Gener (3.5).prg
A simple character editor written in BASIC.
Clock.prg
Installs a clock at the top left screen corner.
Color Bars.prg
Draws a test picture for tuning the TV.
Color-cursor.prg
This program installs an interrupt routine that randomly changes the cursor color.
Computer.char.prg
A nice computer-like 8x8 font.
Converter.numbers.prg
Number system converter.
Converter.units.prg
Converts values between different measuring units.
Data Maker.prg
Memory dump data statement maker.
Data Manager.prg
A simple tape-based data base.
Date to Day.prg
Tells the weekday of a date.
Delux File Case.prg
A data file management program.
Dir. Reader (t).prg
Reads tape directories (file names and starting addresses)
Directory Sort.prg
Sorts the disk directory. Written in BASIC.
Disk Defaulter.prg
Installs a wedge that defaults the LOAD and SAVE routines to device 8.
Disk Exerciser.prg
Moves the read/write head around.
Disk Header.prg
Edit the disk title and the ID. Written in BASIC. The texts are in Dutch.
Disk Merge.prg
Merges two files on a disk. (You could do the same with the C command.)
Disk Purge.prg
Purges a disk (deletes files permanently)
Disk Repair.prg
Undoes the "N0:DISKNAME" command by writing a link to sector 18,4 from sector 18,1.
Diskmonitor.sys6690.prg
A disk monitor from "Das große Floppy Buch". Commands: W (write sector), R (read sector), M (examine sector), @ (disk command), X (exit). Assumes device number 8.
Dual Copy.prg
Copies files from drive 8 to drive 9. The files are buffered in the VIC memory, so this program is very limited.
Edit Disk Name.prg
Edit disk title. Written in BASIC.
Edit Load Addr..prg
Edit the load address (the first two bytes) of a file on a disk. Written in BASIC.
Errorrouter.prg
Installs customized BASIC error messages. May not work with a 8kB memory expansion or bigger.
F-key.prg
Define macros for function keys.
Filelock.prg
Locks a file or removes the lock (bit 6 of filetype)
Fisichella.zip
A machine-language music editor with instructions and an example tune. v1.1 (30.5.2001) Source code and a bonus demo included. Programmed by Aleksi Eeben.
Functiondraw.prg
This BASIC program plots a 2-dimensional function on the screen.
Functionkeys.prg
Installs function key macros.
Functionkeys2.prg
Installs function key macros.
Handy Basic.b.prg
Handy Basic.f.prg
A BASIC expansion.
Home Inventory (part 1).prg
Home Inventory, Part 1: Purchases & Current Value. Creative Software 1981.
Home Inventory (part 2).prg
Home Inventory, Part 2: Inventory Analysis. Creative Software 1981.
Kalendar.prg
This BASIC program tells (in Dutch) which weekday a given date is.
Karnaugh.prg
Draws Karnaugh's diagrams of four-variable logic functions.
Label Maker.prg
Prints labels on a printer device #4.
Lightning Sort.prg
Generates a sorting routine in machine language.
Loan Calculator.prg
Loan Calculator2.prg
Calculates the real costs of a loan.
Maanfase.prg
Calculates the phase of moon. The output is in Dutch.
Memo Writer.prg
With this program you can write short notes that can be printed. The texts cannot be stored in a file.
Modem.upload.prg
Some sort of script for the above.
Mult 1.0.prg
A multiplicator program. Input two numbers, separated by RETURN, and the program will print out the product.
Name Pro.prg
This program stores data in sequential tape files.
Object Loader.prg
Some sort of a utility for "Tiny VIC-20 BASIC compiler".
One-touch.prg
This machine-language routine lets you enter BASIC keywords with the Commodore key combined with a letter. Might not work with 8kB or more expansion memory.
Paaszondag.prg
Calculates the date of Easter.
Phoneme Editor.t.prg
Phoneme editor.
Phoneme Speak.t.prg
A playback program for the above. Seems to require some hardware expansion at $9800.
Posteriser.prg
Prints a customizable banner message.
Print Buzz.prg
No idea what this one is supposed to do.
Print Sound.prg
A machine-language driver that plays any notes sent to device 2.
Prog Char 1.1-un.prg
A character set editor.
Program Printer.prg
Prints a BASIC program listing.
Programmable Char.prg
A character editor.
Puny Mon 1.0-b.prg
Puny Mon 1.0-f.prg
Another machine language monitor.
Quick-20($1600).prg
Some sort of a tape loader or tape copier.
Reactoid.prg
Measures your reaction time.
Resistor Decoder.prg
Helps you in decoding resistor color codes.
Rpn.prg
Converts "normal" arithmetic expression to Reverse Polish Notation.
Save Tape->disk.prg
This program can be used to save all non-turbo non-autostarting games from tape to disk.
Schaakklok.prg
Draws a chess clock on the screen.
Scrcode.str Make.prg
Character translation configuration program for Mighty Term.
Screendump-info.prg
Screendump.prg
Generates a screen dump on the printer. Documentation and the actual program.
Sector 20 Error.prg
Generates a sector error on the disk.
SidMon.prg
SidMon.readme
A simple machine language monitor written by HackZ0id/SIDERS a.k.a. Mattias Hansson <hackzoid@alfa.telenordia.se>.
Sorteren.prg
Demonstrates different sorting algorithms. The texts are in Dutch.
Super Directory.prg
Displays the disk directory.
Superlog 20.prg
Displays disk statistics.
Tape Dir 2.prg
Tape Directory.prg
These programs maintain directories of your tapes.
Tape Toon.prg
Plays music from the datassette. Use SYS7424 and TAPE to start.
Telefoon+sort.prg
Sorts a telephone database.
Telefoon-disk.prg
A disk version of Telefoon.prg, a phone book database.
Telefoon.prg
Phone book database.
Telefoon.relais.prg
Another phone database.
Tinymon 1.0.prg
Tiny relocatable machine language monitor.
Track 21 Error.prg
Generates a track error on the disk.
Turbo Tape.prg
COMPUTE!'s tape drive accelerator. It makes it so you can load programs from tape at the speed of a 1541 disk drive (400 bytes/second). It gives instructions when it is run. You do not need Turbo Tape installed to load a turbo-saved program.
Un.prg
Character set editor.
Validate a Disk.prg
Validates a disk more thoroughly than the built-in validate command.
Variable Dump.prg
Prints all BASIC variables on the screen. Works in all memory configurations.
Vic Tiny Aid.prg
Defines some useful BASIC commands.
Vic-20 Wedge.prg
An improved version of the utility that can be found on the 1540/1541 test/demo disk. In this version, the device number of the disk drive can be specified.
Virtual Dir.prg
Displays the disk directory.
Yearer.prg
Prints out the calendar for a given year. Requires a printer device #4.

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